diff --git a/config/awesomedungeon_general_.properties b/config/awesomedungeon_general_.properties index c9c2119..3df5e85 100644 --- a/config/awesomedungeon_general_.properties +++ b/config/awesomedungeon_general_.properties @@ -1,3 +1,3 @@ #need help ? http://adfoc.us/70606381270177 -#Thu May 12 04:19:07 CDT 2022 +#Thu May 12 13:25:35 CDT 2022 key.patreon.unlock.rewards=https\://www.patreon.com/jtorleon diff --git a/config/awesomedungeonend_general_.properties b/config/awesomedungeonend_general_.properties index c9c2119..3df5e85 100644 --- a/config/awesomedungeonend_general_.properties +++ b/config/awesomedungeonend_general_.properties @@ -1,3 +1,3 @@ #need help ? http://adfoc.us/70606381270177 -#Thu May 12 04:19:07 CDT 2022 +#Thu May 12 13:25:35 CDT 2022 key.patreon.unlock.rewards=https\://www.patreon.com/jtorleon diff --git a/config/awesomedungeonnether_general_.properties b/config/awesomedungeonnether_general_.properties index a154b36..bdcadf9 100644 --- a/config/awesomedungeonnether_general_.properties +++ b/config/awesomedungeonnether_general_.properties @@ -1,3 +1,3 @@ #need help ? http://adfoc.us/70606381270177 -#Thu May 12 04:19:08 CDT 2022 +#Thu May 12 13:25:36 CDT 2022 key.patreon.unlock.rewards=https\://www.patreon.com/jtorleon diff --git a/config/config/Mekanism/gear.toml b/config/config/Mekanism/gear.toml new file mode 100644 index 0000000..443d461 --- /dev/null +++ b/config/config/Mekanism/gear.toml @@ -0,0 +1,284 @@ + +#Gear Config. This config is synced from server to client. +[gear] + + #Atomic Disassembler Settings + [gear.atomic_disassembler] + #Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor) + energyUsage = "10" + #Cost in Joules of using the Atomic Disassembler as a weapon. + energyUsageWeapon = "2000" + #The max Atomic Disassembler Vein Mining Block Count. + miningCount = 128 + #Enable the 'Slow' mode for the Atomic Disassembler. + slowMode = true + #Enable the 'Fast' mode for the Atomic Disassembler. + fastMode = true + #Enable the 'Vein Mining' mode for the Atomic Disassembler. + veinMining = false + #The amount of damage the Atomic Disassembler does when it is out of power. (Value is in number of half hearts) + minDamage = 4 + #The amount of damage the Atomic Disassembler does when it has at least energyUsageWeapon power stored. (Value is in number of half hearts) + maxDamage = 20 + #Maximum amount (joules) of energy the Atomic Disassembler can contain. + maxEnergy = "1000000" + #Amount (joules) of energy the Atomic Disassembler can accept per tick. + chargeRate = "5000" + + #Configurator Settings + [gear.configurator] + #Maximum amount (joules) of energy the Configurator can contain. + maxEnergy = "60000" + #Amount (joules) of energy the Configurator can accept per tick. + chargeRate = "300" + #Energy usage in joules of using the configurator to configure machines. + energyPerConfigure = "400" + #Energy cost in joules for each item the configurator ejects from a machine on empty mode. + energyPerItem = "8" + + #Electric Bow Settings + [gear.electric_bow] + #Maximum amount (joules) of energy the Electric Bow can contain. + maxEnergy = "120000" + #Amount (joules) of energy the Electric Bow can accept per tick. + chargeRate = "600" + #Cost in Joules of using the Electric Bow. + energyUsage = "120" + #Cost in Joules of using the Electric Bow with flame mode active. + energyUsageFire = "1200" + + #Energy Tablet Settings + [gear.energy_tablet] + #Maximum amount (joules) of energy the Energy Tablet can contain. + maxEnergy = "1000000" + #Amount (joules) of energy the Energy Tablet can accept per tick. + chargeRate = "5000" + + #Flamethrower Settings + [gear.flamethrower] + #Flamethrower Gas Tank capacity in mB. + #Range: 1 ~ 9223372036854775807 + maxGas = 24000 + #Amount of hydrogen the Flamethrower can accept per tick. + #Range: 1 ~ 9223372036854775807 + fillRate = 16 + #Determines whether or not the Flamethrower can destroy items if it fails to smelt them. + destroyItems = true + + #Free Runner Settings + [gear.free_runner] + #Energy cost/multiplier in Joules for reducing fall damage with free runners. Energy cost is: FallDamage * freeRunnerFallEnergyCost. (1 FallDamage is 1 half heart) + fallEnergyCost = "50" + #Percent of damage taken from falling that can be absorbed by Free Runners when they have enough power. + #Range: 0.0 ~ 1.0 + fallDamageReductionRatio = 1.0 + #Maximum amount (joules) of energy Free Runners can contain. + maxEnergy = "64000" + #Amount (joules) of energy the Free Runners can accept per tick. + chargeRate = "320" + + #Jetpack Settings + [gear.jetpack] + #Jetpack Gas Tank capacity in mB. + #Range: 1 ~ 9223372036854775807 + maxGas = 24000 + #Amount of hydrogen the Jetpack can accept per tick. + #Range: 1 ~ 9223372036854775807 + fillRate = 16 + + #Armored Jetpack Settings + [gear.jetpack.armored] + #Armor value of the Armored Jetpack. + armor = 8 + #Toughness value of the Armored Jetpack. + toughness = 2.0 + + #Network Reader Settings + [gear.network_reader] + #Maximum amount (joules) of energy the Network Reader can contain. + maxEnergy = "60000" + #Amount (joules) of energy the Network Reader can accept per tick. + chargeRate = "300" + #Energy usage in joules for each network reading. + energyUsage = "400" + + #Portable Teleporter Settings + [gear.portable_teleporter] + #Maximum amount (joules) of energy the Portable Teleporter can contain. + maxEnergy = "1000000" + #Amount (joules) of energy the Portable Teleporter can accept per tick. + chargeRate = "5000" + #Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter. + delay = 0 + + #Scuba Tank Settings + [gear.scuba_tank] + #Scuba Tank Gas Tank capacity in mB. + #Range: 1 ~ 9223372036854775807 + maxGas = 24000 + #Amount of oxygen the Scuba Tank Gas Tank can accept per tick. + #Range: 1 ~ 9223372036854775807 + fillRate = 16 + + #Seismic Reader Settings + [gear.seismic_reader] + #Maximum amount (joules) of energy the Seismic Reader can contain. + maxEnergy = "12000" + #Amount (joules) of energy the Seismic Reader can accept per tick. + chargeRate = "60" + #Energy usage in joules required to use the Seismic Reader. + energyUsage = "250" + + #Canteen Settings + [gear.canteen] + #Maximum amount of Nutritional Paste storable by the Canteen. + #Range: > 1 + maxStorage = 64000 + #Rate at which Nutritional Paste can be transferred into a Canteen. + #Range: > 1 + transferRate = 128 + + #Meka-Tool Settings + [gear.mekatool] + #Base energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor) + energyUsage = "10" + #Silk touch energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor) + energyUsageSilk = "100" + #Cost in Joules of using the Meka-Tool to deal 4 units of damage. + energyUsageWeapon = "2000" + #Cost in Joules of using the Meka-Tool to teleport 10 blocks. + energyUsageTeleport = "1000" + #Maximum distance a player can teleport with the Meka-Tool. + maxTeleportReach = 100 + #Base damage applied by the Meka-Tool without using any energy. + baseDamage = 4 + #Efficiency of the Meka-Tool with energy but without any upgrades. + baseEfficiency = 4.0 + #Energy capacity (Joules) of the Meka-Tool without any installed upgrades. Quadratically scaled by upgrades. + baseEnergyCapacity = "16000000" + #Amount (joules) of energy the Meka-Tool can accept per tick. Quadratically scaled by upgrades. + chargeRate = "100000" + #Cost in Joules of using the Meka-Tool as a hoe. + energyUsageHoe = "10" + #Cost in Joules of using the Meka-Tool as a shovel for making paths and dowsing campfires. + energyUsageShovel = "10" + #Cost in Joules of using the Meka-Tool as an axe for stripping logs, scraping, or removing wax. + energyUsageAxe = "10" + #Cost in Joules of using the Meka-Tool to shear entities. + energyUsageShearEntity = "10" + #Enable the 'Extended Vein Mining' mode for the Meka-Tool. (Allows vein mining everything not just ores/logs) + extendedMining = true + + #MekaSuit Settings + [gear.mekasuit] + #Energy capacity (Joules) of MekaSuit items without any installed upgrades. Quadratically scaled by upgrades. + baseEnergyCapacity = "16000000" + #Amount (joules) of energy the MekaSuit can accept per tick. Quadratically scaled by upgrades. + chargeRate = "100000" + #Energy usage (Joules) of MekaSuit when adding 0.1 to jump motion. + baseJumpEnergyUsage = "1000" + #Energy usage (Joules) per second of the MekaSuit when flying with the Elytra Unit. + elytraEnergyUsage = "32000" + #Energy usage (Joules) of MekaSuit when lessening a potion effect. + energyUsagePotionTick = "40000" + #Energy cost/multiplier in Joules for reducing magic damage via the inhalation purification unit. Energy cost is: MagicDamage * energyUsageMagicPrevent. (1 MagicDamage is 1 half heart). + energyUsageMagicReduce = "1000" + #Energy cost/multiplier in Joules for reducing fall damage with MekaSuit Boots. Energy cost is: FallDamage * freeRunnerFallEnergyCost. (1 FallDamage is 1 half heart) + energyUsageFall = "50" + #Energy usage (Joules) of MekaSuit when adding 0.1 to sprint motion. + energyUsageSprintBoost = "100" + #Energy usage (Joules) of MekaSuit per tick when flying via Gravitational Modulation. + energyUsageGravitationalModulation = "1000" + #Charge rate of inventory items (Joules) per tick. + inventoryChargeRate = "10000" + #Solar recharging rate (Joules) of helmet per tick, per upgrade installed. + solarRechargingRate = "500" + #Energy usage (Joules) of MekaSuit per tick of using vision enhancement. + energyUsageVisionEnhancement = "500" + #Energy usage (Joules) of MekaSuit per half-food of nutritional injection. + energyUsageNutritionalInjection = "20000" + #Energy usage (Joules) of MekaSuit per unit of damage applied. + energyUsageDamage = "100000" + #Energy usage (Joules) of MekaSuit per tick of attracting a single item. + energyUsageItemAttraction = "250" + #Maximum amount of Nutritional Paste storable by the nutritional injection unit. + #Range: > 1 + nutritionalMaxStorage = 128000 + #Rate at which Nutritional Paste can be transferred into the nutritional injection unit. + #Range: > 1 + nutritionalTransferRate = 256 + #Maximum amount of Hydrogen storable in the jetpack unit. + #Range: 1 ~ 9223372036854775807 + jetpackMaxStorage = 48000 + #Rate at which Hydrogen can be transferred into the jetpack unit. + #Range: 1 ~ 9223372036854775807 + jetpackTransferRate = 256 + + [gear.mekasuit.damage_absorption] + #Percent of damage taken from fall that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped. + #Range: 0.0 ~ 1.0 + fallDamageReductionRatio = 1.0 + #Percent of damage taken from magic damage that can be absorbed by MekaSuit Helmet with Purification unit when it has enough power. + #Range: 0.0 ~ 1.0 + magicDamageReductionRatio = 1.0 + #Percent of damage taken from other non explicitly supported damage types that don't bypass armor when the MekaSuit has enough power and a full suit is equipped. + #Range: 0.0 ~ 1.0 + unspecifiedDamageReductionRatio = 1.0 + #Percent of damage taken from anvil that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped. + #Range: 0.0 ~ 1.0 + anvilDamageReductionRatio = 1.0 + #Percent of damage taken from cactus that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped. + #Range: 0.0 ~ 1.0 + cactusDamageReductionRatio = 1.0 + #Percent of damage taken from cramming that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped. + #Range: 0.0 ~ 1.0 + crammingDamageReductionRatio = 1.0 + #Percent of damage taken from dragonBreath that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped. + #Range: 0.0 ~ 1.0 + dragonBreathDamageReductionRatio = 1.0 + #Percent of damage taken from dryout that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped. + #Range: 0.0 ~ 1.0 + dryoutDamageReductionRatio = 1.0 + #Percent of damage taken from fallingBlock that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped. + #Range: 0.0 ~ 1.0 + fallingBlockDamageReductionRatio = 1.0 + #Percent of damage taken from flyIntoWall that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped. + #Range: 0.0 ~ 1.0 + flyIntoWallDamageReductionRatio = 1.0 + #Percent of damage taken from generic that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped. + #Range: 0.0 ~ 1.0 + genericDamageReductionRatio = 1.0 + #Percent of damage taken from hotFloor that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped. + #Range: 0.0 ~ 1.0 + hotFloorDamageReductionRatio = 1.0 + #Percent of damage taken from inFire that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped. + #Range: 0.0 ~ 1.0 + inFireDamageReductionRatio = 1.0 + #Percent of damage taken from inWall that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped. + #Range: 0.0 ~ 1.0 + inWallDamageReductionRatio = 1.0 + #Percent of damage taken from lava that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped. + #Range: 0.0 ~ 1.0 + lavaDamageReductionRatio = 1.0 + #Percent of damage taken from lightningBolt that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped. + #Range: 0.0 ~ 1.0 + lightningBoltDamageReductionRatio = 1.0 + #Percent of damage taken from onFire that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped. + #Range: 0.0 ~ 1.0 + onFireDamageReductionRatio = 1.0 + #Percent of damage taken from sweetBerryBush that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped. + #Range: 0.0 ~ 1.0 + sweetBerryBushDamageReductionRatio = 1.0 + #Percent of damage taken from wither that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped. + #Range: 0.0 ~ 1.0 + witherDamageReductionRatio = 1.0 + #Percent of damage taken from freeze that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped. + #Range: 0.0 ~ 1.0 + freezeDamageReductionRatio = 1.0 + #Percent of damage taken from fallingStalactite that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped. + #Range: 0.0 ~ 1.0 + fallingStalactiteDamageReductionRatio = 1.0 + #Percent of damage taken from stalagmite that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped. + #Range: 0.0 ~ 1.0 + stalagmiteDamageReductionRatio = 1.0 + diff --git a/config/config/Mekanism/general.toml b/config/config/Mekanism/general.toml new file mode 100644 index 0000000..fce9dfa --- /dev/null +++ b/config/config/Mekanism/general.toml @@ -0,0 +1,200 @@ + +#General Config. This config is synced from server to client. +[general] + #Log Mekanism packet names. Debug setting. + logPackets = false + #Disable to make the anchor upgrade not do anything. + allowChunkloading = true + #Enable this to allow dragging items from JEI into the target slot of Digital Miner filters. + easyMinerFilters = false + #How many ticks must pass until a block's active state is synced with the client, if it has been rapidly changing. + blockDeactivationDelay = 60 + #Any mod ids added to this list will not be able to have any of their blocks, picked up by the cardboard box. For example: ["mekanism"] + cardboardModBlacklist = [] + #Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier. + transmitterAlloyUpgrade = true + #Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible). + #Range: > 1 + maxUpgradeMultiplier = 10 + #How much Boiler heat is immediately usable to convert water to steam. + boilerWaterConductivity = 0.7 + #Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater. + heatPerFuelTick = 400.0 + #Number of ticks to burn an item at in a Fuelwood Heater. Use this config option to effectively make Fuelwood Heater's burn faster but produce the same amount of heat per item. + #Range: 1 ~ 1000 + fuelwoodTickMultiplier = 1 + #How much heat energy is created from one Joule of regular energy in the Resistive Heater. + #Range: 0.0 ~ 1.0 + resistiveHeaterEfficiency = 0.6 + #Amount of heat each Boiler heating element produces. + superheatingHeatTransfer = 1.6E7 + #Displayed temperature unit in Mekanism GUIs. + #Allowed Values: K, C, R, F, STP + temperatureUnit = "K" + #Peak processing rate for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments. + maxSolarNeutronActivatorRate = 64 + + #Dynamic Tank Settings + [general.dynamic_tank] + #Amount of fluid (mB) that each block of the dynamic tank contributes to the volume. Max = volume * fluidPerTank + #Range: 1 ~ 368224 + fluidPerTank = 350000 + #Amount of chemical (mB) that each block of the dynamic tank contributes to the volume. Max = volume * chemicalPerTank + #Range: 1 ~ 1581510980256305 + chemicalPerTank = 16000000 + + #Auto Eject Settings + [general.auto_eject] + #Rate at which fluid gets auto ejected from tiles. + fluid = 1024 + #Rate at which chemicals gets auto ejected from tiles. + #Range: 1 ~ 9223372036854775807 + chemical = 1024 + #The percentage of a tank's capacity to leave contents in when set to dumping excess. + #Range: 0.001 ~ 1.0 + dumpExcessKeepRatio = 0.9 + + #Prefilled Tanks + [general.prefilled] + #Add filled creative fluid tanks to creative/JEI. + fluidTanks = true + #Add filled creative gas tanks to creative/JEI. + gasTanks = true + #Add filled creative infusion tanks to creative/JEI. + infusionTanks = true + #Add filled creative pigment tanks to creative/JEI. + pigmentTanks = true + #Add filled creative slurry tanks to creative/JEI. + slurryTanks = true + + #Energy Conversion Rate Settings + [general.energy_conversion] + #Disables IC2 power integration. Requires world restart (server-side option in SMP). + blacklistIC2 = false + #Conversion multiplier from EU to Joules (EU * JoulePerEU = Joules) + JoulePerEU = "10" + #Conversion multiplier from Joules to EU (Joules * EUPerJoule = EU) + EUPerJoule = "0.1000" + #Disables Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). + blacklistForge = false + #Conversion multiplier from Forge Energy to Joules (FE * JoulePerForgeEnergy = Joules) + JoulePerForgeEnergy = "2.5000" + #Conversion multiplier from Joules to Forge Energy (Joules * ForgeEnergyPerJoule = FE) + ForgeEnergyPerJoule = "0.4000" + #Disables Flux Networks higher throughput Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). Note: Disabling Forge Energy integration also disables this. + blacklistFluxNetworks = false + #How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity. + HydrogenEnergyDensity = "200" + #Burn time for Ethylene (1mB hydrogen + 2*bioFuel/tick*200ticks/100mB * 20x efficiency bonus). + #Range: > 1 + EthyleneBurnTime = 40 + #Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler. + maxEnergyPerSteam = "10" + #Displayed energy type in Mekanism GUIs. + #Allowed Values: J, FE, EU + energyType = "FE" + + #Radiation Settings + [general.radiation] + #Enable worldwide radiation effects. Don't be a downer and disable this. + radiationEnabled = true + #The radius of chunks checked when running radiation calculations. The algorithm is efficient, but don't abuse it by making this crazy high. + #Range: 1 ~ 100 + chunkCheckRadius = 5 + #Radiation sources are multiplied by this constant roughly once per second to represent their emission decay. At the default rate, it takes roughly 10 hours to remove a 1,000 Sv/h (crazy high) source. + sourceDecayRate = 0.9995 + #Radiated objects and entities are multiplied by this constant roughly once per second to represent their dosage decay. + targetDecayRate = 0.9995 + #Defines the minimum severity radiation dosage severity (scale of 0 to 1) for which negative effects can take place. Set to 1 to disable negative effects completely. + #Range: 0.0 ~ 1.0 + negativeEffectsMinSeverity = 0.1 + #Amount of gas (mB) that can be stored in a Radioactive Waste Barrel. + #Range: 1 ~ 9223372036854775807 + radioactiveWasteBarrelMaxGas = 512000 + #Number of ticks required for radioactive gas stored in a Radioactive Waste Barrel to decay radioactiveWasteBarrelDecayAmount mB. + #Range: > 1 + radioactiveWasteBarrelProcessTicks = 20 + #Number of mB of gas that decay every radioactiveWasteBarrelProcessTicks ticks when stored in a Radioactive Waste Barrel. Set to zero to disable decay all together. (Gases in the mekanism:waste_barrel_decay_blacklist tag will not decay). + #Range: 0 ~ 9223372036854775807 + radioactiveWasteBarrelDecayAmount = 1 + + #Digital Miner Settings + [general.digital_miner] + #Energy multiplier for using silk touch mode with the Digital Miner. + silkMultiplier = 12 + #Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value). + #Range: > 1 + maxRadius = 32 + #Number of ticks required to mine a single block with a Digital Miner (without any upgrades). + #Range: > 1 + ticksPerMine = 80 + + #Laser Settings + [general.laser] + #If enabled, lasers can break blocks and the flamethrower starts fires. + aestheticWorldDamage = true + #How far (in blocks) a laser can travel. + range = 64 + #Energy needed to destroy or attract blocks with a Laser (per block hardness level). + energyNeededPerHardness = "100000" + #Energy used per half heart of damage being transferred to entities. + energyPerDamage = "2500" + + #Oredictionificator Settings + [general.oredictionificator] + #The list of valid tag prefixes for the Oredictionificator. Note: It is highly recommended to only include well known/defined tag prefixes otherwise it is very easy to potentially add in accidental conversions of things that are not actually equivalent. + validItemFilters = ["forge:dusts/", "forge:ingots/", "forge:nuggets/", "forge:ores/", "forge:storage_blocks/"] + + #Pump Settings + [general.pump] + #Maximum block distance to pull fluid from for the Electric Pump. + maxPumpRange = 80 + #If enabled makes Water and Heavy Water blocks be removed from the world on pump. + pumpWaterSources = false + #Fluidic Plenisher stops after this many blocks. + maxPlenisherNodes = 4000 + + #Quantum Entangloporter Settings + [general.quantum_entangloporter] + #Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier energy cube capacity. + energyBuffer = "256000000" + #Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity. + #Range: > 1 + fluidBuffer = 256000 + #Maximum chemical buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity. + #Range: 1 ~ 9223372036854775807 + chemicalBuffer = 8192000 + + #Block security/protection Settings + [general.security] + #Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies. + allowProtection = true + #Ops can bypass the block security restrictions if enabled. + opsBypassRestrictions = false + + #Nutritional Paste Settings + [general.nutritional_paste] + #Saturation level of Nutritional Paste when eaten. + saturation = 0.8 + #How much mB of Nutritional Paste equates to one 'half-food.' + mbPerFood = 50 + + #Thermal Evaporation Plant Settings + [general.thermal_evaporation] + #Thermal Evaporation Tower heat loss per tick. + heatDissipation = 0.02 + #Temperature to amount produced ratio for Thermal Evaporation Tower. + tempMultiplier = 0.4 + #Heat to absorb per Solar Panel array of Thermal Evaporation Tower. + solarMultiplier = 0.2 + #Heat capacity of Thermal Evaporation Tower layers (increases amount of energy needed to increase temperature). + heatCapacity = 100.0 + + #SPS Settings + [general.sps] + #How much input gas (polonium) in mB must be processed to make 1 mB of antimatter. + #Range: > 1 + inputPerAntimatter = 1000 + #Energy needed to process 1 mB of input (inputPerAntimatter * energyPerInput = energy to produce 1 mB of antimatter). + energyPerInput = "1000000" + diff --git a/config/config/Mekanism/machine-storage.toml b/config/config/Mekanism/machine-storage.toml new file mode 100644 index 0000000..f0c2ede --- /dev/null +++ b/config/config/Mekanism/machine-storage.toml @@ -0,0 +1,74 @@ + +#Machine Energy Storage Config. This config is synced from server to client. +[storage] + #Base energy storage (Joules). + enrichmentChamber = "20000" + #Base energy storage (Joules). + osmiumCompressor = "80000" + #Base energy storage (Joules). + combiner = "40000" + #Base energy storage (Joules). + crusher = "20000" + #Base energy storage (Joules). + metallurgicInfuser = "20000" + #Base energy storage (Joules). + purificationChamber = "80000" + #Base energy storage (Joules). + energizedSmelter = "20000" + #Base energy storage (Joules). + digitalMiner = "50000" + #Base energy storage (Joules). + electricPump = "40000" + #Base energy storage (Joules). + chargePad = "2048000" + #Base energy storage (Joules). + rotaryCondensentrator = "20000" + #Base energy storage (Joules). + oxidationChamber = "80000" + #Base energy storage (Joules). + chemicalInfuser = "80000" + #Base energy storage (Joules). + chemicalInjectionChamber = "160000" + #Base energy storage (Joules). + electrolyticSeparator = "160000" + #Base energy storage (Joules). + precisionSawmill = "20000" + #Base energy storage (Joules). + chemicalDissolutionChamber = "160000" + #Base energy storage (Joules). + chemicalWasher = "80000" + #Base energy storage (Joules). + chemicalCrystallizer = "160000" + #Base energy storage (Joules). + seismicVibrator = "20000" + #Base energy storage (Joules). + pressurizedReactionBase = "2000" + #Base energy storage (Joules). + fluidicPlenisher = "40000" + #Base energy storage (Joules). + laser = "2000000" + #Base energy storage (Joules). + laserAmplifier = "5000000000" + #Base energy storage (Joules). + laserTractorBeam = "5000000000" + #Base energy storage (Joules). + formulaicAssemblicator = "40000" + #Base energy storage (Joules). + teleporter = "5000000" + #Base energy storage (Joules). + modificationStation = "40000" + #Base energy storage (Joules). + isotopicCentrifuge = "80000" + #Base energy storage (Joules). + nutritionalLiquifier = "40000" + #Base energy storage (Joules). Also defines max process rate. + antiprotonicNucleosynthesizer = "1000000000" + #Base energy storage (Joules). + pigmentExtractor = "40000" + #Base energy storage (Joules). + pigmentMixer = "80000" + #Base energy storage (Joules). + paintingMachine = "40000" + #Base energy storage (Joules). Also defines max output rate. + spsPort = "1000000000" + diff --git a/config/config/Mekanism/machine-usage.toml b/config/config/Mekanism/machine-usage.toml new file mode 100644 index 0000000..eeb26f2 --- /dev/null +++ b/config/config/Mekanism/machine-usage.toml @@ -0,0 +1,73 @@ + +#Machine Energy Usage Config. This config is synced from server to client. +[usage] + #Energy per operation tick (Joules). + enrichmentChamber = "50" + #Energy per operation tick (Joules). + osmiumCompressor = "100" + #Energy per operation tick (Joules). + combiner = "50" + #Energy per operation tick (Joules). + crusher = "50" + #Energy per operation tick (Joules). + metallurgicInfuser = "50" + #Energy per operation tick (Joules). + purificationChamber = "200" + #Energy per operation tick (Joules). + energizedSmelter = "50" + #Energy per operation tick (Joules). + digitalMiner = "1000" + #Energy per operation tick (Joules). + electricPump = "100" + #Energy that can be transferred at once per charge operation (Joules). + chargePad = "1024000" + #Energy per operation tick (Joules). + rotaryCondensentrator = "50" + #Energy per operation tick (Joules). + oxidationChamber = "200" + #Energy per operation tick (Joules). + chemicalInfuser = "200" + #Energy per operation tick (Joules). + chemicalInjectionChamber = "400" + #Energy per operation tick (Joules). + precisionSawmill = "50" + #Energy per operation tick (Joules). + chemicalDissolutionChamber = "400" + #Energy per operation tick (Joules). + chemicalWasher = "200" + #Energy per operation tick (Joules). + chemicalCrystallizer = "400" + #Energy per operation tick (Joules). + seismicVibrator = "50" + #Energy per operation tick (Joules). + pressurizedReactionBase = "5" + #Energy per operation tick (Joules). + fluidicPlenisher = "100" + #Energy per operation tick (Joules). + laser = "10000" + #Energy per operation tick (Joules). + formulaicAssemblicator = "100" + #Energy per operation tick (Joules). + modificationStation = "100" + #Energy per operation tick (Joules). + isotopicCentrifuge = "200" + #Energy per operation tick (Joules). + nutritionalLiquifier = "200" + #Energy per operation tick (Joules). + antiprotonicNucleosynthesizer = "100000" + #Energy per operation tick (Joules). + pigmentExtractor = "200" + #Energy per operation tick (Joules). + pigmentMixer = "200" + #Energy per operation tick (Joules). + paintingMachine = "100" + + #Teleporter + [usage.teleporter] + #Base Joules cost for a teleportation. + teleporterBase = "1000" + #Joules per unit of distance travelled during teleportation - sqrt(xDiff^2 + yDiff^2 + zDiff^2). + teleporterDistance = "10" + #Flat additional cost for interdimensional teleportation. + teleporterDimensionPenalty = "10000" + diff --git a/config/config/Mekanism/tiers.toml b/config/config/Mekanism/tiers.toml new file mode 100644 index 0000000..7c124f8 --- /dev/null +++ b/config/config/Mekanism/tiers.toml @@ -0,0 +1,264 @@ + +#Tier Config. This config is synced from server to client. +[tier] + + #Energy Cubes + [tier.energy_cubes] + #Maximum number of Joules Basic energy cubes can store. + basicStorage = "4000000" + #Output rate in Joules of Basic energy cubes. + basicOutput = "4000" + #Maximum number of Joules Advanced energy cubes can store. + advancedStorage = "16000000" + #Output rate in Joules of Advanced energy cubes. + advancedOutput = "16000" + #Maximum number of Joules Elite energy cubes can store. + eliteStorage = "64000000" + #Output rate in Joules of Elite energy cubes. + eliteOutput = "64000" + #Maximum number of Joules Ultimate energy cubes can store. + ultimateStorage = "256000000" + #Output rate in Joules of Ultimate energy cubes. + ultimateOutput = "256000" + #Maximum number of Joules Creative energy cubes can store. + creativeStorage = "18446744073709551615.9999" + #Output rate in Joules of Creative energy cubes. + creativeOutput = "18446744073709551615.9999" + + #Fluid Tanks + [tier.fluid_tanks] + #Storage size of Basic fluid tanks in mB. + #Range: > 1 + basicStorage = 32000 + #Output rate of Basic fluid tanks in mB. + #Range: > 1 + basicOutput = 1000 + #Storage size of Advanced fluid tanks in mB. + #Range: > 1 + advancedStorage = 64000 + #Output rate of Advanced fluid tanks in mB. + #Range: > 1 + advancedOutput = 4000 + #Storage size of Elite fluid tanks in mB. + #Range: > 1 + eliteStorage = 128000 + #Output rate of Elite fluid tanks in mB. + #Range: > 1 + eliteOutput = 16000 + #Storage size of Ultimate fluid tanks in mB. + #Range: > 1 + ultimateStorage = 256000 + #Output rate of Ultimate fluid tanks in mB. + #Range: > 1 + ultimateOutput = 64000 + #Storage size of Creative fluid tanks in mB. + #Range: > 1 + creativeStorage = 2147483647 + #Output rate of Creative fluid tanks in mB. + #Range: > 1 + creativeOutput = 1073741823 + + #Chemical Tanks + [tier.chemical_tanks] + #Storage size of Basic chemical tanks in mB. + #Range: 1 ~ 9223372036854775807 + basicStorage = 64000 + #Output rate of Basic chemical tanks in mB. + #Range: 1 ~ 9223372036854775807 + basicOutput = 1000 + #Storage size of Advanced chemical tanks in mB. + #Range: 1 ~ 9223372036854775807 + advancedStorage = 256000 + #Output rate of Advanced chemical tanks in mB. + #Range: 1 ~ 9223372036854775807 + advancedOutput = 16000 + #Storage size of Elite chemical tanks in mB. + #Range: 1 ~ 9223372036854775807 + eliteStorage = 1024000 + #Output rate of Elite chemical tanks in mB. + #Range: 1 ~ 9223372036854775807 + eliteOutput = 128000 + #Storage size of Ultimate chemical tanks in mB. + #Range: 1 ~ 9223372036854775807 + ultimateStorage = 8192000 + #Output rate of Ultimate chemical tanks in mB. + #Range: 1 ~ 9223372036854775807 + ultimateOutput = 512000 + #Storage size of Creative chemical tanks in mB. + #Range: 1 ~ 9223372036854775807 + creativeStorage = 9223372036854775807 + #Output rate of Creative chemical tanks in mB. + #Range: 1 ~ 9223372036854775807 + creativeOutput = 4611686018427387903 + + #Bins + [tier.bins] + #The number of items Basic bins can store. + #Range: > 1 + basicStorage = 4096 + #The number of items Advanced bins can store. + #Range: > 1 + advancedStorage = 8192 + #The number of items Elite bins can store. + #Range: > 1 + eliteStorage = 32768 + #The number of items Ultimate bins can store. + #Range: > 1 + ultimateStorage = 262144 + #The number of items Creative bins can store. + #Range: > 1 + creativeStorage = 2147483647 + + #Induction + [tier.induction] + #Maximum number of Joules Basic induction cells can store. + basicStorage = "8000000000" + #Maximum number of Joules Advanced induction cells can store. + advancedStorage = "64000000000" + #Maximum number of Joules Elite induction cells can store. + eliteStorage = "512000000000" + #Maximum number of Joules Ultimate induction cells can store. + ultimateStorage = "4000000000000" + #Maximum number of Joules Basic induction providers can output or accept. + basicOutput = "256000" + #Maximum number of Joules Advanced induction providers can output or accept. + advancedOutput = "2048000" + #Maximum number of Joules Elite induction providers can output or accept. + eliteOutput = "16384000" + #Maximum number of Joules Ultimate induction providers can output or accept. + ultimateOutput = "131072000" + + #Transmitters + [tier.transmitters] + + #Universal Cables + [tier.transmitters.energy] + #Internal buffer in Joules of each Basic universal cable. + basicCapacity = "8000" + #Internal buffer in Joules of each Advanced universal cable. + advancedCapacity = "128000" + #Internal buffer in Joules of each Elite universal cable. + eliteCapacity = "1024000" + #Internal buffer in Joules of each Ultimate universal cable. + ultimateCapacity = "8192000" + + #Mechanical Pipes + [tier.transmitters.fluid] + #Capacity of Basic mechanical pipes in mB. + #Range: > 1 + basicCapacity = 2000 + #Pump rate of Basic mechanical pipes in mB/t. + #Range: > 1 + basicPullAmount = 250 + #Capacity of Advanced mechanical pipes in mB. + #Range: > 1 + advancedCapacity = 8000 + #Pump rate of Advanced mechanical pipes in mB/t. + #Range: > 1 + advancedPullAmount = 1000 + #Capacity of Elite mechanical pipes in mB. + #Range: > 1 + eliteCapacity = 32000 + #Pump rate of Elite mechanical pipes in mB/t. + #Range: > 1 + elitePullAmount = 8000 + #Capacity of Ultimate mechanical pipes in mB. + #Range: > 1 + ultimateCapacity = 128000 + #Pump rate of Ultimate mechanical pipes in mB/t. + #Range: > 1 + ultimatePullAmount = 32000 + + #Pressurized Tubes + [tier.transmitters.chemical] + #Capacity of Basic pressurized tubes in mB. + #Range: 1 ~ 9223372036854775807 + basicCapacity = 4000 + #Pump rate of Basic pressurized tubes in mB/t. + #Range: 1 ~ 9223372036854775807 + basicPullAmount = 750 + #Capacity of Advanced pressurized tubes in mB. + #Range: 1 ~ 9223372036854775807 + advancedCapacity = 16000 + #Pump rate of Advanced pressurized tubes in mB/t. + #Range: 1 ~ 9223372036854775807 + advancedPullAmount = 2000 + #Capacity of Elite pressurized tubes in mB. + #Range: 1 ~ 9223372036854775807 + eliteCapacity = 256000 + #Pump rate of Elite pressurized tubes in mB/t. + #Range: 1 ~ 9223372036854775807 + elitePullAmount = 64000 + #Capacity of Ultimate pressurized tubes in mB. + #Range: 1 ~ 9223372036854775807 + ultimateCapacity = 1024000 + #Pump rate of Ultimate pressurized tubes in mB/t. + #Range: 1 ~ 9223372036854775807 + ultimatePullAmount = 256000 + + #Logistical Transporters + [tier.transmitters.items] + #Item throughput rate of Basic logistical transporters in items/half second. + #Range: > 1 + basicPullAmount = 1 + #Five times the travel speed in m/s of Basic logistical transporter. + #Range: > 1 + basicSpeed = 5 + #Item throughput rate of Advanced logistical transporters in items/half second. + #Range: > 1 + advancedPullAmount = 16 + #Five times the travel speed in m/s of Advanced logistical transporter. + #Range: > 1 + advancedSpeed = 10 + #Item throughput rate of Elite logistical transporters in items/half second. + #Range: > 1 + elitePullAmount = 32 + #Five times the travel speed in m/s of Elite logistical transporter. + #Range: > 1 + eliteSpeed = 20 + #Item throughput rate of Ultimate logistical transporters in items/half second. + #Range: > 1 + ultimatePullAmount = 64 + #Five times the travel speed in m/s of Ultimate logistical transporter. + #Range: > 1 + ultimateSpeed = 50 + + #Thermodynamic Conductors + [tier.transmitters.heat] + #Conduction value of Basic thermodynamic conductors. + #Range: 1.0 ~ 1.7976931348623157E308 + basicInverseConduction = 5.0 + #Heat capacity of Basic thermodynamic conductors. + #Range: 1.0 ~ 1.7976931348623157E308 + basicHeatCapacity = 1.0 + #Insulation value of Basic thermodynamic conductor. + #Range: 0.0 ~ 1.7976931348623157E308 + basicInsulation = 10.0 + #Conduction value of Advanced thermodynamic conductors. + #Range: 1.0 ~ 1.7976931348623157E308 + advancedInverseConduction = 5.0 + #Heat capacity of Advanced thermodynamic conductors. + #Range: 1.0 ~ 1.7976931348623157E308 + advancedHeatCapacity = 1.0 + #Insulation value of Advanced thermodynamic conductor. + #Range: 0.0 ~ 1.7976931348623157E308 + advancedInsulation = 400.0 + #Conduction value of Elite thermodynamic conductors. + #Range: 1.0 ~ 1.7976931348623157E308 + eliteInverseConduction = 5.0 + #Heat capacity of Elite thermodynamic conductors. + #Range: 1.0 ~ 1.7976931348623157E308 + eliteHeatCapacity = 1.0 + #Insulation value of Elite thermodynamic conductor. + #Range: 0.0 ~ 1.7976931348623157E308 + eliteInsulation = 8000.0 + #Conduction value of Ultimate thermodynamic conductors. + #Range: 1.0 ~ 1.7976931348623157E308 + ultimateInverseConduction = 5.0 + #Heat capacity of Ultimate thermodynamic conductors. + #Range: 1.0 ~ 1.7976931348623157E308 + ultimateHeatCapacity = 1.0 + #Insulation value of Ultimate thermodynamic conductor. + #Range: 0.0 ~ 1.7976931348623157E308 + ultimateInsulation = 100000.0 + diff --git a/config/config/Mekanism/world.toml b/config/config/Mekanism/world.toml new file mode 100644 index 0000000..c397daa --- /dev/null +++ b/config/config/Mekanism/world.toml @@ -0,0 +1,460 @@ + +#World generation settings for Mekanism. This config is synced from server to client +[world_generation] + #Allows chunks to retrogen Mekanism ore blocks. + enableRegeneration = false + #Change this value to cause Mekanism to regen its ore in all loaded chunks. + #Range: > 0 + userWorldGenVersion = 0 + + #Generation Settings for tin ore. + [world_generation.tin] + #Determines if tin ore should be added to world generation. + shouldGenerate = true + + #small tin vein Generation Settings. + [world_generation.tin.small] + #Determines if small tin veins should be added to world generation. Note: Requires generating tin ore to be enabled. + shouldGenerate = true + #Chance that small tin veins generates in a chunk. + #Range: 1 ~ 256 + perChunk = 14 + #Maximum number of blocks in a small tin vein. + #Range: 1 ~ 64 + maxVeinSize = 4 + #Maximum number of blocks in a small tin vein. + #Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.0 + #Distribution shape for placing small tin veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "TRAPEZOID" + #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle. + plateau = 0 + + #Minimum (inclusive) height anchor for small tin veins. + [world_generation.tin.small.minInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = -20 + + #Maximum (inclusive) height anchor for small tin veins. + [world_generation.tin.small.maxInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = 94 + + #large tin vein Generation Settings. + [world_generation.tin.large] + #Determines if large tin veins should be added to world generation. Note: Requires generating tin ore to be enabled. + shouldGenerate = true + #Chance that large tin veins generates in a chunk. + #Range: 1 ~ 256 + perChunk = 12 + #Maximum number of blocks in a large tin vein. + #Range: 1 ~ 64 + maxVeinSize = 9 + #Maximum number of blocks in a large tin vein. + #Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.0 + #Distribution shape for placing large tin veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "TRAPEZOID" + #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle. + plateau = 0 + + #Minimum (inclusive) height anchor for large tin veins. + [world_generation.tin.large.minInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = -32 + + #Maximum (inclusive) height anchor for large tin veins. + [world_generation.tin.large.maxInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = 72 + + #Generation Settings for osmium ore. + [world_generation.osmium] + #Determines if osmium ore should be added to world generation. + shouldGenerate = true + + #upper osmium vein Generation Settings. + [world_generation.osmium.upper] + #Determines if upper osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled. + shouldGenerate = true + #Chance that upper osmium veins generates in a chunk. + #Range: 1 ~ 256 + perChunk = 65 + #Maximum number of blocks in a upper osmium vein. + #Range: 1 ~ 64 + maxVeinSize = 7 + #Maximum number of blocks in a upper osmium vein. + #Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.0 + #Distribution shape for placing upper osmium veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "TRAPEZOID" + #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle. + plateau = 8 + + #Minimum (inclusive) height anchor for upper osmium veins. + [world_generation.osmium.upper.minInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = 72 + + #Maximum (inclusive) height anchor for upper osmium veins. + [world_generation.osmium.upper.maxInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "BELOW_TOP" + #Value used for calculating y for the anchor based on the type. + value = -24 + + #middle osmium vein Generation Settings. + [world_generation.osmium.middle] + #Determines if middle osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled. + shouldGenerate = true + #Chance that middle osmium veins generates in a chunk. + #Range: 1 ~ 256 + perChunk = 6 + #Maximum number of blocks in a middle osmium vein. + #Range: 1 ~ 64 + maxVeinSize = 9 + #Maximum number of blocks in a middle osmium vein. + #Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.0 + #Distribution shape for placing middle osmium veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "TRAPEZOID" + #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle. + plateau = 0 + + #Minimum (inclusive) height anchor for middle osmium veins. + [world_generation.osmium.middle.minInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = -32 + + #Maximum (inclusive) height anchor for middle osmium veins. + [world_generation.osmium.middle.maxInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = 56 + + #small osmium vein Generation Settings. + [world_generation.osmium.small] + #Determines if small osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled. + shouldGenerate = true + #Chance that small osmium veins generates in a chunk. + #Range: 1 ~ 256 + perChunk = 8 + #Maximum number of blocks in a small osmium vein. + #Range: 1 ~ 64 + maxVeinSize = 4 + #Maximum number of blocks in a small osmium vein. + #Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.0 + #Distribution shape for placing small osmium veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "UNIFORM" + #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle. + plateau = 0 + + #Minimum (inclusive) height anchor for small osmium veins. + [world_generation.osmium.small.minInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABOVE_BOTTOM" + #Value used for calculating y for the anchor based on the type. + value = 0 + + #Maximum (inclusive) height anchor for small osmium veins. + [world_generation.osmium.small.maxInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = 64 + + #Generation Settings for uranium ore. + [world_generation.uranium] + #Determines if uranium ore should be added to world generation. + shouldGenerate = true + + #small uranium vein Generation Settings. + [world_generation.uranium.small] + #Determines if small uranium veins should be added to world generation. Note: Requires generating uranium ore to be enabled. + shouldGenerate = true + #Chance that small uranium veins generates in a chunk. + #Range: 1 ~ 256 + perChunk = 4 + #Maximum number of blocks in a small uranium vein. + #Range: 1 ~ 64 + maxVeinSize = 4 + #Maximum number of blocks in a small uranium vein. + #Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.0 + #Distribution shape for placing small uranium veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "TRAPEZOID" + #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle. + plateau = 0 + + #Minimum (inclusive) height anchor for small uranium veins. + [world_generation.uranium.small.minInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABOVE_BOTTOM" + #Value used for calculating y for the anchor based on the type. + value = 0 + + #Maximum (inclusive) height anchor for small uranium veins. + [world_generation.uranium.small.maxInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = 8 + + #buried uranium vein Generation Settings. + [world_generation.uranium.buried] + #Determines if buried uranium veins should be added to world generation. Note: Requires generating uranium ore to be enabled. + shouldGenerate = true + #Chance that buried uranium veins generates in a chunk. + #Range: 1 ~ 256 + perChunk = 7 + #Maximum number of blocks in a buried uranium vein. + #Range: 1 ~ 64 + maxVeinSize = 9 + #Maximum number of blocks in a buried uranium vein. + #Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.75 + #Distribution shape for placing buried uranium veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "TRAPEZOID" + #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle. + plateau = 16 + + #Minimum (inclusive) height anchor for buried uranium veins. + [world_generation.uranium.buried.minInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABOVE_BOTTOM" + #Value used for calculating y for the anchor based on the type. + value = -24 + + #Maximum (inclusive) height anchor for buried uranium veins. + [world_generation.uranium.buried.maxInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABOVE_BOTTOM" + #Value used for calculating y for the anchor based on the type. + value = 56 + + #Generation Settings for fluorite ore. + [world_generation.fluorite] + #Determines if fluorite ore should be added to world generation. + shouldGenerate = true + + #normal fluorite vein Generation Settings. + [world_generation.fluorite.normal] + #Determines if normal fluorite veins should be added to world generation. Note: Requires generating fluorite ore to be enabled. + shouldGenerate = true + #Chance that normal fluorite veins generates in a chunk. + #Range: 1 ~ 256 + perChunk = 5 + #Maximum number of blocks in a normal fluorite vein. + #Range: 1 ~ 64 + maxVeinSize = 5 + #Maximum number of blocks in a normal fluorite vein. + #Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.0 + #Distribution shape for placing normal fluorite veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "UNIFORM" + #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle. + plateau = 0 + + #Minimum (inclusive) height anchor for normal fluorite veins. + [world_generation.fluorite.normal.minInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABOVE_BOTTOM" + #Value used for calculating y for the anchor based on the type. + value = 0 + + #Maximum (inclusive) height anchor for normal fluorite veins. + [world_generation.fluorite.normal.maxInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = 23 + + #buried fluorite vein Generation Settings. + [world_generation.fluorite.buried] + #Determines if buried fluorite veins should be added to world generation. Note: Requires generating fluorite ore to be enabled. + shouldGenerate = true + #Chance that buried fluorite veins generates in a chunk. + #Range: 1 ~ 256 + perChunk = 3 + #Maximum number of blocks in a buried fluorite vein. + #Range: 1 ~ 64 + maxVeinSize = 13 + #Maximum number of blocks in a buried fluorite vein. + #Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 1.0 + #Distribution shape for placing buried fluorite veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "TRAPEZOID" + #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle. + plateau = 0 + + #Minimum (inclusive) height anchor for buried fluorite veins. + [world_generation.fluorite.buried.minInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABOVE_BOTTOM" + #Value used for calculating y for the anchor based on the type. + value = 0 + + #Maximum (inclusive) height anchor for buried fluorite veins. + [world_generation.fluorite.buried.maxInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = 4 + + #Generation Settings for lead ore. + [world_generation.lead] + #Determines if lead ore should be added to world generation. + shouldGenerate = true + + #normal lead vein Generation Settings. + [world_generation.lead.normal] + #Determines if normal lead veins should be added to world generation. Note: Requires generating lead ore to be enabled. + shouldGenerate = true + #Chance that normal lead veins generates in a chunk. + #Range: 1 ~ 256 + perChunk = 8 + #Maximum number of blocks in a normal lead vein. + #Range: 1 ~ 64 + maxVeinSize = 9 + #Maximum number of blocks in a normal lead vein. + #Range: 0.0 ~ 1.0 + discardChanceOnAirExposure = 0.25 + #Distribution shape for placing normal lead veins. + #Allowed Values: TRAPEZOID, UNIFORM + shape = "TRAPEZOID" + #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle. + plateau = 0 + + #Minimum (inclusive) height anchor for normal lead veins. + [world_generation.lead.normal.minInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABOVE_BOTTOM" + #Value used for calculating y for the anchor based on the type. + value = -24 + + #Maximum (inclusive) height anchor for normal lead veins. + [world_generation.lead.normal.maxInclusive] + #Type of anchor. + #Absolute -> y = value + #Above Bottom -> y = minY + value + #Below Top -> y = depth - 1 + minY - value + #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP + type = "ABSOLUTE" + #Value used for calculating y for the anchor based on the type. + value = 64 + + #Generation Settings for salt. + [world_generation.salt] + #Determines if salt should be added to world generation. + shouldGenerate = true + #Chance that salt generates in a chunk. + #Range: 1 ~ 2031 + perChunk = 2 + #Base radius of a vein of salt. + #Range: 1 ~ 4 + minRadius = 2 + #Extended variability (spread) for the radius in a vein of salt. + maxRadius = 3 + #Number of blocks to extend up and down when placing a vein of salt. + #Range: 0 ~ 2031 + halfHeight = 1 + diff --git a/config/config/ProjectE/common.toml b/config/config/ProjectE/common.toml new file mode 100644 index 0000000..fcca7a7 --- /dev/null +++ b/config/config/ProjectE/common.toml @@ -0,0 +1,10 @@ + +#Note: The majority of config options are in the server config file. If you do not see the server config file, try opening up a single player world. ProjectE uses one "server" config file for all worlds, for convenience in going from one world to another, but makes it be a "server" config file so that forge will automatically sync it when we connect to a multiplayer server. +[common] + #Enable more verbose debug logging + debugLogging = false + #The Tome of Knowledge can be crafted. + craftableTome = false + #Require full omega klein stars in the tome of knowledge and gem armor recipes. This is the same behavior that EE2 had. + fullKleinStars = false + diff --git a/config/config/ProjectE/custom_emc.json b/config/config/ProjectE/custom_emc.json new file mode 100644 index 0000000..7301982 --- /dev/null +++ b/config/config/ProjectE/custom_emc.json @@ -0,0 +1,4 @@ +{ + "entries": [], + "__comment": "Use the in-game commands to edit this file" +} \ No newline at end of file diff --git a/config/config/ProjectE/mapping.toml b/config/config/ProjectE/mapping.toml new file mode 100644 index 0000000..eba7b94 --- /dev/null +++ b/config/config/ProjectE/mapping.toml @@ -0,0 +1,121 @@ + +[general] + #When the next EMC mapping occurs write the results to config/ProjectE/pregenerated_emc.json and only ever run the mapping again when that file does not exist, this setting is set to false, or an error occurred parsing that file. + pregenerate = false + #Want to take a look at the internals of EMC Calculation? Enable this to write all the conversions and setValue-Commands to config/ProjectE/mappingdump.json + dumpEverythingToFile = false + #Log known EMC Exploits. This can not and will not find all possible exploits. This will only find exploits that result in fixed/custom emc values that the algorithm did not overwrite. Exploits that derive from conversions that are unknown to ProjectE will not be found. + logEMCExploits = true + +[CraftingMapper] + + [CraftingMapper.MekRotary] + #Maps Mekanism rotary condensentrator recipes. + enabled = true + + [CraftingMapper.MekElectrolysis] + #Maps Mekanism electrolytic separator recipes. + enabled = true + + [CraftingMapper.MekItemStackToPigment] + #Maps Mekanism item stack to pigment recipes. (Pigment Extracting) + enabled = true + + [CraftingMapper.MekDissolution] + #Maps Mekanism dissolution recipes. + enabled = true + + [CraftingMapper.MekItemStackGasToItemStack] + #Maps Mekanism Machine recipes that go from item, gas to item. (Compressing, Purifying, Injecting) + enabled = true + + [CraftingMapper.MekPaintingMachine] + #Maps Mekanism painting machine recipes. + enabled = true + + [CraftingMapper.MekGasToGas] + #Maps Mekanism activating and centrifuging recipes. + enabled = true + + [CraftingMapper.MekFluidSlurryToSlurry] + #Maps Mekanism washing recipes. + enabled = true + + [CraftingMapper.MekItemStackToItemStack] + #Maps Mekanism Machine recipes that go from item to item. (Crushing, Enriching, Smelting) + enabled = true + + [CraftingMapper.MekChemicalInfuser] + #Maps Mekanism chemical infuser recipes. + enabled = true + + [CraftingMapper.MekSawmill] + #Maps Mekanism sawmill recipes. (Disabled by default, due to causing various EMC values to be removed pertaining to charcoal/wood) + enabled = false + + [CraftingMapper.MekCombiner] + #Maps Mekanism combiner recipes. + enabled = true + + [CraftingMapper.MekPressurizedReaction] + #Maps Mekanism pressurized reaction recipes. + enabled = false + + [CraftingMapper.MekFluidToFluid] + #Maps Mekanism evaporating recipes. + enabled = true + + [CraftingMapper.MekChemicalCrystallizer] + #Maps Mekanism crystallizing recipes. + enabled = true + + [CraftingMapper.Smithing] + #Maps smithing recipes. + enabled = true + + [CraftingMapper.MekMetallurgicInfuser] + #Maps Mekanism metallurgic infuser recipes. + enabled = true + + [CraftingMapper.MekItemStackToGas] + #Maps Mekanism item stack to gas recipes. (Gas conversion, Oxidizing) + enabled = true + + [CraftingMapper.MekPigmentMixer] + #Maps Mekanism pigment mixer recipes. + enabled = true + + [CraftingMapper.FallbackRecipeType] + #Fallback for default handling of recipes that extend ICraftingRecipe, AbstractCookingRecipe, SingleItemRecipe, or SmithingRecipe. This will catch modded extensions of the vanilla recipe classes, and if the VanillaRecipeTypes mapper is disabled, this mapper will still catch the vanilla recipes. + enabled = true + + [CraftingMapper.VanillaRecipeTypes] + #Maps the different vanilla recipe types. + enabled = true + + [CraftingMapper.MekItemStackToInfuseType] + #Maps Mekanism item stack to infuse type conversion recipes. + enabled = true + +[enabledMappers] + #Set EMC=0 for everything in the forge:raw_materials tag + RawOresBlacklistMapper = true + #Set EMC=0 for everything in the forge:ores tag + OresBlacklistMapper = true + #Add Conversions for Crafting Recipes gathered from net.minecraft.item.crafting.RecipeManager + CraftingMapper = true + #Add Conversions for all lingering potions to arrow recipes + TippedArrowMapper = true + #Adds back and forth conversions of objects and their Tag variant. (EMC values assigned to tags will not behave properly if this mapper is disabled) + TagMapper = true + #Add Conversions for all weathered copper variants + WeatheredCopperMapper = true + #Add Conversions for Brewing Recipes + BrewingMapper = true + #Uses the `custom_emc.json` File to add EMC values. + CustomEMCMapper = true + #Allows other mods to easily set EMC values using the ProjectEAPI + APICustomEMCMapper = true + #Loads json files within datapacks (data//pe_custom_conversions/*.json) to add values and conversions + CustomConversionMapper = true + diff --git a/config/config/ProjectE/processing.toml b/config/config/ProjectE/processing.toml new file mode 100644 index 0000000..283fd38 --- /dev/null +++ b/config/config/ProjectE/processing.toml @@ -0,0 +1,20 @@ + +#This config is used to control which NBT Processors get used, and which ones actually contribute to the persistent NBT data that gets saved to knowledge/copied in a condenser. +#To disable an NBT Processor set the 'enabled' option for it to false. +#To disable an NBT Processor from contributing to the persistent data set the 'persistent' option for it to false. Note: that if there is no persistent' config option, the NBT Processor never has any persistent data. +#The config options in this file are synced from server to client, as the processors get used dynamically to calculate/preview EMC values for items and are not included in the synced EMC mappings. +[processors] + + #Reduces the EMC value the more damaged an item is. + [processors.DamageProcessor] + enabled = true + + #Increases the EMC value to take into account any enchantments on an item. + [processors.EnchantmentProcessor] + enabled = false + persistent = false + + #Increases the EMC value of the item to take into account any EMC the item has stored. + [processors.StoredEMCProcessor] + enabled = true + diff --git a/config/config/ProjectE/server.toml b/config/config/ProjectE/server.toml new file mode 100644 index 0000000..10bd77b --- /dev/null +++ b/config/config/ProjectE/server.toml @@ -0,0 +1,104 @@ + +#All of the config options in this file are server side and will be synced from server to client. ProjectE uses one "server" config file for all worlds, for convenience in going from one world to another, but makes it be a "server" config file so that forge will automatically sync it when we connect to a multiplayer server. +[server] + + [server.difficulty] + #Set to false to disable Gem Armor offensive abilities (helmet zap and chestplate explosion) + offensiveAbilities = false + #Amount of damage Katar 'C' key deals + #Range: 0.0 ~ 2.147483647E9 + katarDeathAura = 1000.0 + #Adjusting this ratio changes how much EMC is received when burning a item. For example setting this to 0.5 will return half of the EMC cost. + #Range: 0.1 ~ 1.0 + covalenceLoss = 1.0 + #How rounding occurs when Covalence Loss results in a burn value less than 1 EMC. If true the value will be rounded up to 1. If false the value will be rounded down to 0. + covalenceLossRounding = true + + [server.items] + #Instead of vein mining the ore you right click with your Dark/Red Matter Pick/Star it vein mines all ores in an AOE around you like it did in ProjectE before version 1.4.4. + pickaxeAoeVeinMining = false + #Allows the Harvest Goddess Band to passively grow tall grass, flowers, etc, on top of grass blocks. + harvBandGrass = false + #If set to true, disables all radius-based mining functionality (right click of tools) + disableAllRadiusMining = false + #Enable Watch of Flowing Time + enableTimeWatch = true + #Allow the Evertide amulet to place water in dimensions that water evaporates. For example: The Nether. + opEvertide = false + + [server.effects] + #Bonus ticks given by the Watch of Flowing Time while in the pedestal. 0 = effectively no bonus. + #Range: 0 ~ 256 + timePedBonus = 18 + #Factor the Watch of Flowing Time slows down mobs by while in the pedestal. Set to 1.0 for no slowdown. + #Range: 0.0 ~ 1.0 + timePedMobSlowness = 0.1 + #If true the Interdiction Torch only affects hostile mobs and projectiles. If false it affects all non blacklisted living entities. + interdictionMode = true + + [server.misc] + #False requires your hand be empty for Gem Armor Offensive Abilities to be readied or triggered + unsafeKeyBinds = false + #Shows the EMC value of blocks when looking at them in Hwyla or TOP + hwylaTOPDisplay = true + + [server.cooldown] + + #Cooldown (in ticks) for various features in ProjectE. A cooldown of -1 will disable the functionality. + #A cooldown of 0 will allow the actions to happen every tick. Use caution as a very low value on features that run automatically could cause TPS issues. + [server.cooldown.cooldown] + + #Cooldown for various items within the pedestal. + [server.cooldown.cooldown.pedestal] + #Delay between Archangel Smite shooting arrows while in the pedestal. + #Range: > -1 + archangel = 40 + #Delay between Body Stone healing 0.5 shanks while in the pedestal. + #Range: > -1 + body = 10 + #Delay between Evertide Amulet trying to start rain while in the pedestal. + #Range: > -1 + evertide = 20 + #Delay between Harvest Goddess trying to grow and harvest while in the pedestal. + #Range: > -1 + harvest = 10 + #Delay between Ignition Ring trying to light entities on fire while in the pedestal. + #Range: > -1 + ignition = 40 + #Delay between Life Stone healing both food and hunger by 0.5 shank/heart while in the pedestal. + #Range: > -1 + life = 5 + #Delay between Talisman of Repair trying to repair player items while in the pedestal. + #Range: > -1 + repair = 20 + #Delay between SWRG trying to smite mobs while in the pedestal. + #Range: > -1 + swrg = 70 + #Delay between Soul Stone healing 0.5 hearts while in the pedestal. + #Range: > -1 + soul = 10 + #Delay between Volcanite Amulet trying to stop rain while in the pedestal. + #Range: > -1 + volcanite = 20 + #Delay between Zero Ring trying to extinguish entities and freezing ground while in the pedestal. + #Range: > -1 + zero = 40 + + #Cooldown for various items in regards to a player. + [server.cooldown.cooldown.player] + #A cooldown for firing projectiles + #Range: > -1 + projectile = 0 + #A cooldown for Gem Chestplate explosion + #Range: > -1 + gemChest = 0 + #Delay between Talisman of Repair trying to repair player items while in a player's inventory. + #Range: > -1 + repair = 20 + #Delay between heal attempts while in a player's inventory. (Soul Stone, Life Stone, Gem Helmet) + #Range: > -1 + heal = 20 + #Delay between feed attempts while in a player's inventory. (Body Stone, Life Stone, Gem Helmet) + #Range: > -1 + feed = 20 + diff --git a/config/config/additional-additions-config.json b/config/config/additional-additions-config.json new file mode 100644 index 0000000..4ae755b --- /dev/null +++ b/config/config/additional-additions-config.json @@ -0,0 +1,39 @@ +{ + "version": 6, + "FoodItems": { + "FriedEgg": true, + "BerryPie": true, + "HoneyedApple": true + }, + "WateringCan": true, + "RoseGold": true, + "Ropes": true, + "EnchantmentPrecision": true, + "EnchantmentSpeed": true, + "Wrench": true, + "CopperPatina": true, + "AmethystLamp": true, + "Crossbows": true, + "TridentShard": true, + "GlowStick": true, + "GildedNetherite": true, + "DepthMeter": { + "enabled": true, + "displayElevationAlways": false + }, + "MysteriousBundle": true, + "CompostableRottenFlesh": true, + "MusicDiscs": true, + "NoteBlockAmethystSounds": true, + "ShipwreckSpyglassLoot": true, + "PocketJukebox": true, + "ChickenNugget": true, + "PoweredRailsCopperRecipe": true, + "GoldRing": true, + "GlowBerryEatGlow": { + "enabled": true, + "duration": 5 + }, + "HastePotions": true, + "BundleRecipe": true +} \ No newline at end of file diff --git a/config/config/ae2-common.toml b/config/config/ae2-common.toml new file mode 100644 index 0000000..adc5167 --- /dev/null +++ b/config/config/ae2-common.toml @@ -0,0 +1,126 @@ + +[general] + unsupportedDeveloperTools = false + #Enables the ability of the Matter Cannon to break blocks. + matterCannonBlockDamage = true + #Enables the ability of Tiny TNT to break blocks. + tinyTntBlockDamage = true + #Server operators are not restricted by ME security terminal settings. + serverOpsIgnoreSecurity = true + #Changes the channel capacity that cables provide in AE2. + #Allowed Values: INFINITE, DEFAULT, X2, X3, X4 + channels = "DEFAULT" + #The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick. + #Range: 1 ~ 1024 + pathfindingStepsPerTick = 4 + +[automation] + #TODO + formationPlaneEntityLimit = 128 + +[facades] + #Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK. + allowBlockEntities = false + +[craftingCPU] + craftingCalculationTimePerTick = 5 + +[crafting] + #Enable the in-world crafting of singularities. + inWorldSingularity = true + #Enable the in-world crafting of fluix crystals. + inWorldFluix = true + #Enable the in-world crafting of pure crystals. + inWorldCrystalGrowth = true + #Enable shift-clicking with the crafting units in hand to disassemble them. + disassemblyCrafting = true + +[spatialio] + spatialPowerMultiplier = 1250.0 + spatialPowerExponent = 1.35 + +[logging] + securityAuditLog = false + blockUpdateLog = false + packetLog = false + craftingLog = false + debugLog = false + gridLog = false + #Enable stack trace logging for the chunk loading debug command + chunkLoggerTrace = false + +[battery] + #The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast. + #Range: 0.1 ~ 10.0 + chargerChargeRate = 1.0 + wirelessTerminal = 1600000 + chargedStaff = 8000 + entropyManipulator = 200000 + portableCell = 20000 + colorApplicator = 20000 + matterCannon = 200000 + +[worldGen] + spawnPressesInMeteorites = true + generateQuartzOre = true + quartzOresPerCluster = 7 + quartzOresClusterAmount = 20 + quartzOresBiomeBlacklist = [] + +[wireless] + wirelessBaseCost = 8.0 + wirelessCostMultiplier = 1.0 + wirelessBaseRange = 16.0 + wirelessBoosterRangeMultiplier = 1.0 + wirelessBoosterExp = 1.5 + wirelessHighWirelessCount = 64.0 + wirelessTerminalDrainMultiplier = 1.0 + +[PortableCells] + #Allow disassembly of portable cells into the recipe ingredients using shift+right-click + allowDisassembly = true + + [PortableCells.PowerRatios] + ForgeEnergy = 0.5 + #Range: 0.01 ~ 1.7976931348623157E308 + UsageMultiplier = 1.0 + + [PortableCells.Condenser] + MatterBalls = 256 + Singularity = 256000 + + # Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested. + [PortableCells.tickRates] + InterfaceMin = 5 + InterfaceMax = 120 + ImportBusMin = 5 + ImportBusMax = 40 + ExportBusMin = 5 + ExportBusMax = 60 + AnnihilationPlaneMin = 2 + AnnihilationPlaneMax = 120 + METunnelMin = 5 + METunnelMax = 20 + InscriberMin = 1 + InscriberMax = 1 + ChargerMin = 10 + ChargerMax = 10 + IOPortMin = 1 + IOPortMax = 5 + VibrationChamberMin = 10 + VibrationChamberMax = 40 + StorageBusMin = 5 + StorageBusMax = 60 + ItemTunnelMin = 5 + ItemTunnelMax = 60 + LightTunnelMin = 5 + LightTunnelMax = 60 + + #Settings for in-world growth of crystals. + [PortableCells.inWorldCrystalGrowth] + #A fluid tag that identifies fluids that improve crystal growth speed. Does not affect growth with water/lava. + improvedFluidTag = "" + #The speed multiplier to use when the crystals are submerged in the improved fluid. + #Range: 1.0 ~ 10.0 + improvedFluidMultiplier = 2.0 + diff --git a/config/config/ars_nouveau-common.toml b/config/config/ars_nouveau-common.toml new file mode 100644 index 0000000..0928e21 --- /dev/null +++ b/config/config/ars_nouveau-common.toml @@ -0,0 +1,101 @@ + +#General settings +[general] + #Dimensions where hostile mobs will not spawn. Ex: ["minecraft:overworld", "undergarden:undergarden"]. . Run /forge dimensions for a list. + dimensionBlacklist = [] + #Rate of tree spawn per chunk + #Range: > 0 + treeWeight = 100 + #Spawn Mana Berry Bushes in the world + genBerries = true + #Spawn a book in the players inventory on login + spawnBook = true + #How often Carbuncles spawn + #Range: 0 ~ 100 + carbuncleWeight = 5 + #How often Sylphs spawn + #Range: 0 ~ 100 + sylphWeight = 5 + #How often Drygmys spawn + #Range: 0 ~ 100 + drygmyWeight = 3 + #How much mana sylphs consume per generation + #Range: 0 ~ 10000 + sylphManaCost = 250 + #How often Wilden Guardians spawn + #Range: 0 ~ 200 + wguardianWeight = 50 + #How often Wilden Stalkers spawn + #Range: 0 ~ 200 + wstalkerWeight = 50 + #How often Wilden Hunter spawn + #Range: 0 ~ 200 + whunterWeight = 50 + #Should the Wilden Hunter attack animals? + hunterHuntsAnimals = true + #Should the Wilden Stalker attack animals? + stalkerHuntsAnimals = false + #Should the Wilden Defender attack animals? + defenderHuntsAnimals = false + +[drygmy_production] + #How much source drygmys consume per generation + #Range: 0 ~ 10000 + drygmyManaCost = 1000 + #How many channels must occur before a drygmy produces loot + #Range: 0 ~ 300 + drygmyMaxProgress = 20 + #Bonus number of items a drygmy produces per unique mob + #Range: 0 ~ 300 + drygmyUniqueBonus = 2 + #Base number of items a drygmy produces per cycle before bonuses. + #Range: > -2147483648 + drygmyBaseItems = 1 + #Max Bonus number of items a drygmy produces from nearby entities. Each entity equals 1 item. + #Range: 0 ~ 300 + drygmyQuantityCap = 5 + +#Mana +[mana] + #Base mana regen in seconds + #Range: > 0 + baseRegen = 5 + #Base max mana + #Range: > 0 + baseMax = 100 + #How often max and regen will be calculated, in ticks. NOTE: Having the base mana regen AT LEAST this value is recommended. + #Range: 1 ~ 20 + updateInterval = 5 + #Max mana bonus per glyph + #Range: > 0 + glyphmax = 15 + #Max mana bonus for tier of book + #Range: > 0 + tierMax = 50 + #Mana Boost value per level + #Range: > 0 + manaBoost = 25 + #(enchantment) Mana regen per second per level + #Range: > 0 + manaRegenEnchantment = 2 + #Regen bonus per glyph + #Range: 0.0 ~ 2.147483647E9 + glyphRegen = 0.33 + #Regen bonus per potion level + #Range: > 0 + potionRegen = 10 + +[Spells] + #Enforce augment cap on casting? Turn this off if you are a pack maker and want to create more powerful items than players. + enforceCapOnCast = true + #Enforce glyph per spell limit on casting? Turn this off if you are a pack maker and want to create more powerful items than players. + enforceGlyphLimitOnCast = true + + #Items + [Spells.item] + #Cost per glyph in a codex + #Range: > 0 + codexCost = 10 + #Spawn Caster Tomes in Dungeon Loot? + spawnTomes = true + diff --git a/config/config/ars_nouveau/accelerate.toml b/config/config/ars_nouveau/accelerate.toml new file mode 100644 index 0000000..6092d08 --- /dev/null +++ b/config/config/ars_nouveau/accelerate.toml @@ -0,0 +1,14 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + diff --git a/config/config/ars_nouveau/amplify.toml b/config/config/ars_nouveau/amplify.toml new file mode 100644 index 0000000..cef9409 --- /dev/null +++ b/config/config/ars_nouveau/amplify.toml @@ -0,0 +1,14 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 20 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + diff --git a/config/config/ars_nouveau/aoe.toml b/config/config/ars_nouveau/aoe.toml new file mode 100644 index 0000000..812c828 --- /dev/null +++ b/config/config/ars_nouveau/aoe.toml @@ -0,0 +1,14 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 35 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + diff --git a/config/config/ars_nouveau/aquatic.toml b/config/config/ars_nouveau/aquatic.toml new file mode 100644 index 0000000..ee9363a --- /dev/null +++ b/config/config/ars_nouveau/aquatic.toml @@ -0,0 +1,23 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 25 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 30 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 8 + diff --git a/config/config/ars_nouveau/blink.toml b/config/config/ars_nouveau/blink.toml new file mode 100644 index 0000000..1ce3526 --- /dev/null +++ b/config/config/ars_nouveau/blink.toml @@ -0,0 +1,22 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 50 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Base teleport distance + #Range: > 0 + distance = 8 + #Range: 0.0 ~ 2.147483647E9 + amplify = 3.0 + diff --git a/config/config/ars_nouveau/bounce.toml b/config/config/ars_nouveau/bounce.toml new file mode 100644 index 0000000..653b42e --- /dev/null +++ b/config/config/ars_nouveau/bounce.toml @@ -0,0 +1,20 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 50 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 30 + diff --git a/config/config/ars_nouveau/break.toml b/config/config/ars_nouveau/break.toml new file mode 100644 index 0000000..f08e364 --- /dev/null +++ b/config/config/ars_nouveau/break.toml @@ -0,0 +1,17 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = true + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = ["fortune=4"] + diff --git a/config/config/ars_nouveau/cold_snap.toml b/config/config/ars_nouveau/cold_snap.toml new file mode 100644 index 0000000..96c5f94 --- /dev/null +++ b/config/config/ars_nouveau/cold_snap.toml @@ -0,0 +1,27 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Range: 0.0 ~ 2.147483647E9 + damage = 6.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 2.5 + #Potion duration, in seconds + #Range: > 0 + potion_time = 5 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 1 + diff --git a/config/config/ars_nouveau/conjure_water.toml b/config/config/ars_nouveau/conjure_water.toml new file mode 100644 index 0000000..7820dc9 --- /dev/null +++ b/config/config/ars_nouveau/conjure_water.toml @@ -0,0 +1,17 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 80 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/config/config/ars_nouveau/craft.toml b/config/config/ars_nouveau/craft.toml new file mode 100644 index 0000000..2097602 --- /dev/null +++ b/config/config/ars_nouveau/craft.toml @@ -0,0 +1,17 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 50 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/config/config/ars_nouveau/crush.toml b/config/config/ars_nouveau/crush.toml new file mode 100644 index 0000000..539e952 --- /dev/null +++ b/config/config/ars_nouveau/crush.toml @@ -0,0 +1,21 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Range: 0.0 ~ 2.147483647E9 + damage = 3.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 1.0 + diff --git a/config/config/ars_nouveau/cut.toml b/config/config/ars_nouveau/cut.toml new file mode 100644 index 0000000..8d36651 --- /dev/null +++ b/config/config/ars_nouveau/cut.toml @@ -0,0 +1,21 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 0 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Range: 0.0 ~ 2.147483647E9 + damage = 1.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 1.0 + diff --git a/config/config/ars_nouveau/dampen.toml b/config/config/ars_nouveau/dampen.toml new file mode 100644 index 0000000..d3b64f1 --- /dev/null +++ b/config/config/ars_nouveau/dampen.toml @@ -0,0 +1,14 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = -5 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + diff --git a/config/config/ars_nouveau/delay.toml b/config/config/ars_nouveau/delay.toml new file mode 100644 index 0000000..11b6f42 --- /dev/null +++ b/config/config/ars_nouveau/delay.toml @@ -0,0 +1,23 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 0 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Extend time duration, in seconds + #Range: > 0 + extend_time = 1 + #Base duration in ticks. + #Range: > 0 + base_duration = 20 + diff --git a/config/config/ars_nouveau/dispel.toml b/config/config/ars_nouveau/dispel.toml new file mode 100644 index 0000000..279dcd7 --- /dev/null +++ b/config/config/ars_nouveau/dispel.toml @@ -0,0 +1,17 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/config/config/ars_nouveau/duration_down.toml b/config/config/ars_nouveau/duration_down.toml new file mode 100644 index 0000000..ed5cf9c --- /dev/null +++ b/config/config/ars_nouveau/duration_down.toml @@ -0,0 +1,14 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 15 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + diff --git a/config/config/ars_nouveau/ender_inventory.toml b/config/config/ars_nouveau/ender_inventory.toml new file mode 100644 index 0000000..2097602 --- /dev/null +++ b/config/config/ars_nouveau/ender_inventory.toml @@ -0,0 +1,17 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 50 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/config/config/ars_nouveau/evaporate.toml b/config/config/ars_nouveau/evaporate.toml new file mode 100644 index 0000000..2097602 --- /dev/null +++ b/config/config/ars_nouveau/evaporate.toml @@ -0,0 +1,17 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 50 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/config/config/ars_nouveau/exchange.toml b/config/config/ars_nouveau/exchange.toml new file mode 100644 index 0000000..2097602 --- /dev/null +++ b/config/config/ars_nouveau/exchange.toml @@ -0,0 +1,17 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 50 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/config/config/ars_nouveau/explosion.toml b/config/config/ars_nouveau/explosion.toml new file mode 100644 index 0000000..29a8521 --- /dev/null +++ b/config/config/ars_nouveau/explosion.toml @@ -0,0 +1,30 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 200 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Range: 0.0 ~ 2.147483647E9 + amplify = 0.5 + #Explosion base intensity + #Range: 0.0 ~ 100.0 + base = 0.75 + #AOE intensity bonus + #Range: 0.0 ~ 100.0 + aoe_bonus = 1.5 + #Range: 0.0 ~ 2.147483647E9 + damage = 6.0 + #Additional damage per amplify + #Range: 0.0 ~ 2.147483647E9 + amp_damage = 2.5 + diff --git a/config/config/ars_nouveau/extend_time.toml b/config/config/ars_nouveau/extend_time.toml new file mode 100644 index 0000000..6092d08 --- /dev/null +++ b/config/config/ars_nouveau/extend_time.toml @@ -0,0 +1,14 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + diff --git a/config/config/ars_nouveau/extract.toml b/config/config/ars_nouveau/extract.toml new file mode 100644 index 0000000..3d0b44d --- /dev/null +++ b/config/config/ars_nouveau/extract.toml @@ -0,0 +1,14 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + diff --git a/config/config/ars_nouveau/fangs.toml b/config/config/ars_nouveau/fangs.toml new file mode 100644 index 0000000..eb874dc --- /dev/null +++ b/config/config/ars_nouveau/fangs.toml @@ -0,0 +1,21 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 35 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Range: 0.0 ~ 2.147483647E9 + damage = 6.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 3.0 + diff --git a/config/config/ars_nouveau/fell.toml b/config/config/ars_nouveau/fell.toml new file mode 100644 index 0000000..d6d95dc --- /dev/null +++ b/config/config/ars_nouveau/fell.toml @@ -0,0 +1,23 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 150 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Base amount of harvested blocks + #Range: > 0 + base_harvest = 50 + #Additional max blocks per AOE + #Range: > 0 + aoe_bonus = 50 + diff --git a/config/config/ars_nouveau/firework.toml b/config/config/ars_nouveau/firework.toml new file mode 100644 index 0000000..2097602 --- /dev/null +++ b/config/config/ars_nouveau/firework.toml @@ -0,0 +1,17 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 50 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/config/config/ars_nouveau/flare.toml b/config/config/ars_nouveau/flare.toml new file mode 100644 index 0000000..ee377b7 --- /dev/null +++ b/config/config/ars_nouveau/flare.toml @@ -0,0 +1,24 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 40 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Range: 0.0 ~ 2.147483647E9 + damage = 7.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 3.0 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 1 + diff --git a/config/config/ars_nouveau/fortune.toml b/config/config/ars_nouveau/fortune.toml new file mode 100644 index 0000000..4fd1384 --- /dev/null +++ b/config/config/ars_nouveau/fortune.toml @@ -0,0 +1,14 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 80 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + diff --git a/config/config/ars_nouveau/freeze.toml b/config/config/ars_nouveau/freeze.toml new file mode 100644 index 0000000..d0c90d2 --- /dev/null +++ b/config/config/ars_nouveau/freeze.toml @@ -0,0 +1,23 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 15 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 10 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 5 + diff --git a/config/config/ars_nouveau/glide.toml b/config/config/ars_nouveau/glide.toml new file mode 100644 index 0000000..a296cf1 --- /dev/null +++ b/config/config/ars_nouveau/glide.toml @@ -0,0 +1,23 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 100 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 180 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 120 + diff --git a/config/config/ars_nouveau/gravity.toml b/config/config/ars_nouveau/gravity.toml new file mode 100644 index 0000000..b539406 --- /dev/null +++ b/config/config/ars_nouveau/gravity.toml @@ -0,0 +1,20 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 15 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 30 + diff --git a/config/config/ars_nouveau/grow.toml b/config/config/ars_nouveau/grow.toml new file mode 100644 index 0000000..40368f9 --- /dev/null +++ b/config/config/ars_nouveau/grow.toml @@ -0,0 +1,17 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 70 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/config/config/ars_nouveau/gust.toml b/config/config/ars_nouveau/gust.toml new file mode 100644 index 0000000..55eae27 --- /dev/null +++ b/config/config/ars_nouveau/gust.toml @@ -0,0 +1,22 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 15 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Base knockback value + #Range: 0.0 ~ 1.7976931348623157E308 + base_value = 1.5 + #Range: 0.0 ~ 2.147483647E9 + amplify = 1.0 + diff --git a/config/config/ars_nouveau/harm.toml b/config/config/ars_nouveau/harm.toml new file mode 100644 index 0000000..0b13205 --- /dev/null +++ b/config/config/ars_nouveau/harm.toml @@ -0,0 +1,27 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 15 + #Is Starter Glyph? + starter = true + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Range: 0.0 ~ 2.147483647E9 + damage = 5.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 2.0 + #Potion duration, in seconds + #Range: > 0 + potion_time = 5 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 5 + diff --git a/config/config/ars_nouveau/harvest.toml b/config/config/ars_nouveau/harvest.toml new file mode 100644 index 0000000..93679ec --- /dev/null +++ b/config/config/ars_nouveau/harvest.toml @@ -0,0 +1,17 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/config/config/ars_nouveau/heal.toml b/config/config/ars_nouveau/heal.toml new file mode 100644 index 0000000..3a1a02e --- /dev/null +++ b/config/config/ars_nouveau/heal.toml @@ -0,0 +1,22 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 50 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Base heal amount + #Range: 0.0 ~ 1.7976931348623157E308 + base_heal = 3.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 3.0 + diff --git a/config/config/ars_nouveau/hex.toml b/config/config/ars_nouveau/hex.toml new file mode 100644 index 0000000..b9ae527 --- /dev/null +++ b/config/config/ars_nouveau/hex.toml @@ -0,0 +1,23 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 100 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 30 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 8 + diff --git a/config/config/ars_nouveau/ignite.toml b/config/config/ars_nouveau/ignite.toml new file mode 100644 index 0000000..de5682e --- /dev/null +++ b/config/config/ars_nouveau/ignite.toml @@ -0,0 +1,23 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 15 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Extend time duration, in seconds + #Range: > 0 + extend_time = 2 + #Potion duration, in seconds + #Range: > 0 + potion_time = 3 + diff --git a/config/config/ars_nouveau/intangible.toml b/config/config/ars_nouveau/intangible.toml new file mode 100644 index 0000000..451f622 --- /dev/null +++ b/config/config/ars_nouveau/intangible.toml @@ -0,0 +1,23 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Base duration, in seconds + #Range: > 0 + base = 3 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 1 + diff --git a/config/config/ars_nouveau/interact.toml b/config/config/ars_nouveau/interact.toml new file mode 100644 index 0000000..93679ec --- /dev/null +++ b/config/config/ars_nouveau/interact.toml @@ -0,0 +1,17 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/config/config/ars_nouveau/invisibility.toml b/config/config/ars_nouveau/invisibility.toml new file mode 100644 index 0000000..553c7f2 --- /dev/null +++ b/config/config/ars_nouveau/invisibility.toml @@ -0,0 +1,23 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 30 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 8 + diff --git a/config/config/ars_nouveau/launch.toml b/config/config/ars_nouveau/launch.toml new file mode 100644 index 0000000..039b932 --- /dev/null +++ b/config/config/ars_nouveau/launch.toml @@ -0,0 +1,22 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Base knockup amount + #Range: 0.0 ~ 1.7976931348623157E308 + knockup = 0.8 + #Range: 0.0 ~ 2.147483647E9 + amplify = 0.25 + diff --git a/config/config/ars_nouveau/leap.toml b/config/config/ars_nouveau/leap.toml new file mode 100644 index 0000000..fc8eb09 --- /dev/null +++ b/config/config/ars_nouveau/leap.toml @@ -0,0 +1,22 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 25 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Base knockup amount + #Range: 0.0 ~ 1.7976931348623157E308 + knock_up = 1.5 + #Range: 0.0 ~ 2.147483647E9 + amplify = 1.0 + diff --git a/config/config/ars_nouveau/light.toml b/config/config/ars_nouveau/light.toml new file mode 100644 index 0000000..603aca5 --- /dev/null +++ b/config/config/ars_nouveau/light.toml @@ -0,0 +1,20 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 25 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 30 + diff --git a/config/config/ars_nouveau/lightning.toml b/config/config/ars_nouveau/lightning.toml new file mode 100644 index 0000000..fa4faaf --- /dev/null +++ b/config/config/ars_nouveau/lightning.toml @@ -0,0 +1,24 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 100 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Range: 0.0 ~ 2.147483647E9 + damage = 5.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 3.0 + #Bonus damage for wet entities + #Range: 0.0 ~ 1.7976931348623157E308 + wet_bonus = 2.0 + diff --git a/config/config/ars_nouveau/linger.toml b/config/config/ars_nouveau/linger.toml new file mode 100644 index 0000000..6bee8af --- /dev/null +++ b/config/config/ars_nouveau/linger.toml @@ -0,0 +1,17 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 500 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: 1 ~ 1 + per_spell_limit = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/config/config/ars_nouveau/orbit.toml b/config/config/ars_nouveau/orbit.toml new file mode 100644 index 0000000..2097602 --- /dev/null +++ b/config/config/ars_nouveau/orbit.toml @@ -0,0 +1,17 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 50 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/config/config/ars_nouveau/phantom_block.toml b/config/config/ars_nouveau/phantom_block.toml new file mode 100644 index 0000000..6280ab5 --- /dev/null +++ b/config/config/ars_nouveau/phantom_block.toml @@ -0,0 +1,17 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 5 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/config/config/ars_nouveau/pickup.toml b/config/config/ars_nouveau/pickup.toml new file mode 100644 index 0000000..93679ec --- /dev/null +++ b/config/config/ars_nouveau/pickup.toml @@ -0,0 +1,17 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/config/config/ars_nouveau/pierce.toml b/config/config/ars_nouveau/pierce.toml new file mode 100644 index 0000000..ed56964 --- /dev/null +++ b/config/config/ars_nouveau/pierce.toml @@ -0,0 +1,14 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 40 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + diff --git a/config/config/ars_nouveau/place_block.toml b/config/config/ars_nouveau/place_block.toml new file mode 100644 index 0000000..93679ec --- /dev/null +++ b/config/config/ars_nouveau/place_block.toml @@ -0,0 +1,17 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/config/config/ars_nouveau/projectile.toml b/config/config/ars_nouveau/projectile.toml new file mode 100644 index 0000000..f8ed5c8 --- /dev/null +++ b/config/config/ars_nouveau/projectile.toml @@ -0,0 +1,17 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = true + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/config/config/ars_nouveau/pull.toml b/config/config/ars_nouveau/pull.toml new file mode 100644 index 0000000..9f5324f --- /dev/null +++ b/config/config/ars_nouveau/pull.toml @@ -0,0 +1,22 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 15 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Base movement velocity + #Range: 0.0 ~ 1.7976931348623157E308 + base_value = 1.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 0.5 + diff --git a/config/config/ars_nouveau/redstone_signal.toml b/config/config/ars_nouveau/redstone_signal.toml new file mode 100644 index 0000000..9f1adef --- /dev/null +++ b/config/config/ars_nouveau/redstone_signal.toml @@ -0,0 +1,23 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 0 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Base time in ticks + #Range: > 0 + base_duration = 5 + #Extend time bonus, in ticks + #Range: > 0 + extend_time = 10 + diff --git a/config/config/ars_nouveau/rune.toml b/config/config/ars_nouveau/rune.toml new file mode 100644 index 0000000..279dcd7 --- /dev/null +++ b/config/config/ars_nouveau/rune.toml @@ -0,0 +1,17 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/config/config/ars_nouveau/self.toml b/config/config/ars_nouveau/self.toml new file mode 100644 index 0000000..f8ed5c8 --- /dev/null +++ b/config/config/ars_nouveau/self.toml @@ -0,0 +1,17 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = true + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/config/config/ars_nouveau/sensitive.toml b/config/config/ars_nouveau/sensitive.toml new file mode 100644 index 0000000..6092d08 --- /dev/null +++ b/config/config/ars_nouveau/sensitive.toml @@ -0,0 +1,14 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + diff --git a/config/config/ars_nouveau/slowfall.toml b/config/config/ars_nouveau/slowfall.toml new file mode 100644 index 0000000..553c7f2 --- /dev/null +++ b/config/config/ars_nouveau/slowfall.toml @@ -0,0 +1,23 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 30 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 8 + diff --git a/config/config/ars_nouveau/smelt.toml b/config/config/ars_nouveau/smelt.toml new file mode 100644 index 0000000..a650fdc --- /dev/null +++ b/config/config/ars_nouveau/smelt.toml @@ -0,0 +1,17 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 100 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/config/config/ars_nouveau/snare.toml b/config/config/ars_nouveau/snare.toml new file mode 100644 index 0000000..49b9980 --- /dev/null +++ b/config/config/ars_nouveau/snare.toml @@ -0,0 +1,23 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 100 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 8 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 1 + diff --git a/config/config/ars_nouveau/split.toml b/config/config/ars_nouveau/split.toml new file mode 100644 index 0000000..cef9409 --- /dev/null +++ b/config/config/ars_nouveau/split.toml @@ -0,0 +1,14 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 20 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + diff --git a/config/config/ars_nouveau/summon_decoy.toml b/config/config/ars_nouveau/summon_decoy.toml new file mode 100644 index 0000000..4b17cad --- /dev/null +++ b/config/config/ars_nouveau/summon_decoy.toml @@ -0,0 +1,23 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 200 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Extend time duration, in seconds + #Range: > 0 + extend_time = 15 + #Base duration in seconds + #Range: > 0 + duration = 30 + diff --git a/config/config/ars_nouveau/summon_steed.toml b/config/config/ars_nouveau/summon_steed.toml new file mode 100644 index 0000000..4fca793 --- /dev/null +++ b/config/config/ars_nouveau/summon_steed.toml @@ -0,0 +1,23 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 100 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Extend time duration, in seconds + #Range: > 0 + extend_time = 120 + #Base duration in seconds + #Range: > 0 + duration = 300 + diff --git a/config/config/ars_nouveau/summon_vex.toml b/config/config/ars_nouveau/summon_vex.toml new file mode 100644 index 0000000..f0fd669 --- /dev/null +++ b/config/config/ars_nouveau/summon_vex.toml @@ -0,0 +1,23 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 150 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Base duration in seconds + #Range: > 0 + duration = 15 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 10 + diff --git a/config/config/ars_nouveau/summon_wolves.toml b/config/config/ars_nouveau/summon_wolves.toml new file mode 100644 index 0000000..72b5bba --- /dev/null +++ b/config/config/ars_nouveau/summon_wolves.toml @@ -0,0 +1,23 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 100 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Base duration in seconds + #Range: > 0 + duration = 60 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 60 + diff --git a/config/config/ars_nouveau/toss.toml b/config/config/ars_nouveau/toss.toml new file mode 100644 index 0000000..93679ec --- /dev/null +++ b/config/config/ars_nouveau/toss.toml @@ -0,0 +1,17 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/config/config/ars_nouveau/touch.toml b/config/config/ars_nouveau/touch.toml new file mode 100644 index 0000000..effdd46 --- /dev/null +++ b/config/config/ars_nouveau/touch.toml @@ -0,0 +1,17 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 5 + #Is Starter Glyph? + starter = true + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/config/config/ars_nouveau/underfoot.toml b/config/config/ars_nouveau/underfoot.toml new file mode 100644 index 0000000..6280ab5 --- /dev/null +++ b/config/config/ars_nouveau/underfoot.toml @@ -0,0 +1,17 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 5 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + diff --git a/config/config/ars_nouveau/wind_shear.toml b/config/config/ars_nouveau/wind_shear.toml new file mode 100644 index 0000000..441a4d4 --- /dev/null +++ b/config/config/ars_nouveau/wind_shear.toml @@ -0,0 +1,24 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 50 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Range: 0.0 ~ 2.147483647E9 + damage = 5.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 2.5 + #Damage per block in the air + #Range: 0.0 ~ 1.7976931348623157E308 + airDamage = 0.75 + diff --git a/config/config/ars_nouveau/wither.toml b/config/config/ars_nouveau/wither.toml new file mode 100644 index 0000000..b9ae527 --- /dev/null +++ b/config/config/ars_nouveau/wither.toml @@ -0,0 +1,23 @@ + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 100 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "amplify=5" + augment_limits = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 30 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 8 + diff --git a/config/config/awesomedungeon_general_.properties b/config/config/awesomedungeon_general_.properties new file mode 100644 index 0000000..51d0952 --- /dev/null +++ b/config/config/awesomedungeon_general_.properties @@ -0,0 +1,3 @@ +#need help ? http://adfoc.us/70606381270177 +#Thu May 12 01:59:13 CDT 2022 +key.patreon.unlock.rewards=https\://www.patreon.com/jtorleon diff --git a/config/config/awesomedungeonend_general_.properties b/config/config/awesomedungeonend_general_.properties new file mode 100644 index 0000000..51d0952 --- /dev/null +++ b/config/config/awesomedungeonend_general_.properties @@ -0,0 +1,3 @@ +#need help ? http://adfoc.us/70606381270177 +#Thu May 12 01:59:13 CDT 2022 +key.patreon.unlock.rewards=https\://www.patreon.com/jtorleon diff --git a/config/config/awesomedungeonnether_general_.properties b/config/config/awesomedungeonnether_general_.properties new file mode 100644 index 0000000..c038c24 --- /dev/null +++ b/config/config/awesomedungeonnether_general_.properties @@ -0,0 +1,3 @@ +#need help ? http://adfoc.us/70606381270177 +#Thu May 12 01:59:15 CDT 2022 +key.patreon.unlock.rewards=https\://www.patreon.com/jtorleon diff --git a/config/config/betterfpsdist-common.toml b/config/config/betterfpsdist-common.toml new file mode 100644 index 0000000..928cb5b --- /dev/null +++ b/config/config/betterfpsdist-common.toml @@ -0,0 +1,6 @@ + +["Config category"] + #The amount by which the chunk render distance sphere is stretched in horizontal direction. default:false + #Range: 0.5 ~ 10.0 + stretch = 2.0 + diff --git a/config/config/bettermineshafts-forge-1_18.toml b/config/config/bettermineshafts-forge-1_18.toml new file mode 100644 index 0000000..3a74e54 --- /dev/null +++ b/config/config/bettermineshafts-forge-1_18.toml @@ -0,0 +1,106 @@ + +["YUNG's Better Mineshafts"] + # Default: .003 + "Mineshaft Spawn Rate" = 0.003 + # The lowest a mineshaft can spawn. + # Default: -55 + "Minimum y-coordinate" = -55 + # The highest the a mineshaft can spawn. + # Be careful, setting this too high may make mineshafts poke through ocean floors. + # Default: 30 + # + "Maximum y-coordinate" = 30 + + ########################################################################################################### + ## Ore deposit settings. + ########################################################################################################### + ["YUNG's Better Mineshafts"."Ore Deposits"] + "Enable Ore Deposits" = true + # Chance of an ore deposit being cobblestone only. + # Default: 50 + #Range: 0 ~ 100 + "Cobble Spawn Chance (Empty Deposit)" = 50 + # Chance of an ore deposit containing coal. + # Default: 20 + #Range: 0 ~ 100 + "Coal Spawn Chance" = 20 + # Chance of an ore deposit containing iron. + # Default: 9 + #Range: 0 ~ 100 + "Iron Spawn Chance" = 9 + # Chance of an ore deposit containing redstone. + # Default: 7 + #Range: 0 ~ 100 + "Redstone Spawn Chance" = 7 + # Chance of an ore deposit containing gold. + # Default: 7 + #Range: 0 ~ 100 + "Gold Spawn Chance" = 7 + # Chance of an ore deposit containing lapis lazuli. + # Default: 3 + #Range: 0 ~ 100 + "Lapis Spawn Chance" = 3 + # Chance of an ore deposit containing emerald. + # Default: 3 + #Range: 0 ~ 100 + "Emerald Spawn Chance" = 3 + # Chance of an ore deposit containing diamond. + # Default: 1 + #Range: 0 ~ 100 + "Diamond Spawn Chance" = 1 + + ########################################################################################################### + ## Spawn rates for various mineshaft parts and decorations. + ########################################################################################################### + ["YUNG's Better Mineshafts"."Spawn Rates & More"] + # The spawn rate for lanterns in the main shaft. + # Default: .0067 + #Range: 0.0 ~ 1.0 + "Lantern Spawn Rate" = 0.0067 + # The spawn rate for torches in small shafts. + # Default: .02 + #Range: 0.0 ~ 1.0 + "Torch Spawn Rate" = 0.02 + # The spawn rate for workstation side rooms along the main shaft. + # Default: .025 + #Range: 0.0 ~ 1.0 + "Workstation Spawn Rate" = 0.025 + # The spawn rate for workstation cellars below workstations along the main shaft. + # Default: .25 + #Range: 0.0 ~ 1.0 + "Workstation Cellar Spawn Rate" = 0.25 + # The spawn rate for smaller tunnels that generate along the main shaft. + # Default: .07 + #Range: 0.0 ~ 1.0 + "Small Shaft Spawn Rate" = 0.07 + # The spawn rate for cobwebs. + # Default: .15 + #Range: 0.0 ~ 1.0 + "Cobweb Spawn Rate" = 0.15 + # The spawn rate for minecarts holding chests in small shafts. + # Default: .00125 + #Range: 0.0 ~ 1.0 + "Small Shaft Chest Minecart Spawn Rate" = 0.00125 + # The spawn rate for minecarts holding TNT in small shafts. + # Default: .0025 + #Range: 0.0 ~ 1.0 + "Small Shaft TNT Minecart Spawn Rate" = 0.0025 + # The spawn rate for minecarts holding chests in the main shaft. + # Default: .01 + #Range: 0.0 ~ 1.0 + "Main Shaft Chest Minecart Spawn Rate" = 0.01 + # The spawn rate for minecarts holding TNT in the main shaft. + # Default: .0025 + #Range: 0.0 ~ 1.0 + "Main Shaft TNT Minecart Spawn Rate" = 0.0025 + # Percent chance of an Abandoned Miners' Outpost to spawn at the end of a small mineshaft tunnel. + # Default: 2 + #Range: 0 ~ 100 + "Abandoned Miners' Outpost Spawn Chance" = 2 + # The number of "pieces" (e.g. straight, turn, ladder, intersection, etc.) in a single small shaft. + # This determines the overall length of small shafts. + # Default: 9 + # + #Range: 0 ~ 1000 + "Small Shaft Piece Chain Length" = 9 + diff --git a/config/config/bettermineshafts/README.txt b/config/config/bettermineshafts/README.txt new file mode 100644 index 0000000..4171850 --- /dev/null +++ b/config/config/bettermineshafts/README.txt @@ -0,0 +1,10 @@ +This directory is for adding YUNG's Better Mineshafts advanced options. +Options provided may vary by version. + +NOTE - AS OF 1.18.2, MINESHAFT CUSTOMIZATION IS NOW DONE VIA DATA PACK! + +THE FOLLOWING INSTRUCTIONS APPLY TO VERSIONS BEFORE 1.18.2: + +This directory contains subdirectories for supported versions. The first time you run Better Mineshafts, a version subdirectory will be created if that version supports advanced options. +For example, the first time you use Better Mineshafts for Minecraft Forge 1.18, the 'forge-1_18 subdirectory will be created in this folder. +If no subdirectory for your version is created, then that version probably does not support advanced options. \ No newline at end of file diff --git a/config/config/bettermineshafts/forge-1_18_2/README.txt b/config/config/bettermineshafts/forge-1_18_2/README.txt new file mode 100644 index 0000000..8b01848 --- /dev/null +++ b/config/config/bettermineshafts/forge-1_18_2/README.txt @@ -0,0 +1,7 @@ +YUNG's Better Mineshafts for 1.18.2 no longer uses its own JSON files for creating custom mineshaft variants. +Minecraft 1.18.2 has introduced the ability to add custom structures via data pack, +so any mineshaft customization should be done by adding/modifying Better Mineshafts' configured_features via data pack. + +If you need help, join the Discord! + +discord.gg/rns3beq diff --git a/config/config/beyond_earth-common.toml b/config/config/beyond_earth-common.toml new file mode 100644 index 0000000..8dee726 --- /dev/null +++ b/config/config/beyond_earth-common.toml @@ -0,0 +1,21 @@ + +["Beyond Earth Config"] + #Enable or Disable Alien to Spawn + "Alien Spawn" = true + #Enable or Disable Alien Zombie to Spawn + "Alien Zombie Spawn" = true + #Enable or Disable Star Crawler to Spawn + "Star Crawler Spawn" = true + #Enable or Disable Pygro to Spawn + "Pygro Spawn" = true + #Enable or Disable Pygro Brute to Spawn + "Pygro Brute Spawn" = true + #Enable or Disable Mogler to Spawn + "Mogler Spawn" = true + #Enable or Disable Martian Raptor to Spawn + "Martian Raptor Spawn" = true + #Enable or Disable Player Oxygen System + "Player Oxygen System" = true + #Enable or Disable Entity Oxygen System + "Entity Oxygen System" = true + diff --git a/config/config/biomesoplenty/biome_toggles.json b/config/config/biomesoplenty/biome_toggles.json new file mode 100644 index 0000000..ae078e5 --- /dev/null +++ b/config/config/biomesoplenty/biome_toggles.json @@ -0,0 +1,67 @@ +{ + "bamboo_grove_enabled": true, + "bayou_enabled": true, + "bog_enabled": true, + "boreal_forest_enabled": true, + "cherry_blossom_grove_enabled": true, + "clover_patch_enabled": true, + "cold_desert_enabled": true, + "coniferous_forest_enabled": true, + "crag_enabled": true, + "crystalline_chasm_enabled": true, + "dead_forest_enabled": true, + "dryland_enabled": true, + "dune_beach_enabled": true, + "erupting_inferno_enabled": true, + "field_enabled": true, + "fir_clearing_enabled": true, + "floodplain_enabled": true, + "forested_field_enabled": true, + "fungal_jungle_enabled": true, + "glowing_grotto_enabled": true, + "grassland_enabled": true, + "highland_enabled": true, + "highland_moor_enabled": true, + "jade_cliffs_enabled": true, + "lavender_field_enabled": true, + "lavender_forest_enabled": true, + "lush_desert_enabled": true, + "lush_savanna_enabled": true, + "maple_woods_enabled": true, + "marsh_enabled": true, + "mediterranean_forest_enabled": true, + "muskeg_enabled": true, + "mystic_grove_enabled": true, + "old_growth_dead_forest_enabled": true, + "old_growth_woodland_enabled": true, + "ominous_woods_enabled": true, + "orchard_enabled": true, + "origin_valley_enabled": true, + "pasture_enabled": true, + "prairie_enabled": true, + "pumpkin_patch_enabled": true, + "rainbow_hills_enabled": true, + "rainforest_enabled": true, + "redwood_forest_enabled": true, + "rocky_rainforest_enabled": true, + "rocky_shrubland_enabled": true, + "scrubland_enabled": true, + "seasonal_forest_enabled": true, + "shrubland_enabled": true, + "snowy_coniferous_forest_enabled": true, + "snowy_fir_clearing_enabled": true, + "snowy_maple_woods_enabled": true, + "spider_nest_enabled": true, + "tropics_enabled": true, + "tundra_enabled": true, + "undergrowth_enabled": true, + "visceral_heap_enabled": true, + "volcanic_plains_enabled": true, + "volcano_enabled": true, + "wasteland_enabled": true, + "wetland_enabled": true, + "withered_abyss_enabled": true, + "wooded_scrubland_enabled": true, + "wooded_wasteland_enabled": true, + "woodland_enabled": true +} \ No newline at end of file diff --git a/config/config/biomesoplenty/generation.toml b/config/config/biomesoplenty/generation.toml new file mode 100644 index 0000000..2911153 --- /dev/null +++ b/config/config/biomesoplenty/generation.toml @@ -0,0 +1,16 @@ + +#World generation related options. +[overworld] + #The weighting of bop biome regions in the overworld. + #Range: > 0 + bop_overworld_region_weight = 13 + #The weighting of bop biome regions in the nether. + #Range: > 0 + bop_nether_region_weight = 13 + #The weighting of rare bop biome regions in the overworld. + #Range: > 0 + bop_overworld_rare_region_weight = 2 + #The weighting of rare bop biome regions in the nether. + #Range: > 0 + bop_nether_rare_region_weight = 2 + diff --git a/config/config/botania-common.toml b/config/config/botania-common.toml new file mode 100644 index 0000000..149bfed --- /dev/null +++ b/config/config/botania-common.toml @@ -0,0 +1,58 @@ +#Set this to false to disable the animation when an item is charging on top of a mana pool +chargeAnimation = true +#Turn this off ONLY IF you're on an extremely large world with an exaggerated count of Mana Spreaders/Mana Pools and are experiencing TPS lag. This toggles whether flowers are strict with their checking for connecting to pools/spreaders or just check whenever possible. +flowerBindingForceCheck = true +#Set to false to disable the ability for the Hand of Ender to pickpocket other players' ender chests +enderPickpocket = true +#Set this to false to disable the Mana Enchanter. Since some people find it OP or something. This only disables the entry and creation. Old ones that are already in the world will stay. +manaEnchanter = true +#Set this to false to disable the Relic System. This only disables the entries, drops and achievements. Old ones that are already in the world will stay. +relics = true +#Set this to true to invert the Ring of Magnetization's controls (from shift to stop to shift to work) +invertMagnetRing = false +#List of modids to prioritize when choosing a random ore from the tag. +#By default, the chosen ore is randomly picked from all ores in the ore's tag. +#Ores from mods present on this list will be picked over mods listed lower or not listed at all. +#Applying changes at runtime requires /reload afterwards. +orechidPriorityMods = [] +#Set this to false to disable mystical flower and mushroom worldgen. More fine-tuned customization should be done with datapacks. +worldgen = true + +[blockBreakingParticles] + #Set this to false to remove the block breaking particles from the flowers and other items in the mod. + enabled = true + #Set this to false to remove the block breaking particles from the Terra Shatterer, as there can be a good amount in higher levels. + toolEnabled = true + +[manaSpreaders] + #Set this to true to disable the mana spreader shooting sound + silent = false + #How many ticks into the future will mana spreaders attempt to predict where mana bursts go? Setting this lower will improve spreader performance, but will cause them to not fire at targets that are too far away. + #Range: > 1 + traceTime = 400 + +[harvestLevels] + #The harvest level of the Mana Lens: Weight. 3 is diamond level. Defaults to 2 (iron level) + #Range: > 0 + weightLens = 2 + #The harvest level of the Mana Lens: Bore. 3 is diamond level. Defaults to 3 + #Range: > 0 + boreLens = 3 + +[gardenOfGlass] + #Set this to false to disable spawning with a Lexica Botania in Garden of Glass worlds, if you are modifying the modpack's progression to not start with Botania. + spawnWithLexicon = true + #The multiplier for island distances for multiplayer Garden of Glass worlds. + #Islands are placed on a grid with 256 blocks between points, with the spawn island always being placed on 256, 256. + #By default, the scale is 8, putting each island on points separated by 2048 blocks. + #Values below 4 (1024 block spacing) are not recommended due to Nether portal collisions. + #Range: 1 ~ 512 + islandScaleMultiplier = 8 + +[rannuncarpus] + #List of item registry names that will be ignored by rannuncarpuses when placing blocks. + itemBlacklist = [] + #List of mod names for rannuncarpuses to ignore. + #Ignores Storage Drawers by default due to crashes with placing drawer blocks without player involvement. + modBlacklist = ["storagedrawers"] + diff --git a/config/config/chiselsandbits-common.toml b/config/config/chiselsandbits-common.toml new file mode 100644 index 0000000..d92537a --- /dev/null +++ b/config/config/chiselsandbits-common.toml @@ -0,0 +1,19 @@ + +[help] + #Should the help information be visible in tooltips? + enabled-in-tooltips = true + +[performance] + + [performance.caches] + + [performance.caches.sizes] + #performance.caches.sizes.collision-boxes.comment + #Range: 0 ~ 9223372036854775807 + collision-boxes = 10000 + + [performance.saving] + #performance.saving.thread-count.comment + #Range: 1 ~ 8 + thread-count = 4 + diff --git a/config/config/citadel-common.toml b/config/config/citadel-common.toml new file mode 100644 index 0000000..af71d32 --- /dev/null +++ b/config/config/citadel-common.toml @@ -0,0 +1,8 @@ + +[general] + #True if citadel tracks entity properties(freezing, stone mobs, etc) on server. Turn this to false to solve some server lag, may break some stuff. + "Track Entities" = true + #Multiplies the count of entities spawned by this number. 0 = no entites added on chunk gen, 2 = twice as many entities added on chunk gen. Useful for many mods that add a lot of creatures, namely animals, to the spawn lists. + #Range: 0.0 ~ 100000.0 + chunkGenSpawnModifier = 1.0 + diff --git a/config/config/create-common.toml b/config/config/create-common.toml new file mode 100644 index 0000000..61e10bd --- /dev/null +++ b/config/config/create-common.toml @@ -0,0 +1,64 @@ + +[worldgen] + + # + #Modify Create's impact on your terrain + [worldgen.v2] + # + #Prevents all worldgen added by Create from taking effect + disableWorldGen = false + + [worldgen.v2.striated_ores_nether] + # + #Range: > 0 + clusterSize = 32 + # + #Amount of clusters generated per Chunk. + # >1 to spawn multiple. + # <1 to make it a chance. + # 0 to disable. + #Range: 0.0 ~ 512.0 + frequency = 0.0833333358168602 + # + #Range: > -64 + minHeight = 40 + # + #Range: > -64 + maxHeight = 90 + + [worldgen.v2.striated_ores_overworld] + # + #Range: > 0 + clusterSize = 32 + # + #Amount of clusters generated per Chunk. + # >1 to spawn multiple. + # <1 to make it a chance. + # 0 to disable. + #Range: 0.0 ~ 512.0 + frequency = 0.0833333358168602 + # + #Range: > -64 + minHeight = -30 + # + #Range: > -64 + maxHeight = 70 + + [worldgen.v2.zinc_ore] + # + #Range: > 0 + clusterSize = 12 + # + #Amount of clusters generated per Chunk. + # >1 to spawn multiple. + # <1 to make it a chance. + # 0 to disable. + #Range: 0.0 ~ 512.0 + frequency = 8.0 + # + #Range: > -64 + minHeight = -63 + # + #Range: > -64 + maxHeight = 70 + diff --git a/config/config/createaddition-common.toml b/config/config/createaddition-common.toml new file mode 100644 index 0000000..763b874 --- /dev/null +++ b/config/config/createaddition-common.toml @@ -0,0 +1,156 @@ + +#Wires +[wires] + #Connector max input in FE/t (Energy transfer). + #Range: > 0 + connector_max_input = 256 + #Max wire length in blocks. + #Range: 0 ~ 256 + wire_length = 12 + #Connector max output in FE/t (Energy transfer). + #Range: > 0 + connector_max_output = 256 + #Connector internal input buffer in FE. + #Range: > 0 + connector_input_capacity = 512 + +#General Settings +[general] + #Forge Energy conversion rate (in FE/t at max RPM). + #Range: > 0 + fe_conversion = 240 + #Max stress for the Alternator and Electric Motor (in SU at max RPM). + #Range: > 0 + baseline_stress = 8192 + +#Charger (Deprecated) +[charger] + #Charger max input in FE/t (Energy transfer). + #Range: > 0 + charger_max_input = 8192 + #Charger charge rate in FE/t. + #Range: > 0 + charger_charge_rate = 8192 + #Charger internal capacity in FE. + #Range: > 0 + charger_capacity = 32000 + +#Electric Motor +[electric_motor] + #Electric Motor internal capacity in FE. + #Range: > 0 + motor_capacity = 2048 + #Electric Motor minimum required energy consumption in FE/t. + #Range: > 0 + motor_min_consumption = 8 + #Electric Motor max input in FE (Energy transfer not consumption). + #Range: > 0 + motor_max_input = 256 + #Electric Motor min/max RPM. + #Range: > 1 + motor_rpm_range = 256 + +#Heater +[heater] + #Enable Induction Heater when attached to a Furnace Engine. + heater_furnace_engine_enable = false + #Induction Heater internal capacity in FE. + #Range: > 0 + heater_capacity = 2048 + #Induction Heater max input in FE (Energy transfer, not consumption). + #Range: > 0 + heater_max_input = 256 + #Induction Heater normal consumption rate in FE/t. + #Range: > 0 + heater_normal_consumption = 256 + #Induction Heater when attached to a Furnace Engine consumption rate in FE/t. + #Range: > 0 + heater_furnace_engine_consumption = 1024 + +#Tesla Coil +[tesla_coil] + #Tesla Coil charge rate in FE/t. + #Range: > 0 + tesla_coil_charge_rate = 4096 + #Tesla Coil fire interval (in ticks). + #Range: > 0 + tesla_coil_fire_cooldown = 20 + #Hurt range (in blocks/meters). + #Range: > 0 + tesla_coil_hurt_range = 3 + #The chance that a AE2 Certus Quartz will be turned into Charged Certus Quartz for every tick. + #Range: 0.0 ~ 1.0 + certus_quartz_charge_chance = 0.96 + #Charger internal capacity in FE. + #Range: > 0 + tesla_coil_capacity = 32000 + #Energy consumed when Tesla Coil is fired (in FE). + #Range: > 0 + tesla_coil_hurt_energy_required = 1024 + #The duration of the Shocked effect for mobs (in ticks). + #Range: > 0 + tesla_coil_effect_time_mob = 20 + #The duration of the Shocked effect for players (in ticks). + #Range: > 0 + tesla_coil_effect_time_player = 20 + #Tesla Coil max input in FE/t (Energy transfer). + #Range: > 0 + tesla_coil_max_input = 8192 + #Tesla Coil charge rate in FE/t for recipes. + #Range: > 0 + tesla_coil_recipe_charge_rate = 1024 + #Damaged dealt to mobs when Tesla Coil is fired (in half hearts). + #Range: > 0 + tesla_coil_hurt_mob = 3 + #Damaged dealt to players when Tesla Coil is fired (in half hearts). + #Range: > 0 + tesla_coil_hurt_player = 2 + +#Alternator +[alternator] + #Alternator efficiency relative to base conversion rate. + #Range: 0.01 ~ 1.0 + generator_efficiency = 0.75 + #Alternator internal capacity in FE. + #Range: > 0 + generator_capacity = 2048 + #Alternator max input in FE (Energy transfer, not generation). + #Range: > 0 + generator_max_output = 256 + +#Accumulator +[accumulator] + #Accumulator internal capacity in FE. + #Range: > 0 + accumulator_capacity = 4196000 + #Accumulator max output in FE/t (Energy transfer). + #Range: > 0 + accumulator_max_output = 512 + #Accumulator max input in FE/t (Energy transfer). + #Range: > 0 + accumulator_max_input = 512 + +#Rolling Mill +[rolling_mill] + #Rolling Mill duration in ticks. + #Range: > 0 + rolling_mill_processing_duration = 100 + #Rolling Mill base stress impact. + #Range: 0 ~ 1024 + rolling_mill_stress = 16 + +#Misc +[misc] + #Diamond Grit Sandpaper durability (number of uses). + #Range: > 3 + diamond_grit_sandpaper_uses = 1024 + #The relative speed of the Furnace Engine when powered by a Crude Burner. + #Range: 0.0 ~ 100.0 + crude_burner_engine_speed = 2.0 + #The energy cost of turning Chromatic Compound into Overcharged Alloy. + #Range: > 1 + overcharging_energy_cost = 16777216 + #The relative speed of the Furnace Engine when powered by a Furnace Burner. + #Range: 0.0 ~ 100.0 + furnace_burner_engine_speed = 1.0 + diff --git a/config/config/createdeco-common.toml b/config/config/createdeco-common.toml new file mode 100644 index 0000000..8874522 --- /dev/null +++ b/config/config/createdeco-common.toml @@ -0,0 +1,6 @@ + +#General Settings +[general] + #allow coin recipe + can_press_coins = false + diff --git a/config/config/cucumber-common.toml b/config/config/cucumber-common.toml new file mode 100644 index 0000000..f8ce1e5 --- /dev/null +++ b/config/config/cucumber-common.toml @@ -0,0 +1,6 @@ + +#General configuration options. +[General] + #Mod ids (in order) to prioritize using items for when generating the cucumber-tags.json file. + modTagPriorities = ["thermal", "mekanism", "tconstruct", "immersiveengineering", "appliedenergistics2"] + diff --git a/config/config/cucumber-tags.json b/config/config/cucumber-tags.json new file mode 100644 index 0000000..5e340e0 --- /dev/null +++ b/config/config/cucumber-tags.json @@ -0,0 +1,31 @@ +{ + "__comment": "Instructions: https://blakesmods.com/docs/cucumber/tags-config", + "forge:ingots/aluminum": "immersiveengineering:ingot_aluminum", + "forge:ingots/constantan": "immersiveengineering:ingot_constantan", + "forge:ingots/tungsten": "null", + "forge:ingots/mithril": "null", + "forge:ingots/tin": "mekanism:ingot_tin", + "forge:ingots/iridium": "null", + "forge:ingots/zinc": "create:zinc_ingot", + "forge:gems/sapphire": "null", + "forge:ingots/bronze": "tcintegrations:bronze_ingot", + "forge:ingots/invar": "null", + "forge:gems/ruby": "null", + "forge:dusts/niter": "null", + "forge:ingots/chrome": "null", + "forge:ingots/electrum": "immersiveengineering:ingot_electrum", + "forge:silicon": "ae2:silicon", + "forge:gems/apatite": "null", + "forge:ingots/brass": "create:brass_ingot", + "forge:ingots/silver": "immersiveengineering:ingot_silver", + "forge:dusts/saltpeter": "immersiveengineering:dust_saltpeter", + "forge:ingots/steel": "beyond_earth:steel_ingot", + "forge:ingots/titanium": "null", + "forge:rubber": "null", + "forge:ingots/platinum": "null", + "forge:dusts/sulfur": "mekanism:dust_sulfur", + "forge:ingots/lead": "mekanism:ingot_lead", + "forge:ingots/graphite": "null", + "forge:ingots/uranium": "mekanism:ingot_uranium", + "forge:ingots/nickel": "immersiveengineering:ingot_nickel" +} \ No newline at end of file diff --git a/config/config/enderchests.toml b/config/config/enderchests.toml new file mode 100644 index 0000000..6187f25 --- /dev/null +++ b/config/config/enderchests.toml @@ -0,0 +1,67 @@ +#With this disabled chests are essentially locked to the crafted color as dyes will no longer work +enable_in_world_coloring = true + +#Item used to upgrade the EnderChests +[upgrade_item_tags] + #Items used to make the chests personal + personal = ["tag|forge:gems/diamond"] + #Items used to make the chests team chests + team = ["tag|forge:gems/emerald"] + #Items that upgrade storage capacity by 3 + small_capacity = ["minecraft:ender_pearl"] + #Items that upgrade storage capacity by 9 + large_capacity = ["minecraft:ender_eye"] + #Items that upgrade storage capacity by 3 + #Each item can only be use once per chest + small_capacity_singleuse = [] + #Items that upgrade storage capacity by 9 + #Each item can only be use once per chest + large_capacity_singleuse = [] + +#Adjust how many inventory slots are available +[capacity_settings] + #Minimum capacity an EnderChest holds + #Range: 9 ~ 27 + chest_size_min = 9 + #Maximum capacity an EnderChest holds + #Range: 9 ~ 54 + chest_size_max = 27 + +[access_settings] + #When enabled these bags access a players vanilla EnderChest, if disabled they will only be a crafting ingredient + ender_pouch = true + #Enables the usage of public chests, if disabled chests must be upgraded before use + public_chests = true + #Enables the creation of personal chests, if disabled chests can not set personal. + #Does not effect chests that are already set as personal + personal_chests = true + #Enables the creation of team chests, if disabled chests can not be set team. + #Does not effect chests that are already set as team + team_chests = true + #Enables the usage of public bags, if disabled bags must be linked to an upgraded chest before use + public_bags = true + #Enables the linking of bags to personal chests. + #Does not effect bags that are already linked to personal chests + personal_bags = true + #Enables the linking of bags to team chests. + #Does not effect bags that are already linked to team chests + team_bags = true + #Public chests can be used with automation. + public_automation = true + #Personal chests can be used with automation. + personal_automation = true + #Team chests can be used with automation. + team_automation = true + #While true a Personal chest can only be edited (upgrade, move, etc) by the owner + personal_edit_lock = true + #While true a Team chest can only be edited (upgrade, move, etc) by a team member + team_edit_lock = true + #While true only the owner can link a bag to their chests + personal_link_lock = true + #While true only a team member can link a bag to team chests + team_link_lock = true + #While true only the owner can use the chest + personal_use_lock = false + #While true only a team member can use the chest + team_use_lock = false + diff --git a/config/config/endertanks.toml b/config/config/endertanks.toml new file mode 100644 index 0000000..9fb406c --- /dev/null +++ b/config/config/endertanks.toml @@ -0,0 +1,90 @@ +#With this disabled tanks are essentially locked to the crafted color as dyes will no longer work +enable_in_world_coloring = true + +#Items used to upgrade the EnderTanks +[upgrade_items] + #Items used to make the tanks personal + personal = ["tag|forge:gems/diamond"] + #Items used to make the tanks team tanks + team = ["tag|forge:gems/emerald"] + #Items that apply a small storage capacity upgrade + small_capacity = ["minecraft:ender_pearl"] + #Items that apply a large storage capacity upgrade + large_capacity = ["minecraft:ender_eye"] + #Items that are used to increase the tanks internal transfer pump + pump = ["minecraft:piston"] + #Items that apply a small storage capacity upgrade + #Each item can only be use once per tank + small_capacity_singleuse = [] + #Items that apply a large storage capacity upgrade + #Each item can only be use once per tank + large_capacity_singleuse = [] + #Items that are used to increase the tanks internal transfer pump + #Each item can only be use once per tank + pump_singleuse = [] + +#Set the number of buckets a tank holds, how many pump upgrades can be applied, and the value of a storage upgrade +[capacity_settings] + #How many internal transfer pump upgrades can a tank have? + # default is only 1/4 bucket, upgrades make it a bucket per upgrade + #Range: 0 ~ 8 + tank_pump_max = 4 + #Minimum capacity an EnderTank holds + #Range: 4 ~ 128 + tank_size_min = 32 + #Maximum capacity an EnderTank holds + #Range: 4 ~ 512 + tank_size_max = 256 + #Capacity increased by small capacity upgrade items + #Range: 2 ~ 16 + small_capacity_upgrade = 8 + #Capacity increased by large capacity upgrade items + #Range: 4 ~ 32 + large_capacity_upgrade = 16 + +[access_settings] + #Enables the usage of public tanks, if disabled tanks must be upgraded before use + public_tanks = true + #Enables the creation of personal tanks, if disabled tanks can not set personal. + #Does not effect tanks that are already set as personal + personal_tanks = true + #Enables the creation of team tanks, if disabled tanks can not be set team. + #Does not effect tanks that are already set as team + team_tanks = true + #Enables the usage of public buckets, if disabled buckets must be linked to an upgraded tank before use + public_buckets = true + #Enables the linking of buckets to personal tanks. + #Does not effect buckets that are already linked to personal tanks + personal_buckets = true + #Enables the linking of buckets to team tanks. + #Does not effect buckets that are already linked to team tanks + team_buckets = true + #Public tanks can be used with automation. + #The internal pump is unaffected by this setting + public_automation = true + #Personal tanks can be used with automation. + #The internal pump is unaffected by this setting + personal_automation = true + #Team tanks can be used with automation. + #The internal pump is unaffected by this setting + team_automation = true + #While true a Personal tank can only be edited (upgrade, move, etc) by the owner + personal_edit_lock = true + #While true a Team tank can only be edited (upgrade, move, etc) by a team member + team_edit_lock = true + #While true only the owner can link a bucket to their tanks + personal_link_lock = true + #While true only a team member can link a bucket to team tanks + team_link_lock = true + #While true only the owner can use the tank + personal_use_lock = false + #While true only a team member can use the tank + team_use_lock = false + +#Mod integration can be disabled to solve compatibility issues, remove unwanted/unneeded features, etc. +[integration] + store_mekanism_gas = true + store_mekanism_infusion = true + store_mekanism_pigment = true + store_mekanism_slurry = true + diff --git a/config/config/farmersdelight-common.toml b/config/config/farmersdelight-common.toml new file mode 100644 index 0000000..b8aeb4d --- /dev/null +++ b/config/config/farmersdelight-common.toml @@ -0,0 +1,100 @@ + +#Game settings +[settings] + #Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable? + enableVanillaCropCrates = true + #Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing) + farmersBuyFDCrops = true + #Should the Wandering Trader sell some of this mod's items? (Currently includes crop seeds and onions) + wanderingTraderSellsFDItems = true + #How often (in percentage) should Rich Soil succeed in boosting a plant's growth at each random tick? Set it to 0.0 to disable this. + #Range: 0.0 ~ 1.0 + richSoilBoostChance = 0.2 + #How much of a bonus (in percentage) should each level of Fortune grant to Cutting Board chances? Set it to 0.0 to disable this. + #Range: 0.0 ~ 1.0 + cuttingBoardFortuneBonus = 0.1 + #A list of dye colors that, when used as the background of a Canvas Sign, should default to white text when placed. + #Dyes: ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"] + canvasSignDarkBackgroundList = ["gray", "purple", "blue", "brown", "green", "red", "black"] + +#Vanilla item overrides +[overrides] + #Should soups and stews from vanilla Minecraft grant additional effects, like meals from this mod? + vanillaSoupExtraEffects = true + #Should Rabbit Stew grant users the jumping prowess of a rabbit when eaten? + rabbitStewJumpBoost = true + #Should most vanilla tools register a dispenser behavior when facing a Cutting Board? + dispenserUsesToolsOnCuttingBoard = true + + #Stack size overrides + [overrides.stack_size] + #Should SoupItems in the following list become stackable to 16, much like Farmer's Delight's meals? + enableStackableSoupItems = true + #List of SoupItems. Default: vanilla soups and stews. + soupItemList = ["minecraft:mushroom_stew", "minecraft:beetroot_soup", "minecraft:rabbit_stew"] + #Toggle this setting to instead make ALL SoupItems stackable, except the ones on the list (deny-list). This affects items from other mods, so be careful! + overrideAllSoupItems = false + +#World generation +[world] + #Should this mod add some of its items (ropes, seeds, knives, meals etc.) as extra chest loot across Minecraft? + generateFDChestLoot = true + #Generate Compost Heaps across all village biomes + genVillageCompostHeaps = true + + #Wild Cabbage generation + [world.wild_cabbages] + #Generate wild cabbages on beaches + genWildCabbages = true + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 30 + + #Sea Beet generation + [world.wild_beetroots] + #Generate sea beets on beaches + genWildBeetroots = true + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 30 + + #Wild Potato generation + [world.wild_potatoes] + #Generate wild potatoes on cold biomes (temperature between 0.0 and 0.3) + genWildPotatoes = true + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 100 + + #Wild Carrot generation + [world.wild_carrots] + #Generate wild carrots on temperate biomes (temperature between 0.4 and 0.9) + genWildCarrots = true + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 120 + + #Wild Onion generation + [world.wild_onions] + #Generate wild onions on temperate biomes (temperature between 0.4 and 0.9) + genWildOnions = true + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 120 + + #Tomato Vines generation + [world.wild_tomatoes] + #Generate tomato vines on arid biomes (temperature 1.0 or higher) + genWildTomatoes = true + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 100 + + #Wild Rice generation + [world.wild_rice] + #Generate wild rice on swamps and jungles + genWildRice = true + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 20 + diff --git a/config/config/farmersrespite-common.toml b/config/config/farmersrespite-common.toml new file mode 100644 index 0000000..56e2535 --- /dev/null +++ b/config/config/farmersrespite-common.toml @@ -0,0 +1,14 @@ + +#Game settings +[settings] + #Are tea bushes bonemealable? + enableBoneMealTeaBush = false + #Are coffee bushes bonemealable? + enableBoneMealCoffeeBush = false + #Chance of generating wild tea bushes. Bigger value = more frequent. + #Range: 0 ~ 20 + teaBushChance = 10 + #Chance of generating coffee bushes. Bigger value = more frequent. + #Range: 0 ~ 20 + coffeeBushChance = 10 + diff --git a/config/config/ferritecore-mixin.toml b/config/config/ferritecore-mixin.toml new file mode 100644 index 0000000..a6327fe --- /dev/null +++ b/config/config/ferritecore-mixin.toml @@ -0,0 +1,21 @@ +#Use a slightly more compact, but also slightly slower representation for block states +compactFastMap = false +#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk! +useSmallThreadingDetector = false +#Cache the predicate instances used in multipart models +cacheMultipartPredicates = true +#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled +multipartDeduplication = true +#Deduplicate cached data for blockstates, most importantly collision and render shapes +blockstateCacheDeduplication = true +#Avoid creation of new strings when creating ModelResourceLocations +modelResourceLocations = true +#Replace the blockstate neighbor table +replaceNeighborLookup = true +#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly. +populateNeighborTable = false +#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled +replacePropertyMap = true +#Deduplicate vertex data of baked quads in the basic model implementations +bakedQuadDeduplication = true + diff --git a/config/config/fml.toml b/config/config/fml.toml new file mode 100644 index 0000000..e1ca72d --- /dev/null +++ b/config/config/fml.toml @@ -0,0 +1,8 @@ +# Enable forge global version checking +versionCheck = true +# does the splashscreen run +splashscreen = true +defaultConfigPath = "defaultconfigs" +# max threads for parallel loading : -1 uses Runtime#availableProcessors +maxThreads = -1 + diff --git a/config/config/forge-common.toml b/config/config/forge-common.toml new file mode 100644 index 0000000..bef1dd9 --- /dev/null +++ b/config/config/forge-common.toml @@ -0,0 +1,7 @@ + +#General configuration settings +[general] + #Defines a default world type to use. The vanilla default world type is represented by 'default'. + #The modded world types are registry names which should include the registry namespace, such as 'examplemod:example_world_type'. + defaultWorldType = "default" + diff --git a/config/config/immersiveengineering-common.toml b/config/config/immersiveengineering-common.toml new file mode 100644 index 0000000..18d19a2 --- /dev/null +++ b/config/config/immersiveengineering-common.toml @@ -0,0 +1,29 @@ +#IMPORTANT NOTICE: +#THIS IS ONLY THE COMMON CONFIG. It does not contain all the values adjustable for IE. +#All modifiers for machines, all ore gen, the retrogen features and most other adjustable values have been moved to immersiveengineering-server.toml. +#That file is PER WORLD, meaning you have to go into 'saves//serverconfig' to adjust it. Those changes will then only apply for THAT WORLD. +#You can then take that config file and put it in the 'defaultconfigs' folder to make it apply automatically to all NEW worlds you generate FROM THERE ON. +#This may appear confusing to many of you, but it is a new sensible way to handle configuration, because the server configuration is synced when playing multiplayer. +importantInfo = true +#A list of preferred Mod IDs that results of IE processes should stem from, aka which mod you want the copper to come from. +#This affects the ores dug by the excavator, as well as those crushing recipes that don't have associated IE items. This list is in oreder of priority. +preferredOres = ["immersiveengineering", "minecraft"] + +[debug] + #A config setting to enable debug features. These features may vary between releases, may cause crashes, and are unsupported. Do not enable unless asked to by a developer of IE. + enableDebug = false + + [debug.wires] + #Enable detailed logging for the wire network. This can be useful for developers to track down issues related to wires. + enableWireLogger = false + #Run sanity checks on the wire network after every interaction. This will cause a decent amount of lag and a lot of log spam if the wire network isn't fully intact. Only enable when asked to by an IE developer. + validateNets = false + +#A list of all mods that IE has integrated compatability for +#Setting any of these to false disables the respective compat +[compat] + theoneprobe = true + curios = true + computercraft = true + oc2 = true + diff --git a/config/config/ironfurnaces-client.toml b/config/config/ironfurnaces-client.toml new file mode 100644 index 0000000..70f300b --- /dev/null +++ b/config/config/ironfurnaces-client.toml @@ -0,0 +1,160 @@ + +#Modded Furnace Settings +[modded_furnaces] + + [modded_furnaces.vibranium_furnace] + # Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course. + # Default: 32 + #Range: 1 ~ 64 + mult = 32 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 3 + #Range: 1 ~ 72000 + speed = 3 + + [modded_furnaces.allthemodium_furnace] + # Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course. + # Default: 16 + #Range: 1 ~ 64 + mult = 16 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 5 + #Range: 1 ~ 72000 + speed = 5 + + [modded_furnaces.unobtanium_furnace] + # Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course. + # Default: 64 + #Range: 1 ~ 64 + mult = 64 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 1 + #Range: 1 ~ 72000 + speed = 1 + +#Update Checker Settings +[updates] + + [updates.check_updates] + # true = check for updates, false = don't check for updates. + # Default: true. + updates = true + +#Furnace Settings +[furnaces] + # The capacity of the recipe cache, higher values use more memory. + # Default: 10 + #Range: 1 ~ 100 + recipe_cache = 10 + + [furnaces.iron_furnace] + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 160 + #Range: 2 ~ 72000 + speed = 160 + + [furnaces.obsidian_furnace] + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 20 + #Range: 2 ~ 72000 + speed = 20 + + [furnaces.crystal_furnace] + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 40 + #Range: 2 ~ 72000 + speed = 40 + + [furnaces.netherite_furnace] + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 5 + #Range: 2 ~ 72000 + speed = 5 + + [furnaces.diamond_furnace] + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 80 + #Range: 2 ~ 72000 + speed = 80 + + [furnaces.copper_furnace] + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 180 + #Range: 2 ~ 72000 + speed = 180 + + [furnaces.furance_xp_drop] + # This value indicates when the furnace should 'overload' and spit out the xp stored. + # Default: 10, Recipes + #Range: 1 ~ 500 + value = 10 + # This value indicates when the furnace should 'overload' and spit out the xp stored. + # Default: 100000, Single recipe uses + #Range: 1 ~ 1000000 + value_two = 100000 + + [furnaces.emerald_furnace] + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 40 + #Range: 2 ~ 72000 + speed = 40 + + [furnaces.silver_furnace] + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 140 + #Range: 2 ~ 72000 + speed = 140 + + [furnaces.rainbow_furnace] + # How many furnaces that needs to be linked in order for the Rainbow Furnace to generate power. + # Default: 7 + #Range: 1 ~ 100000000 + power_to_generate = 10000 + # How many furnaces that needs to be linked in order for the Rainbow Furnace to generate power. + # Default: 7 + #Range: 1 ~ 100 + power = 7 + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 20 + #Range: 2 ~ 72000 + speed = 20 + + [furnaces.gold_furnace] + # Number of ticks to complete one smelting operation. + # 200 ticks is what a regular furnace takes. + # Default: 120 + #Range: 2 ~ 72000 + speed = 120 + +#JEI Settings +[jei] + + [jei.jei] + # Enable or disable the Click Area inside the GUI in all of Iron Furnaces' furnaces. + enable_jei_click_area = true + # Enable or disable the Catalysts in Jei for Iron Furnaces. + enable_jei_catalysts = true + # Enable or disable the JeiPlugin of Iron Furnaces. + enable_jei = true + +#Misc +[misc] + + [misc.misc] + # Enable or disable the Rainbow Content + rainbow = true + # Show furnace settings errors in chat, used for debugging + errors = false + diff --git a/config/config/ironfurnaces.toml b/config/config/ironfurnaces.toml new file mode 100644 index 0000000..e69de29 diff --git a/config/config/ironjetpacks-common.toml b/config/config/ironjetpacks-common.toml new file mode 100644 index 0000000..f3b69ed --- /dev/null +++ b/config/config/ironjetpacks-common.toml @@ -0,0 +1,17 @@ + +#General configuration options. +[General] + #Should jetpacks be enachantable? + enchantableJetpacks = false + +#Dynamic recipe options. +[Recipe] + #Enable default recipes for Energy Cells? + cells = true + #Enable default recipes for Thrusters? + thrusters = true + #Enable default recipes for Capacitors? + capacitors = true + #Enable default recipes for Jetpacks? + jetpacks = true + diff --git a/config/config/ironjetpacks/jetpacks/bronze.json b/config/config/ironjetpacks/jetpacks/bronze.json new file mode 100644 index 0000000..c04d0d0 --- /dev/null +++ b/config/config/ironjetpacks/jetpacks/bronze.json @@ -0,0 +1,24 @@ +{ + "name": "bronze", + "disable": false, + "tier": 2, + "color": "da9839", + "armorPoints": 3, + "enchantability": 9, + "craftingMaterial": "tag:forge:ingots/bronze", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "capacity": 800000, + "usage": 120, + "speedVertical": 0.41, + "accelVertical": 0.12, + "speedSideways": 0.14, + "speedHoverAscend": 0.27, + "speedHoverDescend": 0.25, + "speedHover": 0.075, + "sprintSpeedMulti": 1.1, + "sprintSpeedMultiVertical": 1.05, + "sprintFuelMulti": 2.1 +} \ No newline at end of file diff --git a/config/config/ironjetpacks/jetpacks/copper.json b/config/config/ironjetpacks/jetpacks/copper.json new file mode 100644 index 0000000..098beed --- /dev/null +++ b/config/config/ironjetpacks/jetpacks/copper.json @@ -0,0 +1,24 @@ +{ + "name": "copper", + "disable": false, + "tier": 1, + "color": "ee825b", + "armorPoints": 2, + "enchantability": 12, + "craftingMaterial": "minecraft:copper_ingot", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "capacity": 250000, + "usage": 85, + "speedVertical": 0.29, + "accelVertical": 0.11, + "speedSideways": 0.1, + "speedHoverAscend": 0.23, + "speedHoverDescend": 0.25, + "speedHover": 0.092, + "sprintSpeedMulti": 1.05, + "sprintSpeedMultiVertical": 1.025, + "sprintFuelMulti": 1.4 +} \ No newline at end of file diff --git a/config/config/ironjetpacks/jetpacks/creative.json b/config/config/ironjetpacks/jetpacks/creative.json new file mode 100644 index 0000000..1d9eedd --- /dev/null +++ b/config/config/ironjetpacks/jetpacks/creative.json @@ -0,0 +1,24 @@ +{ + "name": "creative", + "disable": false, + "tier": -1, + "color": "cf1ae9", + "armorPoints": 8, + "enchantability": 0, + "craftingMaterial": "null", + "creative": true, + "rarity": 3, + "toughness": 0.0, + "knockbackResistance": 0.0, + "capacity": 0, + "usage": 0, + "speedVertical": 1.03, + "accelVertical": 0.17, + "speedSideways": 0.21, + "speedHoverAscend": 0.45, + "speedHoverDescend": 0.25, + "speedHover": 0.0, + "sprintSpeedMulti": 2.0, + "sprintSpeedMultiVertical": 1.5, + "sprintFuelMulti": 0.0 +} \ No newline at end of file diff --git a/config/config/ironjetpacks/jetpacks/diamond.json b/config/config/ironjetpacks/jetpacks/diamond.json new file mode 100644 index 0000000..495f345 --- /dev/null +++ b/config/config/ironjetpacks/jetpacks/diamond.json @@ -0,0 +1,24 @@ +{ + "name": "diamond", + "disable": false, + "tier": 4, + "color": "4cf4e0", + "armorPoints": 4, + "enchantability": 10, + "craftingMaterial": "tag:forge:gems/diamond", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "capacity": 30000000, + "usage": 650, + "speedVertical": 0.9, + "accelVertical": 0.15, + "speedSideways": 0.19, + "speedHoverAscend": 0.41, + "speedHoverDescend": 0.25, + "speedHover": 0.005, + "sprintSpeedMulti": 1.8, + "sprintSpeedMultiVertical": 1.4, + "sprintFuelMulti": 3.8 +} \ No newline at end of file diff --git a/config/config/ironjetpacks/jetpacks/electrum.json b/config/config/ironjetpacks/jetpacks/electrum.json new file mode 100644 index 0000000..8295255 --- /dev/null +++ b/config/config/ironjetpacks/jetpacks/electrum.json @@ -0,0 +1,24 @@ +{ + "name": "electrum", + "disable": false, + "tier": 3, + "color": "f6f395", + "armorPoints": 2, + "enchantability": 18, + "craftingMaterial": "tag:forge:ingots/electrum", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "capacity": 10000000, + "usage": 310, + "speedVertical": 0.79, + "accelVertical": 0.14, + "speedSideways": 0.17, + "speedHoverAscend": 0.37, + "speedHoverDescend": 0.25, + "speedHover": 0.03, + "sprintSpeedMulti": 1.6, + "sprintSpeedMultiVertical": 1.3, + "sprintFuelMulti": 3.5 +} \ No newline at end of file diff --git a/config/config/ironjetpacks/jetpacks/emerald.json b/config/config/ironjetpacks/jetpacks/emerald.json new file mode 100644 index 0000000..fee1821 --- /dev/null +++ b/config/config/ironjetpacks/jetpacks/emerald.json @@ -0,0 +1,24 @@ +{ + "name": "emerald", + "disable": false, + "tier": 5, + "color": "4dd979", + "armorPoints": 4, + "enchantability": 15, + "craftingMaterial": "tag:forge:gems/emerald", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "capacity": 48000000, + "usage": 880, + "speedVertical": 1.03, + "accelVertical": 0.17, + "speedSideways": 0.21, + "speedHoverAscend": 0.45, + "speedHoverDescend": 0.25, + "speedHover": 0.0, + "sprintSpeedMulti": 2.0, + "sprintSpeedMultiVertical": 1.5, + "sprintFuelMulti": 4.0 +} \ No newline at end of file diff --git a/config/config/ironjetpacks/jetpacks/gold.json b/config/config/ironjetpacks/jetpacks/gold.json new file mode 100644 index 0000000..e889d9d --- /dev/null +++ b/config/config/ironjetpacks/jetpacks/gold.json @@ -0,0 +1,24 @@ +{ + "name": "gold", + "disable": false, + "tier": 3, + "color": "f9eb59", + "armorPoints": 2, + "enchantability": 25, + "craftingMaterial": "tag:forge:ingots/gold", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "capacity": 10000000, + "usage": 300, + "speedVertical": 0.61, + "accelVertical": 0.13, + "speedSideways": 0.15, + "speedHoverAscend": 0.34, + "speedHoverDescend": 0.25, + "speedHover": 0.03, + "sprintSpeedMulti": 1.5, + "sprintSpeedMultiVertical": 1.25, + "sprintFuelMulti": 3.2 +} \ No newline at end of file diff --git a/config/config/ironjetpacks/jetpacks/invar.json b/config/config/ironjetpacks/jetpacks/invar.json new file mode 100644 index 0000000..df780ec --- /dev/null +++ b/config/config/ironjetpacks/jetpacks/invar.json @@ -0,0 +1,24 @@ +{ + "name": "invar", + "disable": false, + "tier": 3, + "color": "a4b2a9", + "armorPoints": 3, + "enchantability": 15, + "craftingMaterial": "tag:forge:ingots/invar", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "capacity": 12000000, + "usage": 350, + "speedVertical": 0.61, + "accelVertical": 0.13, + "speedSideways": 0.15, + "speedHoverAscend": 0.34, + "speedHoverDescend": 0.25, + "speedHover": 0.03, + "sprintSpeedMulti": 1.5, + "sprintSpeedMultiVertical": 1.25, + "sprintFuelMulti": 3.2 +} \ No newline at end of file diff --git a/config/config/ironjetpacks/jetpacks/iron.json b/config/config/ironjetpacks/jetpacks/iron.json new file mode 100644 index 0000000..710d517 --- /dev/null +++ b/config/config/ironjetpacks/jetpacks/iron.json @@ -0,0 +1,24 @@ +{ + "name": "iron", + "disable": false, + "tier": 2, + "color": "d8d8d8", + "armorPoints": 3, + "enchantability": 9, + "craftingMaterial": "tag:forge:ingots/iron", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "capacity": 800000, + "usage": 120, + "speedVertical": 0.41, + "accelVertical": 0.12, + "speedSideways": 0.14, + "speedHoverAscend": 0.27, + "speedHoverDescend": 0.25, + "speedHover": 0.075, + "sprintSpeedMulti": 1.1, + "sprintSpeedMultiVertical": 1.05, + "sprintFuelMulti": 2.1 +} \ No newline at end of file diff --git a/config/config/ironjetpacks/jetpacks/platinum.json b/config/config/ironjetpacks/jetpacks/platinum.json new file mode 100644 index 0000000..455899a --- /dev/null +++ b/config/config/ironjetpacks/jetpacks/platinum.json @@ -0,0 +1,24 @@ +{ + "name": "platinum", + "disable": false, + "tier": 4, + "color": "a6e9ff", + "armorPoints": 4, + "enchantability": 12, + "craftingMaterial": "tag:forge:ingots/platinum", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "capacity": 36000000, + "usage": 720, + "speedVertical": 0.92, + "accelVertical": 0.155, + "speedSideways": 0.193, + "speedHoverAscend": 0.42, + "speedHoverDescend": 0.25, + "speedHover": 0.005, + "sprintSpeedMulti": 1.8, + "sprintSpeedMultiVertical": 1.4, + "sprintFuelMulti": 3.8 +} \ No newline at end of file diff --git a/config/config/ironjetpacks/jetpacks/silver.json b/config/config/ironjetpacks/jetpacks/silver.json new file mode 100644 index 0000000..ac15208 --- /dev/null +++ b/config/config/ironjetpacks/jetpacks/silver.json @@ -0,0 +1,24 @@ +{ + "name": "silver", + "disable": false, + "tier": 2, + "color": "8b99a4", + "armorPoints": 3, + "enchantability": 12, + "craftingMaterial": "tag:forge:ingots/silver", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "capacity": 1200000, + "usage": 150, + "speedVertical": 0.48, + "accelVertical": 0.13, + "speedSideways": 0.15, + "speedHoverAscend": 0.3, + "speedHoverDescend": 0.25, + "speedHover": 0.07, + "sprintSpeedMulti": 1.3, + "sprintSpeedMultiVertical": 1.15, + "sprintFuelMulti": 2.7 +} \ No newline at end of file diff --git a/config/config/ironjetpacks/jetpacks/steel.json b/config/config/ironjetpacks/jetpacks/steel.json new file mode 100644 index 0000000..827684d --- /dev/null +++ b/config/config/ironjetpacks/jetpacks/steel.json @@ -0,0 +1,24 @@ +{ + "name": "steel", + "disable": false, + "tier": 3, + "color": "565656", + "armorPoints": 3, + "enchantability": 15, + "craftingMaterial": "tag:forge:ingots/steel", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "capacity": 12000000, + "usage": 350, + "speedVertical": 0.67, + "accelVertical": 0.135, + "speedSideways": 0.155, + "speedHoverAscend": 0.35, + "speedHoverDescend": 0.25, + "speedHover": 0.025, + "sprintSpeedMulti": 1.5, + "sprintSpeedMultiVertical": 1.25, + "sprintFuelMulti": 3.2 +} \ No newline at end of file diff --git a/config/config/ironjetpacks/jetpacks/stone.json b/config/config/ironjetpacks/jetpacks/stone.json new file mode 100644 index 0000000..2c54283 --- /dev/null +++ b/config/config/ironjetpacks/jetpacks/stone.json @@ -0,0 +1,24 @@ +{ + "name": "stone", + "disable": false, + "tier": 1, + "color": "7f7f7f", + "armorPoints": 2, + "enchantability": 12, + "craftingMaterial": "tag:forge:stone", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "capacity": 100000, + "usage": 70, + "speedVertical": 0.25, + "accelVertical": 0.11, + "speedSideways": 0.08, + "speedHoverAscend": 0.18, + "speedHoverDescend": 0.25, + "speedHover": 0.1, + "sprintSpeedMulti": 1.0, + "sprintSpeedMultiVertical": 1.0, + "sprintFuelMulti": 1.0 +} \ No newline at end of file diff --git a/config/config/ironjetpacks/jetpacks/wood.json b/config/config/ironjetpacks/jetpacks/wood.json new file mode 100644 index 0000000..eac6ef1 --- /dev/null +++ b/config/config/ironjetpacks/jetpacks/wood.json @@ -0,0 +1,24 @@ +{ + "name": "wood", + "disable": false, + "tier": 0, + "color": "83663c", + "armorPoints": 1, + "enchantability": 15, + "craftingMaterial": "tag:minecraft:planks", + "creative": false, + "rarity": 0, + "toughness": 0.0, + "knockbackResistance": 0.0, + "capacity": 20000, + "usage": 32, + "speedVertical": 0.18, + "accelVertical": 0.1, + "speedSideways": 0.06, + "speedHoverAscend": 0.16, + "speedHoverDescend": 0.25, + "speedHover": 0.14, + "sprintSpeedMulti": 1.0, + "sprintSpeedMultiVertical": 1.0, + "sprintFuelMulti": 1.0 +} \ No newline at end of file diff --git a/config/config/mysticalagriculture-common.toml b/config/config/mysticalagriculture-common.toml new file mode 100644 index 0000000..b4e1ef3 --- /dev/null +++ b/config/config/mysticalagriculture-common.toml @@ -0,0 +1,84 @@ + +#General configuration options. +[General] + #The amount of uses the basic Infusion Crystal should have. + #Range: > 10 + infusionCrystalUses = 1000 + #The amount of time in seconds between each Growth Accelerator growth tick. + #Range: > 1 + growthAcceleratorCooldown = 10 + #Should vanilla crafting recipes for seeds be generated? + seedCraftingRecipes = false + #Should fake players be able to use watering cans? + fakePlayerWatering = true + #Should the Ender Dragon drop essence when killed with an essence weapon? + dragonDropsEssence = true + #Should right clicking on Farmland with an Essence create Essence Farmland? + essenceFarmlandConversion = true + #Should the Wither drop essence when killed with an essence weapon? + witherDropsEssence = true + #Should crops have a chance of dropping a second seed when harvested? + secondarySeedDrops = true + #The percentage chance that harvesting a Resource Crop will drop a Fertilized Essence. + #Range: 0.0 ~ 1.0 + fertilizedEssenceChance = 0.1 + #The percentage chance that a passive or hostile mob will drop an Inferium Essence when killed. + #Range: 0.0 ~ 1.0 + inferiumDropChance = 0.2 + #Should Supremium Tools be enchantable in an Enchanting Table? + enchantableSupremiumTools = false + +#World generation options. +[World] + #The percentage chance a Soulium Ore spawns in a Soulstone cluster. + #Range: 0.0 ~ 1.0 + souliumOreChance = 0.05 + #The minimum Y level that Prosperity Ore veins can spawn. + #Range: -64 ~ 319 + prosperitySpawnMinY = -60 + #The list of biome IDs that Prosperity Ore veins can spawn in. + prosperityBiomeWhitelist = [] + #The maximum Y level that Inferium Ore veins can spawn. + #Range: -64 ~ 319 + inferiumSpawnMaxY = 64 + #Should Inferium Ore generate in the world? + generateInferiumOre = true + #The maximum amount of Soulstone blocks that can spawn in a vein. + #Range: 0 ~ 64 + soulstoneSpawnSize = 64 + #How many Soulstone veins should spawn in a chunk. + generateSoulstone = true + #How many Soulstone veins should spawn in a chunk. + #Range: 0 ~ 128 + soulstoneSpawnRate = 4 + #The list of biome IDs that Inferium Ore veins can spawn in. + inferiumBiomeWhitelist = [] + #The maximum amount of Prosperity Ore blocks that can spawn in a vein. + #Range: 0 ~ 64 + prosperitySpawnSize = 8 + #How many Inferium Ore veins should spawn in a chunk. + #Range: 0 ~ 128 + inferiumSpawnRate = 16 + #The maximum amount of Inferium Ore blocks that can spawn in a vein. + #Range: 0 ~ 64 + inferiumSpawnSize = 8 + #The minimum Y level that Soulstone veins can spawn. + #Range: 0 ~ 128 + soulstoneSpawnMinY = 0 + #How many Prosperity Ore veins should spawn in a chunk. + #Range: 0 ~ 128 + prosperitySpawnRate = 12 + #The maximum Y level that Inferium Ore veins can spawn. + #Range: -64 ~ 319 + inferiumSpawnMinY = -32 + #The maximum Y level that Prosperity Ore veins can spawn. + #Range: -64 ~ 319 + prosperitySpawnMaxY = 24 + #The maximum Y level that Soulstone veins can spawn. + #Range: 0 ~ 128 + soulstoneSpawnMaxY = 128 + #Should Prosperity Ore generate in the world? + generateProsperityOre = true + #The list of biome IDs that Soulstone veins can spawn in. + soulstoneBiomeWhitelist = [] + diff --git a/config/config/mythicbotany.json5 b/config/config/mythicbotany.json5 new file mode 100644 index 0000000..d7c429d --- /dev/null +++ b/config/config/mythicbotany.json5 @@ -0,0 +1,141 @@ +{ + // Whether the alfheim dimension is enabled. When this is set to false, you'll still be able to use + // the mead of kvasir as usual but the portal to alfheim will not work. + "enableAlfheim": true, + + // Whether to replace the recipe for the Gaia Pylon with a recipe that requires Alfsteel. + "replaceGaiaRecipe": true, + + // Whether rituals and infusions that are cancelled will drop solidified mana that can be used to get the mana back. + "solidified_mana": true, + + "alftools": { + + // Jump boost modifier for the alfsteel boots + // Minimum: 0.0 + "jump_modifier": 0.025, + + // Knockback resistance modifier for the alfsteel chestplate + // Minimum: 0.0 + "knockback_resistance_modifier": 1, + + // Reach distance modifier for the alfsteel helmet + // Minimum: 0.0 + "reach_modifier": 2, + + // Speed modifier for the alfsteel leggings + // Minimum: 0.0 + "speed_modifier": 0.05 + }, + + "flowers": { + + // How much mana a wither aconite should generate per nether star. + // Minimum: 1 + "witherAconiteMana": 1200000, + + // Can be used to tweak the multipliers for the raindeletia. All matching values are multiplied + // The result is the mana generated per tick. + "raindeletia": { + + // Base modifier. This one will always be applied + // Minimum: 0.0 + "base": 5, + + // Modifier for dry grass + // Minimum: 0.0 + "dry_grass": 0.5, + + // Modifier for enchanted soil + // Minimum: 0.0 + "enchanted_soil": 5, + + // Modifier for normal rain, not for thunder + // Minimum: 0.0 + "rain": 0.09, + + // Modifier for thundering + // Minimum: 0.0 + "thunder": 3, + + // Modifier for vivid grass + // Minimum: 0.0 + "vivid_grass": 2 + } + }, + + "mjoellnir": { + + // The amount the attack speed increases per level of hammer mobility. + // Minimum: 0.0 + "attack_speed_multiplier": 0.2, + + // The base attack speed attribute for mjoellnir. + "base_attack_speed": -3.5, + + // The base damage for melee attacks. + // Minimum: 1.0 + "base_damage_melee": 25, + + // The base damage for the main target on ranged attacks. + // Minimum: 1.0 + "base_damage_ranged": 25, + + // Enchantment multiplier for sharpness and power enchantments. + // Minimum: 1.0 + "enchantment_multiplier": 5, + + // The cooldown in ticks after a ranged attack, before mjoellnir can be thrown again. + // Minimum: 0 + "ranged_cooldown": 120, + + // What is required for a player to hold mjoellnir. + // nothing - Players will always be able to hold mjoellnir. + // effect - Players need the absorption effect to hold mjoellnir. + // hearts - Players need absorption hearts to hold mjoellnir. + // If they run out of golden hearts but still have the effect, mjoellnir is dropped. + // Allowed values: nothing, effect, hearts + "requirement": "effect", + + // What is required for a player that holds the ring of thor to hold mjoellnir. + // If a player holds the ring of thor, this OR `mjoellnir.requirement` must be met. + // Allowed values: nothing, effect, hearts + "requirement_thor": "nothing", + + // The chance for secondary targets to get lightning effects applied as well on ranged attacks. + // Range: 0.0 - 1.0 + "secondary_lightning_chance": 0.25, + + // The damage dealt to secondary targets on ranged attacks. + // This value is multiplied with the damage to the main target. + // Range: 0.0 - 1.0 + "secondary_target_multiplier": 0.2 + }, + + "spawns": { + + // Spawn configuration for the illusioner in alfheim. + "illusioner": { + + "max": 1, + "min": 1, + "weight": 1 + }, + + // Spawn configuration for the alf pixie. + "pixies": { + + "max": 10, + "min": 4, + "weight": 5 + }, + + // Spawn configuration for the withes in alfheim. + "witch": { + + "max": 2, + "min": 1, + "weight": 2 + } + } +} diff --git a/config/config/pneumaticcraft-common.toml b/config/config/pneumaticcraft-common.toml new file mode 100644 index 0000000..f017a71 --- /dev/null +++ b/config/config/pneumaticcraft-common.toml @@ -0,0 +1,345 @@ + +[General] + #Enable mod dungeon loot generation + enable_dungeon_loot = true + #Efficiency of fuel buckets as furnace fuel (default 0.05 means 1 bucket of LPG smelts 450 items in a vanilla furnace) + #Range: 0.0 ~ 1.7976931348623157E308 + fuel_bucket_efficiency = 0.05 + #Maximum number of blocks in the area defined in an Area Programming Puzzle Piece + #Range: > 1 + max_programming_area = 250000 + #Fluids at least as hot as this temperature (Kelvin) will be auto-registered as Liquid Compressor fuels, the quality being dependent on fluid temperature. + #Range: > 0 + min_fluid_fuel_temperature = 373 + #Should dyes be used up when coloring things (Drones, Logistics Modules, Redstone Modules)? + use_up_dyes_when_coloring = false + #Cooldown, in ticks, between subsequent uses of Bandages. Set to 0 to disable cooldowns entirely. + #Range: > 0 + bandage_cooldown = 160 + #Time, in ticks, it takes to use a bandage. + #Range: > 1 + bandage_use_time = 40 + #Health points restored on bandage use (1 health = half a heart). + #Range: 1.0 ~ 1.7976931348623157E308 + bandage_health_restored = 6.0 + +[Worldgen] + #Average frequency in chunks for underground oil lakes; higher values mean rarer lakes. Use one of the blacklist settings to disable lakes entirely. See also 'surface_oil_generation_chance'. + #Range: > 1 + underground_oil_lake_frequency = 6 + #Average frequency in chunks for surface oil lakes; higher values mean rarer lakes. Use one of the blacklist settings to disable lakes entirely. See also 'underground_oil_generation_chance'. + #Range: > 1 + surface_oil_lake_frequency = 25 + #Oil worldgen blacklist by biome: add biome IDs to this list if you don't want oil lake worldgen to happen there. This works in conjunction with 'oil_world_gen_category_blacklist' - if a biome matches either, then no oil lakes will generate there. You can wildcard this; e.g 'modid:*' blacklists ALL biomes of namespace 'modid'. + oil_world_gen_blacklist = ["minecraft:soul_sand_valley", "minecraft:crimson_forest", "minecraft:warped_forest", "minecraft:nether_wastes", "minecraft:the_void", "minecraft:the_end", "minecraft:small_end_islands", "minecraft:end_midlands", "minecraft:end_highlands", "minecraft:end_barrens"] + #Oil worldgen blacklist by biome category: add biome categories to this list if you don't want oil lake worldgen to happen there. See https://minecraft.fandom.com/wiki/Biome/JSON_format for a list of valid categories. This works in conjunction with 'oil_world_gen_blacklist' - if a biome matches either, then no oil lakes will generate there. + oil_world_gen_category_blacklist = ["none"] + #Oil worldgen blacklist by dimension ID: add dimension ID's to this list if you don't want oil lake worldgen to happen there. You can wildcard this; e.g 'modid:*' blacklists ALL dimensions of namespace 'modid'. + oil_world_gen_dimension_blacklist = [] + #Oil worldgen whitelist by biome: add biome IDs to this list if you want oil lake worldgen to happen ONLY in those biomes. An empty list means no whitelisting is done, and only the blacklist settings are checked. This works in conjunction with 'oil_world_gen_category_whitelist' - if it is non-empty it must also match, or no oil lakes will generate there. You can wildcard this; e.g 'modid:*' whitelists ALL biomes of namespace 'modid'. + oil_world_gen_whitelist = [] + #Oil worldgen whitelist by biome category: add biome categories to this list if you want oil lake worldgen to happen ONLY in those biome categories. See https://minecraft.fandom.com/wiki/Biome/JSON_format for a list of valid categories. This works in conjunction with 'oil_world_gen_whitelist' - if that is non-empty then it must also match, or no oil lakes will generate. + oil_world_gen_category_whitelist = [] + #Oil worldgen whitelist by dimension ID: add dimension ID's to this list if you want oil lake worldgen to happen ONLY in those dimensions. You can wildcard the path; e.g 'modid:*' whitelists ALL dimensions of namespace 'modid'. If this is empty, it is ignored, and the corresponding blacklist will be checked instead. + oil_world_gen_dimension_whitelist = [] + +["Machine Properties"] + #Aerial Interface backwards compat: allow pre-0.8.0 behaviour of getting player's armor inventory from top face, even with Dispenser Upgrade installed + aerial_interface_armor_compat = true + #Chance per tick of Crop Supports causing a growth tick. The default, 0.002, is roughly 2.5 times faster than the vanilla growth rate + #Range: 0.0 ~ 1.7976931348623157E308 + crop_sticks_growth_boost_chance = 0.002 + #Changing this value will alter the pressurized air production of the Electric Compressor. The input, EU, will stay the same + #Range: > 0 + electric_compressor_efficiency = 40 + #Base chance (1/x) per tick of a lightning strike on/around the Electrostatic Generator + #Range: > 0 + electrostatic_lightning_chance = 100000 + #The max height of an elevator per stacked Elevator Base block. + #Range: 1 ~ 256 + elevator_base_blocks_per_base = 6 + #The amount of air produced by using 100 FE (Forge Energy) in the flux compressor + #Range: > 0 + flux_compressor_efficiency = 40 + #Can the Kerosene Lamp burn any kind of fuel? If false, only Kerosene can be burnt + kerosene_lamp_can_use_any_fuel = true + #Kerosene Lamp fuel efficiency: higher values mean fuel will last longer in the lamp + #Range: 0.0 ~ 1.7976931348623157E308 + kerosene_lamp_fuel_efficiency = 1.0 + #The amount of air produced by using 100 MJ (Minecraft Joules) in the flux compressor + #Range: > 0 + kinetic_compressor_efficiency = 40 + #Can the Liquid Hopper absorb/dispense fluids into the world with a Dispenser Upgrade? + liquid_hopper_dispenser = true + #Can the Omnidirectional Hopper dispense items into the world with a Dispenser Upgrade? + omni_hopper_dispenser = true + #Are players in Creative mode exempt from Security Station block protection? If false, only server ops are exempt (command permission >= 2) + security_station_creative_players_exempt = false + #The amount of FE (Forge Energy) produced by using 100mL of air in the Pneumatic Dynamo + #Range: > 0 + pneumatic_dynamo_efficiency = 40 + #The amount of MJ (Minecraft Joules) produced by using 100mL of air in the Pneumatic Dynamo + #Range: > 0 + pneumatic_engine_efficiency = 40 + #Changing this value will alter the pressurized air usage of the Pneumatic Generator. The output, EU, will stay the same. + #Range: > 0 + pneumatic_generator_efficiency = 40 + #Changing this value will alter the hydraulic bar production of the Pneumatic Pump. The input, air, will stay the same + #Range: > 0 + pneumatic_pump_efficiency = 40 + #Speed multiplier per speed upgrade: speed mult = speedUpgradeSpeedMultiplier ^ num_of_speed_upgrades + #Range: 1.0 ~ 2.0 + speed_upgrade_speed_multiplier = 1.5 + #Fuel usage / heat gen multiplier per speed upgrade: usage mult = speedUpgradeUsageMultiplier ^ num_of_speed_upgrades + #Range: 1.0 ~ 2.0 + speed_upgrade_usage_multiplier = 1.649999976158142 + #Blacklist items from being allowed in the Pressure Chamber disenchanting system. This is a starts-with string match, so you can match by mod, or individual item names as you need. Blacklisted by default are Quark Ancient Tomes, and all Tetra items; both can lead to enchantment duping as they have special enchantment mechanics. + disenchanting_blacklist = ["quark:ancient_tome", "tetra:"] + +["Pneumatic Armor"] + #Jetboots air usage in mL/tick (per Jet Boots Upgrade) + #Range: > 0 + jet_boots_air_usage = 12 + #Base Pneumatic Armor startup time in ticks (before Speed Upgrades) + #Range: > 20 + armor_startup_time = 200 + #Flippers Upgrade speed boost when in water and feet on ground + #Range: 0.0 ~ 1.0 + flippers_speed_boost_ground = 0.03 + #Flippers Upgrade speed boost when floating in water + #Range: 0.0 ~ 1.0 + flippers_speed_boost_floating = 0.045 + #Air usage for armor repair, in mL per Item Life Upgrade per point of damage repaired + #Range: > 0 + repair_air_usage = 100 + #Air usage for Magnet Upgrade, in mL per item or XP orb attracted + #Range: > 0 + magnet_air_usage = 20 + #Air used per point of 'player air' restored by the Scuba Upgrade + #Range: > 1 + scuba_multiplier = 8 + +[Advanced] + #When set to true, the Kerosene Lamp's fake air blocks won't be registered and therefore removed from the world. Useful if this causes trouble (it shouldn't though) + disable_kerosene_lamp_fake_air_block = false + #The minimum interval in ticks between which fluid tank contents should be synced to clients. Smaller values mean smoother visual tank updates, but more of a performance cost in terms of network syncing. Note that fluid tank sync packets are also only sent when a fluid tank changes by more than 1% of its capacity, or 1000mB, whichever is smaller. + #Range: 1 ~ 100 + fluid_tank_update_rate = 10 + #Precision to which pressurizable item air levels are synced to client. Default of 10 is precise enough to show pressure to 1 decimal place, which is what is display in client tooltips & pneumatic armor HUD. Lower values will sync less precisely, reducing server->client network traffic. Values higher than 10 are not recommended (will cause extra network traffic for no benefit). + #Range: 1 ~ 100 + pressurizable_sync_precision = 10 + #Don't remove a water source block when picking up (drones, liquid hoppers, gas lift) if it has at least two water source neighbours. This can reduce lag due to frequent block updates, and can also potentially make water import much faster. Set this to false if you want no-infinite-water rules in a world, or want to limit the speed of water importing to vanilla block update rates. + dont_update_infinite_water_sources = true + #When set to true, server will strip NBT data from pressurizable items (pneumatic armor, drones...) which the client doesn't care about. Good for saving on network chatter, but can cause players to be kicked under some circumstances. If this occurs, set this config value to false. + nbt_to_client_modification = true + +["Micromissile Properties"] + #Base explosion damage (modified by missile setup) + #Range: 0.0 ~ 1.7976931348623157E308 + base_explosion_damage = 1.0 + #Do micromissile explosions cause terrain damage? + damage_terrain = false + #Cooldown for missile firing in ticks + #Range: > 0 + launch_cooldown = 15 + #Base missile lifetime in ticks (modified by missile setup) + #Range: > 0 + lifetime = 300 + #Number of micromissiles per pod + #Range: > 0 + missile_pod_size = 100 + +["Minigun Properties"] + #Armor Piercing Ammo damage multiplier (relative to standard ammo) + #Range: 0.0 ~ 1.7976931348623157E308 + ap_ammo_damage_multiplier = 1.25 + #Armor Piercing Ammo percentage chance to ignore target's armor + #Range: 1 ~ 100 + ap_ammo_ignore_armor_chance = 100 + #Armor Piercing Ammo cartridge size + #Range: 1 ~ 30000 + armor_piercing_ammo_cartridge_size = 250 + #Base bullet damage of the Sentry Gun, Handheld Minigun, and Drone Minigun, before ammo bonuses are considered + #Range: 0.0 ~ 1.7976931348623157E308 + base_damage = 4.0 + #Base range of Minigun, before Range Upgrades are considered + #Range: 5 ~ 100 + base_range = 50 + #Explosive Ammo cartridge size + #Range: 1 ~ 30000 + explosive_ammo_cartridge_size = 125 + #Minigun Explosive Ammo damage multiplier (relative to standard ammo) + #Range: 0.0 ~ 1.7976931348623157E308 + explosive_ammo_damage_multiplier = 0.2 + #Explosive Ammo base percentage chance to cause an explosion + #Range: > 0 + explosive_ammo_explosion_chance = 50 + #Minigun Explosive Ammo explosion power (ref: 2 = creeper, 4 = TNT + #Range: 0.0 ~ 1.7976931348623157E308 + explosive_ammo_explosion_power = 1.5 + #Does Minigun Explosive Ammo damage terrain? + explosive_ammo_terrain_damage = false + #Freezing Ammo base percentage chance to form ice or snow on blocks which have been hit + #Range: 0 ~ 100 + freezing_ammo_block_ice_chance = 10 + #Freezing Ammo cartridge size + #Range: > 0 + freezing_ammo_cartridge_size = 500 + #Freezing Ammo base percentage chance to form ice on entities which have been hit + #Range: 0 ~ 100 + freezing_ammo_entity_ice_chance = 20 + #Damage done to entities within the fake 'ice' blocks cause by freezing ammo + #Range: 0.0 ~ 1.7976931348623157E308 + freezing_ammo_fake_ice_damage = 1.0 + #Incendiary ammo base percentage chance to ignite blocks + #Range: 1 ~ 100 + incendiary_ammo_block_ignite_chance = 20 + #Incendiary Ammo cartridge size + #Range: 1 ~ 30000 + incendiary_ammo_cartridge_size = 500 + #Incendiary ammo base percentage chance to ignite entities + #Range: 1 ~ 100 + incendiary_ammo_entity_ignite_chance = 100 + #Incendiary ammo fire duration on target entities (seconds) + #Range: > 0 + incendiary_ammo_fire_duration = 8 + #Percentage chance per shot of potion-tipped ammo proc'ing the potion effect, before Dispenser Upgrades are considered + #Range: 1 ~ 100 + potion_proc_chance = 7 + #Standard Ammo cartridge size + #Range: 1 ~ 30000 + standard_ammo_cartridge_size = 1000 + #Weighted Ammo air usage multiplier (relative to standard ammo) + #Range: 0.0 ~ 1.7976931348623157E308 + weighted_ammo_air_usage_multiplier = 8.0 + #Weighted Ammo cartridge size + #Range: 1 ~ 30000 + weighted_ammo_cartridge_size = 250 + #Weighted Ammo damage multiplier (relative to standard ammo) + #Range: 0.0 ~ 1.7976931348623157E308 + weighted_ammo_damage_multiplier = 2.5 + #Weighted Ammo range multiplier (relative to standard ammo) + #Range: 0.0 ~ 1.7976931348623157E308 + weighted_ammo_range_multiplier = 0.2 + #Show particles when a block is hit by minigun fire? Looks good, but consumes some network bandwidth. + block_hit_particles = true + +[Integration] + #Immersive Engineering: External Heater heat/FE. The amount of PneumaticCraft heat added by using 1 FE in the heater. + #Range: 0.0 ~ 1.7976931348623157E308 + ie_external_heater_heat_per_fe = 0.01 + #Immersive Engineering: External Heater FE/t. Set to 0 to disable External Heater integration entirely. + #Range: > 0 + ie_external_heater_fe_per_tick = 100 + #Mekanism thermal resistance multiplier. Larger values mean slower heat transfer between Mekanism and PneumaticCraft blocks. + #Range: 1.0 ~ 1.7976931348623157E308 + mek_thermal_resistance_factor = 5.0 + #Mekanism <-> PneumaticCraft heat conversion efficiency. Set to 0 to disable Mekanism heat integration entirely. Note that Mekanism and PNC use a similar heat system, but scale things quite differently (Mekanism heaters produces a LOT of heat by PneumaticCraft standards), so conversion efficiency tuning is important for inter-mod balance. + #Range: 0.0 ~ 2.0 + mek_thermal_conversion_efficiency = 0.01 + #Volume boost multiplier for pressurizable items with the CoFH Holding enchantment; air volume is multiplied by (1 + level_of_holding_enchantment) x this value. Set to 0 to disallow pressurizable items being enchanted with the Holding enchantment at all. + #Range: 0.0 ~ 1.7976931348623157E308 + cofh_holding_multiplier = 1.0 + +[Recipes] + #Does Molten Plastic solidify to Plastic Sheets when poured into the world? If set to false, then Heat Frame cooling is the only other way to make Plastic Sheets (by default). + in_world_plastic_solidification = true + #Is in-world Yeast crafting allowed (making more Yeast Culture by pouring Water next to a Yeast Culture block with Sugar in it)? If set to false, then the default TPP Mushroom & Water -> Yeast Culture recipe is the only way to get Yeast Culture. + in_world_yeast_crafting = true + +[Amadron] + #Number of periodic offers randomly selected for the 'live' offer list. Note: this a maximum, and the actual number chosen each time may be less. Periodic offers are those offers which have a static: false field in their recipe JSON. + #Range: > 0 + numPeriodicOffers = 10 + #Number of villager offers randomly selected for the 'live' offer list. Note: this a maximum, and the actual number chosen each time may be less. + #Range: > 0 + numVillagerOffers = 20 + #Time in ticks between each periodic offer reshuffle (24000 ticks = one Minecraft day) + #Range: > 1000 + reshuffleInterval = 24000 + #Max number of custom trades a (non-admin) player may add + #Range: > 0 + max_trades_per_player = 50 + #Broadcast a notification when any player adds a custom trade + notify_of_trade_addition = true + #Broadcast a notification when any player removes a custom trade + notify_of_trade_removal = true + #Broadcast a notification when a custom Amadron trade is made + notify_of_deal_made = true + #Amadrone spawn location, relative to the delivery/pickup position. This is a X/Y/Z triple. See also 'amadrone_spawn_location_relative_to_ground_level' for how the drone's Y position is calculated. + amadrone_spawn_location = [30, 30, 0] + #Affects Amadrone Y spawning position: when true, the Y position is relative to ground level at the calculated X/Z position. When false, it is relative to the delivery/pickup position. + amadrone_spawn_location_relative_to_ground_level = true + +[Heat] + #Default thermal resistance for solid blocks + #Range: 4.9E-324 ~ 1.7976931348623157E308 + blockThermalResistance = 500.0 + #Default thermal resistance for fluid blocks + #Range: 4.9E-324 ~ 1.7976931348623157E308 + fluidThermalResistance = 100.0 + #Thermal resistance of air; controls how fast blocks lose heat to air when exposed + #Range: 1.0 ~ 1.7976931348623157E308 + airThermalResistance = 100.0 + #Default heat capacity for fluid blocks + #Range: > 0 + defaultFluidHeatCapacity = 10000 + #Ambient temperature modifier by biome (default 25 gives the Nether a heat boost of 30C) + #Range: 0.0 ~ 1000.0 + ambientTemperatureBiomeModifier = 25.0 + #Ambient temperature increase by altitude, in degrees per block below 48 (or 75% of sea level). Note that temperature decrease per block above 64 is handled by vanilla. + #Range: 0.0 ~ 10.0 + ambientTemperatureHeightModifier = 0.1 + #Automatically register heat properties for all detected modded fluids based on their self-defined temperature? (note: vanilla lava and water are always added) + addDefaultFluidEntries = true + +[Logistics] + #Logistics Module air usage per item per block distance + #Range: 0.0 ~ 1.7976931348623157E308 + item_transport_cost = 1.0 + #Logistics Module air usage per mB of fluid per block distance + #Range: 0.0 ~ 1.7976931348623157E308 + fluid_transport_cost = 0.02 + #Minimum pressure for a Logistics Module to function + #Range: 0.0 ~ 20.0 + min_pressure = 3.0 + +[Jackhammer] + #Max veinmining range (distance from mined block) for Vein Miner Plus mode + #Range: 1 ~ 32 + max_vein_miner_range = 10 + #Base Jackhammer air usage per block broken (speed upgrades increase this) + #Range: > 0 + base_air_usage = 50 + +[Villagers] + #Frequency of PneumaticCraft village house generation? Default value of 8 tends to give 0-2 houses per village with no other mods present. Set to 0 to disable house generation entirely. May need to raise this value if there are many other mods also adding village houses. Note: changing this value won't affect any already-generated houses, only new generation. + #Range: > 0 + addMechanicHouse = 8 + #Which trades should the Pressure Mechanic offer? ALL will offer all trades. PCB_BLUEPRINT will offer *only* the PCB Blueprint, an item required for normal progression through the mod. NONE will offer nothing (but the PCB Blueprint is also available via Amadron by default). Note that changing this won't affect any already-spawned Pressure Mechanics. + #Allowed Values: NONE, PCB_BLUEPRINT, ALL + mechanicTrades = "ALL" + +[Drones] + #Enable Drone Suffocation Damage + enable_drone_suffocation = true + #Drones render their held item (the item in slot 0 of their inventory) ? Note: this is in common config since if enabled, server needs to sync the item data to the client. + drones_render_held_item = true + #Are drones allowed to import Experience Orbs and convert them to Memory Essence fluid? + drones_can_import_xp_orbs = true + #Will Drones automatically get picked up by Boats/Minecarts/etc. if they're close enough? + drones_can_be_picked_up = false + #Show particle trail indicating the currently-debugged drone's planned path + drone_debugger_path_particles = true + #When set to true, Drones will not execute any program. This is useful to set to true when due to a bug Drones are lagging your server or crashing it. Please report any such bugs as a PneumaticCraft: Repressurized issue so it can be investigated. + stop_drone_ai = false + #How far will a drone go to find a Charging Station when it's low on air? Note: drones will teleport, possibly across the world to someone else's base, if this range is very large. + #Range: > 16 + max_drone_charging_station_search_range = 80 + #The maximum distance that a Drone may teleport when it can't find a path to its destination. Default value of 0 means no limit. This is primarily intended to limit abuse of teleportation to other players on PvP servers, but may find other uses. Be careful about setting this value very low. + #Range: > 0 + max_drone_teleport_range = 0 + #If a Drone has found a path, but gets stuck on a block along that path, it will teleport to its destination after this many ticks of being stuck. Set this to 0 to disable teleporting, which will likely leave the drone waiting there forever (or until it runs out of air). Note that getting stuck on a block is usually the fault of the mod that added the block (especially if the block has a non-full-cube shape), but if you encounter this behaviour, please report it as a PneumaticCraft: Repressurized issue so it can be investigated. + #Range: > 0 + stuck_drone_teleport_ticks = 20 + diff --git a/config/config/pneumaticcraft/ArmorFeatureStatus.cfg b/config/config/pneumaticcraft/ArmorFeatureStatus.cfg new file mode 100644 index 0000000..4589b05 --- /dev/null +++ b/config/config/pneumaticcraft/ArmorFeatureStatus.cfg @@ -0,0 +1,6 @@ +{ + "description": "Tracks the active upgrades for the Pneumatic Armor (clientside)", + "active": [ + "pneumaticcraft:core_components" + ] +} \ No newline at end of file diff --git a/config/config/pneumaticcraft/MicromissileDefaults.cfg b/config/config/pneumaticcraft/MicromissileDefaults.cfg new file mode 100644 index 0000000..87e83ca --- /dev/null +++ b/config/config/pneumaticcraft/MicromissileDefaults.cfg @@ -0,0 +1,4 @@ +{ + "Description": "Stores default Micromissile settings on a per-player basis", + "defaults": {} +} \ No newline at end of file diff --git a/config/config/pneumaticcraft/PneumaticArmorHUDLayout.cfg b/config/config/pneumaticcraft/PneumaticArmorHUDLayout.cfg new file mode 100644 index 0000000..6e0efac --- /dev/null +++ b/config/config/pneumaticcraft/PneumaticArmorHUDLayout.cfg @@ -0,0 +1,40 @@ +{ + "Description": "Stores the layout of Pneumatic Armor HUD elements", + "stats": { + "power": { + "x": 0.995, + "y": 0.005, + "leftSided": true + }, + "message": { + "x": 0.005, + "y": 0.15, + "leftSided": false + }, + "blockTracker": { + "x": 0.995, + "y": 0.1, + "leftSided": true + }, + "entityTracker": { + "x": 0.995, + "y": 0.2, + "leftSided": true + }, + "itemSearch": { + "x": 0.005, + "y": 0.1, + "leftSided": false + }, + "airCon": { + "x": 0.5, + "y": 0.005, + "leftSided": false + }, + "jetBoots": { + "x": 0.7, + "y": 0.005, + "leftSided": true + } + } +} \ No newline at end of file diff --git a/config/config/pneumaticcraft/ProgrammingPuzzleBlacklist.cfg b/config/config/pneumaticcraft/ProgrammingPuzzleBlacklist.cfg new file mode 100644 index 0000000..094426a --- /dev/null +++ b/config/config/pneumaticcraft/ProgrammingPuzzleBlacklist.cfg @@ -0,0 +1,65 @@ +{ + "description": "In the \u0027blacklist\u0027 tag you can add any progwidget registry names you wish to blacklist from this instance. When they were used in existing programs already they will be deleted. A reference list of all known programming puzzle names can be seen in \u0027allWidgets\u0027.", + "blacklist": [], + "allWidgets": [ + "pneumaticcraft:comment", + "pneumaticcraft:start", + "pneumaticcraft:area", + "pneumaticcraft:text", + "pneumaticcraft:item_filter", + "pneumaticcraft:item_assign", + "pneumaticcraft:liquid_filter", + "pneumaticcraft:coordinate", + "pneumaticcraft:coordinate_operator", + "pneumaticcraft:entity_attack", + "pneumaticcraft:dig", + "pneumaticcraft:harvest", + "pneumaticcraft:place", + "pneumaticcraft:block_right_click", + "pneumaticcraft:entity_right_click", + "pneumaticcraft:pickup_item", + "pneumaticcraft:drop_item", + "pneumaticcraft:void_item", + "pneumaticcraft:void_liquid", + "pneumaticcraft:inventory_export", + "pneumaticcraft:inventory_import", + "pneumaticcraft:liquid_export", + "pneumaticcraft:liquid_import", + "pneumaticcraft:entity_export", + "pneumaticcraft:entity_import", + "pneumaticcraft:rf_import", + "pneumaticcraft:rf_export", + "pneumaticcraft:goto", + "pneumaticcraft:teleport", + "pneumaticcraft:emit_redstone", + "pneumaticcraft:label", + "pneumaticcraft:jump", + "pneumaticcraft:wait", + "pneumaticcraft:rename", + "pneumaticcraft:suicide", + "pneumaticcraft:external_program", + "pneumaticcraft:crafting", + "pneumaticcraft:standby", + "pneumaticcraft:logistics", + "pneumaticcraft:for_each_coordinate", + "pneumaticcraft:for_each_item", + "pneumaticcraft:edit_sign", + "pneumaticcraft:condition_coordinate", + "pneumaticcraft:condition_redstone", + "pneumaticcraft:condition_light", + "pneumaticcraft:condition_item_inventory", + "pneumaticcraft:condition_block", + "pneumaticcraft:condition_liquid_inventory", + "pneumaticcraft:condition_entity", + "pneumaticcraft:condition_pressure", + "pneumaticcraft:condition_item", + "pneumaticcraft:drone_condition_item", + "pneumaticcraft:drone_condition_liquid", + "pneumaticcraft:drone_condition_entity", + "pneumaticcraft:drone_condition_pressure", + "pneumaticcraft:drone_condition_upgrades", + "pneumaticcraft:condition_rf", + "pneumaticcraft:drone_condition_rf", + "pneumaticcraft:computer_control" + ] +} \ No newline at end of file diff --git a/config/config/pneumaticcraft/thirdparty.cfg b/config/config/pneumaticcraft/thirdparty.cfg new file mode 100644 index 0000000..4f3cc53 --- /dev/null +++ b/config/config/pneumaticcraft/thirdparty.cfg @@ -0,0 +1,19 @@ +{ + "description": "Enable/disable integration of specific third-party mods", + "enabled_mods": { + "theoneprobe": true, + "cofh_core": true, + "immersiveengineering": true, + "computercraft": true, + "waila": true, + "jei": true, + "botania": true, + "crafttweaker": true, + "mekanism": true, + "curios": true, + "patchouli": true, + "create": true, + "gamestages": true, + "appliedenergistics2": true + } +} \ No newline at end of file diff --git a/config/config/quark-common.toml b/config/config/quark-common.toml new file mode 100644 index 0000000..17f8b27 --- /dev/null +++ b/config/config/quark-common.toml @@ -0,0 +1,1662 @@ + +[general] + "Enable 'q' Button" = true + "'q' Button on the Right" = false + "Disable Q Menu Effects" = false + #Disable this to turn off the quark system that makes features turn off when specified mods with the same content are loaded + "Use Anti Overlap" = true + #Quark replaces the Piston logic to allow for its piston features to work. If you're having troubles, try turning this off. + "Use Piston Logic Replacement" = true + #Allowed values: (0,) + "Piston Push Limit" = 12 + #How many advancements deep you can see in the advancement screen. Vanilla is 2. + #Allowed values: (0,) + "Advancement Visibility Depth" = 2 + #Blocks that Quark should treat as Shulker Boxes. + "Shulker Boxes" = ["minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"] + #Should Quark treat anything with 'shulker_box' in its item identifier as a shulker box? + "Interpret Shulker Box Like Blocks" = true + #Set to true to enable a system that debugs quark's worldgen features. This should ONLY be used if you're asked to by a dev. + "Enable Worldgen Watchdog" = false + #Set to true if you need to find the class name for a screen that's causing problems + "Print Screen Classnames" = false + #A list of screens that can accept quark's buttons. Use "Print Screen Classnames" to find the names of any others you'd want to add. + "Allowed Screens" = [] + #If set to true, the 'Allowed Screens' option will work as a Blacklist rather than a Whitelist. WARNING: Use at your own risk as some mods may not support this. + "Use Screen List Blacklist" = false + #Set to true to make the quark big worldgen features such as stone clusters generate as spheres rather than unique shapes. It's faster, but won't look as cool + "Use Fast Worldgen" = false + #Enables quark network profiling features. Do not enable this unless requested to. + "Enable Network Profiling" = false + +[categories] + Automation = true + Building = true + Management = true + Tools = true + Tweaks = true + World = true + Mobs = true + Client = true + Experimental = true + Oddities = true + +[automation] + "Redstone Randomizer" = true + "Pistons Move Tile Entities" = true + "Obsidian Plate" = true + "Metal Buttons" = true + "Jukebox Automation" = true + "Iron Rod" = true + Gravisand = true + "Feeding Trough" = true + "Ender Watcher" = true + "Dispensers Place Blocks" = true + Chute = true + "Chains Connect Blocks" = true + + [automation.pistons_move_tile_entities] + "Enable Chests Moving Together" = true + "Render Blacklist" = ["psi:programmer", "botania:starfield"] + "Movement Blacklist" = ["minecraft:spawner", "integrateddynamics:cable", "randomthings:blockbreaker", "minecraft:ender_chest", "minecraft:enchanting_table", "minecraft:trapped_chest", "quark:spruce_trapped_chest", "quark:birch_trapped_chest", "quark:jungle_trapped_chest", "quark:acacia_trapped_chest", "quark:dark_oak_trapped_chest", "endergetic:bolloom_bud"] + "Delayed Update List" = ["minecraft:dispenser", "minecraft:dropper"] + + [automation.metal_buttons] + "Enable Iron" = true + "Enable Gold" = true + + [automation.feeding_trough] + #How long, in game ticks, between animals being able to eat from the trough + #Allowed values: [1,) + Cooldown = 30 + #The maximum amount of animals allowed around the trough's range for an animal to enter love mode + "Max Animals" = 32 + #The chance (between 0 and 1) for an animal to enter love mode when eating from the trough + #Allowed values: (0,1] + "Love Chance" = 0.333333333 + Range = 10.0 + + [automation.dispensers_place_blocks] + Blacklist = ["minecraft:water", "minecraft:lava", "minecraft:fire"] + +[building] + "Wooden Posts" = true + "Vertical Slabs" = true + "Vertical Planks" = true + "Variant Ladders" = true + "Variant Furnaces" = true + "Variant Chests" = true + "Variant Bookshelves" = true + Thatch = true + "Sturdy Stone" = true + Stools = true + "Soul Sandstone" = true + Shingles = true + "Shear Vines" = true + Rope = true + "Oriental Palette" = true + "Nether Brick Fence Gate" = true + "More Stone Variants" = true + "More Potted Plants" = true + "More Brick Types" = true + Midori = true + "Leaf Carpet" = true + "Industrial Palette" = true + Hedges = true + Grate = true + "Gold Bars" = true + "Glass Item Frame" = true + "Framed Glass" = true + "Duskbound Blocks" = true + "Compressed Blocks" = true + "Celebratory Lamps" = true + + [building.vertical_planks] + #This feature disables itself if any of the following mods are loaded: + # - woodworks + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [building.variant_ladders] + #This feature disables itself if any of the following mods are loaded: + # - woodworks + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + "Change Names" = true + + [building.variant_chests] + #This feature disables itself if any of the following mods are loaded: + # - woodworks + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + "Replace Worldgen Chests" = true + "Enable Reverting Wooden Chests" = true + #Chests to put in each structure. The format per entry is "structure=chest", where "structure" is a structure ID, and "chest" is a block ID, which must correspond to a standard chest block. + "Structure Chests" = ["minecraft:village_plains=quark:oak_chest", "minecraft:igloo=quark:spruce_chest", "minecraft:village_snowy=quark:spruce_chest", "minecraft:village_taiga=quark:spruce_chest", "minecraft:desert_pyramid=quark:birch_chest", "minecraft:jungle_pyramid=quark:jungle_chest", "minecraft:village_desert=quark:jungle_chest", "minecraft:village_savanna=quark:acacia_chest", "minecraft:mansion=quark:dark_oak_chest", "minecraft:pillager_outpost=quark:dark_oak_chest", "minecraft:ruined_portal=quark:crimson_chest", "minecraft:bastion_remnant=quark:crimson_chest", "minecraft:fortress=quark:nether_brick_chest", "minecraft:endcity=quark:purpur_chest"] + + [building.variant_bookshelves] + #This feature disables itself if any of the following mods are loaded: + # - woodworks + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + "Change Names" = true + + [building.thatch] + #Allowed values: [0,1] + "Fall Damage Multiplier" = 0.5 + + [building.rope] + #Set to true to allow ropes to move Tile Entities even if Pistons Push TEs is disabled. + #Note that ropes will still use the same blacklist. + "Force Enable Move Tile Entities" = false + "Enable Dispenser Behavior" = true + + [building.oriental_palette] + "Enable Paper Blocks" = true + "Enable Bamboo Mats" = true + + [building.more_stone_variants] + "Enable Bricks" = true + "Enable Chiseled Bricks" = true + "Enable Pillar" = true + + [building.more_brick_types] + #This also comes with a utility recipe for Red Nether Bricks + "Enable Blue Nether Bricks" = true + #This also includes Red Sandstone Bricks and Soul Sandstone Bricks + "Enable Sandstone Bricks" = true + #This also includes Mossy Cobblestone Bricks + "Enable Cobblestone Bricks" = true + #Requires Cobblestone Bricks to be enabled + "Enable Blackstone Bricks" = true + #Requires Cobblestone Bricks to be enabled + "Enable Dirt Bricks" = true + #Requires Cobblestone Bricks to be enabled + "Enable Netherrack Bricks" = true + + [building.leaf_carpet] + #This feature disables itself if any of the following mods are loaded: + # - woodworks + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [building.industrial_palette] + "Enable Iron Plates" = true + "Enable Iron Ladder" = true + + [building.gold_bars] + "Generate In Nether Fortress" = true + + [building.glass_item_frame] + "Glass Item Frames Update Maps" = true + #The scale at which items render in the Glass Item Frame. To match the vanilla Item Frame size, set to 1.0 + "Item Render Scale" = 1.5 + + [building.compressed_blocks] + "Charcoal Block and Blaze Lantern Stay On Fire Forever" = true + #Allowed values: [0,) + "Charcoal Block Fuel Time" = 16000 + #Allowed values: [0,) + "Blaze Lantern Fuel Time" = 24000 + #Allowed values: [0,) + "Stick Block Fuel Time" = 900 + #Allowed values: [0,) + "Bamboo Bundle Fuel Time" = 500 + "Enable Charcoal Block" = true + "Enable Sugar Cane Block" = true + "Enable Bamboo Block" = true + "Enable Cactus Block" = true + "Enable Chorus Fruit Block" = true + "Enable Stick Block" = true + "Enable Apple Crate" = true + "Enable Golden Apple Crate" = true + "Enable Potato Crate" = true + "Enable Carrot Crate" = true + "Enable Beetroot Crate" = true + "Enable Cocoa Bean Sack" = true + "Enable Nether Wart Sack" = true + "Enable Gunpowder Sack" = true + "Enable Berry Sack" = true + "Enable Glow Berry Sack" = true + "Enable Blaze Lantern" = true + "Enable Bonded Leather" = true + "Enable Bonded Rabbit Hide" = true + + [building.celebratory_lamps] + "Light Level" = 15 + +[management] + "Quick Armor Swapping" = true + "Item Sharing" = true + "Inventory Sorting" = true + "Hotbar Changer" = true + "Expanded Item Interactions" = true + "Easy Transfering" = true + "Chests In Boats" = true + + [management.quick_armor_swapping] + "Swap Off Hand" = true + + [management.item_sharing] + "Render Items In Chat" = true + + [management.inventory_sorting] + "Enable Player Inventory" = true + "Enable Player Inventory In Chests" = true + "Enable Chests" = true + #Play a click when sorting inventories using keybindings + "Satisfying Click" = true + + [management.expanded_item_interactions] + "Enable Armor Interaction" = true + "Enable Shulker Box Interaction" = true + "Enable Lava Interaction" = true + + [management.easy_transfering] + "Enable Shift Lock" = true + +[tools] + Trowel = true + "Slime In A Bucket" = true + "Seed Pouch" = true + Pickarang = true + "Pathfinder Maps" = true + "Parrot Eggs" = true + "Endermosh Music Disc" = true + "Color Runes" = true + Camera = true + "Bundle Recipe" = true + "Bottled Cloud" = true + "Beacon Redirection" = true + "Ancient Tomes" = true + "Ambient Discs" = true + Abacus = true + + [tools.trowel] + #Amount of blocks placed is this value + 1. + #Set to 0 to make the Trowel unbreakable + #Allowed values: [0,) + "Trowel Max Durability" = 0 + + [tools.seed_pouch] + "Max Items" = 640 + "Show All Variants In Creative" = true + "Shift Range" = 3 + + [tools.pickarang] + #How long it takes before the Pickarang starts returning to the player if it doesn't hit anything. + Timeout = 20 + #How long it takes before the Flamarang starts returning to the player if it doesn't hit anything. + "Netherite Timeout" = 20 + #Pickarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite. + "Harvest Level" = 3 + #Flamarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite. + "Netherite Harvest Level" = 4 + #Pickarang durability. Set to -1 to have the Pickarang be unbreakable. + Durability = 800 + #Flamarang durability. Set to -1 to have the Flamarang be unbreakable. + "Netherite Durability" = 1040 + #Pickarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5. + "Max Hardness" = 20.0 + #Flamarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5. + "Netherite Max Hardness" = 20.0 + #Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled. + "Never Use Heart Of Diamond" = false + #Set this to true to disable the short cooldown between throwing Pickarangs. + "No Cooldown" = false + #Set this to true to disable the short cooldown between throwing Flamarangs. + "Netherite No Cooldown" = false + + [tools.pathfinder_maps] + #In this section you can add custom Pathfinder Maps. This works for both vanilla and modded biomes. + #Each custom map must be on its own line. + #The format for a custom map is as follows: + #,,,,, + # + #With the following descriptions: + # - being the biome's ID NAME. You can find vanilla names here - https://minecraft.gamepedia.com/Biome#Biome_IDs + # - being the Cartographer villager level required for the map to be unlockable + # - being the cheapest (in Emeralds) the map can be + # - being the most expensive (in Emeralds) the map can be + # - being a hex color (without the #) for the map to display. You can generate one here - https://htmlcolorcodes.com/ + # + #Here's an example of a map to locate Ice Mountains: + #minecraft:ice_mountains,2,8,14,7FE4FF + Customs = [] + "Search Radius" = 6400 + "Search Distance Increment" = 8 + "Xp From Trade" = 5 + + [tools.parrot_eggs] + #The chance feeding a parrot will produce an egg + Chance = 0.05 + #How long it takes to create an egg + "Egg Time" = 12000 + "Enable Special Awesome Parrot" = true + + [tools.endermosh_music_disc] + "Play Endermosh During Enderdragon Fight" = false + "Add To End City Loot" = true + "Loot Weight" = 5 + "Loot Quality" = 1 + + [tools.color_runes] + "Dungeon Weight" = 10 + "Nether Fortress Weight" = 8 + "Jungle Temple Weight" = 8 + "Desert Temple Weight" = 8 + "Item Quality" = 0 + "Apply Cost" = 5 + + [tools.bottled_cloud] + "Cloud Level Bottom" = 191 + "Cloud Level Top" = 196 + + [tools.ancient_tomes] + #Set to 0 to not generate in Dungeons + "Dungeon Weight" = 20 + #Set to 0 to not generate in Stronghold Libraries + "Library Weight" = 30 + #Set to 0 to not generate in Bastions + "Bastion Weight" = 25 + #Set to 0 to not generate in Woodland Mansions + "Woodland Mansion Weight" = 15 + #Set to 0 to not generate in Nether Fortresses + "Nether Fortress Weight" = 0 + #Set to 0 to not generate in Underwater Ruins + "Underwater Ruin Weight" = 0 + #Set to 0 to not generate in Monster Boxes + "Monster Box Weight" = 5 + "Item Quality" = 2 + "Normal Upgrade Cost" = 10 + "Limit Break Upgrade Cost" = 30 + "Valid Enchantments" = ["minecraft:feather_falling", "minecraft:thorns", "minecraft:sharpness", "minecraft:smite", "minecraft:bane_of_arthropods", "minecraft:knockback", "minecraft:fire_aspect", "minecraft:looting", "minecraft:sweeping", "minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:power", "minecraft:punch", "minecraft:luck_of_the_sea", "minecraft:lure", "minecraft:loyalty", "minecraft:riptide", "minecraft:impaling", "minecraft:piercing"] + "Overleveled Books Glow Rainbow" = true + + [tools.ambient_discs] + "Drop On Spider Kill" = true + + [tools.abacus] + + [tools.abacus.highlight_color] + A = 0.4 + R = 0.0 + G = 0.0 + B = 0.0 + +[tweaks] + "Villagers Follow Emeralds" = true + "Vexes Die With Their Masters" = true + "Utility Recipes" = true + "Snow Golem Player Heads" = true + "Simple Harvest" = true + "Sign Editing" = true + "Replace Scaffolding" = true + "Reacharound Placing" = true + "Poison Potato Usage" = true + "Pig Litters" = true + "Pat The Dogs" = true + "Note Block Mob Sounds" = true + "More Banner Layers" = true + "Lock Rotation" = true + "Hoe Harvesting" = true + "Grab Chickens" = true + "Glass Shard" = true + "Enhanced Ladders" = true + Emotes = true + "Dragon Scales" = true + "Double Door Opening" = true + "Compasses Work Everywhere" = true + "Campfires Boost Elytra" = true + "Better Elytra Rocket" = true + "Automatic Recipe Unlock" = true + "Armed Armor Stands" = true + "Skull Pikes" = true + + [tweaks.utility_recipes] + #Can any wool color be dyed? + "Dye Any Wool" = true + #Can other stone-like materials be used for crafting stone tools? + "Better Stone Tool Crafting" = true + #Can a dispenser be crafted by adding a bow to a dropper? + "Enable Dispenser" = true + #Can a repeater be crafted with the pattern for a redstone torch? + "Enable Repeater" = true + #Can you craft a minecart around blocks which can be placed inside? + "Enable Minecarts" = true + #Can you craft four chests at once using logs? + "Logs To Chests" = true + #Can Coral be crafted into dye? + "Coral To Dye" = true + #Can cookies, paper, and bread be crafted in a 2x2 crafting table? + "Bent Recipes" = true + #Can Rotten Flesh and Poisonous Potatoes be composted? + "Compostable Toxins" = true + #Does Dragon Breath return a bottle when used as a reagent or material? + "Effective Dragon Breath" = true + #Can torches can be used as fuel in furnaces? + "Torches Burn" = true + #Can bones be smelted down to bone meal? + "Bone Meal Utility" = true + + [tweaks.simple_harvest] + #Can players harvest crops with empty hand clicks? + "Empty Hand Harvest" = true + #Does harvesting crops with a hoe cost durability? + "Harvesting Costs Durability" = false + #Should Quark look for (nonvanilla) crops, and handle them? + "Do Harvesting Search" = true + #Which crops can be harvested? + #Format is: "harvestState[,afterHarvest]", i.e. "minecraft:wheat[age=7]" or "minecraft:cocoa[age=2,facing=north],minecraft:cocoa[age=0,facing=north]" + "Harvestable Blocks" = ["minecraft:wheat[age=7]", "minecraft:carrots[age=7]", "minecraft:potatoes[age=7]", "minecraft:beetroots[age=3]", "minecraft:nether_wart[age=3]", "minecraft:cocoa[age=2,facing=north],minecraft:cocoa[age=0,facing=north]", "minecraft:cocoa[age=2,facing=south],minecraft:cocoa[age=0,facing=south]", "minecraft:cocoa[age=2,facing=east],minecraft:cocoa[age=0,facing=east]", "minecraft:cocoa[age=2,facing=west],minecraft:cocoa[age=0,facing=west]"] + #Which blocks should right click harvesting simulate a click on instead of breaking? + #This is for blocks like sweet berry bushes, which have right click harvesting built in. + "Right Clickable Blocks" = ["minecraft:sweet_berry_bush", "minecraft:cave_vines"] + + [tweaks.sign_editing] + "Requires Empty Hand" = false + + [tweaks.replace_scaffolding] + #How many times the algorithm for finding out where a block would be placed is allowed to turn. If you set this to large values (> 3) it may start producing weird effects. + "Max Bounces" = 1 + + [tweaks.reacharound_placing] + #Allowed values: [0,1] + Leniency = 0.5 + Whitelist = [] + Blacklist = [] + Display = "[ ]" + "Display Horizontal" = "< >" + + [tweaks.reacharound_placing.color] + R = 1.0 + G = 1.0 + B = 1.0 + + [tweaks.poison_potato_usage] + Chance = 0.1 + "Poison Effect" = true + + [tweaks.pig_litters] + #Allowed values: [1,) + "Min Pig Litter Size" = 2 + #Allowed values: [1,) + "Max Pig Litter Size" = 3 + "Pigs Eat Golden Carrots" = true + #Allowed values: [0,) + "Min Golden Carrot Boost" = 0 + #Allowed values: [0,) + "Max Golden Carrot Boost" = 2 + + [tweaks.pat_the_dogs] + #How many ticks it takes for a dog to want affection after being pet/tamed; leave -1 to disable + "Dogs Want Love" = -1 + #Whether you can pet all mobs + "Pet All Mobs" = false + #If `petAllMobs` is set, these mobs still can't be pet + "Pettable Denylist" = ["minecraft:ender_dragon", "minecraft:wither", "minecraft:armor_stand"] + + [tweaks.more_banner_layers] + #Allowed values: [1,16] + "Layer Limit" = 16 + + [tweaks.grab_chickens] + "Needs No Helmet" = true + #Set to 0 to disable + "Slowness Level" = 1 + + [tweaks.enhanced_ladders] + #Allowed values: (,0] + "Fall Speed" = -0.2 + "Allow Freestanding" = true + "Allow Dropping Down" = true + "Allow Sliding" = true + "Allow Inventory Sneak" = true + + [tweaks.emotes] + #The enabled default emotes. Remove from this list to disable them. You can also re-order them, if you feel like it. + "Enabled Emotes" = ["no", "yes", "wave", "salute", "cheer", "clap", "think", "point", "shrug", "headbang", "weep", "facepalm"] + #The list of Custom Emotes to be loaded. + #Watch the tutorial on Custom Emotes to learn how to make your own: https://youtu.be/ourHUkan6aQ + "Custom Emotes" = [] + #Enable this to make custom emotes read the file every time they're triggered so you can edit on the fly. + #DO NOT ship enabled this in a modpack, please. + "Custom Emote Debug" = false + + [tweaks.compasses_work_everywhere] + "Enable Compass Nerf" = true + "Enable Clock Nerf" = true + "Enable Nether" = true + "Enable End" = true + + [tweaks.campfires_boost_elytra] + "Boost Strength" = 0.5 + "Max Speed" = 1.0 + + [tweaks.automatic_recipe_unlock] + #A list of recipe names that should NOT be added in by default + "Ignored Recipes" = [] + "Force Limited Crafting" = false + "Disable Recipe Book" = false + #If enabled, advancements granting recipes will be stopped from loading, potentially reducing the lagspike on first world join. + "Filter Recipe Advancements" = true + + [tweaks.skull_pikes] + "Pike Range" = 5.0 + +[world] + "Spiral Spires" = true + Permafrost = true + "No More Lava Pockets" = true + "New Stone Types" = true + "Nether Obsidian Spikes" = true + "Monster Box" = true + "Glimmering Weald" = true + "Fairy Rings" = true + Corundum = true + "Chorus Vegetation" = true + "Blossom Trees" = true + "Big Stone Clusters" = true + "Big Dungeon" = true + "Azalea Wood" = true + + [world.spiral_spires] + Rarity = 200 + Radius = 15 + #Set to 0 to turn off Myalite Conduits + "Myalite Conduit Distance" = 24 + "Renewable Myalite" = true + + [world.spiral_spires.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:the_end"] + + [world.spiral_spires.biomes] + + [world.spiral_spires.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = [] + "Is Blacklist" = true + + [world.spiral_spires.biomes.biomes] + Biomes = ["minecraft:end_highlands"] + "Is Blacklist" = false + + [world.permafrost] + + [world.permafrost.generation_settings] + #Allowed values: [0,) + Rarity = 2 + #Allowed values: [-64,320] + "Min Y Level" = 105 + #Allowed values: [-64,320] + "Max Y Level" = 140 + #Allowed values: [0,) + "Horizontal Size" = 100 + #Allowed values: [0,) + "Vertical Size" = 30 + #Allowed values: [0,) + "Horizontal Variation" = 10 + #Allowed values: [0,) + "Vertical Variation" = 5 + + [world.permafrost.generation_settings.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.permafrost.generation_settings.biomes] + + [world.permafrost.generation_settings.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = [] + "Is Blacklist" = true + + [world.permafrost.generation_settings.biomes.biomes] + Biomes = ["minecraft:frozen_peaks"] + "Is Blacklist" = false + + [world.new_stone_types] + "Enable Limestone" = true + "Enable Jasper" = true + "Enable Shale" = true + "Enable Myalite" = true + + [world.new_stone_types.limestone] + + [world.new_stone_types.limestone.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.new_stone_types.limestone.oregen_lower] + #Allowed values: [-64,320] + "Min Height" = 0 + #Allowed values: [-64,320] + "Max Height" = 60 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 2.0 + + [world.new_stone_types.limestone.oregen_upper] + #Allowed values: [-64,320] + "Min Height" = 64 + #Allowed values: [-64,320] + "Max Height" = 128 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 0.1666666 + + [world.new_stone_types.jasper] + + [world.new_stone_types.jasper.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.new_stone_types.jasper.oregen_lower] + #Allowed values: [-64,320] + "Min Height" = 0 + #Allowed values: [-64,320] + "Max Height" = 60 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 2.0 + + [world.new_stone_types.jasper.oregen_upper] + #Allowed values: [-64,320] + "Min Height" = 64 + #Allowed values: [-64,320] + "Max Height" = 128 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 0.1666666 + + [world.new_stone_types.shale] + + [world.new_stone_types.shale.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.new_stone_types.shale.oregen_lower] + #Allowed values: [-64,320] + "Min Height" = 0 + #Allowed values: [-64,320] + "Max Height" = 60 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 2.0 + + [world.new_stone_types.shale.oregen_upper] + #Allowed values: [-64,320] + "Min Height" = 64 + #Allowed values: [-64,320] + "Max Height" = 128 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 0.1666666 + + [world.new_stone_types.myalite] + + [world.new_stone_types.myalite.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:the_end"] + + [world.new_stone_types.myalite.oregen_lower] + #Allowed values: [-64,320] + "Min Height" = 0 + #Allowed values: [-64,320] + "Max Height" = 60 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 2.0 + + [world.new_stone_types.myalite.oregen_upper] + #Allowed values: [-64,320] + "Min Height" = 64 + #Allowed values: [-64,320] + "Max Height" = 128 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 0.1666666 + + [world.nether_obsidian_spikes] + #The chance for a chunk to contain spikes (1 is 100%, 0 is 0%) + "Chance Per Chunk" = 0.1 + #The chance for a spike to be big (1 is 100%, 0 is 0%) + "Big Spike Chance" = 0.03 + #Should a chunk have spikes, how many would the generator try to place + "Tries Per Chunk" = 4 + "Big Spike Spawners" = true + + [world.nether_obsidian_spikes.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:the_nether"] + + [world.monster_box] + #The chance for the monster box generator to try and place one in a chunk, 1 is 100% + #This can be higher than 100% if you want multiple per chunk, , 0 is 0% + "Chance Per Chunk" = 0.2 + "Min Y" = -50 + "Max Y" = 0 + "Min Mob Count" = 5 + "Max Mob Count" = 8 + "Enable Extra Loot Table" = true + #How many blocks to search vertically from a position before trying to place a block. Higher means you'll get more boxes in open spaces. + "Search Range" = 15 + + [world.monster_box.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.fairy_rings] + "Forest Chance" = 0.00625 + "Plains Chance" = 0.0025 + Ores = ["minecraft:emerald_ore", "minecraft:diamond_ore"] + + [world.fairy_rings.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.corundum] + #Allowed values: [0,1] + "Crystal Chance" = 0.16 + #Allowed values: [0,1] + "Crystal Cluster Chance" = 0.2 + #Allowed values: [0,1] + "Crystal Cluster On Sides Chance" = 0.6 + #Allowed values: [0,1] + "Double Crystal Chance" = 0.2 + #The chance that a crystal can grow, this is on average 1 in X world ticks, set to a higher value to make them grow slower. Minimum is 1, for every tick. Set to 0 to disable growth. + "Cave Crystal Growth Chance" = 5 + "Crystals Craft Runes" = true + "Enable Collateral Movement" = true + + [world.corundum.generation_settings] + #Allowed values: [0,) + Rarity = 400 + #Allowed values: [-64,320] + "Min Y Level" = 0 + #Allowed values: [-64,320] + "Max Y Level" = 64 + #Allowed values: [0,) + "Horizontal Size" = 72 + #Allowed values: [0,) + "Vertical Size" = 20 + #Allowed values: [0,) + "Horizontal Variation" = 22 + #Allowed values: [0,) + "Vertical Variation" = 4 + + [world.corundum.generation_settings.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.corundum.generation_settings.biomes] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["ocean"] + "Is Blacklist" = true + + [world.chorus_vegetation] + Rarity = 150 + Radius = 7 + "Chunk Attempts" = 120 + "Highlands Chance" = 1.0 + "Midlands Chance" = 0.2 + "Other End Biomes Chance" = 0.0 + "Passive Teleport Chance" = 0.2 + "Endermite Spawn Chance" = 0.01 + "Teleport Duplication Chance" = 0.01 + + [world.blossom_trees] + "Drop Leaf Particles" = true + + [world.blossom_trees.blue] + Rarity = 200 + + [world.blossom_trees.blue.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.blossom_trees.blue.biome_config] + + [world.blossom_trees.blue.biome_config.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["snowy"] + "Is Blacklist" = false + + [world.blossom_trees.blue.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.blossom_trees.lavender] + Rarity = 100 + + [world.blossom_trees.lavender.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.blossom_trees.lavender.biome_config] + + [world.blossom_trees.lavender.biome_config.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["swamp"] + "Is Blacklist" = false + + [world.blossom_trees.lavender.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.blossom_trees.orange] + Rarity = 100 + + [world.blossom_trees.orange.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.blossom_trees.orange.biome_config] + + [world.blossom_trees.orange.biome_config.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["savanna"] + "Is Blacklist" = false + + [world.blossom_trees.orange.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.blossom_trees.pink] + Rarity = 100 + + [world.blossom_trees.pink.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.blossom_trees.pink.biome_config] + + [world.blossom_trees.pink.biome_config.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["mountain"] + "Is Blacklist" = false + + [world.blossom_trees.pink.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.blossom_trees.yellow] + Rarity = 200 + + [world.blossom_trees.yellow.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.blossom_trees.yellow.biome_config] + + [world.blossom_trees.yellow.biome_config.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["plains"] + "Is Blacklist" = false + + [world.blossom_trees.yellow.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.blossom_trees.red] + Rarity = 30 + + [world.blossom_trees.red.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.blossom_trees.red.biome_config] + + [world.blossom_trees.red.biome_config.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["mesa"] + "Is Blacklist" = false + + [world.blossom_trees.red.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.big_stone_clusters] + #Blocks that stone clusters can replace. If you want to make it so it only replaces in one dimension, + #do "block|dimension", as we do for netherrack and end stone by default. + "Blocks To Replace" = ["minecraft:stone", "minecraft:andesite", "minecraft:diorite", "minecraft:granite", "minecraft:netherrack|minecraft:the_nether", "minecraft:end_stone|minecraft:the_end", "quark:marble", "quark:limestone", "quark:jasper", "quark:slate"] + + [world.big_stone_clusters.calcite] + Enabled = true + #Allowed values: [0,) + Rarity = 4 + #Allowed values: [-64,320] + "Min Y Level" = 20 + #Allowed values: [-64,320] + "Max Y Level" = 80 + #Allowed values: [0,) + "Horizontal Size" = 14 + #Allowed values: [0,) + "Vertical Size" = 14 + #Allowed values: [0,) + "Horizontal Variation" = 9 + #Allowed values: [0,) + "Vertical Variation" = 9 + + [world.big_stone_clusters.calcite.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.big_stone_clusters.calcite.biomes] + + [world.big_stone_clusters.calcite.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["mountain"] + "Is Blacklist" = false + + [world.big_stone_clusters.calcite.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.big_stone_clusters.limestone] + Enabled = true + #Allowed values: [0,) + Rarity = 4 + #Allowed values: [-64,320] + "Min Y Level" = 20 + #Allowed values: [-64,320] + "Max Y Level" = 80 + #Allowed values: [0,) + "Horizontal Size" = 14 + #Allowed values: [0,) + "Vertical Size" = 14 + #Allowed values: [0,) + "Horizontal Variation" = 9 + #Allowed values: [0,) + "Vertical Variation" = 9 + + [world.big_stone_clusters.limestone.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.big_stone_clusters.limestone.biomes] + + [world.big_stone_clusters.limestone.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["swamp", "ocean"] + "Is Blacklist" = false + + [world.big_stone_clusters.limestone.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.big_stone_clusters.jasper] + Enabled = true + #Allowed values: [0,) + Rarity = 4 + #Allowed values: [-64,320] + "Min Y Level" = 20 + #Allowed values: [-64,320] + "Max Y Level" = 80 + #Allowed values: [0,) + "Horizontal Size" = 14 + #Allowed values: [0,) + "Vertical Size" = 14 + #Allowed values: [0,) + "Horizontal Variation" = 9 + #Allowed values: [0,) + "Vertical Variation" = 9 + + [world.big_stone_clusters.jasper.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.big_stone_clusters.jasper.biomes] + + [world.big_stone_clusters.jasper.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["mesa", "sandy"] + "Is Blacklist" = false + + [world.big_stone_clusters.jasper.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.big_stone_clusters.shale] + Enabled = true + #Allowed values: [0,) + Rarity = 4 + #Allowed values: [-64,320] + "Min Y Level" = 20 + #Allowed values: [-64,320] + "Max Y Level" = 80 + #Allowed values: [0,) + "Horizontal Size" = 14 + #Allowed values: [0,) + "Vertical Size" = 14 + #Allowed values: [0,) + "Horizontal Variation" = 9 + #Allowed values: [0,) + "Vertical Variation" = 9 + + [world.big_stone_clusters.shale.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.big_stone_clusters.shale.biomes] + + [world.big_stone_clusters.shale.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["snowy"] + "Is Blacklist" = false + + [world.big_stone_clusters.shale.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.big_stone_clusters.myalite] + "Generate In Air" = true + Enabled = true + #Allowed values: [0,) + Rarity = 100 + #Allowed values: [-64,320] + "Min Y Level" = 58 + #Allowed values: [-64,320] + "Max Y Level" = 62 + #Allowed values: [0,) + "Horizontal Size" = 20 + #Allowed values: [0,) + "Vertical Size" = 40 + #Allowed values: [0,) + "Horizontal Variation" = 6 + #Allowed values: [0,) + "Vertical Variation" = 10 + + [world.big_stone_clusters.myalite.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:the_end"] + + [world.big_stone_clusters.myalite.biomes] + + [world.big_stone_clusters.myalite.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = [] + "Is Blacklist" = true + + [world.big_stone_clusters.myalite.biomes.biomes] + Biomes = ["minecraft:end_highlands"] + "Is Blacklist" = false + + [world.big_dungeon] + #The chance that a big dungeon spawn candidate will be allowed to spawn. 0.2 is 20%, which is the same as the Pillager Outpost. + "Spawn Chance" = 0.1 + "Loot Table" = "minecraft:chests/simple_dungeon" + "Max Rooms" = 10 + "Min Start Y" = -40 + "Max Start Y" = -20 + "Chest Chance" = 0.5 + + [world.big_dungeon.biome_config] + + [world.big_dungeon.biome_config.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["ocean", "beach", "nether", "end"] + "Is Blacklist" = true + + [world.big_dungeon.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.azalea_wood] + #This feature disables itself if any of the following mods are loaded: + # - caverns_and_chasms + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + +[mobs] + Wraith = true + Toretoise = true + Stonelings = true + Shiba = true + Frogs = true + Foxhound = true + Forgotten = true + Crabs = true + + [mobs.wraith] + #List of sound sets to use with wraiths. + #Three sounds must be provided per entry, separated by | (in the format idle|hurt|death). Leave blank for no sound (i.e. if a mob has no ambient noise) + "Wraith Sounds" = ["entity.sheep.ambient|entity.sheep.hurt|entity.sheep.death", "entity.cow.ambient|entity.cow.hurt|entity.cow.death", "entity.pig.ambient|entity.pig.hurt|entity.pig.death", "entity.chicken.ambient|entity.chicken.hurt|entity.chicken.death", "entity.horse.ambient|entity.horse.hurt|entity.horse.death", "entity.cat.ambient|entity.cat.hurt|entity.cat.death", "entity.wolf.ambient|entity.wolf.hurt|entity.wolf.death", "entity.villager.ambient|entity.villager.hurt|entity.villager.death", "entity.polar_bear.ambient|entity.polar_bear.hurt|entity.polar_bear.death", "entity.zombie.ambient|entity.zombie.hurt|entity.zombie.death", "entity.skeleton.ambient|entity.skeleton.hurt|entity.skeleton.death", "entity.spider.ambient|entity.spider.hurt|entity.spider.death", "|entity.creeper.hurt|entity.creeper.death", "entity.endermen.ambient|entity.endermen.hurt|entity.endermen.death", "entity.zombie_pig.ambient|entity.zombie_pig.hurt|entity.zombie_pig.death", "entity.witch.ambient|entity.witch.hurt|entity.witch.death", "entity.blaze.ambient|entity.blaze.hurt|entity.blaze.death", "entity.llama.ambient|entity.llama.hurt|entity.llama.death", "|quark:entity.stoneling.cry|quark:entity.stoneling.die", "quark:entity.frog.idle|quark:entity.frog.hurt|quark:entity.frog.die"] + + [mobs.wraith.spawn_config] + "Max Cost" = 0.7 + "Spawn Cost" = 0.15 + #Allowed values: (0,) + "Spawn Weight" = 8 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 3 + + [mobs.wraith.spawn_config.biomes] + + [mobs.wraith.spawn_config.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = [] + "Is Blacklist" = true + + [mobs.wraith.spawn_config.biomes.biomes] + Biomes = ["minecraft:soul_sand_valley"] + "Is Blacklist" = false + + [mobs.toretoise] + "Max Y Level" = 0 + #The number of ticks from mining a tortoise until feeding it could cause it to regrow. + "Cooldown Ticks" = 1200 + #The items that can be fed to toretoises to make them regrow ores. + Foods = ["minecraft:glow_berries"] + #Feeding a toretoise after cooldown will regrow them with a one-in-this-number chance. Set to 1 to always regrow, or 0 to disable. + "Regrow Chance" = 3 + + [mobs.toretoise.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [mobs.toretoise.spawn_config] + #Allowed values: (0,) + "Spawn Weight" = 120 + #Allowed values: [1,) + "Min Group Size" = 2 + #Allowed values: [1,) + "Max Group Size" = 4 + + [mobs.toretoise.spawn_config.biomes] + + [mobs.toretoise.spawn_config.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["void", "nether", "end"] + "Is Blacklist" = true + + [mobs.toretoise.spawn_config.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [mobs.stonelings] + "Max Y Level" = 0 + "Enable Diamond Heart" = true + "Cautious Stonelings" = true + "Tamable Stonelings" = true + #Disabled if if Pathfinder Maps are disabled. + "Weald Pathfinder Maps" = true + + [mobs.stonelings.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [mobs.stonelings.spawn_config] + #Allowed values: (0,) + "Spawn Weight" = 80 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 1 + + [mobs.stonelings.spawn_config.biomes] + + [mobs.stonelings.spawn_config.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["void", "nether", "end"] + "Is Blacklist" = true + + [mobs.stonelings.spawn_config.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [mobs.shiba] + "Ignore Areas With Skylight" = false + + [mobs.shiba.spawn_config] + #Allowed values: (0,) + "Spawn Weight" = 40 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 3 + + [mobs.shiba.spawn_config.biomes] + + [mobs.shiba.spawn_config.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["mountain"] + "Is Blacklist" = false + + [mobs.shiba.spawn_config.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [mobs.frogs] + "Enable Brewing" = true + "Enable Big Funny" = false + + [mobs.frogs.spawn_config] + #Allowed values: (0,) + "Spawn Weight" = 40 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 3 + + [mobs.frogs.spawn_config.biomes] + + [mobs.frogs.spawn_config.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["swamp"] + "Is Blacklist" = false + + [mobs.frogs.spawn_config.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [mobs.foxhound] + #The chance coal will tame a foxhound + "Tame Chance" = 0.05 + + [mobs.foxhound.spawn_config] + #Allowed values: (0,) + "Spawn Weight" = 30 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 2 + + [mobs.foxhound.spawn_config.biomes] + + [mobs.foxhound.spawn_config.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = [] + "Is Blacklist" = true + + [mobs.foxhound.spawn_config.biomes.biomes] + Biomes = ["minecraft:nether_wastes", "minecraft:basalt_deltas"] + "Is Blacklist" = false + + [mobs.foxhound.lesser_spawn_config] + "Max Cost" = 0.7 + "Spawn Cost" = 0.15 + #Allowed values: (0,) + "Spawn Weight" = 2 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 1 + + [mobs.foxhound.lesser_spawn_config.biomes] + + [mobs.foxhound.lesser_spawn_config.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = [] + "Is Blacklist" = true + + [mobs.foxhound.lesser_spawn_config.biomes.biomes] + Biomes = ["minecraft:soul_sand_valley"] + "Is Blacklist" = false + + [mobs.forgotten] + #1 in this many Skeletons that spawn under the threshold are replaced with Forgotten. + "Forgotten Spawn Rate" = 0.05 + "Max Height For Spawn" = 0 + + [mobs.crabs] + "Enable Brewing" = true + + [mobs.crabs.spawn_config] + #Allowed values: (0,) + "Spawn Weight" = 5 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 3 + + [mobs.crabs.spawn_config.biomes] + + [mobs.crabs.spawn_config.biomes.types] + #Allowed values: [[hot, cold, sparse, dense, wet, dry, savanna, coniferous, + # jungle, spooky, dead, lush, mushroom, magical, rare, + # plateau, modified, ocean, river, water, mesa, forest, + # plains, mountain, hills, swamp, sandy, snowy, wasteland, + # beach, void, overworld, nether, end, underground] + "Biome Types" = ["beach"] + "Is Blacklist" = false + + [mobs.crabs.spawn_config.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + +[client] + "Variant Animal Textures" = true + "Uses For Curses" = true + "Usage Ticker" = true + "Soul Candles" = true + "Microcrafting Helper" = true + "Improved Tooltips" = true + "Greener Grass" = true + "Chest Searching" = true + "Back Button Keybind" = true + "Auto Walk Keybind" = true + + [client.variant_animal_textures] + "Enable Cow" = true + "Enable Pig" = true + "Enable Chicken" = true + "Enable Shiny Rabbit" = true + "Enable Shiny Llama" = true + "Enable Shiny Dolphin" = true + "Enable L G B T Bees" = true + "Every Bee Is L G B T" = false + #The chance for an animal to have a special "Shiny" skin, like a shiny pokemon. This is 1 in X. Set to 0 to disable. + "Shiny Animal Chance" = 2048 + #If a shiny animal should emit occasional sparkles. + "Shiny Sparkles" = true + + [client.uses_for_curses] + "Vanish Pumpkin Overlay" = true + "Bind Armor Stands With Player Heads" = true + + [client.usage_ticker] + #Switch the armor display to the off hand side and the hand display to the main hand side + Invert = false + "Shift Left" = 0 + "Shift Right" = 0 + "Enable Main Hand" = true + "Enable Off Hand" = true + "Enable Armor" = true + + [client.improved_tooltips] + "Attribute Tooltips" = true + "Food Tooltips" = true + "Shulker Tooltips" = true + "Map Tooltips" = true + "Enchanting Tooltips" = true + "Shulker Box Use Colors" = true + "Shulker Box Require Shift" = false + "Map Require Shift" = false + "Show Saturation" = true + "Food Compression Threshold" = 4 + #The value of each shank of food. Tweak this when using mods like Hardcore Hunger which change that value. + "Food Divisor" = 2 + "Enchanting Stacks" = ["minecraft:diamond_sword", "minecraft:diamond_pickaxe", "minecraft:diamond_shovel", "minecraft:diamond_axe", "minecraft:diamond_hoe", "minecraft:diamond_helmet", "minecraft:diamond_chestplate", "minecraft:diamond_leggings", "minecraft:diamond_boots", "minecraft:shears", "minecraft:bow", "minecraft:fishing_rod", "minecraft:crossbow", "minecraft:trident", "minecraft:elytra", "quark:pickarang"] + #A list of additional stacks to display on each enchantment + #The format is as follows: + #enchant_id=item1,item2,item3... + #So to display a carrot on a stick on a mending book, for example, you use: + #minecraft:mending=minecraft:carrot_on_a_stick + "Enchanting Additional Stacks" = [] + + [client.greener_grass] + "Affect Leaves" = true + "Block List" = ["minecraft:large_fern", "minecraft:tall_grass", "minecraft:grass_block", "minecraft:fern", "minecraft:grass", "minecraft:potted_fern", "minecraft:sugar_cane", "environmental:giant_tall_grass", "valhelsia_structures:grass_block"] + "Leaves List" = ["minecraft:spruce_leaves", "minecraft:birch_leaves", "minecraft:oak_leaves", "minecraft:jungle_leaves", "minecraft:acacia_leaves", "minecraft:dark_oak_leaves", "atmospheric:rosewood_leaves", "atmospheric:morado_leaves", "atmospheric:yucca_leaves", "autumnity:maple_leaves", "environmental:willow_leaves", "environmental:hanging_willow_leaves", "minecraft:vine"] + + [client.greener_grass.color_matrix] + R = [0.89, 0.0, 0.0] + G = [0.0, 1.11, 0.0] + B = [0.0, 0.0, 0.89] + + [client.chest_searching] + + [client.chest_searching.overlay_color] + A = 0.67 + R = 0.0 + G = 0.0 + B = 0.0 + + [client.auto_walk_keybind] + "Draw Hud" = true + "Hud Height" = 10 + +[experimental] + "Zombie Villagers On Normal" = false + "Spawner Replacer" = false + "Overlay Shader" = false + "Narrator Readout" = false + "Game Nerfs" = false + "Enchantments Begone" = false + "Empty NBT Begone" = false + "Adjustable Chat" = false + + [experimental.spawner_replacer] + #Mobs to be replaced with other mobs. + #Format is: "mob1,mob2", i.e. "minecraft:spider,minecraft:skeleton" + "Replace Mobs" = [] + + [experimental.overlay_shader] + #Sets the name of the shader to load on a regular basis. This can load any shader the Camera module can (and requires the Camera module enabled to apply said logic). + #Some useful shaders include 'desaturate', 'oversaturate', 'bumpy' + #Colorblind simulation shaders are available in the form of 'deuteranopia', 'protanopia', 'tritanopia', and 'achromatopsia' + Shader = "none" + + [experimental.game_nerfs] + #Makes Mending act like the Unmending mod + #https://www.curseforge.com/minecraft/mc-mods/unmending + "Nerf Mending" = true + #Resets all villager discounts when zombified to prevent reducing prices to ridiculous levels + "Nerf Villager Discount" = true + #Makes Iron Golems not drop Iron Ingots + "Disable Iron Farms" = true + #Makes Boats not glide on ice + "Disable Ice Roads" = true + #Makes Sheep not drop Wool when killed + "Disable Wool Drops" = true + + [experimental.enchantments_begone] + "Enchantments To Begone" = [] + + [experimental.adjustable_chat] + "Horizontal Shift" = 0 + "Vertical Shift" = 0 + +[oddities] + "Totem Of Holding" = true + "Tiny Potato" = true + Pipes = true + "Matrix Enchanting" = true + Magnets = true + Crate = true + Backpack = true + + [oddities.totem_of_holding] + #Set this to false to remove the behaviour where totems destroy themselves if the player dies again. + "Dark Souls Mode" = true + #Totem will always spawn if the player killer is himself. + "Spawn Totem on PVP Kill" = false + #Set this to true to make it so that if a totem is destroyed, the items it holds are destroyed alongside it rather than dropped + "Destroy Lost Items" = false + #Set this to false to only allow the owner of a totem to collect its items rather than any player + "Allow Anyone To Collect" = true + "Enable Soul Compass" = true + + [oddities.tiny_potato] + #This feature disables itself if any of the following mods are loaded: + # - botania + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + #Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled. + "Never Use Heart Of Diamond" = false + + [oddities.pipes] + #How long it takes for an item to cross a pipe. Bigger = slower. + "Pipe Speed" = 5 + #Set to 0 if you don't want pipes to have a max amount of items + "Max Pipe Items" = 16 + #When items eject or are absorbed by pipes, should they make sounds? + "Do Pipes Whoosh" = true + + [oddities.matrix_enchanting] + #The maximum enchanting power the matrix enchanter can accept + "Max Bookshelves" = 15 + #Should this be X, the price of a piece increase by 1 every X pieces you generate + "Piece Price Scale" = 9 + #The higher this is, the better enchantments you'll get on books + "Book Enchantability" = 12 + #How many pieces you can generate without any bookshelves + "Base Max Piece Count" = 3 + #How many pieces you can generate without any bookshelves (for Books) + "Base Max Piece Count Book" = 1 + #At which piece count the calculation for the min level should default to increasing one per piece rather than using the scale factor + "Min Level Cutoff" = 8 + #How many pieces a single Lapis can generate + "Charge Per Lapis" = 4 + #How much the min level requirement for adding a new piece should increase for each piece added (up until the value of Min Level Cutoff) + "Min Level Scale Factor" = 1.2 + #How much the min level requirement for adding a new piece to a book should increase per each bookshelf being used + "Min Level Scale Factor Book" = 2.0 + #How much to multiply the frequency of pieces where at least one of the same type has been generated + "Dupe Multiplier" = 1.4 + #How much to multiply the frequency of pieces where incompatible pieces have been generated + "Incompatible Multiplier" = 0.0 + #Set to false to disable the ability to create Enchanted Books + "Allow Books" = true + #Set this to true to allow treasure enchantments to be rolled as pieces + "Allow Treasures" = false + #Set to false to disable the tooltip for items with pending enchantments + "Show Tooltip" = true + #By default, enchantment rarities are fuzzed a bit to feel better with the new system. Set this to false to override this behaviour. + "Normalize Rarity" = true + #Matrix Enchanting can be done with water instead of air around the enchanting table. Set this to false to disable this behaviour. + "Allow Underwater Enchanting" = true + #A list of enchantment IDs you don't want the enchantment table to be able to create + "Disallowed Enchantments" = [] + #An array of influences each candle should apply. This list must be 16 elements long, and is in order of wool colors. + "Influences List" = ["minecraft:unbreaking", "minecraft:fire_protection", "minecraft:knockback,minecraft:punch", "minecraft:feather_falling", "minecraft:looting,minecraft:fortune,minecraft:luck_of_the_sea", "minecraft:blast_protection", "minecraft:silk_touch,minecraft:channeling", "minecraft:bane_of_arthropods", "minecraft:protection", "minecraft:respiration,minecraft:loyalty,minecraft:infinity", "minecraft:sweeping,minecraft:multishot", "minecraft:efficiency,minecraft:sharpness,minecraft:lure,minecraft:power,minecraft:impaling,minecraft:quick_charge", "minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide", "minecraft:thorns,minecraft:piercing", "minecraft:fire_aspect,minecraft:flame", "minecraft:smite,minecraft:projectile_protection"] + #Set to false to disable the ability to influence enchantment outcomes with candles + "Allow Influencing" = true + #The max amount of candles that can influence a single enchantment + "Influence Max" = 4 + #How much each candle influences an enchantment. This works as a multiplier to its weight + "Influence Power" = 0.125 + #If you set this to false, the vanilla Enchanting Table will no longer automatically convert to the Matrix Enchanting table. You'll have to add a recipe for the Matrix Enchanting Table to make use of this. + "Automatically Convert" = true + + [oddities.magnets] + #Any items you place in this list will be derived so that any block made of it will become magnetizable + "Magnetic Derivation List" = ["minecraft:iron_ingot", "minecraft:copper_ingot", "minecraft:exposed_copper", "minecraft:weathered_copper", "minecraft:oxidized_copper", "minecraft:raw_iron", "minecraft:raw_copper", "minecraft:iron_ore", "minecraft:deepslate_iron_ore", "minecraft:copper_ore", "minecraft:deepslate_copper_ore"] + "Magnetic Whitelist" = ["minecraft:chipped_anvil", "minecraft:damaged_anvil"] + "Magnetic Blacklist" = ["minecraft:tripwire_hook"] + + [oddities.crate] + "Max Items" = 640 + + [oddities.backpack] + #Set this to true to allow the backpacks to be unequipped even with items in them + "Super Op Mode" = false + "Enable Ravager Hide" = true + "Items In Backpack Tick" = true + "Base Ravager Hide Drop" = 1 + "Extra Chance Per Looting" = 0.5 + diff --git a/config/config/rftoolsbase-common.toml b/config/config/rftoolsbase-common.toml new file mode 100644 index 0000000..652e5e5 --- /dev/null +++ b/config/config/rftoolsbase-common.toml @@ -0,0 +1,64 @@ + +#Dimensional shard ore generation +[worldgen] + + #Other Dimensions + [worldgen.dimensions] + #Number of times to try generate the ore (set to 0 to disable) + #Range: 0 ~ 256 + oreChances = 6 + #Max size of veins + #Range: 1 ~ 256 + oreVeinsize = 10 + #Min height + #Range: -512 ~ 512 + oreMin = -15 + #Max height + #Range: -512 ~ 512 + oreMax = 40 + + #Overworld + [worldgen.overworld] + #Number of times to try generate the ore (set to 0 to disable) + #Range: 0 ~ 256 + oreChances = 2 + #Max size of veins + #Range: 1 ~ 256 + oreVeinsize = 5 + #Min height + #Range: -512 ~ 512 + oreMin = -15 + #Max height + #Range: -512 ~ 512 + oreMax = 40 + + #Overworld + [worldgen.nether] + #Number of times to try generate the ore (set to 0 to disable) + #Range: 0 ~ 256 + oreChances = 8 + #Max size of veins + #Range: 1 ~ 256 + oreVeinsize = 8 + #Min height + #Range: -512 ~ 512 + oreMin = 2 + #Max height + #Range: -512 ~ 512 + oreMax = 40 + + #End + [worldgen.end] + #Number of times to try generate the ore (set to 0 to disable) + #Range: 0 ~ 256 + oreChances = 8 + #Max size of veins + #Range: 1 ~ 256 + oreVeinsize = 10 + #Min height + #Range: -512 ~ 512 + oreMin = 2 + #Max height + #Range: -512 ~ 512 + oreMax = 80 + diff --git a/config/config/shetiphiancore.toml b/config/config/shetiphiancore.toml new file mode 100644 index 0000000..6b6cd74 --- /dev/null +++ b/config/config/shetiphiancore.toml @@ -0,0 +1,13 @@ + +#Core Edits +[core_edits] + #Modifies entity collision checks to work with thinner blocks + #Unmodified ignores blocks bellow 1/5 (slightly thicker then a lower trap door) + #Modified processes blocks down to 3/32 (slightly thicker then carpets) + # + #If you need to disable this to solve a compatibility issue, please report it to me + #Non-living entities and thinner blocks are already exempt to avoid compatibility issues + enable_thin_block_handler = true + #When enabled carpets on top of scaffolding can be passed through just like snow + enable_carpet_passthrough = true + diff --git a/config/config/simplebackups-common.toml b/config/config/simplebackups-common.toml new file mode 100644 index 0000000..f2a9339 --- /dev/null +++ b/config/config/simplebackups-common.toml @@ -0,0 +1,18 @@ +#The max amount of backup files to keep. +#Range: 1 ~ 32767 +backupsToKeep = 10 +#The time between two backups in minutes +#5 = each 5 minutes +#60 = each hour +#1440 = each day +#Range: 1 ~ 32767 +timer = 120 +#Should message be sent when backup is in the making? +sendMessages = true +#The max size of storage the backup folder. If it takes more storage, old files will be deleted. +#Needs to be written as +#Valid storage types: B, KB, MB, GB, TB +maxDiskSize = "25 GB" +#Used to define the output path. +outputPath = "simplebackups" + diff --git a/config/config/simpletomb.toml b/config/config/simpletomb.toml new file mode 100644 index 0000000..e68ef32 --- /dev/null +++ b/config/config/simpletomb.toml @@ -0,0 +1,52 @@ + +##################################################################################### +#Simple Tomb config +##################################################################################### +[simpletomb] + + ##################################################################################### + [simpletomb.tomb] + # + #When searching for a grave location, this is the maximum range to check + #Range: 2 ~ 128 + search_range = 8 + # + #If true, write to the game log (server log) every time a tomb is placed + log = true + # + #If true, send a player chat message every time a tomb is placed + chat = true + # + #The radius in which extra bonus items should be hunted for and collected when a grave is spawned; set to zero (0) to disable + #Range: 0 ~ 16 + extra_items = 2 + # + #When searching for a grave location, this is the maximum height to check + #Range: 2 ~ 128 + search_height = 16 + # + #Whether to handle player death at all (false will disable almost the entire mod) + enabled = true + + ##################################################################################### + [simpletomb.teleport] + # + #When survival player is within this (straight line calculated) distance from the tomb, they can teleport to the tomb. Set as zero (0) to disable survival TP feature. Set as negative one (-1) to allow survival teleportation always and ignore the distance (within dimension) + #Range: -1 ~ 128 + survival = 16 + # + #If creative mode players can teleport to the tomb with the key, ignoring distance + creative = true + + ##################################################################################### + [simpletomb.key] + # + #Whether to give a Grave Key item to the player on death. Tomb can be opened without they key, but the key will help the player locate the grave + given = true + # + #If a key is being dropped, will the player's display name be added to the tomb key item name + named = true + # + #True means the key will open the grave on use, even if the player is not standing on top + openOnUse = true + diff --git a/config/config/sophisticatedbackpacks-common.toml b/config/config/sophisticatedbackpacks-common.toml new file mode 100644 index 0000000..b34b4bc --- /dev/null +++ b/config/config/sophisticatedbackpacks-common.toml @@ -0,0 +1,399 @@ + +#Common Settings +[common] + #List of items that are not allowed to be put in backpacks - e.g. "minecraft:shulker_box" + disallowedItems = [] + #Turns on/off loot added to various vanilla chest loot tables + chestLootEnabled = true + #Turns on/off item fluid handler of backpack in its item form. There are some dupe bugs caused by default fluid handling implementation that manifest when backpack is drained / filled in its item form in another mod's tank and the only way to prevent them is disallowing drain/fill in item form altogether + itemFluidHandlerEnabled = true + + #Leather Backpack Settings + [common.leatherBackpack] + #Number of inventory slots in the backpack + #Range: 1 ~ 144 + inventorySlotCount = 27 + #Number of upgrade slots in the backpack + #Range: 0 ~ 10 + upgradeSlotCount = 1 + + #Iron Backpack Settings + [common.ironBackpack] + #Number of inventory slots in the backpack + #Range: 1 ~ 144 + inventorySlotCount = 54 + #Number of upgrade slots in the backpack + #Range: 0 ~ 10 + upgradeSlotCount = 2 + + #Gold Backpack Settings + [common.goldBackpack] + #Number of inventory slots in the backpack + #Range: 1 ~ 144 + inventorySlotCount = 81 + #Number of upgrade slots in the backpack + #Range: 0 ~ 10 + upgradeSlotCount = 3 + + #Diamond Backpack Settings + [common.diamondBackpack] + #Number of inventory slots in the backpack + #Range: 1 ~ 144 + inventorySlotCount = 108 + #Number of upgrade slots in the backpack + #Range: 0 ~ 10 + upgradeSlotCount = 5 + + #Netherite Backpack Settings + [common.netheriteBackpack] + #Number of inventory slots in the backpack + #Range: 1 ~ 144 + inventorySlotCount = 120 + #Number of upgrade slots in the backpack + #Range: 0 ~ 10 + upgradeSlotCount = 7 + + #Compacting Upgrade Settings + [common.compactingUpgrade] + #Number of Compacting Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Compacting Upgrade Settings + [common.advancedCompactingUpgrade] + #Number of Advanced Compacting Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Deposit Upgrade Settings + [common.depositUpgrade] + #Number of Deposit Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Deposit Upgrade Settings + [common.advancedDepositUpgrade] + #Number of Advanced Deposit Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Feeding Upgrade Settings + [common.feedingUpgrade] + #Number of Feeding Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Feeding Upgrade Settings + [common.advancedFeedingUpgrade] + #Number of Advanced Feeding Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Filter Upgrade Settings + [common.filterUpgrade] + #Number of Filter Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Filter Upgrade Settings + [common.advancedFilterUpgrade] + #Number of Advanced Filter Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Magnet Upgrade Settings + [common.magnetUpgrade] + #Number of Magnet Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + #Range around storage in blocks at which magnet will pickup items + #Range: 1 ~ 20 + magnetRange = 3 + + #Advanced Magnet Upgrade Settings + [common.advancedMagnetUpgrade] + #Number of Advanced Magnet Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + #Range around storage in blocks at which magnet will pickup items + #Range: 1 ~ 20 + magnetRange = 5 + + #Pickup Upgrade Settings + [common.pickupUpgrade] + #Number of Pickup Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Pickup Upgrade Settings + [common.advancedPickupUpgrade] + #Number of Advanced Pickup Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Refill Upgrade Settings + [common.refillUpgrade] + #Number of Refill Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 6 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Restock Upgrade Settings + [common.restockUpgrade] + #Number of Restock Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Restock Upgrade Settings + [common.advancedRestockUpgrade] + #Number of Advanced Restock Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Void Upgrade Settings + [common.voidUpgrade] + #Number of Void Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 9 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 3 + + #Advanced Void Upgrade Settings + [common.advancedVoidUpgrade] + #Number of Advanced Void Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 16 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Stack Upgrade Settings + [common.stackUpgrade] + #List of items that are not supposed to stack in storage even when stack upgrade is inserted. Item registry names are expected here. + nonStackableItems = [] + + #Smelting Upgrade Settings + [common.smeltingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + + #Smoking Upgrade Settings + [common.smokingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + + #Blasting Upgrade Settings + [common.blastingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + + #Auto-Smelting Upgrade Settings + [common.autoSmeltingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + #Number of input filter slots + #Range: 1 ~ 20 + inputFilterSlots = 8 + #Number of input filter slots displayed in a row + #Range: 1 ~ 6 + inputFilterSlotsInRow = 4 + #Number of fuel filter slots + #Range: 1 ~ 20 + fuelFilterSlots = 4 + #Number of fuel filter slots displayed in a row + #Range: 1 ~ 6 + fuelFilterSlotsInRow = 4 + + #Auto-Smoking Upgrade Settings + [common.autoSmokingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + #Number of input filter slots + #Range: 1 ~ 20 + inputFilterSlots = 8 + #Number of input filter slots displayed in a row + #Range: 1 ~ 6 + inputFilterSlotsInRow = 4 + #Number of fuel filter slots + #Range: 1 ~ 20 + fuelFilterSlots = 4 + #Number of fuel filter slots displayed in a row + #Range: 1 ~ 6 + fuelFilterSlotsInRow = 4 + + #Auto-Blasting Upgrade Settings + [common.autoBlastingUpgrade] + #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) + #Range: 0.25 ~ 4.0 + smeltingSpeedMultiplier = 1.0 + #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) + #Range: 0.25 ~ 4.0 + fuelEfficiencyMultiplier = 1.0 + #Number of input filter slots + #Range: 1 ~ 20 + inputFilterSlots = 8 + #Number of input filter slots displayed in a row + #Range: 1 ~ 6 + inputFilterSlotsInRow = 4 + #Number of fuel filter slots + #Range: 1 ~ 20 + fuelFilterSlots = 4 + #Number of fuel filter slots displayed in a row + #Range: 1 ~ 6 + fuelFilterSlotsInRow = 4 + + #Inception Upgrade Settings + [common.inceptionUpgrade] + #Allows / Disallows backpack upgrades to work with inventories of Backpacks in the Backpack with Inception Upgrade + upgradesUseInventoriesOfBackpacksInBackpack = true + #Allows / Disallows upgrades to be functional even when they are in Backpacks in the inventory of Backpack with Inception Upgrade + upgradesInContainedBackpacksAreFunctional = true + + #Tool Swapper Upgrade Settings + [common.toolSwapperUpgrade] + #Number of Tool Swapper Upgrade's filter slots + #Range: 1 ~ 20 + filterSlots = 8 + #Number of filter slots displayed in a row + #Range: 1 ~ 6 + slotsInRow = 4 + + #Tank Upgrade Settings + [common.tankUpgrade] + #Capacity in mB the tank upgrade will have per row of storage slots + #Range: 500 ~ 20000 + capacityPerSlotRow = 4000 + #Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max energy of the battery and max in/out. Value lower than 1 makes stack multiplier affect the max energy less, higher makes it affect the max energy more. 0 turns off stack multiplier affecting battery upgrade + #Range: 0.0 ~ 5.0 + stackMultiplierRatio = 1.0 + #Cooldown between fill/drain actions done on fluid containers in tank slots. Only fills/drains one bucket worth to/from container after this cooldown and then waits again. + #Range: 1 ~ 100 + autoFillDrainContainerCooldown = 20 + #How much FE can be transfered in / out per operation. This is a base transfer rate and same as max capacity gets multiplied by number of rows in storage and stack multiplier. + #Range: 1 ~ 1000 + maxInputOutput = 20 + #Energy in FE the battery upgrade will have per row of storage slots + #Range: 500 ~ 50000 + energyPerSlotRow = 10000 + + #Pump Upgrade Settings + [common.pumpUpgrade] + #Number of fluid filter slots + #Range: 1 ~ 20 + filterSlots = 4 + #How much mB can be transfered in / out per operation. This is a base transfer rate that gets multiplied by number of rows in storage and stack multiplier. + #Range: 1 ~ 1000 + maxInputOutput = 20 + #Ratio that gets applied (multiplies) to inventory stack multiplier before this is applied to max input/output value. Value lower than 1 makes stack multiplier affect the capacity less, higher makes it affect the capacity more. 0 turns off stack multiplier affecting input/output + #Range: 0.0 ~ 5.0 + stackMultiplierRatio = 1.0 + + #Xp Pump Upgrade Settings + [common.xpPumpUpgrade] + #Whether xp pump can mend items with mending. Set false here to turn off the feature altogether. + mendingOn = true + #How many experience points at a maximum would be used to mend an item per operation (every 5 ticks and 1 xp point usually translates to 2 damage repaired). + #Range: 1 ~ 20 + maxXpPointsPerMending = 5 + + #Settings for Spawning Entities with Backpack + [common.entityBackpackAdditions] + #Chance of an entity spawning with Backpack + #Range: 0.0 ~ 1.0 + chance = 0.01 + #Turns on/off addition of loot into backpacks + addLoot = true + #Turns on/off buffing the entity that wears backpack with potion effects. These are scaled based on how much loot is added. + buffWithPotionEffects = true + #Turns on/off buffing the entity that wears backpack with additional health. Health is scaled based on backpack tier the mob wears. + buffHealth = true + #Turns on/off equiping the entity that wears backpack with armor. What armor material and how enchanted is scaled based on backpack tier the mob wears. + equipWithArmor = true + #Map of entities that can spawn with backpack and related loot tables (if adding a loot is enabled) in format of "EntityRegistryName|LootTableName" + entityLootTableList = ["minecraft:creeper|minecraft:chests/desert_pyramid", "minecraft:drowned|minecraft:chests/shipwreck_treasure", "minecraft:enderman|minecraft:chests/end_city_treasure", "minecraft:evoker|minecraft:chests/woodland_mansion", "minecraft:husk|minecraft:chests/desert_pyramid", "minecraft:piglin|minecraft:chests/bastion_bridge", "minecraft:piglin_brute|minecraft:chests/bastion_treasure", "minecraft:pillager|minecraft:chests/pillager_outpost", "minecraft:skeleton|minecraft:chests/simple_dungeon", "minecraft:stray|minecraft:chests/igloo_chest", "minecraft:vex|minecraft:chests/woodland_mansion", "minecraft:vindicator|minecraft:chests/woodland_mansion", "minecraft:witch|minecraft:chests/buried_treasure", "minecraft:wither_skeleton|minecraft:chests/nether_bridge", "minecraft:zombie|minecraft:chests/simple_dungeon", "minecraft:zombie_villager|minecraft:chests/village/village_armorer", "minecraft:zombified_piglin|minecraft:chests/bastion_other"] + #List of music discs that are not supposed to be played by entities + discBlockList = ["botania:record_gaia_1", "botania:record_gaia_2"] + #Turns on/off a chance that the entity that wears backpack gets jukebox upgrade and plays a music disc. + playJukebox = true + #Chance of mob dropping backpack when killed by player + #Range: 0.0 ~ 1.0 + backpackDropChance = 0.085 + #Chance increase per looting level of mob dropping backpack + #Range: 0.0 ~ 0.2 + lootingChanceIncreasePerLevel = 0.01 + + [common.nerfs] + #Determines if too many backpacks in player's inventory cause slowness to the player + tooManyBackpacksSlowness = false + #Maximum number of backpacks in player's inventory that will not cause slowness + #Range: 1 ~ 27 + maxNumberOfBackpacks = 3 + #Ratio of slowness levels per every backpack above the maximum number allowed. (number of backpacks above the max gets multiplied by this number and ceiled) + #Range: 0.1 ~ 5.0 + slownessLevelsPerAdditionalBackpack = 1.0 + diff --git a/config/config/sophisticatedcore-common.toml b/config/config/sophisticatedcore-common.toml new file mode 100644 index 0000000..6707b7c --- /dev/null +++ b/config/config/sophisticatedcore-common.toml @@ -0,0 +1,6 @@ + +#Common Settings +[common] + #Disable / enable any items here (disables their recipes) + enabledItems = ["sophisticatedbackpacks:void_upgrade|true", "sophisticatedbackpacks:compacting_upgrade|true", "sophisticatedbackpacks:advanced_restock_upgrade|true", "sophisticatedbackpacks:advanced_tool_swapper_upgrade|true", "sophisticatedbackpacks:diamond_backpack|true", "sophisticatedbackpacks:tank_upgrade|true", "sophisticatedbackpacks:auto_smoking_upgrade|true", "sophisticatedbackpacks:auto_blasting_upgrade|true", "sophisticatedbackpacks:smelting_upgrade|true", "sophisticatedbackpacks:battery_upgrade|true", "sophisticatedbackpacks:smoking_upgrade|true", "sophisticatedbackpacks:filter_upgrade|true", "sophisticatedbackpacks:magnet_upgrade|true", "sophisticatedbackpacks:advanced_magnet_upgrade|true", "sophisticatedbackpacks:blasting_upgrade|true", "sophisticatedbackpacks:deposit_upgrade|true", "sophisticatedbackpacks:iron_backpack|true", "sophisticatedbackpacks:stonecutter_upgrade|true", "sophisticatedbackpacks:advanced_compacting_upgrade|true", "sophisticatedbackpacks:backpack|true", "sophisticatedbackpacks:tool_swapper_upgrade|true", "sophisticatedbackpacks:feeding_upgrade|true", "sophisticatedbackpacks:advanced_pickup_upgrade|true", "sophisticatedbackpacks:jukebox_upgrade|true", "sophisticatedbackpacks:everlasting_upgrade|true", "sophisticatedbackpacks:advanced_filter_upgrade|true", "sophisticatedbackpacks:advanced_feeding_upgrade|true", "sophisticatedbackpacks:inception_upgrade|true", "sophisticatedbackpacks:crafting_upgrade|true", "sophisticatedbackpacks:xp_pump_upgrade|true", "sophisticatedbackpacks:auto_smelting_upgrade|true", "sophisticatedbackpacks:pickup_upgrade|true", "sophisticatedbackpacks:stack_upgrade_tier_4|true", "sophisticatedbackpacks:stack_upgrade_tier_2|true", "sophisticatedbackpacks:stack_upgrade_tier_3|true", "sophisticatedbackpacks:stack_upgrade_tier_1|true", "sophisticatedbackpacks:advanced_pump_upgrade|true", "sophisticatedbackpacks:upgrade_base|true", "sophisticatedbackpacks:refill_upgrade|true", "sophisticatedbackpacks:gold_backpack|true", "sophisticatedbackpacks:advanced_deposit_upgrade|true", "sophisticatedbackpacks:advanced_void_upgrade|true", "sophisticatedbackpacks:restock_upgrade|true", "sophisticatedbackpacks:pump_upgrade|true"] + diff --git a/config/config/steampowered-common.toml b/config/config/steampowered-common.toml new file mode 100644 index 0000000..ada0d59 --- /dev/null +++ b/config/config/steampowered-common.toml @@ -0,0 +1,88 @@ + +[steam] + #HU generation for each fuel burning tick. 10HU=1mb of steam. THIS AFFECT ALL BURNERS AND BOILERS! + #Range: 0 ~ 655360 + HuPerFuelTick = 24 + #This defines how many mbs of steam does a mb of water can turn into. + #Range: 0.0 ~ 100000.0 + steamPerWater = 12.0 + +[boiler] + #Maximum HU the boiler intakes. 10HU=1mb of steam. + #Range: 0 ~ 1000000 + bronzeBoilerHu = 120 + #Range: 0 ~ 1000000 + castIronBoilerHu = 240 + #Range: 0 ~ 1000000 + steelBoilerHu = 480 + +[burner] + #Maximum HU the boiler emits. Note that this does not affect steam per fuel tick. 10HU=1mb of steam. + #Range: 0 ~ 1000000 + bronzeBurnerHu = 120 + #Range: 0 ~ 1000000 + castIronBurnerHu = 240 + #Range: 0 ~ 1000000 + steelBurnerHu = 480 + +[burnerEfficiency] + #Fuel Tick to HU Convertion Percentage. 10HU=1mb of steam. + #Range: 0.0 ~ 1.0 + bronzeBurnerEfficiency = 0.8 + #Range: 0.0 ~ 1.0 + castIronBurnerEfficiency = 0.9 + #Range: 0.0 ~ 1.0 + steelBurnerEfficiency = 1.0 + +[flywheel] + + [flywheel.bronze_flywheel] + #Range: 0 ~ 8192 + bronzeFlywheelCapacity = 512 + #Range: 0 ~ 8192 + bronzeFlywheelSpeed = 32 + #Range: 0 ~ 8192 + bronzeFlywheelSteamConsumptionPerTick = 12 + #Range: 0 ~ 1048576 + bronzeFlywheelSteamStorage = 32000 + + [flywheel.cast_iron_flywheel] + #Range: 0 ~ 8192 + castIronFlywheelCapacity = 1024 + #Range: 0 ~ 8192 + castIronFlywheelSpeed = 32 + #Range: 0 ~ 8192 + castIronFlywheelSteamConsumptionPerTick = 24 + #Range: 0 ~ 1048576 + castIronFlywheelSteamStorage = 64000 + + [flywheel.steel_flywheel] + #Range: 0 ~ 8192 + steelFlywheelCapacity = 2048 + #Range: 0 ~ 8192 + steelFlywheelSpeed = 32 + #Range: 0 ~ 1048576 + steelFlywheelSteamConsumptionPerTick = 48 + #Range: 0 ~ 1048576 + steelFlywheelSteamStorage = 96000 + +[dynamo] + #If dynamo is disabled in the server config, the following will be ignored! + #Range: 0 ~ 8192 + dynamoFeMaxOut = 256 + #Range: 0 ~ 8192 + dynamoFeCapacity = 2048 + #Range: 0 ~ 8192 + dynamoImpact = 16 + #Range: 0.0 ~ 1.0 + dynamoEfficiency = 0.75 + +[cogwheel] + #For those who want to make the game more challenging, you can add stress impact to cogwheels! + #Range: 0.0 ~ 1.0 + bronzeCogwheelImpact = 0.0 + #Range: 0.0 ~ 1.0 + castIronCogwheelImpact = 0.0 + #Range: 0.0 ~ 1.0 + steelCogwheelImpact = 0.0 + diff --git a/config/config/storagedrawers-common.toml b/config/config/storagedrawers-common.toml new file mode 100644 index 0000000..3dacccf --- /dev/null +++ b/config/config/storagedrawers-common.toml @@ -0,0 +1,36 @@ + +[General] + #The number of item stacks held in a basic unit of storage. + #1x1 drawers hold 8 units, 1x2 drawers hold 4 units, 2x2 drawers hold 2 units. + #Half-depth drawers hold half those amounts. + baseStackStorage = 4 + #Controller range defines how far away a drawer can be connected + #on X, Y, or Z planes. The default value of 50 gives the controller a very + #large range, but not beyond the chunk load distance. + #Range: 1 ~ 75 + controllerRange = 50 + enableUI = true + enableSidedInput = true + enableSidedOutput = true + enableItemConversion = true + enableExtraCompactingRules = true + debugTrace = false + #List of rules in format "domain:item1, domain:item2, n". + #Creates a compacting drawer rule to convert 1 of item1 into n of item2. + compactingRules = ["minecraft:clay, minecraft:clay_ball, 4"] + +[StorageUpgrades] + #Storage upgrades multiply storage capacity by the given amount. + #When multiple storage upgrades are used together, their multipliers are added before being applied. + level1Mult = 2 + level2Mult = 4 + level3Mult = 8 + level4Mult = 16 + level5Mult = 32 + +[Integration] + #When true, shows quantity as NxS + R (by stack size) rather than count + wailaStackRemainder = true + #When true, does not show current quantities unless quantify key was used + wailaRespectQuantifyKey = false + diff --git a/config/config/tcintegrations-common.toml b/config/config/tcintegrations-common.toml new file mode 100644 index 0000000..75da476 --- /dev/null +++ b/config/config/tcintegrations-common.toml @@ -0,0 +1,3 @@ +#Enables bronze recipe. 3 copper + 1 quartz = 4 bronze +ENABLE_BRONZE_RECIPE = true + diff --git a/config/config/tconstruct-common.toml b/config/config/tconstruct-common.toml new file mode 100644 index 0000000..cf3d11c --- /dev/null +++ b/config/config/tconstruct-common.toml @@ -0,0 +1,121 @@ + +#Everything to do with gameplay +[gameplay] + #Set this to false to disable new players spawning with the Tinkers' Book. + shouldSpawnWithTinkersBook = true + #If non-empty, only this material will be shown on tools in creative and JEI (or the first valid material if this is invalid for the tool). + #If empty, all materials will show + showOnlyToolMaterial = "" + #If non-empty, only material will be shown on parts in creative and JEI (or the first valid material if this is invalid for the part). + #If empty, all materials will show + showOnlyPartMaterial = "" + #If true, tables such as the part builder and tinker station will show all variants. If false shows only a variant with a default texture. + showAllTableVariants = true + #If true, anvils will show all metal variants. If false, shows only a variant with the default texture + showAllAnvilVariants = true + +#Options related to recipes, limited options as a datapack allows most recipes to be modified +[recipes] + #Add a recipe that allows you to craft a piece of flint using 3 gravel + addGravelToFlintRecipe = true + #Makes the recipe to alloy netherite in the smeltery only cost 2 gold per netherite ingot. If false uses the vanilla rate of 4 gold per ingot. Disable if there are crafting duplications. + cheaperNetheriteAlloy = true + #Makes wither skeletons drop necrotic bones + witherBoneDrop = true + #Allows converting wither bones to regular bones + witherBoneConversion = true + #Slimealls not being usable in vanilla recipes that require slimeballs. Config option exists to disable easily in case this fix is redundant to another mod + slimeRecipeFix = true + #Fixes clear glass not being usable in vanilla recipes that require glass. Config option exists to disable easily in case this fix is redundant to another mod + glassRecipeFix = true + + [recipes.ore_rates] + + #Ore rates when melting in the melter + [recipes.ore_rates.melter] + #Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot + #Range: 1 ~ 45 + nuggetsPerMetal = 12 + #Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem + #Range: 1 ~ 20 + shardsPerGem = 8 + + #Ore rates when melting in the smeltery + [recipes.ore_rates.smeltery] + #Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot + #Range: 1 ~ 45 + nuggetsPerMetal = 12 + #Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem + #Range: 1 ~ 20 + shardsPerGem = 8 + + #Ore rates when melting in the foundry + [recipes.ore_rates.foundry] + #Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot + #Range: 1 ~ 45 + nuggetsPerMetal = 9 + #Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem + #Range: 1 ~ 20 + shardsPerGem = 4 + + #Byprouct rates when melting in the foundry + [recipes.ore_rates.foundry_byproduct] + #Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot + #Range: 1 ~ 45 + nuggetsPerMetal = 3 + #Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem + #Range: 1 ~ 20 + shardsPerGem = 4 + + #Entity head drops when killed by a charged creeper + [recipes.heads] + blaze = true + enderman = true + stray = true + husk = true + drowned = true + spider = true + cave_spider = true + piglin = true + piglin_brute = true + zombified_piglin = true + +#Options related to loot table injections. Note some of the changes are done via global loot managers, these only control injecting loot into loot pools +#If your modpack makes extensive loot table changes, many of these may be automatically disabled. You can also manually set up tables for more control. +[loot] + #Adds slimy saplings and seeds into various loot chests. Helps for worlds without slime islands + slimy_loot = true + #Weight of blazing blood in the piglin bartering tables. Set to 0 to disable + #Range: 0 ~ 100 + barter_blazing_blood = 20 + #Weight of tinker tools in the vanilla spawn bonus chest, randomly replacing the vanilla axe or shovel. Tool will have a random tier 1 head and binding, plus a wooden handle. Set to 0 to disable. + #For comparison, vanilla wooden axes and pickaxes have a weight of 3, and stone axes/pickaxes have a weight of 1 + #Range: 0 ~ 25 + tinker_tool_bonus_chest = 2 + #If true, ender dragons will drop scales when damaged by explosions + drop_dragon_Scales = true + +#Everything to do with world generation +[worldgen] + #Generate Cobalt + generateCobalt = true + #Approx Ores per Chunk + veinCountCobalt = 8 + + #Options related to slime geodes + [worldgen.geodes] + #If true, earthslime geodes generate deep in the world as another way to get slime + earth = true + #If true, skyslime geodes generate above amethyst as another way to get skyslime + sky = true + #If true, ichor geodes generate high in the nether. Strongly encouraged to keep enabled even if you disable the other geodes, as ichor crystals have some unique recipes and the fallbacks kinda suck for gameplay. + ichor = true + #If true, enderslime geodes generate as additional islands in the end + ender = true + +#Features to use in debugging gameplay and mechanics, generally should not be enabled in packs +[debug] + #If true, forces integration materials to be enabled, even if the relevant metal is missing. Useful for testing material balance. + #Does not provide recipes for any of them, they will only be available to cheat in creative. + forceIntegrationMaterials = false + diff --git a/config/config/terrablender.toml b/config/config/terrablender.toml new file mode 100644 index 0000000..5b07633 --- /dev/null +++ b/config/config/terrablender.toml @@ -0,0 +1,18 @@ +#General settings +general = {} + +#Generation settings +[generation_settings] + #The size of overworld biome regions from each mod that uses TerraBlender. + #Range: 2-6 + overworld_region_size = 3 + #The weighting of vanilla biome regions in the nether. + #Range: 0-2147483647 + vanilla_nether_region_weight = 10 + #The size of nether biome regions from each mod that uses TerraBlender. + #Range: 2-6 + nether_region_size = 2 + #The weighting of vanilla biome regions in the overworld. + #Range: 0-2147483647 + vanilla_overworld_region_weight = 10 + diff --git a/config/config/twigs-common.toml b/config/config/twigs-common.toml new file mode 100644 index 0000000..d9079c8 --- /dev/null +++ b/config/config/twigs-common.toml @@ -0,0 +1,7 @@ +"Generates Twigs" = true +"Generates Pebbles" = true +"Generaetes Sea Shells" = true +"Generates Rhyolite" = true +"Generates Bloodstone" = true +"Generates Schist" = true + diff --git a/config/config/waystones-common.toml b/config/config/waystones-common.toml new file mode 100644 index 0000000..aadee48 --- /dev/null +++ b/config/config/waystones-common.toml @@ -0,0 +1,133 @@ + +[xpCost] + #Set to true if experience cost should be inverted, meaning the shorter the distance, the more expensive. Can be used to encourage other methods for short-distance travel. + inverseXpCost = false + #The amount of blocks per xp level requirement. If set to 500, the base xp cost for travelling 1000 blocks will be 2 levels. + #Range: > -2147483648 + blocksPerXpLevel = 1000 + #The minimum base xp cost (may be subceeded by multipliers defined below) + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + minimumBaseXpCost = 0.0 + #The maximum base xp cost (may be exceeded by multipliers defined below), set to 0 to disable all distance-based XP costs + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + maximumBaseXpCost = 3.0 + #How much xp is needed per leashed animal to travel with you + #Range: > -2147483648 + xpCostPerLeashed = 1 + #The base xp level cost when travelling between dimensions. Ignores block distance. + #Range: > -2147483648 + dimensionalWarpXpCost = 3 + #The multiplier applied to the base xp cost when teleporting to a global waystone through any method. + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + globalWaystoneXpCostMultiplier = 1.0 + #The multiplier applied to the base xp cost when teleporting using a Warp Stone item (not the Waystone block, Konstantin) + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + warpStoneXpCostMultiplier = 0.0 + #The multiplier applied to the base xp cost when teleporting from one waystone to another. + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + waystoneXpCostMultiplier = 1.0 + #The multiplier applied to the base xp cost when teleporting from one sharestone to another. + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + sharestoneXpCostMultiplier = 1.0 + #The multiplier applied to the base xp cost when teleporting from a portstone. + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + portstoneXpCostMultiplier = 0.0 + #The multiplier applied to the base xp cost when teleporting from one warp plate to another. + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + warpPlateXpCostMultiplier = 0.0 + #The multiplier applied to the base xp cost when teleporting via the inventory button. + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + inventoryButtonXpCostMultiplier = 0.0 + +[restrictions] + #If enabled, only creative players can place, edit or break waystones. This does NOT disable the crafting recipe. + restrictToCreative = false + #If enabled, only the owner of a waystone (the one who placed it) can rename it. + restrictRenameToOwner = false + #If enabled, waystones generated in worldgen are unbreakable. + generatedWaystonesUnbreakable = false + #If enabled, leashed mobs will be teleported with you + transportLeashed = true + #Whether to take leashed mobs with you when teleporting between dimensions + transportLeashedDimensional = true + #List of leashed mobs that cannot be taken with you when teleporting + leashedDenyList = ["minecraft:wither"] + #Set to 'ALLOW' to allow dimensional warp in general. Set to 'GLOBAL_ONLY' to restrict dimensional warp to global waystones. Set to 'DENY' to disallow all dimensional warps. + #Allowed Values: ALLOW, GLOBAL_ONLY, DENY + dimensionalWarp = "ALLOW" + #List of dimensions that players are allowed to warp cross-dimension from and to. If left empty, all dimensions except those in dimensionalWarpDenyList are allowed. + dimensionalWarpAllowList = [] + #List of dimensions that players are not allowed to warp cross-dimension from and to. Only used if dimensionalWarpAllowList is empty. + dimensionalWarpDenyList = [] + #Set to true if players should be able to teleport between waystones by simply right-clicking a waystone. + allowWaystoneToWaystoneTeleport = true + #Set to false to allow non-creative players to make waystones globally activated for all players. + globalWaystoneSetupRequiresCreativeMode = true + +[cooldowns] + #The multiplier applied to the cooldown when teleporting to a global waystone via inventory button or warp stone. + #Range: -1.7976931348623157E308 ~ 1.7976931348623157E308 + globalWaystoneCooldownMultiplier = 1.0 + #The cooldown between usages of the warp stone in seconds. This is bound to the player, not the item, so multiple warp stones share the same cooldown. + #Range: > -2147483648 + warpStoneCooldown = 300 + #The time in ticks that it takes to use a warp stone. This is the charge-up time when holding right-click. + #Range: > -2147483648 + warpStoneUseTime = 32 + #The time in ticks that it takes to use a warp plate. This is the time the player has to stand on top for. + #Range: > -2147483648 + warpPlateUseTime = 20 + #The time in ticks it takes to use a scroll. This is the charge-up time when holding right-click. + #Range: > -2147483648 + scrollUseTime = 32 + #The cooldown between usages of the inventory button in seconds. + #Range: > -2147483648 + inventoryButtonCooldown = 300 + +[inventoryButton] + #Set to 'NONE' for no inventory button. Set to 'NEAREST' for an inventory button that teleports to the nearest waystone. Set to 'ANY' for an inventory button that opens the waystone selection menu. Set to a waystone name for an inventory button that teleports to a specifically named waystone. + inventoryButton = "" + #The x position of the warp button in the inventory. + #Range: > -2147483648 + warpButtonX = 58 + #The y position of the warp button in the inventory. + #Range: > -2147483648 + warpButtonY = 60 + #The y position of the warp button in the creative menu. + #Range: > -2147483648 + creativeWarpButtonX = 88 + #The y position of the warp button in the creative menu. + #Range: > -2147483648 + creativeWarpButtonY = 33 + +[worldGen] + #Set to 'DEFAULT' to only generate the normally textured waystones. Set to 'MOSSY' or 'SANDY' to generate all as that variant. Set to 'BIOME' to make the style depend on the biome it is generated in. + #Allowed Values: DEFAULT, MOSSY, SANDY, BIOME + worldGenStyle = "BIOME" + #Approximate chunk distance between waystones generated freely in world generation. Set to 0 to disable generation. + #Range: > -2147483648 + frequency = 25 + #List of dimensions that waystones are allowed to spawn in through world gen. If left empty, all dimensions except those in worldGenDimensionDenyList are used. + dimensionAllowList = ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"] + #List of dimensions that waystones are not allowed to spawn in through world gen. Only used if worldGenDimensionAllowList is empty. + dimensionDenyList = [] + #Set to 'PRESET_FIRST' to first use names from the custom names list. Set to 'PRESET_ONLY' to use only those custom names. Set to 'MIXED' to have some waystones use custom names, and others random names. + #Allowed Values: PRESET_FIRST, RANDOM_ONLY, PRESET_ONLY, MIXED + nameGenerationMode = "PRESET_FIRST" + #These names will be used for the PRESET name generation mode. See the nameGenerationMode option for more info. + customWaystoneNames = [] + #Set to true if waystones should be added to the generation of villages. Some villages may still spawn without a waystone. + spawnInVillages = true + #Ensures that pretty much every village will have a waystone, by spawning it as early as possible. In addition, this means waystones will generally be located in the center of the village. + forceSpawnInVillages = false + +[client] + #If enabled, the text overlay on waystones will no longer always render at full brightness. + disableTextGlow = false + #If enabled, activated waystones will not emit particles. + disableParticles = false + +[compatibility] + #If enabled, JourneyMap waypoints will be created for each activated waystone. + displayWaystonesOnJourneyMap = true + diff --git a/config/worldedit/worldedit.properties b/config/worldedit/worldedit.properties index 13b4ee1..951af0b 100644 --- a/config/worldedit/worldedit.properties +++ b/config/worldedit/worldedit.properties @@ -1,5 +1,5 @@ #Don't put comments; they get removed -#Thu May 12 04:21:42 CDT 2022 +#Thu May 12 13:28:03 CDT 2022 max-super-pickaxe-size=5 use-inventory-creative-override=false use-inventory-override=false diff --git a/eula.txt b/eula.txt index c68111c..02dccd9 100644 --- a/eula.txt +++ b/eula.txt @@ -1,3 +1 @@ -#By changing the setting below to TRUE you are indicating your agreement to our EULA (https://account.mojang.com/documents/minecraft_eula). -#Thu May 12 04:18:39 CDT 2022 eula=true diff --git a/server.properties b/server.properties index 1283c33..1ce3f26 100644 --- a/server.properties +++ b/server.properties @@ -1,5 +1,5 @@ #Minecraft server properties -#Thu May 12 04:19:38 CDT 2022 +#Thu May 12 13:26:05 CDT 2022 allow-flight=false allow-nether=true broadcast-console-to-ops=true