Void background is now transparent on all dynmap templates.
This commit is contained in:
parent
3a7bfa7196
commit
f546af249b
@ -23,6 +23,7 @@ templates:
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# Map background color (day or night)
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background: "#300806"
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mapzoomin: 4
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background: "rgba(0,0,0,0)"
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- class: org.dynmap.hdmap.HDMap
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name: nether
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title: "Surface"
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@ -33,5 +34,6 @@ templates:
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# Map background color (day or night)
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background: "#300806"
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mapzoomin: 2
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background: "rgba(0,0,0,0)"
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boostzoom: 1
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@ -23,6 +23,7 @@ templates:
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# Map background color (day or night)
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background: "#300806"
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mapzoomin: 5
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background: "rgba(0,0,0,0)"
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- class: org.dynmap.hdmap.HDMap
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name: nether
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title: "Surface"
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@ -26,6 +26,7 @@ templates:
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# Map background color (day or night)
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background: "#300806"
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mapzoomin: 1
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background: "rgba(0,0,0,0)"
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- class: org.dynmap.hdmap.HDMap
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name: nether
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title: "Surface"
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@ -36,3 +37,4 @@ templates:
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# Map background color (day or night)
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background: "#300806"
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mapzoomin: 1
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background: "rgba(0,0,0,0)"
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@ -24,6 +24,7 @@ templates:
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background: "#300806"
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 4
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background: "rgba(0,0,0,0)"
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- class: org.dynmap.hdmap.HDMap
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name: nether
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title: "Surface"
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@ -35,4 +36,5 @@ templates:
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background: "#300806"
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 4
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background: "rgba(0,0,0,0)"
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boostzoom: 2
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@ -27,6 +27,7 @@ templates:
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background: "#300806"
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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background: "rgba(0,0,0,0)"
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- class: org.dynmap.hdmap.HDMap
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name: nether
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title: "Surface"
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@ -38,3 +39,4 @@ templates:
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background: "#300806"
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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background: "rgba(0,0,0,0)"
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@ -27,6 +27,7 @@ templates:
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background: "#300806"
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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background: "rgba(0,0,0,0)"
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- class: org.dynmap.hdmap.HDMap
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name: nether
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title: "Surface"
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@ -38,3 +39,4 @@ templates:
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background: "#300806"
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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background: "rgba(0,0,0,0)"
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@ -26,6 +26,7 @@ templates:
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background: "#300806"
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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background: "rgba(0,0,0,0)"
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- class: org.dynmap.hdmap.HDMap
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name: nether
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title: "Surface"
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@ -37,3 +38,4 @@ templates:
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background: "#300806"
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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background: "rgba(0,0,0,0)"
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@ -9,7 +9,7 @@ version: 0.20
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templates:
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# Template for normal world (HDMap hires with vhires boost)
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normal-hi_boost_vhi:
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enabled: true
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enabled: false
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# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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extrazoomout: 2
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maps:
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@ -21,6 +21,7 @@ templates:
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shader: stdtexture
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lighting: shadows
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mapzoomin: 4
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background: "rgba(0,0,0,0)"
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- class: org.dynmap.hdmap.HDMap
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name: surface
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title: "Surface"
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@ -29,6 +30,7 @@ templates:
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shader: stdtexture
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lighting: shadows
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mapzoomin: 2
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background: "rgba(0,0,0,0)"
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boostzoom: 1
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- class: org.dynmap.hdmap.HDMap
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name: cave
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@ -38,3 +40,4 @@ templates:
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shader: cave
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lighting: default
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mapzoomin: 4
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background: "rgba(0,0,0,0)"
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@ -9,7 +9,7 @@ version: 0.20
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templates:
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# Template for normal world (HDMap hires with vhires boost)
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normal-hi_boost_xhi:
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enabled: true
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enabled: false
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# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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extrazoomout: 2
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maps:
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@ -21,6 +21,7 @@ templates:
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shader: stdtexture
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lighting: shadows
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mapzoomin: 5
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background: "rgba(0,0,0,0)"
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- class: org.dynmap.hdmap.HDMap
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name: surface
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title: "Surface"
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@ -38,3 +39,4 @@ templates:
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shader: cave
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lighting: default
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mapzoomin: 5
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background: "rgba(0,0,0,0)"
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@ -8,7 +8,7 @@ version: 0.20
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templates:
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# Template for normal world (HDMap hires)
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normal-hires:
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enabled: true
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enabled: falsee
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# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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extrazoomout: 2
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#center:
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@ -24,6 +24,7 @@ templates:
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shader: stdtexture
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lighting: shadows
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mapzoomin: 1
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background: "rgba(0,0,0,0)"
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- class: org.dynmap.hdmap.HDMap
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name: surface
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title: "Surface"
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@ -32,6 +33,7 @@ templates:
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shader: stdtexture
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lighting: shadows
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mapzoomin: 1
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background: "rgba(0,0,0,0)"
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- class: org.dynmap.hdmap.HDMap
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name: cave
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title: "Cave"
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@ -9,7 +9,7 @@ version: 0.20
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templates:
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# Template for normal world (HDMap lowres, with hires boost)
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normal-low_boost_hi:
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enabled: true
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enabled: false
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# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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extrazoomout: 2
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maps:
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@ -22,6 +22,7 @@ templates:
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lighting: shadows
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 4
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background: "rgba(0,0,0,0)"
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- class: org.dynmap.hdmap.HDMap
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name: surface
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title: "Surface"
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@ -31,6 +32,7 @@ templates:
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lighting: shadows
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 4
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background: "rgba(0,0,0,0)"
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boostzoom: 2
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- class: org.dynmap.hdmap.HDMap
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name: cave
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@ -41,3 +43,4 @@ templates:
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lighting: default
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 4
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background: "rgba(0,0,0,0)"
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@ -8,7 +8,7 @@ version: 0.20
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templates:
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# Template for normal world (HDMap lowres)
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normal-lowres:
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enabled: true
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enabled: falsee
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# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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extrazoomout: 2
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#center:
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@ -25,6 +25,7 @@ templates:
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lighting: shadows
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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background: "rgba(0,0,0,0)"
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- class: org.dynmap.hdmap.HDMap
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name: surface
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title: "Surface"
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@ -34,6 +35,7 @@ templates:
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lighting: shadows
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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background: "rgba(0,0,0,0)"
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- class: org.dynmap.hdmap.HDMap
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name: cave
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title: "Cave"
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@ -43,3 +45,4 @@ templates:
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lighting: default
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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background: "rgba(0,0,0,0)"
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@ -8,7 +8,7 @@ version: 0.24
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templates:
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# Template for normal world (HDMap vlowres)
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normal-vlowres:
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enabled: true
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enabled: false
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# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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extrazoomout: 2
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#center:
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@ -25,6 +25,7 @@ templates:
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lighting: shadows
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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background: "rgba(0,0,0,0)"
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- class: org.dynmap.hdmap.HDMap
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name: surface
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title: "Surface"
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@ -34,6 +35,7 @@ templates:
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lighting: shadows
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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background: "rgba(0,0,0,0)"
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- class: org.dynmap.hdmap.HDMap
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name: cave
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title: "Cave"
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@ -43,3 +45,4 @@ templates:
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lighting: default
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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background: "rgba(0,0,0,0)"
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@ -7,7 +7,7 @@ version: 1.9
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templates:
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# Template for normal world
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normal:
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enabled: true
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enabled: false
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# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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extrazoomout: 2
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#center:
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@ -24,6 +24,7 @@ templates:
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lighting: default
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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background: "rgba(0,0,0,0)"
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- class: org.dynmap.hdmap.HDMap
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name: surface
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title: "Surface"
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@ -33,6 +34,7 @@ templates:
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lighting: default
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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background: "rgba(0,0,0,0)"
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- class: org.dynmap.hdmap.HDMap
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name: cave
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title: "Cave"
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@ -42,3 +44,4 @@ templates:
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lighting: default
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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background: "rgba(0,0,0,0)"
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@ -21,6 +21,7 @@ templates:
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shader: stdtexture
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lighting: brightnight
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mapzoomin: 4
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background: "rgba(0,0,0,0)"
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- class: org.dynmap.hdmap.HDMap
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name: the_end
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title: "Surface"
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@ -29,5 +30,6 @@ templates:
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shader: stdtexture
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lighting: brightnight
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mapzoomin: 2
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background: "rgba(0,0,0,0)"
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boostzoom: 1
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@ -21,6 +21,7 @@ templates:
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shader: stdtexture
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lighting: brightnight
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mapzoomin: 5
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background: "rgba(0,0,0,0)"
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- class: org.dynmap.hdmap.HDMap
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name: the_end
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title: "Surface"
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@ -24,6 +24,7 @@ templates:
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shader: stdtexture
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lighting: brightnight
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mapzoomin: 1
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background: "rgba(0,0,0,0)"
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- class: org.dynmap.hdmap.HDMap
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name: the_end
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title: "Surface"
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@ -32,4 +33,5 @@ templates:
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shader: stdtexture
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lighting: brightnight
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mapzoomin: 1
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background: "rgba(0,0,0,0)"
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@ -22,6 +22,7 @@ templates:
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lighting: brightnight
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 4
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background: "rgba(0,0,0,0)"
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- class: org.dynmap.hdmap.HDMap
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name: the_end
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title: "Surface"
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@ -31,5 +32,6 @@ templates:
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lighting: brightnight
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 4
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background: "rgba(0,0,0,0)"
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boostzoom: 2
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@ -25,6 +25,7 @@ templates:
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lighting: brightnight
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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background: "rgba(0,0,0,0)"
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- class: org.dynmap.hdmap.HDMap
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name: the_end
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title: "Surface"
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@ -34,4 +35,5 @@ templates:
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lighting: brightnight
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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background: "rgba(0,0,0,0)"
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@ -25,6 +25,7 @@ templates:
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lighting: brightnight
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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background: "rgba(0,0,0,0)"
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- class: org.dynmap.hdmap.HDMap
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name: the_end
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title: "Surface"
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@ -34,4 +35,5 @@ templates:
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lighting: brightnight
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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background: "rgba(0,0,0,0)"
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@ -24,6 +24,7 @@ templates:
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lighting: default
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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background: "rgba(0,0,0,0)"
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- class: org.dynmap.hdmap.HDMap
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name: the_end
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title: "Surface"
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@ -33,4 +34,5 @@ templates:
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lighting: default
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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background: "rgba(0,0,0,0)"
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@ -6,6 +6,24 @@
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# Deleting this file will result in a fresh copy being produced by dynmap.jar on the next startup.
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#
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worlds:
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- name: beyond_earth_venus
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title: Venus
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enabled: true
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- name: beyond_earth_mercury
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title: Mercury
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enabled: true
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- name: beyond_earth_mars
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title: Mars
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enabled: true
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- name: beyond_earth_glacio
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title: Glacio
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enabled: true
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- name: world
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title: Earth
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enabled: true
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- name: beyond_earth_moon
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title: Earth's Moon
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enabled: true
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# Worlds can be handled by templates, based on world type
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# You can override the properties of the template by specifying them in this section
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# for example 'Title: "My Awesome World"'
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@ -64,7 +82,7 @@ worlds:
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# # Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering
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# # of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Value can also be set on
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# # individual maps.
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# tileupdatedelay: 30
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# tileupdatedelay: 60
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# maps:
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# - class: org.dynmap.hdmap.HDMap
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# name: flat
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@ -74,6 +92,7 @@ worlds:
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# shader: stdtexture
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# lighting: shadows
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# mapzoomin: 1
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background: "rgba(0,0,0,0)"
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# - class: org.dynmap.hdmap.HDMap
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# name: surface
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# title: "Surface"
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@ -82,6 +101,7 @@ worlds:
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# shader: stdtexture
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# lighting: shadows
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# mapzoomin: 1
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background: "rgba(0,0,0,0)"
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# - class: org.dynmap.hdmap.HDMap
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# name: cave
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# title: "Cave"
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@ -114,6 +134,7 @@ worlds:
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# # Map background color (day or night)
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# background: "#300806"
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# mapzoomin: 1
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background: "rgba(0,0,0,0)"
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# - class: org.dynmap.hdmap.HDMap
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# name: surface
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# title: "Surface"
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@ -124,3 +145,4 @@ worlds:
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# # Map background color (day or night)
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# background: "#300806"
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# mapzoomin: 1
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background: "rgba(0,0,0,0)"
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