rsemcs/world/serverconfig/occultism-server.toml

94 lines
4.4 KiB
TOML

#Storage Settings
[storage]
#The amount of slots the storage stabilizer tier 1 provides.
stabilizerTier1Slots = 256
#The amount of slots the storage stabilizer tier 2 provides.
stabilizerTier2Slots = 512
#The amount of slots the storage stabilizer tier 3 provides.
stabilizerTier3Slots = 1024
#The amount of slots the storage stabilizer tier 4 provides.
stabilizerTier4Slots = 2048
#The amount of slots the storage actuator provides.
controllerBaseSlots = 128
#The stack size the storage actuator uses.
controllerStackSize = 1024
#True to use the configured controllerStackSize for all items, instead of the stack sizes provided by item type (such as 16 for ender pearls, 64 for iron ingot). WARNING: Setting this to false may have a negative impact on performance.
overrideItemStackSizes = true
#Spirit Job Settings
[spirit_job]
#The duration for the slow falling effect applied by a drikwing.
drikwingFamiliarSlowFallingSeconds = 15
#The multiplier to each crushing recipe's crushing_time for Tier 1 (Foliot) Crusher Spirits.
tier1CrusherTimeMultiplier = 2.0
#The multiplier to each crushing recipe's crushing_time for Tier 2 (Djinni) Crusher Spirits.
tier2CrusherTimeMultiplier = 1.0
#Currently unused. The multiplier to each crushing recipe's crushing_time for Tier 3 (Afrit) Crusher Spirits.
tier3CrusherTimeMultiplier = 0.5
#Currently unused. The multiplier to each crushing recipe's crushing_time for Tier 4 (Marid) Crusher Spirits.
tier4CrusherTimeMultiplier = 0.2
#The multiplier to each crushing recipe's output count for Tier 1 (Foliot) Crusher Spirits.
tier1CrusherOutputMultiplier = 1.0
#The multiplier to each crushing recipe's output count for Tier 2 (Djinni) Crusher Spirits.
tier2CrusherOutputMultiplier = 1.5
#The multiplier to each crushing recipe's output count for Tier 3 (Afrit) Crusher Spirits.
tier3CrusherOutputMultiplier = 2.0
#The multiplier to each crushing recipe's output count for Tier 4 (Marid) Crusher Spirits.
tier4CrusherOutputMultiplier = 3.0
#The minimum ticks before a crusher can pick up an item it dropped. Default is 3 Seconds = 3 * 20 Ticks.
crusherResultPickupDelay = 60
#The chance for a blacksmith familiar to repair an item (by 2 durability) whenever stone is picked up. 1.0 = 100%, 0.0 = 0%.
blacksmithFamiliarRepairChance = 0.05
#The amount of iron required for a blacksmith familiar to upgrade another familiar.
blacksmithFamiliarUpgradeCost = 18
#The cooldown for a blacksmith familiar to upgrade another familiar.
blacksmithFamiliarUpgradeCooldown = 400
#Ritual Settings
[rituals]
#Enables the ritual to clear rainy weather.
enableClearWeatherRitual = true
#Enables the ritual to start rainy weather.
enableRainWeatherRitual = true
#Enables the ritual to start a thunderstorm.
enableThunderWeatherRitual = true
#Enables the ritual to set time to day.
enableDayTimeRitual = true
#Enables the ritual to set time to night.
enableNightTimeRitual = true
#If enabled, rituals are interrupted if *more* ingredients are present than needed. This should usually be disabled, but can improve performance if (very very) many rituals are running.
enableRemainingIngredientCountMatching = false
#Set a value below 1.0 to speed up rituals.
#Range: 0.05 ~ 1.7976931348623157E308
ritualDurationMultiplier = 1.0
#By default spirit names are generated at random from lists of possible syllables. If you instead want to specify the possible spirit names directly, configure a list of values here.
possibleSpiritNames = []
#Dimensional Mineshaft Settings
[dimensional_mineshaft]
#Miner Spirit Settings
[dimensional_mineshaft.miner_foliot_unspecialized]
#The amount of time it takes the spirit to perform one mining operation.
maxMiningTime = 400
#The amount of blocks the spirit will obtain per mining operation
rollsPerOperation = 1
#The amount of mining operations the spirit can perform before breaking.
durability = 1000
#Miner Spirit Settings
[dimensional_mineshaft.miner_djinni_ores]
#The amount of time it takes the spirit to perform one mining operation.
maxMiningTime = 300
#The amount of blocks the spirit will obtain per mining operation
rollsPerOperation = 1
#The amount of mining operations the spirit can perform before breaking.
durability = 400
#Item Settings
[items]
#Entity types that cannot be captured in a soul gem. Specify by their full id, e.g "minecraft:zombie"
soulgemEntityDenyList = ["minecraft:wither"]