18 lines
518 B
C#
18 lines
518 B
C#
using System;
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using SlatedGameToolkit.Framework.AssetSystem;
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namespace SlatedGameToolkit.Framework.Graphics.Textures
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{
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public interface ITexture : IAssetUseable, IDisposable
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{
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/// <summary>
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/// Whether or not this model uses a texture that is single chanelled.
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/// </summary>
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/// <value>true for single channeled.</value>
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bool SingleChanneled { get; }
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bool Flipped { get; }
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uint Handle {get;}
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uint Width {get;}
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uint Height {get;}
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}
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} |