Changed to custom logging solution.
This commit is contained in:
parent
30d7221a85
commit
b744ae653c
@ -2,11 +2,10 @@ using System;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Threading;
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using SDL2;
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using SDL2;
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using Serilog;
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using Serilog.Core;
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using SlatedGameToolkit.Framework.Exceptions;
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using SlatedGameToolkit.Framework.Exceptions;
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using SlatedGameToolkit.Framework.Graphics.Window;
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using SlatedGameToolkit.Framework.Graphics.Window;
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using SlatedGameToolkit.Framework.Input.Devices;
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using SlatedGameToolkit.Framework.Input.Devices;
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using SlatedGameToolkit.Framework.Logging;
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using SlatedGameToolkit.Framework.StateSystem;
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using SlatedGameToolkit.Framework.StateSystem;
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using SlatedGameToolkit.Framework.StateSystem.States;
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using SlatedGameToolkit.Framework.StateSystem.States;
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@ -17,7 +16,6 @@ namespace SlatedGameToolkit.Framework {
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public static class GameEngine {
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public static class GameEngine {
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private const int GL_MAJOR_VER = 3, GL_MINOR_VER = 3;
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private const int GL_MAJOR_VER = 3, GL_MINOR_VER = 3;
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public static bool Debugging { get; set; }
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public static bool Debugging { get; set; }
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public static Logger Logger { get; private set; }
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private static readonly object ignitionLock = new object();
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private static readonly object ignitionLock = new object();
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private static readonly object deltaUpdateLock = new object();
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private static readonly object deltaUpdateLock = new object();
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private static Thread thread;
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private static Thread thread;
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@ -78,7 +76,6 @@ namespace SlatedGameToolkit.Framework {
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private static void Loop(Object o) {
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private static void Loop(Object o) {
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if (!(o is IState)) throw new InternalFrameworkException(String.Format("Expected initial state object for asynchronous loop. Got {0}", o));
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if (!(o is IState)) throw new InternalFrameworkException(String.Format("Expected initial state object for asynchronous loop. Got {0}", o));
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StateManager manager = new StateManager();
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StateManager manager = new StateManager();
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try {
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IState initialState = (IState) o;
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IState initialState = (IState) o;
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manager.Initialize(initialState);
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manager.Initialize(initialState);
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DateTime previousTime = DateTime.Now;
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DateTime previousTime = DateTime.Now;
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@ -88,14 +85,14 @@ namespace SlatedGameToolkit.Framework {
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TimeSpan frameDeltaTime = GameEngine.frameDeltaTime;
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TimeSpan frameDeltaTime = GameEngine.frameDeltaTime;
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deltaChanged = true;
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deltaChanged = true;
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stopped = false;
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stopped = false;
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Logger.Information("Game engine initiated.");
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Logger.Log("Game engine initiated.");
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while (!exit) {
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while (!exit) {
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//Pull latest deltas.
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//Pull latest deltas.
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if (deltaChanged) {
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if (deltaChanged) {
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lock (deltaUpdateLock) {
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lock (deltaUpdateLock) {
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updateDeltaTime = GameEngine.updateDeltaTime;
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updateDeltaTime = GameEngine.updateDeltaTime;
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frameDeltaTime = GameEngine.frameDeltaTime;
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frameDeltaTime = GameEngine.frameDeltaTime;
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Logger.Information(String.Format("Deltas were set. Update Delta: {0}, Render target Delta: {1}", updateDeltaTime.TotalSeconds, frameDeltaTime.TotalSeconds));
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Logger.Log(String.Format("Deltas were set. Update Delta: {0}, Render target Delta: {1}", updateDeltaTime.TotalSeconds, frameDeltaTime.TotalSeconds));
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}
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}
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deltaChanged = false;
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deltaChanged = false;
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}
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}
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@ -180,18 +177,12 @@ namespace SlatedGameToolkit.Framework {
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Thread.Yield();
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Thread.Yield();
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}
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}
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}
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}
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} catch (Exception e) {
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Logger.Fatal(e.ToString());
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throw e;
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} finally {
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stopped = true;
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stopped = true;
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manager.Dispose();
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manager.Dispose();
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SDL.SDL_Quit();
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SDL.SDL_Quit();
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Logger.Information("Game engine has stopped.");
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Logger.Dispose();
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WindowContextsManager.DisposeAllWindowContexts();
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WindowContextsManager.DisposeAllWindowContexts();
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Logger = null;
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Logger.Log("Game engine has gracefully stopped.");
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}
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Logger.FlushListeners();
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}
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}
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/// <summary>
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/// <summary>
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@ -216,21 +207,18 @@ namespace SlatedGameToolkit.Framework {
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lock (ignitionLock) {
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lock (ignitionLock) {
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if (initialState == null) throw new ArgumentNullException("initialState");
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if (initialState == null) throw new ArgumentNullException("initialState");
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if (!stopped) {
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if (!stopped) {
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Logger.Warning("Engine is already running.");
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Logger.Log("Engine is already running.", LogLevel.WARNING);
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return false;
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return false;
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}
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}
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GameEngine.Logger = new LoggerConfiguration().MinimumLevel.Debug().
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WriteTo.File("SlatedGameToolKit.log", fileSizeLimitBytes: 1048576, rollOnFileSizeLimit: true).
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CreateLogger();
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SDL.SDL_version SDLVersion;
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SDL.SDL_version SDLVersion;
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SDL.SDL_version SDLBuiltVersion;
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SDL.SDL_version SDLBuiltVersion;
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SDL.SDL_GetVersion(out SDLVersion);
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SDL.SDL_GetVersion(out SDLVersion);
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SDL.SDL_VERSION(out SDLBuiltVersion);
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SDL.SDL_VERSION(out SDLBuiltVersion);
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Logger.Information(String.Format("Attempting to initiate game engine with SDL version: {0}.{1}.{2}", SDLVersion.major, SDLVersion.minor, SDLVersion.patch));
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Logger.Log(String.Format("Attempting to initiate game engine with SDL version: {0}.{1}.{2}", SDLVersion.major, SDLVersion.minor, SDLVersion.patch));
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if (!SDL.SDL_VERSION_ATLEAST(SDLBuiltVersion.major, SDLBuiltVersion.minor, SDLBuiltVersion.patch)) {
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if (!SDL.SDL_VERSION_ATLEAST(SDLBuiltVersion.major, SDLBuiltVersion.minor, SDLBuiltVersion.patch)) {
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Logger.Warning(String.Format("Engine was designed with SDL version {0}.{1}.{2}, currently running on {3}.{4}.{5}", SDLBuiltVersion.major, SDLBuiltVersion.minor, SDLBuiltVersion.patch, SDLVersion.major, SDLVersion.minor, SDLVersion.patch));
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Logger.Log(String.Format("Engine was designed with SDL version {0}.{1}.{2}, currently running on {3}.{4}.{5}", SDLBuiltVersion.major, SDLBuiltVersion.minor, SDLBuiltVersion.patch, SDLVersion.major, SDLVersion.minor, SDLVersion.patch), LogLevel.WARNING);
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if (SDLVersion.major < 2) {
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if (SDLVersion.major < 2) {
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Logger.Error("This engine was designed to work with SDL2. The version you're currently running is severely outdated.");
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Logger.Log("This engine was designed to work with SDL2. The version you're currently running is severely outdated.", LogLevel.FATAL);
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throw new FrameworkUsageException("Outdated SDL binaries.");
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throw new FrameworkUsageException("Outdated SDL binaries.");
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}
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}
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}
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}
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@ -6,6 +6,7 @@ using SDL2;
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using SlatedGameToolkit.Framework.Exceptions;
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using SlatedGameToolkit.Framework.Exceptions;
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using SlatedGameToolkit.Framework.Graphics;
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using SlatedGameToolkit.Framework.Graphics;
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using SlatedGameToolkit.Framework.Graphics.OpenGL;
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using SlatedGameToolkit.Framework.Graphics.OpenGL;
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using SlatedGameToolkit.Framework.Logging;
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namespace SlatedGameToolkit.Framework.Graphics.Window
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namespace SlatedGameToolkit.Framework.Graphics.Window
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{
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{
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@ -256,7 +257,7 @@ namespace SlatedGameToolkit.Framework.Graphics.Window
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/// Instantiates a window with the given OpenGL context, or a new context.
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/// Instantiates a window with the given OpenGL context, or a new context.
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/// </summary>
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/// </summary>
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public WindowContext(string title, int x = -1, int y = -1, int width = 640, int height = 480, bool specialRegions = false, SDL.SDL_WindowFlags options = default(SDL.SDL_WindowFlags)) {
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public WindowContext(string title, int x = -1, int y = -1, int width = 640, int height = 480, bool specialRegions = false, SDL.SDL_WindowFlags options = default(SDL.SDL_WindowFlags)) {
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GameEngine.Logger.Information(String.Format("Starting openGL window with title \"{0}\"", title));
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Logger.Log(String.Format("Starting openGL window with title \"{0}\"", title));
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windowHandle = SDL.SDL_CreateWindow(title, x < 0 ? SDL.SDL_WINDOWPOS_CENTERED : x, y < 0 ? SDL.SDL_WINDOWPOS_CENTERED : y, width, height, SDL.SDL_WindowFlags.SDL_WINDOW_INPUT_FOCUS | SDL.SDL_WindowFlags.SDL_WINDOW_OPENGL | SDL.SDL_WindowFlags.SDL_WINDOW_MOUSE_FOCUS | options);
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windowHandle = SDL.SDL_CreateWindow(title, x < 0 ? SDL.SDL_WINDOWPOS_CENTERED : x, y < 0 ? SDL.SDL_WINDOWPOS_CENTERED : y, width, height, SDL.SDL_WindowFlags.SDL_WINDOW_INPUT_FOCUS | SDL.SDL_WindowFlags.SDL_WINDOW_OPENGL | SDL.SDL_WindowFlags.SDL_WINDOW_MOUSE_FOCUS | options);
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if (windowHandle == null) {
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if (windowHandle == null) {
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throw new FrameworkSDLException();
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throw new FrameworkSDLException();
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@ -2,6 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Collections.ObjectModel;
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using SlatedGameToolkit.Framework.Graphics.OpenGL;
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using SlatedGameToolkit.Framework.Graphics.OpenGL;
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using SlatedGameToolkit.Framework.Logging;
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namespace SlatedGameToolkit.Framework.Graphics.Window
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namespace SlatedGameToolkit.Framework.Graphics.Window
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{
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{
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@ -44,12 +45,12 @@ namespace SlatedGameToolkit.Framework.Graphics.Window
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}
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}
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internal static void RegisterWindow(WindowContext windowHandle) {
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internal static void RegisterWindow(WindowContext windowHandle) {
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GameEngine.Logger.Debug("Registering window: " + windowHandle.WindowID);
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Logger.Log("Registering window: " + windowHandle.WindowID, LogLevel.DEBUG);
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existingWindows.Add(windowHandle.WindowID, windowHandle);
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existingWindows.Add(windowHandle.WindowID, windowHandle);
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}
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}
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internal static void DeregisterWindow(WindowContext windowHandle) {
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internal static void DeregisterWindow(WindowContext windowHandle) {
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GameEngine.Logger.Debug("Deregistering window: " + windowHandle.WindowID);
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Logger.Log("Deregistering window: " + windowHandle.WindowID, LogLevel.DEBUG);
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existingWindows.Remove(windowHandle.WindowID);
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existingWindows.Remove(windowHandle.WindowID);
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}
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}
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src/SlatedGameToolkit.Framework/Logging/ILogListener.cs
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src/SlatedGameToolkit.Framework/Logging/ILogListener.cs
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@ -0,0 +1,17 @@
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using System;
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namespace SlatedGameToolkit.Framework.Logging
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{
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public interface ILogListener
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{
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LogLevel Level { get; }
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/// <summary>
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/// Logs the message.
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/// </summary>
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/// <param name="message">The message to be logged.</param>
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/// <param name="time">The time at which this message was requested to be logged.</param>
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/// <param name="level">The severity of this message.</param>
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void LogMesesage(string message, DateTime time, LogLevel level);
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}
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}
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10
src/SlatedGameToolkit.Framework/Logging/LogLevel.cs
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10
src/SlatedGameToolkit.Framework/Logging/LogLevel.cs
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namespace SlatedGameToolkit.Framework.Logging
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{
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public enum LogLevel
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{
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FATAL,
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INFO,
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DEBUG,
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WARNING,
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}
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}
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46
src/SlatedGameToolkit.Framework/Logging/Logger.cs
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46
src/SlatedGameToolkit.Framework/Logging/Logger.cs
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using System;
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using System.Collections.Generic;
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namespace SlatedGameToolkit.Framework.Logging
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{
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public static class Logger {
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private static HashSet<ILogListener> listeners = new HashSet<ILogListener>();
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/// <summary>
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/// Logs the message to listeners that are listening to the set severity of the message or greater.
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/// </summary>
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/// <param name="message">The message to log.</param>
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/// <param name="level">The level of severity, by defeault, info.</param>
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public static void Log(string message, LogLevel level = LogLevel.INFO) {
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foreach (ILogListener listener in listeners)
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{
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if (level <= listener.Level) {
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listener.LogMesesage(message, DateTime.Now, level);
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}
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}
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}
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/// <summary>
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/// Adds a log listener.
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/// </summary>
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/// <param name="listener">The listener to add.</param>
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public static void AddLogListener(ILogListener listener) {
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listeners.Add(listener);
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}
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/// <summary>
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/// Removes a log listener.
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/// </summary>
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/// <param name="listener">The listener to remove.</param>
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public static void RemoveLogListener(ILogListener listener) {
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listeners.Remove(listener);
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}
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/// <summary>
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/// Called when all listeners should perform any flushing they need.
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/// </summary>
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public static void FlushListeners() {
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}
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}
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}
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@ -7,8 +7,6 @@
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="StbTrueTypeSharp" Version="1.24.6" />
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<PackageReference Include="StbTrueTypeSharp" Version="1.24.6" />
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<PackageReference Include="Serilog" Version="2.9.0" />
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<PackageReference Include="Serilog.Sinks.File" Version="4.1.0" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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@ -7,6 +7,7 @@ using SlatedGameToolkit.Framework.StateSystem.States;
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using SlatedGameToolkit.Framework.Utilities;
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using SlatedGameToolkit.Framework.Utilities;
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using SlatedGameToolkit.Framework.Graphics;
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using SlatedGameToolkit.Framework.Graphics;
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using SlatedGameToolkit.Framework.Graphics.OpenGL;
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using SlatedGameToolkit.Framework.Graphics.OpenGL;
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using SlatedGameToolkit.Framework.Logging;
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namespace SlatedGameToolkit.Framework.StateSystem
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namespace SlatedGameToolkit.Framework.StateSystem
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{
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{
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@ -92,7 +93,7 @@ namespace SlatedGameToolkit.Framework.StateSystem
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public bool addState(IState state) {
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public bool addState(IState state) {
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if (thread != Thread.CurrentThread) throw new ThreadStateException("Cannot add a state from a different thread.");
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if (thread != Thread.CurrentThread) throw new ThreadStateException("Cannot add a state from a different thread.");
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try {
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try {
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GameEngine.Logger.Debug("Adding state: " + state.getName());
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Logger.Log("Adding state: " + state.getName(), LogLevel.WARNING);
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this.states.Add(state.getName(), state);
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this.states.Add(state.getName(), state);
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} catch (ArgumentException) {
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} catch (ArgumentException) {
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return false;
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return false;
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@ -112,12 +113,12 @@ namespace SlatedGameToolkit.Framework.StateSystem
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if (thread != Thread.CurrentThread) throw new ThreadStateException("Cannot remove a state from a different thread.");
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if (thread != Thread.CurrentThread) throw new ThreadStateException("Cannot remove a state from a different thread.");
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if (states[name] == currentState) return false;
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if (states[name] == currentState) return false;
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IState state = states[name];
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IState state = states[name];
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GameEngine.Logger.Debug("Removing state: " + name);
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Logger.Log("Removing state: " + name, LogLevel.DEBUG);
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try {
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try {
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state.Deinitialize();
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state.Deinitialize();
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} catch (Exception e) {
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} catch (Exception e) {
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GameEngine.Logger.Error(e.ToString());
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Logger.Log(e.ToString(), LogLevel.WARNING);
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GameEngine.Logger.Error("Failed to deinitialize state: " + state.getName());
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Logger.Log("Failed to deinitialize state: " + state.getName(), LogLevel.WARNING);
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}
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}
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return states.Remove(name);
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return states.Remove(name);
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}
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}
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@ -127,12 +128,12 @@ namespace SlatedGameToolkit.Framework.StateSystem
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/// Disposes of the removed states.
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/// Disposes of the removed states.
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/// </summary>
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/// </summary>
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public void removeAllStates() {
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public void removeAllStates() {
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GameEngine.Logger.Debug("Beginning to remove all states...");
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Logger.Log("Beginning to remove all states...", LogLevel.DEBUG);
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foreach (String state in this.states.Keys)
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foreach (String state in this.states.Keys)
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{
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{
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removeState(state);
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removeState(state);
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}
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}
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GameEngine.Logger.Debug("Completed removing all states...");
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Logger.Log("Completed removing all states...", LogLevel.DEBUG);
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}
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}
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public void Dispose()
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public void Dispose()
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@ -1,28 +1,47 @@
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using System;
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using System;
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using SlatedGameToolkit.Framework.Logging;
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namespace SlatedGameToolkit.Tools.CommandSystem.Interaction
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namespace SlatedGameToolkit.Tools.CommandSystem.Interaction
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{
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{
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public class ConsoleInteraction : IInteractable
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public class ConsoleInteraction : IInteractable, ILogListener
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{
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{
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private volatile bool listening;
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string prefix;
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string prefix;
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public bool Debug { get; set; }
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public LogLevel Level => Debug ? LogLevel.DEBUG : LogLevel.INFO;
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public ConsoleInteraction(string prefix) {
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public ConsoleInteraction(string prefix) {
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this.prefix = prefix;
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this.prefix = prefix;
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}
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}
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public void Separate()
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public void Separate()
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{
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{
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listening = false;
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Console.WriteLine();
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Console.WriteLine();
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}
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}
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public string Listen()
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public string Listen()
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{
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{
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listening = true;
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Console.Write(prefix + "> ");
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Console.Write(prefix + "> ");
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return Console.ReadLine();
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return Console.ReadLine();
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}
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}
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public void Tell(string message)
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public void Tell(string message)
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{
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{
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listening = false;
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Console.SetCursorPosition(0, Console.CursorTop);
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Console.WriteLine(message);
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Console.WriteLine(message);
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}
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}
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|
|
||||||
|
public void LogMesesage(string message, DateTime time, LogLevel level)
|
||||||
|
{
|
||||||
|
Console.SetCursorPosition(0, Console.CursorTop);
|
||||||
|
Console.WriteLine(string.Format("Playground [{0}] [{1}]: {2}", level, time.ToString("H:mm:ss"), message));
|
||||||
|
if (listening) {
|
||||||
|
Console.SetCursorPosition(0, Console.CursorTop);
|
||||||
|
Console.Write(prefix + "> ");
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,6 +1,8 @@
|
|||||||
|
using SlatedGameToolkit.Framework.Logging;
|
||||||
|
|
||||||
namespace SlatedGameToolkit.Tools.CommandSystem.Interaction
|
namespace SlatedGameToolkit.Tools.CommandSystem.Interaction
|
||||||
{
|
{
|
||||||
public interface IInteractable
|
public interface IInteractable : ILogListener
|
||||||
{
|
{
|
||||||
void Tell(string message);
|
void Tell(string message);
|
||||||
void Separate();
|
void Separate();
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using SlatedGameToolkit.Framework.Logging;
|
||||||
using SlatedGameToolkit.Tools.CommandSystem.Exceptions;
|
using SlatedGameToolkit.Tools.CommandSystem.Exceptions;
|
||||||
|
|
||||||
namespace SlatedGameToolkit.Tools.CommandSystem.Interaction
|
namespace SlatedGameToolkit.Tools.CommandSystem.Interaction
|
||||||
@ -10,6 +11,9 @@ namespace SlatedGameToolkit.Tools.CommandSystem.Interaction
|
|||||||
public SingleConsoleInteraction(string oneTime) {
|
public SingleConsoleInteraction(string oneTime) {
|
||||||
this.oneTime = oneTime;
|
this.oneTime = oneTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public LogLevel Level => LogLevel.DEBUG;
|
||||||
|
|
||||||
public string Listen()
|
public string Listen()
|
||||||
{
|
{
|
||||||
if (interacted) throw new FatalUsageException("Command attempted to request for more information. This generally occurs if the command being ran requires more user input.");
|
if (interacted) throw new FatalUsageException("Command attempted to request for more information. This generally occurs if the command being ran requires more user input.");
|
||||||
@ -17,6 +21,12 @@ namespace SlatedGameToolkit.Tools.CommandSystem.Interaction
|
|||||||
return oneTime;
|
return oneTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void LogMesesage(string message, DateTime time, LogLevel level)
|
||||||
|
{
|
||||||
|
Console.SetCursorPosition(0, Console.CursorTop);
|
||||||
|
Console.WriteLine(string.Format("Game Engine [{0}] [{1}]: \n{2}", level, time.ToString(), message));
|
||||||
|
}
|
||||||
|
|
||||||
public void Separate()
|
public void Separate()
|
||||||
{
|
{
|
||||||
Console.WriteLine();
|
Console.WriteLine();
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
using SlatedGameToolkit.Framework;
|
using SlatedGameToolkit.Framework;
|
||||||
|
using SlatedGameToolkit.Framework.Logging;
|
||||||
using SlatedGameToolkit.Framework.StateSystem;
|
using SlatedGameToolkit.Framework.StateSystem;
|
||||||
using SlatedGameToolkit.Tools.CommandSystem;
|
using SlatedGameToolkit.Tools.CommandSystem;
|
||||||
using SlatedGameToolkit.Tools.CommandSystem.Interaction;
|
using SlatedGameToolkit.Tools.CommandSystem.Interaction;
|
||||||
@ -19,7 +20,7 @@ namespace SlatedGameToolkit.Tools.Commands
|
|||||||
interactable.Tell("Engine is already running!");
|
interactable.Tell("Engine is already running!");
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
Logger.AddLogListener(interactable);
|
||||||
GameEngine.Ignite(new MainState());
|
GameEngine.Ignite(new MainState());
|
||||||
return true;
|
return true;
|
||||||
} else if (args[0].Equals("stop")) {
|
} else if (args[0].Equals("stop")) {
|
||||||
|
@ -28,7 +28,6 @@ namespace SlatedGameToolkit.Tools
|
|||||||
interactable.Tell("Welcome to SlatedGameToolkit.Tools! These tools are meant for the developers using the SlatedGameToolkit. Type \"help\" for a list of things this tool can currently do.");
|
interactable.Tell("Welcome to SlatedGameToolkit.Tools! These tools are meant for the developers using the SlatedGameToolkit. Type \"help\" for a list of things this tool can currently do.");
|
||||||
live = true;
|
live = true;
|
||||||
while (live) {
|
while (live) {
|
||||||
interactable.Separate();
|
|
||||||
processor.Process(interactable);
|
processor.Process(interactable);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user