using System; using SlatedGameToolkit.Framework.Graphics; using SlatedGameToolkit.Framework.Graphics.Window; namespace SlatedGameToolkit.Framework.Exceptions { public class OpenGLErrorException : Exception { public Graphics.OpenGL.ErrorCode ErrorCode {get; private set;} public OpenGLErrorException(Graphics.OpenGL.ErrorCode error) : base(string.Format("OpenGL error: {0}", error)) { this.ErrorCode = error; } public OpenGLErrorException(Graphics.OpenGL.ErrorCode error, string message) : base(string.Format("OpenGL error: {0}. \"{1}\"", error, message)) { this.ErrorCode = error; } public OpenGLErrorException(Graphics.OpenGL.ErrorCode error, string message, Exception inner) : base(string.Format("OpenGL error: {0}. \"{1}\"", error, message), inner) { this.ErrorCode = error; } } }