using System;
using SlatedGameToolkit.Framework.AssetSystem;
namespace SlatedGameToolkit.Framework.Graphics.Textures
{
public interface ITexture : IAssetUseable, IDisposable
{
///
/// Whether or not this model uses a texture that is single chanelled.
///
/// true for single channeled.
bool SingleChanneled { get; }
bool Flipped { get; }
uint Handle {get;}
uint Width {get;}
uint Height {get;}
}
}