18 lines
518 B
C#

using System;
using SlatedGameToolkit.Framework.AssetSystem;
namespace SlatedGameToolkit.Framework.Graphics.Textures
{
public interface ITexture : IAssetUseable, IDisposable
{
/// <summary>
/// Whether or not this model uses a texture that is single chanelled.
/// </summary>
/// <value>true for single channeled.</value>
bool SingleChanneled { get; }
bool Flipped { get; }
uint Handle {get;}
uint Width {get;}
uint Height {get;}
}
}