forgot to add/change the imports after refactor. so here it is.
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using Microsoft.Xna.Framework.Content.Pipeline;
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using Newtonsoft.Json;
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using RecrownedAthenaeum.Serializable;
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namespace RecrownedAthenaeum.Pipeline.NinePatch
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{
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using Microsoft.Xna.Framework.Content.Pipeline;
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using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;
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using Newtonsoft.Json;
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using RecrownedAthenaeum.Serializable;
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namespace RecrownedAthenaeum.Pipeline.NinePatch
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{
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using Microsoft.Xna.Framework.Content.Pipeline;
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using Newtonsoft.Json;
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using RecrownedAthenaeum.Serializable;
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namespace RecrownedAthenaeum.Pipeline.TextureAtlas
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{
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using Microsoft.Xna.Framework.Content.Pipeline;
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using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;
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using Newtonsoft.Json;
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using TWrite = RecrownedAthenaeum.Pipeline.TextureAtlas.TextureAtlasData;
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using RecrownedAthenaeum.Serializable;
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namespace RecrownedAthenaeum.Pipeline.TextureAtlas
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{
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[ContentTypeWriter]
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class TextureAtlasWriter : ContentTypeWriter<TWrite>
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class TextureAtlasWriter : ContentTypeWriter<TextureAtlasData>
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{
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public override string GetRuntimeReader(TargetPlatform targetPlatform)
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{
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return "RecrownedAthenaeum.Pipeline, TextureAtlasDataReader";
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}
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protected override void Write(ContentWriter output, TWrite value)
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protected override void Write(ContentWriter output, TextureAtlasData value)
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{
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output.Write(JsonConvert.SerializeObject(value));
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}
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using Newtonsoft.Json;
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using RecrownedAthenaeum.Pipeline.NinePatch;
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using RecrownedAthenaeum.Tools.CommandProcessor;
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using System;
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using System.IO;
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using Newtonsoft.Json;
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using RecrownedAthenaeum.Pipeline.NinePatch;
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using RecrownedAthenaeum.Pipeline.TextureAtlas;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.Processing;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using Newtonsoft.Json;
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using RecrownedAthenaeum.Serializable;
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namespace RecrownedAthenaeum.Pipeline
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{
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