Dynmap configuration changes.
Ip is now required to match a known player. Webchat interval has been reduced from 5 seconds to 2 seconds.
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		@@ -44,16 +44,16 @@ components:
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    sendhealth: true
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    sendposition: true
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    allowwebchat: true
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    webchat-interval: 5
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    hidewebchatip: false
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    webchat-interval: 2
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    hidewebchatip: true
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    trustclientname: false
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    includehiddenplayers: false
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    # (optional) if true, color codes in player display names are used
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    use-name-colors: false
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    use-name-colors: true
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    # (optional) if true, player login IDs will be used for web chat when their IPs match
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    use-player-login-ip: true
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    # (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored
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    require-player-login-ip: false
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    require-player-login-ip: true
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    # (optional) block player login IDs that are banned from chatting
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    block-banned-player-chat: true
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    # Require login for web-to-server chat (requires login-enabled: true)
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@@ -241,7 +241,7 @@ tileupdatedelay: 30
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enabletilehash: true
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# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
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#hideores: true
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hideores: true
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# Optional - enabled BetterGrass style rendering of grass and snow block sides
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#better-grass: true
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