diff --git a/src/SlatedGameToolkit.Framework/GameEngine.cs b/src/SlatedGameToolkit.Framework/GameEngine.cs
index b39005a..76159dd 100644
--- a/src/SlatedGameToolkit.Framework/GameEngine.cs
+++ b/src/SlatedGameToolkit.Framework/GameEngine.cs
@@ -26,18 +26,23 @@ namespace SlatedGameToolkit.Framework {
///
/// The amount of updates per second.
- /// Is floored to milleseconds.
- /// Maximum updates per second is 200.
+ ///
+ /// If greater than 0, game loop updates will be fixed (time steps).
+ /// More specifically, it will figure out how many updates to perform per frame to allow for physics steps
+ /// to be calculated based on a constant time step.
+ ///
+ /// If set to 0 or less, updates will be as fast as possible.
///
/// The updates per second.
public static double UpdatesPerSecond {
get {
+ if (updateDeltaTime.TotalSeconds <= 0) return 0;
return 1d / updateDeltaTime.TotalSeconds;
}
set {
lock (deltaUpdateLock) {
- if (1 / value < 0.005) {
- updateDeltaTime = TimeSpan.FromSeconds(1d/200d);
+ if (value <= 0) {
+ updateDeltaTime = TimeSpan.FromSeconds(0);
} else {
updateDeltaTime = TimeSpan.FromSeconds(1d/value);
}
@@ -48,18 +53,18 @@ namespace SlatedGameToolkit.Framework {
///
/// The target frames per second. Will not go above this number, but may dip below this number.
- /// This value is floored to millesconds units.
/// Setting this to 0 renders as many frames as the system can handle.
/// Default is 60.
///
/// The target frames per second.
public static double targetFPS {
get {
+ if (frameDeltaTime.TotalSeconds <= 0) return 0;
return 1 / frameDeltaTime.TotalSeconds;
}
set {
lock (deltaUpdateLock) {
- if (value == 0) {
+ if (value <= 0) {
frameDeltaTime = TimeSpan.FromSeconds(0);
} else {
frameDeltaTime = TimeSpan.FromSeconds(1d/value);
@@ -95,72 +100,74 @@ namespace SlatedGameToolkit.Framework {
DateTime frameStart = DateTime.Now;
TimeSpan difference = frameStart - currentTime;
currentTime = frameStart;
+
+ //Events
+ SDL.SDL_Event SDL_Event;
+ while (SDL.SDL_PollEvent(out SDL_Event) != 0) {
+ switch (SDL_Event.type) {
+ case SDL.SDL_EventType.SDL_MOUSEMOTION:
+ Mouse.OnMouseMoved(SDL_Event.motion.x, SDL_Event.motion.y);
+ break;
+ case SDL.SDL_EventType.SDL_MOUSEWHEEL:
+ Mouse.OnScroll(SDL_Event.wheel.x, SDL_Event.wheel.y);
+ break;
+ case SDL.SDL_EventType.SDL_MOUSEBUTTONDOWN:
+ if (SDL.SDL_BUTTON_LEFT == SDL_Event.button.button) {
+ Mouse.OnLeftChange(true);
+ } else if (SDL.SDL_BUTTON_RIGHT == SDL_Event.button.button) {
+ Mouse.OnRightChange(true);
+ } else if (SDL.SDL_BUTTON_MIDDLE == SDL_Event.button.button) {
+ Mouse.OnMiddleChange(true);
+ }
+ break;
+ case SDL.SDL_EventType.SDL_MOUSEBUTTONUP:
+ if (SDL.SDL_BUTTON_LEFT == SDL_Event.button.button) {
+ Mouse.OnLeftChange(false);
+ } else if (SDL.SDL_BUTTON_RIGHT == SDL_Event.button.button) {
+ Mouse.OnRightChange(false);
+ } else if (SDL.SDL_BUTTON_MIDDLE == SDL_Event.button.button) {
+ Mouse.OnMiddleChange(false);
+ }
+ break;
+ case SDL.SDL_EventType.SDL_KEYDOWN:
+ Keyboard.OnKeyPressed((Key) SDL_Event.key.keysym.sym);
+ break;
+ case SDL.SDL_EventType.SDL_KEYUP:
+ Keyboard.OnKeyReleased((Key) SDL_Event.key.keysym.sym);
+ break;
+ case SDL.SDL_EventType.SDL_WINDOWEVENT:
+ WindowHandle handle = WindowManager.HandleFromID(SDL_Event.window.windowID);
+ switch (SDL_Event.window.windowEvent)
+ {
+ case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_SIZE_CHANGED:
+ handle.OnResize(SDL_Event.window.data1, SDL_Event.window.data2);
+ break;
+ case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_FOCUS_LOST:
+ handle.OnFocusLost();
+ break;
+ case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_FOCUS_GAINED:
+ handle.OnFocusGained();
+ break;
+ }
+ break;
+ case SDL.SDL_EventType.SDL_QUIT:
+ Stop();
+ break;
+ }
+ }
timePassedFromLastUpdate += difference;
while (timePassedFromLastUpdate > updateDeltaTime) {
- //Events
- SDL.SDL_Event SDL_Event;
- while (SDL.SDL_PollEvent(out SDL_Event) != 0) {
- switch (SDL_Event.type) {
- case SDL.SDL_EventType.SDL_MOUSEMOTION:
- Mouse.OnMouseMoved(SDL_Event.motion.x, SDL_Event.motion.y);
- break;
- case SDL.SDL_EventType.SDL_MOUSEWHEEL:
- Mouse.OnScroll(SDL_Event.wheel.x, SDL_Event.wheel.y);
- break;
- case SDL.SDL_EventType.SDL_MOUSEBUTTONDOWN:
- if (SDL.SDL_BUTTON_LEFT == SDL_Event.button.button) {
- Mouse.OnLeftChange(true);
- } else if (SDL.SDL_BUTTON_RIGHT == SDL_Event.button.button) {
- Mouse.OnRightChange(true);
- } else if (SDL.SDL_BUTTON_MIDDLE == SDL_Event.button.button) {
- Mouse.OnMiddleChange(true);
- }
- break;
- case SDL.SDL_EventType.SDL_MOUSEBUTTONUP:
- if (SDL.SDL_BUTTON_LEFT == SDL_Event.button.button) {
- Mouse.OnLeftChange(false);
- } else if (SDL.SDL_BUTTON_RIGHT == SDL_Event.button.button) {
- Mouse.OnRightChange(false);
- } else if (SDL.SDL_BUTTON_MIDDLE == SDL_Event.button.button) {
- Mouse.OnMiddleChange(false);
- }
- break;
- case SDL.SDL_EventType.SDL_KEYDOWN:
- Keyboard.OnKeyPressed((Key) SDL_Event.key.keysym.sym);
- break;
- case SDL.SDL_EventType.SDL_KEYUP:
- Keyboard.OnKeyReleased((Key) SDL_Event.key.keysym.sym);
- break;
- case SDL.SDL_EventType.SDL_WINDOWEVENT:
- WindowHandle handle = WindowManager.HandleFromID(SDL_Event.window.windowID);
- switch (SDL_Event.window.windowEvent)
- {
- case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_SIZE_CHANGED:
- handle.OnResize(SDL_Event.window.data1, SDL_Event.window.data2);
- break;
- case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_FOCUS_LOST:
- handle.OnFocusLost();
- break;
- case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_FOCUS_GAINED:
- handle.OnFocusGained();
- break;
- }
- break;
- case SDL.SDL_EventType.SDL_QUIT:
- Stop();
- break;
- }
- }
//Updates.
- manager.update(updateDeltaTime.TotalMilliseconds);
+ manager.update(updateDeltaTime.TotalMilliseconds <= 0 ? timePassedFromLastUpdate.TotalSeconds : updateDeltaTime.TotalSeconds);
timePassedFromLastUpdate -= updateDeltaTime;
+ if (updateDeltaTime.TotalSeconds <= 0) break;
}
timePassedFromLastRender += difference;
if (timePassedFromLastRender > frameDeltaTime) {
//Draw calls.
- manager.render(timePassedFromLastUpdate.TotalMilliseconds / updateDeltaTime.TotalMilliseconds);
+ manager.render(timePassedFromLastUpdate.TotalSeconds);
timePassedFromLastRender = TimeSpan.Zero;
}
}
diff --git a/src/SlatedGameToolkit.Framework/Graphics/GLFunctionTypes.cs b/src/SlatedGameToolkit.Framework/Graphics/GLFunctionTypes.cs
deleted file mode 100644
index 96e6487..0000000
--- a/src/SlatedGameToolkit.Framework/Graphics/GLFunctionTypes.cs
+++ /dev/null
@@ -1,6 +0,0 @@
-namespace SlatedGameToolkit.Framework.Graphics
-{
- public delegate void GLClearColour(float r, float g, float b);
- public delegate void GLClear(uint flags);
- public delegate void GLViewport(int x, int y, int width, int height);
-}
\ No newline at end of file
diff --git a/src/SlatedGameToolkit.Framework/Graphics/Meshes/IMeshable.cs b/src/SlatedGameToolkit.Framework/Graphics/Meshes/IMeshable.cs
new file mode 100644
index 0000000..8456221
--- /dev/null
+++ b/src/SlatedGameToolkit.Framework/Graphics/Meshes/IMeshable.cs
@@ -0,0 +1,8 @@
+namespace SlatedGameToolkit.Framework.Graphics.Meshes
+{
+ public interface IMeshable
+ {
+ float[] Vertices { get; }
+ float[] Elements { get; }
+ }
+}
\ No newline at end of file
diff --git a/src/SlatedGameToolkit.Framework/Graphics/OpenGL/GLEnums.cs b/src/SlatedGameToolkit.Framework/Graphics/OpenGL/GLEnums.cs
new file mode 100644
index 0000000..0bb167d
--- /dev/null
+++ b/src/SlatedGameToolkit.Framework/Graphics/OpenGL/GLEnums.cs
@@ -0,0 +1,811 @@
+namespace SlatedGameToolkit.Framework.Graphics.OpenGL
+{
+internal enum GLEnums: uint {
+ GL_DEPTH_BUFFER_BIT = 0x00000100,
+ GL_STENCIL_BUFFER_BIT = 0x00000400,
+ GL_COLOR_BUFFER_BIT = 0x00004000,
+ GL_FALSE = 0,
+ GL_TRUE = 1,
+ GL_POINTS = 0x0000,
+ GL_LINES = 0x0001,
+ GL_LINE_LOOP = 0x0002,
+ GL_LINE_STRIP = 0x0003,
+ GL_TRIANGLES = 0x0004,
+ GL_TRIANGLE_STRIP = 0x0005,
+ GL_TRIANGLE_FAN = 0x0006,
+ GL_QUADS = 0x0007,
+ GL_NEVER = 0x0200,
+ GL_LESS = 0x0201,
+ GL_EQUAL = 0x0202,
+ GL_LEQUAL = 0x0203,
+ GL_GREATER = 0x0204,
+ GL_NOTEQUAL = 0x0205,
+ GL_GEQUAL = 0x0206,
+ GL_ALWAYS = 0x0207,
+ GL_ZERO = 0,
+ GL_ONE = 1,
+ GL_SRC_COLOR = 0x0300,
+ GL_ONE_MINUS_SRC_COLOR = 0x0301,
+ GL_SRC_ALPHA = 0x0302,
+ GL_ONE_MINUS_SRC_ALPHA = 0x0303,
+ GL_DST_ALPHA = 0x0304,
+ GL_ONE_MINUS_DST_ALPHA = 0x0305,
+ GL_DST_COLOR = 0x0306,
+ GL_ONE_MINUS_DST_COLOR = 0x0307,
+ GL_SRC_ALPHA_SATURATE = 0x0308,
+ GL_NONE = 0,
+ GL_FRONT_LEFT = 0x0400,
+ GL_FRONT_RIGHT = 0x0401,
+ GL_BACK_LEFT = 0x0402,
+ GL_BACK_RIGHT = 0x0403,
+ GL_FRONT = 0x0404,
+ GL_BACK = 0x0405,
+ GL_LEFT = 0x0406,
+ GL_RIGHT = 0x0407,
+ GL_FRONT_AND_BACK = 0x0408,
+ GL_NO_ERROR = 0,
+ GL_INVALID_ENUM = 0x0500,
+ GL_INVALID_VALUE = 0x0501,
+ GL_INVALID_OPERATION = 0x0502,
+ GL_OUT_OF_MEMORY = 0x0505,
+ GL_CW = 0x0900,
+ GL_CCW = 0x0901,
+ GL_POINT_SIZE = 0x0B11,
+ GL_POINT_SIZE_RANGE = 0x0B12,
+ GL_POINT_SIZE_GRANULARITY = 0x0B13,
+ GL_LINE_SMOOTH = 0x0B20,
+ GL_LINE_WIDTH = 0x0B21,
+ GL_LINE_WIDTH_RANGE = 0x0B22,
+ GL_LINE_WIDTH_GRANULARITY = 0x0B23,
+ GL_POLYGON_MODE = 0x0B40,
+ GL_POLYGON_SMOOTH = 0x0B41,
+ GL_CULL_FACE = 0x0B44,
+ GL_CULL_FACE_MODE = 0x0B45,
+ GL_FRONT_FACE = 0x0B46,
+ GL_DEPTH_RANGE = 0x0B70,
+ GL_DEPTH_TEST = 0x0B71,
+ GL_DEPTH_WRITEMASK = 0x0B72,
+ GL_DEPTH_CLEAR_VALUE = 0x0B73,
+ GL_DEPTH_FUNC = 0x0B74,
+ GL_STENCIL_TEST = 0x0B90,
+ GL_STENCIL_CLEAR_VALUE = 0x0B91,
+ GL_STENCIL_FUNC = 0x0B92,
+ GL_STENCIL_VALUE_MASK = 0x0B93,
+ GL_STENCIL_FAIL = 0x0B94,
+ GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95,
+ GL_STENCIL_PASS_DEPTH_PASS = 0x0B96,
+ GL_STENCIL_REF = 0x0B97,
+ GL_STENCIL_WRITEMASK = 0x0B98,
+ GL_VIEWPORT = 0x0BA2,
+ GL_DITHER = 0x0BD0,
+ GL_BLEND_DST = 0x0BE0,
+ GL_BLEND_SRC = 0x0BE1,
+ GL_BLEND = 0x0BE2,
+ GL_LOGIC_OP_MODE = 0x0BF0,
+ GL_DRAW_BUFFER = 0x0C01,
+ GL_READ_BUFFER = 0x0C02,
+ GL_SCISSOR_BOX = 0x0C10,
+ GL_SCISSOR_TEST = 0x0C11,
+ GL_COLOR_CLEAR_VALUE = 0x0C22,
+ GL_COLOR_WRITEMASK = 0x0C23,
+ GL_DOUBLEBUFFER = 0x0C32,
+ GL_STEREO = 0x0C33,
+ GL_LINE_SMOOTH_HINT = 0x0C52,
+ GL_POLYGON_SMOOTH_HINT = 0x0C53,
+ GL_UNPACK_SWAP_BYTES = 0x0CF0,
+ GL_UNPACK_LSB_FIRST = 0x0CF1,
+ GL_UNPACK_ROW_LENGTH = 0x0CF2,
+ GL_UNPACK_SKIP_ROWS = 0x0CF3,
+ GL_UNPACK_SKIP_PIXELS = 0x0CF4,
+ GL_UNPACK_ALIGNMENT = 0x0CF5,
+ GL_PACK_SWAP_BYTES = 0x0D00,
+ GL_PACK_LSB_FIRST = 0x0D01,
+ GL_PACK_ROW_LENGTH = 0x0D02,
+ GL_PACK_SKIP_ROWS = 0x0D03,
+ GL_PACK_SKIP_PIXELS = 0x0D04,
+ GL_PACK_ALIGNMENT = 0x0D05,
+ GL_MAX_TEXTURE_SIZE = 0x0D33,
+ GL_MAX_VIEWPORT_DIMS = 0x0D3A,
+ GL_SUBPIXEL_BITS = 0x0D50,
+ GL_TEXTURE_1D = 0x0DE0,
+ GL_TEXTURE_2D = 0x0DE1,
+ GL_TEXTURE_WIDTH = 0x1000,
+ GL_TEXTURE_HEIGHT = 0x1001,
+ GL_TEXTURE_BORDER_COLOR = 0x1004,
+ GL_DONT_CARE = 0x1100,
+ GL_FASTEST = 0x1101,
+ GL_NICEST = 0x1102,
+ GL_BYTE = 0x1400,
+ GL_UNSIGNED_BYTE = 0x1401,
+ GL_SHORT = 0x1402,
+ GL_UNSIGNED_SHORT = 0x1403,
+ GL_INT = 0x1404,
+ GL_UNSIGNED_INT = 0x1405,
+ GL_FLOAT = 0x1406,
+ GL_STACK_OVERFLOW = 0x0503,
+ GL_STACK_UNDERFLOW = 0x0504,
+ GL_CLEAR = 0x1500,
+ GL_AND = 0x1501,
+ GL_AND_REVERSE = 0x1502,
+ GL_COPY = 0x1503,
+ GL_AND_INVERTED = 0x1504,
+ GL_NOOP = 0x1505,
+ GL_XOR = 0x1506,
+ GL_OR = 0x1507,
+ GL_NOR = 0x1508,
+ GL_EQUIV = 0x1509,
+ GL_INVERT = 0x150A,
+ GL_OR_REVERSE = 0x150B,
+ GL_COPY_INVERTED = 0x150C,
+ GL_OR_INVERTED = 0x150D,
+ GL_NAND = 0x150E,
+ GL_SET = 0x150F,
+ GL_TEXTURE = 0x1702,
+ GL_COLOR = 0x1800,
+ GL_DEPTH = 0x1801,
+ GL_STENCIL = 0x1802,
+ GL_STENCIL_INDEX = 0x1901,
+ GL_DEPTH_COMPONENT = 0x1902,
+ GL_RED = 0x1903,
+ GL_GREEN = 0x1904,
+ GL_BLUE = 0x1905,
+ GL_ALPHA = 0x1906,
+ GL_RGB = 0x1907,
+ GL_RGBA = 0x1908,
+ GL_POINT = 0x1B00,
+ GL_LINE = 0x1B01,
+ GL_FILL = 0x1B02,
+ GL_KEEP = 0x1E00,
+ GL_REPLACE = 0x1E01,
+ GL_INCR = 0x1E02,
+ GL_DECR = 0x1E03,
+ GL_VENDOR = 0x1F00,
+ GL_RENDERER = 0x1F01,
+ GL_VERSION = 0x1F02,
+ GL_EXTENSIONS = 0x1F03,
+ GL_NEAREST = 0x2600,
+ GL_LINEAR = 0x2601,
+ GL_NEAREST_MIPMAP_NEAREST = 0x2700,
+ GL_LINEAR_MIPMAP_NEAREST = 0x2701,
+ GL_NEAREST_MIPMAP_LINEAR = 0x2702,
+ GL_LINEAR_MIPMAP_LINEAR = 0x2703,
+ GL_TEXTURE_MAG_FILTER = 0x2800,
+ GL_TEXTURE_MIN_FILTER = 0x2801,
+ GL_TEXTURE_WRAP_S = 0x2802,
+ GL_TEXTURE_WRAP_T = 0x2803,
+ GL_REPEAT = 0x2901,
+ GL_COLOR_LOGIC_OP = 0x0BF2,
+ GL_POLYGON_OFFSET_UNITS = 0x2A00,
+ GL_POLYGON_OFFSET_POINT = 0x2A01,
+ GL_POLYGON_OFFSET_LINE = 0x2A02,
+ GL_POLYGON_OFFSET_FILL = 0x8037,
+ GL_POLYGON_OFFSET_FACTOR = 0x8038,
+ GL_TEXTURE_BINDING_1D = 0x8068,
+ GL_TEXTURE_BINDING_2D = 0x8069,
+ GL_TEXTURE_INTERNAL_FORMAT = 0x1003,
+ GL_TEXTURE_RED_SIZE = 0x805C,
+ GL_TEXTURE_GREEN_SIZE = 0x805D,
+ GL_TEXTURE_BLUE_SIZE = 0x805E,
+ GL_TEXTURE_ALPHA_SIZE = 0x805F,
+ GL_DOUBLE = 0x140A,
+ GL_PROXY_TEXTURE_1D = 0x8063,
+ GL_PROXY_TEXTURE_2D = 0x8064,
+ GL_R3_G3_B2 = 0x2A10,
+ GL_RGB4 = 0x804F,
+ GL_RGB5 = 0x8050,
+ GL_RGB8 = 0x8051,
+ GL_RGB10 = 0x8052,
+ GL_RGB12 = 0x8053,
+ GL_RGB16 = 0x8054,
+ GL_RGBA2 = 0x8055,
+ GL_RGBA4 = 0x8056,
+ GL_RGB5_A1 = 0x8057,
+ GL_RGBA8 = 0x8058,
+ GL_RGB10_A2 = 0x8059,
+ GL_RGBA12 = 0x805A,
+ GL_RGBA16 = 0x805B,
+ GL_VERTEX_ARRAY = 0x8074,
+ GL_UNSIGNED_BYTE_3_3_2 = 0x8032,
+ GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033,
+ GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034,
+ GL_UNSIGNED_INT_8_8_8_8 = 0x8035,
+ GL_UNSIGNED_INT_10_10_10_2 = 0x8036,
+ GL_TEXTURE_BINDING_3D = 0x806A,
+ GL_PACK_SKIP_IMAGES = 0x806B,
+ GL_PACK_IMAGE_HEIGHT = 0x806C,
+ GL_UNPACK_SKIP_IMAGES = 0x806D,
+ GL_UNPACK_IMAGE_HEIGHT = 0x806E,
+ GL_TEXTURE_3D = 0x806F,
+ GL_PROXY_TEXTURE_3D = 0x8070,
+ GL_TEXTURE_DEPTH = 0x8071,
+ GL_TEXTURE_WRAP_R = 0x8072,
+ GL_MAX_3D_TEXTURE_SIZE = 0x8073,
+ GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362,
+ GL_UNSIGNED_SHORT_5_6_5 = 0x8363,
+ GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364,
+ GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365,
+ GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366,
+ GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367,
+ GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368,
+ GL_BGR = 0x80E0,
+ GL_BGRA = 0x80E1,
+ GL_MAX_ELEMENTS_VERTICES = 0x80E8,
+ GL_MAX_ELEMENTS_INDICES = 0x80E9,
+ GL_CLAMP_TO_EDGE = 0x812F,
+ GL_TEXTURE_MIN_LOD = 0x813A,
+ GL_TEXTURE_MAX_LOD = 0x813B,
+ GL_TEXTURE_BASE_LEVEL = 0x813C,
+ GL_TEXTURE_MAX_LEVEL = 0x813D,
+ GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12,
+ GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13,
+ GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22,
+ GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23,
+ GL_ALIASED_LINE_WIDTH_RANGE = 0x846E,
+ GL_TEXTURE0 = 0x84C0,
+ GL_TEXTURE1 = 0x84C1,
+ GL_TEXTURE2 = 0x84C2,
+ GL_TEXTURE3 = 0x84C3,
+ GL_TEXTURE4 = 0x84C4,
+ GL_TEXTURE5 = 0x84C5,
+ GL_TEXTURE6 = 0x84C6,
+ GL_TEXTURE7 = 0x84C7,
+ GL_TEXTURE8 = 0x84C8,
+ GL_TEXTURE9 = 0x84C9,
+ GL_TEXTURE10 = 0x84CA,
+ GL_TEXTURE11 = 0x84CB,
+ GL_TEXTURE12 = 0x84CC,
+ GL_TEXTURE13 = 0x84CD,
+ GL_TEXTURE14 = 0x84CE,
+ GL_TEXTURE15 = 0x84CF,
+ GL_TEXTURE16 = 0x84D0,
+ GL_TEXTURE17 = 0x84D1,
+ GL_TEXTURE18 = 0x84D2,
+ GL_TEXTURE19 = 0x84D3,
+ GL_TEXTURE20 = 0x84D4,
+ GL_TEXTURE21 = 0x84D5,
+ GL_TEXTURE22 = 0x84D6,
+ GL_TEXTURE23 = 0x84D7,
+ GL_TEXTURE24 = 0x84D8,
+ GL_TEXTURE25 = 0x84D9,
+ GL_TEXTURE26 = 0x84DA,
+ GL_TEXTURE27 = 0x84DB,
+ GL_TEXTURE28 = 0x84DC,
+ GL_TEXTURE29 = 0x84DD,
+ GL_TEXTURE30 = 0x84DE,
+ GL_TEXTURE31 = 0x84DF,
+ GL_ACTIVE_TEXTURE = 0x84E0,
+ GL_MULTISAMPLE = 0x809D,
+ GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E,
+ GL_SAMPLE_ALPHA_TO_ONE = 0x809F,
+ GL_SAMPLE_COVERAGE = 0x80A0,
+ GL_SAMPLE_BUFFERS = 0x80A8,
+ GL_SAMPLES = 0x80A9,
+ GL_SAMPLE_COVERAGE_VALUE = 0x80AA,
+ GL_SAMPLE_COVERAGE_INVERT = 0x80AB,
+ GL_TEXTURE_CUBE_MAP = 0x8513,
+ GL_TEXTURE_BINDING_CUBE_MAP = 0x8514,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A,
+ GL_PROXY_TEXTURE_CUBE_MAP = 0x851B,
+ GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C,
+ GL_COMPRESSED_RGB = 0x84ED,
+ GL_COMPRESSED_RGBA = 0x84EE,
+ GL_TEXTURE_COMPRESSION_HINT = 0x84EF,
+ GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0,
+ GL_TEXTURE_COMPRESSED = 0x86A1,
+ GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2,
+ GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3,
+ GL_CLAMP_TO_BORDER = 0x812D,
+ GL_BLEND_DST_RGB = 0x80C8,
+ GL_BLEND_SRC_RGB = 0x80C9,
+ GL_BLEND_DST_ALPHA = 0x80CA,
+ GL_BLEND_SRC_ALPHA = 0x80CB,
+ GL_POINT_FADE_THRESHOLD_SIZE = 0x8128,
+ GL_DEPTH_COMPONENT16 = 0x81A5,
+ GL_DEPTH_COMPONENT24 = 0x81A6,
+ GL_DEPTH_COMPONENT32 = 0x81A7,
+ GL_MIRRORED_REPEAT = 0x8370,
+ GL_MAX_TEXTURE_LOD_BIAS = 0x84FD,
+ GL_TEXTURE_LOD_BIAS = 0x8501,
+ GL_INCR_WRAP = 0x8507,
+ GL_DECR_WRAP = 0x8508,
+ GL_TEXTURE_DEPTH_SIZE = 0x884A,
+ GL_TEXTURE_COMPARE_MODE = 0x884C,
+ GL_TEXTURE_COMPARE_FUNC = 0x884D,
+ GL_BLEND_COLOR = 0x8005,
+ GL_BLEND_EQUATION = 0x8009,
+ GL_CONSTANT_COLOR = 0x8001,
+ GL_ONE_MINUS_CONSTANT_COLOR = 0x8002,
+ GL_CONSTANT_ALPHA = 0x8003,
+ GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004,
+ GL_FUNC_ADD = 0x8006,
+ GL_FUNC_REVERSE_SUBTRACT = 0x800B,
+ GL_FUNC_SUBTRACT = 0x800A,
+ GL_MIN = 0x8007,
+ GL_MAX = 0x8008,
+ GL_BUFFER_SIZE = 0x8764,
+ GL_BUFFER_USAGE = 0x8765,
+ GL_QUERY_COUNTER_BITS = 0x8864,
+ GL_CURRENT_QUERY = 0x8865,
+ GL_QUERY_RESULT = 0x8866,
+ GL_QUERY_RESULT_AVAILABLE = 0x8867,
+ GL_ARRAY_BUFFER = 0x8892,
+ GL_ELEMENT_ARRAY_BUFFER = 0x8893,
+ GL_ARRAY_BUFFER_BINDING = 0x8894,
+ GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895,
+ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F,
+ GL_READ_ONLY = 0x88B8,
+ GL_WRITE_ONLY = 0x88B9,
+ GL_READ_WRITE = 0x88BA,
+ GL_BUFFER_ACCESS = 0x88BB,
+ GL_BUFFER_MAPPED = 0x88BC,
+ GL_BUFFER_MAP_POINTER = 0x88BD,
+ GL_STREAM_DRAW = 0x88E0,
+ GL_STREAM_READ = 0x88E1,
+ GL_STREAM_COPY = 0x88E2,
+ GL_STATIC_DRAW = 0x88E4,
+ GL_STATIC_READ = 0x88E5,
+ GL_STATIC_COPY = 0x88E6,
+ GL_DYNAMIC_DRAW = 0x88E8,
+ GL_DYNAMIC_READ = 0x88E9,
+ GL_DYNAMIC_COPY = 0x88EA,
+ GL_SAMPLES_PASSED = 0x8914,
+ GL_SRC1_ALPHA = 0x8589,
+ GL_BLEND_EQUATION_RGB = 0x8009,
+ GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622,
+ GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623,
+ GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624,
+ GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625,
+ GL_CURRENT_VERTEX_ATTRIB = 0x8626,
+ GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642,
+ GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645,
+ GL_STENCIL_BACK_FUNC = 0x8800,
+ GL_STENCIL_BACK_FAIL = 0x8801,
+ GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802,
+ GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803,
+ GL_MAX_DRAW_BUFFERS = 0x8824,
+ GL_DRAW_BUFFER0 = 0x8825,
+ GL_DRAW_BUFFER1 = 0x8826,
+ GL_DRAW_BUFFER2 = 0x8827,
+ GL_DRAW_BUFFER3 = 0x8828,
+ GL_DRAW_BUFFER4 = 0x8829,
+ GL_DRAW_BUFFER5 = 0x882A,
+ GL_DRAW_BUFFER6 = 0x882B,
+ GL_DRAW_BUFFER7 = 0x882C,
+ GL_DRAW_BUFFER8 = 0x882D,
+ GL_DRAW_BUFFER9 = 0x882E,
+ GL_DRAW_BUFFER10 = 0x882F,
+ GL_DRAW_BUFFER11 = 0x8830,
+ GL_DRAW_BUFFER12 = 0x8831,
+ GL_DRAW_BUFFER13 = 0x8832,
+ GL_DRAW_BUFFER14 = 0x8833,
+ GL_DRAW_BUFFER15 = 0x8834,
+ GL_BLEND_EQUATION_ALPHA = 0x883D,
+ GL_MAX_VERTEX_ATTRIBS = 0x8869,
+ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A,
+ GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872,
+ GL_FRAGMENT_SHADER = 0x8B30,
+ GL_VERTEX_SHADER = 0x8B31,
+ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49,
+ GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A,
+ GL_MAX_VARYING_FLOATS = 0x8B4B,
+ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C,
+ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D,
+ GL_SHADER_TYPE = 0x8B4F,
+ GL_FLOAT_VEC2 = 0x8B50,
+ GL_FLOAT_VEC3 = 0x8B51,
+ GL_FLOAT_VEC4 = 0x8B52,
+ GL_INT_VEC2 = 0x8B53,
+ GL_INT_VEC3 = 0x8B54,
+ GL_INT_VEC4 = 0x8B55,
+ GL_BOOL = 0x8B56,
+ GL_BOOL_VEC2 = 0x8B57,
+ GL_BOOL_VEC3 = 0x8B58,
+ GL_BOOL_VEC4 = 0x8B59,
+ GL_FLOAT_MAT2 = 0x8B5A,
+ GL_FLOAT_MAT3 = 0x8B5B,
+ GL_FLOAT_MAT4 = 0x8B5C,
+ GL_SAMPLER_1D = 0x8B5D,
+ GL_SAMPLER_2D = 0x8B5E,
+ GL_SAMPLER_3D = 0x8B5F,
+ GL_SAMPLER_CUBE = 0x8B60,
+ GL_SAMPLER_1D_SHADOW = 0x8B61,
+ GL_SAMPLER_2D_SHADOW = 0x8B62,
+ GL_DELETE_STATUS = 0x8B80,
+ GL_COMPILE_STATUS = 0x8B81,
+ GL_LINK_STATUS = 0x8B82,
+ GL_VALIDATE_STATUS = 0x8B83,
+ GL_INFO_LOG_LENGTH = 0x8B84,
+ GL_ATTACHED_SHADERS = 0x8B85,
+ GL_ACTIVE_UNIFORMS = 0x8B86,
+ GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87,
+ GL_SHADER_SOURCE_LENGTH = 0x8B88,
+ GL_ACTIVE_ATTRIBUTES = 0x8B89,
+ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A,
+ GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B,
+ GL_SHADING_LANGUAGE_VERSION = 0x8B8C,
+ GL_CURRENT_PROGRAM = 0x8B8D,
+ GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0,
+ GL_LOWER_LEFT = 0x8CA1,
+ GL_UPPER_LEFT = 0x8CA2,
+ GL_STENCIL_BACK_REF = 0x8CA3,
+ GL_STENCIL_BACK_VALUE_MASK = 0x8CA4,
+ GL_STENCIL_BACK_WRITEMASK = 0x8CA5,
+ GL_PIXEL_PACK_BUFFER = 0x88EB,
+ GL_PIXEL_UNPACK_BUFFER = 0x88EC,
+ GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED,
+ GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF,
+ GL_FLOAT_MAT2x3 = 0x8B65,
+ GL_FLOAT_MAT2x4 = 0x8B66,
+ GL_FLOAT_MAT3x2 = 0x8B67,
+ GL_FLOAT_MAT3x4 = 0x8B68,
+ GL_FLOAT_MAT4x2 = 0x8B69,
+ GL_FLOAT_MAT4x3 = 0x8B6A,
+ GL_SRGB = 0x8C40,
+ GL_SRGB8 = 0x8C41,
+ GL_SRGB_ALPHA = 0x8C42,
+ GL_SRGB8_ALPHA8 = 0x8C43,
+ GL_COMPRESSED_SRGB = 0x8C48,
+ GL_COMPRESSED_SRGB_ALPHA = 0x8C49,
+ GL_COMPARE_REF_TO_TEXTURE = 0x884E,
+ GL_CLIP_DISTANCE0 = 0x3000,
+ GL_CLIP_DISTANCE1 = 0x3001,
+ GL_CLIP_DISTANCE2 = 0x3002,
+ GL_CLIP_DISTANCE3 = 0x3003,
+ GL_CLIP_DISTANCE4 = 0x3004,
+ GL_CLIP_DISTANCE5 = 0x3005,
+ GL_CLIP_DISTANCE6 = 0x3006,
+ GL_CLIP_DISTANCE7 = 0x3007,
+ GL_MAX_CLIP_DISTANCES = 0x0D32,
+ GL_MAJOR_VERSION = 0x821B,
+ GL_MINOR_VERSION = 0x821C,
+ GL_NUM_EXTENSIONS = 0x821D,
+ GL_CONTEXT_FLAGS = 0x821E,
+ GL_COMPRESSED_RED = 0x8225,
+ GL_COMPRESSED_RG = 0x8226,
+ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001,
+ GL_RGBA32F = 0x8814,
+ GL_RGB32F = 0x8815,
+ GL_RGBA16F = 0x881A,
+ GL_RGB16F = 0x881B,
+ GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD,
+ GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF,
+ GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904,
+ GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905,
+ GL_CLAMP_READ_COLOR = 0x891C,
+ GL_FIXED_ONLY = 0x891D,
+ GL_MAX_VARYING_COMPONENTS = 0x8B4B,
+ GL_TEXTURE_1D_ARRAY = 0x8C18,
+ GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19,
+ GL_TEXTURE_2D_ARRAY = 0x8C1A,
+ GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B,
+ GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C,
+ GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D,
+ GL_R11F_G11F_B10F = 0x8C3A,
+ GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B,
+ GL_RGB9_E5 = 0x8C3D,
+ GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E,
+ GL_TEXTURE_SHARED_SIZE = 0x8C3F,
+ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76,
+ GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F,
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80,
+ GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83,
+ GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84,
+ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85,
+ GL_PRIMITIVES_GENERATED = 0x8C87,
+ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88,
+ GL_RASTERIZER_DISCARD = 0x8C89,
+ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A,
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B,
+ GL_INTERLEAVED_ATTRIBS = 0x8C8C,
+ GL_SEPARATE_ATTRIBS = 0x8C8D,
+ GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E,
+ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F,
+ GL_RGBA32UI = 0x8D70,
+ GL_RGB32UI = 0x8D71,
+ GL_RGBA16UI = 0x8D76,
+ GL_RGB16UI = 0x8D77,
+ GL_RGBA8UI = 0x8D7C,
+ GL_RGB8UI = 0x8D7D,
+ GL_RGBA32I = 0x8D82,
+ GL_RGB32I = 0x8D83,
+ GL_RGBA16I = 0x8D88,
+ GL_RGB16I = 0x8D89,
+ GL_RGBA8I = 0x8D8E,
+ GL_RGB8I = 0x8D8F,
+ GL_RED_INTEGER = 0x8D94,
+ GL_GREEN_INTEGER = 0x8D95,
+ GL_BLUE_INTEGER = 0x8D96,
+ GL_RGB_INTEGER = 0x8D98,
+ GL_RGBA_INTEGER = 0x8D99,
+ GL_BGR_INTEGER = 0x8D9A,
+ GL_BGRA_INTEGER = 0x8D9B,
+ GL_SAMPLER_1D_ARRAY = 0x8DC0,
+ GL_SAMPLER_2D_ARRAY = 0x8DC1,
+ GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3,
+ GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4,
+ GL_SAMPLER_CUBE_SHADOW = 0x8DC5,
+ GL_UNSIGNED_INT_VEC2 = 0x8DC6,
+ GL_UNSIGNED_INT_VEC3 = 0x8DC7,
+ GL_UNSIGNED_INT_VEC4 = 0x8DC8,
+ GL_INT_SAMPLER_1D = 0x8DC9,
+ GL_INT_SAMPLER_2D = 0x8DCA,
+ GL_INT_SAMPLER_3D = 0x8DCB,
+ GL_INT_SAMPLER_CUBE = 0x8DCC,
+ GL_INT_SAMPLER_1D_ARRAY = 0x8DCE,
+ GL_INT_SAMPLER_2D_ARRAY = 0x8DCF,
+ GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1,
+ GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2,
+ GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3,
+ GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4,
+ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6,
+ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7,
+ GL_QUERY_WAIT = 0x8E13,
+ GL_QUERY_NO_WAIT = 0x8E14,
+ GL_QUERY_BY_REGION_WAIT = 0x8E15,
+ GL_QUERY_BY_REGION_NO_WAIT = 0x8E16,
+ GL_BUFFER_ACCESS_FLAGS = 0x911F,
+ GL_BUFFER_MAP_LENGTH = 0x9120,
+ GL_BUFFER_MAP_OFFSET = 0x9121,
+ GL_DEPTH_COMPONENT32F = 0x8CAC,
+ GL_DEPTH32F_STENCIL8 = 0x8CAD,
+ GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD,
+ GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506,
+ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210,
+ GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211,
+ GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212,
+ GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213,
+ GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214,
+ GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215,
+ GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216,
+ GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217,
+ GL_FRAMEBUFFER_DEFAULT = 0x8218,
+ GL_FRAMEBUFFER_UNDEFINED = 0x8219,
+ GL_DEPTH_STENCIL_ATTACHMENT = 0x821A,
+ GL_MAX_RENDERBUFFER_SIZE = 0x84E8,
+ GL_DEPTH_STENCIL = 0x84F9,
+ GL_UNSIGNED_INT_24_8 = 0x84FA,
+ GL_DEPTH24_STENCIL8 = 0x88F0,
+ GL_TEXTURE_STENCIL_SIZE = 0x88F1,
+ GL_TEXTURE_RED_TYPE = 0x8C10,
+ GL_TEXTURE_GREEN_TYPE = 0x8C11,
+ GL_TEXTURE_BLUE_TYPE = 0x8C12,
+ GL_TEXTURE_ALPHA_TYPE = 0x8C13,
+ GL_TEXTURE_DEPTH_TYPE = 0x8C16,
+ GL_UNSIGNED_NORMALIZED = 0x8C17,
+ GL_FRAMEBUFFER_BINDING = 0x8CA6,
+ GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6,
+ GL_RENDERBUFFER_BINDING = 0x8CA7,
+ GL_READ_FRAMEBUFFER = 0x8CA8,
+ GL_DRAW_FRAMEBUFFER = 0x8CA9,
+ GL_READ_FRAMEBUFFER_BINDING = 0x8CAA,
+ GL_RENDERBUFFER_SAMPLES = 0x8CAB,
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0,
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1,
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2,
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3,
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4,
+ GL_FRAMEBUFFER_COMPLETE = 0x8CD5,
+ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6,
+ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7,
+ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB,
+ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC,
+ GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD,
+ GL_MAX_COLOR_ATTACHMENTS = 0x8CDF,
+ GL_COLOR_ATTACHMENT0 = 0x8CE0,
+ GL_COLOR_ATTACHMENT1 = 0x8CE1,
+ GL_COLOR_ATTACHMENT2 = 0x8CE2,
+ GL_COLOR_ATTACHMENT3 = 0x8CE3,
+ GL_COLOR_ATTACHMENT4 = 0x8CE4,
+ GL_COLOR_ATTACHMENT5 = 0x8CE5,
+ GL_COLOR_ATTACHMENT6 = 0x8CE6,
+ GL_COLOR_ATTACHMENT7 = 0x8CE7,
+ GL_COLOR_ATTACHMENT8 = 0x8CE8,
+ GL_COLOR_ATTACHMENT9 = 0x8CE9,
+ GL_COLOR_ATTACHMENT10 = 0x8CEA,
+ GL_COLOR_ATTACHMENT11 = 0x8CEB,
+ GL_COLOR_ATTACHMENT12 = 0x8CEC,
+ GL_COLOR_ATTACHMENT13 = 0x8CED,
+ GL_COLOR_ATTACHMENT14 = 0x8CEE,
+ GL_COLOR_ATTACHMENT15 = 0x8CEF,
+ GL_COLOR_ATTACHMENT16 = 0x8CF0,
+ GL_COLOR_ATTACHMENT17 = 0x8CF1,
+ GL_COLOR_ATTACHMENT18 = 0x8CF2,
+ GL_COLOR_ATTACHMENT19 = 0x8CF3,
+ GL_COLOR_ATTACHMENT20 = 0x8CF4,
+ GL_COLOR_ATTACHMENT21 = 0x8CF5,
+ GL_COLOR_ATTACHMENT22 = 0x8CF6,
+ GL_COLOR_ATTACHMENT23 = 0x8CF7,
+ GL_COLOR_ATTACHMENT24 = 0x8CF8,
+ GL_COLOR_ATTACHMENT25 = 0x8CF9,
+ GL_COLOR_ATTACHMENT26 = 0x8CFA,
+ GL_COLOR_ATTACHMENT27 = 0x8CFB,
+ GL_COLOR_ATTACHMENT28 = 0x8CFC,
+ GL_COLOR_ATTACHMENT29 = 0x8CFD,
+ GL_COLOR_ATTACHMENT30 = 0x8CFE,
+ GL_COLOR_ATTACHMENT31 = 0x8CFF,
+ GL_DEPTH_ATTACHMENT = 0x8D00,
+ GL_STENCIL_ATTACHMENT = 0x8D20,
+ GL_FRAMEBUFFER = 0x8D40,
+ GL_RENDERBUFFER = 0x8D41,
+ GL_RENDERBUFFER_WIDTH = 0x8D42,
+ GL_RENDERBUFFER_HEIGHT = 0x8D43,
+ GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44,
+ GL_STENCIL_INDEX1 = 0x8D46,
+ GL_STENCIL_INDEX4 = 0x8D47,
+ GL_STENCIL_INDEX8 = 0x8D48,
+ GL_STENCIL_INDEX16 = 0x8D49,
+ GL_RENDERBUFFER_RED_SIZE = 0x8D50,
+ GL_RENDERBUFFER_GREEN_SIZE = 0x8D51,
+ GL_RENDERBUFFER_BLUE_SIZE = 0x8D52,
+ GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53,
+ GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54,
+ GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55,
+ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56,
+ GL_MAX_SAMPLES = 0x8D57,
+ GL_FRAMEBUFFER_SRGB = 0x8DB9,
+ GL_HALF_FLOAT = 0x140B,
+ GL_MAP_READ_BIT = 0x0001,
+ GL_MAP_WRITE_BIT = 0x0002,
+ GL_MAP_INVALIDATE_RANGE_BIT = 0x0004,
+ GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008,
+ GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010,
+ GL_MAP_UNSYNCHRONIZED_BIT = 0x0020,
+ GL_COMPRESSED_RED_RGTC1 = 0x8DBB,
+ GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC,
+ GL_COMPRESSED_RG_RGTC2 = 0x8DBD,
+ GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE,
+ GL_RG = 0x8227,
+ GL_RG_INTEGER = 0x8228,
+ GL_R8 = 0x8229,
+ GL_R16 = 0x822A,
+ GL_RG8 = 0x822B,
+ GL_RG16 = 0x822C,
+ GL_R16F = 0x822D,
+ GL_R32F = 0x822E,
+ GL_RG16F = 0x822F,
+ GL_RG32F = 0x8230,
+ GL_R8I = 0x8231,
+ GL_R8UI = 0x8232,
+ GL_R16I = 0x8233,
+ GL_R16UI = 0x8234,
+ GL_R32I = 0x8235,
+ GL_R32UI = 0x8236,
+ GL_RG8I = 0x8237,
+ GL_RG8UI = 0x8238,
+ GL_RG16I = 0x8239,
+ GL_RG16UI = 0x823A,
+ GL_RG32I = 0x823B,
+ GL_RG32UI = 0x823C,
+ GL_VERTEX_ARRAY_BINDING = 0x85B5,
+ GL_SAMPLER_2D_RECT = 0x8B63,
+ GL_SAMPLER_2D_RECT_SHADOW = 0x8B64,
+ GL_SAMPLER_BUFFER = 0x8DC2,
+ GL_INT_SAMPLER_2D_RECT = 0x8DCD,
+ GL_INT_SAMPLER_BUFFER = 0x8DD0,
+ GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5,
+ GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8,
+ GL_TEXTURE_BUFFER = 0x8C2A,
+ GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B,
+ GL_TEXTURE_BINDING_BUFFER = 0x8C2C,
+ GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D,
+ GL_TEXTURE_RECTANGLE = 0x84F5,
+ GL_TEXTURE_BINDING_RECTANGLE = 0x84F6,
+ GL_PROXY_TEXTURE_RECTANGLE = 0x84F7,
+ GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8,
+ GL_R8_SNORM = 0x8F94,
+ GL_RG8_SNORM = 0x8F95,
+ GL_RGB8_SNORM = 0x8F96,
+ GL_RGBA8_SNORM = 0x8F97,
+ GL_R16_SNORM = 0x8F98,
+ GL_RG16_SNORM = 0x8F99,
+ GL_RGB16_SNORM = 0x8F9A,
+ GL_RGBA16_SNORM = 0x8F9B,
+ GL_SIGNED_NORMALIZED = 0x8F9C,
+ GL_PRIMITIVE_RESTART = 0x8F9D,
+ GL_PRIMITIVE_RESTART_INDEX = 0x8F9E,
+ GL_COPY_READ_BUFFER = 0x8F36,
+ GL_COPY_WRITE_BUFFER = 0x8F37,
+ GL_UNIFORM_BUFFER = 0x8A11,
+ GL_UNIFORM_BUFFER_BINDING = 0x8A28,
+ GL_UNIFORM_BUFFER_START = 0x8A29,
+ GL_UNIFORM_BUFFER_SIZE = 0x8A2A,
+ GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B,
+ GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C,
+ GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D,
+ GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E,
+ GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F,
+ GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30,
+ GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31,
+ GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32,
+ GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33,
+ GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34,
+ GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35,
+ GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36,
+ GL_UNIFORM_TYPE = 0x8A37,
+ GL_UNIFORM_SIZE = 0x8A38,
+ GL_UNIFORM_NAME_LENGTH = 0x8A39,
+ GL_UNIFORM_BLOCK_INDEX = 0x8A3A,
+ GL_UNIFORM_OFFSET = 0x8A3B,
+ GL_UNIFORM_ARRAY_STRIDE = 0x8A3C,
+ GL_UNIFORM_MATRIX_STRIDE = 0x8A3D,
+ GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E,
+ GL_UNIFORM_BLOCK_BINDING = 0x8A3F,
+ GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40,
+ GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41,
+ GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42,
+ GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43,
+ GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44,
+ GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45,
+ GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46,
+ GL_INVALID_INDEX = 0xFFFFFFFFu,
+ GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001,
+ GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002,
+ GL_LINES_ADJACENCY = 0x000A,
+ GL_LINE_STRIP_ADJACENCY = 0x000B,
+ GL_TRIANGLES_ADJACENCY = 0x000C,
+ GL_TRIANGLE_STRIP_ADJACENCY = 0x000D,
+ GL_PROGRAM_POINT_SIZE = 0x8642,
+ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29,
+ GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7,
+ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8,
+ GL_GEOMETRY_SHADER = 0x8DD9,
+ GL_GEOMETRY_VERTICES_OUT = 0x8916,
+ GL_GEOMETRY_INPUT_TYPE = 0x8917,
+ GL_GEOMETRY_OUTPUT_TYPE = 0x8918,
+ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF,
+ GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0,
+ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1,
+ GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122,
+ GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123,
+ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124,
+ GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125,
+ GL_CONTEXT_PROFILE_MASK = 0x9126,
+ GL_DEPTH_CLAMP = 0x864F,
+ GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C,
+ GL_FIRST_VERTEX_CONVENTION = 0x8E4D,
+ GL_LAST_VERTEX_CONVENTION = 0x8E4E,
+ GL_PROVOKING_VERTEX = 0x8E4F,
+ GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F,
+ GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111,
+ GL_OBJECT_TYPE = 0x9112,
+ GL_SYNC_CONDITION = 0x9113,
+ GL_SYNC_STATUS = 0x9114,
+ GL_SYNC_FLAGS = 0x9115,
+ GL_SYNC_FENCE = 0x9116,
+ GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117,
+ GL_UNSIGNALED = 0x9118,
+ GL_SIGNALED = 0x9119,
+ GL_ALREADY_SIGNALED = 0x911A,
+ GL_TIMEOUT_EXPIRED = 0x911B,
+ GL_CONDITION_SATISFIED = 0x911C,
+ GL_WAIT_FAILED = 0x911D,
+ // GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFull,
+ GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001,
+ GL_SAMPLE_POSITION = 0x8E50,
+ GL_SAMPLE_MASK = 0x8E51,
+ GL_SAMPLE_MASK_VALUE = 0x8E52,
+ GL_MAX_SAMPLE_MASK_WORDS = 0x8E59,
+ GL_TEXTURE_2D_MULTISAMPLE = 0x9100,
+ GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101,
+ GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102,
+ GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103,
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104,
+ GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105,
+ GL_TEXTURE_SAMPLES = 0x9106,
+ GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107,
+ GL_SAMPLER_2D_MULTISAMPLE = 0x9108,
+ GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109,
+ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A,
+ GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B,
+ GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C,
+ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D,
+ GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E,
+ GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F,
+ GL_MAX_INTEGER_SAMPLES = 0x9110
+}
+}
\ No newline at end of file
diff --git a/src/SlatedGameToolkit.Framework/Graphics/OpenGL/GLFunctionDelegates.cs b/src/SlatedGameToolkit.Framework/Graphics/OpenGL/GLFunctionDelegates.cs
new file mode 100644
index 0000000..8175ee6
--- /dev/null
+++ b/src/SlatedGameToolkit.Framework/Graphics/OpenGL/GLFunctionDelegates.cs
@@ -0,0 +1,14 @@
+using System;
+
+namespace SlatedGameToolkit.Framework.Graphics.OpenGL
+{
+ internal delegate void GLClearColour(float r, float g, float b);
+ internal delegate void GLClear(uint flags);
+ internal delegate void GLViewport(int x, int y, int width, int height);
+ internal delegate IntPtr GLCreateShader(GLEnums type);
+ internal delegate IntPtr GLShaderSource(IntPtr shaderHandle, int count, string program);
+ internal delegate void GLCompileShader(IntPtr shaderHandle);
+ internal delegate void GLGetShaderLogInfo(IntPtr shaderHandle, int maxLength, out int writtenLength, out string output);
+ internal delegate IntPtr GLCreateProgram();
+ internal delegate void GLAttachShader(IntPtr program, IntPtr shader);
+}
\ No newline at end of file
diff --git a/src/SlatedGameToolkit.Framework/Graphics/OpenGL/ShaderHandle.cs b/src/SlatedGameToolkit.Framework/Graphics/OpenGL/ShaderHandle.cs
new file mode 100644
index 0000000..0b104c9
--- /dev/null
+++ b/src/SlatedGameToolkit.Framework/Graphics/OpenGL/ShaderHandle.cs
@@ -0,0 +1,13 @@
+using System;
+
+namespace SlatedGameToolkit.Framework.Graphics.OpenGL
+{
+ public class ShaderHandle
+ {
+ private IntPtr shaderProgram;
+
+ public ShaderHandle() {
+
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/SlatedGameToolkit.Framework/Graphics/Window/WindowHandle.cs b/src/SlatedGameToolkit.Framework/Graphics/Window/WindowHandle.cs
index f004c8c..3a88e8b 100644
--- a/src/SlatedGameToolkit.Framework/Graphics/Window/WindowHandle.cs
+++ b/src/SlatedGameToolkit.Framework/Graphics/Window/WindowHandle.cs
@@ -1,9 +1,9 @@
using System;
-using System.Collections.Generic;
using System.Runtime.InteropServices;
using SDL2;
using SlatedGameToolkit.Framework.DataTypes;
using SlatedGameToolkit.Framework.Exceptions;
+using SlatedGameToolkit.Framework.Graphics.OpenGLUtils;
namespace SlatedGameToolkit.Framework.Graphics.Window
{
@@ -14,7 +14,17 @@ namespace SlatedGameToolkit.Framework.Graphics.Window
/// The window coordinates that are being interacted with.
/// The region type.
public delegate WindowRegion WindowRegionHit(FloatVector2 hitPoint);
+
+ ///
+ /// A delegate that represents a function to be called on a window resize.
+ ///
+ /// The new width.
+ /// The new height.
public delegate void WindowResize(int width, int height);
+
+ ///
+ /// A delegate that represents a function to be called when a window event occurs.
+ ///
public delegate void WindowOperation();
///
@@ -43,10 +53,11 @@ namespace SlatedGameToolkit.Framework.Graphics.Window
/// Event for when the window is being interacted with.
///
public event WindowRegionHit windowRegionHitEvent;
-
- public readonly GLClearColour clearColour;
- public readonly GLClear clear;
- public readonly GLViewport viewport;
+
+ internal readonly GLClearColour clearColour;
+ internal readonly GLClear clear;
+ internal readonly GLViewport viewport;
+
///
/// Whether or not to show this window.
///
@@ -65,6 +76,14 @@ namespace SlatedGameToolkit.Framework.Graphics.Window
}
}
+ ///
+ /// Whether or not to attempt to perform vertical synchronization.
+ /// Will use adaptive sync if supported.
+ /// If this window is not the current active window, retrieving and setting requires a context switch.
+ /// If a context switch was nessecary, will automatically switch back to previous once operation is complete.
+ /// If neither normal VSync or adaptive sync are available, enabling will throw an OptionalSDLException.
+ ///
+ ///
public bool VSync {
get {
IntPtr currentContext = SDL.SDL_GL_GetCurrentContext();
@@ -230,6 +249,14 @@ namespace SlatedGameToolkit.Framework.Graphics.Window
}
}
+ internal uint WindowID {
+ get {
+ uint id = SDL.SDL_GetWindowID(window);
+ if (id == 0) throw new FrameworkSDLException();
+ return id;
+ }
+ }
+
///
/// Instantiates a window handle.
///
@@ -243,12 +270,16 @@ namespace SlatedGameToolkit.Framework.Graphics.Window
if (glContext == null) {
throw new FrameworkSDLException();
}
+
clear = Marshal.GetDelegateForFunctionPointer(SDL.SDL_GL_GetProcAddress("glClear"));
if (clear == null) throw new FrameworkSDLException();
clearColour = Marshal.GetDelegateForFunctionPointer(SDL.SDL_GL_GetProcAddress("glClearColor"));
if (clearColour == null) throw new FrameworkSDLException();
viewport = Marshal.GetDelegateForFunctionPointer(SDL.SDL_GL_GetProcAddress("glViewport"));
if (viewport == null) throw new FrameworkSDLException();
+
+
+
if (specialRegions) {
if (SDL.SDL_SetWindowHitTest(window, SpecialRegionHit, IntPtr.Zero) < 0) {
throw new OptionalSDLException();
@@ -283,12 +314,6 @@ namespace SlatedGameToolkit.Framework.Graphics.Window
SDL.SDL_RaiseWindow(window);
}
- public uint GetWindowID() {
- uint id = SDL.SDL_GetWindowID(window);
- if (id == 0) throw new FrameworkSDLException();
- return id;
- }
-
///
/// Gets the index of the display that this window resides within.
///
diff --git a/src/SlatedGameToolkit.Framework/Graphics/Window/WindowManager.cs b/src/SlatedGameToolkit.Framework/Graphics/Window/WindowManager.cs
index bade6cd..96ef224 100644
--- a/src/SlatedGameToolkit.Framework/Graphics/Window/WindowManager.cs
+++ b/src/SlatedGameToolkit.Framework/Graphics/Window/WindowManager.cs
@@ -6,13 +6,13 @@ namespace SlatedGameToolkit.Framework.Graphics.Window
private static Dictionary existingWindows = new Dictionary();
internal static void RegisterWindow(WindowHandle windowHandle) {
- GameEngine.Logger.Debug("Registering window: " + windowHandle.GetWindowID());
- existingWindows.Add(windowHandle.GetWindowID(), windowHandle);
+ GameEngine.Logger.Debug("Registering window: " + windowHandle.WindowID);
+ existingWindows.Add(windowHandle.WindowID, windowHandle);
}
internal static void DeregisterWindow(WindowHandle windowHandle) {
- GameEngine.Logger.Debug("Deregistering window: " + windowHandle.GetWindowID());
- existingWindows.Remove(windowHandle.GetWindowID());
+ GameEngine.Logger.Debug("Deregistering window: " + windowHandle.WindowID);
+ existingWindows.Remove(windowHandle.WindowID);
}
internal static WindowHandle HandleFromID(uint ID) {
diff --git a/src/SlatedGameToolkit.Framework/StateSystem/Manager.cs b/src/SlatedGameToolkit.Framework/StateSystem/Manager.cs
index 0010e28..02b4605 100644
--- a/src/SlatedGameToolkit.Framework/StateSystem/Manager.cs
+++ b/src/SlatedGameToolkit.Framework/StateSystem/Manager.cs
@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Threading;
using SDL2;
using SlatedGameToolkit.Framework.DataTypes;
-using SlatedGameToolkit.Framework.Graphics;
+using SlatedGameToolkit.Framework.Graphics.OpenGLUtils;
using SlatedGameToolkit.Framework.Graphics.Window;
using SlatedGameToolkit.Framework.StateSystem.States;
@@ -48,7 +48,7 @@ namespace SlatedGameToolkit.Framework.StateSystem
CurrentWindow.DrawToWindow();
}
CurrentWindow.clearColour(backgroundColour.r, backgroundColour.g, backgroundColour.b);
- CurrentWindow.clear(0x4000);
+ CurrentWindow.clear((uint) (GLEnums.GL_COLOR_BUFFER_BIT | GLEnums.GL_DEPTH_STENCIL));
currentState.Render(delta);
CurrentWindow.SwapBuffer();
}
diff --git a/src/SlatedGameToolkit.Framework/StateSystem/States/IState.cs b/src/SlatedGameToolkit.Framework/StateSystem/States/IState.cs
index d920ee7..2744be5 100644
--- a/src/SlatedGameToolkit.Framework/StateSystem/States/IState.cs
+++ b/src/SlatedGameToolkit.Framework/StateSystem/States/IState.cs
@@ -38,7 +38,7 @@ namespace SlatedGameToolkit.Framework.StateSystem.States
/// Called in intervals dependent on game loop chose for every render cycle.
/// Only called on if this state is the active state, indicated on the last status method called on this implementation (acitvate, and deactivate).
///
- /// The time in seconds that has passed since the last render cycle.
+ /// The time in seconds that has passed since the last update cycle.
void Render(double delta);
///
diff --git a/src/SlatedGameToolkit.Tools/Commands/GraphicalPlaygroundCommand.cs b/src/SlatedGameToolkit.Tools/Commands/GraphicalPlaygroundCommand.cs
index 2fcf8f0..69b7d3a 100644
--- a/src/SlatedGameToolkit.Tools/Commands/GraphicalPlaygroundCommand.cs
+++ b/src/SlatedGameToolkit.Tools/Commands/GraphicalPlaygroundCommand.cs
@@ -30,8 +30,8 @@ namespace SlatedGameToolkit.Tools.Commands
return true;
} else if (args[0].Equals("status")) {
interactable.Tell("Running: " + GameEngine.IsRunning());
- interactable.Tell("Target FPS: " + GameEngine.targetFPS);
- interactable.Tell("Target Update Rate: " + GameEngine.UpdatesPerSecond);
+ interactable.Tell("Target FPS: " + (GameEngine.targetFPS <= 0 ? "Not bounded." : GameEngine.targetFPS.ToString()));
+ interactable.Tell("Update Step: " + (GameEngine.UpdatesPerSecond <= 0 ? "Not bounded." : GameEngine.UpdatesPerSecond.ToString()));
return true;
}
return false;