Refactor. again.
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using Microsoft.Xna.Framework.Content.Pipeline;
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using Newtonsoft.Json;
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using System.IO;
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namespace RecrownedAthenaeum.Pipeline.NinePatch
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using Microsoft.Xna.Framework.Content.Pipeline;
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using Newtonsoft.Json;
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using System.Text;
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namespace RecrownedAthenaeum.Pipeline.NinePatch
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{
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using Microsoft.Xna.Framework.Content.Pipeline;
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using Newtonsoft.Json;
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using System.IO;
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using TImport = System.String;
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using Microsoft.Xna.Framework.Content.Pipeline;
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using Newtonsoft.Json;
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using System.Text;
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namespace RecrownedAthenaeum.Pipeline.TextureAtlas
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{
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using Microsoft.Xna.Framework.Content.Pipeline;
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using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;
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using Newtonsoft.Json;
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using System;
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using TWrite = RecrownedAthenaeum.Pipeline.TextureAtlas.TextureAtlasData;
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namespace RecrownedAthenaeum.Pipeline.TextureAtlas
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using Newtonsoft.Json;
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using RecrownedAthenaeum.Pipeline.NinePatch;
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using RecrownedAthenaeum.Tools.CommandProcessor;
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using System;
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using System.IO;
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using Newtonsoft.Json;
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using RecrownedAthenaeum.Pipeline.NinePatch;
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using RecrownedAthenaeum.Pipeline.TextureAtlas;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.Processing;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using Newtonsoft.Json;
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using RecrownedAthenaeum.Pipeline.NinePatch;
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using RecrownedAthenaeum.Pipeline.TextureAtlas;
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using System.Text;
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namespace RecrownedAthenaeum.Pipeline
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{
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<Compile Include="Input\InputUtilities.cs" />
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<Compile Include="ParticleSystem\Particle.cs" />
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<Compile Include="Persistence\PreferencesManager.cs" />
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<Compile Include="Pipeline\NinePatchData.cs" />
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<Compile Include="Serializable\NinePatchData.cs" />
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<Compile Include="Pipeline\NinePatchDataReader.cs" />
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<Compile Include="Pipeline\TextureAtlasData.cs" />
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<Compile Include="Serializable\TextureAtlasData.cs" />
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<Compile Include="Pipeline\TextureAtlasDataReader.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Render\RectangleRenderer.cs" />
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<Compile Include="UI\Skin\Definitions\TextButtonSkinDefinition.cs" />
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<Compile Include="UI\Skin\Definitions\TextSkinDefinition.cs" />
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<Compile Include="UI\Skin\Skin.cs" />
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<Compile Include="UI\Skin\SkinData.cs" />
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<Compile Include="Serializable\SkinData.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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using RecrownedAthenaeum.Pipeline.TextureAtlas;
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namespace RecrownedAthenaeum.Pipeline
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namespace RecrownedAthenaeum.Serializable
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{
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/// <summary>
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/// Represents a data structure for 9patches.
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using RecrownedAthenaeum.UI.Skin.Definitions;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RecrownedAthenaeum.UI.Skin
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namespace RecrownedAthenaeum.Serializable
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{
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/// <summary>
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/// Data transfer object for game skins.
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using Microsoft.Xna.Framework;
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namespace RecrownedAthenaeum.Pipeline
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namespace RecrownedAthenaeum.Serializable
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{
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/// <summary>
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/// Data transfer object for a texture atlas.
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