Changed how the bitmap font prepares characters.
Playground was updated to reflect this.
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@@ -80,6 +80,7 @@ namespace SlatedGameToolkit.Tools.Utilities.Playground
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font = new BitmapFont("Resources/Playground/earwig_factory_rg.ttf");
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font.PixelHeight = 128;
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font.PrepareCharacterGroup("ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890".ToCharArray());
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}
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public void Render(double delta)
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