Current configurations.

This commit is contained in:
2022-01-08 14:23:08 -06:00
parent bdc7be8b1a
commit 0bfaece5d2
128 changed files with 15719 additions and 0 deletions

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version: 0.20
#
# Default template for "Nether" environment worlds (deftemplatesuffix="hi_boost_vhi")
# Uses the HDMap renderer with view from the SE with the "hires" resolution (16 pixels per block edge), with resolution boosted
# tiles rendered at 'vhires' resolution (32 pixels perblock edge)
#
# This file MAY need to be replaced during an upgrade - rename file to 'custom-nether-hi_boost_vhi.txt' if you wish to customize it
#
templates:
# Nether world template (HDMap hires with vhires boost)
nether-hi_boost_vhi:
enabled: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_lowres
shader: stdtexture
lighting: nethershadows
# Map background color (day or night)
background: "#300806"
mapzoomin: 4
- class: org.dynmap.hdmap.HDMap
name: nether
title: "Surface"
prefix: nt
perspective: iso_SE_30_hires
shader: stdtexture
lighting: nethershadows
# Map background color (day or night)
background: "#300806"
mapzoomin: 2
boostzoom: 1

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version: 0.20
#
# Default template for "Nether" environment worlds (deftemplatesuffix="hi_boost_xhi")
# Uses the HDMap renderer with view from the SE with the "hires" resolution (16 pixels per block edge), with resolution boosted
# tiles rendered at 'xhires' resolution (64 pixels perblock edge)
#
# This file MAY need to be replaced during an upgrade - rename file to 'custom-nether-hi_boost_xhi.txt' if you wish to customize it
#
templates:
# Nether world template (HDMap hires with xhires boost)
nether-hi_boost_xhi:
enabled: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_lowres
shader: stdtexture
lighting: nethershadows
# Map background color (day or night)
background: "#300806"
mapzoomin: 5
- class: org.dynmap.hdmap.HDMap
name: nether
title: "Surface"
prefix: nt
perspective: iso_SE_30_hires
shader: stdtexture
lighting: nethershadows
# Map background color (day or night)
background: "#300806"
mapzoomin: 3
boostzoom: 2

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version: 0.20
#
# Default template for "Nether" environment worlds (deftemplatesuffix="hires")
# Uses the HDMap renderer with view from the SE with the "hires" resolution (16 pixels per block edge)
#
# This file MAY need to be replaced during an upgrade - rename file to 'custom-nether-hires.txt' if you wish to customize it
#
templates:
# Nether world template (HDMap hires)
nether-hires:
enabled: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
#center:
# x: 0
# y: 64
# z: 0
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_lowres
shader: stdtexture
lighting: nethershadows
# Map background color (day or night)
background: "#300806"
mapzoomin: 1
- class: org.dynmap.hdmap.HDMap
name: nether
title: "Surface"
prefix: nt
perspective: iso_SE_30_hires
shader: stdtexture
lighting: nethershadows
# Map background color (day or night)
background: "#300806"
mapzoomin: 1

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version: 0.20
#
# Default template for "Nether" environment worlds (deftemplatesuffix="low_boost_hi")
# Uses the HDMap renderer with view from the SE with the "lowres" resolution (4 pixels per block edge), with boosted tiles
# rendered at "hires" (16 pixels per block edge)
#
# This file MAY need to be replaced during an upgrade - rename file to 'custom-nether-low_boost_hi.txt' if you wish to customize it
#
templates:
# Nether world template (HDMap lowres, with hires boost)
nether-low_boost_hi:
enabled: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_lowres
shader: stdtexture
lighting: nethershadows
# Map background color (day or night)
background: "#300806"
# Adjust extra zoom in levels - default is 2
mapzoomin: 4
- class: org.dynmap.hdmap.HDMap
name: nether
title: "Surface"
prefix: nt
perspective: iso_SE_30_lowres
shader: stdtexture
lighting: nethershadows
# Map background color (day or night)
background: "#300806"
# Adjust extra zoom in levels - default is 2
mapzoomin: 4
boostzoom: 2

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version: 0.20
#
# Default template for "Nether" environment worlds (deftemplatesuffix="lowres")
# Uses the HDMap renderer with view from the SE with the "lowres" resolution (4 pixels per block edge)
#
# This file MAY need to be replaced during an upgrade - rename file to 'custom-nether-lowres.txt' if you wish to customize it
#
templates:
# Nether world template (HDMap lowres)
nether-lowres:
enabled: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
#center:
# x: 0
# y: 64
# z: 0
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_lowres
shader: stdtexture
lighting: nethershadows
# Map background color (day or night)
background: "#300806"
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
- class: org.dynmap.hdmap.HDMap
name: nether
title: "Surface"
prefix: nt
perspective: iso_SE_60_lowres
shader: stdtexture
lighting: nethershadows
# Map background color (day or night)
background: "#300806"
# Adjust extra zoom in levels - default is 2
mapzoomin: 2

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version: 0.24
#
# Default template for "Nether" environment worlds (deftemplatesuffix="vlowres")
# Uses the HDMap renderer with view from the SE with the "vlowres" resolution (2 pixels per block edge)
#
# This file MAY need to be replaced during an upgrade - rename file to 'custom-nether-vlowres.txt' if you wish to customize it
#
templates:
# Nether world template (HDMap vlowres)
nether-vlowres:
enabled: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
#center:
# x: 0
# y: 64
# z: 0
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_vlowres
shader: stdtexture
lighting: nethershadows
# Map background color (day or night)
background: "#300806"
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
- class: org.dynmap.hdmap.HDMap
name: nether
title: "Surface"
prefix: nt
perspective: iso_SE_60_vlowres
shader: stdtexture
lighting: nethershadows
# Map background color (day or night)
background: "#300806"
# Adjust extra zoom in levels - default is 2
mapzoomin: 2

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version: 1.9
#
# Default template for "Nether" environment worlds
#
# This file MAY need to be replaced during an upgrade - rename file to 'custom-nether.txt' if you wish to customize it
#
templates:
# Nether world template
nether:
enabled: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
#center:
# x: 0
# y: 64
# z: 0
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_vlowres
shader: defaultscheme
lighting: default
# Map background color (day or night)
background: "#300806"
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
- class: org.dynmap.hdmap.HDMap
name: nether
title: "Surface"
prefix: nt
perspective: iso_SE_60_vlowres
shader: defaultscheme
lighting: default
# Map background color (day or night)
background: "#300806"
# Adjust extra zoom in levels - default is 2
mapzoomin: 2

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version: 0.20
#
# Default template for "Normal" environment worlds (deftemplatesuffix="hi_boost_vhi")
# Uses the HDMap renderer with view from the SE with the "hires" resolution (16 pixels per block edge), with resolution boosted
# tiles rendered at 'vhires' resolution (32 pixels perblock edge)
#
# This file MAY need to be replaced during an upgrade - rename file to 'custom-normal-hi_boost_vhi.txt' if you wish to customize it
#
templates:
# Template for normal world (HDMap hires with vhires boost)
normal-hi_boost_vhi:
enabled: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_lowres
shader: stdtexture
lighting: shadows
mapzoomin: 4
- class: org.dynmap.hdmap.HDMap
name: surface
title: "Surface"
prefix: t
perspective: iso_SE_30_hires
shader: stdtexture
lighting: shadows
mapzoomin: 2
boostzoom: 1
- class: org.dynmap.hdmap.HDMap
name: cave
title: "Cave"
prefix: ct
perspective: iso_SE_60_lowres
shader: cave
lighting: default
mapzoomin: 4

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version: 0.20
#
# Default template for "Normal" environment worlds (deftemplatesuffix="hi_boost_xhi")
# Uses the HDMap renderer with view from the SE with the "hires" resolution (16 pixels per block edge), with resolution boosted
# tiles rendered at 'xhires' resolution (64 pixels perblock edge)
#
# This file MAY need to be replaced during an upgrade - rename file to 'custom-normal-hi_boost_xhi.txt' if you wish to customize it
#
templates:
# Template for normal world (HDMap hires with vhires boost)
normal-hi_boost_xhi:
enabled: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_lowres
shader: stdtexture
lighting: shadows
mapzoomin: 5
- class: org.dynmap.hdmap.HDMap
name: surface
title: "Surface"
prefix: t
perspective: iso_SE_30_hires
shader: stdtexture
lighting: shadows
mapzoomin: 3
boostzoom: 2
- class: org.dynmap.hdmap.HDMap
name: cave
title: "Cave"
prefix: ct
perspective: iso_SE_60_lowres
shader: cave
lighting: default
mapzoomin: 5

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version: 0.20
#
# Default template for "Normal" environment worlds (deftemplatesuffix="lhires")
# Uses the HDMap renderer with view from the SE with the "hires" resolution (16 pixels per block edge)
#
# This file MAY need to be replaced during an upgrade - rename file to 'custom-normal-hires.txt' if you wish to customize it
#
templates:
# Template for normal world (HDMap hires)
normal-hires:
enabled: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
#center:
# x: 0
# y: 64
# z: 0
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_lowres
shader: stdtexture
lighting: shadows
mapzoomin: 1
- class: org.dynmap.hdmap.HDMap
name: surface
title: "Surface"
prefix: t
perspective: iso_SE_30_hires
shader: stdtexture
lighting: shadows
mapzoomin: 1
- class: org.dynmap.hdmap.HDMap
name: cave
title: "Cave"
prefix: ct
perspective: iso_SE_60_lowres
shader: cave
lighting: default
mapzoomin: 3

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@@ -0,0 +1,43 @@
version: 0.20
#
# Default template for "Normal" environment worlds (deftemplatesuffix="low_boost_hi")
# Uses the HDMap renderer with view from the SE with the "lowres" resolution (4 pixels per block edge), with boosted tiles
# rendered at 'hires' (16 pixels per block edge)
#
# This file MAY need to be replaced during an upgrade - rename file to 'custom-normal-low_boost_hi.txt' if you wish to customize it
#
templates:
# Template for normal world (HDMap lowres, with hires boost)
normal-low_boost_hi:
enabled: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_lowres
shader: stdtexture
lighting: shadows
# Adjust extra zoom in levels - default is 2
mapzoomin: 4
- class: org.dynmap.hdmap.HDMap
name: surface
title: "Surface"
prefix: t
perspective: iso_SE_30_lowres
shader: stdtexture
lighting: shadows
# Adjust extra zoom in levels - default is 2
mapzoomin: 4
boostzoom: 2
- class: org.dynmap.hdmap.HDMap
name: cave
title: "Cave"
prefix: ct
perspective: iso_SE_60_lowres
shader: cave
lighting: default
# Adjust extra zoom in levels - default is 2
mapzoomin: 4

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version: 0.20
#
# Default template for "Normal" environment worlds (deftemplatesuffix="lowres")
# Uses the HDMap renderer with view from the SE with the "lowres" resolution (4 pixels per block edge)
#
# This file MAY need to be replaced during an upgrade - rename file to 'custom-normal-lowres.txt' if you wish to customize it
#
templates:
# Template for normal world (HDMap lowres)
normal-lowres:
enabled: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
#center:
# x: 0
# y: 64
# z: 0
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_lowres
shader: stdtexture
lighting: shadows
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
- class: org.dynmap.hdmap.HDMap
name: surface
title: "Surface"
prefix: t
perspective: iso_SE_60_lowres
shader: stdtexture
lighting: shadows
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
- class: org.dynmap.hdmap.HDMap
name: cave
title: "Cave"
prefix: ct
perspective: iso_SE_60_lowres
shader: cave
lighting: default
# Adjust extra zoom in levels - default is 2
mapzoomin: 2

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@@ -0,0 +1,45 @@
version: 0.24
#
# Default template for "Normal" environment worlds (deftemplatesuffix="vlowres")
# Uses the HDMap renderer with view from the SE with the "vlowres" resolution (2 pixels per block edge)
#
# This file MAY need to be replaced during an upgrade - rename file to 'custom-normal-vlowres.txt' if you wish to customize it
#
templates:
# Template for normal world (HDMap vlowres)
normal-vlowres:
enabled: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
#center:
# x: 0
# y: 64
# z: 0
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_vlowres
shader: stdtexture
lighting: shadows
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
- class: org.dynmap.hdmap.HDMap
name: surface
title: "Surface"
prefix: t
perspective: iso_SE_60_vlowres
shader: stdtexture
lighting: shadows
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
- class: org.dynmap.hdmap.HDMap
name: cave
title: "Cave"
prefix: ct
perspective: iso_SE_60_vlowres
shader: cave
lighting: default
# Adjust extra zoom in levels - default is 2
mapzoomin: 2

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version: 1.9
#
# Default template for "Normal" environment worlds
#
# This file MAY need to be replaced during an upgrade - rename file to 'custom-normal-vlowres.txt' if you wish to customize it
#
templates:
# Template for normal world
normal:
enabled: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
#center:
# x: 0
# y: 64
# z: 0
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_vlowres
shader: defaultscheme
lighting: default
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
- class: org.dynmap.hdmap.HDMap
name: surface
title: "Surface"
prefix: t
perspective: iso_SE_60_vlowres
shader: defaultscheme
lighting: default
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
- class: org.dynmap.hdmap.HDMap
name: cave
title: "Cave"
prefix: ct
perspective: iso_SE_60_vlowres
shader: cave
lighting: default
# Adjust extra zoom in levels - default is 2
mapzoomin: 2

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@@ -0,0 +1,33 @@
version: 0.20
#
# Default template for "The End" environment worlds (deftemplatesuffix="hi_boost_vhi")
# Uses the HDMap renderer with view from the SE with the "hires" resolution (16 pixels per block edge), with resolution boosted
# tiles rendered at 'vhires' resolution (32 pixels perblock edge)
#
# This file MAY need to be replaced during an upgrade - rename file to 'custom-the_end-hi_boost_vhi.txt' if you wish to customize it
#
templates:
# The End world template (HDMap hires with vhires boost)
the_end-hi_boost_vhi:
enabled: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_lowres
shader: stdtexture
lighting: brightnight
mapzoomin: 4
- class: org.dynmap.hdmap.HDMap
name: the_end
title: "Surface"
prefix: st
perspective: iso_SE_30_hires
shader: stdtexture
lighting: brightnight
mapzoomin: 2
boostzoom: 1

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@@ -0,0 +1,33 @@
version: 0.20
#
# Default template for "The End" environment worlds (deftemplatesuffix="hi_boost_xhi")
# Uses the HDMap renderer with view from the SE with the "hires" resolution (16 pixels per block edge), with resolution boosted
# tiles rendered at 'xhires' resolution (64 pixels perblock edge)
#
# This file MAY need to be replaced during an upgrade - rename file to 'custom-the_end-hi_boost_vhi.txt' if you wish to customize it
#
templates:
# The End world template (HDMap hires with xhires boost)
the_end-hi_boost_xhi:
enabled: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_lowres
shader: stdtexture
lighting: brightnight
mapzoomin: 5
- class: org.dynmap.hdmap.HDMap
name: the_end
title: "Surface"
prefix: st
perspective: iso_SE_30_hires
shader: stdtexture
lighting: brightnight
mapzoomin: 3
boostzoom: 2

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@@ -0,0 +1,35 @@
version: 0.20
#
# Default template for "The End" environment worlds (deftemplatesuffix="hires")
# Uses the HDMap renderer with view from the SE with the "hires" resolution (16 pixels per block edge)
#
# This file MAY need to be replaced during an upgrade - rename file to 'custom-the_end-hires.txt' if you wish to customize it
#
templates:
# The End world template (HDMap hires)
the_end-hires:
enabled: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
#center:
# x: 0
# y: 64
# z: 0
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_lowres
shader: stdtexture
lighting: brightnight
mapzoomin: 1
- class: org.dynmap.hdmap.HDMap
name: the_end
title: "Surface"
prefix: st
perspective: iso_SE_30_hires
shader: stdtexture
lighting: brightnight
mapzoomin: 1

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@@ -0,0 +1,35 @@
version: 0.20
#
# Default template for "The End" environment worlds (deftemplatesuffix="low_boost_hi")
# Uses the HDMap renderer with view from the SE with the "lowres" resolution (4 pixels per block edge), with boosted tiles
# rendered at 'hires' (16 pixels per block edge)
#
# This file MAY need to be replaced during an upgrade - rename file to 'custom-the_end-low_boost_hi.txt' if you wish to customize it
#
templates:
# The End world template (HDMap lowres, with hires boost)
the_end-low_boost_hi:
enabled: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_lowres
shader: stdtexture
lighting: brightnight
# Adjust extra zoom in levels - default is 2
mapzoomin: 4
- class: org.dynmap.hdmap.HDMap
name: the_end
title: "Surface"
prefix: st
perspective: iso_SE_30_lowres
shader: stdtexture
lighting: brightnight
# Adjust extra zoom in levels - default is 2
mapzoomin: 4
boostzoom: 2

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@@ -0,0 +1,37 @@
version: 0.20
#
# Default template for "The End" environment worlds (deftemplatesuffix="lowres")
# Uses the HDMap renderer with view from the SE with the "lowres" resolution (4 pixels per block edge)
#
# This file MAY need to be replaced during an upgrade - rename file to 'custom-the_end-lowres.txt' if you wish to customize it
#
templates:
# The End world template (HDMap lowres)
the_end-lowres:
enabled: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
#center:
# x: 0
# y: 64
# z: 0
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_lowres
shader: stdtexture
lighting: brightnight
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
- class: org.dynmap.hdmap.HDMap
name: the_end
title: "Surface"
prefix: st
perspective: iso_SE_60_lowres
shader: stdtexture
lighting: brightnight
# Adjust extra zoom in levels - default is 2
mapzoomin: 2

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@@ -0,0 +1,37 @@
version: 0.24
#
# Default template for "The End" environment worlds (deftemplatesuffix="vlowres")
# Uses the HDMap renderer with view from the SE with the "vlowres" resolution (2 pixels per block edge)
#
# This file MAY need to be replaced during an upgrade - rename file to 'custom-the_end-vlowres.txt' if you wish to customize it
#
templates:
# The End world template (HDMap vlowres)
the_end-vlowres:
enabled: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
#center:
# x: 0
# y: 64
# z: 0
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_vlowres
shader: stdtexture
lighting: brightnight
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
- class: org.dynmap.hdmap.HDMap
name: the_end
title: "Surface"
prefix: st
perspective: iso_SE_60_vlowres
shader: stdtexture
lighting: brightnight
# Adjust extra zoom in levels - default is 2
mapzoomin: 2

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version: 1.9
#
# Default template for "The End" environment worlds
#
# This file MAY need to be replaced during an upgrade - rename file to 'custom-the_end-vlowres.txt' if you wish to customize it
#
templates:
# The End world template
the_end:
enabled: true
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
extrazoomout: 2
#center:
# x: 0
# y: 64
# z: 0
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_vlowres
shader: defaultscheme
lighting: default
# Adjust extra zoom in levels - default is 2
mapzoomin: 2
- class: org.dynmap.hdmap.HDMap
name: the_end
title: "Surface"
prefix: st
perspective: iso_SE_60_vlowres
shader: defaultscheme
lighting: default
# Adjust extra zoom in levels - default is 2
mapzoomin: 2