Added size limit to pool.
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ab58480434
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@ -1,6 +1,7 @@
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using System;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using SlatedGameToolkit.Framework.Exceptions;
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namespace SlatedGameToolkit.Framework.Utilities.Collections.Pooling
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namespace SlatedGameToolkit.Framework.Utilities.Collections.Pooling
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{
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{
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@ -23,6 +24,7 @@ namespace SlatedGameToolkit.Framework.Utilities.Collections.Pooling
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}
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}
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public void CreateAmount(int amount) {
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public void CreateAmount(int amount) {
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if (Size >= 0 && Count + amount >= Size) throw new FrameworkUsageException(string.Format("Object pool surpassed set size of {0}", Size));
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for (int i = 0; i < amount; i++) {
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for (int i = 0; i < amount; i++) {
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pool.Add(creator());
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pool.Add(creator());
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}
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}
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@ -30,7 +32,7 @@ namespace SlatedGameToolkit.Framework.Utilities.Collections.Pooling
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public Poolable Retrieve() {
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public Poolable Retrieve() {
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if (pool.Count == 0) {
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if (pool.Count == 0) {
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pool.Add(creator());
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CreateAmount(1);
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}
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}
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Poolable result;
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Poolable result;
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pool.TryTake(out result);
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pool.TryTake(out result);
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@ -38,6 +40,7 @@ namespace SlatedGameToolkit.Framework.Utilities.Collections.Pooling
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}
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}
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public void Release(Poolable poolable) {
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public void Release(Poolable poolable) {
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if (Size >= 0 && Count + 1 >= Size) throw new FrameworkUsageException(string.Format("Object pool surpassed set size of {0}", Size));
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poolable.Reset();
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poolable.Reset();
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pool.Add(poolable);
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pool.Add(poolable);
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}
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}
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