Void background is now transparent on all dynmap templates.

This commit is contained in:
Harrison Deng 2022-05-15 03:57:16 -05:00
parent 3a7bfa7196
commit f546af249b
22 changed files with 75 additions and 8 deletions

View File

@ -23,6 +23,7 @@ templates:
# Map background color (day or night)
background: "#300806"
mapzoomin: 4
background: "rgba(0,0,0,0)"
- class: org.dynmap.hdmap.HDMap
name: nether
title: "Surface"
@ -33,5 +34,6 @@ templates:
# Map background color (day or night)
background: "#300806"
mapzoomin: 2
background: "rgba(0,0,0,0)"
boostzoom: 1

View File

@ -23,6 +23,7 @@ templates:
# Map background color (day or night)
background: "#300806"
mapzoomin: 5
background: "rgba(0,0,0,0)"
- class: org.dynmap.hdmap.HDMap
name: nether
title: "Surface"

View File

@ -26,6 +26,7 @@ templates:
# Map background color (day or night)
background: "#300806"
mapzoomin: 1
background: "rgba(0,0,0,0)"
- class: org.dynmap.hdmap.HDMap
name: nether
title: "Surface"
@ -36,3 +37,4 @@ templates:
# Map background color (day or night)
background: "#300806"
mapzoomin: 1
background: "rgba(0,0,0,0)"

View File

@ -24,6 +24,7 @@ templates:
background: "#300806"
# Adjust extra zoom in levels - default is 2
mapzoomin: 4
background: "rgba(0,0,0,0)"
- class: org.dynmap.hdmap.HDMap
name: nether
title: "Surface"
@ -35,4 +36,5 @@ templates:
background: "#300806"
# Adjust extra zoom in levels - default is 2
mapzoomin: 4
background: "rgba(0,0,0,0)"
boostzoom: 2

View File

@ -27,6 +27,7 @@ templates:
background: "#300806"
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
background: "rgba(0,0,0,0)"
- class: org.dynmap.hdmap.HDMap
name: nether
title: "Surface"
@ -38,3 +39,4 @@ templates:
background: "#300806"
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
background: "rgba(0,0,0,0)"

View File

@ -27,6 +27,7 @@ templates:
background: "#300806"
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
background: "rgba(0,0,0,0)"
- class: org.dynmap.hdmap.HDMap
name: nether
title: "Surface"
@ -38,3 +39,4 @@ templates:
background: "#300806"
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
background: "rgba(0,0,0,0)"

View File

@ -26,6 +26,7 @@ templates:
background: "#300806"
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
background: "rgba(0,0,0,0)"
- class: org.dynmap.hdmap.HDMap
name: nether
title: "Surface"
@ -37,3 +38,4 @@ templates:
background: "#300806"
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
background: "rgba(0,0,0,0)"

View File

@ -9,7 +9,7 @@ version: 0.20
templates:
# Template for normal world (HDMap hires with vhires boost)
normal-hi_boost_vhi:
enabled: true
enabled: false
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
maps:
@ -21,6 +21,7 @@ templates:
shader: stdtexture
lighting: shadows
mapzoomin: 4
background: "rgba(0,0,0,0)"
- class: org.dynmap.hdmap.HDMap
name: surface
title: "Surface"
@ -29,6 +30,7 @@ templates:
shader: stdtexture
lighting: shadows
mapzoomin: 2
background: "rgba(0,0,0,0)"
boostzoom: 1
- class: org.dynmap.hdmap.HDMap
name: cave
@ -38,3 +40,4 @@ templates:
shader: cave
lighting: default
mapzoomin: 4
background: "rgba(0,0,0,0)"

View File

@ -9,7 +9,7 @@ version: 0.20
templates:
# Template for normal world (HDMap hires with vhires boost)
normal-hi_boost_xhi:
enabled: true
enabled: false
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
maps:
@ -21,6 +21,7 @@ templates:
shader: stdtexture
lighting: shadows
mapzoomin: 5
background: "rgba(0,0,0,0)"
- class: org.dynmap.hdmap.HDMap
name: surface
title: "Surface"
@ -38,3 +39,4 @@ templates:
shader: cave
lighting: default
mapzoomin: 5
background: "rgba(0,0,0,0)"

View File

@ -8,7 +8,7 @@ version: 0.20
templates:
# Template for normal world (HDMap hires)
normal-hires:
enabled: true
enabled: falsee
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
#center:
@ -24,6 +24,7 @@ templates:
shader: stdtexture
lighting: shadows
mapzoomin: 1
background: "rgba(0,0,0,0)"
- class: org.dynmap.hdmap.HDMap
name: surface
title: "Surface"
@ -32,6 +33,7 @@ templates:
shader: stdtexture
lighting: shadows
mapzoomin: 1
background: "rgba(0,0,0,0)"
- class: org.dynmap.hdmap.HDMap
name: cave
title: "Cave"

View File

@ -9,7 +9,7 @@ version: 0.20
templates:
# Template for normal world (HDMap lowres, with hires boost)
normal-low_boost_hi:
enabled: true
enabled: false
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
maps:
@ -22,6 +22,7 @@ templates:
lighting: shadows
# Adjust extra zoom in levels - default is 2
mapzoomin: 4
background: "rgba(0,0,0,0)"
- class: org.dynmap.hdmap.HDMap
name: surface
title: "Surface"
@ -31,6 +32,7 @@ templates:
lighting: shadows
# Adjust extra zoom in levels - default is 2
mapzoomin: 4
background: "rgba(0,0,0,0)"
boostzoom: 2
- class: org.dynmap.hdmap.HDMap
name: cave
@ -41,3 +43,4 @@ templates:
lighting: default
# Adjust extra zoom in levels - default is 2
mapzoomin: 4
background: "rgba(0,0,0,0)"

View File

@ -8,7 +8,7 @@ version: 0.20
templates:
# Template for normal world (HDMap lowres)
normal-lowres:
enabled: true
enabled: falsee
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
#center:
@ -25,6 +25,7 @@ templates:
lighting: shadows
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
background: "rgba(0,0,0,0)"
- class: org.dynmap.hdmap.HDMap
name: surface
title: "Surface"
@ -34,6 +35,7 @@ templates:
lighting: shadows
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
background: "rgba(0,0,0,0)"
- class: org.dynmap.hdmap.HDMap
name: cave
title: "Cave"
@ -43,3 +45,4 @@ templates:
lighting: default
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
background: "rgba(0,0,0,0)"

View File

@ -8,7 +8,7 @@ version: 0.24
templates:
# Template for normal world (HDMap vlowres)
normal-vlowres:
enabled: true
enabled: false
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
#center:
@ -25,6 +25,7 @@ templates:
lighting: shadows
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
background: "rgba(0,0,0,0)"
- class: org.dynmap.hdmap.HDMap
name: surface
title: "Surface"
@ -34,6 +35,7 @@ templates:
lighting: shadows
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
background: "rgba(0,0,0,0)"
- class: org.dynmap.hdmap.HDMap
name: cave
title: "Cave"
@ -43,3 +45,4 @@ templates:
lighting: default
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
background: "rgba(0,0,0,0)"

View File

@ -7,7 +7,7 @@ version: 1.9
templates:
# Template for normal world
normal:
enabled: true
enabled: false
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
#center:
@ -24,6 +24,7 @@ templates:
lighting: default
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
background: "rgba(0,0,0,0)"
- class: org.dynmap.hdmap.HDMap
name: surface
title: "Surface"
@ -33,6 +34,7 @@ templates:
lighting: default
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
background: "rgba(0,0,0,0)"
- class: org.dynmap.hdmap.HDMap
name: cave
title: "Cave"
@ -42,3 +44,4 @@ templates:
lighting: default
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
background: "rgba(0,0,0,0)"

View File

@ -21,6 +21,7 @@ templates:
shader: stdtexture
lighting: brightnight
mapzoomin: 4
background: "rgba(0,0,0,0)"
- class: org.dynmap.hdmap.HDMap
name: the_end
title: "Surface"
@ -29,5 +30,6 @@ templates:
shader: stdtexture
lighting: brightnight
mapzoomin: 2
background: "rgba(0,0,0,0)"
boostzoom: 1

View File

@ -21,6 +21,7 @@ templates:
shader: stdtexture
lighting: brightnight
mapzoomin: 5
background: "rgba(0,0,0,0)"
- class: org.dynmap.hdmap.HDMap
name: the_end
title: "Surface"

View File

@ -24,6 +24,7 @@ templates:
shader: stdtexture
lighting: brightnight
mapzoomin: 1
background: "rgba(0,0,0,0)"
- class: org.dynmap.hdmap.HDMap
name: the_end
title: "Surface"
@ -32,4 +33,5 @@ templates:
shader: stdtexture
lighting: brightnight
mapzoomin: 1
background: "rgba(0,0,0,0)"

View File

@ -22,6 +22,7 @@ templates:
lighting: brightnight
# Adjust extra zoom in levels - default is 2
mapzoomin: 4
background: "rgba(0,0,0,0)"
- class: org.dynmap.hdmap.HDMap
name: the_end
title: "Surface"
@ -31,5 +32,6 @@ templates:
lighting: brightnight
# Adjust extra zoom in levels - default is 2
mapzoomin: 4
background: "rgba(0,0,0,0)"
boostzoom: 2

View File

@ -25,6 +25,7 @@ templates:
lighting: brightnight
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
background: "rgba(0,0,0,0)"
- class: org.dynmap.hdmap.HDMap
name: the_end
title: "Surface"
@ -34,4 +35,5 @@ templates:
lighting: brightnight
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
background: "rgba(0,0,0,0)"

View File

@ -25,6 +25,7 @@ templates:
lighting: brightnight
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
background: "rgba(0,0,0,0)"
- class: org.dynmap.hdmap.HDMap
name: the_end
title: "Surface"
@ -34,4 +35,5 @@ templates:
lighting: brightnight
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
background: "rgba(0,0,0,0)"

View File

@ -24,6 +24,7 @@ templates:
lighting: default
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
background: "rgba(0,0,0,0)"
- class: org.dynmap.hdmap.HDMap
name: the_end
title: "Surface"
@ -33,4 +34,5 @@ templates:
lighting: default
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
background: "rgba(0,0,0,0)"

View File

@ -6,6 +6,24 @@
# Deleting this file will result in a fresh copy being produced by dynmap.jar on the next startup.
#
worlds:
- name: beyond_earth_venus
title: Venus
enabled: true
- name: beyond_earth_mercury
title: Mercury
enabled: true
- name: beyond_earth_mars
title: Mars
enabled: true
- name: beyond_earth_glacio
title: Glacio
enabled: true
- name: world
title: Earth
enabled: true
- name: beyond_earth_moon
title: Earth's Moon
enabled: true
# Worlds can be handled by templates, based on world type
# You can override the properties of the template by specifying them in this section
# for example 'Title: "My Awesome World"'
@ -64,7 +82,7 @@ worlds:
# # Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering
# # of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Value can also be set on
# # individual maps.
# tileupdatedelay: 30
# tileupdatedelay: 60
# maps:
# - class: org.dynmap.hdmap.HDMap
# name: flat
@ -74,6 +92,7 @@ worlds:
# shader: stdtexture
# lighting: shadows
# mapzoomin: 1
background: "rgba(0,0,0,0)"
# - class: org.dynmap.hdmap.HDMap
# name: surface
# title: "Surface"
@ -82,6 +101,7 @@ worlds:
# shader: stdtexture
# lighting: shadows
# mapzoomin: 1
background: "rgba(0,0,0,0)"
# - class: org.dynmap.hdmap.HDMap
# name: cave
# title: "Cave"
@ -114,6 +134,7 @@ worlds:
# # Map background color (day or night)
# background: "#300806"
# mapzoomin: 1
background: "rgba(0,0,0,0)"
# - class: org.dynmap.hdmap.HDMap
# name: surface
# title: "Surface"
@ -124,3 +145,4 @@ worlds:
# # Map background color (day or night)
# background: "#300806"
# mapzoomin: 1
background: "rgba(0,0,0,0)"