2022-05-12 09:33:18 +00:00
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version: 3.4-beta-3
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2022-01-08 20:23:08 +00:00
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#
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# This file contains default standard shader definitions. The contents of this file are replaced and updated
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# during upgrades, so new or updated shader definitions should be done in the custom-shaders.txt file
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#
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shaders:
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# Default shader - used if shader not specified or invalid
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- class: org.dynmap.hdmap.TexturePackHDShader
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name: default
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texturepack: standard
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# Color scheme based shaders
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- class: org.dynmap.hdmap.DefaultHDShader
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name: defaultscheme
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colorscheme: default
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- class: org.dynmap.hdmap.DefaultHDShader
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name: ovocean
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colorscheme: ovocean
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- class: org.dynmap.hdmap.DefaultHDShader
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name: flames
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colorscheme: flames
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- class: org.dynmap.hdmap.DefaultHDShader
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name: sk89q
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colorscheme: sk89q
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- class: org.dynmap.hdmap.DefaultHDShader
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name: amidst
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biomecolored: biome
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colorscheme: amidst
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# Biome based shaders
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- class: org.dynmap.hdmap.DefaultHDShader
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name: biome
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biomecolored: biome
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- class: org.dynmap.hdmap.DefaultHDShader
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name: temperature
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biomecolored: temperature
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- class: org.dynmap.hdmap.DefaultHDShader
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name: rainfall
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biomecolored: rainfall
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# No transparency default color scheme shader
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- class: org.dynmap.hdmap.DefaultHDShader
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name: no_transparency
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colorscheme: default
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transparency: false
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# Cave view shader
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- class: org.dynmap.hdmap.CaveHDShader
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name: cave
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# Cave view shader - only lit caves
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- class: org.dynmap.hdmap.CaveHDShader
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name: lit-cave
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onlyiflit: true
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# Cave view shader - hide various soft blocks
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- class: org.dynmap.hdmap.CaveHDShader
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name: cave-noplants
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hiddenids: [ 6, 17, 18, 31, 32, 37, 38, 39, 40, 50, 55, 78, 81, 83, 86, 99, 100, 103, 104, 105, 111, 115 ]
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# Texture pack based shader for standard Minecraft textures
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- class: org.dynmap.hdmap.TexturePackHDShader
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name: stdtexture
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texturepack: standard
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# Standard texture cave view shader
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- class: org.dynmap.hdmap.TexturePackHDCaveShader
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name: stdtexture-cave
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texturepack: standard
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max-sky-light: 0
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min-emitted-light: 1
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# Standard texture underwater view shader
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- class: org.dynmap.hdmap.TexturePackHDUnderwaterShader
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name: stdtexture-underwater
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texturepack: standard
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# Standard texture underwater view shader (with land not hidden)
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- class: org.dynmap.hdmap.TexturePackHDUnderwaterShader
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name: stdtexture-underwater-keep-land
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texturepack: standard
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hide-land: false
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# Texture pack based shader for standard Minecraft textures, without biome-tinted grass/leaves
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- class: org.dynmap.hdmap.TexturePackHDShader
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name: stdtexture-nobiome
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texturepack: standard
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biomeshaded: false
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# Texture pack based shader for standard Minecraft textures, with grid for region file borders (512x512)
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- class: org.dynmap.hdmap.TexturePackHDShader
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name: stdtexture-mcr-grid
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texturepack: standard
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grid-scale: 512
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# Topological map shader
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- class: org.dynmap.hdmap.TopoHDShader
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name: topo
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color127: "#FFFFFF"
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color111: "#8B4513"
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color95: "#D2B48C"
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color79: "#FFFF00"
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color63: "#008000"
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color47: "#228B22"
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color31: "#104010"
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color15: "#6B8E23"
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color0: "#696969"
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linecolor: "#000000"
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watercolor: "#0000FF"
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wateralpha: 1.0
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# Topological map shader (spread over 256 height)
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- class: org.dynmap.hdmap.TopoHDShader
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name: topo256
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color255: "#FFFFFF"
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color222: "#8B4513"
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color190: "#D2B48C"
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color158: "#FFFF00"
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color126: "#008000"
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color94: "#228B22"
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color62: "#104010"
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color30: "#6B8E23"
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color0: "#696969"
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linecolor: "#000000"
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watercolor: "#0000FF"
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wateralpha: 1.0
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# Topological map shader (hide plants and other soft features)
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- class: org.dynmap.hdmap.TopoHDShader
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name: topo-noplants
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color127: "#FFFFFF"
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color111: "#8B4513"
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color95: "#D2B48C"
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color79: "#FFFF00"
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color63: "#008000"
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color47: "#228B22"
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color31: "#104010"
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color15: "#6B8E23"
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color0: "#696969"
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linecolor: "#000000"
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watercolor: "#0000FF"
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wateralpha: 1.0
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hiddenids: [ 6, 17, 18, 31, 32, 37, 38, 39, 40, 50, 55, 78, 81, 83, 86, 99, 100, 103, 104, 105, 111, 115 ]
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# Topological map shader (hide plants and other soft features)
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- class: org.dynmap.hdmap.TopoHDShader
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name: topo256-noplants
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color255: "#FFFFFF"
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color222: "#8B4513"
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color190: "#D2B48C"
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color158: "#FFFF00"
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color126: "#008000"
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color94: "#228B22"
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color62: "#104010"
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color30: "#6B8E23"
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color0: "#696969"
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linecolor: "#000000"
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watercolor: "#0000FF"
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wateralpha: 1.0
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hiddenids: [ 6, 17, 18, 31, 32, 37, 38, 39, 40, 50, 55, 78, 81, 83, 86, 99, 100, 103, 104, 105, 111, 115 ]
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# Alternate topological map shader (thanks to TerraNetworkOrg!)
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- class: org.dynmap.hdmap.TopoHDShader
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name: TerraNetworkOrgTopo
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color127: "#4F2101"
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color120: "#8B4513"
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color108: "#D2B48C"
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color96: "#C99653"
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color84: "#CB9C0B"
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color72: "#B1B62E"
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color60: "#0F8D0F"
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color48: "#14703B"
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color36: "#106343"
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color24: "#0E5347"
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color12: "#939393"
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color0: "#696969"
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linecolor: "#000000"
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watercolor: "#1F1FEA"
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wateralpha: 1.0
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# Inhabited time map shader
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- class: org.dynmap.hdmap.InhabitedHDShader
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name: inhabited
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color10: "#0000FF"
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color30: "#00FFFF"
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color100: "#008000"
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color300: "#FFFF00"
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color1000: "#FF8000"
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color3000: "#FF0000"
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# Chunk version shader (shades by version of data format)
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- class: org.dynmap.hdmap.ChunkVersionHDShader
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name: chunkversion
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# Chunk status shader (shades by chunk state)
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- class: org.dynmap.hdmap.ChunkStatusHDShader
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name: chunkstatus
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