Increased FTB Chunk max number of chunks loaded per player.

This commit is contained in:
Harrison Deng 2022-06-02 03:59:47 -05:00
parent 2fe4370bf2
commit 5d475f9c40
14 changed files with 473 additions and 17 deletions

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["Dark Coven Spacing"]
#spacing between dark covens, lower both spacing and separation to increase spawn rates
dark_coven_spacing = 29
["Witch Hut Separation"]
#separation of the witch huts, lower both spacing and separation to increase spawn rates
witch_hut_separation = 8
["Broom Netherite Tip Durability"]
#1 second of active time per 1 durability
broom_netherite_tip_durability = 200
["Witch Hut Spacing"]
#spacing between witch huts, lower both spacing and separation to increase spawn rates
witch_hut_spacing = 20
["Enhanced Broom Brush Durability"]
#200 durability will be about 32 minutes of flight time
enhanced_broom_brush_durability = 200
["Sage Bundle Settings"]
#Duration of how long each bundle will last while burning
sage_bundle_duration_in_seconds = 3600
["Broom Waterproof Tip Durability"]
#1 second of active time per 1 durability
broom_waterproof_tip_durability = 800
["Crow Pickpocket Cooldown"]
#time (in ticks) for crow being able to pickpocket again (base 1 minute 30 seconds)
crow_pickpocket_cooldown = 1800
["Dark Coven Separation"]
#separation of the dark covens, lower both spacing and separation to increase spawn rates
dark_coven_separation = 11
["Herb Jar Settings"]
#Disabling allows jars to hold any item
jars_only_hold_herbs = true
["Broom Brush Durability"]
#100 durability will be about 16 minutes of flight time
broom_brush_durability = 100
["Sage Burning Plate Settings"]
#Range of the Sage Burning Plate, setting to 0 will disable completely
spawn_disable_range = 48

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#Mekanism Common Config. This config is not sync'd between server and client.
[common]
#Displayed energy type in Mekanism GUIs and network reader readings.
#Allowed Values: JOULES, FORGE_ENERGY, ELECTRICAL_UNITS
energyType = "FORGE_ENERGY"
#Displayed temperature unit in Mekanism GUIs and network reader readings.
#Allowed Values: KELVIN, CELSIUS, RANKINE, FAHRENHEIT, AMBIENT
temperatureUnit = "KELVIN"

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@ -77,6 +77,18 @@
#Amount (joules) of energy the Free Runners can accept per tick.
chargeRate = "320"
#Armored Free Runner Settings
[gear.free_runner.armored]
#Armor value of the Armored Free Runners
#Range: > 0
armor = 3
#Toughness value of the Armored Free Runners.
#Range: 0.0 ~ 3.4028234663852886E38
toughness = 2.0
#Knockback resistance value of the Armored Free Runners.
#Range: 0.0 ~ 3.4028234663852886E38
knockbackResistance = 0.0
#Jetpack Settings
[gear.jetpack]
#Jetpack Gas Tank capacity in mB.
@ -89,9 +101,14 @@
#Armored Jetpack Settings
[gear.jetpack.armored]
#Armor value of the Armored Jetpack.
#Range: > 0
armor = 8
#Toughness value of the Armored Jetpack.
#Range: 0.0 ~ 3.4028234663852886E38
toughness = 2.0
#Knockback resistance value of the Armored Jetpack.
#Range: 0.0 ~ 3.4028234663852886E38
knockbackResistance = 0.0
#Network Reader Settings
[gear.network_reader]
@ -213,6 +230,26 @@
#Rate at which Hydrogen can be transferred into the jetpack unit.
#Range: 1 ~ 9223372036854775807
jetpackTransferRate = 256
#Energy usage (Joules) of MekaSuit per tick of using hydrostatic repulsion.
energyUsageHydrostaticRepulsion = "500"
#Armor value of MekaSuit Helmets.
#Range: > 0
helmetArmor = 3
#Armor value of MekaSuit BodyArmor.
#Range: > 0
bodyArmorArmor = 8
#Armor value of MekaSuit Pants.
#Range: > 0
pantsArmor = 6
#Armor value of MekaSuit Boots.
#Range: > 0
bootsArmor = 3
#Toughness value of the MekaSuit.
#Range: 0.0 ~ 3.4028234663852886E38
toughness = 3.0
#Knockback resistance value of the MekaSuit.
#Range: 0.0 ~ 3.4028234663852886E38
knockbackResistance = 0.10000000149011612
[gear.mekasuit.damage_absorption]
#Percent of damage taken from fall that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.

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@ -28,9 +28,6 @@
resistiveHeaterEfficiency = 0.6
#Amount of heat each Boiler heating element produces.
superheatingHeatTransfer = 1.6E7
#Displayed temperature unit in Mekanism GUIs.
#Allowed Values: K, C, R, F, STP
temperatureUnit = "K"
#Peak processing rate for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments.
maxSolarNeutronActivatorRate = 64
@ -90,9 +87,6 @@
EthyleneBurnTime = 40
#Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
maxEnergyPerSteam = "10"
#Displayed energy type in Mekanism GUIs.
#Allowed Values: J, FE, EU
energyType = "FE"
#Radiation Settings
[general.radiation]

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#Maximum number of blocks in a small tin vein.
#Range: 1 ~ 64
maxVeinSize = 4
#Maximum number of blocks in a small tin vein.
#Chance that blocks that are directly exposed to air in a small tin vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing small tin veins.
@ -63,7 +63,7 @@
#Maximum number of blocks in a large tin vein.
#Range: 1 ~ 64
maxVeinSize = 9
#Maximum number of blocks in a large tin vein.
#Chance that blocks that are directly exposed to air in a large tin vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing large tin veins.
@ -109,7 +109,7 @@
#Maximum number of blocks in a upper osmium vein.
#Range: 1 ~ 64
maxVeinSize = 7
#Maximum number of blocks in a upper osmium vein.
#Chance that blocks that are directly exposed to air in a upper osmium vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing upper osmium veins.
@ -150,7 +150,7 @@
#Maximum number of blocks in a middle osmium vein.
#Range: 1 ~ 64
maxVeinSize = 9
#Maximum number of blocks in a middle osmium vein.
#Chance that blocks that are directly exposed to air in a middle osmium vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing middle osmium veins.
@ -191,7 +191,7 @@
#Maximum number of blocks in a small osmium vein.
#Range: 1 ~ 64
maxVeinSize = 4
#Maximum number of blocks in a small osmium vein.
#Chance that blocks that are directly exposed to air in a small osmium vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing small osmium veins.
@ -237,7 +237,7 @@
#Maximum number of blocks in a small uranium vein.
#Range: 1 ~ 64
maxVeinSize = 4
#Maximum number of blocks in a small uranium vein.
#Chance that blocks that are directly exposed to air in a small uranium vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing small uranium veins.
@ -278,7 +278,7 @@
#Maximum number of blocks in a buried uranium vein.
#Range: 1 ~ 64
maxVeinSize = 9
#Maximum number of blocks in a buried uranium vein.
#Chance that blocks that are directly exposed to air in a buried uranium vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.75
#Distribution shape for placing buried uranium veins.
@ -324,7 +324,7 @@
#Maximum number of blocks in a normal fluorite vein.
#Range: 1 ~ 64
maxVeinSize = 5
#Maximum number of blocks in a normal fluorite vein.
#Chance that blocks that are directly exposed to air in a normal fluorite vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing normal fluorite veins.
@ -365,7 +365,7 @@
#Maximum number of blocks in a buried fluorite vein.
#Range: 1 ~ 64
maxVeinSize = 13
#Maximum number of blocks in a buried fluorite vein.
#Chance that blocks that are directly exposed to air in a buried fluorite vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 1.0
#Distribution shape for placing buried fluorite veins.
@ -411,7 +411,7 @@
#Maximum number of blocks in a normal lead vein.
#Range: 1 ~ 64
maxVeinSize = 9
#Maximum number of blocks in a normal lead vein.
#Chance that blocks that are directly exposed to air in a normal lead vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.25
#Distribution shape for placing normal lead veins.

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@ -112,10 +112,14 @@
WeatheredCopperMapper = true
#Add Conversions for Brewing Recipes
BrewingMapper = true
#Allows setting EMC values through CraftTweaker. This behaves similarly to if someone used the custom emc file instead.
CrTCustomEMCMapper = true
#Uses the `custom_emc.json` File to add EMC values.
CustomEMCMapper = true
#Allows other mods to easily set EMC values using the ProjectEAPI
APICustomEMCMapper = true
#Loads json files within datapacks (data/<domain>/pe_custom_conversions/*.json) to add values and conversions
CustomConversionMapper = true
#Allows adding custom conversions through CraftTweaker. This behaves similarly to if someone used a custom conversion file instead.
CrTConversionEMCMapper = true

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[processors.StoredEMCProcessor]
enabled = true
#Increases the EMC value of any Mekanism items by the value of the stored or installed contents.
[processors.MekanismContentsProcessor]
enabled = true

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#Settings affecting the logical server side.
[server]
#Opt-out settings
[server.optout]
#Opt-out any block by its registry name ('*' wildcard matching, comma separated list, whitespaces ignored. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' excludes everything that has 'wood' or 'steel' in the registry name. The matching result is also traced in the log file.
pattern_excludes = ""
#Prevent blocks from being opt'ed by registry name ('*' wildcard matching, comma separated list, whitespaces ignored. Evaluated before all other opt-out checks. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' includes everything that has 'wood' or 'steel' in the registry name.The matching result is also traced in the log file.
pattern_includes = ""
#Miscellaneous settings
[server.miscellaneous]
#Enables experimental features. Use at own risk.
with_experimental = false
#Enable that devices are dropped as item also in creative mode, allowing to relocate them with contents and settings.
with_creative_mode_device_drops = false
#Enable debug log messages for trouble shooting. Don't activate if not really needed, this can spam the log file.
with_debug_logging = false

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#WorldGen Settings
[worldgen]
#Ore Gen Settings
[worldgen.oregen]
#Ore Settings
[worldgen.oregen.silverOre]
#True to generate this ore.
generateOre = true
#The tag for the blocks this ore will spawn in.
fillerBlockTag = "minecraft:stone_ore_replaceables"
#The size of veins for this ore.
#Range: 0 ~ 127
size = 7
#The count value for the decorator for this ore.
#Range: 0 ~ 127
count = 3
#Range configuration min height.
#Range: > -2147483648
bottomOffset = 50
#Range configuration max height. A negative max height is interpreted as offset from the top of the world (relevant for nether)
#Range: > -2147483648
maximum = 200
#Ore Settings
[worldgen.oregen.silverOreDeepslate]
#True to generate this ore.
generateOre = true
#The tag for the blocks this ore will spawn in.
fillerBlockTag = "minecraft:deepslate_ore_replaceables"
#The size of veins for this ore.
#Range: 0 ~ 127
size = 7
#The count value for the decorator for this ore.
#Range: 0 ~ 127
count = 3
#Range configuration min height.
#Range: > -2147483648
bottomOffset = -64
#Range configuration max height. A negative max height is interpreted as offset from the top of the world (relevant for nether)
#Range: > -2147483648
maximum = 50
#Ore Settings
[worldgen.oregen.iesniumOre]
#True to generate this ore.
generateOre = true
#The tag for the blocks this ore will spawn in.
fillerBlockTag = "minecraft:base_stone_nether"
#The size of veins for this ore.
#Range: 0 ~ 127
size = 3
#The count value for the decorator for this ore.
#Range: 0 ~ 127
count = 10
#Range configuration min height.
#Range: > -2147483648
bottomOffset = 10
#Range configuration max height. A negative max height is interpreted as offset from the top of the world (relevant for nether)
#Range: > -2147483648
maximum = 128
#Underground Grove Settings
[worldgen.underground_grove]
#True to generate underground groves. Should not be changed in most scenarios.
generateUndergroundGroves = true
#The chance for a grove to spawn in a chunk (generates 1/groveSpawnChance chunks on average).
#Range: > 0
groveSpawnChance = 400
#The min height for a grove to spawn (applied to the center of the grove, not the floor).
#Range: 0 ~ 512
groveSpawnMin = 25
#The max height for a grove to spawn (applied to the center of the grove, not the ceiling).
#Range: 0 ~ 512
groveSpawnMax = 60
#The chance grass will spawn in the underground grove.
#Range: 0.0 ~ 1.0
grassChance = 0.6
#The chance small trees will spawn in the underground grove.
#Range: 0.0 ~ 1.0
treeChance = 0.1
#The chance vines will spawn in the underground grove.
#Range: 0.0 ~ 1.0
vineChance = 0.3
#The chance glowstone will spawn in the ceiling of the underground grove.
#Range: 0.0 ~ 1.0
ceilingLightChance = 0.1
#The biome types the underground grove cannot spawn in.
biomeTypeBlacklist = ["NETHER", "END"]

20
dynmap/markers.yml Normal file
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%YAML 1.1
---
icons: {
}
sets:
markers:
hide: false
circles: {
}
deficon: default
areas: {
}
label: Markers
markers: {
}
lines: {
}
layerprio: 0
playersets: {
}

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#Settings affecting the logical server side.
[server]
#Server dev opt-out settings !WARNING THE OPT-OUTs will be moved to common-config.toml in the next MC version!
[server.optout]
#Disable possibility to sit on stools and chairs.
without_chair_sitting = false
#Disable that mobs will sit on chairs and stools.
without_mob_chair_sitting = false
#Disable the speed boost of ladders in this mod.
without_ladder_speed_boost = false
#Disable history refabrication feature of the crafting table.
without_crafting_table_history = false
#Miscellaneous settings
[server.miscellaneous]
#Disable directly picking up layers from slabs and slab slices by left clicking while looking up/down.
without_direct_slab_pickup = false
#Tweaks
[server.tweaks]
#Defines, in percent, how fast the lab furnace smelts compared to a vanilla furnace. 100% means vanilla furnace speed, 150% means the lab furnace is faster. The value can be changed on-the-fly for tuning.
#Range: 50 ~ 800
furnace_smelting_speed_percent = 130
#Defines, in percent, how fuel efficient the lab furnace is, compared to a vanilla furnace. 100% means vanilla furnace consumiton, 200% means the lab furnace needs about half the fuel of a vanilla furnace, The value can be changed on-the-fly for tuning.
#Range: 50 ~ 400
furnace_fuel_efficiency_percent = 100
#Defines the energy consumption (per tick) for speeding up the smelting process. If IE is installed, an external heater has to be inserted into an auxiliary slot of the lab furnace. The power source needs to be able to provide at least 4 times this consumption (fixed threshold value). The value can be changed on-the-fly for tuning. The default value corresponds to the IE heater consumption.
#Range: 2 ~ 1024
furnace_boost_energy_consumption = 24
#Defines (as comma separated list of full registry names) which items are allowed as external heaters in the Aux slot for powered speed boosting.
furnace_accepted_heaters = "immersiveengineering:furnace_heater"
#Defines, in percent, how high the probability is that a mob sits on a chair when colliding with it. Can be changed on-the-fly for tuning.
#Range: 0.0 ~ 80.0
chair_mob_sitting_probability_percent = 10.0
#Defines, in percent, probable it is that a mob leaves a chair when sitting on it. The 'dice is rolled' about every 20 ticks. There is also a minimum Sitting time of about 3s. The config value can be changed on-the-fly for tuning.
#Range: 0.001 ~ 10.0
chair_mob_standup_probability_percent = 1.0
#Disables increasing/decreasing the crafting grid items by scrolling over the crafting result slot.
without_crafting_mouse_scrolling = false
#Defines how many millibuckets can be transferred (per tick) through the valves. That is technically the 'storage size' specified for blocks that want to fill fluids into the valve (the valve has no container and forward that to the output block), The value can be changed on-the-fly for tuning.
#Range: 1 ~ 32000
pipevalve_max_flowrate = 1000
#Defines how many millibuckets per redstone signal strength can be transferred per tick through the analog redstone controlled valves. Note: power 0 is always off, power 15 is always the max flow rate. Between power 1 and 14 this scaler will result in a flow = 'redstone slope' * 'current redstone power'. The value can be changed on-the-fly for tuning.
#Range: 1 ~ 32000
pipevalve_redstone_gain = 20
#Defines, in percent, how fast the electrical furnace smelts compared to a vanilla furnace. 100% means vanilla furnace speed, 150% means the electrical furnace is faster. The value can be changed on-the-fly for tuning.
#Range: 50 ~ 800
e_furnace_speed_percent = 290
#Defines how much RF per tick the the electrical furnace consumed (average) for smelting. The feeders transferring items from/to adjacent have this consumption/8 for each stack transaction. The default value is only slightly higher than a furnace with an IE external heater (and no burning fuel inside).The config value can be changed on-the-fly for tuning.
#Range: 8 ~ 4096
e_furnace_power_consumption = 16
#Defines if the electrical furnace automatically pulls items from an inventory at the input side.The config value can be changed on-the-fly for tuning.
e_furnace_automatic_pulling = false
#Defines the peak power production (at noon) of the Small Solar Panel. Note that the agerage power is much less, as no power is produced at all during the night, and the power curve is nonlinear rising/falling during the day. Bad weather conditions also decrease the production. The config value can be changed on-the-fly for tuning.
#Range: 2 ~ 4096
small_solar_panel_peak_production = 40
#Defines how much RF power the Small Block Breaker requires to magnificently increase the processing speed. The config value can be changed on-the-fly for tuning.
#Range: 4 ~ 1024
block_breaker_power_consumption = 64
#Defines how much time the Small Block Breaker needs per block hardness, means: 'reluctance' * hardness + min_time, you change the 'reluctance' here.The unit is ticks/hardness. The config value can be changed on-the-fly for tuning.
#Range: 5 ~ 50
block_breaker_reluctance = 17
#Defines how much time the Small Block Breaker needs at least, better said it's an offset: 'reluctance' * hardness + min_time, you change the 'min_time' here, value in ticks.The config value can be changed on-the-fly for tuning.
#Range: 10 ~ 100
block_breaker_min_breaking_time = 15
#Defines if the Small Block Breaker does not work without RF power.
block_breaker_requires_power = false
#Defines how much RF power the Small Tree Cutter requires to magnificently increase the processing speed. The config value can be changed on-the-fly for tuning.
#Range: 4 ~ 1024
tree_cutter_energy_consumption = 64
#Defines how much time the Small Tree Cutter needs to cut a tree without RF power. The value is in seconds. With energy it is 6 times faster. The config value can be changed on-the-fly for tuning.
#Range: 10 ~ 240
tree_cutter_cutting_time_needed = 60
#Defines if the Small Tree Cutter does not work without RF power.
tree_cutter_requires_power = false
#Defines how much time the Small Milking Machine needs work. Note this is a permanent standby power, not only when the device does something. Use zero to disable energy dependency and energy handling of the machine. The config value can be changed on-the-fly for tuning.
#Range: 0 ~ 1024
milking_machine_energy_consumption = 0
#Defines (for each individual cow) the minimum time between milking.
#Range: 1000 ~ 24000
milking_machine_milking_delay = 4000

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# You can override this with FTB Ranks 'ftbchunks.max_force_loaded' permission
# Default: 25
# Range: -∞ ~ +∞
max_force_loaded_chunks: 16
max_force_loaded_chunks: 32
# Requires you to claim chunks in order to edit and interact with blocks
# Default: false

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["Herb Jar Settings"]
#Disabling allows jars to hold any item
jars_only_hold_herbs = true
["Sage Burning Plate Settings"]
#Range of the Sage Burning Plate, setting to 0 will disable completely
spawn_disable_range = 48
["Sage Bundle Settings"]
#Duration of how long each bundle will last while burning
sage_bundle_duration_in_seconds = 3600
["Witch Hut Spacing"]
#spacing between witch huts, lower both spacing and separation to increase spawn rates
witch_hut_spacing = 20
["Witch Hut Separation"]
#separation of the witch huts, lower both spacing and separation to increase spawn rates
witch_hut_separation = 8
["Dark Coven Spacing"]
#spacing between dark covens, lower both spacing and separation to increase spawn rates
dark_coven_spacing = 29
["Dark Coven Separation"]
#separation of the dark covens, lower both spacing and separation to increase spawn rates
dark_coven_separation = 11
["Broom Brush Durability"]
#100 durability will be about 16 minutes of flight time
broom_brush_durability = 100
["Enhanced Broom Brush Durability"]
#200 durability will be about 32 minutes of flight time
enhanced_broom_brush_durability = 200
["Broom Netherite Tip Durability"]
#1 second of active time per 1 durability
broom_netherite_tip_durability = 200
["Broom Waterproof Tip Durability"]
#1 second of active time per 1 durability
broom_waterproof_tip_durability = 800
["Crow Pickpocket Cooldown"]
#time (in ticks) for crow being able to pickpocket again (base 1 minute 30 seconds)
crow_pickpocket_cooldown = 1800

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#Storage Settings
[storage]
#The amount of slots the storage stabilizer tier 1 provides.
stabilizerTier1Slots = 256
#The amount of slots the storage stabilizer tier 2 provides.
stabilizerTier2Slots = 512
#The amount of slots the storage stabilizer tier 3 provides.
stabilizerTier3Slots = 1024
#The amount of slots the storage stabilizer tier 4 provides.
stabilizerTier4Slots = 2048
#The amount of slots the storage actuator provides.
controllerBaseSlots = 128
#The stack size the storage actuator uses.
controllerStackSize = 1024
#True to use the configured controllerStackSize for all items, instead of the stack sizes provided by item type (such as 16 for ender pearls, 64 for iron ingot). WARNING: Setting this to false may have a negative impact on performance.
overrideItemStackSizes = true
#Spirit Job Settings
[spirit_job]
#The duration for the slow falling effect applied by a drikwing.
drikwingFamiliarSlowFallingSeconds = 15
#The multiplier to each crushing recipe's crushing_time for Tier 1 (Foliot) Crusher Spirits.
tier1CrusherTimeMultiplier = 2.0
#The multiplier to each crushing recipe's crushing_time for Tier 2 (Djinni) Crusher Spirits.
tier2CrusherTimeMultiplier = 1.0
#Currently unused. The multiplier to each crushing recipe's crushing_time for Tier 3 (Afrit) Crusher Spirits.
tier3CrusherTimeMultiplier = 0.5
#Currently unused. The multiplier to each crushing recipe's crushing_time for Tier 4 (Marid) Crusher Spirits.
tier4CrusherTimeMultiplier = 0.2
#The multiplier to each crushing recipe's output count for Tier 1 (Foliot) Crusher Spirits.
tier1CrusherOutputMultiplier = 1.0
#The multiplier to each crushing recipe's output count for Tier 2 (Djinni) Crusher Spirits.
tier2CrusherOutputMultiplier = 1.5
#The multiplier to each crushing recipe's output count for Tier 3 (Afrit) Crusher Spirits.
tier3CrusherOutputMultiplier = 2.0
#The multiplier to each crushing recipe's output count for Tier 4 (Marid) Crusher Spirits.
tier4CrusherOutputMultiplier = 3.0
#The minimum ticks before a crusher can pick up an item it dropped. Default is 3 Seconds = 3 * 20 Ticks.
crusherResultPickupDelay = 60
#The chance for a blacksmith familiar to repair an item (by 2 durability) whenever stone is picked up. 1.0 = 100%, 0.0 = 0%.
blacksmithFamiliarRepairChance = 0.05
#The amount of iron required for a blacksmith familiar to upgrade another familiar.
blacksmithFamiliarUpgradeCost = 18
#The cooldown for a blacksmith familiar to upgrade another familiar.
blacksmithFamiliarUpgradeCooldown = 400
#Ritual Settings
[rituals]
#Enables the ritual to clear rainy weather.
enableClearWeatherRitual = true
#Enables the ritual to start rainy weather.
enableRainWeatherRitual = true
#Enables the ritual to start a thunderstorm.
enableThunderWeatherRitual = true
#Enables the ritual to set time to day.
enableDayTimeRitual = true
#Enables the ritual to set time to night.
enableNightTimeRitual = true
#If enabled, rituals are interrupted if *more* ingredients are present than needed. This should usually be disabled, but can improve performance if (very very) many rituals are running.
enableRemainingIngredientCountMatching = false
#Set a value below 1.0 to speed up rituals.
#Range: 0.05 ~ 1.7976931348623157E308
ritualDurationMultiplier = 1.0
#By default spirit names are generated at random from lists of possible syllables. If you instead want to specify the possible spirit names directly, configure a list of values here.
possibleSpiritNames = []
#Dimensional Mineshaft Settings
[dimensional_mineshaft]
#Miner Spirit Settings
[dimensional_mineshaft.miner_foliot_unspecialized]
#The amount of time it takes the spirit to perform one mining operation.
maxMiningTime = 400
#The amount of blocks the spirit will obtain per mining operation
rollsPerOperation = 1
#The amount of mining operations the spirit can perform before breaking.
durability = 1000
#Miner Spirit Settings
[dimensional_mineshaft.miner_djinni_ores]
#The amount of time it takes the spirit to perform one mining operation.
maxMiningTime = 300
#The amount of blocks the spirit will obtain per mining operation
rollsPerOperation = 1
#The amount of mining operations the spirit can perform before breaking.
durability = 400
#Item Settings
[items]
#Entity types that cannot be captured in a soul gem. Specify by their full id, e.g "minecraft:zombie"
soulgemEntityDenyList = ["minecraft:wither"]