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4d4d46ad1b
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Changed origin to use floats instead of ints to accomodate for scaling.
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2019-03-28 12:10:39 -05:00 |
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d7ca521b9b
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Scissoring now works and implemented; Refactoring as well;
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2019-03-27 02:35:20 -05:00 |
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b045033b25
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refactoring; removed configuration setup; added consistent sprite batch; got rid of sprite batch settings; implemented newer setup;
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2019-03-23 19:04:43 -05:00 |
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e3535f5662
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Changed 9p and tatlas' to use a separately loaded texture.
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2019-03-20 19:28:16 -05:00 |
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4add103f94
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Added sprite batch settings to maintain sprite batch begin settings and keep consistency and control over settings. Ninepatch uses this.
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2019-03-10 00:50:03 -06:00 |
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c59252dbbf
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Added better system for beginning sprite batches for easier consistency.
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2019-03-09 02:03:05 -06:00 |
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051f3b04b5
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Attempted at fixing 2D camera system.
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2019-02-24 22:44:02 -06:00 |
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3c7e6cdefb
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Implemented the changes of the new camera.
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2019-02-06 00:12:08 -06:00 |
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e1e2bbb3d7
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Began trying to fix primitive batch. Added a default camera to the configuration.
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2019-01-30 07:46:58 -06:00 |
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8c54d7e12d
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refactor
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2019-01-21 22:18:22 -06:00 |
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ea6b3cf9e3
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Added setup system. Changed reader and writer for texture atlas and nine patch to have image and serialized data be in same file. Some refactors occurred as well.
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2019-01-21 19:56:51 -06:00 |
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2a2a7cba49
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Done basic documentation. Further expansion may be needed. Maybe. But only maybe.
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2019-01-14 20:00:11 -06:00 |
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b019b7cf10
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Even more documentation.
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2019-01-14 01:26:46 -06:00 |
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32c2f25196
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documentation
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2019-01-13 23:23:03 -06:00 |
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9df8503f08
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removed all unused imports.
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2019-01-13 14:22:53 -06:00 |
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ec62b81a12
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basic primitive batch progress.
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2019-01-11 22:09:42 -06:00 |
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3bbbd672be
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Changed implementation of IDisposable to proper way.
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2018-12-29 00:23:29 -06:00 |
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151480eaee
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refactor: removed dash from project name and underscore from namespaces. Began working on pipeline project.
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2018-12-04 19:19:31 -06:00 |
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