Increased FTB Chunk max number of chunks loaded per player.
This commit is contained in:
49
config/Hexerei-common.toml
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49
config/Hexerei-common.toml
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@@ -0,0 +1,49 @@
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["Dark Coven Spacing"]
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#spacing between dark covens, lower both spacing and separation to increase spawn rates
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dark_coven_spacing = 29
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["Witch Hut Separation"]
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#separation of the witch huts, lower both spacing and separation to increase spawn rates
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witch_hut_separation = 8
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["Broom Netherite Tip Durability"]
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#1 second of active time per 1 durability
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broom_netherite_tip_durability = 200
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["Witch Hut Spacing"]
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#spacing between witch huts, lower both spacing and separation to increase spawn rates
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witch_hut_spacing = 20
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["Enhanced Broom Brush Durability"]
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#200 durability will be about 32 minutes of flight time
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enhanced_broom_brush_durability = 200
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["Sage Bundle Settings"]
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#Duration of how long each bundle will last while burning
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sage_bundle_duration_in_seconds = 3600
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["Broom Waterproof Tip Durability"]
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#1 second of active time per 1 durability
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broom_waterproof_tip_durability = 800
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["Crow Pickpocket Cooldown"]
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#time (in ticks) for crow being able to pickpocket again (base 1 minute 30 seconds)
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crow_pickpocket_cooldown = 1800
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["Dark Coven Separation"]
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#separation of the dark covens, lower both spacing and separation to increase spawn rates
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dark_coven_separation = 11
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["Herb Jar Settings"]
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#Disabling allows jars to hold any item
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jars_only_hold_herbs = true
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["Broom Brush Durability"]
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#100 durability will be about 16 minutes of flight time
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broom_brush_durability = 100
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["Sage Burning Plate Settings"]
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#Range of the Sage Burning Plate, setting to 0 will disable completely
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spawn_disable_range = 48
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10
config/Mekanism/common.toml
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10
config/Mekanism/common.toml
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@@ -0,0 +1,10 @@
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#Mekanism Common Config. This config is not sync'd between server and client.
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[common]
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#Displayed energy type in Mekanism GUIs and network reader readings.
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#Allowed Values: JOULES, FORGE_ENERGY, ELECTRICAL_UNITS
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energyType = "FORGE_ENERGY"
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#Displayed temperature unit in Mekanism GUIs and network reader readings.
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#Allowed Values: KELVIN, CELSIUS, RANKINE, FAHRENHEIT, AMBIENT
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temperatureUnit = "KELVIN"
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@@ -77,6 +77,18 @@
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#Amount (joules) of energy the Free Runners can accept per tick.
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chargeRate = "320"
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#Armored Free Runner Settings
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[gear.free_runner.armored]
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#Armor value of the Armored Free Runners
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#Range: > 0
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armor = 3
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#Toughness value of the Armored Free Runners.
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#Range: 0.0 ~ 3.4028234663852886E38
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toughness = 2.0
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#Knockback resistance value of the Armored Free Runners.
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#Range: 0.0 ~ 3.4028234663852886E38
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knockbackResistance = 0.0
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#Jetpack Settings
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[gear.jetpack]
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#Jetpack Gas Tank capacity in mB.
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@@ -89,9 +101,14 @@
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#Armored Jetpack Settings
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[gear.jetpack.armored]
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#Armor value of the Armored Jetpack.
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#Range: > 0
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armor = 8
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#Toughness value of the Armored Jetpack.
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#Range: 0.0 ~ 3.4028234663852886E38
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toughness = 2.0
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#Knockback resistance value of the Armored Jetpack.
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#Range: 0.0 ~ 3.4028234663852886E38
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knockbackResistance = 0.0
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#Network Reader Settings
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[gear.network_reader]
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@@ -213,6 +230,26 @@
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#Rate at which Hydrogen can be transferred into the jetpack unit.
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#Range: 1 ~ 9223372036854775807
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jetpackTransferRate = 256
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#Energy usage (Joules) of MekaSuit per tick of using hydrostatic repulsion.
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energyUsageHydrostaticRepulsion = "500"
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#Armor value of MekaSuit Helmets.
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#Range: > 0
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helmetArmor = 3
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#Armor value of MekaSuit BodyArmor.
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#Range: > 0
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bodyArmorArmor = 8
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#Armor value of MekaSuit Pants.
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#Range: > 0
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pantsArmor = 6
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#Armor value of MekaSuit Boots.
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#Range: > 0
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bootsArmor = 3
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#Toughness value of the MekaSuit.
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#Range: 0.0 ~ 3.4028234663852886E38
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toughness = 3.0
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#Knockback resistance value of the MekaSuit.
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#Range: 0.0 ~ 3.4028234663852886E38
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knockbackResistance = 0.10000000149011612
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[gear.mekasuit.damage_absorption]
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#Percent of damage taken from fall that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
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@@ -28,9 +28,6 @@
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resistiveHeaterEfficiency = 0.6
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#Amount of heat each Boiler heating element produces.
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superheatingHeatTransfer = 1.6E7
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#Displayed temperature unit in Mekanism GUIs.
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#Allowed Values: K, C, R, F, STP
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temperatureUnit = "K"
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#Peak processing rate for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments.
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maxSolarNeutronActivatorRate = 64
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@@ -90,9 +87,6 @@
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EthyleneBurnTime = 40
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#Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
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maxEnergyPerSteam = "10"
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#Displayed energy type in Mekanism GUIs.
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#Allowed Values: J, FE, EU
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energyType = "FE"
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#Radiation Settings
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[general.radiation]
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@@ -22,7 +22,7 @@
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#Maximum number of blocks in a small tin vein.
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#Range: 1 ~ 64
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maxVeinSize = 4
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#Maximum number of blocks in a small tin vein.
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#Chance that blocks that are directly exposed to air in a small tin vein are not placed.
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#Range: 0.0 ~ 1.0
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discardChanceOnAirExposure = 0.0
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#Distribution shape for placing small tin veins.
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@@ -63,7 +63,7 @@
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#Maximum number of blocks in a large tin vein.
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#Range: 1 ~ 64
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maxVeinSize = 9
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#Maximum number of blocks in a large tin vein.
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#Chance that blocks that are directly exposed to air in a large tin vein are not placed.
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#Range: 0.0 ~ 1.0
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discardChanceOnAirExposure = 0.0
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#Distribution shape for placing large tin veins.
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@@ -109,7 +109,7 @@
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#Maximum number of blocks in a upper osmium vein.
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#Range: 1 ~ 64
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maxVeinSize = 7
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#Maximum number of blocks in a upper osmium vein.
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#Chance that blocks that are directly exposed to air in a upper osmium vein are not placed.
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#Range: 0.0 ~ 1.0
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discardChanceOnAirExposure = 0.0
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#Distribution shape for placing upper osmium veins.
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@@ -150,7 +150,7 @@
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#Maximum number of blocks in a middle osmium vein.
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#Range: 1 ~ 64
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maxVeinSize = 9
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#Maximum number of blocks in a middle osmium vein.
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#Chance that blocks that are directly exposed to air in a middle osmium vein are not placed.
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#Range: 0.0 ~ 1.0
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discardChanceOnAirExposure = 0.0
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#Distribution shape for placing middle osmium veins.
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@@ -191,7 +191,7 @@
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#Maximum number of blocks in a small osmium vein.
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#Range: 1 ~ 64
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maxVeinSize = 4
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#Maximum number of blocks in a small osmium vein.
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#Chance that blocks that are directly exposed to air in a small osmium vein are not placed.
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#Range: 0.0 ~ 1.0
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discardChanceOnAirExposure = 0.0
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#Distribution shape for placing small osmium veins.
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@@ -237,7 +237,7 @@
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#Maximum number of blocks in a small uranium vein.
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#Range: 1 ~ 64
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maxVeinSize = 4
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#Maximum number of blocks in a small uranium vein.
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#Chance that blocks that are directly exposed to air in a small uranium vein are not placed.
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#Range: 0.0 ~ 1.0
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discardChanceOnAirExposure = 0.0
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#Distribution shape for placing small uranium veins.
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@@ -278,7 +278,7 @@
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#Maximum number of blocks in a buried uranium vein.
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#Range: 1 ~ 64
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maxVeinSize = 9
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#Maximum number of blocks in a buried uranium vein.
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#Chance that blocks that are directly exposed to air in a buried uranium vein are not placed.
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#Range: 0.0 ~ 1.0
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discardChanceOnAirExposure = 0.75
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#Distribution shape for placing buried uranium veins.
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@@ -324,7 +324,7 @@
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#Maximum number of blocks in a normal fluorite vein.
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#Range: 1 ~ 64
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maxVeinSize = 5
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#Maximum number of blocks in a normal fluorite vein.
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#Chance that blocks that are directly exposed to air in a normal fluorite vein are not placed.
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#Range: 0.0 ~ 1.0
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discardChanceOnAirExposure = 0.0
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#Distribution shape for placing normal fluorite veins.
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@@ -365,7 +365,7 @@
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#Maximum number of blocks in a buried fluorite vein.
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#Range: 1 ~ 64
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maxVeinSize = 13
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#Maximum number of blocks in a buried fluorite vein.
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#Chance that blocks that are directly exposed to air in a buried fluorite vein are not placed.
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#Range: 0.0 ~ 1.0
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discardChanceOnAirExposure = 1.0
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#Distribution shape for placing buried fluorite veins.
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@@ -411,7 +411,7 @@
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#Maximum number of blocks in a normal lead vein.
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#Range: 1 ~ 64
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maxVeinSize = 9
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#Maximum number of blocks in a normal lead vein.
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#Chance that blocks that are directly exposed to air in a normal lead vein are not placed.
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#Range: 0.0 ~ 1.0
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discardChanceOnAirExposure = 0.25
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#Distribution shape for placing normal lead veins.
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@@ -112,10 +112,14 @@
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WeatheredCopperMapper = true
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#Add Conversions for Brewing Recipes
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BrewingMapper = true
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#Allows setting EMC values through CraftTweaker. This behaves similarly to if someone used the custom emc file instead.
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CrTCustomEMCMapper = true
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#Uses the `custom_emc.json` File to add EMC values.
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CustomEMCMapper = true
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#Allows other mods to easily set EMC values using the ProjectEAPI
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APICustomEMCMapper = true
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#Loads json files within datapacks (data/<domain>/pe_custom_conversions/*.json) to add values and conversions
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CustomConversionMapper = true
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#Allows adding custom conversions through CraftTweaker. This behaves similarly to if someone used a custom conversion file instead.
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CrTConversionEMCMapper = true
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@@ -18,3 +18,7 @@
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[processors.StoredEMCProcessor]
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enabled = true
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#Increases the EMC value of any Mekanism items by the value of the stored or installed contents.
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[processors.MekanismContentsProcessor]
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enabled = true
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20
config/engineersdecor-common.toml
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20
config/engineersdecor-common.toml
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#Settings affecting the logical server side.
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[server]
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#Opt-out settings
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[server.optout]
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#Opt-out any block by its registry name ('*' wildcard matching, comma separated list, whitespaces ignored. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' excludes everything that has 'wood' or 'steel' in the registry name. The matching result is also traced in the log file.
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pattern_excludes = ""
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#Prevent blocks from being opt'ed by registry name ('*' wildcard matching, comma separated list, whitespaces ignored. Evaluated before all other opt-out checks. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' includes everything that has 'wood' or 'steel' in the registry name.The matching result is also traced in the log file.
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pattern_includes = ""
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#Miscellaneous settings
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[server.miscellaneous]
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#Enables experimental features. Use at own risk.
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with_experimental = false
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#Enable that devices are dropped as item also in creative mode, allowing to relocate them with contents and settings.
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with_creative_mode_device_drops = false
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#Enable debug log messages for trouble shooting. Don't activate if not really needed, this can spam the log file.
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with_debug_logging = false
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92
config/occultism-common.toml
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92
config/occultism-common.toml
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#WorldGen Settings
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[worldgen]
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#Ore Gen Settings
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[worldgen.oregen]
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#Ore Settings
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[worldgen.oregen.silverOre]
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#True to generate this ore.
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generateOre = true
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#The tag for the blocks this ore will spawn in.
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fillerBlockTag = "minecraft:stone_ore_replaceables"
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#The size of veins for this ore.
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#Range: 0 ~ 127
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size = 7
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#The count value for the decorator for this ore.
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#Range: 0 ~ 127
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count = 3
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#Range configuration min height.
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#Range: > -2147483648
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bottomOffset = 50
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#Range configuration max height. A negative max height is interpreted as offset from the top of the world (relevant for nether)
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#Range: > -2147483648
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maximum = 200
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#Ore Settings
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[worldgen.oregen.silverOreDeepslate]
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#True to generate this ore.
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generateOre = true
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#The tag for the blocks this ore will spawn in.
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fillerBlockTag = "minecraft:deepslate_ore_replaceables"
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#The size of veins for this ore.
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#Range: 0 ~ 127
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size = 7
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#The count value for the decorator for this ore.
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#Range: 0 ~ 127
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count = 3
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#Range configuration min height.
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#Range: > -2147483648
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bottomOffset = -64
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#Range configuration max height. A negative max height is interpreted as offset from the top of the world (relevant for nether)
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#Range: > -2147483648
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maximum = 50
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#Ore Settings
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[worldgen.oregen.iesniumOre]
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#True to generate this ore.
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generateOre = true
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#The tag for the blocks this ore will spawn in.
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fillerBlockTag = "minecraft:base_stone_nether"
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#The size of veins for this ore.
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#Range: 0 ~ 127
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size = 3
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#The count value for the decorator for this ore.
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#Range: 0 ~ 127
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count = 10
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#Range configuration min height.
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#Range: > -2147483648
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bottomOffset = 10
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#Range configuration max height. A negative max height is interpreted as offset from the top of the world (relevant for nether)
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#Range: > -2147483648
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maximum = 128
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#Underground Grove Settings
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[worldgen.underground_grove]
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#True to generate underground groves. Should not be changed in most scenarios.
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generateUndergroundGroves = true
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#The chance for a grove to spawn in a chunk (generates 1/groveSpawnChance chunks on average).
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#Range: > 0
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groveSpawnChance = 400
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#The min height for a grove to spawn (applied to the center of the grove, not the floor).
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#Range: 0 ~ 512
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groveSpawnMin = 25
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#The max height for a grove to spawn (applied to the center of the grove, not the ceiling).
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#Range: 0 ~ 512
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groveSpawnMax = 60
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#The chance grass will spawn in the underground grove.
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#Range: 0.0 ~ 1.0
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grassChance = 0.6
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#The chance small trees will spawn in the underground grove.
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#Range: 0.0 ~ 1.0
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treeChance = 0.1
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#The chance vines will spawn in the underground grove.
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#Range: 0.0 ~ 1.0
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vineChance = 0.3
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#The chance glowstone will spawn in the ceiling of the underground grove.
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#Range: 0.0 ~ 1.0
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ceilingLightChance = 0.1
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#The biome types the underground grove cannot spawn in.
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biomeTypeBlacklist = ["NETHER", "END"]
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Reference in New Issue
Block a user