Updated all mods to their latest versions.
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92
client/overrides/config/occultism-common.toml
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92
client/overrides/config/occultism-common.toml
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#WorldGen Settings
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[worldgen]
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#Ore Gen Settings
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[worldgen.oregen]
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#Ore Settings
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[worldgen.oregen.silverOre]
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#True to generate this ore.
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generateOre = true
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#The tag for the blocks this ore will spawn in.
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fillerBlockTag = "minecraft:stone_ore_replaceables"
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#The size of veins for this ore.
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#Range: 0 ~ 127
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size = 7
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#The count value for the decorator for this ore.
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#Range: 0 ~ 127
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count = 3
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#Range configuration min height.
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#Range: > -2147483648
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bottomOffset = 50
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#Range configuration max height. A negative max height is interpreted as offset from the top of the world (relevant for nether)
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#Range: > -2147483648
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maximum = 200
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#Ore Settings
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[worldgen.oregen.silverOreDeepslate]
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#True to generate this ore.
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generateOre = true
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#The tag for the blocks this ore will spawn in.
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fillerBlockTag = "minecraft:deepslate_ore_replaceables"
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#The size of veins for this ore.
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#Range: 0 ~ 127
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size = 7
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#The count value for the decorator for this ore.
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#Range: 0 ~ 127
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count = 3
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#Range configuration min height.
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#Range: > -2147483648
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bottomOffset = -64
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#Range configuration max height. A negative max height is interpreted as offset from the top of the world (relevant for nether)
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#Range: > -2147483648
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maximum = 50
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#Ore Settings
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[worldgen.oregen.iesniumOre]
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#True to generate this ore.
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generateOre = true
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#The tag for the blocks this ore will spawn in.
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fillerBlockTag = "minecraft:base_stone_nether"
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#The size of veins for this ore.
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#Range: 0 ~ 127
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size = 3
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#The count value for the decorator for this ore.
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#Range: 0 ~ 127
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count = 10
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#Range configuration min height.
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#Range: > -2147483648
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bottomOffset = 10
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#Range configuration max height. A negative max height is interpreted as offset from the top of the world (relevant for nether)
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#Range: > -2147483648
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maximum = 128
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#Underground Grove Settings
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[worldgen.underground_grove]
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#True to generate underground groves. Should not be changed in most scenarios.
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generateUndergroundGroves = true
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#The chance for a grove to spawn in a chunk (generates 1/groveSpawnChance chunks on average).
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#Range: > 0
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groveSpawnChance = 400
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#The min height for a grove to spawn (applied to the center of the grove, not the floor).
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#Range: 0 ~ 512
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groveSpawnMin = 25
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#The max height for a grove to spawn (applied to the center of the grove, not the ceiling).
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#Range: 0 ~ 512
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groveSpawnMax = 60
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#The chance grass will spawn in the underground grove.
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#Range: 0.0 ~ 1.0
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grassChance = 0.6
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#The chance small trees will spawn in the underground grove.
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#Range: 0.0 ~ 1.0
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treeChance = 0.1
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#The chance vines will spawn in the underground grove.
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#Range: 0.0 ~ 1.0
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vineChance = 0.3
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#The chance glowstone will spawn in the ceiling of the underground grove.
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#Range: 0.0 ~ 1.0
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ceilingLightChance = 0.1
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#The biome types the underground grove cannot spawn in.
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biomeTypeBlacklist = ["NETHER", "END"]
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