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a032f007c1
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Changed cache value's key to be final.
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2020-05-17 14:57:09 -05:00 |
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88d3237d4e
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Gravelly mountains are less mountainous and don't have dirt.
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2020-05-17 01:12:02 -05:00 |
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c420a610a3
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No longer waits for island to complete scanning.
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2020-05-17 01:11:35 -05:00 |
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69d10d8d5f
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Clean up in preparation for persistence system.
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2020-05-16 19:47:49 -05:00 |
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b1487b500d
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Changed command name and added size command.
Refactoring performed as well.
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2020-05-16 18:50:00 -05:00 |
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f95d0232b9
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Made sandy places have more layers of sand.
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2020-05-16 18:25:27 -05:00 |
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262a83c7e9
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Improved code structure for shading map.
World layering improved by adjusting desert sand thickness and lowering overall mountain peak height.
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2020-05-16 18:23:54 -05:00 |
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7d985f4489
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Improved the varied item structure.
Map now shows islands within map range without needing player to travel there.
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2020-05-16 17:58:51 -05:00 |
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1207693a1d
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Removed useless import.
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2020-05-16 16:21:03 -05:00 |
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56d636c862
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Changed load thread count to 2.
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2020-05-16 15:46:09 -05:00 |
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3514434fbb
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Changed chunk island information load structure.
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2020-05-16 15:45:44 -05:00 |
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e2f476cd82
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Primitive map based island highlighting functioning.
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2020-05-16 14:33:40 -05:00 |
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ec006ffbb2
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Added docs and made temperature for islands be based on origin.
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2020-05-15 01:56:33 -05:00 |
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63ecfedf71
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Added better origin highlighting to highlight command.
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2020-05-15 01:55:58 -05:00 |
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ea4ba47427
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Changed island information creation to be async.
Flooder no longer uses it's own interface for flooding.
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2020-05-14 15:07:46 -05:00 |
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78f0a846da
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A good base for an island highlighting map.
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2020-05-13 12:07:16 -05:00 |
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93ea0d3153
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Cleaned up imports and unused code.
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2020-05-11 17:58:51 -05:00 |
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bd7f591f36
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Island info data structure added.
In addition: changed the world info management to use world name as key.
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2020-05-11 17:46:50 -05:00 |
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44518270e1
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Deleting worlds is now a separate task.
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2020-05-11 17:46:44 -05:00 |
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19552f1a2b
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Made command system and DFS usage more intuitive.
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2020-05-11 12:50:32 -05:00 |
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73adefdc7f
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Made highlight command update quicker.
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2020-05-09 22:01:30 -05:00 |
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4f18f25c01
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Island highlighting debug now works, albeit, not favorable.
Reworked DFS as well to suit a broader spectrum of needs.
Reworked other classes for easier use.
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2020-05-09 21:56:27 -05:00 |
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19f387def9
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Merge branch 'feature/command-system' into develop.
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2020-05-09 00:31:16 -05:00 |
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d8c0961e2b
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(Re)added shorelines and fixed both deep and transitional ocean generation.
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2020-05-09 00:26:50 -05:00 |
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759a604e4e
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Added command system structure.
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2020-05-09 00:25:43 -05:00 |
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3ab1e05569
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Reorganized and added author tag to plugin.yml.
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2020-05-07 16:46:30 -05:00 |
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dd89266b4e
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Preliminary new unique biome generator.
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2020-05-07 11:52:23 -05:00 |
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a5cf40913b
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Implemented better biome system.
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2020-05-06 20:05:20 -05:00 |
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d1cae3bf7f
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Island hashcode feature added.
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2020-05-05 16:57:38 -05:00 |
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778b334ceb
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Implemented concept of island origin coords.
Useful for hashing an island potentially.
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2020-05-05 16:49:21 -05:00 |
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46f393c30e
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Refactoring.
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2020-05-05 12:53:38 -05:00 |
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ce4a5899cc
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Added enumerators for organizing biome information.
Currently unused.
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2020-05-05 11:35:18 -05:00 |
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9d77fe3bb6
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More controlled chunk existence checking.
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2020-05-04 23:20:54 -05:00 |
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10022876d5
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Fixed potential biome continuity logic mistake.
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2020-05-04 20:35:44 -05:00 |
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785f7a1ea3
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Added generation modes.
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2020-05-04 20:27:44 -05:00 |
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479e28c090
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World info now persist through reloads.
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2020-05-04 16:57:57 -05:00 |
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1167efbe4e
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Large package structure refactoring.
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2020-05-04 16:41:46 -05:00 |
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7fb858c7ca
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Refactoring.
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2020-05-04 16:20:09 -05:00 |
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832603cdd7
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Value adjustements.
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2020-05-04 16:01:45 -05:00 |
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483b8b2ecb
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Added a world information system.
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2020-05-04 15:54:41 -05:00 |
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5ddc11258c
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Removed snowy biomes from the list of special layered biomes.
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2020-05-04 14:08:53 -05:00 |
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3a86bd1a12
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Wrote a world information system and management for them.
Also large amounts of refactoring done.
The tests implement the new changes.
Island map test clears the cache now.
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2020-05-04 12:53:09 -05:00 |
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fc9aca3bb1
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Overworld general terrain generation complete.
Added warning supression for unused as it may be used in the future.
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2020-05-03 22:45:42 -05:00 |
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a077ec6c0e
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Refactoring.
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2020-05-03 17:49:48 -05:00 |
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740ca812ae
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World generation feels more natural now.
Mountain tips after a certain height is stone.
Deep ocean biomes are now actually deeper.
Temperature map no longer calculates in groups of 4.
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2020-05-03 16:44:43 -05:00 |
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085827264b
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Biome selector updates.
Now uses a given seed to produce a biome.
Chooses the deep equivalent of a requested ocean given a parameter.
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2020-05-03 16:41:40 -05:00 |
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9aaaede19f
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Added two new utility datatypes.
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2020-05-03 16:38:23 -05:00 |
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dc3ccb6ff0
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Added height modifier to height shader as well as difference between deep oceans and normal oceans.
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2020-05-03 12:16:37 -05:00 |
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1db4811d66
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Height shader and snow blocks work.
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2020-05-03 11:42:24 -05:00 |
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d4c0fa259c
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Further toying with values.
Primitive generation working.
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2020-05-02 22:40:56 -05:00 |
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