using System; using SlatedGameToolkit.Framework.AssetSystem; namespace SlatedGameToolkit.Framework.Graphics.Textures { public interface ITexture : IAssetUseable, IDisposable { /// /// Whether or not this model uses a texture that is single chanelled. /// /// true for single channeled. bool SingleChanneled { get; } bool Flipped { get; } uint Handle {get;} uint Width {get;} uint Height {get;} } }