recrownedgtk/RecrownedGTK/Graphics/Render/Shaders/default.vert

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#version 330 core
in vec3 aPosition;
in vec2 aTexCoord;
in vec4 aColor;
uniform mat4 transform;
out vec2 texCoord;
out vec4 color;
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void main()
{
texCoord = aTexCoord;
color = aColor;
gl_Position = vec4(aPosition, 1.0f) * transform;
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}