rhythmbullet/RhythmBullet/Screens/MainMenu/MainScreen.cs

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C#
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using RecrownedAthenaeum.Camera;
using RecrownedAthenaeum.ContentSystem;
using RecrownedAthenaeum.ScreenSystem;
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using RecrownedAthenaeum.UI.BookSystem;
using RecrownedAthenaeum.UI.SkinSystem;
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using RhythmBullet.Screens.Transitions;
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namespace RhythmBullet.Screens.MainMenu
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{
class MainScreen : Screen
{
readonly ContentManagerController assets;
readonly FadeAwayTransition fat;
readonly Texture2D background;
readonly Book book;
readonly MainPage mainPage;
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public MainScreen(ContentManagerController assets, ISkin skin) : base(true)
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{
this.assets = assets;
background = assets.Get<Texture2D>("backgrounds/mainBG");
fat = new FadeAwayTransition(1.5f);
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book = new Book(assets, skin);
mainPage = new MainPage();
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book.AddPages(mainPage);
}
public override void Initiate(Rectangle screenSize, Camera2D camera)
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{
book.Initiate(camera, screenSize);
base.Initiate(screenSize, camera);
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}
public override void Show()
{
Transitions.Add(fat);
base.Show();
}
public override void Draw(SpriteBatch spriteBatch)
{
spriteBatch.Draw(background, ScreenSize, Color.White);
book.Draw(spriteBatch);
base.Draw(spriteBatch);
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}
public override void Update(GameTime gameTime)
{
book.Update(gameTime);
base.Update(gameTime);
}
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}
}