Automatic integration of latest modpack.

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Jenkins 2022-05-12 13:29:28 -05:00
parent 8b4b1f1026
commit 10458ae7d2
154 changed files with 7995 additions and 7 deletions

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#need help ? http://adfoc.us/70606381270177 #need help ? http://adfoc.us/70606381270177
#Thu May 12 04:19:07 CDT 2022 #Thu May 12 13:25:35 CDT 2022
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#need help ? http://adfoc.us/70606381270177 #need help ? http://adfoc.us/70606381270177
#Thu May 12 04:19:08 CDT 2022 #Thu May 12 13:25:36 CDT 2022
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#Gear Config. This config is synced from server to client.
[gear]
#Atomic Disassembler Settings
[gear.atomic_disassembler]
#Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor)
energyUsage = "10"
#Cost in Joules of using the Atomic Disassembler as a weapon.
energyUsageWeapon = "2000"
#The max Atomic Disassembler Vein Mining Block Count.
miningCount = 128
#Enable the 'Slow' mode for the Atomic Disassembler.
slowMode = true
#Enable the 'Fast' mode for the Atomic Disassembler.
fastMode = true
#Enable the 'Vein Mining' mode for the Atomic Disassembler.
veinMining = false
#The amount of damage the Atomic Disassembler does when it is out of power. (Value is in number of half hearts)
minDamage = 4
#The amount of damage the Atomic Disassembler does when it has at least energyUsageWeapon power stored. (Value is in number of half hearts)
maxDamage = 20
#Maximum amount (joules) of energy the Atomic Disassembler can contain.
maxEnergy = "1000000"
#Amount (joules) of energy the Atomic Disassembler can accept per tick.
chargeRate = "5000"
#Configurator Settings
[gear.configurator]
#Maximum amount (joules) of energy the Configurator can contain.
maxEnergy = "60000"
#Amount (joules) of energy the Configurator can accept per tick.
chargeRate = "300"
#Energy usage in joules of using the configurator to configure machines.
energyPerConfigure = "400"
#Energy cost in joules for each item the configurator ejects from a machine on empty mode.
energyPerItem = "8"
#Electric Bow Settings
[gear.electric_bow]
#Maximum amount (joules) of energy the Electric Bow can contain.
maxEnergy = "120000"
#Amount (joules) of energy the Electric Bow can accept per tick.
chargeRate = "600"
#Cost in Joules of using the Electric Bow.
energyUsage = "120"
#Cost in Joules of using the Electric Bow with flame mode active.
energyUsageFire = "1200"
#Energy Tablet Settings
[gear.energy_tablet]
#Maximum amount (joules) of energy the Energy Tablet can contain.
maxEnergy = "1000000"
#Amount (joules) of energy the Energy Tablet can accept per tick.
chargeRate = "5000"
#Flamethrower Settings
[gear.flamethrower]
#Flamethrower Gas Tank capacity in mB.
#Range: 1 ~ 9223372036854775807
maxGas = 24000
#Amount of hydrogen the Flamethrower can accept per tick.
#Range: 1 ~ 9223372036854775807
fillRate = 16
#Determines whether or not the Flamethrower can destroy items if it fails to smelt them.
destroyItems = true
#Free Runner Settings
[gear.free_runner]
#Energy cost/multiplier in Joules for reducing fall damage with free runners. Energy cost is: FallDamage * freeRunnerFallEnergyCost. (1 FallDamage is 1 half heart)
fallEnergyCost = "50"
#Percent of damage taken from falling that can be absorbed by Free Runners when they have enough power.
#Range: 0.0 ~ 1.0
fallDamageReductionRatio = 1.0
#Maximum amount (joules) of energy Free Runners can contain.
maxEnergy = "64000"
#Amount (joules) of energy the Free Runners can accept per tick.
chargeRate = "320"
#Jetpack Settings
[gear.jetpack]
#Jetpack Gas Tank capacity in mB.
#Range: 1 ~ 9223372036854775807
maxGas = 24000
#Amount of hydrogen the Jetpack can accept per tick.
#Range: 1 ~ 9223372036854775807
fillRate = 16
#Armored Jetpack Settings
[gear.jetpack.armored]
#Armor value of the Armored Jetpack.
armor = 8
#Toughness value of the Armored Jetpack.
toughness = 2.0
#Network Reader Settings
[gear.network_reader]
#Maximum amount (joules) of energy the Network Reader can contain.
maxEnergy = "60000"
#Amount (joules) of energy the Network Reader can accept per tick.
chargeRate = "300"
#Energy usage in joules for each network reading.
energyUsage = "400"
#Portable Teleporter Settings
[gear.portable_teleporter]
#Maximum amount (joules) of energy the Portable Teleporter can contain.
maxEnergy = "1000000"
#Amount (joules) of energy the Portable Teleporter can accept per tick.
chargeRate = "5000"
#Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter.
delay = 0
#Scuba Tank Settings
[gear.scuba_tank]
#Scuba Tank Gas Tank capacity in mB.
#Range: 1 ~ 9223372036854775807
maxGas = 24000
#Amount of oxygen the Scuba Tank Gas Tank can accept per tick.
#Range: 1 ~ 9223372036854775807
fillRate = 16
#Seismic Reader Settings
[gear.seismic_reader]
#Maximum amount (joules) of energy the Seismic Reader can contain.
maxEnergy = "12000"
#Amount (joules) of energy the Seismic Reader can accept per tick.
chargeRate = "60"
#Energy usage in joules required to use the Seismic Reader.
energyUsage = "250"
#Canteen Settings
[gear.canteen]
#Maximum amount of Nutritional Paste storable by the Canteen.
#Range: > 1
maxStorage = 64000
#Rate at which Nutritional Paste can be transferred into a Canteen.
#Range: > 1
transferRate = 128
#Meka-Tool Settings
[gear.mekatool]
#Base energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
energyUsage = "10"
#Silk touch energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
energyUsageSilk = "100"
#Cost in Joules of using the Meka-Tool to deal 4 units of damage.
energyUsageWeapon = "2000"
#Cost in Joules of using the Meka-Tool to teleport 10 blocks.
energyUsageTeleport = "1000"
#Maximum distance a player can teleport with the Meka-Tool.
maxTeleportReach = 100
#Base damage applied by the Meka-Tool without using any energy.
baseDamage = 4
#Efficiency of the Meka-Tool with energy but without any upgrades.
baseEfficiency = 4.0
#Energy capacity (Joules) of the Meka-Tool without any installed upgrades. Quadratically scaled by upgrades.
baseEnergyCapacity = "16000000"
#Amount (joules) of energy the Meka-Tool can accept per tick. Quadratically scaled by upgrades.
chargeRate = "100000"
#Cost in Joules of using the Meka-Tool as a hoe.
energyUsageHoe = "10"
#Cost in Joules of using the Meka-Tool as a shovel for making paths and dowsing campfires.
energyUsageShovel = "10"
#Cost in Joules of using the Meka-Tool as an axe for stripping logs, scraping, or removing wax.
energyUsageAxe = "10"
#Cost in Joules of using the Meka-Tool to shear entities.
energyUsageShearEntity = "10"
#Enable the 'Extended Vein Mining' mode for the Meka-Tool. (Allows vein mining everything not just ores/logs)
extendedMining = true
#MekaSuit Settings
[gear.mekasuit]
#Energy capacity (Joules) of MekaSuit items without any installed upgrades. Quadratically scaled by upgrades.
baseEnergyCapacity = "16000000"
#Amount (joules) of energy the MekaSuit can accept per tick. Quadratically scaled by upgrades.
chargeRate = "100000"
#Energy usage (Joules) of MekaSuit when adding 0.1 to jump motion.
baseJumpEnergyUsage = "1000"
#Energy usage (Joules) per second of the MekaSuit when flying with the Elytra Unit.
elytraEnergyUsage = "32000"
#Energy usage (Joules) of MekaSuit when lessening a potion effect.
energyUsagePotionTick = "40000"
#Energy cost/multiplier in Joules for reducing magic damage via the inhalation purification unit. Energy cost is: MagicDamage * energyUsageMagicPrevent. (1 MagicDamage is 1 half heart).
energyUsageMagicReduce = "1000"
#Energy cost/multiplier in Joules for reducing fall damage with MekaSuit Boots. Energy cost is: FallDamage * freeRunnerFallEnergyCost. (1 FallDamage is 1 half heart)
energyUsageFall = "50"
#Energy usage (Joules) of MekaSuit when adding 0.1 to sprint motion.
energyUsageSprintBoost = "100"
#Energy usage (Joules) of MekaSuit per tick when flying via Gravitational Modulation.
energyUsageGravitationalModulation = "1000"
#Charge rate of inventory items (Joules) per tick.
inventoryChargeRate = "10000"
#Solar recharging rate (Joules) of helmet per tick, per upgrade installed.
solarRechargingRate = "500"
#Energy usage (Joules) of MekaSuit per tick of using vision enhancement.
energyUsageVisionEnhancement = "500"
#Energy usage (Joules) of MekaSuit per half-food of nutritional injection.
energyUsageNutritionalInjection = "20000"
#Energy usage (Joules) of MekaSuit per unit of damage applied.
energyUsageDamage = "100000"
#Energy usage (Joules) of MekaSuit per tick of attracting a single item.
energyUsageItemAttraction = "250"
#Maximum amount of Nutritional Paste storable by the nutritional injection unit.
#Range: > 1
nutritionalMaxStorage = 128000
#Rate at which Nutritional Paste can be transferred into the nutritional injection unit.
#Range: > 1
nutritionalTransferRate = 256
#Maximum amount of Hydrogen storable in the jetpack unit.
#Range: 1 ~ 9223372036854775807
jetpackMaxStorage = 48000
#Rate at which Hydrogen can be transferred into the jetpack unit.
#Range: 1 ~ 9223372036854775807
jetpackTransferRate = 256
[gear.mekasuit.damage_absorption]
#Percent of damage taken from fall that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
fallDamageReductionRatio = 1.0
#Percent of damage taken from magic damage that can be absorbed by MekaSuit Helmet with Purification unit when it has enough power.
#Range: 0.0 ~ 1.0
magicDamageReductionRatio = 1.0
#Percent of damage taken from other non explicitly supported damage types that don't bypass armor when the MekaSuit has enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
unspecifiedDamageReductionRatio = 1.0
#Percent of damage taken from anvil that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
anvilDamageReductionRatio = 1.0
#Percent of damage taken from cactus that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
cactusDamageReductionRatio = 1.0
#Percent of damage taken from cramming that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
crammingDamageReductionRatio = 1.0
#Percent of damage taken from dragonBreath that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
dragonBreathDamageReductionRatio = 1.0
#Percent of damage taken from dryout that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
dryoutDamageReductionRatio = 1.0
#Percent of damage taken from fallingBlock that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
fallingBlockDamageReductionRatio = 1.0
#Percent of damage taken from flyIntoWall that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
flyIntoWallDamageReductionRatio = 1.0
#Percent of damage taken from generic that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
genericDamageReductionRatio = 1.0
#Percent of damage taken from hotFloor that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
hotFloorDamageReductionRatio = 1.0
#Percent of damage taken from inFire that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
inFireDamageReductionRatio = 1.0
#Percent of damage taken from inWall that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
inWallDamageReductionRatio = 1.0
#Percent of damage taken from lava that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
lavaDamageReductionRatio = 1.0
#Percent of damage taken from lightningBolt that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
lightningBoltDamageReductionRatio = 1.0
#Percent of damage taken from onFire that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
onFireDamageReductionRatio = 1.0
#Percent of damage taken from sweetBerryBush that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
sweetBerryBushDamageReductionRatio = 1.0
#Percent of damage taken from wither that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
witherDamageReductionRatio = 1.0
#Percent of damage taken from freeze that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
freezeDamageReductionRatio = 1.0
#Percent of damage taken from fallingStalactite that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
fallingStalactiteDamageReductionRatio = 1.0
#Percent of damage taken from stalagmite that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Range: 0.0 ~ 1.0
stalagmiteDamageReductionRatio = 1.0

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#General Config. This config is synced from server to client.
[general]
#Log Mekanism packet names. Debug setting.
logPackets = false
#Disable to make the anchor upgrade not do anything.
allowChunkloading = true
#Enable this to allow dragging items from JEI into the target slot of Digital Miner filters.
easyMinerFilters = false
#How many ticks must pass until a block's active state is synced with the client, if it has been rapidly changing.
blockDeactivationDelay = 60
#Any mod ids added to this list will not be able to have any of their blocks, picked up by the cardboard box. For example: ["mekanism"]
cardboardModBlacklist = []
#Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier.
transmitterAlloyUpgrade = true
#Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible).
#Range: > 1
maxUpgradeMultiplier = 10
#How much Boiler heat is immediately usable to convert water to steam.
boilerWaterConductivity = 0.7
#Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater.
heatPerFuelTick = 400.0
#Number of ticks to burn an item at in a Fuelwood Heater. Use this config option to effectively make Fuelwood Heater's burn faster but produce the same amount of heat per item.
#Range: 1 ~ 1000
fuelwoodTickMultiplier = 1
#How much heat energy is created from one Joule of regular energy in the Resistive Heater.
#Range: 0.0 ~ 1.0
resistiveHeaterEfficiency = 0.6
#Amount of heat each Boiler heating element produces.
superheatingHeatTransfer = 1.6E7
#Displayed temperature unit in Mekanism GUIs.
#Allowed Values: K, C, R, F, STP
temperatureUnit = "K"
#Peak processing rate for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments.
maxSolarNeutronActivatorRate = 64
#Dynamic Tank Settings
[general.dynamic_tank]
#Amount of fluid (mB) that each block of the dynamic tank contributes to the volume. Max = volume * fluidPerTank
#Range: 1 ~ 368224
fluidPerTank = 350000
#Amount of chemical (mB) that each block of the dynamic tank contributes to the volume. Max = volume * chemicalPerTank
#Range: 1 ~ 1581510980256305
chemicalPerTank = 16000000
#Auto Eject Settings
[general.auto_eject]
#Rate at which fluid gets auto ejected from tiles.
fluid = 1024
#Rate at which chemicals gets auto ejected from tiles.
#Range: 1 ~ 9223372036854775807
chemical = 1024
#The percentage of a tank's capacity to leave contents in when set to dumping excess.
#Range: 0.001 ~ 1.0
dumpExcessKeepRatio = 0.9
#Prefilled Tanks
[general.prefilled]
#Add filled creative fluid tanks to creative/JEI.
fluidTanks = true
#Add filled creative gas tanks to creative/JEI.
gasTanks = true
#Add filled creative infusion tanks to creative/JEI.
infusionTanks = true
#Add filled creative pigment tanks to creative/JEI.
pigmentTanks = true
#Add filled creative slurry tanks to creative/JEI.
slurryTanks = true
#Energy Conversion Rate Settings
[general.energy_conversion]
#Disables IC2 power integration. Requires world restart (server-side option in SMP).
blacklistIC2 = false
#Conversion multiplier from EU to Joules (EU * JoulePerEU = Joules)
JoulePerEU = "10"
#Conversion multiplier from Joules to EU (Joules * EUPerJoule = EU)
EUPerJoule = "0.1000"
#Disables Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP).
blacklistForge = false
#Conversion multiplier from Forge Energy to Joules (FE * JoulePerForgeEnergy = Joules)
JoulePerForgeEnergy = "2.5000"
#Conversion multiplier from Joules to Forge Energy (Joules * ForgeEnergyPerJoule = FE)
ForgeEnergyPerJoule = "0.4000"
#Disables Flux Networks higher throughput Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). Note: Disabling Forge Energy integration also disables this.
blacklistFluxNetworks = false
#How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity.
HydrogenEnergyDensity = "200"
#Burn time for Ethylene (1mB hydrogen + 2*bioFuel/tick*200ticks/100mB * 20x efficiency bonus).
#Range: > 1
EthyleneBurnTime = 40
#Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
maxEnergyPerSteam = "10"
#Displayed energy type in Mekanism GUIs.
#Allowed Values: J, FE, EU
energyType = "FE"
#Radiation Settings
[general.radiation]
#Enable worldwide radiation effects. Don't be a downer and disable this.
radiationEnabled = true
#The radius of chunks checked when running radiation calculations. The algorithm is efficient, but don't abuse it by making this crazy high.
#Range: 1 ~ 100
chunkCheckRadius = 5
#Radiation sources are multiplied by this constant roughly once per second to represent their emission decay. At the default rate, it takes roughly 10 hours to remove a 1,000 Sv/h (crazy high) source.
sourceDecayRate = 0.9995
#Radiated objects and entities are multiplied by this constant roughly once per second to represent their dosage decay.
targetDecayRate = 0.9995
#Defines the minimum severity radiation dosage severity (scale of 0 to 1) for which negative effects can take place. Set to 1 to disable negative effects completely.
#Range: 0.0 ~ 1.0
negativeEffectsMinSeverity = 0.1
#Amount of gas (mB) that can be stored in a Radioactive Waste Barrel.
#Range: 1 ~ 9223372036854775807
radioactiveWasteBarrelMaxGas = 512000
#Number of ticks required for radioactive gas stored in a Radioactive Waste Barrel to decay radioactiveWasteBarrelDecayAmount mB.
#Range: > 1
radioactiveWasteBarrelProcessTicks = 20
#Number of mB of gas that decay every radioactiveWasteBarrelProcessTicks ticks when stored in a Radioactive Waste Barrel. Set to zero to disable decay all together. (Gases in the mekanism:waste_barrel_decay_blacklist tag will not decay).
#Range: 0 ~ 9223372036854775807
radioactiveWasteBarrelDecayAmount = 1
#Digital Miner Settings
[general.digital_miner]
#Energy multiplier for using silk touch mode with the Digital Miner.
silkMultiplier = 12
#Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value).
#Range: > 1
maxRadius = 32
#Number of ticks required to mine a single block with a Digital Miner (without any upgrades).
#Range: > 1
ticksPerMine = 80
#Laser Settings
[general.laser]
#If enabled, lasers can break blocks and the flamethrower starts fires.
aestheticWorldDamage = true
#How far (in blocks) a laser can travel.
range = 64
#Energy needed to destroy or attract blocks with a Laser (per block hardness level).
energyNeededPerHardness = "100000"
#Energy used per half heart of damage being transferred to entities.
energyPerDamage = "2500"
#Oredictionificator Settings
[general.oredictionificator]
#The list of valid tag prefixes for the Oredictionificator. Note: It is highly recommended to only include well known/defined tag prefixes otherwise it is very easy to potentially add in accidental conversions of things that are not actually equivalent.
validItemFilters = ["forge:dusts/", "forge:ingots/", "forge:nuggets/", "forge:ores/", "forge:storage_blocks/"]
#Pump Settings
[general.pump]
#Maximum block distance to pull fluid from for the Electric Pump.
maxPumpRange = 80
#If enabled makes Water and Heavy Water blocks be removed from the world on pump.
pumpWaterSources = false
#Fluidic Plenisher stops after this many blocks.
maxPlenisherNodes = 4000
#Quantum Entangloporter Settings
[general.quantum_entangloporter]
#Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier energy cube capacity.
energyBuffer = "256000000"
#Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
#Range: > 1
fluidBuffer = 256000
#Maximum chemical buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
#Range: 1 ~ 9223372036854775807
chemicalBuffer = 8192000
#Block security/protection Settings
[general.security]
#Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies.
allowProtection = true
#Ops can bypass the block security restrictions if enabled.
opsBypassRestrictions = false
#Nutritional Paste Settings
[general.nutritional_paste]
#Saturation level of Nutritional Paste when eaten.
saturation = 0.8
#How much mB of Nutritional Paste equates to one 'half-food.'
mbPerFood = 50
#Thermal Evaporation Plant Settings
[general.thermal_evaporation]
#Thermal Evaporation Tower heat loss per tick.
heatDissipation = 0.02
#Temperature to amount produced ratio for Thermal Evaporation Tower.
tempMultiplier = 0.4
#Heat to absorb per Solar Panel array of Thermal Evaporation Tower.
solarMultiplier = 0.2
#Heat capacity of Thermal Evaporation Tower layers (increases amount of energy needed to increase temperature).
heatCapacity = 100.0
#SPS Settings
[general.sps]
#How much input gas (polonium) in mB must be processed to make 1 mB of antimatter.
#Range: > 1
inputPerAntimatter = 1000
#Energy needed to process 1 mB of input (inputPerAntimatter * energyPerInput = energy to produce 1 mB of antimatter).
energyPerInput = "1000000"

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#Machine Energy Storage Config. This config is synced from server to client.
[storage]
#Base energy storage (Joules).
enrichmentChamber = "20000"
#Base energy storage (Joules).
osmiumCompressor = "80000"
#Base energy storage (Joules).
combiner = "40000"
#Base energy storage (Joules).
crusher = "20000"
#Base energy storage (Joules).
metallurgicInfuser = "20000"
#Base energy storage (Joules).
purificationChamber = "80000"
#Base energy storage (Joules).
energizedSmelter = "20000"
#Base energy storage (Joules).
digitalMiner = "50000"
#Base energy storage (Joules).
electricPump = "40000"
#Base energy storage (Joules).
chargePad = "2048000"
#Base energy storage (Joules).
rotaryCondensentrator = "20000"
#Base energy storage (Joules).
oxidationChamber = "80000"
#Base energy storage (Joules).
chemicalInfuser = "80000"
#Base energy storage (Joules).
chemicalInjectionChamber = "160000"
#Base energy storage (Joules).
electrolyticSeparator = "160000"
#Base energy storage (Joules).
precisionSawmill = "20000"
#Base energy storage (Joules).
chemicalDissolutionChamber = "160000"
#Base energy storage (Joules).
chemicalWasher = "80000"
#Base energy storage (Joules).
chemicalCrystallizer = "160000"
#Base energy storage (Joules).
seismicVibrator = "20000"
#Base energy storage (Joules).
pressurizedReactionBase = "2000"
#Base energy storage (Joules).
fluidicPlenisher = "40000"
#Base energy storage (Joules).
laser = "2000000"
#Base energy storage (Joules).
laserAmplifier = "5000000000"
#Base energy storage (Joules).
laserTractorBeam = "5000000000"
#Base energy storage (Joules).
formulaicAssemblicator = "40000"
#Base energy storage (Joules).
teleporter = "5000000"
#Base energy storage (Joules).
modificationStation = "40000"
#Base energy storage (Joules).
isotopicCentrifuge = "80000"
#Base energy storage (Joules).
nutritionalLiquifier = "40000"
#Base energy storage (Joules). Also defines max process rate.
antiprotonicNucleosynthesizer = "1000000000"
#Base energy storage (Joules).
pigmentExtractor = "40000"
#Base energy storage (Joules).
pigmentMixer = "80000"
#Base energy storage (Joules).
paintingMachine = "40000"
#Base energy storage (Joules). Also defines max output rate.
spsPort = "1000000000"

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#Machine Energy Usage Config. This config is synced from server to client.
[usage]
#Energy per operation tick (Joules).
enrichmentChamber = "50"
#Energy per operation tick (Joules).
osmiumCompressor = "100"
#Energy per operation tick (Joules).
combiner = "50"
#Energy per operation tick (Joules).
crusher = "50"
#Energy per operation tick (Joules).
metallurgicInfuser = "50"
#Energy per operation tick (Joules).
purificationChamber = "200"
#Energy per operation tick (Joules).
energizedSmelter = "50"
#Energy per operation tick (Joules).
digitalMiner = "1000"
#Energy per operation tick (Joules).
electricPump = "100"
#Energy that can be transferred at once per charge operation (Joules).
chargePad = "1024000"
#Energy per operation tick (Joules).
rotaryCondensentrator = "50"
#Energy per operation tick (Joules).
oxidationChamber = "200"
#Energy per operation tick (Joules).
chemicalInfuser = "200"
#Energy per operation tick (Joules).
chemicalInjectionChamber = "400"
#Energy per operation tick (Joules).
precisionSawmill = "50"
#Energy per operation tick (Joules).
chemicalDissolutionChamber = "400"
#Energy per operation tick (Joules).
chemicalWasher = "200"
#Energy per operation tick (Joules).
chemicalCrystallizer = "400"
#Energy per operation tick (Joules).
seismicVibrator = "50"
#Energy per operation tick (Joules).
pressurizedReactionBase = "5"
#Energy per operation tick (Joules).
fluidicPlenisher = "100"
#Energy per operation tick (Joules).
laser = "10000"
#Energy per operation tick (Joules).
formulaicAssemblicator = "100"
#Energy per operation tick (Joules).
modificationStation = "100"
#Energy per operation tick (Joules).
isotopicCentrifuge = "200"
#Energy per operation tick (Joules).
nutritionalLiquifier = "200"
#Energy per operation tick (Joules).
antiprotonicNucleosynthesizer = "100000"
#Energy per operation tick (Joules).
pigmentExtractor = "200"
#Energy per operation tick (Joules).
pigmentMixer = "200"
#Energy per operation tick (Joules).
paintingMachine = "100"
#Teleporter
[usage.teleporter]
#Base Joules cost for a teleportation.
teleporterBase = "1000"
#Joules per unit of distance travelled during teleportation - sqrt(xDiff^2 + yDiff^2 + zDiff^2).
teleporterDistance = "10"
#Flat additional cost for interdimensional teleportation.
teleporterDimensionPenalty = "10000"

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#Tier Config. This config is synced from server to client.
[tier]
#Energy Cubes
[tier.energy_cubes]
#Maximum number of Joules Basic energy cubes can store.
basicStorage = "4000000"
#Output rate in Joules of Basic energy cubes.
basicOutput = "4000"
#Maximum number of Joules Advanced energy cubes can store.
advancedStorage = "16000000"
#Output rate in Joules of Advanced energy cubes.
advancedOutput = "16000"
#Maximum number of Joules Elite energy cubes can store.
eliteStorage = "64000000"
#Output rate in Joules of Elite energy cubes.
eliteOutput = "64000"
#Maximum number of Joules Ultimate energy cubes can store.
ultimateStorage = "256000000"
#Output rate in Joules of Ultimate energy cubes.
ultimateOutput = "256000"
#Maximum number of Joules Creative energy cubes can store.
creativeStorage = "18446744073709551615.9999"
#Output rate in Joules of Creative energy cubes.
creativeOutput = "18446744073709551615.9999"
#Fluid Tanks
[tier.fluid_tanks]
#Storage size of Basic fluid tanks in mB.
#Range: > 1
basicStorage = 32000
#Output rate of Basic fluid tanks in mB.
#Range: > 1
basicOutput = 1000
#Storage size of Advanced fluid tanks in mB.
#Range: > 1
advancedStorage = 64000
#Output rate of Advanced fluid tanks in mB.
#Range: > 1
advancedOutput = 4000
#Storage size of Elite fluid tanks in mB.
#Range: > 1
eliteStorage = 128000
#Output rate of Elite fluid tanks in mB.
#Range: > 1
eliteOutput = 16000
#Storage size of Ultimate fluid tanks in mB.
#Range: > 1
ultimateStorage = 256000
#Output rate of Ultimate fluid tanks in mB.
#Range: > 1
ultimateOutput = 64000
#Storage size of Creative fluid tanks in mB.
#Range: > 1
creativeStorage = 2147483647
#Output rate of Creative fluid tanks in mB.
#Range: > 1
creativeOutput = 1073741823
#Chemical Tanks
[tier.chemical_tanks]
#Storage size of Basic chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
basicStorage = 64000
#Output rate of Basic chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
basicOutput = 1000
#Storage size of Advanced chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
advancedStorage = 256000
#Output rate of Advanced chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
advancedOutput = 16000
#Storage size of Elite chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
eliteStorage = 1024000
#Output rate of Elite chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
eliteOutput = 128000
#Storage size of Ultimate chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
ultimateStorage = 8192000
#Output rate of Ultimate chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
ultimateOutput = 512000
#Storage size of Creative chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
creativeStorage = 9223372036854775807
#Output rate of Creative chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
creativeOutput = 4611686018427387903
#Bins
[tier.bins]
#The number of items Basic bins can store.
#Range: > 1
basicStorage = 4096
#The number of items Advanced bins can store.
#Range: > 1
advancedStorage = 8192
#The number of items Elite bins can store.
#Range: > 1
eliteStorage = 32768
#The number of items Ultimate bins can store.
#Range: > 1
ultimateStorage = 262144
#The number of items Creative bins can store.
#Range: > 1
creativeStorage = 2147483647
#Induction
[tier.induction]
#Maximum number of Joules Basic induction cells can store.
basicStorage = "8000000000"
#Maximum number of Joules Advanced induction cells can store.
advancedStorage = "64000000000"
#Maximum number of Joules Elite induction cells can store.
eliteStorage = "512000000000"
#Maximum number of Joules Ultimate induction cells can store.
ultimateStorage = "4000000000000"
#Maximum number of Joules Basic induction providers can output or accept.
basicOutput = "256000"
#Maximum number of Joules Advanced induction providers can output or accept.
advancedOutput = "2048000"
#Maximum number of Joules Elite induction providers can output or accept.
eliteOutput = "16384000"
#Maximum number of Joules Ultimate induction providers can output or accept.
ultimateOutput = "131072000"
#Transmitters
[tier.transmitters]
#Universal Cables
[tier.transmitters.energy]
#Internal buffer in Joules of each Basic universal cable.
basicCapacity = "8000"
#Internal buffer in Joules of each Advanced universal cable.
advancedCapacity = "128000"
#Internal buffer in Joules of each Elite universal cable.
eliteCapacity = "1024000"
#Internal buffer in Joules of each Ultimate universal cable.
ultimateCapacity = "8192000"
#Mechanical Pipes
[tier.transmitters.fluid]
#Capacity of Basic mechanical pipes in mB.
#Range: > 1
basicCapacity = 2000
#Pump rate of Basic mechanical pipes in mB/t.
#Range: > 1
basicPullAmount = 250
#Capacity of Advanced mechanical pipes in mB.
#Range: > 1
advancedCapacity = 8000
#Pump rate of Advanced mechanical pipes in mB/t.
#Range: > 1
advancedPullAmount = 1000
#Capacity of Elite mechanical pipes in mB.
#Range: > 1
eliteCapacity = 32000
#Pump rate of Elite mechanical pipes in mB/t.
#Range: > 1
elitePullAmount = 8000
#Capacity of Ultimate mechanical pipes in mB.
#Range: > 1
ultimateCapacity = 128000
#Pump rate of Ultimate mechanical pipes in mB/t.
#Range: > 1
ultimatePullAmount = 32000
#Pressurized Tubes
[tier.transmitters.chemical]
#Capacity of Basic pressurized tubes in mB.
#Range: 1 ~ 9223372036854775807
basicCapacity = 4000
#Pump rate of Basic pressurized tubes in mB/t.
#Range: 1 ~ 9223372036854775807
basicPullAmount = 750
#Capacity of Advanced pressurized tubes in mB.
#Range: 1 ~ 9223372036854775807
advancedCapacity = 16000
#Pump rate of Advanced pressurized tubes in mB/t.
#Range: 1 ~ 9223372036854775807
advancedPullAmount = 2000
#Capacity of Elite pressurized tubes in mB.
#Range: 1 ~ 9223372036854775807
eliteCapacity = 256000
#Pump rate of Elite pressurized tubes in mB/t.
#Range: 1 ~ 9223372036854775807
elitePullAmount = 64000
#Capacity of Ultimate pressurized tubes in mB.
#Range: 1 ~ 9223372036854775807
ultimateCapacity = 1024000
#Pump rate of Ultimate pressurized tubes in mB/t.
#Range: 1 ~ 9223372036854775807
ultimatePullAmount = 256000
#Logistical Transporters
[tier.transmitters.items]
#Item throughput rate of Basic logistical transporters in items/half second.
#Range: > 1
basicPullAmount = 1
#Five times the travel speed in m/s of Basic logistical transporter.
#Range: > 1
basicSpeed = 5
#Item throughput rate of Advanced logistical transporters in items/half second.
#Range: > 1
advancedPullAmount = 16
#Five times the travel speed in m/s of Advanced logistical transporter.
#Range: > 1
advancedSpeed = 10
#Item throughput rate of Elite logistical transporters in items/half second.
#Range: > 1
elitePullAmount = 32
#Five times the travel speed in m/s of Elite logistical transporter.
#Range: > 1
eliteSpeed = 20
#Item throughput rate of Ultimate logistical transporters in items/half second.
#Range: > 1
ultimatePullAmount = 64
#Five times the travel speed in m/s of Ultimate logistical transporter.
#Range: > 1
ultimateSpeed = 50
#Thermodynamic Conductors
[tier.transmitters.heat]
#Conduction value of Basic thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
basicInverseConduction = 5.0
#Heat capacity of Basic thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
basicHeatCapacity = 1.0
#Insulation value of Basic thermodynamic conductor.
#Range: 0.0 ~ 1.7976931348623157E308
basicInsulation = 10.0
#Conduction value of Advanced thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
advancedInverseConduction = 5.0
#Heat capacity of Advanced thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
advancedHeatCapacity = 1.0
#Insulation value of Advanced thermodynamic conductor.
#Range: 0.0 ~ 1.7976931348623157E308
advancedInsulation = 400.0
#Conduction value of Elite thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
eliteInverseConduction = 5.0
#Heat capacity of Elite thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
eliteHeatCapacity = 1.0
#Insulation value of Elite thermodynamic conductor.
#Range: 0.0 ~ 1.7976931348623157E308
eliteInsulation = 8000.0
#Conduction value of Ultimate thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
ultimateInverseConduction = 5.0
#Heat capacity of Ultimate thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
ultimateHeatCapacity = 1.0
#Insulation value of Ultimate thermodynamic conductor.
#Range: 0.0 ~ 1.7976931348623157E308
ultimateInsulation = 100000.0

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#World generation settings for Mekanism. This config is synced from server to client
[world_generation]
#Allows chunks to retrogen Mekanism ore blocks.
enableRegeneration = false
#Change this value to cause Mekanism to regen its ore in all loaded chunks.
#Range: > 0
userWorldGenVersion = 0
#Generation Settings for tin ore.
[world_generation.tin]
#Determines if tin ore should be added to world generation.
shouldGenerate = true
#small tin vein Generation Settings.
[world_generation.tin.small]
#Determines if small tin veins should be added to world generation. Note: Requires generating tin ore to be enabled.
shouldGenerate = true
#Chance that small tin veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 14
#Maximum number of blocks in a small tin vein.
#Range: 1 ~ 64
maxVeinSize = 4
#Maximum number of blocks in a small tin vein.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing small tin veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
plateau = 0
#Minimum (inclusive) height anchor for small tin veins.
[world_generation.tin.small.minInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = -20
#Maximum (inclusive) height anchor for small tin veins.
[world_generation.tin.small.maxInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = 94
#large tin vein Generation Settings.
[world_generation.tin.large]
#Determines if large tin veins should be added to world generation. Note: Requires generating tin ore to be enabled.
shouldGenerate = true
#Chance that large tin veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 12
#Maximum number of blocks in a large tin vein.
#Range: 1 ~ 64
maxVeinSize = 9
#Maximum number of blocks in a large tin vein.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing large tin veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
plateau = 0
#Minimum (inclusive) height anchor for large tin veins.
[world_generation.tin.large.minInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = -32
#Maximum (inclusive) height anchor for large tin veins.
[world_generation.tin.large.maxInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = 72
#Generation Settings for osmium ore.
[world_generation.osmium]
#Determines if osmium ore should be added to world generation.
shouldGenerate = true
#upper osmium vein Generation Settings.
[world_generation.osmium.upper]
#Determines if upper osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
shouldGenerate = true
#Chance that upper osmium veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 65
#Maximum number of blocks in a upper osmium vein.
#Range: 1 ~ 64
maxVeinSize = 7
#Maximum number of blocks in a upper osmium vein.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing upper osmium veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
plateau = 8
#Minimum (inclusive) height anchor for upper osmium veins.
[world_generation.osmium.upper.minInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = 72
#Maximum (inclusive) height anchor for upper osmium veins.
[world_generation.osmium.upper.maxInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "BELOW_TOP"
#Value used for calculating y for the anchor based on the type.
value = -24
#middle osmium vein Generation Settings.
[world_generation.osmium.middle]
#Determines if middle osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
shouldGenerate = true
#Chance that middle osmium veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 6
#Maximum number of blocks in a middle osmium vein.
#Range: 1 ~ 64
maxVeinSize = 9
#Maximum number of blocks in a middle osmium vein.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing middle osmium veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
plateau = 0
#Minimum (inclusive) height anchor for middle osmium veins.
[world_generation.osmium.middle.minInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = -32
#Maximum (inclusive) height anchor for middle osmium veins.
[world_generation.osmium.middle.maxInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = 56
#small osmium vein Generation Settings.
[world_generation.osmium.small]
#Determines if small osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
shouldGenerate = true
#Chance that small osmium veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 8
#Maximum number of blocks in a small osmium vein.
#Range: 1 ~ 64
maxVeinSize = 4
#Maximum number of blocks in a small osmium vein.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing small osmium veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "UNIFORM"
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
plateau = 0
#Minimum (inclusive) height anchor for small osmium veins.
[world_generation.osmium.small.minInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM"
#Value used for calculating y for the anchor based on the type.
value = 0
#Maximum (inclusive) height anchor for small osmium veins.
[world_generation.osmium.small.maxInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = 64
#Generation Settings for uranium ore.
[world_generation.uranium]
#Determines if uranium ore should be added to world generation.
shouldGenerate = true
#small uranium vein Generation Settings.
[world_generation.uranium.small]
#Determines if small uranium veins should be added to world generation. Note: Requires generating uranium ore to be enabled.
shouldGenerate = true
#Chance that small uranium veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 4
#Maximum number of blocks in a small uranium vein.
#Range: 1 ~ 64
maxVeinSize = 4
#Maximum number of blocks in a small uranium vein.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing small uranium veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
plateau = 0
#Minimum (inclusive) height anchor for small uranium veins.
[world_generation.uranium.small.minInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM"
#Value used for calculating y for the anchor based on the type.
value = 0
#Maximum (inclusive) height anchor for small uranium veins.
[world_generation.uranium.small.maxInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = 8
#buried uranium vein Generation Settings.
[world_generation.uranium.buried]
#Determines if buried uranium veins should be added to world generation. Note: Requires generating uranium ore to be enabled.
shouldGenerate = true
#Chance that buried uranium veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 7
#Maximum number of blocks in a buried uranium vein.
#Range: 1 ~ 64
maxVeinSize = 9
#Maximum number of blocks in a buried uranium vein.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.75
#Distribution shape for placing buried uranium veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
plateau = 16
#Minimum (inclusive) height anchor for buried uranium veins.
[world_generation.uranium.buried.minInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM"
#Value used for calculating y for the anchor based on the type.
value = -24
#Maximum (inclusive) height anchor for buried uranium veins.
[world_generation.uranium.buried.maxInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM"
#Value used for calculating y for the anchor based on the type.
value = 56
#Generation Settings for fluorite ore.
[world_generation.fluorite]
#Determines if fluorite ore should be added to world generation.
shouldGenerate = true
#normal fluorite vein Generation Settings.
[world_generation.fluorite.normal]
#Determines if normal fluorite veins should be added to world generation. Note: Requires generating fluorite ore to be enabled.
shouldGenerate = true
#Chance that normal fluorite veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 5
#Maximum number of blocks in a normal fluorite vein.
#Range: 1 ~ 64
maxVeinSize = 5
#Maximum number of blocks in a normal fluorite vein.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing normal fluorite veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "UNIFORM"
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
plateau = 0
#Minimum (inclusive) height anchor for normal fluorite veins.
[world_generation.fluorite.normal.minInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM"
#Value used for calculating y for the anchor based on the type.
value = 0
#Maximum (inclusive) height anchor for normal fluorite veins.
[world_generation.fluorite.normal.maxInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = 23
#buried fluorite vein Generation Settings.
[world_generation.fluorite.buried]
#Determines if buried fluorite veins should be added to world generation. Note: Requires generating fluorite ore to be enabled.
shouldGenerate = true
#Chance that buried fluorite veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 3
#Maximum number of blocks in a buried fluorite vein.
#Range: 1 ~ 64
maxVeinSize = 13
#Maximum number of blocks in a buried fluorite vein.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 1.0
#Distribution shape for placing buried fluorite veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
plateau = 0
#Minimum (inclusive) height anchor for buried fluorite veins.
[world_generation.fluorite.buried.minInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM"
#Value used for calculating y for the anchor based on the type.
value = 0
#Maximum (inclusive) height anchor for buried fluorite veins.
[world_generation.fluorite.buried.maxInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = 4
#Generation Settings for lead ore.
[world_generation.lead]
#Determines if lead ore should be added to world generation.
shouldGenerate = true
#normal lead vein Generation Settings.
[world_generation.lead.normal]
#Determines if normal lead veins should be added to world generation. Note: Requires generating lead ore to be enabled.
shouldGenerate = true
#Chance that normal lead veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 8
#Maximum number of blocks in a normal lead vein.
#Range: 1 ~ 64
maxVeinSize = 9
#Maximum number of blocks in a normal lead vein.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.25
#Distribution shape for placing normal lead veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
plateau = 0
#Minimum (inclusive) height anchor for normal lead veins.
[world_generation.lead.normal.minInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM"
#Value used for calculating y for the anchor based on the type.
value = -24
#Maximum (inclusive) height anchor for normal lead veins.
[world_generation.lead.normal.maxInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = 64
#Generation Settings for salt.
[world_generation.salt]
#Determines if salt should be added to world generation.
shouldGenerate = true
#Chance that salt generates in a chunk.
#Range: 1 ~ 2031
perChunk = 2
#Base radius of a vein of salt.
#Range: 1 ~ 4
minRadius = 2
#Extended variability (spread) for the radius in a vein of salt.
maxRadius = 3
#Number of blocks to extend up and down when placing a vein of salt.
#Range: 0 ~ 2031
halfHeight = 1

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#Note: The majority of config options are in the server config file. If you do not see the server config file, try opening up a single player world. ProjectE uses one "server" config file for all worlds, for convenience in going from one world to another, but makes it be a "server" config file so that forge will automatically sync it when we connect to a multiplayer server.
[common]
#Enable more verbose debug logging
debugLogging = false
#The Tome of Knowledge can be crafted.
craftableTome = false
#Require full omega klein stars in the tome of knowledge and gem armor recipes. This is the same behavior that EE2 had.
fullKleinStars = false

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{
"entries": [],
"__comment": "Use the in-game commands to edit this file"
}

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[general]
#When the next EMC mapping occurs write the results to config/ProjectE/pregenerated_emc.json and only ever run the mapping again when that file does not exist, this setting is set to false, or an error occurred parsing that file.
pregenerate = false
#Want to take a look at the internals of EMC Calculation? Enable this to write all the conversions and setValue-Commands to config/ProjectE/mappingdump.json
dumpEverythingToFile = false
#Log known EMC Exploits. This can not and will not find all possible exploits. This will only find exploits that result in fixed/custom emc values that the algorithm did not overwrite. Exploits that derive from conversions that are unknown to ProjectE will not be found.
logEMCExploits = true
[CraftingMapper]
[CraftingMapper.MekRotary]
#Maps Mekanism rotary condensentrator recipes.
enabled = true
[CraftingMapper.MekElectrolysis]
#Maps Mekanism electrolytic separator recipes.
enabled = true
[CraftingMapper.MekItemStackToPigment]
#Maps Mekanism item stack to pigment recipes. (Pigment Extracting)
enabled = true
[CraftingMapper.MekDissolution]
#Maps Mekanism dissolution recipes.
enabled = true
[CraftingMapper.MekItemStackGasToItemStack]
#Maps Mekanism Machine recipes that go from item, gas to item. (Compressing, Purifying, Injecting)
enabled = true
[CraftingMapper.MekPaintingMachine]
#Maps Mekanism painting machine recipes.
enabled = true
[CraftingMapper.MekGasToGas]
#Maps Mekanism activating and centrifuging recipes.
enabled = true
[CraftingMapper.MekFluidSlurryToSlurry]
#Maps Mekanism washing recipes.
enabled = true
[CraftingMapper.MekItemStackToItemStack]
#Maps Mekanism Machine recipes that go from item to item. (Crushing, Enriching, Smelting)
enabled = true
[CraftingMapper.MekChemicalInfuser]
#Maps Mekanism chemical infuser recipes.
enabled = true
[CraftingMapper.MekSawmill]
#Maps Mekanism sawmill recipes. (Disabled by default, due to causing various EMC values to be removed pertaining to charcoal/wood)
enabled = false
[CraftingMapper.MekCombiner]
#Maps Mekanism combiner recipes.
enabled = true
[CraftingMapper.MekPressurizedReaction]
#Maps Mekanism pressurized reaction recipes.
enabled = false
[CraftingMapper.MekFluidToFluid]
#Maps Mekanism evaporating recipes.
enabled = true
[CraftingMapper.MekChemicalCrystallizer]
#Maps Mekanism crystallizing recipes.
enabled = true
[CraftingMapper.Smithing]
#Maps smithing recipes.
enabled = true
[CraftingMapper.MekMetallurgicInfuser]
#Maps Mekanism metallurgic infuser recipes.
enabled = true
[CraftingMapper.MekItemStackToGas]
#Maps Mekanism item stack to gas recipes. (Gas conversion, Oxidizing)
enabled = true
[CraftingMapper.MekPigmentMixer]
#Maps Mekanism pigment mixer recipes.
enabled = true
[CraftingMapper.FallbackRecipeType]
#Fallback for default handling of recipes that extend ICraftingRecipe, AbstractCookingRecipe, SingleItemRecipe, or SmithingRecipe. This will catch modded extensions of the vanilla recipe classes, and if the VanillaRecipeTypes mapper is disabled, this mapper will still catch the vanilla recipes.
enabled = true
[CraftingMapper.VanillaRecipeTypes]
#Maps the different vanilla recipe types.
enabled = true
[CraftingMapper.MekItemStackToInfuseType]
#Maps Mekanism item stack to infuse type conversion recipes.
enabled = true
[enabledMappers]
#Set EMC=0 for everything in the forge:raw_materials tag
RawOresBlacklistMapper = true
#Set EMC=0 for everything in the forge:ores tag
OresBlacklistMapper = true
#Add Conversions for Crafting Recipes gathered from net.minecraft.item.crafting.RecipeManager
CraftingMapper = true
#Add Conversions for all lingering potions to arrow recipes
TippedArrowMapper = true
#Adds back and forth conversions of objects and their Tag variant. (EMC values assigned to tags will not behave properly if this mapper is disabled)
TagMapper = true
#Add Conversions for all weathered copper variants
WeatheredCopperMapper = true
#Add Conversions for Brewing Recipes
BrewingMapper = true
#Uses the `custom_emc.json` File to add EMC values.
CustomEMCMapper = true
#Allows other mods to easily set EMC values using the ProjectEAPI
APICustomEMCMapper = true
#Loads json files within datapacks (data/<domain>/pe_custom_conversions/*.json) to add values and conversions
CustomConversionMapper = true

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#This config is used to control which NBT Processors get used, and which ones actually contribute to the persistent NBT data that gets saved to knowledge/copied in a condenser.
#To disable an NBT Processor set the 'enabled' option for it to false.
#To disable an NBT Processor from contributing to the persistent data set the 'persistent' option for it to false. Note: that if there is no persistent' config option, the NBT Processor never has any persistent data.
#The config options in this file are synced from server to client, as the processors get used dynamically to calculate/preview EMC values for items and are not included in the synced EMC mappings.
[processors]
#Reduces the EMC value the more damaged an item is.
[processors.DamageProcessor]
enabled = true
#Increases the EMC value to take into account any enchantments on an item.
[processors.EnchantmentProcessor]
enabled = false
persistent = false
#Increases the EMC value of the item to take into account any EMC the item has stored.
[processors.StoredEMCProcessor]
enabled = true

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#All of the config options in this file are server side and will be synced from server to client. ProjectE uses one "server" config file for all worlds, for convenience in going from one world to another, but makes it be a "server" config file so that forge will automatically sync it when we connect to a multiplayer server.
[server]
[server.difficulty]
#Set to false to disable Gem Armor offensive abilities (helmet zap and chestplate explosion)
offensiveAbilities = false
#Amount of damage Katar 'C' key deals
#Range: 0.0 ~ 2.147483647E9
katarDeathAura = 1000.0
#Adjusting this ratio changes how much EMC is received when burning a item. For example setting this to 0.5 will return half of the EMC cost.
#Range: 0.1 ~ 1.0
covalenceLoss = 1.0
#How rounding occurs when Covalence Loss results in a burn value less than 1 EMC. If true the value will be rounded up to 1. If false the value will be rounded down to 0.
covalenceLossRounding = true
[server.items]
#Instead of vein mining the ore you right click with your Dark/Red Matter Pick/Star it vein mines all ores in an AOE around you like it did in ProjectE before version 1.4.4.
pickaxeAoeVeinMining = false
#Allows the Harvest Goddess Band to passively grow tall grass, flowers, etc, on top of grass blocks.
harvBandGrass = false
#If set to true, disables all radius-based mining functionality (right click of tools)
disableAllRadiusMining = false
#Enable Watch of Flowing Time
enableTimeWatch = true
#Allow the Evertide amulet to place water in dimensions that water evaporates. For example: The Nether.
opEvertide = false
[server.effects]
#Bonus ticks given by the Watch of Flowing Time while in the pedestal. 0 = effectively no bonus.
#Range: 0 ~ 256
timePedBonus = 18
#Factor the Watch of Flowing Time slows down mobs by while in the pedestal. Set to 1.0 for no slowdown.
#Range: 0.0 ~ 1.0
timePedMobSlowness = 0.1
#If true the Interdiction Torch only affects hostile mobs and projectiles. If false it affects all non blacklisted living entities.
interdictionMode = true
[server.misc]
#False requires your hand be empty for Gem Armor Offensive Abilities to be readied or triggered
unsafeKeyBinds = false
#Shows the EMC value of blocks when looking at them in Hwyla or TOP
hwylaTOPDisplay = true
[server.cooldown]
#Cooldown (in ticks) for various features in ProjectE. A cooldown of -1 will disable the functionality.
#A cooldown of 0 will allow the actions to happen every tick. Use caution as a very low value on features that run automatically could cause TPS issues.
[server.cooldown.cooldown]
#Cooldown for various items within the pedestal.
[server.cooldown.cooldown.pedestal]
#Delay between Archangel Smite shooting arrows while in the pedestal.
#Range: > -1
archangel = 40
#Delay between Body Stone healing 0.5 shanks while in the pedestal.
#Range: > -1
body = 10
#Delay between Evertide Amulet trying to start rain while in the pedestal.
#Range: > -1
evertide = 20
#Delay between Harvest Goddess trying to grow and harvest while in the pedestal.
#Range: > -1
harvest = 10
#Delay between Ignition Ring trying to light entities on fire while in the pedestal.
#Range: > -1
ignition = 40
#Delay between Life Stone healing both food and hunger by 0.5 shank/heart while in the pedestal.
#Range: > -1
life = 5
#Delay between Talisman of Repair trying to repair player items while in the pedestal.
#Range: > -1
repair = 20
#Delay between SWRG trying to smite mobs while in the pedestal.
#Range: > -1
swrg = 70
#Delay between Soul Stone healing 0.5 hearts while in the pedestal.
#Range: > -1
soul = 10
#Delay between Volcanite Amulet trying to stop rain while in the pedestal.
#Range: > -1
volcanite = 20
#Delay between Zero Ring trying to extinguish entities and freezing ground while in the pedestal.
#Range: > -1
zero = 40
#Cooldown for various items in regards to a player.
[server.cooldown.cooldown.player]
#A cooldown for firing projectiles
#Range: > -1
projectile = 0
#A cooldown for Gem Chestplate explosion
#Range: > -1
gemChest = 0
#Delay between Talisman of Repair trying to repair player items while in a player's inventory.
#Range: > -1
repair = 20
#Delay between heal attempts while in a player's inventory. (Soul Stone, Life Stone, Gem Helmet)
#Range: > -1
heal = 20
#Delay between feed attempts while in a player's inventory. (Body Stone, Life Stone, Gem Helmet)
#Range: > -1
feed = 20

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{
"version": 6,
"FoodItems": {
"FriedEgg": true,
"BerryPie": true,
"HoneyedApple": true
},
"WateringCan": true,
"RoseGold": true,
"Ropes": true,
"EnchantmentPrecision": true,
"EnchantmentSpeed": true,
"Wrench": true,
"CopperPatina": true,
"AmethystLamp": true,
"Crossbows": true,
"TridentShard": true,
"GlowStick": true,
"GildedNetherite": true,
"DepthMeter": {
"enabled": true,
"displayElevationAlways": false
},
"MysteriousBundle": true,
"CompostableRottenFlesh": true,
"MusicDiscs": true,
"NoteBlockAmethystSounds": true,
"ShipwreckSpyglassLoot": true,
"PocketJukebox": true,
"ChickenNugget": true,
"PoweredRailsCopperRecipe": true,
"GoldRing": true,
"GlowBerryEatGlow": {
"enabled": true,
"duration": 5
},
"HastePotions": true,
"BundleRecipe": true
}

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[general]
unsupportedDeveloperTools = false
#Enables the ability of the Matter Cannon to break blocks.
matterCannonBlockDamage = true
#Enables the ability of Tiny TNT to break blocks.
tinyTntBlockDamage = true
#Server operators are not restricted by ME security terminal settings.
serverOpsIgnoreSecurity = true
#Changes the channel capacity that cables provide in AE2.
#Allowed Values: INFINITE, DEFAULT, X2, X3, X4
channels = "DEFAULT"
#The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick.
#Range: 1 ~ 1024
pathfindingStepsPerTick = 4
[automation]
#TODO
formationPlaneEntityLimit = 128
[facades]
#Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.
allowBlockEntities = false
[craftingCPU]
craftingCalculationTimePerTick = 5
[crafting]
#Enable the in-world crafting of singularities.
inWorldSingularity = true
#Enable the in-world crafting of fluix crystals.
inWorldFluix = true
#Enable the in-world crafting of pure crystals.
inWorldCrystalGrowth = true
#Enable shift-clicking with the crafting units in hand to disassemble them.
disassemblyCrafting = true
[spatialio]
spatialPowerMultiplier = 1250.0
spatialPowerExponent = 1.35
[logging]
securityAuditLog = false
blockUpdateLog = false
packetLog = false
craftingLog = false
debugLog = false
gridLog = false
#Enable stack trace logging for the chunk loading debug command
chunkLoggerTrace = false
[battery]
#The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.
#Range: 0.1 ~ 10.0
chargerChargeRate = 1.0
wirelessTerminal = 1600000
chargedStaff = 8000
entropyManipulator = 200000
portableCell = 20000
colorApplicator = 20000
matterCannon = 200000
[worldGen]
spawnPressesInMeteorites = true
generateQuartzOre = true
quartzOresPerCluster = 7
quartzOresClusterAmount = 20
quartzOresBiomeBlacklist = []
[wireless]
wirelessBaseCost = 8.0
wirelessCostMultiplier = 1.0
wirelessBaseRange = 16.0
wirelessBoosterRangeMultiplier = 1.0
wirelessBoosterExp = 1.5
wirelessHighWirelessCount = 64.0
wirelessTerminalDrainMultiplier = 1.0
[PortableCells]
#Allow disassembly of portable cells into the recipe ingredients using shift+right-click
allowDisassembly = true
[PortableCells.PowerRatios]
ForgeEnergy = 0.5
#Range: 0.01 ~ 1.7976931348623157E308
UsageMultiplier = 1.0
[PortableCells.Condenser]
MatterBalls = 256
Singularity = 256000
# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.
[PortableCells.tickRates]
InterfaceMin = 5
InterfaceMax = 120
ImportBusMin = 5
ImportBusMax = 40
ExportBusMin = 5
ExportBusMax = 60
AnnihilationPlaneMin = 2
AnnihilationPlaneMax = 120
METunnelMin = 5
METunnelMax = 20
InscriberMin = 1
InscriberMax = 1
ChargerMin = 10
ChargerMax = 10
IOPortMin = 1
IOPortMax = 5
VibrationChamberMin = 10
VibrationChamberMax = 40
StorageBusMin = 5
StorageBusMax = 60
ItemTunnelMin = 5
ItemTunnelMax = 60
LightTunnelMin = 5
LightTunnelMax = 60
#Settings for in-world growth of crystals.
[PortableCells.inWorldCrystalGrowth]
#A fluid tag that identifies fluids that improve crystal growth speed. Does not affect growth with water/lava.
improvedFluidTag = ""
#The speed multiplier to use when the crystals are submerged in the improved fluid.
#Range: 1.0 ~ 10.0
improvedFluidMultiplier = 2.0

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#General settings
[general]
#Dimensions where hostile mobs will not spawn. Ex: ["minecraft:overworld", "undergarden:undergarden"]. . Run /forge dimensions for a list.
dimensionBlacklist = []
#Rate of tree spawn per chunk
#Range: > 0
treeWeight = 100
#Spawn Mana Berry Bushes in the world
genBerries = true
#Spawn a book in the players inventory on login
spawnBook = true
#How often Carbuncles spawn
#Range: 0 ~ 100
carbuncleWeight = 5
#How often Sylphs spawn
#Range: 0 ~ 100
sylphWeight = 5
#How often Drygmys spawn
#Range: 0 ~ 100
drygmyWeight = 3
#How much mana sylphs consume per generation
#Range: 0 ~ 10000
sylphManaCost = 250
#How often Wilden Guardians spawn
#Range: 0 ~ 200
wguardianWeight = 50
#How often Wilden Stalkers spawn
#Range: 0 ~ 200
wstalkerWeight = 50
#How often Wilden Hunter spawn
#Range: 0 ~ 200
whunterWeight = 50
#Should the Wilden Hunter attack animals?
hunterHuntsAnimals = true
#Should the Wilden Stalker attack animals?
stalkerHuntsAnimals = false
#Should the Wilden Defender attack animals?
defenderHuntsAnimals = false
[drygmy_production]
#How much source drygmys consume per generation
#Range: 0 ~ 10000
drygmyManaCost = 1000
#How many channels must occur before a drygmy produces loot
#Range: 0 ~ 300
drygmyMaxProgress = 20
#Bonus number of items a drygmy produces per unique mob
#Range: 0 ~ 300
drygmyUniqueBonus = 2
#Base number of items a drygmy produces per cycle before bonuses.
#Range: > -2147483648
drygmyBaseItems = 1
#Max Bonus number of items a drygmy produces from nearby entities. Each entity equals 1 item.
#Range: 0 ~ 300
drygmyQuantityCap = 5
#Mana
[mana]
#Base mana regen in seconds
#Range: > 0
baseRegen = 5
#Base max mana
#Range: > 0
baseMax = 100
#How often max and regen will be calculated, in ticks. NOTE: Having the base mana regen AT LEAST this value is recommended.
#Range: 1 ~ 20
updateInterval = 5
#Max mana bonus per glyph
#Range: > 0
glyphmax = 15
#Max mana bonus for tier of book
#Range: > 0
tierMax = 50
#Mana Boost value per level
#Range: > 0
manaBoost = 25
#(enchantment) Mana regen per second per level
#Range: > 0
manaRegenEnchantment = 2
#Regen bonus per glyph
#Range: 0.0 ~ 2.147483647E9
glyphRegen = 0.33
#Regen bonus per potion level
#Range: > 0
potionRegen = 10
[Spells]
#Enforce augment cap on casting? Turn this off if you are a pack maker and want to create more powerful items than players.
enforceCapOnCast = true
#Enforce glyph per spell limit on casting? Turn this off if you are a pack maker and want to create more powerful items than players.
enforceGlyphLimitOnCast = true
#Items
[Spells.item]
#Cost per glyph in a codex
#Range: > 0
codexCost = 10
#Spawn Caster Tomes in Dungeon Loot?
spawnTomes = true

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 20
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 35
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 25
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30
#Extend time duration, in seconds
#Range: > 0
extend_time = 8

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Base teleport distance
#Range: > 0
distance = 8
#Range: 0.0 ~ 2.147483647E9
amplify = 3.0

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = true
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = ["fortune=4"]

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Range: 0.0 ~ 2.147483647E9
damage = 6.0
#Range: 0.0 ~ 2.147483647E9
amplify = 2.5
#Potion duration, in seconds
#Range: > 0
potion_time = 5
#Extend time duration, in seconds
#Range: > 0
extend_time = 1

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 80
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []

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@ -0,0 +1,21 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Range: 0.0 ~ 2.147483647E9
damage = 3.0
#Range: 0.0 ~ 2.147483647E9
amplify = 1.0

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@ -0,0 +1,21 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Range: 0.0 ~ 2.147483647E9
damage = 1.0
#Range: 0.0 ~ 2.147483647E9
amplify = 1.0

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@ -0,0 +1,14 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = -5
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647

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@ -0,0 +1,23 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Extend time duration, in seconds
#Range: > 0
extend_time = 1
#Base duration in ticks.
#Range: > 0
base_duration = 20

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@ -0,0 +1,17 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []

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@ -0,0 +1,14 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647

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@ -0,0 +1,17 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []

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@ -0,0 +1,17 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []

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@ -0,0 +1,17 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []

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@ -0,0 +1,30 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 200
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Range: 0.0 ~ 2.147483647E9
amplify = 0.5
#Explosion base intensity
#Range: 0.0 ~ 100.0
base = 0.75
#AOE intensity bonus
#Range: 0.0 ~ 100.0
aoe_bonus = 1.5
#Range: 0.0 ~ 2.147483647E9
damage = 6.0
#Additional damage per amplify
#Range: 0.0 ~ 2.147483647E9
amp_damage = 2.5

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@ -0,0 +1,14 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647

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@ -0,0 +1,14 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647

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@ -0,0 +1,21 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 35
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Range: 0.0 ~ 2.147483647E9
damage = 6.0
#Range: 0.0 ~ 2.147483647E9
amplify = 3.0

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@ -0,0 +1,23 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 150
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Base amount of harvested blocks
#Range: > 0
base_harvest = 50
#Additional max blocks per AOE
#Range: > 0
aoe_bonus = 50

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@ -0,0 +1,17 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []

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@ -0,0 +1,24 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 40
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Range: 0.0 ~ 2.147483647E9
damage = 7.0
#Range: 0.0 ~ 2.147483647E9
amplify = 3.0
#Extend time duration, in seconds
#Range: > 0
extend_time = 1

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@ -0,0 +1,14 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 80
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647

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@ -0,0 +1,23 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Potion duration, in seconds
#Range: > 0
potion_time = 10
#Extend time duration, in seconds
#Range: > 0
extend_time = 5

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@ -0,0 +1,23 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 100
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Potion duration, in seconds
#Range: > 0
potion_time = 180
#Extend time duration, in seconds
#Range: > 0
extend_time = 120

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@ -0,0 +1,20 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30

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@ -0,0 +1,17 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 70
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []

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@ -0,0 +1,22 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Base knockback value
#Range: 0.0 ~ 1.7976931348623157E308
base_value = 1.5
#Range: 0.0 ~ 2.147483647E9
amplify = 1.0

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@ -0,0 +1,27 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = true
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Range: 0.0 ~ 2.147483647E9
damage = 5.0
#Range: 0.0 ~ 2.147483647E9
amplify = 2.0
#Potion duration, in seconds
#Range: > 0
potion_time = 5
#Extend time duration, in seconds
#Range: > 0
extend_time = 5

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@ -0,0 +1,17 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []

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@ -0,0 +1,22 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Base heal amount
#Range: 0.0 ~ 1.7976931348623157E308
base_heal = 3.0
#Range: 0.0 ~ 2.147483647E9
amplify = 3.0

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@ -0,0 +1,23 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 100
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30
#Extend time duration, in seconds
#Range: > 0
extend_time = 8

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@ -0,0 +1,23 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Extend time duration, in seconds
#Range: > 0
extend_time = 2
#Potion duration, in seconds
#Range: > 0
potion_time = 3

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@ -0,0 +1,23 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Base duration, in seconds
#Range: > 0
base = 3
#Extend time duration, in seconds
#Range: > 0
extend_time = 1

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@ -0,0 +1,17 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []

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@ -0,0 +1,23 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30
#Extend time duration, in seconds
#Range: > 0
extend_time = 8

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@ -0,0 +1,22 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Base knockup amount
#Range: 0.0 ~ 1.7976931348623157E308
knockup = 0.8
#Range: 0.0 ~ 2.147483647E9
amplify = 0.25

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@ -0,0 +1,22 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 25
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Base knockup amount
#Range: 0.0 ~ 1.7976931348623157E308
knock_up = 1.5
#Range: 0.0 ~ 2.147483647E9
amplify = 1.0

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@ -0,0 +1,20 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 25
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30

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@ -0,0 +1,24 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 100
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Range: 0.0 ~ 2.147483647E9
damage = 5.0
#Range: 0.0 ~ 2.147483647E9
amplify = 3.0
#Bonus damage for wet entities
#Range: 0.0 ~ 1.7976931348623157E308
wet_bonus = 2.0

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@ -0,0 +1,17 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 500
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: 1 ~ 1
per_spell_limit = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []

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@ -0,0 +1,17 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []

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@ -0,0 +1,17 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 5
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []

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@ -0,0 +1,17 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []

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@ -0,0 +1,14 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 40
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647

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@ -0,0 +1,17 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []

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@ -0,0 +1,17 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = true
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []

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@ -0,0 +1,22 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Base movement velocity
#Range: 0.0 ~ 1.7976931348623157E308
base_value = 1.0
#Range: 0.0 ~ 2.147483647E9
amplify = 0.5

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@ -0,0 +1,23 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Base time in ticks
#Range: > 0
base_duration = 5
#Extend time bonus, in ticks
#Range: > 0
extend_time = 10

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@ -0,0 +1,17 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []

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@ -0,0 +1,17 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = true
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []

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@ -0,0 +1,14 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647

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@ -0,0 +1,23 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30
#Extend time duration, in seconds
#Range: > 0
extend_time = 8

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 100
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 100
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Potion duration, in seconds
#Range: > 0
potion_time = 8
#Extend time duration, in seconds
#Range: > 0
extend_time = 1

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 20
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 200
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Extend time duration, in seconds
#Range: > 0
extend_time = 15
#Base duration in seconds
#Range: > 0
duration = 30

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 100
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Extend time duration, in seconds
#Range: > 0
extend_time = 120
#Base duration in seconds
#Range: > 0
duration = 300

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 150
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Base duration in seconds
#Range: > 0
duration = 15
#Extend time duration, in seconds
#Range: > 0
extend_time = 10

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 100
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Base duration in seconds
#Range: > 0
duration = 60
#Extend time duration, in seconds
#Range: > 0
extend_time = 60

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 5
#Is Starter Glyph?
starter = true
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 5
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Range: 0.0 ~ 2.147483647E9
damage = 5.0
#Range: 0.0 ~ 2.147483647E9
amplify = 2.5
#Damage per block in the air
#Range: 0.0 ~ 1.7976931348623157E308
airDamage = 0.75

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 100
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "amplify=5"
augment_limits = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30
#Extend time duration, in seconds
#Range: > 0
extend_time = 8

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#need help ? http://adfoc.us/70606381270177
#Thu May 12 01:59:13 CDT 2022
key.patreon.unlock.rewards=https\://www.patreon.com/jtorleon

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#need help ? http://adfoc.us/70606381270177
#Thu May 12 01:59:13 CDT 2022
key.patreon.unlock.rewards=https\://www.patreon.com/jtorleon

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#need help ? http://adfoc.us/70606381270177
#Thu May 12 01:59:15 CDT 2022
key.patreon.unlock.rewards=https\://www.patreon.com/jtorleon

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["Config category"]
#The amount by which the chunk render distance sphere is stretched in horizontal direction. default:false
#Range: 0.5 ~ 10.0
stretch = 2.0

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["YUNG's Better Mineshafts"]
# Default: .003
"Mineshaft Spawn Rate" = 0.003
# The lowest a mineshaft can spawn.
# Default: -55
"Minimum y-coordinate" = -55
# The highest the a mineshaft can spawn.
# Be careful, setting this too high may make mineshafts poke through ocean floors.
# Default: 30
#
"Maximum y-coordinate" = 30
###########################################################################################################
## Ore deposit settings.
###########################################################################################################
["YUNG's Better Mineshafts"."Ore Deposits"]
"Enable Ore Deposits" = true
# Chance of an ore deposit being cobblestone only.
# Default: 50
#Range: 0 ~ 100
"Cobble Spawn Chance (Empty Deposit)" = 50
# Chance of an ore deposit containing coal.
# Default: 20
#Range: 0 ~ 100
"Coal Spawn Chance" = 20
# Chance of an ore deposit containing iron.
# Default: 9
#Range: 0 ~ 100
"Iron Spawn Chance" = 9
# Chance of an ore deposit containing redstone.
# Default: 7
#Range: 0 ~ 100
"Redstone Spawn Chance" = 7
# Chance of an ore deposit containing gold.
# Default: 7
#Range: 0 ~ 100
"Gold Spawn Chance" = 7
# Chance of an ore deposit containing lapis lazuli.
# Default: 3
#Range: 0 ~ 100
"Lapis Spawn Chance" = 3
# Chance of an ore deposit containing emerald.
# Default: 3
#Range: 0 ~ 100
"Emerald Spawn Chance" = 3
# Chance of an ore deposit containing diamond.
# Default: 1
#Range: 0 ~ 100
"Diamond Spawn Chance" = 1
###########################################################################################################
## Spawn rates for various mineshaft parts and decorations.
###########################################################################################################
["YUNG's Better Mineshafts"."Spawn Rates & More"]
# The spawn rate for lanterns in the main shaft.
# Default: .0067
#Range: 0.0 ~ 1.0
"Lantern Spawn Rate" = 0.0067
# The spawn rate for torches in small shafts.
# Default: .02
#Range: 0.0 ~ 1.0
"Torch Spawn Rate" = 0.02
# The spawn rate for workstation side rooms along the main shaft.
# Default: .025
#Range: 0.0 ~ 1.0
"Workstation Spawn Rate" = 0.025
# The spawn rate for workstation cellars below workstations along the main shaft.
# Default: .25
#Range: 0.0 ~ 1.0
"Workstation Cellar Spawn Rate" = 0.25
# The spawn rate for smaller tunnels that generate along the main shaft.
# Default: .07
#Range: 0.0 ~ 1.0
"Small Shaft Spawn Rate" = 0.07
# The spawn rate for cobwebs.
# Default: .15
#Range: 0.0 ~ 1.0
"Cobweb Spawn Rate" = 0.15
# The spawn rate for minecarts holding chests in small shafts.
# Default: .00125
#Range: 0.0 ~ 1.0
"Small Shaft Chest Minecart Spawn Rate" = 0.00125
# The spawn rate for minecarts holding TNT in small shafts.
# Default: .0025
#Range: 0.0 ~ 1.0
"Small Shaft TNT Minecart Spawn Rate" = 0.0025
# The spawn rate for minecarts holding chests in the main shaft.
# Default: .01
#Range: 0.0 ~ 1.0
"Main Shaft Chest Minecart Spawn Rate" = 0.01
# The spawn rate for minecarts holding TNT in the main shaft.
# Default: .0025
#Range: 0.0 ~ 1.0
"Main Shaft TNT Minecart Spawn Rate" = 0.0025
# Percent chance of an Abandoned Miners' Outpost to spawn at the end of a small mineshaft tunnel.
# Default: 2
#Range: 0 ~ 100
"Abandoned Miners' Outpost Spawn Chance" = 2
# The number of "pieces" (e.g. straight, turn, ladder, intersection, etc.) in a single small shaft.
# This determines the overall length of small shafts.
# Default: 9
#
#Range: 0 ~ 1000
"Small Shaft Piece Chain Length" = 9

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This directory is for adding YUNG's Better Mineshafts advanced options.
Options provided may vary by version.
NOTE - AS OF 1.18.2, MINESHAFT CUSTOMIZATION IS NOW DONE VIA DATA PACK!
THE FOLLOWING INSTRUCTIONS APPLY TO VERSIONS BEFORE 1.18.2:
This directory contains subdirectories for supported versions. The first time you run Better Mineshafts, a version subdirectory will be created if that version supports advanced options.
For example, the first time you use Better Mineshafts for Minecraft Forge 1.18, the 'forge-1_18 subdirectory will be created in this folder.
If no subdirectory for your version is created, then that version probably does not support advanced options.

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YUNG's Better Mineshafts for 1.18.2 no longer uses its own JSON files for creating custom mineshaft variants.
Minecraft 1.18.2 has introduced the ability to add custom structures via data pack,
so any mineshaft customization should be done by adding/modifying Better Mineshafts' configured_features via data pack.
If you need help, join the Discord!
discord.gg/rns3beq

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["Beyond Earth Config"]
#Enable or Disable Alien to Spawn
"Alien Spawn" = true
#Enable or Disable Alien Zombie to Spawn
"Alien Zombie Spawn" = true
#Enable or Disable Star Crawler to Spawn
"Star Crawler Spawn" = true
#Enable or Disable Pygro to Spawn
"Pygro Spawn" = true
#Enable or Disable Pygro Brute to Spawn
"Pygro Brute Spawn" = true
#Enable or Disable Mogler to Spawn
"Mogler Spawn" = true
#Enable or Disable Martian Raptor to Spawn
"Martian Raptor Spawn" = true
#Enable or Disable Player Oxygen System
"Player Oxygen System" = true
#Enable or Disable Entity Oxygen System
"Entity Oxygen System" = true

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{
"bamboo_grove_enabled": true,
"bayou_enabled": true,
"bog_enabled": true,
"boreal_forest_enabled": true,
"cherry_blossom_grove_enabled": true,
"clover_patch_enabled": true,
"cold_desert_enabled": true,
"coniferous_forest_enabled": true,
"crag_enabled": true,
"crystalline_chasm_enabled": true,
"dead_forest_enabled": true,
"dryland_enabled": true,
"dune_beach_enabled": true,
"erupting_inferno_enabled": true,
"field_enabled": true,
"fir_clearing_enabled": true,
"floodplain_enabled": true,
"forested_field_enabled": true,
"fungal_jungle_enabled": true,
"glowing_grotto_enabled": true,
"grassland_enabled": true,
"highland_enabled": true,
"highland_moor_enabled": true,
"jade_cliffs_enabled": true,
"lavender_field_enabled": true,
"lavender_forest_enabled": true,
"lush_desert_enabled": true,
"lush_savanna_enabled": true,
"maple_woods_enabled": true,
"marsh_enabled": true,
"mediterranean_forest_enabled": true,
"muskeg_enabled": true,
"mystic_grove_enabled": true,
"old_growth_dead_forest_enabled": true,
"old_growth_woodland_enabled": true,
"ominous_woods_enabled": true,
"orchard_enabled": true,
"origin_valley_enabled": true,
"pasture_enabled": true,
"prairie_enabled": true,
"pumpkin_patch_enabled": true,
"rainbow_hills_enabled": true,
"rainforest_enabled": true,
"redwood_forest_enabled": true,
"rocky_rainforest_enabled": true,
"rocky_shrubland_enabled": true,
"scrubland_enabled": true,
"seasonal_forest_enabled": true,
"shrubland_enabled": true,
"snowy_coniferous_forest_enabled": true,
"snowy_fir_clearing_enabled": true,
"snowy_maple_woods_enabled": true,
"spider_nest_enabled": true,
"tropics_enabled": true,
"tundra_enabled": true,
"undergrowth_enabled": true,
"visceral_heap_enabled": true,
"volcanic_plains_enabled": true,
"volcano_enabled": true,
"wasteland_enabled": true,
"wetland_enabled": true,
"withered_abyss_enabled": true,
"wooded_scrubland_enabled": true,
"wooded_wasteland_enabled": true,
"woodland_enabled": true
}

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#World generation related options.
[overworld]
#The weighting of bop biome regions in the overworld.
#Range: > 0
bop_overworld_region_weight = 13
#The weighting of bop biome regions in the nether.
#Range: > 0
bop_nether_region_weight = 13
#The weighting of rare bop biome regions in the overworld.
#Range: > 0
bop_overworld_rare_region_weight = 2
#The weighting of rare bop biome regions in the nether.
#Range: > 0
bop_nether_rare_region_weight = 2

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#Set this to false to disable the animation when an item is charging on top of a mana pool
chargeAnimation = true
#Turn this off ONLY IF you're on an extremely large world with an exaggerated count of Mana Spreaders/Mana Pools and are experiencing TPS lag. This toggles whether flowers are strict with their checking for connecting to pools/spreaders or just check whenever possible.
flowerBindingForceCheck = true
#Set to false to disable the ability for the Hand of Ender to pickpocket other players' ender chests
enderPickpocket = true
#Set this to false to disable the Mana Enchanter. Since some people find it OP or something. This only disables the entry and creation. Old ones that are already in the world will stay.
manaEnchanter = true
#Set this to false to disable the Relic System. This only disables the entries, drops and achievements. Old ones that are already in the world will stay.
relics = true
#Set this to true to invert the Ring of Magnetization's controls (from shift to stop to shift to work)
invertMagnetRing = false
#List of modids to prioritize when choosing a random ore from the tag.
#By default, the chosen ore is randomly picked from all ores in the ore's tag.
#Ores from mods present on this list will be picked over mods listed lower or not listed at all.
#Applying changes at runtime requires /reload afterwards.
orechidPriorityMods = []
#Set this to false to disable mystical flower and mushroom worldgen. More fine-tuned customization should be done with datapacks.
worldgen = true
[blockBreakingParticles]
#Set this to false to remove the block breaking particles from the flowers and other items in the mod.
enabled = true
#Set this to false to remove the block breaking particles from the Terra Shatterer, as there can be a good amount in higher levels.
toolEnabled = true
[manaSpreaders]
#Set this to true to disable the mana spreader shooting sound
silent = false
#How many ticks into the future will mana spreaders attempt to predict where mana bursts go? Setting this lower will improve spreader performance, but will cause them to not fire at targets that are too far away.
#Range: > 1
traceTime = 400
[harvestLevels]
#The harvest level of the Mana Lens: Weight. 3 is diamond level. Defaults to 2 (iron level)
#Range: > 0
weightLens = 2
#The harvest level of the Mana Lens: Bore. 3 is diamond level. Defaults to 3
#Range: > 0
boreLens = 3
[gardenOfGlass]
#Set this to false to disable spawning with a Lexica Botania in Garden of Glass worlds, if you are modifying the modpack's progression to not start with Botania.
spawnWithLexicon = true
#The multiplier for island distances for multiplayer Garden of Glass worlds.
#Islands are placed on a grid with 256 blocks between points, with the spawn island always being placed on 256, 256.
#By default, the scale is 8, putting each island on points separated by 2048 blocks.
#Values below 4 (1024 block spacing) are not recommended due to Nether portal collisions.
#Range: 1 ~ 512
islandScaleMultiplier = 8
[rannuncarpus]
#List of item registry names that will be ignored by rannuncarpuses when placing blocks.
itemBlacklist = []
#List of mod names for rannuncarpuses to ignore.
#Ignores Storage Drawers by default due to crashes with placing drawer blocks without player involvement.
modBlacklist = ["storagedrawers"]

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[help]
#Should the help information be visible in tooltips?
enabled-in-tooltips = true
[performance]
[performance.caches]
[performance.caches.sizes]
#performance.caches.sizes.collision-boxes.comment
#Range: 0 ~ 9223372036854775807
collision-boxes = 10000
[performance.saving]
#performance.saving.thread-count.comment
#Range: 1 ~ 8
thread-count = 4

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[general]
#True if citadel tracks entity properties(freezing, stone mobs, etc) on server. Turn this to false to solve some server lag, may break some stuff.
"Track Entities" = true
#Multiplies the count of entities spawned by this number. 0 = no entites added on chunk gen, 2 = twice as many entities added on chunk gen. Useful for many mods that add a lot of creatures, namely animals, to the spawn lists.
#Range: 0.0 ~ 100000.0
chunkGenSpawnModifier = 1.0

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[worldgen]
#
#Modify Create's impact on your terrain
[worldgen.v2]
#
#Prevents all worldgen added by Create from taking effect
disableWorldGen = false
[worldgen.v2.striated_ores_nether]
#
#Range: > 0
clusterSize = 32
#
#Amount of clusters generated per Chunk.
# >1 to spawn multiple.
# <1 to make it a chance.
# 0 to disable.
#Range: 0.0 ~ 512.0
frequency = 0.0833333358168602
#
#Range: > -64
minHeight = 40
#
#Range: > -64
maxHeight = 90
[worldgen.v2.striated_ores_overworld]
#
#Range: > 0
clusterSize = 32
#
#Amount of clusters generated per Chunk.
# >1 to spawn multiple.
# <1 to make it a chance.
# 0 to disable.
#Range: 0.0 ~ 512.0
frequency = 0.0833333358168602
#
#Range: > -64
minHeight = -30
#
#Range: > -64
maxHeight = 70
[worldgen.v2.zinc_ore]
#
#Range: > 0
clusterSize = 12
#
#Amount of clusters generated per Chunk.
# >1 to spawn multiple.
# <1 to make it a chance.
# 0 to disable.
#Range: 0.0 ~ 512.0
frequency = 8.0
#
#Range: > -64
minHeight = -63
#
#Range: > -64
maxHeight = 70

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