diff --git a/client/manifest.json b/client/manifest.json
index 29a2aa4..8bcf76d 100644
--- a/client/manifest.json
+++ b/client/manifest.json
@@ -11,7 +11,7 @@
"manifestType": "minecraftModpack",
"manifestVersion": 1,
"name": "RSEMCM",
- "version": "0.2.2",
+ "version": "0.1.5",
"author": "",
"files": [
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@@ -21,7 +21,7 @@
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@@ -36,12 +36,12 @@
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@@ -116,7 +116,7 @@
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+ "fileID": 3830849,
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+ "fileID": 3814226,
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+ "fileID": 3825460,
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+ "fileID": 3836128,
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+ "fileID": 3823224,
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@@ -221,12 +221,12 @@
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+ "fileID": 3825686,
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@@ -261,17 +261,17 @@
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+ "fileID": 3823066,
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+ "fileID": 3816497,
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@@ -411,12 +411,12 @@
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diff --git a/client/modlist.html b/client/modlist.html
index d4c6d50..c3c02c4 100644
--- a/client/modlist.html
+++ b/client/modlist.html
@@ -40,7 +40,7 @@
Awesome Dungeon Nether edition - Forge (by jtl_elisa)
Extreme Reactors (by ZeroNoRyouki)
Create Deco (by talrey)
-Dynamic View[Forge/Fabric] (by someaddon)
+Dynamic View[Forge] (by someaddon)
RFTools Base (by McJty)
YUNG's API (Forge) (by YUNGNICKYOUNG)
FTB Chunks (Forge) (by FTB)
@@ -49,8 +49,8 @@
Curios API (Forge) (by TheIllusiveC4)
Library Ferret - Forge (by jtl_elisa)
Immersive Engineering (by BluSunrize)
-CraftTweaker (by Jaredlll08)
TerraBlender (Forge) (by TheAdubbz)
+CraftTweaker (by Jaredlll08)
Productive Bees (by LobsterJonn)
Farmer's Delight (by vectorwing)
ProjectE (by SinKillerJ)
diff --git a/client/overrides/config/Hexerei-common.toml b/client/overrides/config/Hexerei-common.toml
new file mode 100644
index 0000000..7a979ce
--- /dev/null
+++ b/client/overrides/config/Hexerei-common.toml
@@ -0,0 +1,49 @@
+
+["Dark Coven Spacing"]
+ #spacing between dark covens, lower both spacing and separation to increase spawn rates
+ dark_coven_spacing = 29
+
+["Witch Hut Separation"]
+ #separation of the witch huts, lower both spacing and separation to increase spawn rates
+ witch_hut_separation = 8
+
+["Broom Netherite Tip Durability"]
+ #1 second of active time per 1 durability
+ broom_netherite_tip_durability = 200
+
+["Witch Hut Spacing"]
+ #spacing between witch huts, lower both spacing and separation to increase spawn rates
+ witch_hut_spacing = 20
+
+["Enhanced Broom Brush Durability"]
+ #200 durability will be about 32 minutes of flight time
+ enhanced_broom_brush_durability = 200
+
+["Sage Bundle Settings"]
+ #Duration of how long each bundle will last while burning
+ sage_bundle_duration_in_seconds = 3600
+
+["Broom Waterproof Tip Durability"]
+ #1 second of active time per 1 durability
+ broom_waterproof_tip_durability = 800
+
+["Crow Pickpocket Cooldown"]
+ #time (in ticks) for crow being able to pickpocket again (base 1 minute 30 seconds)
+ crow_pickpocket_cooldown = 1800
+
+["Dark Coven Separation"]
+ #separation of the dark covens, lower both spacing and separation to increase spawn rates
+ dark_coven_separation = 11
+
+["Herb Jar Settings"]
+ #Disabling allows jars to hold any item
+ jars_only_hold_herbs = true
+
+["Broom Brush Durability"]
+ #100 durability will be about 16 minutes of flight time
+ broom_brush_durability = 100
+
+["Sage Burning Plate Settings"]
+ #Range of the Sage Burning Plate, setting to 0 will disable completely
+ spawn_disable_range = 48
+
diff --git a/client/overrides/config/Mekanism/client.toml b/client/overrides/config/Mekanism/client.toml
index cf4bfc4..c349a84 100644
--- a/client/overrides/config/Mekanism/client.toml
+++ b/client/overrides/config/Mekanism/client.toml
@@ -95,8 +95,8 @@
y = 2147483647
[client.gui.window.sideConfig]
- x = 9
- y = 15
+ x = 10
+ y = -132
[client.gui.window.transporterConfig]
x = 10
diff --git a/client/overrides/config/Mekanism/common.toml b/client/overrides/config/Mekanism/common.toml
new file mode 100644
index 0000000..e4ebfb7
--- /dev/null
+++ b/client/overrides/config/Mekanism/common.toml
@@ -0,0 +1,10 @@
+
+#Mekanism Common Config. This config is not sync'd between server and client.
+[common]
+ #Displayed energy type in Mekanism GUIs and network reader readings.
+ #Allowed Values: JOULES, FORGE_ENERGY, ELECTRICAL_UNITS
+ energyType = "FORGE_ENERGY"
+ #Displayed temperature unit in Mekanism GUIs and network reader readings.
+ #Allowed Values: KELVIN, CELSIUS, RANKINE, FAHRENHEIT, AMBIENT
+ temperatureUnit = "KELVIN"
+
diff --git a/client/overrides/config/Mekanism/gear.toml b/client/overrides/config/Mekanism/gear.toml
index 443d461..ddb568c 100644
--- a/client/overrides/config/Mekanism/gear.toml
+++ b/client/overrides/config/Mekanism/gear.toml
@@ -1,284 +1,321 @@
-
-#Gear Config. This config is synced from server to client.
-[gear]
-
- #Atomic Disassembler Settings
- [gear.atomic_disassembler]
- #Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor)
- energyUsage = "10"
- #Cost in Joules of using the Atomic Disassembler as a weapon.
- energyUsageWeapon = "2000"
- #The max Atomic Disassembler Vein Mining Block Count.
- miningCount = 128
- #Enable the 'Slow' mode for the Atomic Disassembler.
- slowMode = true
- #Enable the 'Fast' mode for the Atomic Disassembler.
- fastMode = true
- #Enable the 'Vein Mining' mode for the Atomic Disassembler.
- veinMining = false
- #The amount of damage the Atomic Disassembler does when it is out of power. (Value is in number of half hearts)
- minDamage = 4
- #The amount of damage the Atomic Disassembler does when it has at least energyUsageWeapon power stored. (Value is in number of half hearts)
- maxDamage = 20
- #Maximum amount (joules) of energy the Atomic Disassembler can contain.
- maxEnergy = "1000000"
- #Amount (joules) of energy the Atomic Disassembler can accept per tick.
- chargeRate = "5000"
-
- #Configurator Settings
- [gear.configurator]
- #Maximum amount (joules) of energy the Configurator can contain.
- maxEnergy = "60000"
- #Amount (joules) of energy the Configurator can accept per tick.
- chargeRate = "300"
- #Energy usage in joules of using the configurator to configure machines.
- energyPerConfigure = "400"
- #Energy cost in joules for each item the configurator ejects from a machine on empty mode.
- energyPerItem = "8"
-
- #Electric Bow Settings
- [gear.electric_bow]
- #Maximum amount (joules) of energy the Electric Bow can contain.
- maxEnergy = "120000"
- #Amount (joules) of energy the Electric Bow can accept per tick.
- chargeRate = "600"
- #Cost in Joules of using the Electric Bow.
- energyUsage = "120"
- #Cost in Joules of using the Electric Bow with flame mode active.
- energyUsageFire = "1200"
-
- #Energy Tablet Settings
- [gear.energy_tablet]
- #Maximum amount (joules) of energy the Energy Tablet can contain.
- maxEnergy = "1000000"
- #Amount (joules) of energy the Energy Tablet can accept per tick.
- chargeRate = "5000"
-
- #Flamethrower Settings
- [gear.flamethrower]
- #Flamethrower Gas Tank capacity in mB.
- #Range: 1 ~ 9223372036854775807
- maxGas = 24000
- #Amount of hydrogen the Flamethrower can accept per tick.
- #Range: 1 ~ 9223372036854775807
- fillRate = 16
- #Determines whether or not the Flamethrower can destroy items if it fails to smelt them.
- destroyItems = true
-
- #Free Runner Settings
- [gear.free_runner]
- #Energy cost/multiplier in Joules for reducing fall damage with free runners. Energy cost is: FallDamage * freeRunnerFallEnergyCost. (1 FallDamage is 1 half heart)
- fallEnergyCost = "50"
- #Percent of damage taken from falling that can be absorbed by Free Runners when they have enough power.
- #Range: 0.0 ~ 1.0
- fallDamageReductionRatio = 1.0
- #Maximum amount (joules) of energy Free Runners can contain.
- maxEnergy = "64000"
- #Amount (joules) of energy the Free Runners can accept per tick.
- chargeRate = "320"
-
- #Jetpack Settings
- [gear.jetpack]
- #Jetpack Gas Tank capacity in mB.
- #Range: 1 ~ 9223372036854775807
- maxGas = 24000
- #Amount of hydrogen the Jetpack can accept per tick.
- #Range: 1 ~ 9223372036854775807
- fillRate = 16
-
- #Armored Jetpack Settings
- [gear.jetpack.armored]
- #Armor value of the Armored Jetpack.
- armor = 8
- #Toughness value of the Armored Jetpack.
- toughness = 2.0
-
- #Network Reader Settings
- [gear.network_reader]
- #Maximum amount (joules) of energy the Network Reader can contain.
- maxEnergy = "60000"
- #Amount (joules) of energy the Network Reader can accept per tick.
- chargeRate = "300"
- #Energy usage in joules for each network reading.
- energyUsage = "400"
-
- #Portable Teleporter Settings
- [gear.portable_teleporter]
- #Maximum amount (joules) of energy the Portable Teleporter can contain.
- maxEnergy = "1000000"
- #Amount (joules) of energy the Portable Teleporter can accept per tick.
- chargeRate = "5000"
- #Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter.
- delay = 0
-
- #Scuba Tank Settings
- [gear.scuba_tank]
- #Scuba Tank Gas Tank capacity in mB.
- #Range: 1 ~ 9223372036854775807
- maxGas = 24000
- #Amount of oxygen the Scuba Tank Gas Tank can accept per tick.
- #Range: 1 ~ 9223372036854775807
- fillRate = 16
-
- #Seismic Reader Settings
- [gear.seismic_reader]
- #Maximum amount (joules) of energy the Seismic Reader can contain.
- maxEnergy = "12000"
- #Amount (joules) of energy the Seismic Reader can accept per tick.
- chargeRate = "60"
- #Energy usage in joules required to use the Seismic Reader.
- energyUsage = "250"
-
- #Canteen Settings
- [gear.canteen]
- #Maximum amount of Nutritional Paste storable by the Canteen.
- #Range: > 1
- maxStorage = 64000
- #Rate at which Nutritional Paste can be transferred into a Canteen.
- #Range: > 1
- transferRate = 128
-
- #Meka-Tool Settings
- [gear.mekatool]
- #Base energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
- energyUsage = "10"
- #Silk touch energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
- energyUsageSilk = "100"
- #Cost in Joules of using the Meka-Tool to deal 4 units of damage.
- energyUsageWeapon = "2000"
- #Cost in Joules of using the Meka-Tool to teleport 10 blocks.
- energyUsageTeleport = "1000"
- #Maximum distance a player can teleport with the Meka-Tool.
- maxTeleportReach = 100
- #Base damage applied by the Meka-Tool without using any energy.
- baseDamage = 4
- #Efficiency of the Meka-Tool with energy but without any upgrades.
- baseEfficiency = 4.0
- #Energy capacity (Joules) of the Meka-Tool without any installed upgrades. Quadratically scaled by upgrades.
- baseEnergyCapacity = "16000000"
- #Amount (joules) of energy the Meka-Tool can accept per tick. Quadratically scaled by upgrades.
- chargeRate = "100000"
- #Cost in Joules of using the Meka-Tool as a hoe.
- energyUsageHoe = "10"
- #Cost in Joules of using the Meka-Tool as a shovel for making paths and dowsing campfires.
- energyUsageShovel = "10"
- #Cost in Joules of using the Meka-Tool as an axe for stripping logs, scraping, or removing wax.
- energyUsageAxe = "10"
- #Cost in Joules of using the Meka-Tool to shear entities.
- energyUsageShearEntity = "10"
- #Enable the 'Extended Vein Mining' mode for the Meka-Tool. (Allows vein mining everything not just ores/logs)
- extendedMining = true
-
- #MekaSuit Settings
- [gear.mekasuit]
- #Energy capacity (Joules) of MekaSuit items without any installed upgrades. Quadratically scaled by upgrades.
- baseEnergyCapacity = "16000000"
- #Amount (joules) of energy the MekaSuit can accept per tick. Quadratically scaled by upgrades.
- chargeRate = "100000"
- #Energy usage (Joules) of MekaSuit when adding 0.1 to jump motion.
- baseJumpEnergyUsage = "1000"
- #Energy usage (Joules) per second of the MekaSuit when flying with the Elytra Unit.
- elytraEnergyUsage = "32000"
- #Energy usage (Joules) of MekaSuit when lessening a potion effect.
- energyUsagePotionTick = "40000"
- #Energy cost/multiplier in Joules for reducing magic damage via the inhalation purification unit. Energy cost is: MagicDamage * energyUsageMagicPrevent. (1 MagicDamage is 1 half heart).
- energyUsageMagicReduce = "1000"
- #Energy cost/multiplier in Joules for reducing fall damage with MekaSuit Boots. Energy cost is: FallDamage * freeRunnerFallEnergyCost. (1 FallDamage is 1 half heart)
- energyUsageFall = "50"
- #Energy usage (Joules) of MekaSuit when adding 0.1 to sprint motion.
- energyUsageSprintBoost = "100"
- #Energy usage (Joules) of MekaSuit per tick when flying via Gravitational Modulation.
- energyUsageGravitationalModulation = "1000"
- #Charge rate of inventory items (Joules) per tick.
- inventoryChargeRate = "10000"
- #Solar recharging rate (Joules) of helmet per tick, per upgrade installed.
- solarRechargingRate = "500"
- #Energy usage (Joules) of MekaSuit per tick of using vision enhancement.
- energyUsageVisionEnhancement = "500"
- #Energy usage (Joules) of MekaSuit per half-food of nutritional injection.
- energyUsageNutritionalInjection = "20000"
- #Energy usage (Joules) of MekaSuit per unit of damage applied.
- energyUsageDamage = "100000"
- #Energy usage (Joules) of MekaSuit per tick of attracting a single item.
- energyUsageItemAttraction = "250"
- #Maximum amount of Nutritional Paste storable by the nutritional injection unit.
- #Range: > 1
- nutritionalMaxStorage = 128000
- #Rate at which Nutritional Paste can be transferred into the nutritional injection unit.
- #Range: > 1
- nutritionalTransferRate = 256
- #Maximum amount of Hydrogen storable in the jetpack unit.
- #Range: 1 ~ 9223372036854775807
- jetpackMaxStorage = 48000
- #Rate at which Hydrogen can be transferred into the jetpack unit.
- #Range: 1 ~ 9223372036854775807
- jetpackTransferRate = 256
-
- [gear.mekasuit.damage_absorption]
- #Percent of damage taken from fall that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
- #Range: 0.0 ~ 1.0
- fallDamageReductionRatio = 1.0
- #Percent of damage taken from magic damage that can be absorbed by MekaSuit Helmet with Purification unit when it has enough power.
- #Range: 0.0 ~ 1.0
- magicDamageReductionRatio = 1.0
- #Percent of damage taken from other non explicitly supported damage types that don't bypass armor when the MekaSuit has enough power and a full suit is equipped.
- #Range: 0.0 ~ 1.0
- unspecifiedDamageReductionRatio = 1.0
- #Percent of damage taken from anvil that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
- #Range: 0.0 ~ 1.0
- anvilDamageReductionRatio = 1.0
- #Percent of damage taken from cactus that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
- #Range: 0.0 ~ 1.0
- cactusDamageReductionRatio = 1.0
- #Percent of damage taken from cramming that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
- #Range: 0.0 ~ 1.0
- crammingDamageReductionRatio = 1.0
- #Percent of damage taken from dragonBreath that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
- #Range: 0.0 ~ 1.0
- dragonBreathDamageReductionRatio = 1.0
- #Percent of damage taken from dryout that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
- #Range: 0.0 ~ 1.0
- dryoutDamageReductionRatio = 1.0
- #Percent of damage taken from fallingBlock that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
- #Range: 0.0 ~ 1.0
- fallingBlockDamageReductionRatio = 1.0
- #Percent of damage taken from flyIntoWall that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
- #Range: 0.0 ~ 1.0
- flyIntoWallDamageReductionRatio = 1.0
- #Percent of damage taken from generic that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
- #Range: 0.0 ~ 1.0
- genericDamageReductionRatio = 1.0
- #Percent of damage taken from hotFloor that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
- #Range: 0.0 ~ 1.0
- hotFloorDamageReductionRatio = 1.0
- #Percent of damage taken from inFire that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
- #Range: 0.0 ~ 1.0
- inFireDamageReductionRatio = 1.0
- #Percent of damage taken from inWall that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
- #Range: 0.0 ~ 1.0
- inWallDamageReductionRatio = 1.0
- #Percent of damage taken from lava that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
- #Range: 0.0 ~ 1.0
- lavaDamageReductionRatio = 1.0
- #Percent of damage taken from lightningBolt that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
- #Range: 0.0 ~ 1.0
- lightningBoltDamageReductionRatio = 1.0
- #Percent of damage taken from onFire that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
- #Range: 0.0 ~ 1.0
- onFireDamageReductionRatio = 1.0
- #Percent of damage taken from sweetBerryBush that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
- #Range: 0.0 ~ 1.0
- sweetBerryBushDamageReductionRatio = 1.0
- #Percent of damage taken from wither that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
- #Range: 0.0 ~ 1.0
- witherDamageReductionRatio = 1.0
- #Percent of damage taken from freeze that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
- #Range: 0.0 ~ 1.0
- freezeDamageReductionRatio = 1.0
- #Percent of damage taken from fallingStalactite that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
- #Range: 0.0 ~ 1.0
- fallingStalactiteDamageReductionRatio = 1.0
- #Percent of damage taken from stalagmite that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
- #Range: 0.0 ~ 1.0
- stalagmiteDamageReductionRatio = 1.0
-
+
+#Gear Config. This config is synced from server to client.
+[gear]
+
+ #Atomic Disassembler Settings
+ [gear.atomic_disassembler]
+ #Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor)
+ energyUsage = "10"
+ #Cost in Joules of using the Atomic Disassembler as a weapon.
+ energyUsageWeapon = "2000"
+ #The max Atomic Disassembler Vein Mining Block Count.
+ miningCount = 128
+ #Enable the 'Slow' mode for the Atomic Disassembler.
+ slowMode = true
+ #Enable the 'Fast' mode for the Atomic Disassembler.
+ fastMode = true
+ #Enable the 'Vein Mining' mode for the Atomic Disassembler.
+ veinMining = false
+ #The amount of damage the Atomic Disassembler does when it is out of power. (Value is in number of half hearts)
+ minDamage = 4
+ #The amount of damage the Atomic Disassembler does when it has at least energyUsageWeapon power stored. (Value is in number of half hearts)
+ maxDamage = 20
+ #Maximum amount (joules) of energy the Atomic Disassembler can contain.
+ maxEnergy = "1000000"
+ #Amount (joules) of energy the Atomic Disassembler can accept per tick.
+ chargeRate = "5000"
+
+ #Configurator Settings
+ [gear.configurator]
+ #Maximum amount (joules) of energy the Configurator can contain.
+ maxEnergy = "60000"
+ #Amount (joules) of energy the Configurator can accept per tick.
+ chargeRate = "300"
+ #Energy usage in joules of using the configurator to configure machines.
+ energyPerConfigure = "400"
+ #Energy cost in joules for each item the configurator ejects from a machine on empty mode.
+ energyPerItem = "8"
+
+ #Electric Bow Settings
+ [gear.electric_bow]
+ #Maximum amount (joules) of energy the Electric Bow can contain.
+ maxEnergy = "120000"
+ #Amount (joules) of energy the Electric Bow can accept per tick.
+ chargeRate = "600"
+ #Cost in Joules of using the Electric Bow.
+ energyUsage = "120"
+ #Cost in Joules of using the Electric Bow with flame mode active.
+ energyUsageFire = "1200"
+
+ #Energy Tablet Settings
+ [gear.energy_tablet]
+ #Maximum amount (joules) of energy the Energy Tablet can contain.
+ maxEnergy = "1000000"
+ #Amount (joules) of energy the Energy Tablet can accept per tick.
+ chargeRate = "5000"
+
+ #Flamethrower Settings
+ [gear.flamethrower]
+ #Flamethrower Gas Tank capacity in mB.
+ #Range: 1 ~ 9223372036854775807
+ maxGas = 24000
+ #Amount of hydrogen the Flamethrower can accept per tick.
+ #Range: 1 ~ 9223372036854775807
+ fillRate = 16
+ #Determines whether or not the Flamethrower can destroy items if it fails to smelt them.
+ destroyItems = true
+
+ #Free Runner Settings
+ [gear.free_runner]
+ #Energy cost/multiplier in Joules for reducing fall damage with free runners. Energy cost is: FallDamage * freeRunnerFallEnergyCost. (1 FallDamage is 1 half heart)
+ fallEnergyCost = "50"
+ #Percent of damage taken from falling that can be absorbed by Free Runners when they have enough power.
+ #Range: 0.0 ~ 1.0
+ fallDamageReductionRatio = 1.0
+ #Maximum amount (joules) of energy Free Runners can contain.
+ maxEnergy = "64000"
+ #Amount (joules) of energy the Free Runners can accept per tick.
+ chargeRate = "320"
+
+ #Armored Free Runner Settings
+ [gear.free_runner.armored]
+ #Armor value of the Armored Free Runners
+ #Range: > 0
+ armor = 3
+ #Toughness value of the Armored Free Runners.
+ #Range: 0.0 ~ 3.4028234663852886E38
+ toughness = 2.0
+ #Knockback resistance value of the Armored Free Runners.
+ #Range: 0.0 ~ 3.4028234663852886E38
+ knockbackResistance = 0.0
+
+ #Jetpack Settings
+ [gear.jetpack]
+ #Jetpack Gas Tank capacity in mB.
+ #Range: 1 ~ 9223372036854775807
+ maxGas = 24000
+ #Amount of hydrogen the Jetpack can accept per tick.
+ #Range: 1 ~ 9223372036854775807
+ fillRate = 16
+
+ #Armored Jetpack Settings
+ [gear.jetpack.armored]
+ #Armor value of the Armored Jetpack.
+ #Range: > 0
+ armor = 8
+ #Toughness value of the Armored Jetpack.
+ #Range: 0.0 ~ 3.4028234663852886E38
+ toughness = 2.0
+ #Knockback resistance value of the Armored Jetpack.
+ #Range: 0.0 ~ 3.4028234663852886E38
+ knockbackResistance = 0.0
+
+ #Network Reader Settings
+ [gear.network_reader]
+ #Maximum amount (joules) of energy the Network Reader can contain.
+ maxEnergy = "60000"
+ #Amount (joules) of energy the Network Reader can accept per tick.
+ chargeRate = "300"
+ #Energy usage in joules for each network reading.
+ energyUsage = "400"
+
+ #Portable Teleporter Settings
+ [gear.portable_teleporter]
+ #Maximum amount (joules) of energy the Portable Teleporter can contain.
+ maxEnergy = "1000000"
+ #Amount (joules) of energy the Portable Teleporter can accept per tick.
+ chargeRate = "5000"
+ #Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter.
+ delay = 0
+
+ #Scuba Tank Settings
+ [gear.scuba_tank]
+ #Scuba Tank Gas Tank capacity in mB.
+ #Range: 1 ~ 9223372036854775807
+ maxGas = 24000
+ #Amount of oxygen the Scuba Tank Gas Tank can accept per tick.
+ #Range: 1 ~ 9223372036854775807
+ fillRate = 16
+
+ #Seismic Reader Settings
+ [gear.seismic_reader]
+ #Maximum amount (joules) of energy the Seismic Reader can contain.
+ maxEnergy = "12000"
+ #Amount (joules) of energy the Seismic Reader can accept per tick.
+ chargeRate = "60"
+ #Energy usage in joules required to use the Seismic Reader.
+ energyUsage = "250"
+
+ #Canteen Settings
+ [gear.canteen]
+ #Maximum amount of Nutritional Paste storable by the Canteen.
+ #Range: > 1
+ maxStorage = 64000
+ #Rate at which Nutritional Paste can be transferred into a Canteen.
+ #Range: > 1
+ transferRate = 128
+
+ #Meka-Tool Settings
+ [gear.mekatool]
+ #Base energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
+ energyUsage = "10"
+ #Silk touch energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
+ energyUsageSilk = "100"
+ #Cost in Joules of using the Meka-Tool to deal 4 units of damage.
+ energyUsageWeapon = "2000"
+ #Cost in Joules of using the Meka-Tool to teleport 10 blocks.
+ energyUsageTeleport = "1000"
+ #Maximum distance a player can teleport with the Meka-Tool.
+ maxTeleportReach = 100
+ #Base damage applied by the Meka-Tool without using any energy.
+ baseDamage = 4
+ #Efficiency of the Meka-Tool with energy but without any upgrades.
+ baseEfficiency = 4.0
+ #Energy capacity (Joules) of the Meka-Tool without any installed upgrades. Quadratically scaled by upgrades.
+ baseEnergyCapacity = "16000000"
+ #Amount (joules) of energy the Meka-Tool can accept per tick. Quadratically scaled by upgrades.
+ chargeRate = "100000"
+ #Cost in Joules of using the Meka-Tool as a hoe.
+ energyUsageHoe = "10"
+ #Cost in Joules of using the Meka-Tool as a shovel for making paths and dowsing campfires.
+ energyUsageShovel = "10"
+ #Cost in Joules of using the Meka-Tool as an axe for stripping logs, scraping, or removing wax.
+ energyUsageAxe = "10"
+ #Cost in Joules of using the Meka-Tool to shear entities.
+ energyUsageShearEntity = "10"
+ #Enable the 'Extended Vein Mining' mode for the Meka-Tool. (Allows vein mining everything not just ores/logs)
+ extendedMining = true
+
+ #MekaSuit Settings
+ [gear.mekasuit]
+ #Energy capacity (Joules) of MekaSuit items without any installed upgrades. Quadratically scaled by upgrades.
+ baseEnergyCapacity = "16000000"
+ #Amount (joules) of energy the MekaSuit can accept per tick. Quadratically scaled by upgrades.
+ chargeRate = "100000"
+ #Energy usage (Joules) of MekaSuit when adding 0.1 to jump motion.
+ baseJumpEnergyUsage = "1000"
+ #Energy usage (Joules) per second of the MekaSuit when flying with the Elytra Unit.
+ elytraEnergyUsage = "32000"
+ #Energy usage (Joules) of MekaSuit when lessening a potion effect.
+ energyUsagePotionTick = "40000"
+ #Energy cost/multiplier in Joules for reducing magic damage via the inhalation purification unit. Energy cost is: MagicDamage * energyUsageMagicPrevent. (1 MagicDamage is 1 half heart).
+ energyUsageMagicReduce = "1000"
+ #Energy cost/multiplier in Joules for reducing fall damage with MekaSuit Boots. Energy cost is: FallDamage * freeRunnerFallEnergyCost. (1 FallDamage is 1 half heart)
+ energyUsageFall = "50"
+ #Energy usage (Joules) of MekaSuit when adding 0.1 to sprint motion.
+ energyUsageSprintBoost = "100"
+ #Energy usage (Joules) of MekaSuit per tick when flying via Gravitational Modulation.
+ energyUsageGravitationalModulation = "1000"
+ #Charge rate of inventory items (Joules) per tick.
+ inventoryChargeRate = "10000"
+ #Solar recharging rate (Joules) of helmet per tick, per upgrade installed.
+ solarRechargingRate = "500"
+ #Energy usage (Joules) of MekaSuit per tick of using vision enhancement.
+ energyUsageVisionEnhancement = "500"
+ #Energy usage (Joules) of MekaSuit per half-food of nutritional injection.
+ energyUsageNutritionalInjection = "20000"
+ #Energy usage (Joules) of MekaSuit per unit of damage applied.
+ energyUsageDamage = "100000"
+ #Energy usage (Joules) of MekaSuit per tick of attracting a single item.
+ energyUsageItemAttraction = "250"
+ #Maximum amount of Nutritional Paste storable by the nutritional injection unit.
+ #Range: > 1
+ nutritionalMaxStorage = 128000
+ #Rate at which Nutritional Paste can be transferred into the nutritional injection unit.
+ #Range: > 1
+ nutritionalTransferRate = 256
+ #Maximum amount of Hydrogen storable in the jetpack unit.
+ #Range: 1 ~ 9223372036854775807
+ jetpackMaxStorage = 48000
+ #Rate at which Hydrogen can be transferred into the jetpack unit.
+ #Range: 1 ~ 9223372036854775807
+ jetpackTransferRate = 256
+ #Energy usage (Joules) of MekaSuit per tick of using hydrostatic repulsion.
+ energyUsageHydrostaticRepulsion = "500"
+ #Armor value of MekaSuit Helmets.
+ #Range: > 0
+ helmetArmor = 3
+ #Armor value of MekaSuit BodyArmor.
+ #Range: > 0
+ bodyArmorArmor = 8
+ #Armor value of MekaSuit Pants.
+ #Range: > 0
+ pantsArmor = 6
+ #Armor value of MekaSuit Boots.
+ #Range: > 0
+ bootsArmor = 3
+ #Toughness value of the MekaSuit.
+ #Range: 0.0 ~ 3.4028234663852886E38
+ toughness = 3.0
+ #Knockback resistance value of the MekaSuit.
+ #Range: 0.0 ~ 3.4028234663852886E38
+ knockbackResistance = 0.10000000149011612
+
+ [gear.mekasuit.damage_absorption]
+ #Percent of damage taken from fall that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
+ #Range: 0.0 ~ 1.0
+ fallDamageReductionRatio = 1.0
+ #Percent of damage taken from magic damage that can be absorbed by MekaSuit Helmet with Purification unit when it has enough power.
+ #Range: 0.0 ~ 1.0
+ magicDamageReductionRatio = 1.0
+ #Percent of damage taken from other non explicitly supported damage types that don't bypass armor when the MekaSuit has enough power and a full suit is equipped.
+ #Range: 0.0 ~ 1.0
+ unspecifiedDamageReductionRatio = 1.0
+ #Percent of damage taken from anvil that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
+ #Range: 0.0 ~ 1.0
+ anvilDamageReductionRatio = 1.0
+ #Percent of damage taken from cactus that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
+ #Range: 0.0 ~ 1.0
+ cactusDamageReductionRatio = 1.0
+ #Percent of damage taken from cramming that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
+ #Range: 0.0 ~ 1.0
+ crammingDamageReductionRatio = 1.0
+ #Percent of damage taken from dragonBreath that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
+ #Range: 0.0 ~ 1.0
+ dragonBreathDamageReductionRatio = 1.0
+ #Percent of damage taken from dryout that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
+ #Range: 0.0 ~ 1.0
+ dryoutDamageReductionRatio = 1.0
+ #Percent of damage taken from fallingBlock that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
+ #Range: 0.0 ~ 1.0
+ fallingBlockDamageReductionRatio = 1.0
+ #Percent of damage taken from flyIntoWall that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
+ #Range: 0.0 ~ 1.0
+ flyIntoWallDamageReductionRatio = 1.0
+ #Percent of damage taken from generic that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
+ #Range: 0.0 ~ 1.0
+ genericDamageReductionRatio = 1.0
+ #Percent of damage taken from hotFloor that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
+ #Range: 0.0 ~ 1.0
+ hotFloorDamageReductionRatio = 1.0
+ #Percent of damage taken from inFire that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
+ #Range: 0.0 ~ 1.0
+ inFireDamageReductionRatio = 1.0
+ #Percent of damage taken from inWall that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
+ #Range: 0.0 ~ 1.0
+ inWallDamageReductionRatio = 1.0
+ #Percent of damage taken from lava that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
+ #Range: 0.0 ~ 1.0
+ lavaDamageReductionRatio = 1.0
+ #Percent of damage taken from lightningBolt that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
+ #Range: 0.0 ~ 1.0
+ lightningBoltDamageReductionRatio = 1.0
+ #Percent of damage taken from onFire that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
+ #Range: 0.0 ~ 1.0
+ onFireDamageReductionRatio = 1.0
+ #Percent of damage taken from sweetBerryBush that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
+ #Range: 0.0 ~ 1.0
+ sweetBerryBushDamageReductionRatio = 1.0
+ #Percent of damage taken from wither that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
+ #Range: 0.0 ~ 1.0
+ witherDamageReductionRatio = 1.0
+ #Percent of damage taken from freeze that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
+ #Range: 0.0 ~ 1.0
+ freezeDamageReductionRatio = 1.0
+ #Percent of damage taken from fallingStalactite that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
+ #Range: 0.0 ~ 1.0
+ fallingStalactiteDamageReductionRatio = 1.0
+ #Percent of damage taken from stalagmite that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
+ #Range: 0.0 ~ 1.0
+ stalagmiteDamageReductionRatio = 1.0
+
diff --git a/client/overrides/config/Mekanism/general.toml b/client/overrides/config/Mekanism/general.toml
index fce9dfa..81dfb20 100644
--- a/client/overrides/config/Mekanism/general.toml
+++ b/client/overrides/config/Mekanism/general.toml
@@ -1,200 +1,194 @@
-
-#General Config. This config is synced from server to client.
-[general]
- #Log Mekanism packet names. Debug setting.
- logPackets = false
- #Disable to make the anchor upgrade not do anything.
- allowChunkloading = true
- #Enable this to allow dragging items from JEI into the target slot of Digital Miner filters.
- easyMinerFilters = false
- #How many ticks must pass until a block's active state is synced with the client, if it has been rapidly changing.
- blockDeactivationDelay = 60
- #Any mod ids added to this list will not be able to have any of their blocks, picked up by the cardboard box. For example: ["mekanism"]
- cardboardModBlacklist = []
- #Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier.
- transmitterAlloyUpgrade = true
- #Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible).
- #Range: > 1
- maxUpgradeMultiplier = 10
- #How much Boiler heat is immediately usable to convert water to steam.
- boilerWaterConductivity = 0.7
- #Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater.
- heatPerFuelTick = 400.0
- #Number of ticks to burn an item at in a Fuelwood Heater. Use this config option to effectively make Fuelwood Heater's burn faster but produce the same amount of heat per item.
- #Range: 1 ~ 1000
- fuelwoodTickMultiplier = 1
- #How much heat energy is created from one Joule of regular energy in the Resistive Heater.
- #Range: 0.0 ~ 1.0
- resistiveHeaterEfficiency = 0.6
- #Amount of heat each Boiler heating element produces.
- superheatingHeatTransfer = 1.6E7
- #Displayed temperature unit in Mekanism GUIs.
- #Allowed Values: K, C, R, F, STP
- temperatureUnit = "K"
- #Peak processing rate for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments.
- maxSolarNeutronActivatorRate = 64
-
- #Dynamic Tank Settings
- [general.dynamic_tank]
- #Amount of fluid (mB) that each block of the dynamic tank contributes to the volume. Max = volume * fluidPerTank
- #Range: 1 ~ 368224
- fluidPerTank = 350000
- #Amount of chemical (mB) that each block of the dynamic tank contributes to the volume. Max = volume * chemicalPerTank
- #Range: 1 ~ 1581510980256305
- chemicalPerTank = 16000000
-
- #Auto Eject Settings
- [general.auto_eject]
- #Rate at which fluid gets auto ejected from tiles.
- fluid = 1024
- #Rate at which chemicals gets auto ejected from tiles.
- #Range: 1 ~ 9223372036854775807
- chemical = 1024
- #The percentage of a tank's capacity to leave contents in when set to dumping excess.
- #Range: 0.001 ~ 1.0
- dumpExcessKeepRatio = 0.9
-
- #Prefilled Tanks
- [general.prefilled]
- #Add filled creative fluid tanks to creative/JEI.
- fluidTanks = true
- #Add filled creative gas tanks to creative/JEI.
- gasTanks = true
- #Add filled creative infusion tanks to creative/JEI.
- infusionTanks = true
- #Add filled creative pigment tanks to creative/JEI.
- pigmentTanks = true
- #Add filled creative slurry tanks to creative/JEI.
- slurryTanks = true
-
- #Energy Conversion Rate Settings
- [general.energy_conversion]
- #Disables IC2 power integration. Requires world restart (server-side option in SMP).
- blacklistIC2 = false
- #Conversion multiplier from EU to Joules (EU * JoulePerEU = Joules)
- JoulePerEU = "10"
- #Conversion multiplier from Joules to EU (Joules * EUPerJoule = EU)
- EUPerJoule = "0.1000"
- #Disables Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP).
- blacklistForge = false
- #Conversion multiplier from Forge Energy to Joules (FE * JoulePerForgeEnergy = Joules)
- JoulePerForgeEnergy = "2.5000"
- #Conversion multiplier from Joules to Forge Energy (Joules * ForgeEnergyPerJoule = FE)
- ForgeEnergyPerJoule = "0.4000"
- #Disables Flux Networks higher throughput Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). Note: Disabling Forge Energy integration also disables this.
- blacklistFluxNetworks = false
- #How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity.
- HydrogenEnergyDensity = "200"
- #Burn time for Ethylene (1mB hydrogen + 2*bioFuel/tick*200ticks/100mB * 20x efficiency bonus).
- #Range: > 1
- EthyleneBurnTime = 40
- #Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
- maxEnergyPerSteam = "10"
- #Displayed energy type in Mekanism GUIs.
- #Allowed Values: J, FE, EU
- energyType = "FE"
-
- #Radiation Settings
- [general.radiation]
- #Enable worldwide radiation effects. Don't be a downer and disable this.
- radiationEnabled = true
- #The radius of chunks checked when running radiation calculations. The algorithm is efficient, but don't abuse it by making this crazy high.
- #Range: 1 ~ 100
- chunkCheckRadius = 5
- #Radiation sources are multiplied by this constant roughly once per second to represent their emission decay. At the default rate, it takes roughly 10 hours to remove a 1,000 Sv/h (crazy high) source.
- sourceDecayRate = 0.9995
- #Radiated objects and entities are multiplied by this constant roughly once per second to represent their dosage decay.
- targetDecayRate = 0.9995
- #Defines the minimum severity radiation dosage severity (scale of 0 to 1) for which negative effects can take place. Set to 1 to disable negative effects completely.
- #Range: 0.0 ~ 1.0
- negativeEffectsMinSeverity = 0.1
- #Amount of gas (mB) that can be stored in a Radioactive Waste Barrel.
- #Range: 1 ~ 9223372036854775807
- radioactiveWasteBarrelMaxGas = 512000
- #Number of ticks required for radioactive gas stored in a Radioactive Waste Barrel to decay radioactiveWasteBarrelDecayAmount mB.
- #Range: > 1
- radioactiveWasteBarrelProcessTicks = 20
- #Number of mB of gas that decay every radioactiveWasteBarrelProcessTicks ticks when stored in a Radioactive Waste Barrel. Set to zero to disable decay all together. (Gases in the mekanism:waste_barrel_decay_blacklist tag will not decay).
- #Range: 0 ~ 9223372036854775807
- radioactiveWasteBarrelDecayAmount = 1
-
- #Digital Miner Settings
- [general.digital_miner]
- #Energy multiplier for using silk touch mode with the Digital Miner.
- silkMultiplier = 12
- #Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value).
- #Range: > 1
- maxRadius = 32
- #Number of ticks required to mine a single block with a Digital Miner (without any upgrades).
- #Range: > 1
- ticksPerMine = 80
-
- #Laser Settings
- [general.laser]
- #If enabled, lasers can break blocks and the flamethrower starts fires.
- aestheticWorldDamage = true
- #How far (in blocks) a laser can travel.
- range = 64
- #Energy needed to destroy or attract blocks with a Laser (per block hardness level).
- energyNeededPerHardness = "100000"
- #Energy used per half heart of damage being transferred to entities.
- energyPerDamage = "2500"
-
- #Oredictionificator Settings
- [general.oredictionificator]
- #The list of valid tag prefixes for the Oredictionificator. Note: It is highly recommended to only include well known/defined tag prefixes otherwise it is very easy to potentially add in accidental conversions of things that are not actually equivalent.
- validItemFilters = ["forge:dusts/", "forge:ingots/", "forge:nuggets/", "forge:ores/", "forge:storage_blocks/"]
-
- #Pump Settings
- [general.pump]
- #Maximum block distance to pull fluid from for the Electric Pump.
- maxPumpRange = 80
- #If enabled makes Water and Heavy Water blocks be removed from the world on pump.
- pumpWaterSources = false
- #Fluidic Plenisher stops after this many blocks.
- maxPlenisherNodes = 4000
-
- #Quantum Entangloporter Settings
- [general.quantum_entangloporter]
- #Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier energy cube capacity.
- energyBuffer = "256000000"
- #Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
- #Range: > 1
- fluidBuffer = 256000
- #Maximum chemical buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
- #Range: 1 ~ 9223372036854775807
- chemicalBuffer = 8192000
-
- #Block security/protection Settings
- [general.security]
- #Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies.
- allowProtection = true
- #Ops can bypass the block security restrictions if enabled.
- opsBypassRestrictions = false
-
- #Nutritional Paste Settings
- [general.nutritional_paste]
- #Saturation level of Nutritional Paste when eaten.
- saturation = 0.8
- #How much mB of Nutritional Paste equates to one 'half-food.'
- mbPerFood = 50
-
- #Thermal Evaporation Plant Settings
- [general.thermal_evaporation]
- #Thermal Evaporation Tower heat loss per tick.
- heatDissipation = 0.02
- #Temperature to amount produced ratio for Thermal Evaporation Tower.
- tempMultiplier = 0.4
- #Heat to absorb per Solar Panel array of Thermal Evaporation Tower.
- solarMultiplier = 0.2
- #Heat capacity of Thermal Evaporation Tower layers (increases amount of energy needed to increase temperature).
- heatCapacity = 100.0
-
- #SPS Settings
- [general.sps]
- #How much input gas (polonium) in mB must be processed to make 1 mB of antimatter.
- #Range: > 1
- inputPerAntimatter = 1000
- #Energy needed to process 1 mB of input (inputPerAntimatter * energyPerInput = energy to produce 1 mB of antimatter).
- energyPerInput = "1000000"
-
+
+#General Config. This config is synced from server to client.
+[general]
+ #Log Mekanism packet names. Debug setting.
+ logPackets = false
+ #Disable to make the anchor upgrade not do anything.
+ allowChunkloading = true
+ #Enable this to allow dragging items from JEI into the target slot of Digital Miner filters.
+ easyMinerFilters = false
+ #How many ticks must pass until a block's active state is synced with the client, if it has been rapidly changing.
+ blockDeactivationDelay = 60
+ #Any mod ids added to this list will not be able to have any of their blocks, picked up by the cardboard box. For example: ["mekanism"]
+ cardboardModBlacklist = []
+ #Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier.
+ transmitterAlloyUpgrade = true
+ #Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible).
+ #Range: > 1
+ maxUpgradeMultiplier = 10
+ #How much Boiler heat is immediately usable to convert water to steam.
+ boilerWaterConductivity = 0.7
+ #Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater.
+ heatPerFuelTick = 400.0
+ #Number of ticks to burn an item at in a Fuelwood Heater. Use this config option to effectively make Fuelwood Heater's burn faster but produce the same amount of heat per item.
+ #Range: 1 ~ 1000
+ fuelwoodTickMultiplier = 1
+ #How much heat energy is created from one Joule of regular energy in the Resistive Heater.
+ #Range: 0.0 ~ 1.0
+ resistiveHeaterEfficiency = 0.6
+ #Amount of heat each Boiler heating element produces.
+ superheatingHeatTransfer = 1.6E7
+ #Peak processing rate for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments.
+ maxSolarNeutronActivatorRate = 64
+
+ #Dynamic Tank Settings
+ [general.dynamic_tank]
+ #Amount of fluid (mB) that each block of the dynamic tank contributes to the volume. Max = volume * fluidPerTank
+ #Range: 1 ~ 368224
+ fluidPerTank = 350000
+ #Amount of chemical (mB) that each block of the dynamic tank contributes to the volume. Max = volume * chemicalPerTank
+ #Range: 1 ~ 1581510980256305
+ chemicalPerTank = 16000000
+
+ #Auto Eject Settings
+ [general.auto_eject]
+ #Rate at which fluid gets auto ejected from tiles.
+ fluid = 1024
+ #Rate at which chemicals gets auto ejected from tiles.
+ #Range: 1 ~ 9223372036854775807
+ chemical = 1024
+ #The percentage of a tank's capacity to leave contents in when set to dumping excess.
+ #Range: 0.001 ~ 1.0
+ dumpExcessKeepRatio = 0.9
+
+ #Prefilled Tanks
+ [general.prefilled]
+ #Add filled creative fluid tanks to creative/JEI.
+ fluidTanks = true
+ #Add filled creative gas tanks to creative/JEI.
+ gasTanks = true
+ #Add filled creative infusion tanks to creative/JEI.
+ infusionTanks = true
+ #Add filled creative pigment tanks to creative/JEI.
+ pigmentTanks = true
+ #Add filled creative slurry tanks to creative/JEI.
+ slurryTanks = true
+
+ #Energy Conversion Rate Settings
+ [general.energy_conversion]
+ #Disables IC2 power integration. Requires world restart (server-side option in SMP).
+ blacklistIC2 = false
+ #Conversion multiplier from EU to Joules (EU * JoulePerEU = Joules)
+ JoulePerEU = "10"
+ #Conversion multiplier from Joules to EU (Joules * EUPerJoule = EU)
+ EUPerJoule = "0.1000"
+ #Disables Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP).
+ blacklistForge = false
+ #Conversion multiplier from Forge Energy to Joules (FE * JoulePerForgeEnergy = Joules)
+ JoulePerForgeEnergy = "2.5000"
+ #Conversion multiplier from Joules to Forge Energy (Joules * ForgeEnergyPerJoule = FE)
+ ForgeEnergyPerJoule = "0.4000"
+ #Disables Flux Networks higher throughput Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). Note: Disabling Forge Energy integration also disables this.
+ blacklistFluxNetworks = false
+ #How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity.
+ HydrogenEnergyDensity = "200"
+ #Burn time for Ethylene (1mB hydrogen + 2*bioFuel/tick*200ticks/100mB * 20x efficiency bonus).
+ #Range: > 1
+ EthyleneBurnTime = 40
+ #Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
+ maxEnergyPerSteam = "10"
+
+ #Radiation Settings
+ [general.radiation]
+ #Enable worldwide radiation effects. Don't be a downer and disable this.
+ radiationEnabled = true
+ #The radius of chunks checked when running radiation calculations. The algorithm is efficient, but don't abuse it by making this crazy high.
+ #Range: 1 ~ 100
+ chunkCheckRadius = 5
+ #Radiation sources are multiplied by this constant roughly once per second to represent their emission decay. At the default rate, it takes roughly 10 hours to remove a 1,000 Sv/h (crazy high) source.
+ sourceDecayRate = 0.9995
+ #Radiated objects and entities are multiplied by this constant roughly once per second to represent their dosage decay.
+ targetDecayRate = 0.9995
+ #Defines the minimum severity radiation dosage severity (scale of 0 to 1) for which negative effects can take place. Set to 1 to disable negative effects completely.
+ #Range: 0.0 ~ 1.0
+ negativeEffectsMinSeverity = 0.1
+ #Amount of gas (mB) that can be stored in a Radioactive Waste Barrel.
+ #Range: 1 ~ 9223372036854775807
+ radioactiveWasteBarrelMaxGas = 512000
+ #Number of ticks required for radioactive gas stored in a Radioactive Waste Barrel to decay radioactiveWasteBarrelDecayAmount mB.
+ #Range: > 1
+ radioactiveWasteBarrelProcessTicks = 20
+ #Number of mB of gas that decay every radioactiveWasteBarrelProcessTicks ticks when stored in a Radioactive Waste Barrel. Set to zero to disable decay all together. (Gases in the mekanism:waste_barrel_decay_blacklist tag will not decay).
+ #Range: 0 ~ 9223372036854775807
+ radioactiveWasteBarrelDecayAmount = 1
+
+ #Digital Miner Settings
+ [general.digital_miner]
+ #Energy multiplier for using silk touch mode with the Digital Miner.
+ silkMultiplier = 12
+ #Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value).
+ #Range: > 1
+ maxRadius = 32
+ #Number of ticks required to mine a single block with a Digital Miner (without any upgrades).
+ #Range: > 1
+ ticksPerMine = 80
+
+ #Laser Settings
+ [general.laser]
+ #If enabled, lasers can break blocks and the flamethrower starts fires.
+ aestheticWorldDamage = true
+ #How far (in blocks) a laser can travel.
+ range = 64
+ #Energy needed to destroy or attract blocks with a Laser (per block hardness level).
+ energyNeededPerHardness = "100000"
+ #Energy used per half heart of damage being transferred to entities.
+ energyPerDamage = "2500"
+
+ #Oredictionificator Settings
+ [general.oredictionificator]
+ #The list of valid tag prefixes for the Oredictionificator. Note: It is highly recommended to only include well known/defined tag prefixes otherwise it is very easy to potentially add in accidental conversions of things that are not actually equivalent.
+ validItemFilters = ["forge:dusts/", "forge:ingots/", "forge:nuggets/", "forge:ores/", "forge:storage_blocks/"]
+
+ #Pump Settings
+ [general.pump]
+ #Maximum block distance to pull fluid from for the Electric Pump.
+ maxPumpRange = 80
+ #If enabled makes Water and Heavy Water blocks be removed from the world on pump.
+ pumpWaterSources = false
+ #Fluidic Plenisher stops after this many blocks.
+ maxPlenisherNodes = 4000
+
+ #Quantum Entangloporter Settings
+ [general.quantum_entangloporter]
+ #Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier energy cube capacity.
+ energyBuffer = "256000000"
+ #Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
+ #Range: > 1
+ fluidBuffer = 256000
+ #Maximum chemical buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
+ #Range: 1 ~ 9223372036854775807
+ chemicalBuffer = 8192000
+
+ #Block security/protection Settings
+ [general.security]
+ #Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies.
+ allowProtection = true
+ #Ops can bypass the block security restrictions if enabled.
+ opsBypassRestrictions = false
+
+ #Nutritional Paste Settings
+ [general.nutritional_paste]
+ #Saturation level of Nutritional Paste when eaten.
+ saturation = 0.8
+ #How much mB of Nutritional Paste equates to one 'half-food.'
+ mbPerFood = 50
+
+ #Thermal Evaporation Plant Settings
+ [general.thermal_evaporation]
+ #Thermal Evaporation Tower heat loss per tick.
+ heatDissipation = 0.02
+ #Temperature to amount produced ratio for Thermal Evaporation Tower.
+ tempMultiplier = 0.4
+ #Heat to absorb per Solar Panel array of Thermal Evaporation Tower.
+ solarMultiplier = 0.2
+ #Heat capacity of Thermal Evaporation Tower layers (increases amount of energy needed to increase temperature).
+ heatCapacity = 100.0
+
+ #SPS Settings
+ [general.sps]
+ #How much input gas (polonium) in mB must be processed to make 1 mB of antimatter.
+ #Range: > 1
+ inputPerAntimatter = 1000
+ #Energy needed to process 1 mB of input (inputPerAntimatter * energyPerInput = energy to produce 1 mB of antimatter).
+ energyPerInput = "1000000"
+
diff --git a/client/overrides/config/Mekanism/generator-storage.toml b/client/overrides/config/Mekanism/generator-storage.toml
new file mode 100644
index 0000000..61eea34
--- /dev/null
+++ b/client/overrides/config/Mekanism/generator-storage.toml
@@ -0,0 +1,14 @@
+
+#Generator Energy Storage Config. This config is synced from server to client.
+[storage]
+ #Base energy storage (Joules).
+ heatGenerator = "160000"
+ #Base energy storage (Joules).
+ bioGenerator = "160000"
+ #Base energy storage (Joules).
+ solarGenerator = "96000"
+ #Base energy storage (Joules).
+ advancedSolarGenerator = "200000"
+ #Base energy storage (Joules).
+ windGenerator = "200000"
+
diff --git a/client/overrides/config/Mekanism/generators-gear.toml b/client/overrides/config/Mekanism/generators-gear.toml
new file mode 100644
index 0000000..f6594d3
--- /dev/null
+++ b/client/overrides/config/Mekanism/generators-gear.toml
@@ -0,0 +1,14 @@
+
+#Mekanism Generators Gear Config. This config is synced from server to client.
+[generators-gear]
+
+ #MekaSuit Settings
+ [generators-gear.mekasuit]
+ #Geothermal charging rate (Joules) of pants per tick, per degree above ambient, per upgrade installed. This value scales down based on how much of the MekaSuit Pants is submerged. Fire is treated as having a temperature of ~200K above ambient, lava has a temperature of 1,000K above ambient.
+ geothermalChargingRate = "10.5000"
+
+ [generators-gear.mekasuit.damage_absorption]
+ #Percent of heat damage negated by MekaSuit Pants with maximum geothermal generator units installed. This number scales down linearly based on how many units are actually installed.
+ #Range: 0.0 ~ 1.0
+ heatDamageReductionRatio = 0.8
+
diff --git a/client/overrides/config/Mekanism/generators.toml b/client/overrides/config/Mekanism/generators.toml
new file mode 100644
index 0000000..6725822
--- /dev/null
+++ b/client/overrides/config/Mekanism/generators.toml
@@ -0,0 +1,96 @@
+
+#Mekanism Generators Config. This config is synced between server and client.
+[generators]
+ #Amount of energy in Joules the Bio Generator produces per tick.
+ bioGeneration = "350"
+ #Affects the Injection Rate, Max Temp, and Ignition Temp.
+ energyPerFusionFuel = "10000000"
+ #Peak output for the Solar Generator. Note: It can go higher than this value in some extreme environments.
+ solarGeneration = "50"
+ #Peak output for the Advanced Solar Generator. Note: It can go higher than this value in some extreme environments.
+ advancedSolarGeneration = "300"
+
+ #Heat Generator Settings
+ [generators.heat_generator]
+ #Amount of energy in Joules the Heat Generator produces per tick. heatGeneration + heatGenerationLava * lavaSides + heatGenerationNether. Note: lavaSides is how many sides are adjacent to lava, this includes the block itself if it is lava logged allowing for a max of 7 "sides".
+ heatGeneration = "200"
+ #Multiplier of effectiveness of Lava that is adjacent to the Heat Generator.
+ heatGenerationLava = "30"
+ #Add this amount of Joules to the energy produced by a heat generator if it is in an 'ultrawarm' dimension, in vanilla this is just the Nether.
+ heatGenerationNether = "100"
+ #The amount of lava in mB that gets consumed to transfer heatGeneration Joules to the Heat Generator.
+ #Range: 1 ~ 24000
+ heatGenerationFluidRate = 10
+
+ #Turbine Settings
+ [generators.turbine]
+ #The number of blades on each turbine coil per blade applied.
+ turbineBladesPerCoil = 4
+ #The rate at which steam is vented into the turbine.
+ turbineVentGasFlow = 32000.0
+ #The rate at which steam is dispersed into the turbine.
+ turbineDisperserGasFlow = 1280.0
+ #The rate at which steam is condensed in the turbine.
+ condenserRate = 64000
+
+ #Wind Generator Settings
+ [generators.wind_generator]
+ #Minimum base generation value of the Wind Generator.
+ windGenerationMin = "60"
+ #Maximum base generation value of the Wind Generator.
+ generationMax = "480"
+ #The minimum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's min height.
+ #Range: -2032 ~ 2030
+ minY = 24
+ #The maximum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's logical height.
+ maxY = 2031
+ #The list of dimension ids that the Wind Generator will not generate power in.
+ windGenerationDimBlacklist = []
+
+ #Fusion Settings
+ [generators.fusion_reactor]
+ #The fraction of the heat dissipated from the case that is converted to Joules.
+ #Range: 0.0 ~ 1.0
+ thermocoupleEfficiency = 0.05
+ #The fraction fraction of heat from the casing that can be transferred to all sources that are not water. Will impact max heat, heat transfer to thermodynamic conductors, and power generation.
+ #Range: 0.001 ~ 1.0
+ casingThermalConductivity = 0.1
+ #The fraction of the heat from the casing that is dissipated to water when water cooling is in use. Will impact max heat, and steam generation.
+ #Range: 0.0 ~ 1.0
+ waterHeatingRatio = 0.3
+
+ #Hohlraum Settings
+ [generators.hohlraum]
+ #Hohlraum capacity in mB.
+ #Range: 1 ~ 9223372036854775807
+ maxGas = 10
+ #Amount of DT-Fuel Hohlraum can accept per tick.
+ #Range: 1 ~ 9223372036854775807
+ fillRate = 1
+
+ #Fission Reactor Settings
+ [generators.fission_reactor]
+ #Amount of energy created (in heat) from each whole mB of fission fuel.
+ energyPerFissionFuel = "1000000"
+ #The heat capacity added to a Fission Reactor by a single casing block. Increase to require more energy to raise the reactor temperature.
+ casingHeatCapacity = 1000.0
+ #The average surface area of a Fission Reactor's fuel assemblies to reach 100% boil efficiency. Higher values make it harder to cool the reactor.
+ #Range: 1.0 ~ 1.7976931348623157E308
+ surfaceAreaTarget = 4.0
+ #Whether catastrophic meltdowns can occur from Fission Reactors. If disabled instead of melting down the reactor will turn off and not be able to be turned back on until the damage level decreases.
+ meltdownsEnabled = true
+ #The chance of a meltdown occurring once damage passes 100%. Will linearly scale as damage continues increasing.
+ #Range: 0.0 ~ 1.0
+ meltdownChance = 0.001
+ #How much radioactivity of fuel/waste contents are multiplied during a meltdown.
+ meltdownRadiationMultiplier = 50.0
+ #Damage to reset the reactor to after a meltdown.
+ #Range: 0.0 ~ 100.0
+ postMeltdownDamage = 75.0
+ #The default burn rate of the fission reactor.
+ #Range: 0.001 ~ 1.0
+ defaultBurnRate = 0.1
+ #The burn rate increase each fuel assembly provides. Max Burn Rate = fuelAssemblies * burnPerAssembly
+ #Range: 1 ~ 1000000
+ burnPerAssembly = 1
+
diff --git a/client/overrides/config/Mekanism/machine-storage.toml b/client/overrides/config/Mekanism/machine-storage.toml
index f0c2ede..80a5362 100644
--- a/client/overrides/config/Mekanism/machine-storage.toml
+++ b/client/overrides/config/Mekanism/machine-storage.toml
@@ -1,74 +1,74 @@
-
-#Machine Energy Storage Config. This config is synced from server to client.
-[storage]
- #Base energy storage (Joules).
- enrichmentChamber = "20000"
- #Base energy storage (Joules).
- osmiumCompressor = "80000"
- #Base energy storage (Joules).
- combiner = "40000"
- #Base energy storage (Joules).
- crusher = "20000"
- #Base energy storage (Joules).
- metallurgicInfuser = "20000"
- #Base energy storage (Joules).
- purificationChamber = "80000"
- #Base energy storage (Joules).
- energizedSmelter = "20000"
- #Base energy storage (Joules).
- digitalMiner = "50000"
- #Base energy storage (Joules).
- electricPump = "40000"
- #Base energy storage (Joules).
- chargePad = "2048000"
- #Base energy storage (Joules).
- rotaryCondensentrator = "20000"
- #Base energy storage (Joules).
- oxidationChamber = "80000"
- #Base energy storage (Joules).
- chemicalInfuser = "80000"
- #Base energy storage (Joules).
- chemicalInjectionChamber = "160000"
- #Base energy storage (Joules).
- electrolyticSeparator = "160000"
- #Base energy storage (Joules).
- precisionSawmill = "20000"
- #Base energy storage (Joules).
- chemicalDissolutionChamber = "160000"
- #Base energy storage (Joules).
- chemicalWasher = "80000"
- #Base energy storage (Joules).
- chemicalCrystallizer = "160000"
- #Base energy storage (Joules).
- seismicVibrator = "20000"
- #Base energy storage (Joules).
- pressurizedReactionBase = "2000"
- #Base energy storage (Joules).
- fluidicPlenisher = "40000"
- #Base energy storage (Joules).
- laser = "2000000"
- #Base energy storage (Joules).
- laserAmplifier = "5000000000"
- #Base energy storage (Joules).
- laserTractorBeam = "5000000000"
- #Base energy storage (Joules).
- formulaicAssemblicator = "40000"
- #Base energy storage (Joules).
- teleporter = "5000000"
- #Base energy storage (Joules).
- modificationStation = "40000"
- #Base energy storage (Joules).
- isotopicCentrifuge = "80000"
- #Base energy storage (Joules).
- nutritionalLiquifier = "40000"
- #Base energy storage (Joules). Also defines max process rate.
- antiprotonicNucleosynthesizer = "1000000000"
- #Base energy storage (Joules).
- pigmentExtractor = "40000"
- #Base energy storage (Joules).
- pigmentMixer = "80000"
- #Base energy storage (Joules).
- paintingMachine = "40000"
- #Base energy storage (Joules). Also defines max output rate.
- spsPort = "1000000000"
-
+
+#Machine Energy Storage Config. This config is synced from server to client.
+[storage]
+ #Base energy storage (Joules).
+ enrichmentChamber = "20000"
+ #Base energy storage (Joules).
+ osmiumCompressor = "80000"
+ #Base energy storage (Joules).
+ combiner = "40000"
+ #Base energy storage (Joules).
+ crusher = "20000"
+ #Base energy storage (Joules).
+ metallurgicInfuser = "20000"
+ #Base energy storage (Joules).
+ purificationChamber = "80000"
+ #Base energy storage (Joules).
+ energizedSmelter = "20000"
+ #Base energy storage (Joules).
+ digitalMiner = "50000"
+ #Base energy storage (Joules).
+ electricPump = "40000"
+ #Base energy storage (Joules).
+ chargePad = "2048000"
+ #Base energy storage (Joules).
+ rotaryCondensentrator = "20000"
+ #Base energy storage (Joules).
+ oxidationChamber = "80000"
+ #Base energy storage (Joules).
+ chemicalInfuser = "80000"
+ #Base energy storage (Joules).
+ chemicalInjectionChamber = "160000"
+ #Base energy storage (Joules).
+ electrolyticSeparator = "160000"
+ #Base energy storage (Joules).
+ precisionSawmill = "20000"
+ #Base energy storage (Joules).
+ chemicalDissolutionChamber = "160000"
+ #Base energy storage (Joules).
+ chemicalWasher = "80000"
+ #Base energy storage (Joules).
+ chemicalCrystallizer = "160000"
+ #Base energy storage (Joules).
+ seismicVibrator = "20000"
+ #Base energy storage (Joules).
+ pressurizedReactionBase = "2000"
+ #Base energy storage (Joules).
+ fluidicPlenisher = "40000"
+ #Base energy storage (Joules).
+ laser = "2000000"
+ #Base energy storage (Joules).
+ laserAmplifier = "5000000000"
+ #Base energy storage (Joules).
+ laserTractorBeam = "5000000000"
+ #Base energy storage (Joules).
+ formulaicAssemblicator = "40000"
+ #Base energy storage (Joules).
+ teleporter = "5000000"
+ #Base energy storage (Joules).
+ modificationStation = "40000"
+ #Base energy storage (Joules).
+ isotopicCentrifuge = "80000"
+ #Base energy storage (Joules).
+ nutritionalLiquifier = "40000"
+ #Base energy storage (Joules). Also defines max process rate.
+ antiprotonicNucleosynthesizer = "1000000000"
+ #Base energy storage (Joules).
+ pigmentExtractor = "40000"
+ #Base energy storage (Joules).
+ pigmentMixer = "80000"
+ #Base energy storage (Joules).
+ paintingMachine = "40000"
+ #Base energy storage (Joules). Also defines max output rate.
+ spsPort = "1000000000"
+
diff --git a/client/overrides/config/Mekanism/machine-usage.toml b/client/overrides/config/Mekanism/machine-usage.toml
index eeb26f2..72d8ee6 100644
--- a/client/overrides/config/Mekanism/machine-usage.toml
+++ b/client/overrides/config/Mekanism/machine-usage.toml
@@ -1,73 +1,73 @@
-
-#Machine Energy Usage Config. This config is synced from server to client.
-[usage]
- #Energy per operation tick (Joules).
- enrichmentChamber = "50"
- #Energy per operation tick (Joules).
- osmiumCompressor = "100"
- #Energy per operation tick (Joules).
- combiner = "50"
- #Energy per operation tick (Joules).
- crusher = "50"
- #Energy per operation tick (Joules).
- metallurgicInfuser = "50"
- #Energy per operation tick (Joules).
- purificationChamber = "200"
- #Energy per operation tick (Joules).
- energizedSmelter = "50"
- #Energy per operation tick (Joules).
- digitalMiner = "1000"
- #Energy per operation tick (Joules).
- electricPump = "100"
- #Energy that can be transferred at once per charge operation (Joules).
- chargePad = "1024000"
- #Energy per operation tick (Joules).
- rotaryCondensentrator = "50"
- #Energy per operation tick (Joules).
- oxidationChamber = "200"
- #Energy per operation tick (Joules).
- chemicalInfuser = "200"
- #Energy per operation tick (Joules).
- chemicalInjectionChamber = "400"
- #Energy per operation tick (Joules).
- precisionSawmill = "50"
- #Energy per operation tick (Joules).
- chemicalDissolutionChamber = "400"
- #Energy per operation tick (Joules).
- chemicalWasher = "200"
- #Energy per operation tick (Joules).
- chemicalCrystallizer = "400"
- #Energy per operation tick (Joules).
- seismicVibrator = "50"
- #Energy per operation tick (Joules).
- pressurizedReactionBase = "5"
- #Energy per operation tick (Joules).
- fluidicPlenisher = "100"
- #Energy per operation tick (Joules).
- laser = "10000"
- #Energy per operation tick (Joules).
- formulaicAssemblicator = "100"
- #Energy per operation tick (Joules).
- modificationStation = "100"
- #Energy per operation tick (Joules).
- isotopicCentrifuge = "200"
- #Energy per operation tick (Joules).
- nutritionalLiquifier = "200"
- #Energy per operation tick (Joules).
- antiprotonicNucleosynthesizer = "100000"
- #Energy per operation tick (Joules).
- pigmentExtractor = "200"
- #Energy per operation tick (Joules).
- pigmentMixer = "200"
- #Energy per operation tick (Joules).
- paintingMachine = "100"
-
- #Teleporter
- [usage.teleporter]
- #Base Joules cost for a teleportation.
- teleporterBase = "1000"
- #Joules per unit of distance travelled during teleportation - sqrt(xDiff^2 + yDiff^2 + zDiff^2).
- teleporterDistance = "10"
- #Flat additional cost for interdimensional teleportation.
- teleporterDimensionPenalty = "10000"
-
+
+#Machine Energy Usage Config. This config is synced from server to client.
+[usage]
+ #Energy per operation tick (Joules).
+ enrichmentChamber = "50"
+ #Energy per operation tick (Joules).
+ osmiumCompressor = "100"
+ #Energy per operation tick (Joules).
+ combiner = "50"
+ #Energy per operation tick (Joules).
+ crusher = "50"
+ #Energy per operation tick (Joules).
+ metallurgicInfuser = "50"
+ #Energy per operation tick (Joules).
+ purificationChamber = "200"
+ #Energy per operation tick (Joules).
+ energizedSmelter = "50"
+ #Energy per operation tick (Joules).
+ digitalMiner = "1000"
+ #Energy per operation tick (Joules).
+ electricPump = "100"
+ #Energy that can be transferred at once per charge operation (Joules).
+ chargePad = "1024000"
+ #Energy per operation tick (Joules).
+ rotaryCondensentrator = "50"
+ #Energy per operation tick (Joules).
+ oxidationChamber = "200"
+ #Energy per operation tick (Joules).
+ chemicalInfuser = "200"
+ #Energy per operation tick (Joules).
+ chemicalInjectionChamber = "400"
+ #Energy per operation tick (Joules).
+ precisionSawmill = "50"
+ #Energy per operation tick (Joules).
+ chemicalDissolutionChamber = "400"
+ #Energy per operation tick (Joules).
+ chemicalWasher = "200"
+ #Energy per operation tick (Joules).
+ chemicalCrystallizer = "400"
+ #Energy per operation tick (Joules).
+ seismicVibrator = "50"
+ #Energy per operation tick (Joules).
+ pressurizedReactionBase = "5"
+ #Energy per operation tick (Joules).
+ fluidicPlenisher = "100"
+ #Energy per operation tick (Joules).
+ laser = "10000"
+ #Energy per operation tick (Joules).
+ formulaicAssemblicator = "100"
+ #Energy per operation tick (Joules).
+ modificationStation = "100"
+ #Energy per operation tick (Joules).
+ isotopicCentrifuge = "200"
+ #Energy per operation tick (Joules).
+ nutritionalLiquifier = "200"
+ #Energy per operation tick (Joules).
+ antiprotonicNucleosynthesizer = "100000"
+ #Energy per operation tick (Joules).
+ pigmentExtractor = "200"
+ #Energy per operation tick (Joules).
+ pigmentMixer = "200"
+ #Energy per operation tick (Joules).
+ paintingMachine = "100"
+
+ #Teleporter
+ [usage.teleporter]
+ #Base Joules cost for a teleportation.
+ teleporterBase = "1000"
+ #Joules per unit of distance travelled during teleportation - sqrt(xDiff^2 + yDiff^2 + zDiff^2).
+ teleporterDistance = "10"
+ #Flat additional cost for interdimensional teleportation.
+ teleporterDimensionPenalty = "10000"
+
diff --git a/client/overrides/config/Mekanism/tiers.toml b/client/overrides/config/Mekanism/tiers.toml
index 7c124f8..e46613b 100644
--- a/client/overrides/config/Mekanism/tiers.toml
+++ b/client/overrides/config/Mekanism/tiers.toml
@@ -1,264 +1,264 @@
-
-#Tier Config. This config is synced from server to client.
-[tier]
-
- #Energy Cubes
- [tier.energy_cubes]
- #Maximum number of Joules Basic energy cubes can store.
- basicStorage = "4000000"
- #Output rate in Joules of Basic energy cubes.
- basicOutput = "4000"
- #Maximum number of Joules Advanced energy cubes can store.
- advancedStorage = "16000000"
- #Output rate in Joules of Advanced energy cubes.
- advancedOutput = "16000"
- #Maximum number of Joules Elite energy cubes can store.
- eliteStorage = "64000000"
- #Output rate in Joules of Elite energy cubes.
- eliteOutput = "64000"
- #Maximum number of Joules Ultimate energy cubes can store.
- ultimateStorage = "256000000"
- #Output rate in Joules of Ultimate energy cubes.
- ultimateOutput = "256000"
- #Maximum number of Joules Creative energy cubes can store.
- creativeStorage = "18446744073709551615.9999"
- #Output rate in Joules of Creative energy cubes.
- creativeOutput = "18446744073709551615.9999"
-
- #Fluid Tanks
- [tier.fluid_tanks]
- #Storage size of Basic fluid tanks in mB.
- #Range: > 1
- basicStorage = 32000
- #Output rate of Basic fluid tanks in mB.
- #Range: > 1
- basicOutput = 1000
- #Storage size of Advanced fluid tanks in mB.
- #Range: > 1
- advancedStorage = 64000
- #Output rate of Advanced fluid tanks in mB.
- #Range: > 1
- advancedOutput = 4000
- #Storage size of Elite fluid tanks in mB.
- #Range: > 1
- eliteStorage = 128000
- #Output rate of Elite fluid tanks in mB.
- #Range: > 1
- eliteOutput = 16000
- #Storage size of Ultimate fluid tanks in mB.
- #Range: > 1
- ultimateStorage = 256000
- #Output rate of Ultimate fluid tanks in mB.
- #Range: > 1
- ultimateOutput = 64000
- #Storage size of Creative fluid tanks in mB.
- #Range: > 1
- creativeStorage = 2147483647
- #Output rate of Creative fluid tanks in mB.
- #Range: > 1
- creativeOutput = 1073741823
-
- #Chemical Tanks
- [tier.chemical_tanks]
- #Storage size of Basic chemical tanks in mB.
- #Range: 1 ~ 9223372036854775807
- basicStorage = 64000
- #Output rate of Basic chemical tanks in mB.
- #Range: 1 ~ 9223372036854775807
- basicOutput = 1000
- #Storage size of Advanced chemical tanks in mB.
- #Range: 1 ~ 9223372036854775807
- advancedStorage = 256000
- #Output rate of Advanced chemical tanks in mB.
- #Range: 1 ~ 9223372036854775807
- advancedOutput = 16000
- #Storage size of Elite chemical tanks in mB.
- #Range: 1 ~ 9223372036854775807
- eliteStorage = 1024000
- #Output rate of Elite chemical tanks in mB.
- #Range: 1 ~ 9223372036854775807
- eliteOutput = 128000
- #Storage size of Ultimate chemical tanks in mB.
- #Range: 1 ~ 9223372036854775807
- ultimateStorage = 8192000
- #Output rate of Ultimate chemical tanks in mB.
- #Range: 1 ~ 9223372036854775807
- ultimateOutput = 512000
- #Storage size of Creative chemical tanks in mB.
- #Range: 1 ~ 9223372036854775807
- creativeStorage = 9223372036854775807
- #Output rate of Creative chemical tanks in mB.
- #Range: 1 ~ 9223372036854775807
- creativeOutput = 4611686018427387903
-
- #Bins
- [tier.bins]
- #The number of items Basic bins can store.
- #Range: > 1
- basicStorage = 4096
- #The number of items Advanced bins can store.
- #Range: > 1
- advancedStorage = 8192
- #The number of items Elite bins can store.
- #Range: > 1
- eliteStorage = 32768
- #The number of items Ultimate bins can store.
- #Range: > 1
- ultimateStorage = 262144
- #The number of items Creative bins can store.
- #Range: > 1
- creativeStorage = 2147483647
-
- #Induction
- [tier.induction]
- #Maximum number of Joules Basic induction cells can store.
- basicStorage = "8000000000"
- #Maximum number of Joules Advanced induction cells can store.
- advancedStorage = "64000000000"
- #Maximum number of Joules Elite induction cells can store.
- eliteStorage = "512000000000"
- #Maximum number of Joules Ultimate induction cells can store.
- ultimateStorage = "4000000000000"
- #Maximum number of Joules Basic induction providers can output or accept.
- basicOutput = "256000"
- #Maximum number of Joules Advanced induction providers can output or accept.
- advancedOutput = "2048000"
- #Maximum number of Joules Elite induction providers can output or accept.
- eliteOutput = "16384000"
- #Maximum number of Joules Ultimate induction providers can output or accept.
- ultimateOutput = "131072000"
-
- #Transmitters
- [tier.transmitters]
-
- #Universal Cables
- [tier.transmitters.energy]
- #Internal buffer in Joules of each Basic universal cable.
- basicCapacity = "8000"
- #Internal buffer in Joules of each Advanced universal cable.
- advancedCapacity = "128000"
- #Internal buffer in Joules of each Elite universal cable.
- eliteCapacity = "1024000"
- #Internal buffer in Joules of each Ultimate universal cable.
- ultimateCapacity = "8192000"
-
- #Mechanical Pipes
- [tier.transmitters.fluid]
- #Capacity of Basic mechanical pipes in mB.
- #Range: > 1
- basicCapacity = 2000
- #Pump rate of Basic mechanical pipes in mB/t.
- #Range: > 1
- basicPullAmount = 250
- #Capacity of Advanced mechanical pipes in mB.
- #Range: > 1
- advancedCapacity = 8000
- #Pump rate of Advanced mechanical pipes in mB/t.
- #Range: > 1
- advancedPullAmount = 1000
- #Capacity of Elite mechanical pipes in mB.
- #Range: > 1
- eliteCapacity = 32000
- #Pump rate of Elite mechanical pipes in mB/t.
- #Range: > 1
- elitePullAmount = 8000
- #Capacity of Ultimate mechanical pipes in mB.
- #Range: > 1
- ultimateCapacity = 128000
- #Pump rate of Ultimate mechanical pipes in mB/t.
- #Range: > 1
- ultimatePullAmount = 32000
-
- #Pressurized Tubes
- [tier.transmitters.chemical]
- #Capacity of Basic pressurized tubes in mB.
- #Range: 1 ~ 9223372036854775807
- basicCapacity = 4000
- #Pump rate of Basic pressurized tubes in mB/t.
- #Range: 1 ~ 9223372036854775807
- basicPullAmount = 750
- #Capacity of Advanced pressurized tubes in mB.
- #Range: 1 ~ 9223372036854775807
- advancedCapacity = 16000
- #Pump rate of Advanced pressurized tubes in mB/t.
- #Range: 1 ~ 9223372036854775807
- advancedPullAmount = 2000
- #Capacity of Elite pressurized tubes in mB.
- #Range: 1 ~ 9223372036854775807
- eliteCapacity = 256000
- #Pump rate of Elite pressurized tubes in mB/t.
- #Range: 1 ~ 9223372036854775807
- elitePullAmount = 64000
- #Capacity of Ultimate pressurized tubes in mB.
- #Range: 1 ~ 9223372036854775807
- ultimateCapacity = 1024000
- #Pump rate of Ultimate pressurized tubes in mB/t.
- #Range: 1 ~ 9223372036854775807
- ultimatePullAmount = 256000
-
- #Logistical Transporters
- [tier.transmitters.items]
- #Item throughput rate of Basic logistical transporters in items/half second.
- #Range: > 1
- basicPullAmount = 1
- #Five times the travel speed in m/s of Basic logistical transporter.
- #Range: > 1
- basicSpeed = 5
- #Item throughput rate of Advanced logistical transporters in items/half second.
- #Range: > 1
- advancedPullAmount = 16
- #Five times the travel speed in m/s of Advanced logistical transporter.
- #Range: > 1
- advancedSpeed = 10
- #Item throughput rate of Elite logistical transporters in items/half second.
- #Range: > 1
- elitePullAmount = 32
- #Five times the travel speed in m/s of Elite logistical transporter.
- #Range: > 1
- eliteSpeed = 20
- #Item throughput rate of Ultimate logistical transporters in items/half second.
- #Range: > 1
- ultimatePullAmount = 64
- #Five times the travel speed in m/s of Ultimate logistical transporter.
- #Range: > 1
- ultimateSpeed = 50
-
- #Thermodynamic Conductors
- [tier.transmitters.heat]
- #Conduction value of Basic thermodynamic conductors.
- #Range: 1.0 ~ 1.7976931348623157E308
- basicInverseConduction = 5.0
- #Heat capacity of Basic thermodynamic conductors.
- #Range: 1.0 ~ 1.7976931348623157E308
- basicHeatCapacity = 1.0
- #Insulation value of Basic thermodynamic conductor.
- #Range: 0.0 ~ 1.7976931348623157E308
- basicInsulation = 10.0
- #Conduction value of Advanced thermodynamic conductors.
- #Range: 1.0 ~ 1.7976931348623157E308
- advancedInverseConduction = 5.0
- #Heat capacity of Advanced thermodynamic conductors.
- #Range: 1.0 ~ 1.7976931348623157E308
- advancedHeatCapacity = 1.0
- #Insulation value of Advanced thermodynamic conductor.
- #Range: 0.0 ~ 1.7976931348623157E308
- advancedInsulation = 400.0
- #Conduction value of Elite thermodynamic conductors.
- #Range: 1.0 ~ 1.7976931348623157E308
- eliteInverseConduction = 5.0
- #Heat capacity of Elite thermodynamic conductors.
- #Range: 1.0 ~ 1.7976931348623157E308
- eliteHeatCapacity = 1.0
- #Insulation value of Elite thermodynamic conductor.
- #Range: 0.0 ~ 1.7976931348623157E308
- eliteInsulation = 8000.0
- #Conduction value of Ultimate thermodynamic conductors.
- #Range: 1.0 ~ 1.7976931348623157E308
- ultimateInverseConduction = 5.0
- #Heat capacity of Ultimate thermodynamic conductors.
- #Range: 1.0 ~ 1.7976931348623157E308
- ultimateHeatCapacity = 1.0
- #Insulation value of Ultimate thermodynamic conductor.
- #Range: 0.0 ~ 1.7976931348623157E308
- ultimateInsulation = 100000.0
-
+
+#Tier Config. This config is synced from server to client.
+[tier]
+
+ #Energy Cubes
+ [tier.energy_cubes]
+ #Maximum number of Joules Basic energy cubes can store.
+ basicStorage = "4000000"
+ #Output rate in Joules of Basic energy cubes.
+ basicOutput = "4000"
+ #Maximum number of Joules Advanced energy cubes can store.
+ advancedStorage = "16000000"
+ #Output rate in Joules of Advanced energy cubes.
+ advancedOutput = "16000"
+ #Maximum number of Joules Elite energy cubes can store.
+ eliteStorage = "64000000"
+ #Output rate in Joules of Elite energy cubes.
+ eliteOutput = "64000"
+ #Maximum number of Joules Ultimate energy cubes can store.
+ ultimateStorage = "256000000"
+ #Output rate in Joules of Ultimate energy cubes.
+ ultimateOutput = "256000"
+ #Maximum number of Joules Creative energy cubes can store.
+ creativeStorage = "18446744073709551615.9999"
+ #Output rate in Joules of Creative energy cubes.
+ creativeOutput = "18446744073709551615.9999"
+
+ #Fluid Tanks
+ [tier.fluid_tanks]
+ #Storage size of Basic fluid tanks in mB.
+ #Range: > 1
+ basicStorage = 32000
+ #Output rate of Basic fluid tanks in mB.
+ #Range: > 1
+ basicOutput = 1000
+ #Storage size of Advanced fluid tanks in mB.
+ #Range: > 1
+ advancedStorage = 64000
+ #Output rate of Advanced fluid tanks in mB.
+ #Range: > 1
+ advancedOutput = 4000
+ #Storage size of Elite fluid tanks in mB.
+ #Range: > 1
+ eliteStorage = 128000
+ #Output rate of Elite fluid tanks in mB.
+ #Range: > 1
+ eliteOutput = 16000
+ #Storage size of Ultimate fluid tanks in mB.
+ #Range: > 1
+ ultimateStorage = 256000
+ #Output rate of Ultimate fluid tanks in mB.
+ #Range: > 1
+ ultimateOutput = 64000
+ #Storage size of Creative fluid tanks in mB.
+ #Range: > 1
+ creativeStorage = 2147483647
+ #Output rate of Creative fluid tanks in mB.
+ #Range: > 1
+ creativeOutput = 1073741823
+
+ #Chemical Tanks
+ [tier.chemical_tanks]
+ #Storage size of Basic chemical tanks in mB.
+ #Range: 1 ~ 9223372036854775807
+ basicStorage = 64000
+ #Output rate of Basic chemical tanks in mB.
+ #Range: 1 ~ 9223372036854775807
+ basicOutput = 1000
+ #Storage size of Advanced chemical tanks in mB.
+ #Range: 1 ~ 9223372036854775807
+ advancedStorage = 256000
+ #Output rate of Advanced chemical tanks in mB.
+ #Range: 1 ~ 9223372036854775807
+ advancedOutput = 16000
+ #Storage size of Elite chemical tanks in mB.
+ #Range: 1 ~ 9223372036854775807
+ eliteStorage = 1024000
+ #Output rate of Elite chemical tanks in mB.
+ #Range: 1 ~ 9223372036854775807
+ eliteOutput = 128000
+ #Storage size of Ultimate chemical tanks in mB.
+ #Range: 1 ~ 9223372036854775807
+ ultimateStorage = 8192000
+ #Output rate of Ultimate chemical tanks in mB.
+ #Range: 1 ~ 9223372036854775807
+ ultimateOutput = 512000
+ #Storage size of Creative chemical tanks in mB.
+ #Range: 1 ~ 9223372036854775807
+ creativeStorage = 9223372036854775807
+ #Output rate of Creative chemical tanks in mB.
+ #Range: 1 ~ 9223372036854775807
+ creativeOutput = 4611686018427387903
+
+ #Bins
+ [tier.bins]
+ #The number of items Basic bins can store.
+ #Range: > 1
+ basicStorage = 4096
+ #The number of items Advanced bins can store.
+ #Range: > 1
+ advancedStorage = 8192
+ #The number of items Elite bins can store.
+ #Range: > 1
+ eliteStorage = 32768
+ #The number of items Ultimate bins can store.
+ #Range: > 1
+ ultimateStorage = 262144
+ #The number of items Creative bins can store.
+ #Range: > 1
+ creativeStorage = 2147483647
+
+ #Induction
+ [tier.induction]
+ #Maximum number of Joules Basic induction cells can store.
+ basicStorage = "8000000000"
+ #Maximum number of Joules Advanced induction cells can store.
+ advancedStorage = "64000000000"
+ #Maximum number of Joules Elite induction cells can store.
+ eliteStorage = "512000000000"
+ #Maximum number of Joules Ultimate induction cells can store.
+ ultimateStorage = "4000000000000"
+ #Maximum number of Joules Basic induction providers can output or accept.
+ basicOutput = "256000"
+ #Maximum number of Joules Advanced induction providers can output or accept.
+ advancedOutput = "2048000"
+ #Maximum number of Joules Elite induction providers can output or accept.
+ eliteOutput = "16384000"
+ #Maximum number of Joules Ultimate induction providers can output or accept.
+ ultimateOutput = "131072000"
+
+ #Transmitters
+ [tier.transmitters]
+
+ #Universal Cables
+ [tier.transmitters.energy]
+ #Internal buffer in Joules of each Basic universal cable.
+ basicCapacity = "8000"
+ #Internal buffer in Joules of each Advanced universal cable.
+ advancedCapacity = "128000"
+ #Internal buffer in Joules of each Elite universal cable.
+ eliteCapacity = "1024000"
+ #Internal buffer in Joules of each Ultimate universal cable.
+ ultimateCapacity = "8192000"
+
+ #Mechanical Pipes
+ [tier.transmitters.fluid]
+ #Capacity of Basic mechanical pipes in mB.
+ #Range: > 1
+ basicCapacity = 2000
+ #Pump rate of Basic mechanical pipes in mB/t.
+ #Range: > 1
+ basicPullAmount = 250
+ #Capacity of Advanced mechanical pipes in mB.
+ #Range: > 1
+ advancedCapacity = 8000
+ #Pump rate of Advanced mechanical pipes in mB/t.
+ #Range: > 1
+ advancedPullAmount = 1000
+ #Capacity of Elite mechanical pipes in mB.
+ #Range: > 1
+ eliteCapacity = 32000
+ #Pump rate of Elite mechanical pipes in mB/t.
+ #Range: > 1
+ elitePullAmount = 8000
+ #Capacity of Ultimate mechanical pipes in mB.
+ #Range: > 1
+ ultimateCapacity = 128000
+ #Pump rate of Ultimate mechanical pipes in mB/t.
+ #Range: > 1
+ ultimatePullAmount = 32000
+
+ #Pressurized Tubes
+ [tier.transmitters.chemical]
+ #Capacity of Basic pressurized tubes in mB.
+ #Range: 1 ~ 9223372036854775807
+ basicCapacity = 4000
+ #Pump rate of Basic pressurized tubes in mB/t.
+ #Range: 1 ~ 9223372036854775807
+ basicPullAmount = 750
+ #Capacity of Advanced pressurized tubes in mB.
+ #Range: 1 ~ 9223372036854775807
+ advancedCapacity = 16000
+ #Pump rate of Advanced pressurized tubes in mB/t.
+ #Range: 1 ~ 9223372036854775807
+ advancedPullAmount = 2000
+ #Capacity of Elite pressurized tubes in mB.
+ #Range: 1 ~ 9223372036854775807
+ eliteCapacity = 256000
+ #Pump rate of Elite pressurized tubes in mB/t.
+ #Range: 1 ~ 9223372036854775807
+ elitePullAmount = 64000
+ #Capacity of Ultimate pressurized tubes in mB.
+ #Range: 1 ~ 9223372036854775807
+ ultimateCapacity = 1024000
+ #Pump rate of Ultimate pressurized tubes in mB/t.
+ #Range: 1 ~ 9223372036854775807
+ ultimatePullAmount = 256000
+
+ #Logistical Transporters
+ [tier.transmitters.items]
+ #Item throughput rate of Basic logistical transporters in items/half second.
+ #Range: > 1
+ basicPullAmount = 1
+ #Five times the travel speed in m/s of Basic logistical transporter.
+ #Range: > 1
+ basicSpeed = 5
+ #Item throughput rate of Advanced logistical transporters in items/half second.
+ #Range: > 1
+ advancedPullAmount = 16
+ #Five times the travel speed in m/s of Advanced logistical transporter.
+ #Range: > 1
+ advancedSpeed = 10
+ #Item throughput rate of Elite logistical transporters in items/half second.
+ #Range: > 1
+ elitePullAmount = 32
+ #Five times the travel speed in m/s of Elite logistical transporter.
+ #Range: > 1
+ eliteSpeed = 20
+ #Item throughput rate of Ultimate logistical transporters in items/half second.
+ #Range: > 1
+ ultimatePullAmount = 64
+ #Five times the travel speed in m/s of Ultimate logistical transporter.
+ #Range: > 1
+ ultimateSpeed = 50
+
+ #Thermodynamic Conductors
+ [tier.transmitters.heat]
+ #Conduction value of Basic thermodynamic conductors.
+ #Range: 1.0 ~ 1.7976931348623157E308
+ basicInverseConduction = 5.0
+ #Heat capacity of Basic thermodynamic conductors.
+ #Range: 1.0 ~ 1.7976931348623157E308
+ basicHeatCapacity = 1.0
+ #Insulation value of Basic thermodynamic conductor.
+ #Range: 0.0 ~ 1.7976931348623157E308
+ basicInsulation = 10.0
+ #Conduction value of Advanced thermodynamic conductors.
+ #Range: 1.0 ~ 1.7976931348623157E308
+ advancedInverseConduction = 5.0
+ #Heat capacity of Advanced thermodynamic conductors.
+ #Range: 1.0 ~ 1.7976931348623157E308
+ advancedHeatCapacity = 1.0
+ #Insulation value of Advanced thermodynamic conductor.
+ #Range: 0.0 ~ 1.7976931348623157E308
+ advancedInsulation = 400.0
+ #Conduction value of Elite thermodynamic conductors.
+ #Range: 1.0 ~ 1.7976931348623157E308
+ eliteInverseConduction = 5.0
+ #Heat capacity of Elite thermodynamic conductors.
+ #Range: 1.0 ~ 1.7976931348623157E308
+ eliteHeatCapacity = 1.0
+ #Insulation value of Elite thermodynamic conductor.
+ #Range: 0.0 ~ 1.7976931348623157E308
+ eliteInsulation = 8000.0
+ #Conduction value of Ultimate thermodynamic conductors.
+ #Range: 1.0 ~ 1.7976931348623157E308
+ ultimateInverseConduction = 5.0
+ #Heat capacity of Ultimate thermodynamic conductors.
+ #Range: 1.0 ~ 1.7976931348623157E308
+ ultimateHeatCapacity = 1.0
+ #Insulation value of Ultimate thermodynamic conductor.
+ #Range: 0.0 ~ 1.7976931348623157E308
+ ultimateInsulation = 100000.0
+
diff --git a/client/overrides/config/Mekanism/world.toml b/client/overrides/config/Mekanism/world.toml
index c397daa..b24c01d 100644
--- a/client/overrides/config/Mekanism/world.toml
+++ b/client/overrides/config/Mekanism/world.toml
@@ -1,460 +1,460 @@
-
-#World generation settings for Mekanism. This config is synced from server to client
-[world_generation]
- #Allows chunks to retrogen Mekanism ore blocks.
- enableRegeneration = false
- #Change this value to cause Mekanism to regen its ore in all loaded chunks.
- #Range: > 0
- userWorldGenVersion = 0
-
- #Generation Settings for tin ore.
- [world_generation.tin]
- #Determines if tin ore should be added to world generation.
- shouldGenerate = true
-
- #small tin vein Generation Settings.
- [world_generation.tin.small]
- #Determines if small tin veins should be added to world generation. Note: Requires generating tin ore to be enabled.
- shouldGenerate = true
- #Chance that small tin veins generates in a chunk.
- #Range: 1 ~ 256
- perChunk = 14
- #Maximum number of blocks in a small tin vein.
- #Range: 1 ~ 64
- maxVeinSize = 4
- #Maximum number of blocks in a small tin vein.
- #Range: 0.0 ~ 1.0
- discardChanceOnAirExposure = 0.0
- #Distribution shape for placing small tin veins.
- #Allowed Values: TRAPEZOID, UNIFORM
- shape = "TRAPEZOID"
- #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
- plateau = 0
-
- #Minimum (inclusive) height anchor for small tin veins.
- [world_generation.tin.small.minInclusive]
- #Type of anchor.
- #Absolute -> y = value
- #Above Bottom -> y = minY + value
- #Below Top -> y = depth - 1 + minY - value
- #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
- type = "ABSOLUTE"
- #Value used for calculating y for the anchor based on the type.
- value = -20
-
- #Maximum (inclusive) height anchor for small tin veins.
- [world_generation.tin.small.maxInclusive]
- #Type of anchor.
- #Absolute -> y = value
- #Above Bottom -> y = minY + value
- #Below Top -> y = depth - 1 + minY - value
- #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
- type = "ABSOLUTE"
- #Value used for calculating y for the anchor based on the type.
- value = 94
-
- #large tin vein Generation Settings.
- [world_generation.tin.large]
- #Determines if large tin veins should be added to world generation. Note: Requires generating tin ore to be enabled.
- shouldGenerate = true
- #Chance that large tin veins generates in a chunk.
- #Range: 1 ~ 256
- perChunk = 12
- #Maximum number of blocks in a large tin vein.
- #Range: 1 ~ 64
- maxVeinSize = 9
- #Maximum number of blocks in a large tin vein.
- #Range: 0.0 ~ 1.0
- discardChanceOnAirExposure = 0.0
- #Distribution shape for placing large tin veins.
- #Allowed Values: TRAPEZOID, UNIFORM
- shape = "TRAPEZOID"
- #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
- plateau = 0
-
- #Minimum (inclusive) height anchor for large tin veins.
- [world_generation.tin.large.minInclusive]
- #Type of anchor.
- #Absolute -> y = value
- #Above Bottom -> y = minY + value
- #Below Top -> y = depth - 1 + minY - value
- #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
- type = "ABSOLUTE"
- #Value used for calculating y for the anchor based on the type.
- value = -32
-
- #Maximum (inclusive) height anchor for large tin veins.
- [world_generation.tin.large.maxInclusive]
- #Type of anchor.
- #Absolute -> y = value
- #Above Bottom -> y = minY + value
- #Below Top -> y = depth - 1 + minY - value
- #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
- type = "ABSOLUTE"
- #Value used for calculating y for the anchor based on the type.
- value = 72
-
- #Generation Settings for osmium ore.
- [world_generation.osmium]
- #Determines if osmium ore should be added to world generation.
- shouldGenerate = true
-
- #upper osmium vein Generation Settings.
- [world_generation.osmium.upper]
- #Determines if upper osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
- shouldGenerate = true
- #Chance that upper osmium veins generates in a chunk.
- #Range: 1 ~ 256
- perChunk = 65
- #Maximum number of blocks in a upper osmium vein.
- #Range: 1 ~ 64
- maxVeinSize = 7
- #Maximum number of blocks in a upper osmium vein.
- #Range: 0.0 ~ 1.0
- discardChanceOnAirExposure = 0.0
- #Distribution shape for placing upper osmium veins.
- #Allowed Values: TRAPEZOID, UNIFORM
- shape = "TRAPEZOID"
- #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
- plateau = 8
-
- #Minimum (inclusive) height anchor for upper osmium veins.
- [world_generation.osmium.upper.minInclusive]
- #Type of anchor.
- #Absolute -> y = value
- #Above Bottom -> y = minY + value
- #Below Top -> y = depth - 1 + minY - value
- #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
- type = "ABSOLUTE"
- #Value used for calculating y for the anchor based on the type.
- value = 72
-
- #Maximum (inclusive) height anchor for upper osmium veins.
- [world_generation.osmium.upper.maxInclusive]
- #Type of anchor.
- #Absolute -> y = value
- #Above Bottom -> y = minY + value
- #Below Top -> y = depth - 1 + minY - value
- #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
- type = "BELOW_TOP"
- #Value used for calculating y for the anchor based on the type.
- value = -24
-
- #middle osmium vein Generation Settings.
- [world_generation.osmium.middle]
- #Determines if middle osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
- shouldGenerate = true
- #Chance that middle osmium veins generates in a chunk.
- #Range: 1 ~ 256
- perChunk = 6
- #Maximum number of blocks in a middle osmium vein.
- #Range: 1 ~ 64
- maxVeinSize = 9
- #Maximum number of blocks in a middle osmium vein.
- #Range: 0.0 ~ 1.0
- discardChanceOnAirExposure = 0.0
- #Distribution shape for placing middle osmium veins.
- #Allowed Values: TRAPEZOID, UNIFORM
- shape = "TRAPEZOID"
- #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
- plateau = 0
-
- #Minimum (inclusive) height anchor for middle osmium veins.
- [world_generation.osmium.middle.minInclusive]
- #Type of anchor.
- #Absolute -> y = value
- #Above Bottom -> y = minY + value
- #Below Top -> y = depth - 1 + minY - value
- #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
- type = "ABSOLUTE"
- #Value used for calculating y for the anchor based on the type.
- value = -32
-
- #Maximum (inclusive) height anchor for middle osmium veins.
- [world_generation.osmium.middle.maxInclusive]
- #Type of anchor.
- #Absolute -> y = value
- #Above Bottom -> y = minY + value
- #Below Top -> y = depth - 1 + minY - value
- #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
- type = "ABSOLUTE"
- #Value used for calculating y for the anchor based on the type.
- value = 56
-
- #small osmium vein Generation Settings.
- [world_generation.osmium.small]
- #Determines if small osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
- shouldGenerate = true
- #Chance that small osmium veins generates in a chunk.
- #Range: 1 ~ 256
- perChunk = 8
- #Maximum number of blocks in a small osmium vein.
- #Range: 1 ~ 64
- maxVeinSize = 4
- #Maximum number of blocks in a small osmium vein.
- #Range: 0.0 ~ 1.0
- discardChanceOnAirExposure = 0.0
- #Distribution shape for placing small osmium veins.
- #Allowed Values: TRAPEZOID, UNIFORM
- shape = "UNIFORM"
- #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
- plateau = 0
-
- #Minimum (inclusive) height anchor for small osmium veins.
- [world_generation.osmium.small.minInclusive]
- #Type of anchor.
- #Absolute -> y = value
- #Above Bottom -> y = minY + value
- #Below Top -> y = depth - 1 + minY - value
- #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
- type = "ABOVE_BOTTOM"
- #Value used for calculating y for the anchor based on the type.
- value = 0
-
- #Maximum (inclusive) height anchor for small osmium veins.
- [world_generation.osmium.small.maxInclusive]
- #Type of anchor.
- #Absolute -> y = value
- #Above Bottom -> y = minY + value
- #Below Top -> y = depth - 1 + minY - value
- #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
- type = "ABSOLUTE"
- #Value used for calculating y for the anchor based on the type.
- value = 64
-
- #Generation Settings for uranium ore.
- [world_generation.uranium]
- #Determines if uranium ore should be added to world generation.
- shouldGenerate = true
-
- #small uranium vein Generation Settings.
- [world_generation.uranium.small]
- #Determines if small uranium veins should be added to world generation. Note: Requires generating uranium ore to be enabled.
- shouldGenerate = true
- #Chance that small uranium veins generates in a chunk.
- #Range: 1 ~ 256
- perChunk = 4
- #Maximum number of blocks in a small uranium vein.
- #Range: 1 ~ 64
- maxVeinSize = 4
- #Maximum number of blocks in a small uranium vein.
- #Range: 0.0 ~ 1.0
- discardChanceOnAirExposure = 0.0
- #Distribution shape for placing small uranium veins.
- #Allowed Values: TRAPEZOID, UNIFORM
- shape = "TRAPEZOID"
- #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
- plateau = 0
-
- #Minimum (inclusive) height anchor for small uranium veins.
- [world_generation.uranium.small.minInclusive]
- #Type of anchor.
- #Absolute -> y = value
- #Above Bottom -> y = minY + value
- #Below Top -> y = depth - 1 + minY - value
- #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
- type = "ABOVE_BOTTOM"
- #Value used for calculating y for the anchor based on the type.
- value = 0
-
- #Maximum (inclusive) height anchor for small uranium veins.
- [world_generation.uranium.small.maxInclusive]
- #Type of anchor.
- #Absolute -> y = value
- #Above Bottom -> y = minY + value
- #Below Top -> y = depth - 1 + minY - value
- #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
- type = "ABSOLUTE"
- #Value used for calculating y for the anchor based on the type.
- value = 8
-
- #buried uranium vein Generation Settings.
- [world_generation.uranium.buried]
- #Determines if buried uranium veins should be added to world generation. Note: Requires generating uranium ore to be enabled.
- shouldGenerate = true
- #Chance that buried uranium veins generates in a chunk.
- #Range: 1 ~ 256
- perChunk = 7
- #Maximum number of blocks in a buried uranium vein.
- #Range: 1 ~ 64
- maxVeinSize = 9
- #Maximum number of blocks in a buried uranium vein.
- #Range: 0.0 ~ 1.0
- discardChanceOnAirExposure = 0.75
- #Distribution shape for placing buried uranium veins.
- #Allowed Values: TRAPEZOID, UNIFORM
- shape = "TRAPEZOID"
- #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
- plateau = 16
-
- #Minimum (inclusive) height anchor for buried uranium veins.
- [world_generation.uranium.buried.minInclusive]
- #Type of anchor.
- #Absolute -> y = value
- #Above Bottom -> y = minY + value
- #Below Top -> y = depth - 1 + minY - value
- #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
- type = "ABOVE_BOTTOM"
- #Value used for calculating y for the anchor based on the type.
- value = -24
-
- #Maximum (inclusive) height anchor for buried uranium veins.
- [world_generation.uranium.buried.maxInclusive]
- #Type of anchor.
- #Absolute -> y = value
- #Above Bottom -> y = minY + value
- #Below Top -> y = depth - 1 + minY - value
- #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
- type = "ABOVE_BOTTOM"
- #Value used for calculating y for the anchor based on the type.
- value = 56
-
- #Generation Settings for fluorite ore.
- [world_generation.fluorite]
- #Determines if fluorite ore should be added to world generation.
- shouldGenerate = true
-
- #normal fluorite vein Generation Settings.
- [world_generation.fluorite.normal]
- #Determines if normal fluorite veins should be added to world generation. Note: Requires generating fluorite ore to be enabled.
- shouldGenerate = true
- #Chance that normal fluorite veins generates in a chunk.
- #Range: 1 ~ 256
- perChunk = 5
- #Maximum number of blocks in a normal fluorite vein.
- #Range: 1 ~ 64
- maxVeinSize = 5
- #Maximum number of blocks in a normal fluorite vein.
- #Range: 0.0 ~ 1.0
- discardChanceOnAirExposure = 0.0
- #Distribution shape for placing normal fluorite veins.
- #Allowed Values: TRAPEZOID, UNIFORM
- shape = "UNIFORM"
- #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
- plateau = 0
-
- #Minimum (inclusive) height anchor for normal fluorite veins.
- [world_generation.fluorite.normal.minInclusive]
- #Type of anchor.
- #Absolute -> y = value
- #Above Bottom -> y = minY + value
- #Below Top -> y = depth - 1 + minY - value
- #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
- type = "ABOVE_BOTTOM"
- #Value used for calculating y for the anchor based on the type.
- value = 0
-
- #Maximum (inclusive) height anchor for normal fluorite veins.
- [world_generation.fluorite.normal.maxInclusive]
- #Type of anchor.
- #Absolute -> y = value
- #Above Bottom -> y = minY + value
- #Below Top -> y = depth - 1 + minY - value
- #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
- type = "ABSOLUTE"
- #Value used for calculating y for the anchor based on the type.
- value = 23
-
- #buried fluorite vein Generation Settings.
- [world_generation.fluorite.buried]
- #Determines if buried fluorite veins should be added to world generation. Note: Requires generating fluorite ore to be enabled.
- shouldGenerate = true
- #Chance that buried fluorite veins generates in a chunk.
- #Range: 1 ~ 256
- perChunk = 3
- #Maximum number of blocks in a buried fluorite vein.
- #Range: 1 ~ 64
- maxVeinSize = 13
- #Maximum number of blocks in a buried fluorite vein.
- #Range: 0.0 ~ 1.0
- discardChanceOnAirExposure = 1.0
- #Distribution shape for placing buried fluorite veins.
- #Allowed Values: TRAPEZOID, UNIFORM
- shape = "TRAPEZOID"
- #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
- plateau = 0
-
- #Minimum (inclusive) height anchor for buried fluorite veins.
- [world_generation.fluorite.buried.minInclusive]
- #Type of anchor.
- #Absolute -> y = value
- #Above Bottom -> y = minY + value
- #Below Top -> y = depth - 1 + minY - value
- #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
- type = "ABOVE_BOTTOM"
- #Value used for calculating y for the anchor based on the type.
- value = 0
-
- #Maximum (inclusive) height anchor for buried fluorite veins.
- [world_generation.fluorite.buried.maxInclusive]
- #Type of anchor.
- #Absolute -> y = value
- #Above Bottom -> y = minY + value
- #Below Top -> y = depth - 1 + minY - value
- #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
- type = "ABSOLUTE"
- #Value used for calculating y for the anchor based on the type.
- value = 4
-
- #Generation Settings for lead ore.
- [world_generation.lead]
- #Determines if lead ore should be added to world generation.
- shouldGenerate = true
-
- #normal lead vein Generation Settings.
- [world_generation.lead.normal]
- #Determines if normal lead veins should be added to world generation. Note: Requires generating lead ore to be enabled.
- shouldGenerate = true
- #Chance that normal lead veins generates in a chunk.
- #Range: 1 ~ 256
- perChunk = 8
- #Maximum number of blocks in a normal lead vein.
- #Range: 1 ~ 64
- maxVeinSize = 9
- #Maximum number of blocks in a normal lead vein.
- #Range: 0.0 ~ 1.0
- discardChanceOnAirExposure = 0.25
- #Distribution shape for placing normal lead veins.
- #Allowed Values: TRAPEZOID, UNIFORM
- shape = "TRAPEZOID"
- #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
- plateau = 0
-
- #Minimum (inclusive) height anchor for normal lead veins.
- [world_generation.lead.normal.minInclusive]
- #Type of anchor.
- #Absolute -> y = value
- #Above Bottom -> y = minY + value
- #Below Top -> y = depth - 1 + minY - value
- #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
- type = "ABOVE_BOTTOM"
- #Value used for calculating y for the anchor based on the type.
- value = -24
-
- #Maximum (inclusive) height anchor for normal lead veins.
- [world_generation.lead.normal.maxInclusive]
- #Type of anchor.
- #Absolute -> y = value
- #Above Bottom -> y = minY + value
- #Below Top -> y = depth - 1 + minY - value
- #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
- type = "ABSOLUTE"
- #Value used for calculating y for the anchor based on the type.
- value = 64
-
- #Generation Settings for salt.
- [world_generation.salt]
- #Determines if salt should be added to world generation.
- shouldGenerate = true
- #Chance that salt generates in a chunk.
- #Range: 1 ~ 2031
- perChunk = 2
- #Base radius of a vein of salt.
- #Range: 1 ~ 4
- minRadius = 2
- #Extended variability (spread) for the radius in a vein of salt.
- maxRadius = 3
- #Number of blocks to extend up and down when placing a vein of salt.
- #Range: 0 ~ 2031
- halfHeight = 1
-
+
+#World generation settings for Mekanism. This config is synced from server to client
+[world_generation]
+ #Allows chunks to retrogen Mekanism ore blocks.
+ enableRegeneration = false
+ #Change this value to cause Mekanism to regen its ore in all loaded chunks.
+ #Range: > 0
+ userWorldGenVersion = 0
+
+ #Generation Settings for tin ore.
+ [world_generation.tin]
+ #Determines if tin ore should be added to world generation.
+ shouldGenerate = true
+
+ #small tin vein Generation Settings.
+ [world_generation.tin.small]
+ #Determines if small tin veins should be added to world generation. Note: Requires generating tin ore to be enabled.
+ shouldGenerate = true
+ #Chance that small tin veins generates in a chunk.
+ #Range: 1 ~ 256
+ perChunk = 14
+ #Maximum number of blocks in a small tin vein.
+ #Range: 1 ~ 64
+ maxVeinSize = 4
+ #Chance that blocks that are directly exposed to air in a small tin vein are not placed.
+ #Range: 0.0 ~ 1.0
+ discardChanceOnAirExposure = 0.0
+ #Distribution shape for placing small tin veins.
+ #Allowed Values: TRAPEZOID, UNIFORM
+ shape = "TRAPEZOID"
+ #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
+ plateau = 0
+
+ #Minimum (inclusive) height anchor for small tin veins.
+ [world_generation.tin.small.minInclusive]
+ #Type of anchor.
+ #Absolute -> y = value
+ #Above Bottom -> y = minY + value
+ #Below Top -> y = depth - 1 + minY - value
+ #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
+ type = "ABSOLUTE"
+ #Value used for calculating y for the anchor based on the type.
+ value = -20
+
+ #Maximum (inclusive) height anchor for small tin veins.
+ [world_generation.tin.small.maxInclusive]
+ #Type of anchor.
+ #Absolute -> y = value
+ #Above Bottom -> y = minY + value
+ #Below Top -> y = depth - 1 + minY - value
+ #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
+ type = "ABSOLUTE"
+ #Value used for calculating y for the anchor based on the type.
+ value = 94
+
+ #large tin vein Generation Settings.
+ [world_generation.tin.large]
+ #Determines if large tin veins should be added to world generation. Note: Requires generating tin ore to be enabled.
+ shouldGenerate = true
+ #Chance that large tin veins generates in a chunk.
+ #Range: 1 ~ 256
+ perChunk = 12
+ #Maximum number of blocks in a large tin vein.
+ #Range: 1 ~ 64
+ maxVeinSize = 9
+ #Chance that blocks that are directly exposed to air in a large tin vein are not placed.
+ #Range: 0.0 ~ 1.0
+ discardChanceOnAirExposure = 0.0
+ #Distribution shape for placing large tin veins.
+ #Allowed Values: TRAPEZOID, UNIFORM
+ shape = "TRAPEZOID"
+ #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
+ plateau = 0
+
+ #Minimum (inclusive) height anchor for large tin veins.
+ [world_generation.tin.large.minInclusive]
+ #Type of anchor.
+ #Absolute -> y = value
+ #Above Bottom -> y = minY + value
+ #Below Top -> y = depth - 1 + minY - value
+ #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
+ type = "ABSOLUTE"
+ #Value used for calculating y for the anchor based on the type.
+ value = -32
+
+ #Maximum (inclusive) height anchor for large tin veins.
+ [world_generation.tin.large.maxInclusive]
+ #Type of anchor.
+ #Absolute -> y = value
+ #Above Bottom -> y = minY + value
+ #Below Top -> y = depth - 1 + minY - value
+ #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
+ type = "ABSOLUTE"
+ #Value used for calculating y for the anchor based on the type.
+ value = 72
+
+ #Generation Settings for osmium ore.
+ [world_generation.osmium]
+ #Determines if osmium ore should be added to world generation.
+ shouldGenerate = true
+
+ #upper osmium vein Generation Settings.
+ [world_generation.osmium.upper]
+ #Determines if upper osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
+ shouldGenerate = true
+ #Chance that upper osmium veins generates in a chunk.
+ #Range: 1 ~ 256
+ perChunk = 65
+ #Maximum number of blocks in a upper osmium vein.
+ #Range: 1 ~ 64
+ maxVeinSize = 7
+ #Chance that blocks that are directly exposed to air in a upper osmium vein are not placed.
+ #Range: 0.0 ~ 1.0
+ discardChanceOnAirExposure = 0.0
+ #Distribution shape for placing upper osmium veins.
+ #Allowed Values: TRAPEZOID, UNIFORM
+ shape = "TRAPEZOID"
+ #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
+ plateau = 8
+
+ #Minimum (inclusive) height anchor for upper osmium veins.
+ [world_generation.osmium.upper.minInclusive]
+ #Type of anchor.
+ #Absolute -> y = value
+ #Above Bottom -> y = minY + value
+ #Below Top -> y = depth - 1 + minY - value
+ #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
+ type = "ABSOLUTE"
+ #Value used for calculating y for the anchor based on the type.
+ value = 72
+
+ #Maximum (inclusive) height anchor for upper osmium veins.
+ [world_generation.osmium.upper.maxInclusive]
+ #Type of anchor.
+ #Absolute -> y = value
+ #Above Bottom -> y = minY + value
+ #Below Top -> y = depth - 1 + minY - value
+ #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
+ type = "BELOW_TOP"
+ #Value used for calculating y for the anchor based on the type.
+ value = -24
+
+ #middle osmium vein Generation Settings.
+ [world_generation.osmium.middle]
+ #Determines if middle osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
+ shouldGenerate = true
+ #Chance that middle osmium veins generates in a chunk.
+ #Range: 1 ~ 256
+ perChunk = 6
+ #Maximum number of blocks in a middle osmium vein.
+ #Range: 1 ~ 64
+ maxVeinSize = 9
+ #Chance that blocks that are directly exposed to air in a middle osmium vein are not placed.
+ #Range: 0.0 ~ 1.0
+ discardChanceOnAirExposure = 0.0
+ #Distribution shape for placing middle osmium veins.
+ #Allowed Values: TRAPEZOID, UNIFORM
+ shape = "TRAPEZOID"
+ #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
+ plateau = 0
+
+ #Minimum (inclusive) height anchor for middle osmium veins.
+ [world_generation.osmium.middle.minInclusive]
+ #Type of anchor.
+ #Absolute -> y = value
+ #Above Bottom -> y = minY + value
+ #Below Top -> y = depth - 1 + minY - value
+ #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
+ type = "ABSOLUTE"
+ #Value used for calculating y for the anchor based on the type.
+ value = -32
+
+ #Maximum (inclusive) height anchor for middle osmium veins.
+ [world_generation.osmium.middle.maxInclusive]
+ #Type of anchor.
+ #Absolute -> y = value
+ #Above Bottom -> y = minY + value
+ #Below Top -> y = depth - 1 + minY - value
+ #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
+ type = "ABSOLUTE"
+ #Value used for calculating y for the anchor based on the type.
+ value = 56
+
+ #small osmium vein Generation Settings.
+ [world_generation.osmium.small]
+ #Determines if small osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
+ shouldGenerate = true
+ #Chance that small osmium veins generates in a chunk.
+ #Range: 1 ~ 256
+ perChunk = 8
+ #Maximum number of blocks in a small osmium vein.
+ #Range: 1 ~ 64
+ maxVeinSize = 4
+ #Chance that blocks that are directly exposed to air in a small osmium vein are not placed.
+ #Range: 0.0 ~ 1.0
+ discardChanceOnAirExposure = 0.0
+ #Distribution shape for placing small osmium veins.
+ #Allowed Values: TRAPEZOID, UNIFORM
+ shape = "UNIFORM"
+ #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
+ plateau = 0
+
+ #Minimum (inclusive) height anchor for small osmium veins.
+ [world_generation.osmium.small.minInclusive]
+ #Type of anchor.
+ #Absolute -> y = value
+ #Above Bottom -> y = minY + value
+ #Below Top -> y = depth - 1 + minY - value
+ #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
+ type = "ABOVE_BOTTOM"
+ #Value used for calculating y for the anchor based on the type.
+ value = 0
+
+ #Maximum (inclusive) height anchor for small osmium veins.
+ [world_generation.osmium.small.maxInclusive]
+ #Type of anchor.
+ #Absolute -> y = value
+ #Above Bottom -> y = minY + value
+ #Below Top -> y = depth - 1 + minY - value
+ #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
+ type = "ABSOLUTE"
+ #Value used for calculating y for the anchor based on the type.
+ value = 64
+
+ #Generation Settings for uranium ore.
+ [world_generation.uranium]
+ #Determines if uranium ore should be added to world generation.
+ shouldGenerate = true
+
+ #small uranium vein Generation Settings.
+ [world_generation.uranium.small]
+ #Determines if small uranium veins should be added to world generation. Note: Requires generating uranium ore to be enabled.
+ shouldGenerate = true
+ #Chance that small uranium veins generates in a chunk.
+ #Range: 1 ~ 256
+ perChunk = 4
+ #Maximum number of blocks in a small uranium vein.
+ #Range: 1 ~ 64
+ maxVeinSize = 4
+ #Chance that blocks that are directly exposed to air in a small uranium vein are not placed.
+ #Range: 0.0 ~ 1.0
+ discardChanceOnAirExposure = 0.0
+ #Distribution shape for placing small uranium veins.
+ #Allowed Values: TRAPEZOID, UNIFORM
+ shape = "TRAPEZOID"
+ #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
+ plateau = 0
+
+ #Minimum (inclusive) height anchor for small uranium veins.
+ [world_generation.uranium.small.minInclusive]
+ #Type of anchor.
+ #Absolute -> y = value
+ #Above Bottom -> y = minY + value
+ #Below Top -> y = depth - 1 + minY - value
+ #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
+ type = "ABOVE_BOTTOM"
+ #Value used for calculating y for the anchor based on the type.
+ value = 0
+
+ #Maximum (inclusive) height anchor for small uranium veins.
+ [world_generation.uranium.small.maxInclusive]
+ #Type of anchor.
+ #Absolute -> y = value
+ #Above Bottom -> y = minY + value
+ #Below Top -> y = depth - 1 + minY - value
+ #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
+ type = "ABSOLUTE"
+ #Value used for calculating y for the anchor based on the type.
+ value = 8
+
+ #buried uranium vein Generation Settings.
+ [world_generation.uranium.buried]
+ #Determines if buried uranium veins should be added to world generation. Note: Requires generating uranium ore to be enabled.
+ shouldGenerate = true
+ #Chance that buried uranium veins generates in a chunk.
+ #Range: 1 ~ 256
+ perChunk = 7
+ #Maximum number of blocks in a buried uranium vein.
+ #Range: 1 ~ 64
+ maxVeinSize = 9
+ #Chance that blocks that are directly exposed to air in a buried uranium vein are not placed.
+ #Range: 0.0 ~ 1.0
+ discardChanceOnAirExposure = 0.75
+ #Distribution shape for placing buried uranium veins.
+ #Allowed Values: TRAPEZOID, UNIFORM
+ shape = "TRAPEZOID"
+ #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
+ plateau = 16
+
+ #Minimum (inclusive) height anchor for buried uranium veins.
+ [world_generation.uranium.buried.minInclusive]
+ #Type of anchor.
+ #Absolute -> y = value
+ #Above Bottom -> y = minY + value
+ #Below Top -> y = depth - 1 + minY - value
+ #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
+ type = "ABOVE_BOTTOM"
+ #Value used for calculating y for the anchor based on the type.
+ value = -24
+
+ #Maximum (inclusive) height anchor for buried uranium veins.
+ [world_generation.uranium.buried.maxInclusive]
+ #Type of anchor.
+ #Absolute -> y = value
+ #Above Bottom -> y = minY + value
+ #Below Top -> y = depth - 1 + minY - value
+ #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
+ type = "ABOVE_BOTTOM"
+ #Value used for calculating y for the anchor based on the type.
+ value = 56
+
+ #Generation Settings for fluorite ore.
+ [world_generation.fluorite]
+ #Determines if fluorite ore should be added to world generation.
+ shouldGenerate = true
+
+ #normal fluorite vein Generation Settings.
+ [world_generation.fluorite.normal]
+ #Determines if normal fluorite veins should be added to world generation. Note: Requires generating fluorite ore to be enabled.
+ shouldGenerate = true
+ #Chance that normal fluorite veins generates in a chunk.
+ #Range: 1 ~ 256
+ perChunk = 5
+ #Maximum number of blocks in a normal fluorite vein.
+ #Range: 1 ~ 64
+ maxVeinSize = 5
+ #Chance that blocks that are directly exposed to air in a normal fluorite vein are not placed.
+ #Range: 0.0 ~ 1.0
+ discardChanceOnAirExposure = 0.0
+ #Distribution shape for placing normal fluorite veins.
+ #Allowed Values: TRAPEZOID, UNIFORM
+ shape = "UNIFORM"
+ #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
+ plateau = 0
+
+ #Minimum (inclusive) height anchor for normal fluorite veins.
+ [world_generation.fluorite.normal.minInclusive]
+ #Type of anchor.
+ #Absolute -> y = value
+ #Above Bottom -> y = minY + value
+ #Below Top -> y = depth - 1 + minY - value
+ #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
+ type = "ABOVE_BOTTOM"
+ #Value used for calculating y for the anchor based on the type.
+ value = 0
+
+ #Maximum (inclusive) height anchor for normal fluorite veins.
+ [world_generation.fluorite.normal.maxInclusive]
+ #Type of anchor.
+ #Absolute -> y = value
+ #Above Bottom -> y = minY + value
+ #Below Top -> y = depth - 1 + minY - value
+ #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
+ type = "ABSOLUTE"
+ #Value used for calculating y for the anchor based on the type.
+ value = 23
+
+ #buried fluorite vein Generation Settings.
+ [world_generation.fluorite.buried]
+ #Determines if buried fluorite veins should be added to world generation. Note: Requires generating fluorite ore to be enabled.
+ shouldGenerate = true
+ #Chance that buried fluorite veins generates in a chunk.
+ #Range: 1 ~ 256
+ perChunk = 3
+ #Maximum number of blocks in a buried fluorite vein.
+ #Range: 1 ~ 64
+ maxVeinSize = 13
+ #Chance that blocks that are directly exposed to air in a buried fluorite vein are not placed.
+ #Range: 0.0 ~ 1.0
+ discardChanceOnAirExposure = 1.0
+ #Distribution shape for placing buried fluorite veins.
+ #Allowed Values: TRAPEZOID, UNIFORM
+ shape = "TRAPEZOID"
+ #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
+ plateau = 0
+
+ #Minimum (inclusive) height anchor for buried fluorite veins.
+ [world_generation.fluorite.buried.minInclusive]
+ #Type of anchor.
+ #Absolute -> y = value
+ #Above Bottom -> y = minY + value
+ #Below Top -> y = depth - 1 + minY - value
+ #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
+ type = "ABOVE_BOTTOM"
+ #Value used for calculating y for the anchor based on the type.
+ value = 0
+
+ #Maximum (inclusive) height anchor for buried fluorite veins.
+ [world_generation.fluorite.buried.maxInclusive]
+ #Type of anchor.
+ #Absolute -> y = value
+ #Above Bottom -> y = minY + value
+ #Below Top -> y = depth - 1 + minY - value
+ #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
+ type = "ABSOLUTE"
+ #Value used for calculating y for the anchor based on the type.
+ value = 4
+
+ #Generation Settings for lead ore.
+ [world_generation.lead]
+ #Determines if lead ore should be added to world generation.
+ shouldGenerate = true
+
+ #normal lead vein Generation Settings.
+ [world_generation.lead.normal]
+ #Determines if normal lead veins should be added to world generation. Note: Requires generating lead ore to be enabled.
+ shouldGenerate = true
+ #Chance that normal lead veins generates in a chunk.
+ #Range: 1 ~ 256
+ perChunk = 8
+ #Maximum number of blocks in a normal lead vein.
+ #Range: 1 ~ 64
+ maxVeinSize = 9
+ #Chance that blocks that are directly exposed to air in a normal lead vein are not placed.
+ #Range: 0.0 ~ 1.0
+ discardChanceOnAirExposure = 0.25
+ #Distribution shape for placing normal lead veins.
+ #Allowed Values: TRAPEZOID, UNIFORM
+ shape = "TRAPEZOID"
+ #Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
+ plateau = 0
+
+ #Minimum (inclusive) height anchor for normal lead veins.
+ [world_generation.lead.normal.minInclusive]
+ #Type of anchor.
+ #Absolute -> y = value
+ #Above Bottom -> y = minY + value
+ #Below Top -> y = depth - 1 + minY - value
+ #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
+ type = "ABOVE_BOTTOM"
+ #Value used for calculating y for the anchor based on the type.
+ value = -24
+
+ #Maximum (inclusive) height anchor for normal lead veins.
+ [world_generation.lead.normal.maxInclusive]
+ #Type of anchor.
+ #Absolute -> y = value
+ #Above Bottom -> y = minY + value
+ #Below Top -> y = depth - 1 + minY - value
+ #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
+ type = "ABSOLUTE"
+ #Value used for calculating y for the anchor based on the type.
+ value = 64
+
+ #Generation Settings for salt.
+ [world_generation.salt]
+ #Determines if salt should be added to world generation.
+ shouldGenerate = true
+ #Chance that salt generates in a chunk.
+ #Range: 1 ~ 2031
+ perChunk = 2
+ #Base radius of a vein of salt.
+ #Range: 1 ~ 4
+ minRadius = 2
+ #Extended variability (spread) for the radius in a vein of salt.
+ maxRadius = 3
+ #Number of blocks to extend up and down when placing a vein of salt.
+ #Range: 0 ~ 2031
+ halfHeight = 1
+
diff --git a/client/overrides/config/ProjectE/mapping.toml b/client/overrides/config/ProjectE/mapping.toml
index eba7b94..48e3925 100644
--- a/client/overrides/config/ProjectE/mapping.toml
+++ b/client/overrides/config/ProjectE/mapping.toml
@@ -1,121 +1,125 @@
-
-[general]
- #When the next EMC mapping occurs write the results to config/ProjectE/pregenerated_emc.json and only ever run the mapping again when that file does not exist, this setting is set to false, or an error occurred parsing that file.
- pregenerate = false
- #Want to take a look at the internals of EMC Calculation? Enable this to write all the conversions and setValue-Commands to config/ProjectE/mappingdump.json
- dumpEverythingToFile = false
- #Log known EMC Exploits. This can not and will not find all possible exploits. This will only find exploits that result in fixed/custom emc values that the algorithm did not overwrite. Exploits that derive from conversions that are unknown to ProjectE will not be found.
- logEMCExploits = true
-
-[CraftingMapper]
-
- [CraftingMapper.MekRotary]
- #Maps Mekanism rotary condensentrator recipes.
- enabled = true
-
- [CraftingMapper.MekElectrolysis]
- #Maps Mekanism electrolytic separator recipes.
- enabled = true
-
- [CraftingMapper.MekItemStackToPigment]
- #Maps Mekanism item stack to pigment recipes. (Pigment Extracting)
- enabled = true
-
- [CraftingMapper.MekDissolution]
- #Maps Mekanism dissolution recipes.
- enabled = true
-
- [CraftingMapper.MekItemStackGasToItemStack]
- #Maps Mekanism Machine recipes that go from item, gas to item. (Compressing, Purifying, Injecting)
- enabled = true
-
- [CraftingMapper.MekPaintingMachine]
- #Maps Mekanism painting machine recipes.
- enabled = true
-
- [CraftingMapper.MekGasToGas]
- #Maps Mekanism activating and centrifuging recipes.
- enabled = true
-
- [CraftingMapper.MekFluidSlurryToSlurry]
- #Maps Mekanism washing recipes.
- enabled = true
-
- [CraftingMapper.MekItemStackToItemStack]
- #Maps Mekanism Machine recipes that go from item to item. (Crushing, Enriching, Smelting)
- enabled = true
-
- [CraftingMapper.MekChemicalInfuser]
- #Maps Mekanism chemical infuser recipes.
- enabled = true
-
- [CraftingMapper.MekSawmill]
- #Maps Mekanism sawmill recipes. (Disabled by default, due to causing various EMC values to be removed pertaining to charcoal/wood)
- enabled = false
-
- [CraftingMapper.MekCombiner]
- #Maps Mekanism combiner recipes.
- enabled = true
-
- [CraftingMapper.MekPressurizedReaction]
- #Maps Mekanism pressurized reaction recipes.
- enabled = false
-
- [CraftingMapper.MekFluidToFluid]
- #Maps Mekanism evaporating recipes.
- enabled = true
-
- [CraftingMapper.MekChemicalCrystallizer]
- #Maps Mekanism crystallizing recipes.
- enabled = true
-
- [CraftingMapper.Smithing]
- #Maps smithing recipes.
- enabled = true
-
- [CraftingMapper.MekMetallurgicInfuser]
- #Maps Mekanism metallurgic infuser recipes.
- enabled = true
-
- [CraftingMapper.MekItemStackToGas]
- #Maps Mekanism item stack to gas recipes. (Gas conversion, Oxidizing)
- enabled = true
-
- [CraftingMapper.MekPigmentMixer]
- #Maps Mekanism pigment mixer recipes.
- enabled = true
-
- [CraftingMapper.FallbackRecipeType]
- #Fallback for default handling of recipes that extend ICraftingRecipe, AbstractCookingRecipe, SingleItemRecipe, or SmithingRecipe. This will catch modded extensions of the vanilla recipe classes, and if the VanillaRecipeTypes mapper is disabled, this mapper will still catch the vanilla recipes.
- enabled = true
-
- [CraftingMapper.VanillaRecipeTypes]
- #Maps the different vanilla recipe types.
- enabled = true
-
- [CraftingMapper.MekItemStackToInfuseType]
- #Maps Mekanism item stack to infuse type conversion recipes.
- enabled = true
-
-[enabledMappers]
- #Set EMC=0 for everything in the forge:raw_materials tag
- RawOresBlacklistMapper = true
- #Set EMC=0 for everything in the forge:ores tag
- OresBlacklistMapper = true
- #Add Conversions for Crafting Recipes gathered from net.minecraft.item.crafting.RecipeManager
- CraftingMapper = true
- #Add Conversions for all lingering potions to arrow recipes
- TippedArrowMapper = true
- #Adds back and forth conversions of objects and their Tag variant. (EMC values assigned to tags will not behave properly if this mapper is disabled)
- TagMapper = true
- #Add Conversions for all weathered copper variants
- WeatheredCopperMapper = true
- #Add Conversions for Brewing Recipes
- BrewingMapper = true
- #Uses the `custom_emc.json` File to add EMC values.
- CustomEMCMapper = true
- #Allows other mods to easily set EMC values using the ProjectEAPI
- APICustomEMCMapper = true
- #Loads json files within datapacks (data//pe_custom_conversions/*.json) to add values and conversions
- CustomConversionMapper = true
-
+
+[general]
+ #When the next EMC mapping occurs write the results to config/ProjectE/pregenerated_emc.json and only ever run the mapping again when that file does not exist, this setting is set to false, or an error occurred parsing that file.
+ pregenerate = false
+ #Want to take a look at the internals of EMC Calculation? Enable this to write all the conversions and setValue-Commands to config/ProjectE/mappingdump.json
+ dumpEverythingToFile = false
+ #Log known EMC Exploits. This can not and will not find all possible exploits. This will only find exploits that result in fixed/custom emc values that the algorithm did not overwrite. Exploits that derive from conversions that are unknown to ProjectE will not be found.
+ logEMCExploits = true
+
+[CraftingMapper]
+
+ [CraftingMapper.MekRotary]
+ #Maps Mekanism rotary condensentrator recipes.
+ enabled = true
+
+ [CraftingMapper.MekElectrolysis]
+ #Maps Mekanism electrolytic separator recipes.
+ enabled = true
+
+ [CraftingMapper.MekItemStackToPigment]
+ #Maps Mekanism item stack to pigment recipes. (Pigment Extracting)
+ enabled = true
+
+ [CraftingMapper.MekDissolution]
+ #Maps Mekanism dissolution recipes.
+ enabled = true
+
+ [CraftingMapper.MekItemStackGasToItemStack]
+ #Maps Mekanism Machine recipes that go from item, gas to item. (Compressing, Purifying, Injecting)
+ enabled = true
+
+ [CraftingMapper.MekPaintingMachine]
+ #Maps Mekanism painting machine recipes.
+ enabled = true
+
+ [CraftingMapper.MekGasToGas]
+ #Maps Mekanism activating and centrifuging recipes.
+ enabled = true
+
+ [CraftingMapper.MekFluidSlurryToSlurry]
+ #Maps Mekanism washing recipes.
+ enabled = true
+
+ [CraftingMapper.MekItemStackToItemStack]
+ #Maps Mekanism Machine recipes that go from item to item. (Crushing, Enriching, Smelting)
+ enabled = true
+
+ [CraftingMapper.MekChemicalInfuser]
+ #Maps Mekanism chemical infuser recipes.
+ enabled = true
+
+ [CraftingMapper.MekSawmill]
+ #Maps Mekanism sawmill recipes. (Disabled by default, due to causing various EMC values to be removed pertaining to charcoal/wood)
+ enabled = false
+
+ [CraftingMapper.MekCombiner]
+ #Maps Mekanism combiner recipes.
+ enabled = true
+
+ [CraftingMapper.MekPressurizedReaction]
+ #Maps Mekanism pressurized reaction recipes.
+ enabled = false
+
+ [CraftingMapper.MekFluidToFluid]
+ #Maps Mekanism evaporating recipes.
+ enabled = true
+
+ [CraftingMapper.MekChemicalCrystallizer]
+ #Maps Mekanism crystallizing recipes.
+ enabled = true
+
+ [CraftingMapper.Smithing]
+ #Maps smithing recipes.
+ enabled = true
+
+ [CraftingMapper.MekMetallurgicInfuser]
+ #Maps Mekanism metallurgic infuser recipes.
+ enabled = true
+
+ [CraftingMapper.MekItemStackToGas]
+ #Maps Mekanism item stack to gas recipes. (Gas conversion, Oxidizing)
+ enabled = true
+
+ [CraftingMapper.MekPigmentMixer]
+ #Maps Mekanism pigment mixer recipes.
+ enabled = true
+
+ [CraftingMapper.FallbackRecipeType]
+ #Fallback for default handling of recipes that extend ICraftingRecipe, AbstractCookingRecipe, SingleItemRecipe, or SmithingRecipe. This will catch modded extensions of the vanilla recipe classes, and if the VanillaRecipeTypes mapper is disabled, this mapper will still catch the vanilla recipes.
+ enabled = true
+
+ [CraftingMapper.VanillaRecipeTypes]
+ #Maps the different vanilla recipe types.
+ enabled = true
+
+ [CraftingMapper.MekItemStackToInfuseType]
+ #Maps Mekanism item stack to infuse type conversion recipes.
+ enabled = true
+
+[enabledMappers]
+ #Set EMC=0 for everything in the forge:raw_materials tag
+ RawOresBlacklistMapper = true
+ #Set EMC=0 for everything in the forge:ores tag
+ OresBlacklistMapper = true
+ #Add Conversions for Crafting Recipes gathered from net.minecraft.item.crafting.RecipeManager
+ CraftingMapper = true
+ #Add Conversions for all lingering potions to arrow recipes
+ TippedArrowMapper = true
+ #Adds back and forth conversions of objects and their Tag variant. (EMC values assigned to tags will not behave properly if this mapper is disabled)
+ TagMapper = true
+ #Add Conversions for all weathered copper variants
+ WeatheredCopperMapper = true
+ #Add Conversions for Brewing Recipes
+ BrewingMapper = true
+ #Allows setting EMC values through CraftTweaker. This behaves similarly to if someone used the custom emc file instead.
+ CrTCustomEMCMapper = true
+ #Uses the `custom_emc.json` File to add EMC values.
+ CustomEMCMapper = true
+ #Allows other mods to easily set EMC values using the ProjectEAPI
+ APICustomEMCMapper = true
+ #Loads json files within datapacks (data//pe_custom_conversions/*.json) to add values and conversions
+ CustomConversionMapper = true
+ #Allows adding custom conversions through CraftTweaker. This behaves similarly to if someone used a custom conversion file instead.
+ CrTConversionEMCMapper = true
+
diff --git a/client/overrides/config/ProjectE/processing.toml b/client/overrides/config/ProjectE/processing.toml
index 283fd38..386cf5e 100644
--- a/client/overrides/config/ProjectE/processing.toml
+++ b/client/overrides/config/ProjectE/processing.toml
@@ -1,20 +1,24 @@
-
-#This config is used to control which NBT Processors get used, and which ones actually contribute to the persistent NBT data that gets saved to knowledge/copied in a condenser.
-#To disable an NBT Processor set the 'enabled' option for it to false.
-#To disable an NBT Processor from contributing to the persistent data set the 'persistent' option for it to false. Note: that if there is no persistent' config option, the NBT Processor never has any persistent data.
-#The config options in this file are synced from server to client, as the processors get used dynamically to calculate/preview EMC values for items and are not included in the synced EMC mappings.
-[processors]
-
- #Reduces the EMC value the more damaged an item is.
- [processors.DamageProcessor]
- enabled = true
-
- #Increases the EMC value to take into account any enchantments on an item.
- [processors.EnchantmentProcessor]
- enabled = false
- persistent = false
-
- #Increases the EMC value of the item to take into account any EMC the item has stored.
- [processors.StoredEMCProcessor]
- enabled = true
-
+
+#This config is used to control which NBT Processors get used, and which ones actually contribute to the persistent NBT data that gets saved to knowledge/copied in a condenser.
+#To disable an NBT Processor set the 'enabled' option for it to false.
+#To disable an NBT Processor from contributing to the persistent data set the 'persistent' option for it to false. Note: that if there is no persistent' config option, the NBT Processor never has any persistent data.
+#The config options in this file are synced from server to client, as the processors get used dynamically to calculate/preview EMC values for items and are not included in the synced EMC mappings.
+[processors]
+
+ #Reduces the EMC value the more damaged an item is.
+ [processors.DamageProcessor]
+ enabled = true
+
+ #Increases the EMC value to take into account any enchantments on an item.
+ [processors.EnchantmentProcessor]
+ enabled = false
+ persistent = false
+
+ #Increases the EMC value of the item to take into account any EMC the item has stored.
+ [processors.StoredEMCProcessor]
+ enabled = true
+
+ #Increases the EMC value of any Mekanism items by the value of the stored or installed contents.
+ [processors.MekanismContentsProcessor]
+ enabled = true
+
diff --git a/client/overrides/config/ProjectE/server.toml b/client/overrides/config/ProjectE/server.toml
index 10bd77b..601cdf9 100644
--- a/client/overrides/config/ProjectE/server.toml
+++ b/client/overrides/config/ProjectE/server.toml
@@ -1,104 +1,104 @@
-
-#All of the config options in this file are server side and will be synced from server to client. ProjectE uses one "server" config file for all worlds, for convenience in going from one world to another, but makes it be a "server" config file so that forge will automatically sync it when we connect to a multiplayer server.
-[server]
-
- [server.difficulty]
- #Set to false to disable Gem Armor offensive abilities (helmet zap and chestplate explosion)
- offensiveAbilities = false
- #Amount of damage Katar 'C' key deals
- #Range: 0.0 ~ 2.147483647E9
- katarDeathAura = 1000.0
- #Adjusting this ratio changes how much EMC is received when burning a item. For example setting this to 0.5 will return half of the EMC cost.
- #Range: 0.1 ~ 1.0
- covalenceLoss = 1.0
- #How rounding occurs when Covalence Loss results in a burn value less than 1 EMC. If true the value will be rounded up to 1. If false the value will be rounded down to 0.
- covalenceLossRounding = true
-
- [server.items]
- #Instead of vein mining the ore you right click with your Dark/Red Matter Pick/Star it vein mines all ores in an AOE around you like it did in ProjectE before version 1.4.4.
- pickaxeAoeVeinMining = false
- #Allows the Harvest Goddess Band to passively grow tall grass, flowers, etc, on top of grass blocks.
- harvBandGrass = false
- #If set to true, disables all radius-based mining functionality (right click of tools)
- disableAllRadiusMining = false
- #Enable Watch of Flowing Time
- enableTimeWatch = true
- #Allow the Evertide amulet to place water in dimensions that water evaporates. For example: The Nether.
- opEvertide = false
-
- [server.effects]
- #Bonus ticks given by the Watch of Flowing Time while in the pedestal. 0 = effectively no bonus.
- #Range: 0 ~ 256
- timePedBonus = 18
- #Factor the Watch of Flowing Time slows down mobs by while in the pedestal. Set to 1.0 for no slowdown.
- #Range: 0.0 ~ 1.0
- timePedMobSlowness = 0.1
- #If true the Interdiction Torch only affects hostile mobs and projectiles. If false it affects all non blacklisted living entities.
- interdictionMode = true
-
- [server.misc]
- #False requires your hand be empty for Gem Armor Offensive Abilities to be readied or triggered
- unsafeKeyBinds = false
- #Shows the EMC value of blocks when looking at them in Hwyla or TOP
- hwylaTOPDisplay = true
-
- [server.cooldown]
-
- #Cooldown (in ticks) for various features in ProjectE. A cooldown of -1 will disable the functionality.
- #A cooldown of 0 will allow the actions to happen every tick. Use caution as a very low value on features that run automatically could cause TPS issues.
- [server.cooldown.cooldown]
-
- #Cooldown for various items within the pedestal.
- [server.cooldown.cooldown.pedestal]
- #Delay between Archangel Smite shooting arrows while in the pedestal.
- #Range: > -1
- archangel = 40
- #Delay between Body Stone healing 0.5 shanks while in the pedestal.
- #Range: > -1
- body = 10
- #Delay between Evertide Amulet trying to start rain while in the pedestal.
- #Range: > -1
- evertide = 20
- #Delay between Harvest Goddess trying to grow and harvest while in the pedestal.
- #Range: > -1
- harvest = 10
- #Delay between Ignition Ring trying to light entities on fire while in the pedestal.
- #Range: > -1
- ignition = 40
- #Delay between Life Stone healing both food and hunger by 0.5 shank/heart while in the pedestal.
- #Range: > -1
- life = 5
- #Delay between Talisman of Repair trying to repair player items while in the pedestal.
- #Range: > -1
- repair = 20
- #Delay between SWRG trying to smite mobs while in the pedestal.
- #Range: > -1
- swrg = 70
- #Delay between Soul Stone healing 0.5 hearts while in the pedestal.
- #Range: > -1
- soul = 10
- #Delay between Volcanite Amulet trying to stop rain while in the pedestal.
- #Range: > -1
- volcanite = 20
- #Delay between Zero Ring trying to extinguish entities and freezing ground while in the pedestal.
- #Range: > -1
- zero = 40
-
- #Cooldown for various items in regards to a player.
- [server.cooldown.cooldown.player]
- #A cooldown for firing projectiles
- #Range: > -1
- projectile = 0
- #A cooldown for Gem Chestplate explosion
- #Range: > -1
- gemChest = 0
- #Delay between Talisman of Repair trying to repair player items while in a player's inventory.
- #Range: > -1
- repair = 20
- #Delay between heal attempts while in a player's inventory. (Soul Stone, Life Stone, Gem Helmet)
- #Range: > -1
- heal = 20
- #Delay between feed attempts while in a player's inventory. (Body Stone, Life Stone, Gem Helmet)
- #Range: > -1
- feed = 20
-
+
+#All of the config options in this file are server side and will be synced from server to client. ProjectE uses one "server" config file for all worlds, for convenience in going from one world to another, but makes it be a "server" config file so that forge will automatically sync it when we connect to a multiplayer server.
+[server]
+
+ [server.difficulty]
+ #Set to false to disable Gem Armor offensive abilities (helmet zap and chestplate explosion)
+ offensiveAbilities = false
+ #Amount of damage Katar 'C' key deals
+ #Range: 0.0 ~ 2.147483647E9
+ katarDeathAura = 1000.0
+ #Adjusting this ratio changes how much EMC is received when burning a item. For example setting this to 0.5 will return half of the EMC cost.
+ #Range: 0.1 ~ 1.0
+ covalenceLoss = 1.0
+ #How rounding occurs when Covalence Loss results in a burn value less than 1 EMC. If true the value will be rounded up to 1. If false the value will be rounded down to 0.
+ covalenceLossRounding = true
+
+ [server.items]
+ #Instead of vein mining the ore you right click with your Dark/Red Matter Pick/Star it vein mines all ores in an AOE around you like it did in ProjectE before version 1.4.4.
+ pickaxeAoeVeinMining = false
+ #Allows the Harvest Goddess Band to passively grow tall grass, flowers, etc, on top of grass blocks.
+ harvBandGrass = false
+ #If set to true, disables all radius-based mining functionality (right click of tools)
+ disableAllRadiusMining = false
+ #Enable Watch of Flowing Time
+ enableTimeWatch = true
+ #Allow the Evertide amulet to place water in dimensions that water evaporates. For example: The Nether.
+ opEvertide = false
+
+ [server.effects]
+ #Bonus ticks given by the Watch of Flowing Time while in the pedestal. 0 = effectively no bonus.
+ #Range: 0 ~ 256
+ timePedBonus = 18
+ #Factor the Watch of Flowing Time slows down mobs by while in the pedestal. Set to 1.0 for no slowdown.
+ #Range: 0.0 ~ 1.0
+ timePedMobSlowness = 0.1
+ #If true the Interdiction Torch only affects hostile mobs and projectiles. If false it affects all non blacklisted living entities.
+ interdictionMode = true
+
+ [server.misc]
+ #False requires your hand be empty for Gem Armor Offensive Abilities to be readied or triggered
+ unsafeKeyBinds = false
+ #Shows the EMC value of blocks when looking at them in Hwyla or TOP
+ hwylaTOPDisplay = true
+
+ [server.cooldown]
+
+ #Cooldown (in ticks) for various features in ProjectE. A cooldown of -1 will disable the functionality.
+ #A cooldown of 0 will allow the actions to happen every tick. Use caution as a very low value on features that run automatically could cause TPS issues.
+ [server.cooldown.cooldown]
+
+ #Cooldown for various items within the pedestal.
+ [server.cooldown.cooldown.pedestal]
+ #Delay between Archangel Smite shooting arrows while in the pedestal.
+ #Range: > -1
+ archangel = 40
+ #Delay between Body Stone healing 0.5 shanks while in the pedestal.
+ #Range: > -1
+ body = 10
+ #Delay between Evertide Amulet trying to start rain while in the pedestal.
+ #Range: > -1
+ evertide = 20
+ #Delay between Harvest Goddess trying to grow and harvest while in the pedestal.
+ #Range: > -1
+ harvest = 10
+ #Delay between Ignition Ring trying to light entities on fire while in the pedestal.
+ #Range: > -1
+ ignition = 40
+ #Delay between Life Stone healing both food and hunger by 0.5 shank/heart while in the pedestal.
+ #Range: > -1
+ life = 5
+ #Delay between Talisman of Repair trying to repair player items while in the pedestal.
+ #Range: > -1
+ repair = 20
+ #Delay between SWRG trying to smite mobs while in the pedestal.
+ #Range: > -1
+ swrg = 70
+ #Delay between Soul Stone healing 0.5 hearts while in the pedestal.
+ #Range: > -1
+ soul = 10
+ #Delay between Volcanite Amulet trying to stop rain while in the pedestal.
+ #Range: > -1
+ volcanite = 20
+ #Delay between Zero Ring trying to extinguish entities and freezing ground while in the pedestal.
+ #Range: > -1
+ zero = 40
+
+ #Cooldown for various items in regards to a player.
+ [server.cooldown.cooldown.player]
+ #A cooldown for firing projectiles
+ #Range: > -1
+ projectile = 0
+ #A cooldown for Gem Chestplate explosion
+ #Range: > -1
+ gemChest = 0
+ #Delay between Talisman of Repair trying to repair player items while in a player's inventory.
+ #Range: > -1
+ repair = 20
+ #Delay between heal attempts while in a player's inventory. (Soul Stone, Life Stone, Gem Helmet)
+ #Range: > -1
+ heal = 20
+ #Delay between feed attempts while in a player's inventory. (Body Stone, Life Stone, Gem Helmet)
+ #Range: > -1
+ feed = 20
+
diff --git a/client/overrides/config/awesomedungeon_general_.properties b/client/overrides/config/awesomedungeon_general_.properties
index cf3292b..824e2cf 100644
--- a/client/overrides/config/awesomedungeon_general_.properties
+++ b/client/overrides/config/awesomedungeon_general_.properties
@@ -1,3 +1,3 @@
#need help ? http://adfoc.us/70606381270177
-#Mon May 30 12:42:44 CDT 2022
+#Sun Jun 19 19:56:45 CDT 2022
key.patreon.unlock.rewards=https\://www.patreon.com/jtorleon
diff --git a/client/overrides/config/awesomedungeonend_general_.properties b/client/overrides/config/awesomedungeonend_general_.properties
index 04d6cab..824e2cf 100644
--- a/client/overrides/config/awesomedungeonend_general_.properties
+++ b/client/overrides/config/awesomedungeonend_general_.properties
@@ -1,3 +1,3 @@
#need help ? http://adfoc.us/70606381270177
-#Mon May 30 12:42:43 CDT 2022
+#Sun Jun 19 19:56:45 CDT 2022
key.patreon.unlock.rewards=https\://www.patreon.com/jtorleon
diff --git a/client/overrides/config/awesomedungeonnether_general_.properties b/client/overrides/config/awesomedungeonnether_general_.properties
index 6667717..cb40690 100644
--- a/client/overrides/config/awesomedungeonnether_general_.properties
+++ b/client/overrides/config/awesomedungeonnether_general_.properties
@@ -1,3 +1,3 @@
#need help ? http://adfoc.us/70606381270177
-#Mon May 30 12:42:49 CDT 2022
+#Sun Jun 19 19:57:01 CDT 2022
key.patreon.unlock.rewards=https\://www.patreon.com/jtorleon
diff --git a/client/overrides/config/cucumber-tags.json b/client/overrides/config/cucumber-tags.json
index 32b917d..f5b8ed4 100644
--- a/client/overrides/config/cucumber-tags.json
+++ b/client/overrides/config/cucumber-tags.json
@@ -7,15 +7,15 @@
"forge:ingots/tin": "mekanism:ingot_tin",
"forge:ingots/iridium": "null",
"forge:ingots/zinc": "create:zinc_ingot",
- "forge:gems/sapphire": "null",
+ "forge:gems/sapphire": "thermal:sapphire",
"forge:ingots/bronze": "tcintegrations:bronze_ingot",
- "forge:ingots/invar": "null",
- "forge:gems/ruby": "null",
- "forge:dusts/niter": "null",
+ "forge:ingots/invar": "thermal:invar_ingot",
+ "forge:gems/ruby": "thermal:ruby",
+ "forge:dusts/niter": "thermal:niter_dust",
"forge:ingots/chrome": "null",
"forge:ingots/electrum": "immersiveengineering:ingot_electrum",
"forge:silicon": "ae2:silicon",
- "forge:gems/apatite": "null",
+ "forge:gems/apatite": "thermal:apatite",
"forge:ingots/brass": "create:brass_ingot",
"forge:ingots/silver": "immersiveengineering:ingot_silver",
"forge:dusts/saltpeter": "immersiveengineering:dust_saltpeter",
@@ -25,10 +25,10 @@
"forge:ingots/platinum": "null",
"forge:dusts/sulfur": "mekanism:dust_sulfur",
"forge:ingots/lead": "mekanism:ingot_lead",
- "forge:ingots/graphite": "null",
+ "forge:ingots/graphite": "bigreactors:graphite_ingot",
"forge:ingots/uranium": "mekanism:ingot_uranium",
"forge:ingots/nickel": "immersiveengineering:ingot_nickel",
- "forge:ingots/signalum": "null",
- "forge:ingots/enderium": "null",
- "forge:ingots/lumium": "null"
+ "forge:ingots/signalum": "thermal:signalum_ingot",
+ "forge:ingots/enderium": "thermal:enderium_ingot",
+ "forge:ingots/lumium": "thermal:lumium_ingot"
}
\ No newline at end of file
diff --git a/client/overrides/config/engineersdecor-common.toml b/client/overrides/config/engineersdecor-common.toml
new file mode 100644
index 0000000..b70d3a2
--- /dev/null
+++ b/client/overrides/config/engineersdecor-common.toml
@@ -0,0 +1,20 @@
+
+#Settings affecting the logical server side.
+[server]
+
+ #Opt-out settings
+ [server.optout]
+ #Opt-out any block by its registry name ('*' wildcard matching, comma separated list, whitespaces ignored. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' excludes everything that has 'wood' or 'steel' in the registry name. The matching result is also traced in the log file.
+ pattern_excludes = ""
+ #Prevent blocks from being opt'ed by registry name ('*' wildcard matching, comma separated list, whitespaces ignored. Evaluated before all other opt-out checks. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' includes everything that has 'wood' or 'steel' in the registry name.The matching result is also traced in the log file.
+ pattern_includes = ""
+
+ #Miscellaneous settings
+ [server.miscellaneous]
+ #Enables experimental features. Use at own risk.
+ with_experimental = false
+ #Enable that devices are dropped as item also in creative mode, allowing to relocate them with contents and settings.
+ with_creative_mode_device_drops = false
+ #Enable debug log messages for trouble shooting. Don't activate if not really needed, this can spam the log file.
+ with_debug_logging = false
+
diff --git a/client/overrides/config/ironjetpacks/jetpacks/bronze.json b/client/overrides/config/ironjetpacks/jetpacks/bronze.json
index c04d0d0..09fb387 100644
--- a/client/overrides/config/ironjetpacks/jetpacks/bronze.json
+++ b/client/overrides/config/ironjetpacks/jetpacks/bronze.json
@@ -20,5 +20,6 @@
"speedHover": 0.075,
"sprintSpeedMulti": 1.1,
"sprintSpeedMultiVertical": 1.05,
- "sprintFuelMulti": 2.1
+ "sprintFuelMulti": 2.1,
+ "curios": true
}
\ No newline at end of file
diff --git a/client/overrides/config/ironjetpacks/jetpacks/copper.json b/client/overrides/config/ironjetpacks/jetpacks/copper.json
index 098beed..5fe781c 100644
--- a/client/overrides/config/ironjetpacks/jetpacks/copper.json
+++ b/client/overrides/config/ironjetpacks/jetpacks/copper.json
@@ -20,5 +20,6 @@
"speedHover": 0.092,
"sprintSpeedMulti": 1.05,
"sprintSpeedMultiVertical": 1.025,
- "sprintFuelMulti": 1.4
+ "sprintFuelMulti": 1.4,
+ "curios": true
}
\ No newline at end of file
diff --git a/client/overrides/config/ironjetpacks/jetpacks/creative.json b/client/overrides/config/ironjetpacks/jetpacks/creative.json
index 1d9eedd..b6a0586 100644
--- a/client/overrides/config/ironjetpacks/jetpacks/creative.json
+++ b/client/overrides/config/ironjetpacks/jetpacks/creative.json
@@ -20,5 +20,6 @@
"speedHover": 0.0,
"sprintSpeedMulti": 2.0,
"sprintSpeedMultiVertical": 1.5,
- "sprintFuelMulti": 0.0
+ "sprintFuelMulti": 0.0,
+ "curios": true
}
\ No newline at end of file
diff --git a/client/overrides/config/ironjetpacks/jetpacks/diamond.json b/client/overrides/config/ironjetpacks/jetpacks/diamond.json
index 495f345..8af93a8 100644
--- a/client/overrides/config/ironjetpacks/jetpacks/diamond.json
+++ b/client/overrides/config/ironjetpacks/jetpacks/diamond.json
@@ -20,5 +20,6 @@
"speedHover": 0.005,
"sprintSpeedMulti": 1.8,
"sprintSpeedMultiVertical": 1.4,
- "sprintFuelMulti": 3.8
+ "sprintFuelMulti": 3.8,
+ "curios": true
}
\ No newline at end of file
diff --git a/client/overrides/config/ironjetpacks/jetpacks/electrum.json b/client/overrides/config/ironjetpacks/jetpacks/electrum.json
index 8295255..8e63a1c 100644
--- a/client/overrides/config/ironjetpacks/jetpacks/electrum.json
+++ b/client/overrides/config/ironjetpacks/jetpacks/electrum.json
@@ -20,5 +20,6 @@
"speedHover": 0.03,
"sprintSpeedMulti": 1.6,
"sprintSpeedMultiVertical": 1.3,
- "sprintFuelMulti": 3.5
+ "sprintFuelMulti": 3.5,
+ "curios": true
}
\ No newline at end of file
diff --git a/client/overrides/config/ironjetpacks/jetpacks/emerald.json b/client/overrides/config/ironjetpacks/jetpacks/emerald.json
index fee1821..bdaf0e3 100644
--- a/client/overrides/config/ironjetpacks/jetpacks/emerald.json
+++ b/client/overrides/config/ironjetpacks/jetpacks/emerald.json
@@ -20,5 +20,6 @@
"speedHover": 0.0,
"sprintSpeedMulti": 2.0,
"sprintSpeedMultiVertical": 1.5,
- "sprintFuelMulti": 4.0
+ "sprintFuelMulti": 4.0,
+ "curios": true
}
\ No newline at end of file
diff --git a/client/overrides/config/ironjetpacks/jetpacks/gold.json b/client/overrides/config/ironjetpacks/jetpacks/gold.json
index e889d9d..f87f3b1 100644
--- a/client/overrides/config/ironjetpacks/jetpacks/gold.json
+++ b/client/overrides/config/ironjetpacks/jetpacks/gold.json
@@ -20,5 +20,6 @@
"speedHover": 0.03,
"sprintSpeedMulti": 1.5,
"sprintSpeedMultiVertical": 1.25,
- "sprintFuelMulti": 3.2
+ "sprintFuelMulti": 3.2,
+ "curios": true
}
\ No newline at end of file
diff --git a/client/overrides/config/ironjetpacks/jetpacks/invar.json b/client/overrides/config/ironjetpacks/jetpacks/invar.json
index df780ec..4e455c8 100644
--- a/client/overrides/config/ironjetpacks/jetpacks/invar.json
+++ b/client/overrides/config/ironjetpacks/jetpacks/invar.json
@@ -20,5 +20,6 @@
"speedHover": 0.03,
"sprintSpeedMulti": 1.5,
"sprintSpeedMultiVertical": 1.25,
- "sprintFuelMulti": 3.2
+ "sprintFuelMulti": 3.2,
+ "curios": true
}
\ No newline at end of file
diff --git a/client/overrides/config/ironjetpacks/jetpacks/iron.json b/client/overrides/config/ironjetpacks/jetpacks/iron.json
index 710d517..803784b 100644
--- a/client/overrides/config/ironjetpacks/jetpacks/iron.json
+++ b/client/overrides/config/ironjetpacks/jetpacks/iron.json
@@ -20,5 +20,6 @@
"speedHover": 0.075,
"sprintSpeedMulti": 1.1,
"sprintSpeedMultiVertical": 1.05,
- "sprintFuelMulti": 2.1
+ "sprintFuelMulti": 2.1,
+ "curios": true
}
\ No newline at end of file
diff --git a/client/overrides/config/ironjetpacks/jetpacks/platinum.json b/client/overrides/config/ironjetpacks/jetpacks/platinum.json
index 455899a..8aad871 100644
--- a/client/overrides/config/ironjetpacks/jetpacks/platinum.json
+++ b/client/overrides/config/ironjetpacks/jetpacks/platinum.json
@@ -20,5 +20,6 @@
"speedHover": 0.005,
"sprintSpeedMulti": 1.8,
"sprintSpeedMultiVertical": 1.4,
- "sprintFuelMulti": 3.8
+ "sprintFuelMulti": 3.8,
+ "curios": true
}
\ No newline at end of file
diff --git a/client/overrides/config/ironjetpacks/jetpacks/silver.json b/client/overrides/config/ironjetpacks/jetpacks/silver.json
index ac15208..8f3fbef 100644
--- a/client/overrides/config/ironjetpacks/jetpacks/silver.json
+++ b/client/overrides/config/ironjetpacks/jetpacks/silver.json
@@ -20,5 +20,6 @@
"speedHover": 0.07,
"sprintSpeedMulti": 1.3,
"sprintSpeedMultiVertical": 1.15,
- "sprintFuelMulti": 2.7
+ "sprintFuelMulti": 2.7,
+ "curios": true
}
\ No newline at end of file
diff --git a/client/overrides/config/ironjetpacks/jetpacks/steel.json b/client/overrides/config/ironjetpacks/jetpacks/steel.json
index 827684d..e9f7313 100644
--- a/client/overrides/config/ironjetpacks/jetpacks/steel.json
+++ b/client/overrides/config/ironjetpacks/jetpacks/steel.json
@@ -20,5 +20,6 @@
"speedHover": 0.025,
"sprintSpeedMulti": 1.5,
"sprintSpeedMultiVertical": 1.25,
- "sprintFuelMulti": 3.2
+ "sprintFuelMulti": 3.2,
+ "curios": true
}
\ No newline at end of file
diff --git a/client/overrides/config/ironjetpacks/jetpacks/stone.json b/client/overrides/config/ironjetpacks/jetpacks/stone.json
index 2c54283..b7c5f31 100644
--- a/client/overrides/config/ironjetpacks/jetpacks/stone.json
+++ b/client/overrides/config/ironjetpacks/jetpacks/stone.json
@@ -20,5 +20,6 @@
"speedHover": 0.1,
"sprintSpeedMulti": 1.0,
"sprintSpeedMultiVertical": 1.0,
- "sprintFuelMulti": 1.0
+ "sprintFuelMulti": 1.0,
+ "curios": true
}
\ No newline at end of file
diff --git a/client/overrides/config/ironjetpacks/jetpacks/wood.json b/client/overrides/config/ironjetpacks/jetpacks/wood.json
index eac6ef1..e26c0bf 100644
--- a/client/overrides/config/ironjetpacks/jetpacks/wood.json
+++ b/client/overrides/config/ironjetpacks/jetpacks/wood.json
@@ -20,5 +20,6 @@
"speedHover": 0.14,
"sprintSpeedMulti": 1.0,
"sprintSpeedMultiVertical": 1.0,
- "sprintFuelMulti": 1.0
+ "sprintFuelMulti": 1.0,
+ "curios": true
}
\ No newline at end of file
diff --git a/client/overrides/config/jei/ingredient-list-mod-sort-order.ini b/client/overrides/config/jei/ingredient-list-mod-sort-order.ini
index 1e9e1df..f2b85e5 100644
--- a/client/overrides/config/jei/ingredient-list-mod-sort-order.ini
+++ b/client/overrides/config/jei/ingredient-list-mod-sort-order.ini
@@ -4,7 +4,6 @@ The Undergarden
Tinkers' Construct
Sophisticated Core
Storage Drawers
-Patchouli
Piglin Expansion
PneumaticCraft: Repressurized
Productive Bees
@@ -56,7 +55,10 @@ Thermal Locomotion
Thermal Series
Zero CORE 2
Advanced Peripherals
-Electrodynamics
MrCrayfish's Furniture Mod
Pipez
Thermal Innovation
+Engineer's Decor
+Hexerei
+Occultism
+Simply Light
diff --git a/client/overrides/config/jei/recipe-category-sort-order.ini b/client/overrides/config/jei/recipe-category-sort-order.ini
index 6535ff4..02553fa 100644
--- a/client/overrides/config/jei/recipe-category-sort-order.ini
+++ b/client/overrides/config/jei/recipe-category-sort-order.ini
@@ -193,17 +193,11 @@ thermal:smelter
thermal:smelter_catalyst
thermal:stirling_fuel
thermal:tree_extractor
-minecraft:mod_blasting
-minecraft:smelting
-electrodynamics:chemical_crystallizer_recipe
-electrodynamics:chemical_mixer_recipe
-electrodynamics:electrolytic_separator_recipe
-electrodynamics:energized_alloyer_recipe
-electrodynamics:fermentation_plant_recipe
-electrodynamics:lathe_recipe
-electrodynamics:mineral_crusher_recipe
-electrodynamics:mineral_grinder_recipe
-electrodynamics:mineral_washer_recipe
-electrodynamics:oxidation_furnace_recipe
-electrodynamics:reinforced_alloyer_recipe
-electrodynamics:wire_mill_recipe
+hexerei:dipper
+hexerei:drying_rack
+hexerei:mixingcauldron
+hexerei:pestle_and_mortar
+occultism:crushing
+occultism:miner
+occultism:ritual
+occultism:spirit_fire
diff --git a/client/overrides/config/jei/world/server/my_server_b137ab07/bookmarks.ini b/client/overrides/config/jei/world/server/my_server_b137ab07/bookmarks.ini
index 08b81eb..597b586 100644
--- a/client/overrides/config/jei/world/server/my_server_b137ab07/bookmarks.ini
+++ b/client/overrides/config/jei/world/server/my_server_b137ab07/bookmarks.ini
@@ -1,3 +1,32 @@
+T:{Count:1b,id:"projecte:dm_pedestal"}
+T:{Count:1b,id:"minecraft:music_disc_cat"}
+T:{Count:1b,id:"minecraft:dragon_breath"}
+T:{Count:1b,id:"minecraft:diamond_block"}
+T:{Count:1b,id:"projecte:relay_mk3"}
+T:{Count:1b,ForgeCaps:{Parent:{}},id:"projecte:arcana_ring"}
+T:{Count:1b,id:"create:super_glue",tag:{Damage:1}}
+T:{Count:1b,id:"ae2:wireless_crafting_terminal",tag:{filter_type:"ALL",gridKey:16539734368422L,internalCurrentPower:1600000.0d,sort_by:"NAME",sort_direction:"DESCENDING",view_mode:"ALL"}}
+T:{Count:1b,id:"minecraft:glowstone"}
+T:{Count:1b,id:"cfm:oak_coffee_table"}
+T:{Count:1b,ForgeCaps:{Parent:{}},id:"projecte:rm_pick",tag:{}}
+T:{Count:1b,id:"mekanism:hazmat_boots"}
+T:{Count:1b,id:"projecte:condenser_mk1"}
+T:{Count:1b,ForgeCaps:{Parent:{}},id:"projecte:rm_morning_star",tag:{}}
+T:{Count:1b,id:"immersiveengineering:connector_mv"}
+T:{Count:1b,id:"mekanism:advanced_logistical_transporter"}
+T:{Count:1b,id:"minecraft:repeater"}
+T:{Count:1b,id:"projecte:relay_mk1"}
+T:{Count:1b,id:"pipez:advanced_upgrade"}
+T:{Count:1b,id:"rftoolsutility:redstone_receiver"}
+T:{Count:1b,id:"rftoolsbuilder:shape_card_quarry_clear",tag:{dimX:15,dimY:7,dimZ:10,mode:0,offsetX:1,offsetY:18,offsetZ:-49,selectedDim:"minecraft:overworld",selectedX:432,selectedY:30,selectedZ:1758,shape:"Box",solid:1b}}
+T:{Count:1b,id:"minecraft:dirt"}
+T:{Count:1b,id:"minecraft:bread"}
+T:{Count:1b,id:"minecraft:charcoal"}
+T:{Count:1b,id:"productivebees:sturdy_bee_cage"}
+T:{Count:1b,id:"rftoolspower:power_core2"}
+T:{Count:1b,id:"minecraft:blaze_rod"}
+T:{Count:1b,id:"immersiveengineering:hemp_fiber"}
+T:{Count:1b,id:"minecraft:gold_ingot"}
T:{Count:1b,id:"create:stressometer"}
T:{Count:1b,id:"minecraft:coal"}
T:{Count:1b,id:"immersiveengineering:electric_lantern"}
diff --git a/client/overrides/config/occultism-client.toml b/client/overrides/config/occultism-client.toml
new file mode 100644
index 0000000..6aeb8f4
--- /dev/null
+++ b/client/overrides/config/occultism-client.toml
@@ -0,0 +1,18 @@
+
+#Visual Settings
+[visual]
+ #Disables the headache- and possibly seizure-inducing visual effects of Demon's Dream.
+ disableDemonsDreamShaders = false
+ #Disables holiday themed visual content such as familiar skins.
+ disableHolidayTheming = false
+
+#Misc Settings
+[misc]
+ #Sync JEI search in storage actuator.
+ syncJeiSearch = false
+ #If true, divination rod will render all matching blocks with an outline. Disable if it causes lag.
+ divinationRodHighlightAllResults = false
+ #The scan range in blocks for the divination rod. Too high might cause lags
+ #Range: > 1
+ divinationRodScanRange = 129
+
diff --git a/client/overrides/config/occultism-common.toml b/client/overrides/config/occultism-common.toml
new file mode 100644
index 0000000..da8db20
--- /dev/null
+++ b/client/overrides/config/occultism-common.toml
@@ -0,0 +1,92 @@
+
+#WorldGen Settings
+[worldgen]
+
+ #Ore Gen Settings
+ [worldgen.oregen]
+
+ #Ore Settings
+ [worldgen.oregen.silverOre]
+ #True to generate this ore.
+ generateOre = true
+ #The tag for the blocks this ore will spawn in.
+ fillerBlockTag = "minecraft:stone_ore_replaceables"
+ #The size of veins for this ore.
+ #Range: 0 ~ 127
+ size = 7
+ #The count value for the decorator for this ore.
+ #Range: 0 ~ 127
+ count = 3
+ #Range configuration min height.
+ #Range: > -2147483648
+ bottomOffset = 50
+ #Range configuration max height. A negative max height is interpreted as offset from the top of the world (relevant for nether)
+ #Range: > -2147483648
+ maximum = 200
+
+ #Ore Settings
+ [worldgen.oregen.silverOreDeepslate]
+ #True to generate this ore.
+ generateOre = true
+ #The tag for the blocks this ore will spawn in.
+ fillerBlockTag = "minecraft:deepslate_ore_replaceables"
+ #The size of veins for this ore.
+ #Range: 0 ~ 127
+ size = 7
+ #The count value for the decorator for this ore.
+ #Range: 0 ~ 127
+ count = 3
+ #Range configuration min height.
+ #Range: > -2147483648
+ bottomOffset = -64
+ #Range configuration max height. A negative max height is interpreted as offset from the top of the world (relevant for nether)
+ #Range: > -2147483648
+ maximum = 50
+
+ #Ore Settings
+ [worldgen.oregen.iesniumOre]
+ #True to generate this ore.
+ generateOre = true
+ #The tag for the blocks this ore will spawn in.
+ fillerBlockTag = "minecraft:base_stone_nether"
+ #The size of veins for this ore.
+ #Range: 0 ~ 127
+ size = 3
+ #The count value for the decorator for this ore.
+ #Range: 0 ~ 127
+ count = 10
+ #Range configuration min height.
+ #Range: > -2147483648
+ bottomOffset = 10
+ #Range configuration max height. A negative max height is interpreted as offset from the top of the world (relevant for nether)
+ #Range: > -2147483648
+ maximum = 128
+
+ #Underground Grove Settings
+ [worldgen.underground_grove]
+ #True to generate underground groves. Should not be changed in most scenarios.
+ generateUndergroundGroves = true
+ #The chance for a grove to spawn in a chunk (generates 1/groveSpawnChance chunks on average).
+ #Range: > 0
+ groveSpawnChance = 400
+ #The min height for a grove to spawn (applied to the center of the grove, not the floor).
+ #Range: 0 ~ 512
+ groveSpawnMin = 25
+ #The max height for a grove to spawn (applied to the center of the grove, not the ceiling).
+ #Range: 0 ~ 512
+ groveSpawnMax = 60
+ #The chance grass will spawn in the underground grove.
+ #Range: 0.0 ~ 1.0
+ grassChance = 0.6
+ #The chance small trees will spawn in the underground grove.
+ #Range: 0.0 ~ 1.0
+ treeChance = 0.1
+ #The chance vines will spawn in the underground grove.
+ #Range: 0.0 ~ 1.0
+ vineChance = 0.3
+ #The chance glowstone will spawn in the ceiling of the underground grove.
+ #Range: 0.0 ~ 1.0
+ ceilingLightChance = 0.1
+ #The biome types the underground grove cannot spawn in.
+ biomeTypeBlacklist = ["NETHER", "END"]
+
diff --git a/client/overrides/config/oculus.properties b/client/overrides/config/oculus.properties
index e09edff..a6b4240 100644
--- a/client/overrides/config/oculus.properties
+++ b/client/overrides/config/oculus.properties
@@ -1,5 +1,5 @@
#This file stores configuration options for Iris, such as the currently active shaderpack
-#Mon May 30 12:43:51 CDT 2022
+#Sun Jun 19 19:59:12 CDT 2022
enableDebug=false
maxShadowRenderDistance=9
shaderPack=
diff --git a/client/overrides/config/pneumaticcraft/ArmorFeatureStatus.cfg b/client/overrides/config/pneumaticcraft/ArmorFeatureStatus.cfg
index 4589b05..b4a1ff0 100644
--- a/client/overrides/config/pneumaticcraft/ArmorFeatureStatus.cfg
+++ b/client/overrides/config/pneumaticcraft/ArmorFeatureStatus.cfg
@@ -1,6 +1,16 @@
{
"description": "Tracks the active upgrades for the Pneumatic Armor (clientside)",
"active": [
- "pneumaticcraft:core_components"
+ "pneumaticcraft:core_components",
+ "pneumaticcraft:block_tracker.module.spawner",
+ "pneumaticcraft:block_tracker.module.misc",
+ "pneumaticcraft:charging",
+ "pneumaticcraft:step_assist",
+ "pneumaticcraft:block_tracker.module.fluids",
+ "pneumaticcraft:entity_tracker",
+ "pneumaticcraft:block_tracker.module.inventories",
+ "pneumaticcraft:block_tracker.module.hackables",
+ "pneumaticcraft:block_tracker.module.end_portal",
+ "pneumaticcraft:scuba"
]
}
\ No newline at end of file
diff --git a/client/overrides/config/pneumaticcraft/PneumaticArmorHUDLayout.cfg b/client/overrides/config/pneumaticcraft/PneumaticArmorHUDLayout.cfg
index 6e0efac..450b344 100644
--- a/client/overrides/config/pneumaticcraft/PneumaticArmorHUDLayout.cfg
+++ b/client/overrides/config/pneumaticcraft/PneumaticArmorHUDLayout.cfg
@@ -2,8 +2,8 @@
"Description": "Stores the layout of Pneumatic Armor HUD elements",
"stats": {
"power": {
- "x": 0.995,
- "y": 0.005,
+ "x": 0.984375,
+ "y": 0.41420117,
"leftSided": true
},
"message": {
@@ -12,13 +12,13 @@
"leftSided": false
},
"blockTracker": {
- "x": 0.995,
- "y": 0.1,
+ "x": 0.865625,
+ "y": 0.41420117,
"leftSided": true
},
"entityTracker": {
- "x": 0.995,
- "y": 0.2,
+ "x": 0.75625,
+ "y": 0.24852072,
"leftSided": true
},
"itemSearch": {
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diff --git a/server/mods/geckolib-1.18-forge-3.0.18.jar b/server/mods/geckolib-forge-1.18-3.0.24.jar
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diff --git a/server/mods/ironfurnaces-1.18.2-3.3.0.jar b/server/mods/ironfurnaces-1.18.2-3.3.1.jar
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diff --git a/server/mods/jei-1.18.2-9.7.0.195.jar b/server/mods/jei-1.18.2-9.7.0.196.jar
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diff --git a/server/mods/mahoutsukai-1.18.2-v1.34.16.jar b/server/mods/mahoutsukai-1.18.2-v1.34.21.jar
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diff --git a/server/mods/occultism-1.18.2-1.34.0.jar b/server/mods/occultism-1.18.2-1.35.1.jar
similarity index 85%
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diff --git a/server/mods/pipez-1.18.2-1.1.4.jar b/server/mods/pipez-1.18.2-1.1.5.jar
similarity index 86%
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diff --git a/server/mods/pneumaticcraft-repressurized-1.18.2-3.2.3-84.jar b/server/mods/pneumaticcraft-repressurized-1.18.2-3.3.0-99.jar
similarity index 81%
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diff --git a/server/mods/rftoolsbase-1.18-3.0.7.jar b/server/mods/rftoolsbase-1.18-3.0.9.jar
similarity index 73%
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similarity index 83%
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similarity index 87%
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diff --git a/server/mods/shetiphiancore-1.18-3.10.9.jar b/server/mods/shetiphiancore-1.18-3.10.10.jar
similarity index 89%
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diff --git a/server/mods/sophisticatedbackpacks-1.18.2-3.17.2.588.jar b/server/mods/sophisticatedbackpacks-1.18.2-3.17.5.602.jar
similarity index 56%
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diff --git a/server/mods/sophisticatedcore-1.18.2-0.2.5.28.jar b/server/mods/sophisticatedcore-1.18.2-0.3.5.48.jar
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diff --git a/server/mods/supermartijn642configlib-1.0.9-mc1.18.jar b/server/mods/supermartijn642configlib-1.1.4-forge-mc1.18.jar
similarity index 62%
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diff --git a/server/mods/thermal_cultivation-1.18.2-1.6.1.9.jar b/server/mods/thermal_cultivation-1.18.2-1.6.3.11.jar
similarity index 56%
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diff --git a/server/mods/thermal_expansion-1.18.2-1.6.1.11.jar b/server/mods/thermal_expansion-1.18.2-1.6.1.11.jar
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diff --git a/server/mods/thermal_foundation-1.18.2-1.6.2.27.jar b/server/mods/thermal_foundation-1.18.2-1.6.3.28.jar
similarity index 75%
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diff --git a/server/mods/thermal_innovation-1.18.2-1.6.1.10.jar b/server/mods/thermal_innovation-1.18.2-1.6.3.12.jar
similarity index 69%
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diff --git a/server/mods/thermal_locomotion-1.18.2-1.6.0.6.jar b/server/mods/thermal_locomotion-1.18.2-1.6.3.8.jar
similarity index 71%
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diff --git a/server/mods/waystones-forge-1.18.2-10.0.0.jar b/server/mods/waystones-forge-1.18.2-10.1.0.jar
similarity index 69%
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diff --git a/server/mods/wthit-forge-4.10.3.jar b/server/mods/wthit-forge-4.11.0.jar
similarity index 61%
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