Progress on OpenGL portion.
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@@ -30,8 +30,8 @@ namespace SlatedGameToolkit.Tools.Commands
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return true;
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} else if (args[0].Equals("status")) {
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interactable.Tell("Running: " + GameEngine.IsRunning());
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interactable.Tell("Target FPS: " + GameEngine.targetFPS);
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interactable.Tell("Target Update Rate: " + GameEngine.UpdatesPerSecond);
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interactable.Tell("Target FPS: " + (GameEngine.targetFPS <= 0 ? "Not bounded." : GameEngine.targetFPS.ToString()));
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interactable.Tell("Update Step: " + (GameEngine.UpdatesPerSecond <= 0 ? "Not bounded." : GameEngine.UpdatesPerSecond.ToString()));
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return true;
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}
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return false;
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