rsemcs/config/occultism-common.toml

93 lines
2.9 KiB
TOML

#WorldGen Settings
[worldgen]
#Ore Gen Settings
[worldgen.oregen]
#Ore Settings
[worldgen.oregen.silverOre]
#True to generate this ore.
generateOre = true
#The tag for the blocks this ore will spawn in.
fillerBlockTag = "minecraft:stone_ore_replaceables"
#The size of veins for this ore.
#Range: 0 ~ 127
size = 7
#The count value for the decorator for this ore.
#Range: 0 ~ 127
count = 3
#Range configuration min height.
#Range: > -2147483648
bottomOffset = 50
#Range configuration max height. A negative max height is interpreted as offset from the top of the world (relevant for nether)
#Range: > -2147483648
maximum = 200
#Ore Settings
[worldgen.oregen.silverOreDeepslate]
#True to generate this ore.
generateOre = true
#The tag for the blocks this ore will spawn in.
fillerBlockTag = "minecraft:deepslate_ore_replaceables"
#The size of veins for this ore.
#Range: 0 ~ 127
size = 7
#The count value for the decorator for this ore.
#Range: 0 ~ 127
count = 3
#Range configuration min height.
#Range: > -2147483648
bottomOffset = -64
#Range configuration max height. A negative max height is interpreted as offset from the top of the world (relevant for nether)
#Range: > -2147483648
maximum = 50
#Ore Settings
[worldgen.oregen.iesniumOre]
#True to generate this ore.
generateOre = true
#The tag for the blocks this ore will spawn in.
fillerBlockTag = "minecraft:base_stone_nether"
#The size of veins for this ore.
#Range: 0 ~ 127
size = 3
#The count value for the decorator for this ore.
#Range: 0 ~ 127
count = 10
#Range configuration min height.
#Range: > -2147483648
bottomOffset = 10
#Range configuration max height. A negative max height is interpreted as offset from the top of the world (relevant for nether)
#Range: > -2147483648
maximum = 128
#Underground Grove Settings
[worldgen.underground_grove]
#True to generate underground groves. Should not be changed in most scenarios.
generateUndergroundGroves = true
#The chance for a grove to spawn in a chunk (generates 1/groveSpawnChance chunks on average).
#Range: > 0
groveSpawnChance = 400
#The min height for a grove to spawn (applied to the center of the grove, not the floor).
#Range: 0 ~ 512
groveSpawnMin = 25
#The max height for a grove to spawn (applied to the center of the grove, not the ceiling).
#Range: 0 ~ 512
groveSpawnMax = 60
#The chance grass will spawn in the underground grove.
#Range: 0.0 ~ 1.0
grassChance = 0.6
#The chance small trees will spawn in the underground grove.
#Range: 0.0 ~ 1.0
treeChance = 0.1
#The chance vines will spawn in the underground grove.
#Range: 0.0 ~ 1.0
vineChance = 0.3
#The chance glowstone will spawn in the ceiling of the underground grove.
#Range: 0.0 ~ 1.0
ceilingLightChance = 0.1
#The biome types the underground grove cannot spawn in.
biomeTypeBlacklist = ["NETHER", "END"]