Refactoring.

This commit is contained in:
Harrison Deng 2020-06-27 17:07:01 -05:00
parent 9f6ef94f06
commit bb3d0bced5
5 changed files with 5 additions and 5 deletions

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@ -7,7 +7,7 @@ using SlatedGameToolkit.Framework.Exceptions;
using SlatedGameToolkit.Framework.Graphics.OpenGL;
using SlatedGameToolkit.Framework.Graphics.Window;
namespace SlatedGameToolkit.Framework.Loader {
namespace SlatedGameToolkit.Framework.AssetSystem {
/// <summary>
/// A delegate that should modify a given path.
/// </summary>

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@ -1,6 +1,6 @@
using System;
namespace SlatedGameToolkit.Framework.Loader
namespace SlatedGameToolkit.Framework.AssetSystem
{
public interface IAssetUseable : IDisposable
{

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@ -2,7 +2,7 @@ using System;
using SlatedGameToolkit.Framework.Graphics.OpenGL;
using SlatedGameToolkit.Framework.Graphics.Render;
using SlatedGameToolkit.Framework.Graphics.Window;
using SlatedGameToolkit.Framework.Loader;
using SlatedGameToolkit.Framework.AssetSystem;
namespace SlatedGameToolkit.Framework.Graphics.Textures
{

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@ -1,4 +1,4 @@
using SlatedGameToolkit.Framework.Loader;
using SlatedGameToolkit.Framework.AssetSystem;
namespace SlatedGameToolkit.Framework.Graphics.Textures
{

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@ -5,7 +5,7 @@ using System.Reflection;
namespace SlatedGameToolkit.Framework.Utilities
{
public static class EmbeddedResourceUtils
public static class EmbeddedResUtils
{
public static string ReadEmbeddedResourceText(string name) {
string res;