Increased FTB Chunk max number of chunks loaded per player.

This commit is contained in:
2022-06-02 03:59:47 -05:00
parent 2fe4370bf2
commit 5d475f9c40
14 changed files with 473 additions and 17 deletions

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@@ -0,0 +1,49 @@
["Dark Coven Spacing"]
#spacing between dark covens, lower both spacing and separation to increase spawn rates
dark_coven_spacing = 29
["Witch Hut Separation"]
#separation of the witch huts, lower both spacing and separation to increase spawn rates
witch_hut_separation = 8
["Broom Netherite Tip Durability"]
#1 second of active time per 1 durability
broom_netherite_tip_durability = 200
["Witch Hut Spacing"]
#spacing between witch huts, lower both spacing and separation to increase spawn rates
witch_hut_spacing = 20
["Enhanced Broom Brush Durability"]
#200 durability will be about 32 minutes of flight time
enhanced_broom_brush_durability = 200
["Sage Bundle Settings"]
#Duration of how long each bundle will last while burning
sage_bundle_duration_in_seconds = 3600
["Broom Waterproof Tip Durability"]
#1 second of active time per 1 durability
broom_waterproof_tip_durability = 800
["Crow Pickpocket Cooldown"]
#time (in ticks) for crow being able to pickpocket again (base 1 minute 30 seconds)
crow_pickpocket_cooldown = 1800
["Dark Coven Separation"]
#separation of the dark covens, lower both spacing and separation to increase spawn rates
dark_coven_separation = 11
["Herb Jar Settings"]
#Disabling allows jars to hold any item
jars_only_hold_herbs = true
["Broom Brush Durability"]
#100 durability will be about 16 minutes of flight time
broom_brush_durability = 100
["Sage Burning Plate Settings"]
#Range of the Sage Burning Plate, setting to 0 will disable completely
spawn_disable_range = 48

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#Mekanism Common Config. This config is not sync'd between server and client.
[common]
#Displayed energy type in Mekanism GUIs and network reader readings.
#Allowed Values: JOULES, FORGE_ENERGY, ELECTRICAL_UNITS
energyType = "FORGE_ENERGY"
#Displayed temperature unit in Mekanism GUIs and network reader readings.
#Allowed Values: KELVIN, CELSIUS, RANKINE, FAHRENHEIT, AMBIENT
temperatureUnit = "KELVIN"

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@@ -77,6 +77,18 @@
#Amount (joules) of energy the Free Runners can accept per tick.
chargeRate = "320"
#Armored Free Runner Settings
[gear.free_runner.armored]
#Armor value of the Armored Free Runners
#Range: > 0
armor = 3
#Toughness value of the Armored Free Runners.
#Range: 0.0 ~ 3.4028234663852886E38
toughness = 2.0
#Knockback resistance value of the Armored Free Runners.
#Range: 0.0 ~ 3.4028234663852886E38
knockbackResistance = 0.0
#Jetpack Settings
[gear.jetpack]
#Jetpack Gas Tank capacity in mB.
@@ -89,9 +101,14 @@
#Armored Jetpack Settings
[gear.jetpack.armored]
#Armor value of the Armored Jetpack.
#Range: > 0
armor = 8
#Toughness value of the Armored Jetpack.
#Range: 0.0 ~ 3.4028234663852886E38
toughness = 2.0
#Knockback resistance value of the Armored Jetpack.
#Range: 0.0 ~ 3.4028234663852886E38
knockbackResistance = 0.0
#Network Reader Settings
[gear.network_reader]
@@ -213,6 +230,26 @@
#Rate at which Hydrogen can be transferred into the jetpack unit.
#Range: 1 ~ 9223372036854775807
jetpackTransferRate = 256
#Energy usage (Joules) of MekaSuit per tick of using hydrostatic repulsion.
energyUsageHydrostaticRepulsion = "500"
#Armor value of MekaSuit Helmets.
#Range: > 0
helmetArmor = 3
#Armor value of MekaSuit BodyArmor.
#Range: > 0
bodyArmorArmor = 8
#Armor value of MekaSuit Pants.
#Range: > 0
pantsArmor = 6
#Armor value of MekaSuit Boots.
#Range: > 0
bootsArmor = 3
#Toughness value of the MekaSuit.
#Range: 0.0 ~ 3.4028234663852886E38
toughness = 3.0
#Knockback resistance value of the MekaSuit.
#Range: 0.0 ~ 3.4028234663852886E38
knockbackResistance = 0.10000000149011612
[gear.mekasuit.damage_absorption]
#Percent of damage taken from fall that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.

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@@ -28,9 +28,6 @@
resistiveHeaterEfficiency = 0.6
#Amount of heat each Boiler heating element produces.
superheatingHeatTransfer = 1.6E7
#Displayed temperature unit in Mekanism GUIs.
#Allowed Values: K, C, R, F, STP
temperatureUnit = "K"
#Peak processing rate for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments.
maxSolarNeutronActivatorRate = 64
@@ -90,9 +87,6 @@
EthyleneBurnTime = 40
#Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
maxEnergyPerSteam = "10"
#Displayed energy type in Mekanism GUIs.
#Allowed Values: J, FE, EU
energyType = "FE"
#Radiation Settings
[general.radiation]

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@@ -22,7 +22,7 @@
#Maximum number of blocks in a small tin vein.
#Range: 1 ~ 64
maxVeinSize = 4
#Maximum number of blocks in a small tin vein.
#Chance that blocks that are directly exposed to air in a small tin vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing small tin veins.
@@ -63,7 +63,7 @@
#Maximum number of blocks in a large tin vein.
#Range: 1 ~ 64
maxVeinSize = 9
#Maximum number of blocks in a large tin vein.
#Chance that blocks that are directly exposed to air in a large tin vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing large tin veins.
@@ -109,7 +109,7 @@
#Maximum number of blocks in a upper osmium vein.
#Range: 1 ~ 64
maxVeinSize = 7
#Maximum number of blocks in a upper osmium vein.
#Chance that blocks that are directly exposed to air in a upper osmium vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing upper osmium veins.
@@ -150,7 +150,7 @@
#Maximum number of blocks in a middle osmium vein.
#Range: 1 ~ 64
maxVeinSize = 9
#Maximum number of blocks in a middle osmium vein.
#Chance that blocks that are directly exposed to air in a middle osmium vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing middle osmium veins.
@@ -191,7 +191,7 @@
#Maximum number of blocks in a small osmium vein.
#Range: 1 ~ 64
maxVeinSize = 4
#Maximum number of blocks in a small osmium vein.
#Chance that blocks that are directly exposed to air in a small osmium vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing small osmium veins.
@@ -237,7 +237,7 @@
#Maximum number of blocks in a small uranium vein.
#Range: 1 ~ 64
maxVeinSize = 4
#Maximum number of blocks in a small uranium vein.
#Chance that blocks that are directly exposed to air in a small uranium vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing small uranium veins.
@@ -278,7 +278,7 @@
#Maximum number of blocks in a buried uranium vein.
#Range: 1 ~ 64
maxVeinSize = 9
#Maximum number of blocks in a buried uranium vein.
#Chance that blocks that are directly exposed to air in a buried uranium vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.75
#Distribution shape for placing buried uranium veins.
@@ -324,7 +324,7 @@
#Maximum number of blocks in a normal fluorite vein.
#Range: 1 ~ 64
maxVeinSize = 5
#Maximum number of blocks in a normal fluorite vein.
#Chance that blocks that are directly exposed to air in a normal fluorite vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing normal fluorite veins.
@@ -365,7 +365,7 @@
#Maximum number of blocks in a buried fluorite vein.
#Range: 1 ~ 64
maxVeinSize = 13
#Maximum number of blocks in a buried fluorite vein.
#Chance that blocks that are directly exposed to air in a buried fluorite vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 1.0
#Distribution shape for placing buried fluorite veins.
@@ -411,7 +411,7 @@
#Maximum number of blocks in a normal lead vein.
#Range: 1 ~ 64
maxVeinSize = 9
#Maximum number of blocks in a normal lead vein.
#Chance that blocks that are directly exposed to air in a normal lead vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.25
#Distribution shape for placing normal lead veins.

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@@ -112,10 +112,14 @@
WeatheredCopperMapper = true
#Add Conversions for Brewing Recipes
BrewingMapper = true
#Allows setting EMC values through CraftTweaker. This behaves similarly to if someone used the custom emc file instead.
CrTCustomEMCMapper = true
#Uses the `custom_emc.json` File to add EMC values.
CustomEMCMapper = true
#Allows other mods to easily set EMC values using the ProjectEAPI
APICustomEMCMapper = true
#Loads json files within datapacks (data/<domain>/pe_custom_conversions/*.json) to add values and conversions
CustomConversionMapper = true
#Allows adding custom conversions through CraftTweaker. This behaves similarly to if someone used a custom conversion file instead.
CrTConversionEMCMapper = true

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@@ -18,3 +18,7 @@
[processors.StoredEMCProcessor]
enabled = true
#Increases the EMC value of any Mekanism items by the value of the stored or installed contents.
[processors.MekanismContentsProcessor]
enabled = true

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@@ -0,0 +1,20 @@
#Settings affecting the logical server side.
[server]
#Opt-out settings
[server.optout]
#Opt-out any block by its registry name ('*' wildcard matching, comma separated list, whitespaces ignored. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' excludes everything that has 'wood' or 'steel' in the registry name. The matching result is also traced in the log file.
pattern_excludes = ""
#Prevent blocks from being opt'ed by registry name ('*' wildcard matching, comma separated list, whitespaces ignored. Evaluated before all other opt-out checks. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' includes everything that has 'wood' or 'steel' in the registry name.The matching result is also traced in the log file.
pattern_includes = ""
#Miscellaneous settings
[server.miscellaneous]
#Enables experimental features. Use at own risk.
with_experimental = false
#Enable that devices are dropped as item also in creative mode, allowing to relocate them with contents and settings.
with_creative_mode_device_drops = false
#Enable debug log messages for trouble shooting. Don't activate if not really needed, this can spam the log file.
with_debug_logging = false

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@@ -0,0 +1,92 @@
#WorldGen Settings
[worldgen]
#Ore Gen Settings
[worldgen.oregen]
#Ore Settings
[worldgen.oregen.silverOre]
#True to generate this ore.
generateOre = true
#The tag for the blocks this ore will spawn in.
fillerBlockTag = "minecraft:stone_ore_replaceables"
#The size of veins for this ore.
#Range: 0 ~ 127
size = 7
#The count value for the decorator for this ore.
#Range: 0 ~ 127
count = 3
#Range configuration min height.
#Range: > -2147483648
bottomOffset = 50
#Range configuration max height. A negative max height is interpreted as offset from the top of the world (relevant for nether)
#Range: > -2147483648
maximum = 200
#Ore Settings
[worldgen.oregen.silverOreDeepslate]
#True to generate this ore.
generateOre = true
#The tag for the blocks this ore will spawn in.
fillerBlockTag = "minecraft:deepslate_ore_replaceables"
#The size of veins for this ore.
#Range: 0 ~ 127
size = 7
#The count value for the decorator for this ore.
#Range: 0 ~ 127
count = 3
#Range configuration min height.
#Range: > -2147483648
bottomOffset = -64
#Range configuration max height. A negative max height is interpreted as offset from the top of the world (relevant for nether)
#Range: > -2147483648
maximum = 50
#Ore Settings
[worldgen.oregen.iesniumOre]
#True to generate this ore.
generateOre = true
#The tag for the blocks this ore will spawn in.
fillerBlockTag = "minecraft:base_stone_nether"
#The size of veins for this ore.
#Range: 0 ~ 127
size = 3
#The count value for the decorator for this ore.
#Range: 0 ~ 127
count = 10
#Range configuration min height.
#Range: > -2147483648
bottomOffset = 10
#Range configuration max height. A negative max height is interpreted as offset from the top of the world (relevant for nether)
#Range: > -2147483648
maximum = 128
#Underground Grove Settings
[worldgen.underground_grove]
#True to generate underground groves. Should not be changed in most scenarios.
generateUndergroundGroves = true
#The chance for a grove to spawn in a chunk (generates 1/groveSpawnChance chunks on average).
#Range: > 0
groveSpawnChance = 400
#The min height for a grove to spawn (applied to the center of the grove, not the floor).
#Range: 0 ~ 512
groveSpawnMin = 25
#The max height for a grove to spawn (applied to the center of the grove, not the ceiling).
#Range: 0 ~ 512
groveSpawnMax = 60
#The chance grass will spawn in the underground grove.
#Range: 0.0 ~ 1.0
grassChance = 0.6
#The chance small trees will spawn in the underground grove.
#Range: 0.0 ~ 1.0
treeChance = 0.1
#The chance vines will spawn in the underground grove.
#Range: 0.0 ~ 1.0
vineChance = 0.3
#The chance glowstone will spawn in the ceiling of the underground grove.
#Range: 0.0 ~ 1.0
ceilingLightChance = 0.1
#The biome types the underground grove cannot spawn in.
biomeTypeBlacklist = ["NETHER", "END"]