Dynmap configuration changes.

Ip is now required to match a known player.
Webchat interval has been reduced from 5 seconds to 2 seconds.
This commit is contained in:
Harrison Deng 2022-01-10 14:50:24 -06:00
parent d94cf30d6a
commit a979a35b6b

View File

@ -44,16 +44,16 @@ components:
sendhealth: true
sendposition: true
allowwebchat: true
webchat-interval: 5
hidewebchatip: false
webchat-interval: 2
hidewebchatip: true
trustclientname: false
includehiddenplayers: false
# (optional) if true, color codes in player display names are used
use-name-colors: false
use-name-colors: true
# (optional) if true, player login IDs will be used for web chat when their IPs match
use-player-login-ip: true
# (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored
require-player-login-ip: false
require-player-login-ip: true
# (optional) block player login IDs that are banned from chatting
block-banned-player-chat: true
# Require login for web-to-server chat (requires login-enabled: true)
@ -241,7 +241,7 @@ tileupdatedelay: 30
enabletilehash: true
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
#hideores: true
hideores: true
# Optional - enabled BetterGrass style rendering of grass and snow block sides
#better-grass: true