using System;
using System.Collections.Generic;
using GameServiceWarden.API.Games;
using GameServiceWarden.Core.Module;
namespace GameServiceWarden.Core.Tests.Modules.Games
{
public class FakeServiceManagerMonitor : IServiceManagerMonitor
public List<ServiceManagerState> states = new List<ServiceManagerState>();
public ServiceManagerState this[int i]
get
return states[i];
}
public void Present(ServiceManagerState state)
states.Add(state);
public ServiceManagerState GetLastState()
return states[states.Count - 1];