95 lines
4.5 KiB
TOML
95 lines
4.5 KiB
TOML
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# Please do not change the config version unless you know what you are doing!
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config_version = 16
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uuidupdated = true
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region_negative_min_max_updated = true
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# ---------------------------------------------------------------------------------------
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# Protection Stones Config
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# Block configs have been moved to the blocks folder.
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# To make new blocks, copy the default "block1.toml" and make another file (ex. "block2.toml")
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# Does your config look messy? It's probably because of gradual config updates. Consider using the default configs.
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# If you need the default configs again, you can get it from here: https://github.com/espidev/ProtectionStones/tree/master/src/main/resources
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# ---------------------------------------------------------------------------------------
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# Cooldown between placing protection blocks (in seconds). -1 to disable.
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placing_cooldown = -1
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# Set to true to not block server startup for loading the UUID cache.
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# /ps add and /ps remove will not work for offline players until the cache is finished loading.
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async_load_uuid_cache = false
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# Whether or not to allow regions to have identical names (from /ps name).
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# If this is set to true, players will have to use numbers after the name if they encounter duplicates.
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allow_duplicate_region_names = false
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# Time in seconds between /ps view attempts.
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# Can prevent lag from spamming the command.
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ps_view_cooldown = 3
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# Base command for protection stones (change if conflicting with other commands)
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base_command = "ps"
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# Aliases for the command
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aliases = [
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"pstone",
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"protectionstone",
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"protectionstones"
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]
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# Whether or not to drop items on the ground if the inventory is full (ex. during /ps unclaim)
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# If set to false, the event will be prevented from happening, and say that inventory is full
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drop_item_when_inventory_full = true
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# Whether or not regions placed have to be either next to or overlapping existing regions the player already owns.
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# This can make the world cleaner and have less scattered regions.
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# Set the number of regions of non-adjacent regions with the permission protectionstones.adjacent.x (default is 1, -1 to bypass)
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# Also can bypass with protectionstones.admin
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regions_must_be_adjacent = false
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# Whether or not to give players the option to merge new regions with ones they already own (overlapping)
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# to create a new large region. Can merge any regions with protectionstones.admin
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# Requires the permission protectionstones.merge to use (with /ps merge)
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# NOTE: Due to the limitations of WorldGuard, merged regions will ignore y_radius and go from bedrock to sky
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# since polygon regions can only be 2D, not 3D
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allow_merging_regions = true
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# Whether or not to allow merged regions to have holes in them (merging a bunch of regions in a circle with the inside not protected).
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# This is only checked during the merge process, it will not unmerge regions with holes already.
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allow_merging_holes = true
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# Whether when players join, by default they have protection block placement toggled off (equivalent to running /ps toggle)
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default_protection_block_placement_off = false
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# If you do not have LuckPerms, ProtectionStones is unable to determine the limits of offline players (since it depends
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# on permissions), and so it requires players to be online. Set this to true if your server does not need limits (and so
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# the check is unnecessary).
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allow_addowner_for_offline_players_without_lp = false
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# Whether or not members of a region can /ps home to the region.
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allow_home_teleport_for_members = true
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[admin]
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# Whether /ps admin cleanup remove should delete regions that have members, but don't have owners (after inactive
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# owners are removed).
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# Regions that have no owners or members will be deleted regardless.
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cleanup_delete_regions_with_members_but_no_owners = true
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[economy]
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# Set limits on the price for renting. Set to -1.0 to disable.
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max_rent_price = -1.0
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min_rent_price = 0.0
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# Set limits on the period between rent payments, in seconds (86400 seconds = 1 day). Set to -1 to disable.
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max_rent_period = -1
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min_rent_period = 1
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# Set taxes on regions.
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# Taxes are configured in each individual block config.
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# Whether or not to enable the tax command.
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# If you already have regions, you may want to set each one to have an autopayer (player that automatically pays taxes).
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# This can be done with /ps admin settaxautopayers, which updates every region on the server with an autopayer from their owners list.
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tax_enabled = true
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# Notify players of outstanding tax payments for the regions they own.
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tax_message_on_join = true
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