Refactoring.
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@ -7,7 +7,7 @@ using SlatedGameToolkit.Framework.Exceptions;
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using SlatedGameToolkit.Framework.Graphics.OpenGL;
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using SlatedGameToolkit.Framework.Graphics.Window;
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namespace SlatedGameToolkit.Framework.Loader {
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namespace SlatedGameToolkit.Framework.AssetSystem {
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/// <summary>
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/// A delegate that should modify a given path.
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/// </summary>
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@ -1,6 +1,6 @@
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using System;
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namespace SlatedGameToolkit.Framework.Loader
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namespace SlatedGameToolkit.Framework.AssetSystem
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{
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public interface IAssetUseable : IDisposable
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{
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@ -2,7 +2,7 @@ using System;
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using SlatedGameToolkit.Framework.Graphics.OpenGL;
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using SlatedGameToolkit.Framework.Graphics.Render;
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using SlatedGameToolkit.Framework.Graphics.Window;
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using SlatedGameToolkit.Framework.Loader;
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using SlatedGameToolkit.Framework.AssetSystem;
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namespace SlatedGameToolkit.Framework.Graphics.Textures
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{
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@ -1,4 +1,4 @@
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using SlatedGameToolkit.Framework.Loader;
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using SlatedGameToolkit.Framework.AssetSystem;
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namespace SlatedGameToolkit.Framework.Graphics.Textures
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{
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@ -5,7 +5,7 @@ using System.Reflection;
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namespace SlatedGameToolkit.Framework.Utilities
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{
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public static class EmbeddedResourceUtils
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public static class EmbeddedResUtils
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{
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public static string ReadEmbeddedResourceText(string name) {
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string res;
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