Refactor. again.

This commit is contained in:
Harrison Deng 2019-01-15 17:44:15 -06:00
parent 441a4d1a36
commit 748de59052
12 changed files with 6 additions and 24 deletions

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using Microsoft.Xna.Framework.Content.Pipeline;
using Newtonsoft.Json;
using System.IO;
namespace RecrownedAthenaeum.Pipeline.NinePatch

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using Microsoft.Xna.Framework.Content.Pipeline;
using Newtonsoft.Json;
using System.Text;
namespace RecrownedAthenaeum.Pipeline.NinePatch
{

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using Microsoft.Xna.Framework.Content.Pipeline;
using Newtonsoft.Json;
using System.IO;
using TImport = System.String;

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using Microsoft.Xna.Framework.Content.Pipeline;
using Newtonsoft.Json;
using System.Text;
namespace RecrownedAthenaeum.Pipeline.TextureAtlas
{

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using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;
using Newtonsoft.Json;
using System;
using TWrite = RecrownedAthenaeum.Pipeline.TextureAtlas.TextureAtlasData;
namespace RecrownedAthenaeum.Pipeline.TextureAtlas

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using Newtonsoft.Json;
using RecrownedAthenaeum.Pipeline.NinePatch;
using RecrownedAthenaeum.Tools.CommandProcessor;
using System;
using System.IO;

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using Newtonsoft.Json;
using RecrownedAthenaeum.Pipeline.NinePatch;
using RecrownedAthenaeum.Pipeline.TextureAtlas;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;

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using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Newtonsoft.Json;
using RecrownedAthenaeum.Pipeline.NinePatch;
using RecrownedAthenaeum.Pipeline.TextureAtlas;
using System.Text;
namespace RecrownedAthenaeum.Pipeline
{

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<Compile Include="Input\InputUtilities.cs" />
<Compile Include="ParticleSystem\Particle.cs" />
<Compile Include="Persistence\PreferencesManager.cs" />
<Compile Include="Pipeline\NinePatchData.cs" />
<Compile Include="Serializable\NinePatchData.cs" />
<Compile Include="Pipeline\NinePatchDataReader.cs" />
<Compile Include="Pipeline\TextureAtlasData.cs" />
<Compile Include="Serializable\TextureAtlasData.cs" />
<Compile Include="Pipeline\TextureAtlasDataReader.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Render\RectangleRenderer.cs" />
@ -91,7 +91,7 @@
<Compile Include="UI\Skin\Definitions\TextButtonSkinDefinition.cs" />
<Compile Include="UI\Skin\Definitions\TextSkinDefinition.cs" />
<Compile Include="UI\Skin\Skin.cs" />
<Compile Include="UI\Skin\SkinData.cs" />
<Compile Include="Serializable\SkinData.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />

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using RecrownedAthenaeum.Pipeline.TextureAtlas;
namespace RecrownedAthenaeum.Pipeline
namespace RecrownedAthenaeum.Serializable
{
/// <summary>
/// Represents a data structure for 9patches.

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using RecrownedAthenaeum.UI.Skin.Definitions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RecrownedAthenaeum.UI.Skin
namespace RecrownedAthenaeum.Serializable
{
/// <summary>
/// Data transfer object for game skins.

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using Microsoft.Xna.Framework;
namespace RecrownedAthenaeum.Pipeline
namespace RecrownedAthenaeum.Serializable
{
/// <summary>
/// Data transfer object for a texture atlas.