Increased FTB Chunk max number of chunks loaded per player.
This commit is contained in:
10
config/Mekanism/common.toml
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10
config/Mekanism/common.toml
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@@ -0,0 +1,10 @@
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#Mekanism Common Config. This config is not sync'd between server and client.
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[common]
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#Displayed energy type in Mekanism GUIs and network reader readings.
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#Allowed Values: JOULES, FORGE_ENERGY, ELECTRICAL_UNITS
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energyType = "FORGE_ENERGY"
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#Displayed temperature unit in Mekanism GUIs and network reader readings.
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#Allowed Values: KELVIN, CELSIUS, RANKINE, FAHRENHEIT, AMBIENT
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temperatureUnit = "KELVIN"
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@@ -77,6 +77,18 @@
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#Amount (joules) of energy the Free Runners can accept per tick.
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chargeRate = "320"
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#Armored Free Runner Settings
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[gear.free_runner.armored]
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#Armor value of the Armored Free Runners
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#Range: > 0
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armor = 3
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#Toughness value of the Armored Free Runners.
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#Range: 0.0 ~ 3.4028234663852886E38
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toughness = 2.0
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#Knockback resistance value of the Armored Free Runners.
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#Range: 0.0 ~ 3.4028234663852886E38
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knockbackResistance = 0.0
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#Jetpack Settings
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[gear.jetpack]
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#Jetpack Gas Tank capacity in mB.
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@@ -89,9 +101,14 @@
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#Armored Jetpack Settings
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[gear.jetpack.armored]
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#Armor value of the Armored Jetpack.
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#Range: > 0
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armor = 8
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#Toughness value of the Armored Jetpack.
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#Range: 0.0 ~ 3.4028234663852886E38
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toughness = 2.0
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#Knockback resistance value of the Armored Jetpack.
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#Range: 0.0 ~ 3.4028234663852886E38
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knockbackResistance = 0.0
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#Network Reader Settings
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[gear.network_reader]
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@@ -213,6 +230,26 @@
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#Rate at which Hydrogen can be transferred into the jetpack unit.
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#Range: 1 ~ 9223372036854775807
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jetpackTransferRate = 256
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#Energy usage (Joules) of MekaSuit per tick of using hydrostatic repulsion.
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energyUsageHydrostaticRepulsion = "500"
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#Armor value of MekaSuit Helmets.
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#Range: > 0
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helmetArmor = 3
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#Armor value of MekaSuit BodyArmor.
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#Range: > 0
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bodyArmorArmor = 8
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#Armor value of MekaSuit Pants.
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#Range: > 0
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pantsArmor = 6
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#Armor value of MekaSuit Boots.
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#Range: > 0
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bootsArmor = 3
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#Toughness value of the MekaSuit.
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#Range: 0.0 ~ 3.4028234663852886E38
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toughness = 3.0
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#Knockback resistance value of the MekaSuit.
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#Range: 0.0 ~ 3.4028234663852886E38
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knockbackResistance = 0.10000000149011612
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[gear.mekasuit.damage_absorption]
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#Percent of damage taken from fall that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
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@@ -28,9 +28,6 @@
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resistiveHeaterEfficiency = 0.6
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#Amount of heat each Boiler heating element produces.
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superheatingHeatTransfer = 1.6E7
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#Displayed temperature unit in Mekanism GUIs.
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#Allowed Values: K, C, R, F, STP
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temperatureUnit = "K"
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#Peak processing rate for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments.
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maxSolarNeutronActivatorRate = 64
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@@ -90,9 +87,6 @@
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EthyleneBurnTime = 40
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#Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
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maxEnergyPerSteam = "10"
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#Displayed energy type in Mekanism GUIs.
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#Allowed Values: J, FE, EU
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energyType = "FE"
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#Radiation Settings
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[general.radiation]
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@@ -22,7 +22,7 @@
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#Maximum number of blocks in a small tin vein.
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#Range: 1 ~ 64
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maxVeinSize = 4
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#Maximum number of blocks in a small tin vein.
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#Chance that blocks that are directly exposed to air in a small tin vein are not placed.
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#Range: 0.0 ~ 1.0
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discardChanceOnAirExposure = 0.0
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#Distribution shape for placing small tin veins.
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@@ -63,7 +63,7 @@
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#Maximum number of blocks in a large tin vein.
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#Range: 1 ~ 64
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maxVeinSize = 9
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#Maximum number of blocks in a large tin vein.
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#Chance that blocks that are directly exposed to air in a large tin vein are not placed.
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#Range: 0.0 ~ 1.0
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discardChanceOnAirExposure = 0.0
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#Distribution shape for placing large tin veins.
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@@ -109,7 +109,7 @@
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#Maximum number of blocks in a upper osmium vein.
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#Range: 1 ~ 64
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maxVeinSize = 7
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#Maximum number of blocks in a upper osmium vein.
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#Chance that blocks that are directly exposed to air in a upper osmium vein are not placed.
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#Range: 0.0 ~ 1.0
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discardChanceOnAirExposure = 0.0
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#Distribution shape for placing upper osmium veins.
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@@ -150,7 +150,7 @@
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#Maximum number of blocks in a middle osmium vein.
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#Range: 1 ~ 64
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maxVeinSize = 9
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#Maximum number of blocks in a middle osmium vein.
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#Chance that blocks that are directly exposed to air in a middle osmium vein are not placed.
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#Range: 0.0 ~ 1.0
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discardChanceOnAirExposure = 0.0
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#Distribution shape for placing middle osmium veins.
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@@ -191,7 +191,7 @@
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#Maximum number of blocks in a small osmium vein.
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#Range: 1 ~ 64
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maxVeinSize = 4
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#Maximum number of blocks in a small osmium vein.
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#Chance that blocks that are directly exposed to air in a small osmium vein are not placed.
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#Range: 0.0 ~ 1.0
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discardChanceOnAirExposure = 0.0
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#Distribution shape for placing small osmium veins.
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@@ -237,7 +237,7 @@
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#Maximum number of blocks in a small uranium vein.
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#Range: 1 ~ 64
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maxVeinSize = 4
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#Maximum number of blocks in a small uranium vein.
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#Chance that blocks that are directly exposed to air in a small uranium vein are not placed.
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#Range: 0.0 ~ 1.0
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discardChanceOnAirExposure = 0.0
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#Distribution shape for placing small uranium veins.
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@@ -278,7 +278,7 @@
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#Maximum number of blocks in a buried uranium vein.
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#Range: 1 ~ 64
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maxVeinSize = 9
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#Maximum number of blocks in a buried uranium vein.
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#Chance that blocks that are directly exposed to air in a buried uranium vein are not placed.
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#Range: 0.0 ~ 1.0
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discardChanceOnAirExposure = 0.75
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#Distribution shape for placing buried uranium veins.
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@@ -324,7 +324,7 @@
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#Maximum number of blocks in a normal fluorite vein.
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#Range: 1 ~ 64
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maxVeinSize = 5
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#Maximum number of blocks in a normal fluorite vein.
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#Chance that blocks that are directly exposed to air in a normal fluorite vein are not placed.
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#Range: 0.0 ~ 1.0
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discardChanceOnAirExposure = 0.0
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#Distribution shape for placing normal fluorite veins.
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@@ -365,7 +365,7 @@
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#Maximum number of blocks in a buried fluorite vein.
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#Range: 1 ~ 64
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maxVeinSize = 13
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#Maximum number of blocks in a buried fluorite vein.
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#Chance that blocks that are directly exposed to air in a buried fluorite vein are not placed.
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#Range: 0.0 ~ 1.0
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discardChanceOnAirExposure = 1.0
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#Distribution shape for placing buried fluorite veins.
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@@ -411,7 +411,7 @@
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#Maximum number of blocks in a normal lead vein.
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#Range: 1 ~ 64
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maxVeinSize = 9
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#Maximum number of blocks in a normal lead vein.
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#Chance that blocks that are directly exposed to air in a normal lead vein are not placed.
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#Range: 0.0 ~ 1.0
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discardChanceOnAirExposure = 0.25
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#Distribution shape for placing normal lead veins.
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