rsemcs/plugins/Graves/config.yml

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2022-01-08 20:23:08 +00:00
config-version: 2 # Don't change this!
settings:
# You can customize everything in this plugin, certain configurations may break the plugin.
# Say for example you disable every way to access a grave, or make it so graves never spawn.
# Be mindful while editing the config, it is very powerful. I put comments on most options to help.
# If something is not working as expected please report it in the discussion.
# https://www.spigotmc.org/resources/graves.74208/
# To disable messages, sounds and effects set them to ""
# To find out what a config option does, scroll down to the default options section, options are there with text explaining what each one does.
################
# Help/Support #
################
# If you are having an issue with the plugin, and need help because something is not working as expected, you can't understand
# something in the config file, or you are getting unexpected results. You can join our Discord for help.
# Discord: https://discord.ranull.com/
###########
# Storage #
###########
# Data storage system.
storage:
type: SQLITE # SQLITE, More storage types will be added in the future.
sqlite: # Unless you know what you're doing leave options under sqlite default.
journal-mode: "WAL" # https://www.sqlite.org/pragma.html#pragma_journal_mode
synchronous: "OFF" # https://www.sqlite.org/pragma.html#pragma_synchronous
#########
# Debug #
#########
# Debug information, debug level 2 can be useful in finding out why a Grave does not spawn on your server.
debug: 0 # 0 = Nothing, 1 = Information, 2 = Failures
###############
# Integration #
###############
# Enable/Disable integrations into other plugins, if you are having errors relating to another plugin try disabling it here.
integration:
vault: # https://www.spigotmc.org/resources/vault.34315/
enabled: true # Should Vault integration be enabled.
worldedit: # https://dev.bukkit.org/projects/worldedit/
enabled: true # Should WorldEdit integration be enabled.
write: true # Should Graves write its schematics into its own folder.
worldguard: # https://dev.bukkit.org/projects/worldguard/
enabled: true # Should WorldGuard integration be enabled.
griefdefender: # https://www.spigotmc.org/resources/griefdefender.68900/
enabled: false # Should GriefDefender integration be enabled.
furniturelib: # https://www.spigotmc.org/resources/furniturelibary.9368/
enabled: false # Should FurnitureLib integration be enabled.
furnitureengine: # https://www.spigotmc.org/resources/furnitureengine.97134/
enabled: false # Should FurnitureEngine integration be enabled.
protectionlib: # https://www.spigotmc.org/resources/protectionlib.9368/
enabled: false # Should ProtectionLib integration be enabled.
itemsadder: # https://www.spigotmc.org/resources/itemsadder.73355/
enabled: false # Should ItemsAdder integration be enabled.
write: false # Should Graves write its data into the ItemsAdder data folder.
oraxen: # https://www.spigotmc.org/resources/oraxen.72448/
enabled: false # Should Oraxen integration be enabled.
write: false # Should Graves write its pack into the Oraxen pack folder.
placeholderapi: # https://www.spigotmc.org/resources/placeholderapi.6245/
enabled: false # Should PlaceholderAPI integration be enabled.
chestsort: # https://www.spigotmc.org/resources/chestsort.59773/
enabled: false # Should ChestSort integration be enabled.
itembridge: # https://www.spigotmc.org/resources/itembridge.77080/
enabled: false # Should ItemBridge integration be enabled.
#################
# Compatibility #
#################
compatibility:
warning: true # Warn when a plugin to have known incompatibilities is detected.
###############
# Token Setup #
###############
# Here is where you define your tokens that you can use in graves. Supported only on 1.12+
token:
weak: # Token name, you can define multiple tokens.
material: SUNFLOWER # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
name: "Grave Artifact" # Grave token name.
craft: true # Can players craft this grave token.
lore: # Grave token lore.
- "&7Keep this artifact in your"
- "&7inventory and when you die"
- "&7a grave will be created."
recipe: # Grave token recipe, use AIR for an empty square, make sure it is unique.
- "GOLD_NUGGET GOLD_NUGGET GOLD_NUGGET"
- "GOLD_NUGGET BONE GOLD_NUGGET"
- "GOLD_NUGGET GOLD_NUGGET GOLD_NUGGET"
#######################
# Permission Override #
#######################
# Override config options for players who have these permissions, "graves.permission.{name}".
# If a player has multiple permissions, by group inheritance or manually given, options will be chosen from the top down.
# Meaning for example, since admin is at the top and if the player has this permission among others.
# The admin permission will always override permissions below it, therefore you should put your highest permission groups at the top,
# so they correctly override in a hierarchy, this prevents you having to define the same thing for each permission group.
# Remember you can copy options from the default section.
permission:
admin: # graves.permission.admin
grave:
time: -1
block:
material: BEDROCK
world:
- ALL
###################
# Entity Override #
###################
# Override default config options for entities that match these types, entity type names must be uppercase.
# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
entity:
# Here we override the options for entities, remember you can copy options from the default section.
PLAYER: # Override default options for players.
grave:
enabled: true
time: 1200
2022-01-08 20:23:08 +00:00
block:
head:
type: 1
world:
- ALL
death:
reason:
- ALL
###################
# Default Options #
###################
# Below are the default options for graves that are not overridden above, any options not defined above will take from here.
# You can copy options below above into an entity section or a permission group, it has the same indentation.
default:
default:
#########
# Grave #
#########
grave:
enabled: false # Should graves be enabled by default, if set to true under default all living entities will create graves.
time: 300 # (Second) How long graves should stay alive for, 300 = 5 minutes, 10800 = 3 hours, -1 lasts forever.
max: 18 # The max amount of graves an entity can have.
break: true # Can graves be broken.
explode: true # Can graves be blown up.
#############
# Placement #
#############
placement:
can-build: false # Only create graves where the entity can build, should work with all protection plugins.
can-build-protectionlib: false # Only create graves where the entity can build, (According to ProtectionLib).
ground: true # If the entity dies in the air should the grave fall to the ground.
void: true # If the entity dies in the void, should it place a grave in the air if it can't find anywhere else.
lava-top: true # If the entity dies in lava should the grave it float to the top.
void-smart: true # If the entity dies in the void, try place the grave on the last solid block they stood on. (Only works for players)
lava-smart: true # If the entity dies in lava, try place the grave on the last solid block they stood on. (Only works for players)
offset:
x: 0 # Placement offset X, this will affect all other offsets.
y: 0 # Placement offset Y, this will affect all other offsets.
z: 0 # Placement offset Z, this will affect all other offsets.
#########
# World #
#########
# What worlds will a grave will spawn in.
world:
- world
- world_nether
- world_the_end
#- ALL
########
# Drop #
########
# Should a grave drop it's contents when destroyed for the following reasons.
drop:
timeout: true # When a grave times out drop everything in it. If false it gets destroyed.
explode: true # When a grave explodes drop everything in it. If false it gets destroyed.
break: true # When a grave is broken drop everything in it. If false it gets destroyed.
#########
# Block #
#########
# Block options, this can be disabled if you only want holograms.
block:
enabled: true # Should grave blocks be enabled.
material: PLAYER_HEAD # Material: PLAYER_HEAD, CHEST, BEACON.
walk-over: false # Should graves be looted if the block is walked over.
offset:
x: 0 # Block offset X.
y: 0 # Block offset Y.
z: 0 # Block offset Z.
head:
type: 0 # 0 = Player/Entity head, (1 = Custom texture or 2 = Player username set under name).
base64: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjdjYWI1NmM4MmNiODFiZGI5OTc5YTQ2NGJjOWQzYmEzZTY3MjJiYTEyMmNmNmM1Mjg3MzAxMGEyYjU5YWVmZSJ9fX0="
name: "MHF_Chest" # If type is set to 2.
############
# Hologram #
############
# If you are running PaperMC you can set armor-stands-tick to false for improved performance without impacting any functionality.
hologram:
enabled: true # Should holograms be created.
marker: true # Should the hologram be a marker, you can't interact with markers.
height-line: 0.28 # How far apart should holograms be from each-other.
offset:
x: 0 # Hologram offset X.
y: -0.28 # Hologram offset Y.
z: 0 # Hologram offset Z.
line:
- "&7%owner_name_display%'s &rGrave"
- "&c%killer_name_display% &c☠"
##############
# Protection #
##############
# Protection options, protect graves from players, this does not protect from explosions, look for grave: explode: to disable this.
protection:
enabled: true # Enable the grave protection feature.
time: 600 # Seconds, 300 = 5 minutes. Set to -1 to always stay locked.
open:
owner: true # Can the owner open the owners grave.
killer: true # Can the killer open the owners grave.
other: false # Can other entities open the owners grave.
missing:
owner: true # If a killer can't be found should the owner be allowed to open the grave.
other: false # If a killer can't be found should everyone be allowed to open the grave.
state:
protected: "&c✘"
unprotected: "&a✔"
#########
# Token #
#########
token: # You have to define the token at the top of the config file.
enabled: true # Should graves require tokens for their creation.
name: "weak" # Name of the token defined in token setup.
###########
# Storage #
###########
# How the items are saved in graves, compact mode stacks all items and puts them into a small as possible inventory. exact mode matches the players inventory exactly.
storage:
mode: COMPACT # Storage mode: COMPACT, EXACT, CHESTSORT (Requires ChestSort).
##############
# Experience #
##############
# If store is false it will store what Minecraft would normally drop, if you want to fully disable it, set store to true and store-percent to 0.
experience:
store: true # Should all the entities EXP be stored in the grave. If false only the vanilla drop amount will be stored.
store-percent: 0.8 # How much of the EXP should be stored, 0.8 = 80%, 1 = 100%, 0 = 0%.
###########
# Respawn #
###########
respawn:
compass: true # Should entities be given a compass to their last grave when they respawn. (Only works for players)
compass-time: 30 # How long should the entity be given a compass on respawn after the grave was first created.
function: "none" # Should we run a function after respawning, you can use menu and list among the other functions.
############
# Particle #
############
particle:
enabled: false # Enable the particles feature.
type: "REDSTONE" # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
count: 4 # Amount of particles.
dust-size: 4 # Only applies to REDSTONE.
dust-color: "RED" # only applies to REDSTONE, https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Color.html
offset:
x: 0 # Particle offset X.
y: 0 # Particle offset Y.
z: 0 # Particle offset Z.
###########
# Compass #
###########
# Compass that points towards the closest location belonging to a grave, only supported on 1.16.2+.
compass:
function: "distance" # The function that gets run on right click.
ignore: true # Ignore the compass if an entity dies with it, drop it normally.
destroy: true # Should a previous compass be destroyed when creating a new grave.
name: "%owner_name%'s Grave"
lore:
- "%world_formatted%, %x%x, %y%y, %z%z"
############
# Teleport #
############
# Teleportation options.
teleport:
enabled: true # Can the entity teleport to their grave from the Graves GUI.
cost: 5 # How much it costs to teleport to a grave, you need Vault for this.
cost-different-world: 20 # Extra cost added on top of cost if the grave is in a different world.
cost-distance-increase: true # Increase the price the further away the grave is.
unsafe: false # Should entities be allowed to always teleport to a grave even if unsafe.
top: true # If the grave is in an unsafe location, should the entity be teleported to the top.
##########
# Zombie #
##########
zombie:
type: ZOMBIE # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/LivingEntity.html
name: "%owner_name%'s Zombie"
spawn-owner: false # Should a grave spawn a zombie when it is looted by its owner.
spawn-other: true # Should a grave spawn a zombie if it is looted by another player.
only-break: false # Should a zombie only spawn if the player broke the grave not open it.
explode: false # Should a grave spawn a zombie if it is blown up, this only works if the grave can be blown up.
owner-head: true # Will the zombie have the owners head on.
health: 20 # How much health the zombie has.
pickup: false # Can the zombie pickup dropped items.
drop: false # Do grave zombies drop items, this may include the head it is wearing.
###########
# Replace #
###########
replace:
block: # What blocks can graves replace.
not-solid: true # Replace blocks that are not solid.
###########
# Virtual #
###########
# Options for the virtual inventory.
virtual:
distance: 15 # Minimum distance entities need to be from a grave to open it virtually. -1 for infinite distance.
#############
# Schematic #
#############
# Schematic options, this feature is in beta. Schematics don't get cleaned up when the grave is removed.
schematic:
enabled: false # Should schematics be enabled.
name: "grave_default" # Schematic file name.
offset:
x: 0 # Schematic offset X.
y: 0 # Schematic offset Y.
z: 0 # Schematic offset Z.
################
# FurnitureLib #
################
# This option requires FurnitureLib, you must have this installed to use models.
furniturelib:
enabled: false # Should FurnitureLib furniture be used.
name: "Grave1" # Object ID, GraveStone requires the DiceFurniture plugin.
line: # If the model contains a sign, this is the text we will apply to it.
- "%owner_name% Died"
- "By %killer_name%"
###################
# FurnitureEngine #
###################
# This option requires FurnitureEngine, you must have this installed to use models.
furnitureengine:
enabled: false # Should FurnitureEngine furniture be used.
name: "grave" # Furniture name.
##############
# ItemsAdder #
##############
# The option requires ItemsAdder, you must have this installed to use models.
# Graves automatically adds models into ItemsAdder, if you want to use it you will need to re-generate your pack and use "graves:grave" as the furniture name.
itemsadder:
furniture:
enabled: false # Should we use ItemsAdder furniture?
name: "itemsadder:mysterious_stone" # Furniture name.
block:
enabled: false # Should we use ItemsAdder blocks?
name: "itemsadder:nice_stone" # Block name.
##########
# Oraxen #
##########
# The option requires Oraxen, you must have this installed to use models.
# Graves automatically adds models into Oraxen, if you want to use it you will need to re-generate your pack and use "grave" as the furniture name.
oraxen:
furniture:
enabled: false # Should we use Oraxen furniture?
name: "grave" # Block name.
block:
enabled: false # Should we use Oraxen blocks?
name: "caveblock" # Block name.
#######
# GUI #
#######
# Functions: none, list, menu, teleportation, protection
gui:
grave:
title: "%owner_name%'s Grave"
menu:
list:
item:
block: true # Should we use options under block for the menu item?
material: CHEST # Item if block is false or can't be found.
title: "Grave List"
function: "menu" # Open the menu by default, if you don't want to use the menu you can change this to none or any other valid function.
name: "Grave"
empty: "You don't have any graves."
lore:
- "Created &f%time_lived_formatted% &7ago"
grave:
title: "Grave Menu"
slot:
0:
material: "PAPER"
function: "distance"
name: "Information"
lore:
- "Items: &f%item%"
- "Levels: &f%level%"
- "Death Location: &f%world_formatted%, %x%x, %y%y, %z%z"
1:
material: "ENDER_PEARL"
function: "teleportation"
name: "Teleport"
lore:
- "Teleport to your grave"
#2: # Toggle protection on and off, you can uncomment this if you want.
# material: "TRIPWIRE_HOOK"
# function: "protection"
# name: "Toggle Protection %state_protection%"
# lore:
# - "Toggle grave protection"
###########
# Command #
###########
# Run commands on grave actions.
command:
loot:
- ""
#- "say %interact_name% looted %owner_name%'s grave"
create:
- ""
#- "say %owner_name% was killed by %killer_name% at %x%x %y%y %z%z, grave lasts for %time_alive_remaining_formatted%."
open:
- ""
#- "say %interact_name% is looting %owner_name%'s grave."
break:
- ""
#- "say %interact_name% broke %owner_name%'s grave."
explode:
- ""
#- "say %interact_name% exploded %owner_name%'s grave."
teleport:
- ""
#- "say %interact_name% teleported to %owner_name%'s grave."
##########
# Ignore #
##########
ignore:
item: # Items that graves will ignore from the inventory, these items will be handled normally.
material:
- ""
#- BEDROCK # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
name: # If an item has this exact name it will be handled normally.
- ""
#- "&4Admin Sword"
lore: # If an item has this exact line of lore it will be handled normally.
- ""
#- "Soulbound"
name-contains: # If an item contains this string in the name it will be handled normally.
- ""
#- "Super Pickaxe"
lore-contains: # If an item contains this string in the lore it will be handled normally.
- ""
#- "Ignore Lore"
block: # Blocks that graves will not spawn in.
material:
- ""
#- LAVA
#########
# Death #
#########
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
death:
player: true # Create a grave if an entity dies to a player.
entity: false # Create a grave if an entity dies to an entity.
environmental: false # Create a grave if an entity dies to things such as fall damage, lava and suffocation.
reason: # Only create graves for entities that were killed for these reasons.
#- CONTACT
- ENTITY_ATTACK
- ENTITY_SWEEP_ATTACK
#- PROJECTILE
#- SUFFOCATION
#- FALL
#- FIRE
#- FIRE_TICK
#- MELTING
#- LAVA
#- DROWNING
#- BLOCK_EXPLOSION
#- ENTITY_EXPLOSION
#- VOID
#- LIGHTNING
#- SUICIDE
#- STARVATION
#- POISON
#- MAGIC
#- WITHER
#- FALLING_BLOCK
#- THORNS
#- DRAGON_BREATH
#- CUSTOM
#- FLY_INTO_WALL
#- HOT_FLOOR
#- CRAMMING
#- DRYOUT
#- FREEZE
#- ALL
#########
# Spawn #
#########
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
spawn: # Only create graves for creature entities that have a spawn reason from the list below.
reason:
- NATURAL
- DEFAULT
- JOCKEY
- CHUNK_GEN
- EGG
- SPAWNER_EGG
- LIGHTNING
- BUILD_SNOWMAN
- BUILD_IRONGOLEM
- BUILD_WITHER
- VILLAGE_DEFENSE
- VILLAGE_INVASION
- BREEDING
- SLIME_SPLIT
- REINFORCEMENTS
- NETHER_PORTAL
- DISPENSE_EGG
- INFECTION
- CURED
- OCELOT_BABY
- SILVERFISH_BLOCK
- MOUNT
- TRAP
- ENDER_PEARL
- SHOULDER_ENTITY
- DROWNED
- SHEARED
- EXPLOSION
- RAID
- PATROL
- BEEHIVE
- PIGLIN_ZOMBIFIED
- COMMAND
- CUSTOM
#- SPAWNER
#- ALL
###########
# Message #
###########
message:
prefix: "&7☠ &8» &r"
loot: ""
experience: "Looted &7%level% &rlevels from grave."
empty: "You don't have any graves."
death: "You died in &7%world_formatted% &rat &7%x%&rx, &7%y%&ry, &7%z%&rz, a grave was created that lasts for &7%time_alive_remaining_formatted%&r."
ignore: "A grave was not created because you died in &7%name%&r."
max: "A grave was not created, you have reached the maximum."
failure: "A grave was unable to be placed, item's dropped on ground."
no-money: "You don't have enough money, you need &7%teleport_cost%&r."
no-token: "A grave was not created because you didn't have a grave token."
give-token: "You were given a Grave Token."
distance: "You are &7%distance% &rblocks away."
distance-world: "Can't measure distance, wrong world."
teleport: "You teleported to your grave."
teleport-top: "Grave is in an unsafe location, you have been teleported nearby."
teleport-failure: "Teleport failed, teleport location is unsafe."
teleport-disabled: "Grave teleportation is disabled."
build-denied: "A grave was not created because you don't have permission to build where you died."
distance-virtual: "You are too far away to virtually open this grave."
permission-denied: "Permission denied."
protection: "This grave is protected for %time_protection_remaining_formatted%."
region-create-deny: "A grave was not created because grave creation is disabled in this region."
region-teleport-deny: "Grave teleportation is disabled in this region."
world: # Change the world name is %world_formatted%, if a world is not defined below it will try to format it itself.
world: "Overworld"
world_nether: "Nether"
world_the_end: "The End"
death-reason: # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
ENTITY_ATTACK: "Attacked"
ENTITY_SWEEP_ATTACK: "Sweep Attacked"
PROJECTILE: "Projectile Struck"
SUFFOCATION: "Suffocated"
FALL: "Fell"
FIRE: "Burned"
FIRE_TICK: "Burned"
MELTING: "Melted"
LAVA: "Burned"
DROWNING: "Drowned"
BLOCK_EXPLOSION: "Exploded"
ENTITY_EXPLOSION: "Exploded"
VOID: "Voided"
LIGHTNING: "Zeus"
SUICIDE: "Suicide"
STARVATION: "Starved"
POISON: "Poisoned"
MAGIC: "Magic Missile"
WITHER: "Withered Away"
FALLING_BLOCK: "Crushed"
THORNS: "Thorned"
DRAGON_BREATH: "Dragon Breath"
CUSTOM: "Dark Magic"
FLY_INTO_WALL: "Highspeed Splat"
HOT_FLOOR: "Burned Feet"
CRAMMING: "Crushed"
DRYOUT: "Suffocated"
FREEZE: "Froze"
########
# Time #
########
time:
second: "&7%second%&fs "
minute: "&7%minute%&fm "
hour: "&7%hour%&fh "
day: "&7%day%&fd "
infinite: "&7Forever"
#########
# Sound #
#########
sound:
open: BLOCK_CHEST_OPEN
close: BLOCK_CHEST_CLOSE
loot: ENTITY_DONKEY_CHEST
teleport: ENTITY_ENDERMAN_TELEPORT
menu-open: ENTITY_CHICKEN_EGG
protection: BLOCK_CHEST_LOCKED
protection-change: ENTITY_DONKEY_CHEST
##########
# Effect #
##########
effect:
loot: MOBSPAWNER_FLAMES