Void background is now transparent on all dynmap templates.
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@@ -24,6 +24,7 @@ templates:
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shader: stdtexture
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lighting: brightnight
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mapzoomin: 1
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background: "rgba(0,0,0,0)"
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- class: org.dynmap.hdmap.HDMap
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name: the_end
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title: "Surface"
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@@ -32,4 +33,5 @@ templates:
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shader: stdtexture
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lighting: brightnight
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mapzoomin: 1
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background: "rgba(0,0,0,0)"
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