21 lines
897 B
C#

using System;
using SlatedGameToolkit.Framework.Graphics;
using SlatedGameToolkit.Framework.Graphics.Window;
namespace SlatedGameToolkit.Framework.Exceptions
{
public class OpenGLErrorException : Exception {
public Graphics.OpenGL.ErrorCode ErrorCode {get; private set;}
public OpenGLErrorException(Graphics.OpenGL.ErrorCode error) : base(string.Format("OpenGL error: {0}", error)) {
this.ErrorCode = error;
}
public OpenGLErrorException(Graphics.OpenGL.ErrorCode error, string message) : base(string.Format("OpenGL error: {0}. \"{1}\"", error, message)) {
this.ErrorCode = error;
}
public OpenGLErrorException(Graphics.OpenGL.ErrorCode error, string message, Exception inner) : base(string.Format("OpenGL error: {0}. \"{1}\"", error, message), inner) {
this.ErrorCode = error;
}
}
}