Changed a log level for game engine.
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@ -95,7 +95,7 @@ namespace SlatedGameToolkit.Framework {
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lock (deltaUpdateLock) {
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updateDeltaTime = GameEngine.updateDeltaTime;
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frameDeltaTime = GameEngine.frameDeltaTime;
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Logger.Log(String.Format("Deltas were set. Update Delta: {0}, Render target Delta: {1}", updateDeltaTime.TotalSeconds, frameDeltaTime.TotalSeconds));
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Logger.Log(String.Format("Time deltas were set. Update Delta: {0}, Render target Delta: {1}", updateDeltaTime.TotalSeconds, frameDeltaTime.TotalSeconds), LogLevel.DEBUG);
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}
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deltaChanged = false;
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}
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