Automatic updating of mods and mod configurations.
This commit is contained in:
14
config/config/Mekanism/generator-storage.toml
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14
config/config/Mekanism/generator-storage.toml
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#Generator Energy Storage Config. This config is synced from server to client.
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[storage]
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#Base energy storage (Joules).
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heatGenerator = "160000"
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#Base energy storage (Joules).
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bioGenerator = "160000"
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#Base energy storage (Joules).
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solarGenerator = "96000"
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#Base energy storage (Joules).
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advancedSolarGenerator = "200000"
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#Base energy storage (Joules).
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windGenerator = "200000"
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14
config/config/Mekanism/generators-gear.toml
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14
config/config/Mekanism/generators-gear.toml
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#Mekanism Generators Gear Config. This config is synced from server to client.
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[generators-gear]
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#MekaSuit Settings
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[generators-gear.mekasuit]
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#Geothermal charging rate (Joules) of pants per tick, per degree above ambient, per upgrade installed. This value scales down based on how much of the MekaSuit Pants is submerged. Fire is treated as having a temperature of ~200K above ambient, lava has a temperature of 1,000K above ambient.
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geothermalChargingRate = "10.5000"
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[generators-gear.mekasuit.damage_absorption]
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#Percent of heat damage negated by MekaSuit Pants with maximum geothermal generator units installed. This number scales down linearly based on how many units are actually installed.
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#Range: 0.0 ~ 1.0
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heatDamageReductionRatio = 0.8
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96
config/config/Mekanism/generators.toml
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96
config/config/Mekanism/generators.toml
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#Mekanism Generators Config. This config is synced between server and client.
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[generators]
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#Amount of energy in Joules the Bio Generator produces per tick.
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bioGeneration = "350"
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#Affects the Injection Rate, Max Temp, and Ignition Temp.
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energyPerFusionFuel = "10000000"
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#Peak output for the Solar Generator. Note: It can go higher than this value in some extreme environments.
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solarGeneration = "50"
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#Peak output for the Advanced Solar Generator. Note: It can go higher than this value in some extreme environments.
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advancedSolarGeneration = "300"
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#Heat Generator Settings
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[generators.heat_generator]
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#Amount of energy in Joules the Heat Generator produces per tick. heatGeneration + heatGenerationLava * lavaSides + heatGenerationNether. Note: lavaSides is how many sides are adjacent to lava, this includes the block itself if it is lava logged allowing for a max of 7 "sides".
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heatGeneration = "200"
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#Multiplier of effectiveness of Lava that is adjacent to the Heat Generator.
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heatGenerationLava = "30"
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#Add this amount of Joules to the energy produced by a heat generator if it is in an 'ultrawarm' dimension, in vanilla this is just the Nether.
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heatGenerationNether = "100"
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#The amount of lava in mB that gets consumed to transfer heatGeneration Joules to the Heat Generator.
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#Range: 1 ~ 24000
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heatGenerationFluidRate = 10
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#Turbine Settings
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[generators.turbine]
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#The number of blades on each turbine coil per blade applied.
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turbineBladesPerCoil = 4
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#The rate at which steam is vented into the turbine.
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turbineVentGasFlow = 32000.0
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#The rate at which steam is dispersed into the turbine.
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turbineDisperserGasFlow = 1280.0
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#The rate at which steam is condensed in the turbine.
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condenserRate = 64000
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#Wind Generator Settings
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[generators.wind_generator]
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#Minimum base generation value of the Wind Generator.
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windGenerationMin = "60"
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#Maximum base generation value of the Wind Generator.
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generationMax = "480"
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#The minimum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's min height.
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#Range: -2032 ~ 2030
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minY = 24
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#The maximum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's logical height.
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maxY = 2031
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#The list of dimension ids that the Wind Generator will not generate power in.
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windGenerationDimBlacklist = []
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#Fusion Settings
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[generators.fusion_reactor]
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#The fraction of the heat dissipated from the case that is converted to Joules.
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#Range: 0.0 ~ 1.0
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thermocoupleEfficiency = 0.05
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#The fraction fraction of heat from the casing that can be transferred to all sources that are not water. Will impact max heat, heat transfer to thermodynamic conductors, and power generation.
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#Range: 0.001 ~ 1.0
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casingThermalConductivity = 0.1
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#The fraction of the heat from the casing that is dissipated to water when water cooling is in use. Will impact max heat, and steam generation.
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#Range: 0.0 ~ 1.0
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waterHeatingRatio = 0.3
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#Hohlraum Settings
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[generators.hohlraum]
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#Hohlraum capacity in mB.
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#Range: 1 ~ 9223372036854775807
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maxGas = 10
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#Amount of DT-Fuel Hohlraum can accept per tick.
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#Range: 1 ~ 9223372036854775807
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fillRate = 1
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#Fission Reactor Settings
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[generators.fission_reactor]
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#Amount of energy created (in heat) from each whole mB of fission fuel.
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energyPerFissionFuel = "1000000"
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#The heat capacity added to a Fission Reactor by a single casing block. Increase to require more energy to raise the reactor temperature.
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casingHeatCapacity = 1000.0
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#The average surface area of a Fission Reactor's fuel assemblies to reach 100% boil efficiency. Higher values make it harder to cool the reactor.
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#Range: 1.0 ~ 1.7976931348623157E308
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surfaceAreaTarget = 4.0
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#Whether catastrophic meltdowns can occur from Fission Reactors. If disabled instead of melting down the reactor will turn off and not be able to be turned back on until the damage level decreases.
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meltdownsEnabled = true
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#The chance of a meltdown occurring once damage passes 100%. Will linearly scale as damage continues increasing.
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#Range: 0.0 ~ 1.0
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meltdownChance = 0.001
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#How much radioactivity of fuel/waste contents are multiplied during a meltdown.
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meltdownRadiationMultiplier = 50.0
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#Damage to reset the reactor to after a meltdown.
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#Range: 0.0 ~ 100.0
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postMeltdownDamage = 75.0
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#The default burn rate of the fission reactor.
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#Range: 0.001 ~ 1.0
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defaultBurnRate = 0.1
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#The burn rate increase each fuel assembly provides. Max Burn Rate = fuelAssemblies * burnPerAssembly
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#Range: 1 ~ 1000000
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burnPerAssembly = 1
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130
config/config/extremereactors/common.toml
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130
config/config/extremereactors/common.toml
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#Common configuration settings
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[common]
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#General options
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[common.general]
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#A multiplier for balancing fuel consumption.
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#Range: 0.5 ~ 100.0
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fuelUsageMultiplier = 1.0
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#A multiplier for balancing overall power production from Extreme Reactors generators.
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#Range: 0.5 ~ 100.0
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powerProductionMultiplier = 1.0
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#Number of ticks between updates for the Redstone Port.
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#Range: 10 ~ 100
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ticksPerRedstoneUpdate = 20
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#Define how Reactors works
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[common.reactor]
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#The maximum valid size of a Reactor in the Y dimension, in blocks.
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#Lower this if your server's players are building ginormous Reactors.
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#Bigger Y sizes have far less performance impact than X/Z sizes.
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#Range: 3 ~ 256
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maxReactorHeight = 48
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#The maximum valid size of a Reactor in the X/Z plane, in blocks.
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#Lower this if your server's players are building ginormous Reactors.
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#Range: 3 ~ 256
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maxReactorSize = 32
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#A multiplier for balancing Reactor power production. Stacks with powerProductionMultiplier.
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#Range: 0.5 ~ 100.0
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reactorPowerProductionMultiplier = 1.0
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#How much light (0-15) does a Fuel Rod emits.
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#Range: 0 ~ 15
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fuelRodLightValue = 15
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#Define how Turbines works
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[common.turbine]
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#The maximum valid height of a Turbine (Y axis), in blocks.
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#Range: 5 ~ 256
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maxTurbineHeight = 32
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#The maximum valid size of a Turbine in the X/Z plane, in blocks.
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#Range: 5 ~ 256
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maxTurbineSize = 32
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#A multiplier for balancing rotor sizes.
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#Multiplies the amount of energy lost to aerodynamic drag per tick.
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#Range: 0.5 ~ 10.0
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turbineAeroDragMultiplier = 1.0
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#A multiplier for balancing coil size.
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#Multiplies the amount of energy drawn per coil block per tick.
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#Range: 0.5 ~ 10.0
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turbineCoilDragMultiplier = 1.0
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#A multiplier for balancing coil size.
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#Multiplies the amount of fluid each blade block can process (base of 25 will be multiplied,
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#then rounded down to the nearest integer).
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#Range: 0.5 ~ 10.0
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turbineFluidPerBladeMultiplier = 1.0
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#A multiplier for balancing rotor sizes.
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#Multiplies the amount of energy lost to friction per tick.
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#Range: 0.5 ~ 10.0
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turbineMassDragMultiplier = 1.0
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#A multiplier for balancing turbine power production.
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#Stacks with powerProductionMultiplier.
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#Range: 0.5 ~ 10.0
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turbinePowerProductionMultiplier = 1.0
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#Define how Fluidizer works
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[common.fluidizer]
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#The maximum valid size of a Fluidizer in the Y dimension, in blocks.
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#Lower this if your server's players are building ginormous Fluidizer.
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#Range: 3 ~ 64
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maxFluidizerHeight = 16
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#The maximum valid size of a Fluidizer in the X/Z plane, in blocks.
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#Lower this if your server's players are building ginormous Fluidizer.
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#Range: 3 ~ 64
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maxFluidizerSize = 16
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#The amount of energy need to process a single tick of a recipe.
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#Range: 20 ~ 1000
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energyPerRecipeTick = 25
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#Recipes options
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[common.recipes]
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#If set, charcoal will be smeltable into graphite bars.
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#Disable this if other mods need to smelt charcoal into their own products.
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registerCharcoalForSmelting = true
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#If set, coal will be smeltable into graphite bars.
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#Disable this if other mods need to smelt coal into their own products.
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registerCoalForSmelting = true
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#If set, coal blocks will be smeltable into graphite blocks.
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#Disable this if other mods need to smelt coal blocks into their own products.
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registerCoalBlockForSmelting = true
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#Define how ores generates in the world
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[common.worldgen]
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#If false, disables all world gen from Extreme Reactors;
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#all other worldgen settings are automatically ignored.
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enableWorldGen = true
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#Re-run world gen in chunks that have already been generated (once they have been loaded),
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#but have not been modified by Extreme Reactors before.
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enableWorldRegeneration = false
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#User-set world generation version.
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#Increase this by one if you want Extreme Reactors to re-run world generation in already modified chunks.
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#Range: > 0
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userWorldGenVersion = 1
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#Enable generation of Yellorite Ore.
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yelloriteOreEnableWorldGen = true
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#Maximum number of Yellorite Ore clusters per chunk.
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#Range: 1 ~ 25
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yelloriteOreMaxClustersPerChunk = 3
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#Maximum number of Yellorite Ores to generate in each cluster.
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#Range: 1 ~ 16
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yelloriteOrePerCluster = 5
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#Maximum height (Y coordinate) in the world to generate Yellorite Ore.
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#Range: 1 ~ 256
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yelloriteOreMaxY = 32
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#Enable generation of Anglesite Ore.
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anglesiteOreEnableWorldGen = true
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#Maximum number of Anglesite Ore clusters per chunk.
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#Range: 1 ~ 16
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anglesiteOreMaxClustersPerChunk = 2
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#Maximum number of Anglesite Ores to generate in each cluster.
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#Range: 1 ~ 16
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anglesiteOrePerCluster = 5
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#Enable generation of Benitoite Ore.
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benitoiteOreEnableWorldGen = true
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#Maximum number of Benitoite Ore clusters per chunk.
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#Range: 1 ~ 16
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benitoiteOreMaxClustersPerChunk = 2
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#Maximum number of Benitoite Ores to generate in each cluster.
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#Range: 1 ~ 16
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benitoiteOrePerCluster = 5
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16
config/config/ironchests/chests/copper.json
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16
config/config/ironchests/chests/copper.json
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{
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"length": 9,
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"rows": 4,
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"inventoryOffset": 8,
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"menuOffset": 8,
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"width": 176,
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"height": 187,
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"properties": {
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"type": "builder",
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"material": "metal",
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"requiresCorrectToolForDrops": true,
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"explosionResistance": 6.0,
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"destroyTime": 3.0,
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"sound": "copper"
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}
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}
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19
config/config/ironchests/chests/crystal.json
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19
config/config/ironchests/chests/crystal.json
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{
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"length": 12,
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"rows": 6,
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"inventoryOffset": 35,
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"menuOffset": 8,
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"width": 232,
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"height": 222,
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"texture": "diamond",
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"transparent": true,
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"renderItems": true,
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"properties": {
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"type": "builder",
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"material": "glass",
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"explosionResistance": 0.3,
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"destroyTime": 0.3,
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"sound": "glass",
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"noOcclusion": true
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}
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}
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16
config/config/ironchests/chests/diamond.json
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16
config/config/ironchests/chests/diamond.json
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{
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"length": 12,
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"rows": 6,
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||||
"inventoryOffset": 35,
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"menuOffset": 8,
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"width": 232,
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"height": 222,
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"properties": {
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"type": "builder",
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"material": "metal",
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"requiresCorrectToolForDrops": true,
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"explosionResistance": 6.0,
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"destroyTime": 5.0,
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"sound": "metal"
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}
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}
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20
config/config/ironchests/chests/dirt.json
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20
config/config/ironchests/chests/dirt.json
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{
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"length": 1,
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||||
"rows": 1,
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||||
"inventoryOffset": 8,
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||||
"menuOffset": 80,
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||||
"width": 176,
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||||
"height": 133,
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"properties": {
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"type": "builder",
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"material": "dirt",
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||||
"explosionResistance": 0.5,
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"destroyTime": 0.5,
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"sound": "gravel"
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},
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"predicate": {
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"items": [
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"minecraft:dirt"
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]
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}
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}
|
16
config/config/ironchests/chests/gold.json
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16
config/config/ironchests/chests/gold.json
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@@ -0,0 +1,16 @@
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{
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||||
"length": 11,
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||||
"rows": 6,
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||||
"inventoryOffset": 26,
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||||
"menuOffset": 8,
|
||||
"width": 212,
|
||||
"height": 222,
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||||
"properties": {
|
||||
"type": "builder",
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||||
"material": "metal",
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||||
"requiresCorrectToolForDrops": true,
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||||
"explosionResistance": 6.0,
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||||
"destroyTime": 3.0,
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||||
"sound": "metal"
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||||
}
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}
|
16
config/config/ironchests/chests/iron.json
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16
config/config/ironchests/chests/iron.json
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@@ -0,0 +1,16 @@
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||||
{
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||||
"length": 9,
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||||
"rows": 6,
|
||||
"inventoryOffset": 8,
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||||
"menuOffset": 8,
|
||||
"width": 176,
|
||||
"height": 222,
|
||||
"properties": {
|
||||
"type": "builder",
|
||||
"material": "metal",
|
||||
"requiresCorrectToolForDrops": true,
|
||||
"explosionResistance": 6.0,
|
||||
"destroyTime": 5.0,
|
||||
"sound": "metal"
|
||||
}
|
||||
}
|
16
config/config/ironchests/chests/netherite.json
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16
config/config/ironchests/chests/netherite.json
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@@ -0,0 +1,16 @@
|
||||
{
|
||||
"length": 13,
|
||||
"rows": 7,
|
||||
"inventoryOffset": 44,
|
||||
"menuOffset": 8,
|
||||
"width": 250,
|
||||
"height": 240,
|
||||
"properties": {
|
||||
"type": "builder",
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||||
"material": "metal",
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||||
"requiresCorrectToolForDrops": true,
|
||||
"explosionResistance": 1200.0,
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||||
"destroyTime": 50.0,
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||||
"sound": "netherite_block"
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||||
}
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||||
}
|
17
config/config/ironchests/chests/obsidian.json
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17
config/config/ironchests/chests/obsidian.json
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@@ -0,0 +1,17 @@
|
||||
{
|
||||
"length": 12,
|
||||
"rows": 6,
|
||||
"inventoryOffset": 35,
|
||||
"menuOffset": 8,
|
||||
"width": 232,
|
||||
"height": 222,
|
||||
"texture": "diamond",
|
||||
"properties": {
|
||||
"type": "builder",
|
||||
"material": "metal",
|
||||
"requiresCorrectToolForDrops": true,
|
||||
"explosionResistance": 1200.0,
|
||||
"destroyTime": 50.0,
|
||||
"sound": "metal"
|
||||
}
|
||||
}
|
0
config/config/ironchests/defaults.lock
Normal file
0
config/config/ironchests/defaults.lock
Normal file
3
config/config/ironchests/upgrade_types/copper.json
Normal file
3
config/config/ironchests/upgrade_types/copper.json
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@@ -0,0 +1,3 @@
|
||||
{
|
||||
"to": "copper_chest"
|
||||
}
|
4
config/config/ironchests/upgrade_types/crystal.json
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4
config/config/ironchests/upgrade_types/crystal.json
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@@ -0,0 +1,4 @@
|
||||
{
|
||||
"to": "crystal_chest",
|
||||
"from": "diamond_chest"
|
||||
}
|
4
config/config/ironchests/upgrade_types/diamond.json
Normal file
4
config/config/ironchests/upgrade_types/diamond.json
Normal file
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"to": "diamond_chest",
|
||||
"from": "gold_chest"
|
||||
}
|
4
config/config/ironchests/upgrade_types/gold.json
Normal file
4
config/config/ironchests/upgrade_types/gold.json
Normal file
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"to": "gold_chest",
|
||||
"from": "iron_chest"
|
||||
}
|
4
config/config/ironchests/upgrade_types/iron.json
Normal file
4
config/config/ironchests/upgrade_types/iron.json
Normal file
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"to": "iron_chest",
|
||||
"from": "copper_chest"
|
||||
}
|
4
config/config/ironchests/upgrade_types/netherite.json
Normal file
4
config/config/ironchests/upgrade_types/netherite.json
Normal file
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"to": "netherite_chest",
|
||||
"from": "diamond_chest"
|
||||
}
|
4
config/config/ironchests/upgrade_types/obsidian.json
Normal file
4
config/config/ironchests/upgrade_types/obsidian.json
Normal file
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"to": "obsidian_chest",
|
||||
"from": "diamond_chest"
|
||||
}
|
89
config/config/thermal-common.toml
Normal file
89
config/config/thermal-common.toml
Normal file
@@ -0,0 +1,89 @@
|
||||
|
||||
[World]
|
||||
|
||||
[World.Ores]
|
||||
|
||||
[World.Ores.Silver]
|
||||
#Max number of veins per chunk; set to 0 to disable.
|
||||
#Range: 0 ~ 256
|
||||
"Vein Count" = 4
|
||||
#Max size of the vein.
|
||||
#Range: 1 ~ 256
|
||||
"Vein Size" = 8
|
||||
#Minimum Y spawn.
|
||||
#Range: -2048 ~ 2048
|
||||
"Min Y" = -60
|
||||
#Maximum Y spawn.
|
||||
#Range: -2048 ~ 2048
|
||||
"Max Y" = 40
|
||||
|
||||
[World.Ores.Lead]
|
||||
#Max number of veins per chunk; set to 0 to disable.
|
||||
#Range: 0 ~ 256
|
||||
"Vein Count" = 6
|
||||
#Max size of the vein.
|
||||
#Range: 1 ~ 256
|
||||
"Vein Size" = 8
|
||||
#Minimum Y spawn.
|
||||
#Range: -2048 ~ 2048
|
||||
"Min Y" = -60
|
||||
#Maximum Y spawn.
|
||||
#Range: -2048 ~ 2048
|
||||
"Max Y" = 40
|
||||
|
||||
[World.Ores.Nickel]
|
||||
#Max number of veins per chunk; set to 0 to disable.
|
||||
#Range: 0 ~ 256
|
||||
"Vein Count" = 4
|
||||
#Max size of the vein.
|
||||
#Range: 1 ~ 256
|
||||
"Vein Size" = 8
|
||||
#Minimum Y spawn.
|
||||
#Range: -2048 ~ 2048
|
||||
"Min Y" = -40
|
||||
#Maximum Y spawn.
|
||||
#Range: -2048 ~ 2048
|
||||
"Max Y" = 120
|
||||
|
||||
[World.Ores.Sulfur]
|
||||
#Max number of veins per chunk; set to 0 to disable.
|
||||
#Range: 0 ~ 256
|
||||
"Vein Count" = 2
|
||||
#Max size of the vein.
|
||||
#Range: 1 ~ 256
|
||||
"Vein Size" = 7
|
||||
#Minimum Y spawn.
|
||||
#Range: -2048 ~ 2048
|
||||
"Min Y" = -16
|
||||
#Maximum Y spawn.
|
||||
#Range: -2048 ~ 2048
|
||||
"Max Y" = 32
|
||||
|
||||
[World.Ores.Tin]
|
||||
#Max number of veins per chunk; set to 0 to disable.
|
||||
#Range: 0 ~ 256
|
||||
"Vein Count" = 6
|
||||
#Max size of the vein.
|
||||
#Range: 1 ~ 256
|
||||
"Vein Size" = 9
|
||||
#Minimum Y spawn.
|
||||
#Range: -2048 ~ 2048
|
||||
"Min Y" = -20
|
||||
#Maximum Y spawn.
|
||||
#Range: -2048 ~ 2048
|
||||
"Max Y" = 60
|
||||
|
||||
[World.Ores.Niter]
|
||||
#Max number of veins per chunk; set to 0 to disable.
|
||||
#Range: 0 ~ 256
|
||||
"Vein Count" = 2
|
||||
#Max size of the vein.
|
||||
#Range: 1 ~ 256
|
||||
"Vein Size" = 7
|
||||
#Minimum Y spawn.
|
||||
#Range: -2048 ~ 2048
|
||||
"Min Y" = -16
|
||||
#Maximum Y spawn.
|
||||
#Range: -2048 ~ 2048
|
||||
"Max Y" = 64
|
||||
|
Reference in New Issue
Block a user