291 lines
13 KiB
TOML
291 lines
13 KiB
TOML
# Define your protection block below
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# Use block type from here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
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# --------------------------------------------------------------------------------------------------
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# If you want to use player heads, you can use "PLAYER_HEAD:player_name" (ex. "PLAYER_HEAD:Notch")
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# To use custom player heads, you need the base64 value of the head. On minecraft-heads.com, you will find this value in the Other section under "Value:".
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# To use UUIDs for player heads, go to https://sessionserver.mojang.com/session/minecraft/profile/PUT-UUID-HERE and copy the value from the "value" field not including quotes.
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# When you have the value, you can set the type to "PLAYER_HEAD:value"
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type = "PLAYER_HEAD:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzJmYThmMzhjN2IyMjA5NjYxOWMzYTZkNjQ5OGI0MDU1MzBlNDhkNWQ0ZjkxZTJhYWNlYTU3ODg0NGQ1YzY3In19fQ=="
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# Another way to refer to the protection stone
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# Can be used for /ps give and /ps get
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# Must be one word (no spaces)
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alias = "moderate-ps"
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# Description of the protection block type
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# Shows up in /ps get menu
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description = "Moderate (32 block radius) protection zone."
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# Whether or not to restrict obtaining of the protection stone to only /ps get and /ps give and custom crafting recipes.
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# Other ways to obtain this block (ex. mining) will not work as a protection stone.
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# Useful to allow the protection block to only be obtained from a shop or command.
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# Set to "false" if you want to allow players to obtain a protection stone naturally
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restrict_obtaining = true
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# Enable or disable the use of this protection stone in specific worlds
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# "blacklist" mode prevents this protect block from being used in the worlds in "worlds"
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# "whitelist" mode allows this protect block to only be used in the worlds in "worlds"
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# Can be overriden with protectionstones.admin permission (including OP)!
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world_list_type = "blacklist"
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worlds = [
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"exampleworld1",
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"exampleworld2"
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]
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# Whether or not to actually restrict the protection stone from being placed when the world is restricted (in blacklist/whitelist)
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# The block will place normally, without PS behaviour.
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prevent_block_place_in_restricted_world = true
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# Whether or not to allow the block to be placed in the wild.
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# If set to false, the protection block can only be placed in existing regions.
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allow_placing_in_wild = true
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[region]
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# Minimum distance between claims (that aren't owned by the same owner), measured from the protection block to the edge of another region
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# You will probably have to change this between blocks, since the region sizes will be different
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# Set to -1 for no minimum, but will still check for overlapping regions
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distance_between_claims = -1
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# Protection radius of block (radius of 64 -> 129 x 129 region)
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# Set y_radius to -1 if you want it to protect for all y levels.
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# y_radius must be -1 if you are allowing the region to be merged ("allow_merging" option)
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x_radius = 32
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y_radius = -1
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z_radius = 32
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# Enables "chunk snapping mode", where the region boundaries will be determined by the chunk the block is in, and the
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# chunk_radius (how many chunks away from the center chunk).
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# Allows players to not have to worry about the exact placement of their block, and removes the issue of messy overlapping
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# regions (as they all conform to chunk boundaries).
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# Set to -1 to disable, and any number larger than or equal to 1 to enable.
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# Note: If enabled, x_radius and z_radius will be ignored!
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chunk_radius = -1
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# How many blocks to offset the default location of /ps home from the protection block
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home_x_offset = 0.0
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home_y_offset = 1.0
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home_z_offset = 0.0
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# Specify the default flags to be set when a new protected region is created.
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# Can use -g [group] before the flag to set group flags (ex. -g members pvp deny).
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# Can use PlaceholderAPI placeholders in string flags (ex. greeting, farewell).
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flags = [
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"pvp deny",
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"tnt deny",
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"greeting &lEntering &b&l%player%'s &f&lprotected area",
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"farewell &lLeaving &b&l%player%'s &f&lprotected area",
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"greeting-action &lEntering &b&l%player%'s &f&lprotected area",
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"farewell-action &lLeaving &b&l%player%'s &f&lprotected area",
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"creeper-explosion deny",
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]
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# List all the flags that can be set by region owners.
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# If you want to whitelist the groups that can be set as well, use -g (ex. "-g all,members pvp" restricts it to no group flag, and members group)
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# "-g all pvp" - Prevents players setting the group to nonmembers, and being invulnerable to attacks.
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allowed_flags = [
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"-g all pvp",
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"greeting",
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"greeting-title",
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"greeting-action",
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"farewell",
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"farewell-title",
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"farewell-action",
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"mob-spawning",
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"creeper-explosion",
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]
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# Which flags to hide from /ps info
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hidden_flags_from_info = [
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"ps-name",
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"ps-merged-regions",
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"ps-merged-regions-types",
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"ps-block-material",
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"ps-price",
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"ps-landlord",
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"ps-tenant",
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"ps-rent-period",
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"ps-rent-last-paid",
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"ps-for-sale",
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"ps-rent-settings",
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"ps-tax-payments-due",
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"ps-tax-last-payment-added",
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"ps-tax-autopayer"
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]
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# Default priority type for this block type protection stone
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priority = 0
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# Whether or not to allow creation of regions that overlap other regions you don't own
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# This is dangerous, so think about this carefully if you set it to true.
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allow_overlap_unowned_regions = false
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# Whether or not to allow players to create other regions that overlap this region.
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# "owner" - only allow owners to overlap this (default)
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# "member" - allow members and owners to overlap this region type. (useful for city plots)
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# "all" - allow all players to overlap this region type.
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# "none" - no players, not even the owners of the region can overlap it
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# allow_overlap_unowned_regions does not need to be true for this to work.
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allow_other_regions_to_overlap = "owner"
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# Whether or not to allow this regions created with this block to merge with other regions
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# allow_merging_regions must be set to true in config.toml
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allow_merging = true
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# Allowed types of regions to merge into (referred to by alias)
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# Be sure to add the alias of this current region type to allow merging with it ex. ["64"]
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# Add "all" if you want to allow this region to merge into any region
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allowed_merging_into_types = [
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"all"
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]
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[block_data]
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# Name given to protection block when obtained with /ps give or /ps get
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# Also affects custom crafted items (see custom_recipe)
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# Leave as '' for no name
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display_name = "&bModerate Protection Artifact"
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# Lore given to protection block when obtained with /ps give or /ps get
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# Also affects custom crafted items (see custom_recipe)
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# Leave as [] for no lore
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lore = [
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"&6Moderate artifact that protects you and your land.",
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"&6Able to provide protection against some hostiles.",
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"&6No periodic sacrifices needed.",
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"&6Shorter period of concentration to teleport.",
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]
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# Add price when using /ps get
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# Must have compatible economy plugin (requires Vault, ie. Essentials)
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# Must be a decimal (ex. not 10, but 10.0)
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price = 8.0
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# Whether or not to allow crafting this item using a custom recipe
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# Useful to allow crafting the item when restrict_obtaining is set to true
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allow_craft_with_custom_recipe = true
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# Specify the custom crafting recipe below
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# You must fill the item spots with names from here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
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# You can also use other protection stone items as ingredients in the recipe, in the format PROTECTION_STONES:alias
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# Make sure that you set allow_use_in_crafting for that block to true, or else you can't use it in crafting
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# If you want air, you can just leave the spot as ""
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custom_recipe = [
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["EMERALD", "PROTECTION_STONES:weak-ps", "EMERALD"],
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["EMERALD", "AMETHYST_SHARD", "EMERALD"],
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["GOLD_INGOT", "DIAMOND", "GOLD_INGOT"]
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]
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# Amount of the protection item to give when crafted
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recipe_amount = 1
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[economy]
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# Taxes must be enabled in config.toml first (tax_enabled)
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# The amount to tax the region per tax cycle.
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# Must be a decimal (ex. not 10, but 10.0)
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tax_amount = 0.0
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# The amount of seconds between tax cycles. Set to -1 to disable taxes.
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tax_period = -1
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# Amount of time to pay taxes in seconds after tax cycle before there is punishment.
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tax_payment_time = 86400
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# Automatically set the player that created the region as the taxpayer.
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start_with_tax_autopay = true
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# What role tenants should be added as (for rents). It can either be "owner" or "member".
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tenant_rent_role = "member"
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# Should the landlords of rented out regions still be an owner while it is rented out?
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landlord_still_owner = true
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[behaviour]
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# Hide protection stone right away when placed?
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auto_hide = false
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# Whether or not to automatically merge into other regions when placed if there is only one overlapping and allow_merging is true
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auto_merge = false
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# Disable returning the block when removed/unclaimed?
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no_drop = false
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# Prevents piston pushing of the block. Recommended to keep as true.
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prevent_piston_push = true
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# Prevents the block from being destroyed when exploded.
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# Recommended to keep true to prevent players from exploiting more protection stones with /ps unhide (when the block is destroyed)
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prevent_explode = true
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# Destroys the protection stone region when block is exploded. Can be useful for PVP/Factions servers.
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# prevent_explode must be false for this to work.
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destroy_region_when_explode = false
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# Silk Touch: if true, ore-blocks that are also configured by ProtectionStones will disallow Silk Touch drops
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# This was the old behaviour to prevent natural obtaining of the protection stone.
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# Recommended to keep false if "Restrict Obtaining" (the new way) is true
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prevent_silk_touch = false
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# Set cost for when a protection block is placed (separate from /ps get cost)
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cost_to_place = 0.0
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# Allow protect block item to be smelt in furnaces
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allow_smelt_item = false
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# Allows the protection block to be used in crafting recipes
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# You may want it set to false to prevent players decomposing its elements
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allow_use_in_crafting = true
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[player]
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# Whether or not to allow breaking the protection block with a shift-right click
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# Useful if the protection block is unbreakable (bedrock, command block), etc.
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allow_shift_right_break = false
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# Whether or not to prevent teleporting into a protected region if the player doesn't own it (except with ender pearl and chorus fruit)
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# Does not prevent entry, use the flag "entry deny" for preventing entry.
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# Bypass with protectionstones.tp.bypassprevent
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prevent_teleport_in = false
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# Can't move for x seconds before teleporting with /ps home or /ps tp. Can be disabled with 0.
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# Option to teleport only if player stands still.
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# Can override with permission protectionstones.tp.bypasswait
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no_moving_when_tp_waiting = true
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tp_waiting_seconds = 30
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# Whether or not to prevent obtaining this block through /ps get.
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# Ignored with protectionstones.admin
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prevent_ps_get = false
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# Whether or not to prevent this region type from showing up in /ps home, and allowing teleport.
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# Note: admins can still use /ps tp to this region type
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prevent_ps_home = false
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# Extra permission required to place this specific protection block (you still need protectionstones.create)
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# Also applies to /ps get (you still need protectionstones.get)
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# '' for no extra permission
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permission = ''
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[event]
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# Events section
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# ~~~~~~~~~~~~~~
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# For each line on events, it is the format 'type: action'
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# The following are accepted types:
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# player_command - Execute command by player that caused event (won't execute if not applicable)
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# console_command - Execute command by console
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# message - Send message to player or console if applicable (colour support with &)
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# global_message - Send message to all players and console (colour support with &)
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# console_message - Send message to console (colour support with &)
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# ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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# Whether or not to enable event tracking (API events will still be enabled)
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enable = false
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# Execute commands when a region is created (ex. player place protection block)
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# Variables: %player%, %world%, %region%, %block_x%, %block_y%, %block_z%
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on_region_create = [
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'global_message: &l%player% created the region %region%!',
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]
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# Execute commands when a region is destroyed (ex. when player destroy protection block)
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# Variables: %player%, %world%, %region%, %block_x%, %block_y%, %block_z%
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on_region_destroy = [
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'console_command: say %player% has destroyed region %region%!',
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]
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