rsemcs/dynmap/lightings.txt

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2022-05-12 09:33:18 +00:00
version: 3.4-beta-3
2022-01-08 20:23:08 +00:00
#
# This file contains default standard lighting profiles. The contents of this file CAN need to be replaced and updated
# during upgrades, so new or updated lighting definitions should be done in the custom-lightings.txt file
#
lightings:
# Default lighting - no effects, shadows, day/night
- class: org.dynmap.hdmap.DefaultHDLighting
name: default
# Shadows enabled day mode
- class: org.dynmap.hdmap.ShadowHDLighting
name: shadows
shadowstrength: 1.0
# Night view (default moonight level is 4)
- class: org.dynmap.hdmap.ShadowHDLighting
name: night
shadowstrength: 1.0
ambientlight: 4
# A 'bright' night view (easier to see unlit landscape dimly)
- class: org.dynmap.hdmap.ShadowHDLighting
name: brightnight
shadowstrength: 1.0
ambientlight: 8
# Night and day view
- class: org.dynmap.hdmap.ShadowHDLighting
name: nightandday
shadowstrength: 1.0
ambientlight: 4
night-and-day: true
# 'Bright' Night and day view
- class: org.dynmap.hdmap.ShadowHDLighting
name: brightnightandday
shadowstrength: 1.0
ambientlight: 8
night-and-day: true
# Shadows enabled nether
- class: org.dynmap.hdmap.ShadowHDLighting
name: nethershadows
shadowstrength: 0.5
ambientlight: 4
# Shadows enabled day mode (smooth lighting)
- class: org.dynmap.hdmap.ShadowHDLighting
name: shadows-smooth
shadowstrength: 1.0
smooth-lighting: true
# Night view (default moonight level is 4) (smooth lighting)
- class: org.dynmap.hdmap.ShadowHDLighting
name: night-smooth
shadowstrength: 1.0
ambientlight: 4
smooth-lighting: true
# A 'bright' night view (easier to see unlit landscape dimly) (smooth lighting)
- class: org.dynmap.hdmap.ShadowHDLighting
name: brightnight-smooth
shadowstrength: 1.0
ambientlight: 8
smooth-lighting: true
# Night and day view (smooth lighting)
- class: org.dynmap.hdmap.ShadowHDLighting
name: nightandday-smooth
shadowstrength: 1.0
ambientlight: 4
night-and-day: true
smooth-lighting: true
# 'Bright' Night and day view (smooth lighting)
- class: org.dynmap.hdmap.ShadowHDLighting
name: brightnightandday-smooth
shadowstrength: 1.0
ambientlight: 8
night-and-day: true
smooth-lighting: true
# Shadows enabled day mode (always classic lighting map)
- class: org.dynmap.hdmap.ShadowHDLighting
name: shadows-classic
shadowstrength: 1.0
use-brightness-table: false
# Shadows enabled nether (always classic lighting map)
- class: org.dynmap.hdmap.ShadowHDLighting
name: nethershadows-classic
shadowstrength: 0.5
ambientlight: 4
use-brightness-table: false
# Shadows enabled day mode - grayscale
- class: org.dynmap.hdmap.ShadowHDLighting
name: grayscale
shadowstrength: 1.0
grayscale: true
smooth-lighting: true
# Shadows enabled day mode - grayscale parchment
- class: org.dynmap.hdmap.ShadowHDLighting
name: parchment
shadowstrength: 1.0
grayscale: true
graytone: '#C09A53'
smooth-lighting: true
# Default day mode - grayscale parchment
- class: org.dynmap.hdmap.DefaultHDLighting
name: parchment-noshadow
grayscale: true
graytone: '#C09A53'
# Spawn at night warning map
- class: org.dynmap.hdmap.LightLevelHDLighting
name: nightspawn
color0: '#FF0000'
color1: '#FF6600'
color2: '#FF9900'
color3: '#FFCC00'
color4: '#FFCC33'
color5: '#FFCC66'
color6: '#FFCC99'
color7: '#FFFF00'
night: true
# Spawn day-night warning map
- class: org.dynmap.hdmap.LightLevelHDLighting
name: daynightspawn
color0: '#FF0000'
color1: '#FF6600'
color2: '#FF9900'
color3: '#FFCC00'
color4: '#FFCC33'
color5: '#FFCC66'
color6: '#FFCC99'
color7: '#FFFF00'
night-and-day: true
# Shadows enabled day mode - grayscale parchment, brown ink
- class: org.dynmap.hdmap.ShadowHDLighting
name: parchmentbrownink
shadowstrength: 1.0
grayscale: true
graytone: '#C09A53'
graytonedark: '#400000'
smooth-lighting: true
# Shadows enabled - black and white parchment, brown ink
- class: org.dynmap.hdmap.ShadowHDLighting
name: parchmentbrowninkbw
shadowstrength: 1.0
blackandwhite: true
blackthreshold: 64
graytone: '#C09A53'
graytonedark: '#400000'
smooth-lighting: true
# Shadows disabled - black and white parchment, brown ink
- class: org.dynmap.hdmap.DefaultHDLighting
name: parchmentbw
blackandwhite: true
blackthreshold: 80
graytone: '#C09A53'
graytonedark: '#400000'