rsemcs/dynmap/shaders.txt

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2022-05-12 09:33:18 +00:00
version: 3.4-beta-3
2022-01-08 20:23:08 +00:00
#
# This file contains default standard shader definitions. The contents of this file are replaced and updated
# during upgrades, so new or updated shader definitions should be done in the custom-shaders.txt file
#
shaders:
# Default shader - used if shader not specified or invalid
- class: org.dynmap.hdmap.TexturePackHDShader
name: default
texturepack: standard
# Color scheme based shaders
- class: org.dynmap.hdmap.DefaultHDShader
name: defaultscheme
colorscheme: default
- class: org.dynmap.hdmap.DefaultHDShader
name: ovocean
colorscheme: ovocean
- class: org.dynmap.hdmap.DefaultHDShader
name: flames
colorscheme: flames
- class: org.dynmap.hdmap.DefaultHDShader
name: sk89q
colorscheme: sk89q
- class: org.dynmap.hdmap.DefaultHDShader
name: amidst
biomecolored: biome
colorscheme: amidst
# Biome based shaders
- class: org.dynmap.hdmap.DefaultHDShader
name: biome
biomecolored: biome
- class: org.dynmap.hdmap.DefaultHDShader
name: temperature
biomecolored: temperature
- class: org.dynmap.hdmap.DefaultHDShader
name: rainfall
biomecolored: rainfall
# No transparency default color scheme shader
- class: org.dynmap.hdmap.DefaultHDShader
name: no_transparency
colorscheme: default
transparency: false
# Cave view shader
- class: org.dynmap.hdmap.CaveHDShader
name: cave
# Cave view shader - only lit caves
- class: org.dynmap.hdmap.CaveHDShader
name: lit-cave
onlyiflit: true
# Cave view shader - hide various soft blocks
- class: org.dynmap.hdmap.CaveHDShader
name: cave-noplants
hiddenids: [ 6, 17, 18, 31, 32, 37, 38, 39, 40, 50, 55, 78, 81, 83, 86, 99, 100, 103, 104, 105, 111, 115 ]
# Texture pack based shader for standard Minecraft textures
- class: org.dynmap.hdmap.TexturePackHDShader
name: stdtexture
texturepack: standard
# Standard texture cave view shader
- class: org.dynmap.hdmap.TexturePackHDCaveShader
name: stdtexture-cave
texturepack: standard
max-sky-light: 0
min-emitted-light: 1
# Standard texture underwater view shader
- class: org.dynmap.hdmap.TexturePackHDUnderwaterShader
name: stdtexture-underwater
texturepack: standard
# Standard texture underwater view shader (with land not hidden)
- class: org.dynmap.hdmap.TexturePackHDUnderwaterShader
name: stdtexture-underwater-keep-land
texturepack: standard
hide-land: false
# Texture pack based shader for standard Minecraft textures, without biome-tinted grass/leaves
- class: org.dynmap.hdmap.TexturePackHDShader
name: stdtexture-nobiome
texturepack: standard
biomeshaded: false
# Texture pack based shader for standard Minecraft textures, with grid for region file borders (512x512)
- class: org.dynmap.hdmap.TexturePackHDShader
name: stdtexture-mcr-grid
texturepack: standard
grid-scale: 512
# Topological map shader
- class: org.dynmap.hdmap.TopoHDShader
name: topo
color127: "#FFFFFF"
color111: "#8B4513"
color95: "#D2B48C"
color79: "#FFFF00"
color63: "#008000"
color47: "#228B22"
color31: "#104010"
color15: "#6B8E23"
color0: "#696969"
linecolor: "#000000"
watercolor: "#0000FF"
wateralpha: 1.0
# Topological map shader (spread over 256 height)
- class: org.dynmap.hdmap.TopoHDShader
name: topo256
color255: "#FFFFFF"
color222: "#8B4513"
color190: "#D2B48C"
color158: "#FFFF00"
color126: "#008000"
color94: "#228B22"
color62: "#104010"
color30: "#6B8E23"
color0: "#696969"
linecolor: "#000000"
watercolor: "#0000FF"
wateralpha: 1.0
# Topological map shader (hide plants and other soft features)
- class: org.dynmap.hdmap.TopoHDShader
name: topo-noplants
color127: "#FFFFFF"
color111: "#8B4513"
color95: "#D2B48C"
color79: "#FFFF00"
color63: "#008000"
color47: "#228B22"
color31: "#104010"
color15: "#6B8E23"
color0: "#696969"
linecolor: "#000000"
watercolor: "#0000FF"
wateralpha: 1.0
hiddenids: [ 6, 17, 18, 31, 32, 37, 38, 39, 40, 50, 55, 78, 81, 83, 86, 99, 100, 103, 104, 105, 111, 115 ]
# Topological map shader (hide plants and other soft features)
- class: org.dynmap.hdmap.TopoHDShader
name: topo256-noplants
color255: "#FFFFFF"
color222: "#8B4513"
color190: "#D2B48C"
color158: "#FFFF00"
color126: "#008000"
color94: "#228B22"
color62: "#104010"
color30: "#6B8E23"
color0: "#696969"
linecolor: "#000000"
watercolor: "#0000FF"
wateralpha: 1.0
hiddenids: [ 6, 17, 18, 31, 32, 37, 38, 39, 40, 50, 55, 78, 81, 83, 86, 99, 100, 103, 104, 105, 111, 115 ]
# Alternate topological map shader (thanks to TerraNetworkOrg!)
- class: org.dynmap.hdmap.TopoHDShader
name: TerraNetworkOrgTopo
color127: "#4F2101"
color120: "#8B4513"
color108: "#D2B48C"
color96: "#C99653"
color84: "#CB9C0B"
color72: "#B1B62E"
color60: "#0F8D0F"
color48: "#14703B"
color36: "#106343"
color24: "#0E5347"
color12: "#939393"
color0: "#696969"
linecolor: "#000000"
watercolor: "#1F1FEA"
wateralpha: 1.0
# Inhabited time map shader
- class: org.dynmap.hdmap.InhabitedHDShader
name: inhabited
color10: "#0000FF"
color30: "#00FFFF"
color100: "#008000"
color300: "#FFFF00"
color1000: "#FF8000"
color3000: "#FF0000"
# Chunk version shader (shades by version of data format)
- class: org.dynmap.hdmap.ChunkVersionHDShader
name: chunkversion
# Chunk status shader (shades by chunk state)
- class: org.dynmap.hdmap.ChunkStatusHDShader
name: chunkstatus