Updated all mods to their latest versions.
This commit is contained in:
@@ -95,8 +95,8 @@
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y = 2147483647
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[client.gui.window.sideConfig]
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x = 9
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y = 15
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x = 10
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y = -132
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[client.gui.window.transporterConfig]
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x = 10
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10
client/overrides/config/Mekanism/common.toml
Normal file
10
client/overrides/config/Mekanism/common.toml
Normal file
@@ -0,0 +1,10 @@
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#Mekanism Common Config. This config is not sync'd between server and client.
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[common]
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#Displayed energy type in Mekanism GUIs and network reader readings.
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#Allowed Values: JOULES, FORGE_ENERGY, ELECTRICAL_UNITS
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energyType = "FORGE_ENERGY"
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#Displayed temperature unit in Mekanism GUIs and network reader readings.
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#Allowed Values: KELVIN, CELSIUS, RANKINE, FAHRENHEIT, AMBIENT
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temperatureUnit = "KELVIN"
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@@ -1,284 +1,321 @@
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#Gear Config. This config is synced from server to client.
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[gear]
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#Atomic Disassembler Settings
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[gear.atomic_disassembler]
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#Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor)
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energyUsage = "10"
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#Cost in Joules of using the Atomic Disassembler as a weapon.
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energyUsageWeapon = "2000"
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#The max Atomic Disassembler Vein Mining Block Count.
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miningCount = 128
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#Enable the 'Slow' mode for the Atomic Disassembler.
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slowMode = true
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#Enable the 'Fast' mode for the Atomic Disassembler.
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fastMode = true
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#Enable the 'Vein Mining' mode for the Atomic Disassembler.
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veinMining = false
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#The amount of damage the Atomic Disassembler does when it is out of power. (Value is in number of half hearts)
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minDamage = 4
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#The amount of damage the Atomic Disassembler does when it has at least energyUsageWeapon power stored. (Value is in number of half hearts)
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maxDamage = 20
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#Maximum amount (joules) of energy the Atomic Disassembler can contain.
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maxEnergy = "1000000"
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#Amount (joules) of energy the Atomic Disassembler can accept per tick.
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chargeRate = "5000"
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#Configurator Settings
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[gear.configurator]
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#Maximum amount (joules) of energy the Configurator can contain.
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maxEnergy = "60000"
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#Amount (joules) of energy the Configurator can accept per tick.
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chargeRate = "300"
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#Energy usage in joules of using the configurator to configure machines.
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energyPerConfigure = "400"
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#Energy cost in joules for each item the configurator ejects from a machine on empty mode.
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energyPerItem = "8"
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#Electric Bow Settings
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[gear.electric_bow]
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#Maximum amount (joules) of energy the Electric Bow can contain.
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maxEnergy = "120000"
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#Amount (joules) of energy the Electric Bow can accept per tick.
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chargeRate = "600"
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#Cost in Joules of using the Electric Bow.
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energyUsage = "120"
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#Cost in Joules of using the Electric Bow with flame mode active.
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energyUsageFire = "1200"
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#Energy Tablet Settings
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[gear.energy_tablet]
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#Maximum amount (joules) of energy the Energy Tablet can contain.
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maxEnergy = "1000000"
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#Amount (joules) of energy the Energy Tablet can accept per tick.
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chargeRate = "5000"
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#Flamethrower Settings
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[gear.flamethrower]
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#Flamethrower Gas Tank capacity in mB.
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#Range: 1 ~ 9223372036854775807
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maxGas = 24000
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#Amount of hydrogen the Flamethrower can accept per tick.
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#Range: 1 ~ 9223372036854775807
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fillRate = 16
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#Determines whether or not the Flamethrower can destroy items if it fails to smelt them.
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destroyItems = true
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#Free Runner Settings
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[gear.free_runner]
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#Energy cost/multiplier in Joules for reducing fall damage with free runners. Energy cost is: FallDamage * freeRunnerFallEnergyCost. (1 FallDamage is 1 half heart)
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fallEnergyCost = "50"
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#Percent of damage taken from falling that can be absorbed by Free Runners when they have enough power.
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#Range: 0.0 ~ 1.0
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fallDamageReductionRatio = 1.0
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#Maximum amount (joules) of energy Free Runners can contain.
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maxEnergy = "64000"
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#Amount (joules) of energy the Free Runners can accept per tick.
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chargeRate = "320"
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#Jetpack Settings
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[gear.jetpack]
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#Jetpack Gas Tank capacity in mB.
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#Range: 1 ~ 9223372036854775807
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maxGas = 24000
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#Amount of hydrogen the Jetpack can accept per tick.
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#Range: 1 ~ 9223372036854775807
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fillRate = 16
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#Armored Jetpack Settings
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[gear.jetpack.armored]
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#Armor value of the Armored Jetpack.
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armor = 8
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#Toughness value of the Armored Jetpack.
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toughness = 2.0
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#Network Reader Settings
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[gear.network_reader]
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#Maximum amount (joules) of energy the Network Reader can contain.
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maxEnergy = "60000"
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#Amount (joules) of energy the Network Reader can accept per tick.
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chargeRate = "300"
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#Energy usage in joules for each network reading.
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energyUsage = "400"
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#Portable Teleporter Settings
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[gear.portable_teleporter]
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#Maximum amount (joules) of energy the Portable Teleporter can contain.
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maxEnergy = "1000000"
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#Amount (joules) of energy the Portable Teleporter can accept per tick.
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chargeRate = "5000"
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#Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter.
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delay = 0
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#Scuba Tank Settings
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[gear.scuba_tank]
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#Scuba Tank Gas Tank capacity in mB.
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#Range: 1 ~ 9223372036854775807
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maxGas = 24000
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#Amount of oxygen the Scuba Tank Gas Tank can accept per tick.
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#Range: 1 ~ 9223372036854775807
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fillRate = 16
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#Seismic Reader Settings
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[gear.seismic_reader]
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#Maximum amount (joules) of energy the Seismic Reader can contain.
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maxEnergy = "12000"
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#Amount (joules) of energy the Seismic Reader can accept per tick.
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chargeRate = "60"
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#Energy usage in joules required to use the Seismic Reader.
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energyUsage = "250"
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#Canteen Settings
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[gear.canteen]
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#Maximum amount of Nutritional Paste storable by the Canteen.
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#Range: > 1
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maxStorage = 64000
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#Rate at which Nutritional Paste can be transferred into a Canteen.
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#Range: > 1
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transferRate = 128
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#Meka-Tool Settings
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[gear.mekatool]
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#Base energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
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energyUsage = "10"
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#Silk touch energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
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energyUsageSilk = "100"
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#Cost in Joules of using the Meka-Tool to deal 4 units of damage.
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energyUsageWeapon = "2000"
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#Cost in Joules of using the Meka-Tool to teleport 10 blocks.
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energyUsageTeleport = "1000"
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#Maximum distance a player can teleport with the Meka-Tool.
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maxTeleportReach = 100
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#Base damage applied by the Meka-Tool without using any energy.
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baseDamage = 4
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#Efficiency of the Meka-Tool with energy but without any upgrades.
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baseEfficiency = 4.0
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#Energy capacity (Joules) of the Meka-Tool without any installed upgrades. Quadratically scaled by upgrades.
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baseEnergyCapacity = "16000000"
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#Amount (joules) of energy the Meka-Tool can accept per tick. Quadratically scaled by upgrades.
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chargeRate = "100000"
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#Cost in Joules of using the Meka-Tool as a hoe.
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energyUsageHoe = "10"
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#Cost in Joules of using the Meka-Tool as a shovel for making paths and dowsing campfires.
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energyUsageShovel = "10"
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#Cost in Joules of using the Meka-Tool as an axe for stripping logs, scraping, or removing wax.
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energyUsageAxe = "10"
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#Cost in Joules of using the Meka-Tool to shear entities.
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energyUsageShearEntity = "10"
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#Enable the 'Extended Vein Mining' mode for the Meka-Tool. (Allows vein mining everything not just ores/logs)
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extendedMining = true
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#MekaSuit Settings
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[gear.mekasuit]
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#Energy capacity (Joules) of MekaSuit items without any installed upgrades. Quadratically scaled by upgrades.
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baseEnergyCapacity = "16000000"
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#Amount (joules) of energy the MekaSuit can accept per tick. Quadratically scaled by upgrades.
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chargeRate = "100000"
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#Energy usage (Joules) of MekaSuit when adding 0.1 to jump motion.
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baseJumpEnergyUsage = "1000"
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#Energy usage (Joules) per second of the MekaSuit when flying with the Elytra Unit.
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elytraEnergyUsage = "32000"
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#Energy usage (Joules) of MekaSuit when lessening a potion effect.
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energyUsagePotionTick = "40000"
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#Energy cost/multiplier in Joules for reducing magic damage via the inhalation purification unit. Energy cost is: MagicDamage * energyUsageMagicPrevent. (1 MagicDamage is 1 half heart).
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energyUsageMagicReduce = "1000"
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#Energy cost/multiplier in Joules for reducing fall damage with MekaSuit Boots. Energy cost is: FallDamage * freeRunnerFallEnergyCost. (1 FallDamage is 1 half heart)
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energyUsageFall = "50"
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#Energy usage (Joules) of MekaSuit when adding 0.1 to sprint motion.
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energyUsageSprintBoost = "100"
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#Energy usage (Joules) of MekaSuit per tick when flying via Gravitational Modulation.
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energyUsageGravitationalModulation = "1000"
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#Charge rate of inventory items (Joules) per tick.
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inventoryChargeRate = "10000"
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#Solar recharging rate (Joules) of helmet per tick, per upgrade installed.
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solarRechargingRate = "500"
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#Energy usage (Joules) of MekaSuit per tick of using vision enhancement.
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energyUsageVisionEnhancement = "500"
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#Energy usage (Joules) of MekaSuit per half-food of nutritional injection.
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energyUsageNutritionalInjection = "20000"
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#Energy usage (Joules) of MekaSuit per unit of damage applied.
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energyUsageDamage = "100000"
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#Energy usage (Joules) of MekaSuit per tick of attracting a single item.
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energyUsageItemAttraction = "250"
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#Maximum amount of Nutritional Paste storable by the nutritional injection unit.
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#Range: > 1
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nutritionalMaxStorage = 128000
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#Rate at which Nutritional Paste can be transferred into the nutritional injection unit.
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#Range: > 1
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nutritionalTransferRate = 256
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#Maximum amount of Hydrogen storable in the jetpack unit.
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#Range: 1 ~ 9223372036854775807
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jetpackMaxStorage = 48000
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#Rate at which Hydrogen can be transferred into the jetpack unit.
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#Range: 1 ~ 9223372036854775807
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jetpackTransferRate = 256
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[gear.mekasuit.damage_absorption]
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#Percent of damage taken from fall that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
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#Range: 0.0 ~ 1.0
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fallDamageReductionRatio = 1.0
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#Percent of damage taken from magic damage that can be absorbed by MekaSuit Helmet with Purification unit when it has enough power.
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#Range: 0.0 ~ 1.0
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magicDamageReductionRatio = 1.0
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#Percent of damage taken from other non explicitly supported damage types that don't bypass armor when the MekaSuit has enough power and a full suit is equipped.
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#Range: 0.0 ~ 1.0
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unspecifiedDamageReductionRatio = 1.0
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#Percent of damage taken from anvil that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
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#Range: 0.0 ~ 1.0
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anvilDamageReductionRatio = 1.0
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#Percent of damage taken from cactus that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
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#Range: 0.0 ~ 1.0
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cactusDamageReductionRatio = 1.0
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#Percent of damage taken from cramming that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
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#Range: 0.0 ~ 1.0
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crammingDamageReductionRatio = 1.0
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#Percent of damage taken from dragonBreath that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
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#Range: 0.0 ~ 1.0
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dragonBreathDamageReductionRatio = 1.0
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#Percent of damage taken from dryout that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
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#Range: 0.0 ~ 1.0
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dryoutDamageReductionRatio = 1.0
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#Percent of damage taken from fallingBlock that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
||||
fallingBlockDamageReductionRatio = 1.0
|
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#Percent of damage taken from flyIntoWall that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
||||
flyIntoWallDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from generic that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
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||||
genericDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from hotFloor that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
||||
hotFloorDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from inFire that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
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#Range: 0.0 ~ 1.0
|
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inFireDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from inWall that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
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inWallDamageReductionRatio = 1.0
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||||
#Percent of damage taken from lava that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
||||
lavaDamageReductionRatio = 1.0
|
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#Percent of damage taken from lightningBolt that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
||||
lightningBoltDamageReductionRatio = 1.0
|
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#Percent of damage taken from onFire that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
||||
onFireDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from sweetBerryBush that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
||||
sweetBerryBushDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from wither that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
||||
witherDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from freeze that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
||||
freezeDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from fallingStalactite that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
||||
fallingStalactiteDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from stalagmite that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
||||
stalagmiteDamageReductionRatio = 1.0
|
||||
|
||||
|
||||
#Gear Config. This config is synced from server to client.
|
||||
[gear]
|
||||
|
||||
#Atomic Disassembler Settings
|
||||
[gear.atomic_disassembler]
|
||||
#Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor)
|
||||
energyUsage = "10"
|
||||
#Cost in Joules of using the Atomic Disassembler as a weapon.
|
||||
energyUsageWeapon = "2000"
|
||||
#The max Atomic Disassembler Vein Mining Block Count.
|
||||
miningCount = 128
|
||||
#Enable the 'Slow' mode for the Atomic Disassembler.
|
||||
slowMode = true
|
||||
#Enable the 'Fast' mode for the Atomic Disassembler.
|
||||
fastMode = true
|
||||
#Enable the 'Vein Mining' mode for the Atomic Disassembler.
|
||||
veinMining = false
|
||||
#The amount of damage the Atomic Disassembler does when it is out of power. (Value is in number of half hearts)
|
||||
minDamage = 4
|
||||
#The amount of damage the Atomic Disassembler does when it has at least energyUsageWeapon power stored. (Value is in number of half hearts)
|
||||
maxDamage = 20
|
||||
#Maximum amount (joules) of energy the Atomic Disassembler can contain.
|
||||
maxEnergy = "1000000"
|
||||
#Amount (joules) of energy the Atomic Disassembler can accept per tick.
|
||||
chargeRate = "5000"
|
||||
|
||||
#Configurator Settings
|
||||
[gear.configurator]
|
||||
#Maximum amount (joules) of energy the Configurator can contain.
|
||||
maxEnergy = "60000"
|
||||
#Amount (joules) of energy the Configurator can accept per tick.
|
||||
chargeRate = "300"
|
||||
#Energy usage in joules of using the configurator to configure machines.
|
||||
energyPerConfigure = "400"
|
||||
#Energy cost in joules for each item the configurator ejects from a machine on empty mode.
|
||||
energyPerItem = "8"
|
||||
|
||||
#Electric Bow Settings
|
||||
[gear.electric_bow]
|
||||
#Maximum amount (joules) of energy the Electric Bow can contain.
|
||||
maxEnergy = "120000"
|
||||
#Amount (joules) of energy the Electric Bow can accept per tick.
|
||||
chargeRate = "600"
|
||||
#Cost in Joules of using the Electric Bow.
|
||||
energyUsage = "120"
|
||||
#Cost in Joules of using the Electric Bow with flame mode active.
|
||||
energyUsageFire = "1200"
|
||||
|
||||
#Energy Tablet Settings
|
||||
[gear.energy_tablet]
|
||||
#Maximum amount (joules) of energy the Energy Tablet can contain.
|
||||
maxEnergy = "1000000"
|
||||
#Amount (joules) of energy the Energy Tablet can accept per tick.
|
||||
chargeRate = "5000"
|
||||
|
||||
#Flamethrower Settings
|
||||
[gear.flamethrower]
|
||||
#Flamethrower Gas Tank capacity in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
maxGas = 24000
|
||||
#Amount of hydrogen the Flamethrower can accept per tick.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
fillRate = 16
|
||||
#Determines whether or not the Flamethrower can destroy items if it fails to smelt them.
|
||||
destroyItems = true
|
||||
|
||||
#Free Runner Settings
|
||||
[gear.free_runner]
|
||||
#Energy cost/multiplier in Joules for reducing fall damage with free runners. Energy cost is: FallDamage * freeRunnerFallEnergyCost. (1 FallDamage is 1 half heart)
|
||||
fallEnergyCost = "50"
|
||||
#Percent of damage taken from falling that can be absorbed by Free Runners when they have enough power.
|
||||
#Range: 0.0 ~ 1.0
|
||||
fallDamageReductionRatio = 1.0
|
||||
#Maximum amount (joules) of energy Free Runners can contain.
|
||||
maxEnergy = "64000"
|
||||
#Amount (joules) of energy the Free Runners can accept per tick.
|
||||
chargeRate = "320"
|
||||
|
||||
#Armored Free Runner Settings
|
||||
[gear.free_runner.armored]
|
||||
#Armor value of the Armored Free Runners
|
||||
#Range: > 0
|
||||
armor = 3
|
||||
#Toughness value of the Armored Free Runners.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
toughness = 2.0
|
||||
#Knockback resistance value of the Armored Free Runners.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
knockbackResistance = 0.0
|
||||
|
||||
#Jetpack Settings
|
||||
[gear.jetpack]
|
||||
#Jetpack Gas Tank capacity in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
maxGas = 24000
|
||||
#Amount of hydrogen the Jetpack can accept per tick.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
fillRate = 16
|
||||
|
||||
#Armored Jetpack Settings
|
||||
[gear.jetpack.armored]
|
||||
#Armor value of the Armored Jetpack.
|
||||
#Range: > 0
|
||||
armor = 8
|
||||
#Toughness value of the Armored Jetpack.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
toughness = 2.0
|
||||
#Knockback resistance value of the Armored Jetpack.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
knockbackResistance = 0.0
|
||||
|
||||
#Network Reader Settings
|
||||
[gear.network_reader]
|
||||
#Maximum amount (joules) of energy the Network Reader can contain.
|
||||
maxEnergy = "60000"
|
||||
#Amount (joules) of energy the Network Reader can accept per tick.
|
||||
chargeRate = "300"
|
||||
#Energy usage in joules for each network reading.
|
||||
energyUsage = "400"
|
||||
|
||||
#Portable Teleporter Settings
|
||||
[gear.portable_teleporter]
|
||||
#Maximum amount (joules) of energy the Portable Teleporter can contain.
|
||||
maxEnergy = "1000000"
|
||||
#Amount (joules) of energy the Portable Teleporter can accept per tick.
|
||||
chargeRate = "5000"
|
||||
#Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter.
|
||||
delay = 0
|
||||
|
||||
#Scuba Tank Settings
|
||||
[gear.scuba_tank]
|
||||
#Scuba Tank Gas Tank capacity in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
maxGas = 24000
|
||||
#Amount of oxygen the Scuba Tank Gas Tank can accept per tick.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
fillRate = 16
|
||||
|
||||
#Seismic Reader Settings
|
||||
[gear.seismic_reader]
|
||||
#Maximum amount (joules) of energy the Seismic Reader can contain.
|
||||
maxEnergy = "12000"
|
||||
#Amount (joules) of energy the Seismic Reader can accept per tick.
|
||||
chargeRate = "60"
|
||||
#Energy usage in joules required to use the Seismic Reader.
|
||||
energyUsage = "250"
|
||||
|
||||
#Canteen Settings
|
||||
[gear.canteen]
|
||||
#Maximum amount of Nutritional Paste storable by the Canteen.
|
||||
#Range: > 1
|
||||
maxStorage = 64000
|
||||
#Rate at which Nutritional Paste can be transferred into a Canteen.
|
||||
#Range: > 1
|
||||
transferRate = 128
|
||||
|
||||
#Meka-Tool Settings
|
||||
[gear.mekatool]
|
||||
#Base energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
|
||||
energyUsage = "10"
|
||||
#Silk touch energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
|
||||
energyUsageSilk = "100"
|
||||
#Cost in Joules of using the Meka-Tool to deal 4 units of damage.
|
||||
energyUsageWeapon = "2000"
|
||||
#Cost in Joules of using the Meka-Tool to teleport 10 blocks.
|
||||
energyUsageTeleport = "1000"
|
||||
#Maximum distance a player can teleport with the Meka-Tool.
|
||||
maxTeleportReach = 100
|
||||
#Base damage applied by the Meka-Tool without using any energy.
|
||||
baseDamage = 4
|
||||
#Efficiency of the Meka-Tool with energy but without any upgrades.
|
||||
baseEfficiency = 4.0
|
||||
#Energy capacity (Joules) of the Meka-Tool without any installed upgrades. Quadratically scaled by upgrades.
|
||||
baseEnergyCapacity = "16000000"
|
||||
#Amount (joules) of energy the Meka-Tool can accept per tick. Quadratically scaled by upgrades.
|
||||
chargeRate = "100000"
|
||||
#Cost in Joules of using the Meka-Tool as a hoe.
|
||||
energyUsageHoe = "10"
|
||||
#Cost in Joules of using the Meka-Tool as a shovel for making paths and dowsing campfires.
|
||||
energyUsageShovel = "10"
|
||||
#Cost in Joules of using the Meka-Tool as an axe for stripping logs, scraping, or removing wax.
|
||||
energyUsageAxe = "10"
|
||||
#Cost in Joules of using the Meka-Tool to shear entities.
|
||||
energyUsageShearEntity = "10"
|
||||
#Enable the 'Extended Vein Mining' mode for the Meka-Tool. (Allows vein mining everything not just ores/logs)
|
||||
extendedMining = true
|
||||
|
||||
#MekaSuit Settings
|
||||
[gear.mekasuit]
|
||||
#Energy capacity (Joules) of MekaSuit items without any installed upgrades. Quadratically scaled by upgrades.
|
||||
baseEnergyCapacity = "16000000"
|
||||
#Amount (joules) of energy the MekaSuit can accept per tick. Quadratically scaled by upgrades.
|
||||
chargeRate = "100000"
|
||||
#Energy usage (Joules) of MekaSuit when adding 0.1 to jump motion.
|
||||
baseJumpEnergyUsage = "1000"
|
||||
#Energy usage (Joules) per second of the MekaSuit when flying with the Elytra Unit.
|
||||
elytraEnergyUsage = "32000"
|
||||
#Energy usage (Joules) of MekaSuit when lessening a potion effect.
|
||||
energyUsagePotionTick = "40000"
|
||||
#Energy cost/multiplier in Joules for reducing magic damage via the inhalation purification unit. Energy cost is: MagicDamage * energyUsageMagicPrevent. (1 MagicDamage is 1 half heart).
|
||||
energyUsageMagicReduce = "1000"
|
||||
#Energy cost/multiplier in Joules for reducing fall damage with MekaSuit Boots. Energy cost is: FallDamage * freeRunnerFallEnergyCost. (1 FallDamage is 1 half heart)
|
||||
energyUsageFall = "50"
|
||||
#Energy usage (Joules) of MekaSuit when adding 0.1 to sprint motion.
|
||||
energyUsageSprintBoost = "100"
|
||||
#Energy usage (Joules) of MekaSuit per tick when flying via Gravitational Modulation.
|
||||
energyUsageGravitationalModulation = "1000"
|
||||
#Charge rate of inventory items (Joules) per tick.
|
||||
inventoryChargeRate = "10000"
|
||||
#Solar recharging rate (Joules) of helmet per tick, per upgrade installed.
|
||||
solarRechargingRate = "500"
|
||||
#Energy usage (Joules) of MekaSuit per tick of using vision enhancement.
|
||||
energyUsageVisionEnhancement = "500"
|
||||
#Energy usage (Joules) of MekaSuit per half-food of nutritional injection.
|
||||
energyUsageNutritionalInjection = "20000"
|
||||
#Energy usage (Joules) of MekaSuit per unit of damage applied.
|
||||
energyUsageDamage = "100000"
|
||||
#Energy usage (Joules) of MekaSuit per tick of attracting a single item.
|
||||
energyUsageItemAttraction = "250"
|
||||
#Maximum amount of Nutritional Paste storable by the nutritional injection unit.
|
||||
#Range: > 1
|
||||
nutritionalMaxStorage = 128000
|
||||
#Rate at which Nutritional Paste can be transferred into the nutritional injection unit.
|
||||
#Range: > 1
|
||||
nutritionalTransferRate = 256
|
||||
#Maximum amount of Hydrogen storable in the jetpack unit.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
jetpackMaxStorage = 48000
|
||||
#Rate at which Hydrogen can be transferred into the jetpack unit.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
jetpackTransferRate = 256
|
||||
#Energy usage (Joules) of MekaSuit per tick of using hydrostatic repulsion.
|
||||
energyUsageHydrostaticRepulsion = "500"
|
||||
#Armor value of MekaSuit Helmets.
|
||||
#Range: > 0
|
||||
helmetArmor = 3
|
||||
#Armor value of MekaSuit BodyArmor.
|
||||
#Range: > 0
|
||||
bodyArmorArmor = 8
|
||||
#Armor value of MekaSuit Pants.
|
||||
#Range: > 0
|
||||
pantsArmor = 6
|
||||
#Armor value of MekaSuit Boots.
|
||||
#Range: > 0
|
||||
bootsArmor = 3
|
||||
#Toughness value of the MekaSuit.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
toughness = 3.0
|
||||
#Knockback resistance value of the MekaSuit.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
knockbackResistance = 0.10000000149011612
|
||||
|
||||
[gear.mekasuit.damage_absorption]
|
||||
#Percent of damage taken from fall that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
||||
fallDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from magic damage that can be absorbed by MekaSuit Helmet with Purification unit when it has enough power.
|
||||
#Range: 0.0 ~ 1.0
|
||||
magicDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from other non explicitly supported damage types that don't bypass armor when the MekaSuit has enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
||||
unspecifiedDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from anvil that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
||||
anvilDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from cactus that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
||||
cactusDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from cramming that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
||||
crammingDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from dragonBreath that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
||||
dragonBreathDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from dryout that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
||||
dryoutDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from fallingBlock that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
||||
fallingBlockDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from flyIntoWall that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
||||
flyIntoWallDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from generic that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
||||
genericDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from hotFloor that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
||||
hotFloorDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from inFire that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
||||
inFireDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from inWall that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
||||
inWallDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from lava that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
||||
lavaDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from lightningBolt that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
||||
lightningBoltDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from onFire that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
||||
onFireDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from sweetBerryBush that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
||||
sweetBerryBushDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from wither that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
||||
witherDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from freeze that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
||||
freezeDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from fallingStalactite that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
||||
fallingStalactiteDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from stalagmite that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
|
||||
#Range: 0.0 ~ 1.0
|
||||
stalagmiteDamageReductionRatio = 1.0
|
||||
|
||||
|
@@ -1,200 +1,194 @@
|
||||
|
||||
#General Config. This config is synced from server to client.
|
||||
[general]
|
||||
#Log Mekanism packet names. Debug setting.
|
||||
logPackets = false
|
||||
#Disable to make the anchor upgrade not do anything.
|
||||
allowChunkloading = true
|
||||
#Enable this to allow dragging items from JEI into the target slot of Digital Miner filters.
|
||||
easyMinerFilters = false
|
||||
#How many ticks must pass until a block's active state is synced with the client, if it has been rapidly changing.
|
||||
blockDeactivationDelay = 60
|
||||
#Any mod ids added to this list will not be able to have any of their blocks, picked up by the cardboard box. For example: ["mekanism"]
|
||||
cardboardModBlacklist = []
|
||||
#Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier.
|
||||
transmitterAlloyUpgrade = true
|
||||
#Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible).
|
||||
#Range: > 1
|
||||
maxUpgradeMultiplier = 10
|
||||
#How much Boiler heat is immediately usable to convert water to steam.
|
||||
boilerWaterConductivity = 0.7
|
||||
#Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater.
|
||||
heatPerFuelTick = 400.0
|
||||
#Number of ticks to burn an item at in a Fuelwood Heater. Use this config option to effectively make Fuelwood Heater's burn faster but produce the same amount of heat per item.
|
||||
#Range: 1 ~ 1000
|
||||
fuelwoodTickMultiplier = 1
|
||||
#How much heat energy is created from one Joule of regular energy in the Resistive Heater.
|
||||
#Range: 0.0 ~ 1.0
|
||||
resistiveHeaterEfficiency = 0.6
|
||||
#Amount of heat each Boiler heating element produces.
|
||||
superheatingHeatTransfer = 1.6E7
|
||||
#Displayed temperature unit in Mekanism GUIs.
|
||||
#Allowed Values: K, C, R, F, STP
|
||||
temperatureUnit = "K"
|
||||
#Peak processing rate for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments.
|
||||
maxSolarNeutronActivatorRate = 64
|
||||
|
||||
#Dynamic Tank Settings
|
||||
[general.dynamic_tank]
|
||||
#Amount of fluid (mB) that each block of the dynamic tank contributes to the volume. Max = volume * fluidPerTank
|
||||
#Range: 1 ~ 368224
|
||||
fluidPerTank = 350000
|
||||
#Amount of chemical (mB) that each block of the dynamic tank contributes to the volume. Max = volume * chemicalPerTank
|
||||
#Range: 1 ~ 1581510980256305
|
||||
chemicalPerTank = 16000000
|
||||
|
||||
#Auto Eject Settings
|
||||
[general.auto_eject]
|
||||
#Rate at which fluid gets auto ejected from tiles.
|
||||
fluid = 1024
|
||||
#Rate at which chemicals gets auto ejected from tiles.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
chemical = 1024
|
||||
#The percentage of a tank's capacity to leave contents in when set to dumping excess.
|
||||
#Range: 0.001 ~ 1.0
|
||||
dumpExcessKeepRatio = 0.9
|
||||
|
||||
#Prefilled Tanks
|
||||
[general.prefilled]
|
||||
#Add filled creative fluid tanks to creative/JEI.
|
||||
fluidTanks = true
|
||||
#Add filled creative gas tanks to creative/JEI.
|
||||
gasTanks = true
|
||||
#Add filled creative infusion tanks to creative/JEI.
|
||||
infusionTanks = true
|
||||
#Add filled creative pigment tanks to creative/JEI.
|
||||
pigmentTanks = true
|
||||
#Add filled creative slurry tanks to creative/JEI.
|
||||
slurryTanks = true
|
||||
|
||||
#Energy Conversion Rate Settings
|
||||
[general.energy_conversion]
|
||||
#Disables IC2 power integration. Requires world restart (server-side option in SMP).
|
||||
blacklistIC2 = false
|
||||
#Conversion multiplier from EU to Joules (EU * JoulePerEU = Joules)
|
||||
JoulePerEU = "10"
|
||||
#Conversion multiplier from Joules to EU (Joules * EUPerJoule = EU)
|
||||
EUPerJoule = "0.1000"
|
||||
#Disables Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP).
|
||||
blacklistForge = false
|
||||
#Conversion multiplier from Forge Energy to Joules (FE * JoulePerForgeEnergy = Joules)
|
||||
JoulePerForgeEnergy = "2.5000"
|
||||
#Conversion multiplier from Joules to Forge Energy (Joules * ForgeEnergyPerJoule = FE)
|
||||
ForgeEnergyPerJoule = "0.4000"
|
||||
#Disables Flux Networks higher throughput Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). Note: Disabling Forge Energy integration also disables this.
|
||||
blacklistFluxNetworks = false
|
||||
#How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity.
|
||||
HydrogenEnergyDensity = "200"
|
||||
#Burn time for Ethylene (1mB hydrogen + 2*bioFuel/tick*200ticks/100mB * 20x efficiency bonus).
|
||||
#Range: > 1
|
||||
EthyleneBurnTime = 40
|
||||
#Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
|
||||
maxEnergyPerSteam = "10"
|
||||
#Displayed energy type in Mekanism GUIs.
|
||||
#Allowed Values: J, FE, EU
|
||||
energyType = "FE"
|
||||
|
||||
#Radiation Settings
|
||||
[general.radiation]
|
||||
#Enable worldwide radiation effects. Don't be a downer and disable this.
|
||||
radiationEnabled = true
|
||||
#The radius of chunks checked when running radiation calculations. The algorithm is efficient, but don't abuse it by making this crazy high.
|
||||
#Range: 1 ~ 100
|
||||
chunkCheckRadius = 5
|
||||
#Radiation sources are multiplied by this constant roughly once per second to represent their emission decay. At the default rate, it takes roughly 10 hours to remove a 1,000 Sv/h (crazy high) source.
|
||||
sourceDecayRate = 0.9995
|
||||
#Radiated objects and entities are multiplied by this constant roughly once per second to represent their dosage decay.
|
||||
targetDecayRate = 0.9995
|
||||
#Defines the minimum severity radiation dosage severity (scale of 0 to 1) for which negative effects can take place. Set to 1 to disable negative effects completely.
|
||||
#Range: 0.0 ~ 1.0
|
||||
negativeEffectsMinSeverity = 0.1
|
||||
#Amount of gas (mB) that can be stored in a Radioactive Waste Barrel.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
radioactiveWasteBarrelMaxGas = 512000
|
||||
#Number of ticks required for radioactive gas stored in a Radioactive Waste Barrel to decay radioactiveWasteBarrelDecayAmount mB.
|
||||
#Range: > 1
|
||||
radioactiveWasteBarrelProcessTicks = 20
|
||||
#Number of mB of gas that decay every radioactiveWasteBarrelProcessTicks ticks when stored in a Radioactive Waste Barrel. Set to zero to disable decay all together. (Gases in the mekanism:waste_barrel_decay_blacklist tag will not decay).
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
radioactiveWasteBarrelDecayAmount = 1
|
||||
|
||||
#Digital Miner Settings
|
||||
[general.digital_miner]
|
||||
#Energy multiplier for using silk touch mode with the Digital Miner.
|
||||
silkMultiplier = 12
|
||||
#Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value).
|
||||
#Range: > 1
|
||||
maxRadius = 32
|
||||
#Number of ticks required to mine a single block with a Digital Miner (without any upgrades).
|
||||
#Range: > 1
|
||||
ticksPerMine = 80
|
||||
|
||||
#Laser Settings
|
||||
[general.laser]
|
||||
#If enabled, lasers can break blocks and the flamethrower starts fires.
|
||||
aestheticWorldDamage = true
|
||||
#How far (in blocks) a laser can travel.
|
||||
range = 64
|
||||
#Energy needed to destroy or attract blocks with a Laser (per block hardness level).
|
||||
energyNeededPerHardness = "100000"
|
||||
#Energy used per half heart of damage being transferred to entities.
|
||||
energyPerDamage = "2500"
|
||||
|
||||
#Oredictionificator Settings
|
||||
[general.oredictionificator]
|
||||
#The list of valid tag prefixes for the Oredictionificator. Note: It is highly recommended to only include well known/defined tag prefixes otherwise it is very easy to potentially add in accidental conversions of things that are not actually equivalent.
|
||||
validItemFilters = ["forge:dusts/", "forge:ingots/", "forge:nuggets/", "forge:ores/", "forge:storage_blocks/"]
|
||||
|
||||
#Pump Settings
|
||||
[general.pump]
|
||||
#Maximum block distance to pull fluid from for the Electric Pump.
|
||||
maxPumpRange = 80
|
||||
#If enabled makes Water and Heavy Water blocks be removed from the world on pump.
|
||||
pumpWaterSources = false
|
||||
#Fluidic Plenisher stops after this many blocks.
|
||||
maxPlenisherNodes = 4000
|
||||
|
||||
#Quantum Entangloporter Settings
|
||||
[general.quantum_entangloporter]
|
||||
#Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier energy cube capacity.
|
||||
energyBuffer = "256000000"
|
||||
#Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
|
||||
#Range: > 1
|
||||
fluidBuffer = 256000
|
||||
#Maximum chemical buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
chemicalBuffer = 8192000
|
||||
|
||||
#Block security/protection Settings
|
||||
[general.security]
|
||||
#Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies.
|
||||
allowProtection = true
|
||||
#Ops can bypass the block security restrictions if enabled.
|
||||
opsBypassRestrictions = false
|
||||
|
||||
#Nutritional Paste Settings
|
||||
[general.nutritional_paste]
|
||||
#Saturation level of Nutritional Paste when eaten.
|
||||
saturation = 0.8
|
||||
#How much mB of Nutritional Paste equates to one 'half-food.'
|
||||
mbPerFood = 50
|
||||
|
||||
#Thermal Evaporation Plant Settings
|
||||
[general.thermal_evaporation]
|
||||
#Thermal Evaporation Tower heat loss per tick.
|
||||
heatDissipation = 0.02
|
||||
#Temperature to amount produced ratio for Thermal Evaporation Tower.
|
||||
tempMultiplier = 0.4
|
||||
#Heat to absorb per Solar Panel array of Thermal Evaporation Tower.
|
||||
solarMultiplier = 0.2
|
||||
#Heat capacity of Thermal Evaporation Tower layers (increases amount of energy needed to increase temperature).
|
||||
heatCapacity = 100.0
|
||||
|
||||
#SPS Settings
|
||||
[general.sps]
|
||||
#How much input gas (polonium) in mB must be processed to make 1 mB of antimatter.
|
||||
#Range: > 1
|
||||
inputPerAntimatter = 1000
|
||||
#Energy needed to process 1 mB of input (inputPerAntimatter * energyPerInput = energy to produce 1 mB of antimatter).
|
||||
energyPerInput = "1000000"
|
||||
|
||||
|
||||
#General Config. This config is synced from server to client.
|
||||
[general]
|
||||
#Log Mekanism packet names. Debug setting.
|
||||
logPackets = false
|
||||
#Disable to make the anchor upgrade not do anything.
|
||||
allowChunkloading = true
|
||||
#Enable this to allow dragging items from JEI into the target slot of Digital Miner filters.
|
||||
easyMinerFilters = false
|
||||
#How many ticks must pass until a block's active state is synced with the client, if it has been rapidly changing.
|
||||
blockDeactivationDelay = 60
|
||||
#Any mod ids added to this list will not be able to have any of their blocks, picked up by the cardboard box. For example: ["mekanism"]
|
||||
cardboardModBlacklist = []
|
||||
#Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier.
|
||||
transmitterAlloyUpgrade = true
|
||||
#Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible).
|
||||
#Range: > 1
|
||||
maxUpgradeMultiplier = 10
|
||||
#How much Boiler heat is immediately usable to convert water to steam.
|
||||
boilerWaterConductivity = 0.7
|
||||
#Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater.
|
||||
heatPerFuelTick = 400.0
|
||||
#Number of ticks to burn an item at in a Fuelwood Heater. Use this config option to effectively make Fuelwood Heater's burn faster but produce the same amount of heat per item.
|
||||
#Range: 1 ~ 1000
|
||||
fuelwoodTickMultiplier = 1
|
||||
#How much heat energy is created from one Joule of regular energy in the Resistive Heater.
|
||||
#Range: 0.0 ~ 1.0
|
||||
resistiveHeaterEfficiency = 0.6
|
||||
#Amount of heat each Boiler heating element produces.
|
||||
superheatingHeatTransfer = 1.6E7
|
||||
#Peak processing rate for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments.
|
||||
maxSolarNeutronActivatorRate = 64
|
||||
|
||||
#Dynamic Tank Settings
|
||||
[general.dynamic_tank]
|
||||
#Amount of fluid (mB) that each block of the dynamic tank contributes to the volume. Max = volume * fluidPerTank
|
||||
#Range: 1 ~ 368224
|
||||
fluidPerTank = 350000
|
||||
#Amount of chemical (mB) that each block of the dynamic tank contributes to the volume. Max = volume * chemicalPerTank
|
||||
#Range: 1 ~ 1581510980256305
|
||||
chemicalPerTank = 16000000
|
||||
|
||||
#Auto Eject Settings
|
||||
[general.auto_eject]
|
||||
#Rate at which fluid gets auto ejected from tiles.
|
||||
fluid = 1024
|
||||
#Rate at which chemicals gets auto ejected from tiles.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
chemical = 1024
|
||||
#The percentage of a tank's capacity to leave contents in when set to dumping excess.
|
||||
#Range: 0.001 ~ 1.0
|
||||
dumpExcessKeepRatio = 0.9
|
||||
|
||||
#Prefilled Tanks
|
||||
[general.prefilled]
|
||||
#Add filled creative fluid tanks to creative/JEI.
|
||||
fluidTanks = true
|
||||
#Add filled creative gas tanks to creative/JEI.
|
||||
gasTanks = true
|
||||
#Add filled creative infusion tanks to creative/JEI.
|
||||
infusionTanks = true
|
||||
#Add filled creative pigment tanks to creative/JEI.
|
||||
pigmentTanks = true
|
||||
#Add filled creative slurry tanks to creative/JEI.
|
||||
slurryTanks = true
|
||||
|
||||
#Energy Conversion Rate Settings
|
||||
[general.energy_conversion]
|
||||
#Disables IC2 power integration. Requires world restart (server-side option in SMP).
|
||||
blacklistIC2 = false
|
||||
#Conversion multiplier from EU to Joules (EU * JoulePerEU = Joules)
|
||||
JoulePerEU = "10"
|
||||
#Conversion multiplier from Joules to EU (Joules * EUPerJoule = EU)
|
||||
EUPerJoule = "0.1000"
|
||||
#Disables Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP).
|
||||
blacklistForge = false
|
||||
#Conversion multiplier from Forge Energy to Joules (FE * JoulePerForgeEnergy = Joules)
|
||||
JoulePerForgeEnergy = "2.5000"
|
||||
#Conversion multiplier from Joules to Forge Energy (Joules * ForgeEnergyPerJoule = FE)
|
||||
ForgeEnergyPerJoule = "0.4000"
|
||||
#Disables Flux Networks higher throughput Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). Note: Disabling Forge Energy integration also disables this.
|
||||
blacklistFluxNetworks = false
|
||||
#How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity.
|
||||
HydrogenEnergyDensity = "200"
|
||||
#Burn time for Ethylene (1mB hydrogen + 2*bioFuel/tick*200ticks/100mB * 20x efficiency bonus).
|
||||
#Range: > 1
|
||||
EthyleneBurnTime = 40
|
||||
#Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
|
||||
maxEnergyPerSteam = "10"
|
||||
|
||||
#Radiation Settings
|
||||
[general.radiation]
|
||||
#Enable worldwide radiation effects. Don't be a downer and disable this.
|
||||
radiationEnabled = true
|
||||
#The radius of chunks checked when running radiation calculations. The algorithm is efficient, but don't abuse it by making this crazy high.
|
||||
#Range: 1 ~ 100
|
||||
chunkCheckRadius = 5
|
||||
#Radiation sources are multiplied by this constant roughly once per second to represent their emission decay. At the default rate, it takes roughly 10 hours to remove a 1,000 Sv/h (crazy high) source.
|
||||
sourceDecayRate = 0.9995
|
||||
#Radiated objects and entities are multiplied by this constant roughly once per second to represent their dosage decay.
|
||||
targetDecayRate = 0.9995
|
||||
#Defines the minimum severity radiation dosage severity (scale of 0 to 1) for which negative effects can take place. Set to 1 to disable negative effects completely.
|
||||
#Range: 0.0 ~ 1.0
|
||||
negativeEffectsMinSeverity = 0.1
|
||||
#Amount of gas (mB) that can be stored in a Radioactive Waste Barrel.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
radioactiveWasteBarrelMaxGas = 512000
|
||||
#Number of ticks required for radioactive gas stored in a Radioactive Waste Barrel to decay radioactiveWasteBarrelDecayAmount mB.
|
||||
#Range: > 1
|
||||
radioactiveWasteBarrelProcessTicks = 20
|
||||
#Number of mB of gas that decay every radioactiveWasteBarrelProcessTicks ticks when stored in a Radioactive Waste Barrel. Set to zero to disable decay all together. (Gases in the mekanism:waste_barrel_decay_blacklist tag will not decay).
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
radioactiveWasteBarrelDecayAmount = 1
|
||||
|
||||
#Digital Miner Settings
|
||||
[general.digital_miner]
|
||||
#Energy multiplier for using silk touch mode with the Digital Miner.
|
||||
silkMultiplier = 12
|
||||
#Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value).
|
||||
#Range: > 1
|
||||
maxRadius = 32
|
||||
#Number of ticks required to mine a single block with a Digital Miner (without any upgrades).
|
||||
#Range: > 1
|
||||
ticksPerMine = 80
|
||||
|
||||
#Laser Settings
|
||||
[general.laser]
|
||||
#If enabled, lasers can break blocks and the flamethrower starts fires.
|
||||
aestheticWorldDamage = true
|
||||
#How far (in blocks) a laser can travel.
|
||||
range = 64
|
||||
#Energy needed to destroy or attract blocks with a Laser (per block hardness level).
|
||||
energyNeededPerHardness = "100000"
|
||||
#Energy used per half heart of damage being transferred to entities.
|
||||
energyPerDamage = "2500"
|
||||
|
||||
#Oredictionificator Settings
|
||||
[general.oredictionificator]
|
||||
#The list of valid tag prefixes for the Oredictionificator. Note: It is highly recommended to only include well known/defined tag prefixes otherwise it is very easy to potentially add in accidental conversions of things that are not actually equivalent.
|
||||
validItemFilters = ["forge:dusts/", "forge:ingots/", "forge:nuggets/", "forge:ores/", "forge:storage_blocks/"]
|
||||
|
||||
#Pump Settings
|
||||
[general.pump]
|
||||
#Maximum block distance to pull fluid from for the Electric Pump.
|
||||
maxPumpRange = 80
|
||||
#If enabled makes Water and Heavy Water blocks be removed from the world on pump.
|
||||
pumpWaterSources = false
|
||||
#Fluidic Plenisher stops after this many blocks.
|
||||
maxPlenisherNodes = 4000
|
||||
|
||||
#Quantum Entangloporter Settings
|
||||
[general.quantum_entangloporter]
|
||||
#Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier energy cube capacity.
|
||||
energyBuffer = "256000000"
|
||||
#Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
|
||||
#Range: > 1
|
||||
fluidBuffer = 256000
|
||||
#Maximum chemical buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
chemicalBuffer = 8192000
|
||||
|
||||
#Block security/protection Settings
|
||||
[general.security]
|
||||
#Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies.
|
||||
allowProtection = true
|
||||
#Ops can bypass the block security restrictions if enabled.
|
||||
opsBypassRestrictions = false
|
||||
|
||||
#Nutritional Paste Settings
|
||||
[general.nutritional_paste]
|
||||
#Saturation level of Nutritional Paste when eaten.
|
||||
saturation = 0.8
|
||||
#How much mB of Nutritional Paste equates to one 'half-food.'
|
||||
mbPerFood = 50
|
||||
|
||||
#Thermal Evaporation Plant Settings
|
||||
[general.thermal_evaporation]
|
||||
#Thermal Evaporation Tower heat loss per tick.
|
||||
heatDissipation = 0.02
|
||||
#Temperature to amount produced ratio for Thermal Evaporation Tower.
|
||||
tempMultiplier = 0.4
|
||||
#Heat to absorb per Solar Panel array of Thermal Evaporation Tower.
|
||||
solarMultiplier = 0.2
|
||||
#Heat capacity of Thermal Evaporation Tower layers (increases amount of energy needed to increase temperature).
|
||||
heatCapacity = 100.0
|
||||
|
||||
#SPS Settings
|
||||
[general.sps]
|
||||
#How much input gas (polonium) in mB must be processed to make 1 mB of antimatter.
|
||||
#Range: > 1
|
||||
inputPerAntimatter = 1000
|
||||
#Energy needed to process 1 mB of input (inputPerAntimatter * energyPerInput = energy to produce 1 mB of antimatter).
|
||||
energyPerInput = "1000000"
|
||||
|
||||
|
14
client/overrides/config/Mekanism/generator-storage.toml
Normal file
14
client/overrides/config/Mekanism/generator-storage.toml
Normal file
@@ -0,0 +1,14 @@
|
||||
|
||||
#Generator Energy Storage Config. This config is synced from server to client.
|
||||
[storage]
|
||||
#Base energy storage (Joules).
|
||||
heatGenerator = "160000"
|
||||
#Base energy storage (Joules).
|
||||
bioGenerator = "160000"
|
||||
#Base energy storage (Joules).
|
||||
solarGenerator = "96000"
|
||||
#Base energy storage (Joules).
|
||||
advancedSolarGenerator = "200000"
|
||||
#Base energy storage (Joules).
|
||||
windGenerator = "200000"
|
||||
|
14
client/overrides/config/Mekanism/generators-gear.toml
Normal file
14
client/overrides/config/Mekanism/generators-gear.toml
Normal file
@@ -0,0 +1,14 @@
|
||||
|
||||
#Mekanism Generators Gear Config. This config is synced from server to client.
|
||||
[generators-gear]
|
||||
|
||||
#MekaSuit Settings
|
||||
[generators-gear.mekasuit]
|
||||
#Geothermal charging rate (Joules) of pants per tick, per degree above ambient, per upgrade installed. This value scales down based on how much of the MekaSuit Pants is submerged. Fire is treated as having a temperature of ~200K above ambient, lava has a temperature of 1,000K above ambient.
|
||||
geothermalChargingRate = "10.5000"
|
||||
|
||||
[generators-gear.mekasuit.damage_absorption]
|
||||
#Percent of heat damage negated by MekaSuit Pants with maximum geothermal generator units installed. This number scales down linearly based on how many units are actually installed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
heatDamageReductionRatio = 0.8
|
||||
|
96
client/overrides/config/Mekanism/generators.toml
Normal file
96
client/overrides/config/Mekanism/generators.toml
Normal file
@@ -0,0 +1,96 @@
|
||||
|
||||
#Mekanism Generators Config. This config is synced between server and client.
|
||||
[generators]
|
||||
#Amount of energy in Joules the Bio Generator produces per tick.
|
||||
bioGeneration = "350"
|
||||
#Affects the Injection Rate, Max Temp, and Ignition Temp.
|
||||
energyPerFusionFuel = "10000000"
|
||||
#Peak output for the Solar Generator. Note: It can go higher than this value in some extreme environments.
|
||||
solarGeneration = "50"
|
||||
#Peak output for the Advanced Solar Generator. Note: It can go higher than this value in some extreme environments.
|
||||
advancedSolarGeneration = "300"
|
||||
|
||||
#Heat Generator Settings
|
||||
[generators.heat_generator]
|
||||
#Amount of energy in Joules the Heat Generator produces per tick. heatGeneration + heatGenerationLava * lavaSides + heatGenerationNether. Note: lavaSides is how many sides are adjacent to lava, this includes the block itself if it is lava logged allowing for a max of 7 "sides".
|
||||
heatGeneration = "200"
|
||||
#Multiplier of effectiveness of Lava that is adjacent to the Heat Generator.
|
||||
heatGenerationLava = "30"
|
||||
#Add this amount of Joules to the energy produced by a heat generator if it is in an 'ultrawarm' dimension, in vanilla this is just the Nether.
|
||||
heatGenerationNether = "100"
|
||||
#The amount of lava in mB that gets consumed to transfer heatGeneration Joules to the Heat Generator.
|
||||
#Range: 1 ~ 24000
|
||||
heatGenerationFluidRate = 10
|
||||
|
||||
#Turbine Settings
|
||||
[generators.turbine]
|
||||
#The number of blades on each turbine coil per blade applied.
|
||||
turbineBladesPerCoil = 4
|
||||
#The rate at which steam is vented into the turbine.
|
||||
turbineVentGasFlow = 32000.0
|
||||
#The rate at which steam is dispersed into the turbine.
|
||||
turbineDisperserGasFlow = 1280.0
|
||||
#The rate at which steam is condensed in the turbine.
|
||||
condenserRate = 64000
|
||||
|
||||
#Wind Generator Settings
|
||||
[generators.wind_generator]
|
||||
#Minimum base generation value of the Wind Generator.
|
||||
windGenerationMin = "60"
|
||||
#Maximum base generation value of the Wind Generator.
|
||||
generationMax = "480"
|
||||
#The minimum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's min height.
|
||||
#Range: -2032 ~ 2030
|
||||
minY = 24
|
||||
#The maximum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's logical height.
|
||||
maxY = 2031
|
||||
#The list of dimension ids that the Wind Generator will not generate power in.
|
||||
windGenerationDimBlacklist = []
|
||||
|
||||
#Fusion Settings
|
||||
[generators.fusion_reactor]
|
||||
#The fraction of the heat dissipated from the case that is converted to Joules.
|
||||
#Range: 0.0 ~ 1.0
|
||||
thermocoupleEfficiency = 0.05
|
||||
#The fraction fraction of heat from the casing that can be transferred to all sources that are not water. Will impact max heat, heat transfer to thermodynamic conductors, and power generation.
|
||||
#Range: 0.001 ~ 1.0
|
||||
casingThermalConductivity = 0.1
|
||||
#The fraction of the heat from the casing that is dissipated to water when water cooling is in use. Will impact max heat, and steam generation.
|
||||
#Range: 0.0 ~ 1.0
|
||||
waterHeatingRatio = 0.3
|
||||
|
||||
#Hohlraum Settings
|
||||
[generators.hohlraum]
|
||||
#Hohlraum capacity in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
maxGas = 10
|
||||
#Amount of DT-Fuel Hohlraum can accept per tick.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
fillRate = 1
|
||||
|
||||
#Fission Reactor Settings
|
||||
[generators.fission_reactor]
|
||||
#Amount of energy created (in heat) from each whole mB of fission fuel.
|
||||
energyPerFissionFuel = "1000000"
|
||||
#The heat capacity added to a Fission Reactor by a single casing block. Increase to require more energy to raise the reactor temperature.
|
||||
casingHeatCapacity = 1000.0
|
||||
#The average surface area of a Fission Reactor's fuel assemblies to reach 100% boil efficiency. Higher values make it harder to cool the reactor.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
surfaceAreaTarget = 4.0
|
||||
#Whether catastrophic meltdowns can occur from Fission Reactors. If disabled instead of melting down the reactor will turn off and not be able to be turned back on until the damage level decreases.
|
||||
meltdownsEnabled = true
|
||||
#The chance of a meltdown occurring once damage passes 100%. Will linearly scale as damage continues increasing.
|
||||
#Range: 0.0 ~ 1.0
|
||||
meltdownChance = 0.001
|
||||
#How much radioactivity of fuel/waste contents are multiplied during a meltdown.
|
||||
meltdownRadiationMultiplier = 50.0
|
||||
#Damage to reset the reactor to after a meltdown.
|
||||
#Range: 0.0 ~ 100.0
|
||||
postMeltdownDamage = 75.0
|
||||
#The default burn rate of the fission reactor.
|
||||
#Range: 0.001 ~ 1.0
|
||||
defaultBurnRate = 0.1
|
||||
#The burn rate increase each fuel assembly provides. Max Burn Rate = fuelAssemblies * burnPerAssembly
|
||||
#Range: 1 ~ 1000000
|
||||
burnPerAssembly = 1
|
||||
|
@@ -1,74 +1,74 @@
|
||||
|
||||
#Machine Energy Storage Config. This config is synced from server to client.
|
||||
[storage]
|
||||
#Base energy storage (Joules).
|
||||
enrichmentChamber = "20000"
|
||||
#Base energy storage (Joules).
|
||||
osmiumCompressor = "80000"
|
||||
#Base energy storage (Joules).
|
||||
combiner = "40000"
|
||||
#Base energy storage (Joules).
|
||||
crusher = "20000"
|
||||
#Base energy storage (Joules).
|
||||
metallurgicInfuser = "20000"
|
||||
#Base energy storage (Joules).
|
||||
purificationChamber = "80000"
|
||||
#Base energy storage (Joules).
|
||||
energizedSmelter = "20000"
|
||||
#Base energy storage (Joules).
|
||||
digitalMiner = "50000"
|
||||
#Base energy storage (Joules).
|
||||
electricPump = "40000"
|
||||
#Base energy storage (Joules).
|
||||
chargePad = "2048000"
|
||||
#Base energy storage (Joules).
|
||||
rotaryCondensentrator = "20000"
|
||||
#Base energy storage (Joules).
|
||||
oxidationChamber = "80000"
|
||||
#Base energy storage (Joules).
|
||||
chemicalInfuser = "80000"
|
||||
#Base energy storage (Joules).
|
||||
chemicalInjectionChamber = "160000"
|
||||
#Base energy storage (Joules).
|
||||
electrolyticSeparator = "160000"
|
||||
#Base energy storage (Joules).
|
||||
precisionSawmill = "20000"
|
||||
#Base energy storage (Joules).
|
||||
chemicalDissolutionChamber = "160000"
|
||||
#Base energy storage (Joules).
|
||||
chemicalWasher = "80000"
|
||||
#Base energy storage (Joules).
|
||||
chemicalCrystallizer = "160000"
|
||||
#Base energy storage (Joules).
|
||||
seismicVibrator = "20000"
|
||||
#Base energy storage (Joules).
|
||||
pressurizedReactionBase = "2000"
|
||||
#Base energy storage (Joules).
|
||||
fluidicPlenisher = "40000"
|
||||
#Base energy storage (Joules).
|
||||
laser = "2000000"
|
||||
#Base energy storage (Joules).
|
||||
laserAmplifier = "5000000000"
|
||||
#Base energy storage (Joules).
|
||||
laserTractorBeam = "5000000000"
|
||||
#Base energy storage (Joules).
|
||||
formulaicAssemblicator = "40000"
|
||||
#Base energy storage (Joules).
|
||||
teleporter = "5000000"
|
||||
#Base energy storage (Joules).
|
||||
modificationStation = "40000"
|
||||
#Base energy storage (Joules).
|
||||
isotopicCentrifuge = "80000"
|
||||
#Base energy storage (Joules).
|
||||
nutritionalLiquifier = "40000"
|
||||
#Base energy storage (Joules). Also defines max process rate.
|
||||
antiprotonicNucleosynthesizer = "1000000000"
|
||||
#Base energy storage (Joules).
|
||||
pigmentExtractor = "40000"
|
||||
#Base energy storage (Joules).
|
||||
pigmentMixer = "80000"
|
||||
#Base energy storage (Joules).
|
||||
paintingMachine = "40000"
|
||||
#Base energy storage (Joules). Also defines max output rate.
|
||||
spsPort = "1000000000"
|
||||
|
||||
|
||||
#Machine Energy Storage Config. This config is synced from server to client.
|
||||
[storage]
|
||||
#Base energy storage (Joules).
|
||||
enrichmentChamber = "20000"
|
||||
#Base energy storage (Joules).
|
||||
osmiumCompressor = "80000"
|
||||
#Base energy storage (Joules).
|
||||
combiner = "40000"
|
||||
#Base energy storage (Joules).
|
||||
crusher = "20000"
|
||||
#Base energy storage (Joules).
|
||||
metallurgicInfuser = "20000"
|
||||
#Base energy storage (Joules).
|
||||
purificationChamber = "80000"
|
||||
#Base energy storage (Joules).
|
||||
energizedSmelter = "20000"
|
||||
#Base energy storage (Joules).
|
||||
digitalMiner = "50000"
|
||||
#Base energy storage (Joules).
|
||||
electricPump = "40000"
|
||||
#Base energy storage (Joules).
|
||||
chargePad = "2048000"
|
||||
#Base energy storage (Joules).
|
||||
rotaryCondensentrator = "20000"
|
||||
#Base energy storage (Joules).
|
||||
oxidationChamber = "80000"
|
||||
#Base energy storage (Joules).
|
||||
chemicalInfuser = "80000"
|
||||
#Base energy storage (Joules).
|
||||
chemicalInjectionChamber = "160000"
|
||||
#Base energy storage (Joules).
|
||||
electrolyticSeparator = "160000"
|
||||
#Base energy storage (Joules).
|
||||
precisionSawmill = "20000"
|
||||
#Base energy storage (Joules).
|
||||
chemicalDissolutionChamber = "160000"
|
||||
#Base energy storage (Joules).
|
||||
chemicalWasher = "80000"
|
||||
#Base energy storage (Joules).
|
||||
chemicalCrystallizer = "160000"
|
||||
#Base energy storage (Joules).
|
||||
seismicVibrator = "20000"
|
||||
#Base energy storage (Joules).
|
||||
pressurizedReactionBase = "2000"
|
||||
#Base energy storage (Joules).
|
||||
fluidicPlenisher = "40000"
|
||||
#Base energy storage (Joules).
|
||||
laser = "2000000"
|
||||
#Base energy storage (Joules).
|
||||
laserAmplifier = "5000000000"
|
||||
#Base energy storage (Joules).
|
||||
laserTractorBeam = "5000000000"
|
||||
#Base energy storage (Joules).
|
||||
formulaicAssemblicator = "40000"
|
||||
#Base energy storage (Joules).
|
||||
teleporter = "5000000"
|
||||
#Base energy storage (Joules).
|
||||
modificationStation = "40000"
|
||||
#Base energy storage (Joules).
|
||||
isotopicCentrifuge = "80000"
|
||||
#Base energy storage (Joules).
|
||||
nutritionalLiquifier = "40000"
|
||||
#Base energy storage (Joules). Also defines max process rate.
|
||||
antiprotonicNucleosynthesizer = "1000000000"
|
||||
#Base energy storage (Joules).
|
||||
pigmentExtractor = "40000"
|
||||
#Base energy storage (Joules).
|
||||
pigmentMixer = "80000"
|
||||
#Base energy storage (Joules).
|
||||
paintingMachine = "40000"
|
||||
#Base energy storage (Joules). Also defines max output rate.
|
||||
spsPort = "1000000000"
|
||||
|
||||
|
@@ -1,73 +1,73 @@
|
||||
|
||||
#Machine Energy Usage Config. This config is synced from server to client.
|
||||
[usage]
|
||||
#Energy per operation tick (Joules).
|
||||
enrichmentChamber = "50"
|
||||
#Energy per operation tick (Joules).
|
||||
osmiumCompressor = "100"
|
||||
#Energy per operation tick (Joules).
|
||||
combiner = "50"
|
||||
#Energy per operation tick (Joules).
|
||||
crusher = "50"
|
||||
#Energy per operation tick (Joules).
|
||||
metallurgicInfuser = "50"
|
||||
#Energy per operation tick (Joules).
|
||||
purificationChamber = "200"
|
||||
#Energy per operation tick (Joules).
|
||||
energizedSmelter = "50"
|
||||
#Energy per operation tick (Joules).
|
||||
digitalMiner = "1000"
|
||||
#Energy per operation tick (Joules).
|
||||
electricPump = "100"
|
||||
#Energy that can be transferred at once per charge operation (Joules).
|
||||
chargePad = "1024000"
|
||||
#Energy per operation tick (Joules).
|
||||
rotaryCondensentrator = "50"
|
||||
#Energy per operation tick (Joules).
|
||||
oxidationChamber = "200"
|
||||
#Energy per operation tick (Joules).
|
||||
chemicalInfuser = "200"
|
||||
#Energy per operation tick (Joules).
|
||||
chemicalInjectionChamber = "400"
|
||||
#Energy per operation tick (Joules).
|
||||
precisionSawmill = "50"
|
||||
#Energy per operation tick (Joules).
|
||||
chemicalDissolutionChamber = "400"
|
||||
#Energy per operation tick (Joules).
|
||||
chemicalWasher = "200"
|
||||
#Energy per operation tick (Joules).
|
||||
chemicalCrystallizer = "400"
|
||||
#Energy per operation tick (Joules).
|
||||
seismicVibrator = "50"
|
||||
#Energy per operation tick (Joules).
|
||||
pressurizedReactionBase = "5"
|
||||
#Energy per operation tick (Joules).
|
||||
fluidicPlenisher = "100"
|
||||
#Energy per operation tick (Joules).
|
||||
laser = "10000"
|
||||
#Energy per operation tick (Joules).
|
||||
formulaicAssemblicator = "100"
|
||||
#Energy per operation tick (Joules).
|
||||
modificationStation = "100"
|
||||
#Energy per operation tick (Joules).
|
||||
isotopicCentrifuge = "200"
|
||||
#Energy per operation tick (Joules).
|
||||
nutritionalLiquifier = "200"
|
||||
#Energy per operation tick (Joules).
|
||||
antiprotonicNucleosynthesizer = "100000"
|
||||
#Energy per operation tick (Joules).
|
||||
pigmentExtractor = "200"
|
||||
#Energy per operation tick (Joules).
|
||||
pigmentMixer = "200"
|
||||
#Energy per operation tick (Joules).
|
||||
paintingMachine = "100"
|
||||
|
||||
#Teleporter
|
||||
[usage.teleporter]
|
||||
#Base Joules cost for a teleportation.
|
||||
teleporterBase = "1000"
|
||||
#Joules per unit of distance travelled during teleportation - sqrt(xDiff^2 + yDiff^2 + zDiff^2).
|
||||
teleporterDistance = "10"
|
||||
#Flat additional cost for interdimensional teleportation.
|
||||
teleporterDimensionPenalty = "10000"
|
||||
|
||||
|
||||
#Machine Energy Usage Config. This config is synced from server to client.
|
||||
[usage]
|
||||
#Energy per operation tick (Joules).
|
||||
enrichmentChamber = "50"
|
||||
#Energy per operation tick (Joules).
|
||||
osmiumCompressor = "100"
|
||||
#Energy per operation tick (Joules).
|
||||
combiner = "50"
|
||||
#Energy per operation tick (Joules).
|
||||
crusher = "50"
|
||||
#Energy per operation tick (Joules).
|
||||
metallurgicInfuser = "50"
|
||||
#Energy per operation tick (Joules).
|
||||
purificationChamber = "200"
|
||||
#Energy per operation tick (Joules).
|
||||
energizedSmelter = "50"
|
||||
#Energy per operation tick (Joules).
|
||||
digitalMiner = "1000"
|
||||
#Energy per operation tick (Joules).
|
||||
electricPump = "100"
|
||||
#Energy that can be transferred at once per charge operation (Joules).
|
||||
chargePad = "1024000"
|
||||
#Energy per operation tick (Joules).
|
||||
rotaryCondensentrator = "50"
|
||||
#Energy per operation tick (Joules).
|
||||
oxidationChamber = "200"
|
||||
#Energy per operation tick (Joules).
|
||||
chemicalInfuser = "200"
|
||||
#Energy per operation tick (Joules).
|
||||
chemicalInjectionChamber = "400"
|
||||
#Energy per operation tick (Joules).
|
||||
precisionSawmill = "50"
|
||||
#Energy per operation tick (Joules).
|
||||
chemicalDissolutionChamber = "400"
|
||||
#Energy per operation tick (Joules).
|
||||
chemicalWasher = "200"
|
||||
#Energy per operation tick (Joules).
|
||||
chemicalCrystallizer = "400"
|
||||
#Energy per operation tick (Joules).
|
||||
seismicVibrator = "50"
|
||||
#Energy per operation tick (Joules).
|
||||
pressurizedReactionBase = "5"
|
||||
#Energy per operation tick (Joules).
|
||||
fluidicPlenisher = "100"
|
||||
#Energy per operation tick (Joules).
|
||||
laser = "10000"
|
||||
#Energy per operation tick (Joules).
|
||||
formulaicAssemblicator = "100"
|
||||
#Energy per operation tick (Joules).
|
||||
modificationStation = "100"
|
||||
#Energy per operation tick (Joules).
|
||||
isotopicCentrifuge = "200"
|
||||
#Energy per operation tick (Joules).
|
||||
nutritionalLiquifier = "200"
|
||||
#Energy per operation tick (Joules).
|
||||
antiprotonicNucleosynthesizer = "100000"
|
||||
#Energy per operation tick (Joules).
|
||||
pigmentExtractor = "200"
|
||||
#Energy per operation tick (Joules).
|
||||
pigmentMixer = "200"
|
||||
#Energy per operation tick (Joules).
|
||||
paintingMachine = "100"
|
||||
|
||||
#Teleporter
|
||||
[usage.teleporter]
|
||||
#Base Joules cost for a teleportation.
|
||||
teleporterBase = "1000"
|
||||
#Joules per unit of distance travelled during teleportation - sqrt(xDiff^2 + yDiff^2 + zDiff^2).
|
||||
teleporterDistance = "10"
|
||||
#Flat additional cost for interdimensional teleportation.
|
||||
teleporterDimensionPenalty = "10000"
|
||||
|
||||
|
@@ -1,264 +1,264 @@
|
||||
|
||||
#Tier Config. This config is synced from server to client.
|
||||
[tier]
|
||||
|
||||
#Energy Cubes
|
||||
[tier.energy_cubes]
|
||||
#Maximum number of Joules Basic energy cubes can store.
|
||||
basicStorage = "4000000"
|
||||
#Output rate in Joules of Basic energy cubes.
|
||||
basicOutput = "4000"
|
||||
#Maximum number of Joules Advanced energy cubes can store.
|
||||
advancedStorage = "16000000"
|
||||
#Output rate in Joules of Advanced energy cubes.
|
||||
advancedOutput = "16000"
|
||||
#Maximum number of Joules Elite energy cubes can store.
|
||||
eliteStorage = "64000000"
|
||||
#Output rate in Joules of Elite energy cubes.
|
||||
eliteOutput = "64000"
|
||||
#Maximum number of Joules Ultimate energy cubes can store.
|
||||
ultimateStorage = "256000000"
|
||||
#Output rate in Joules of Ultimate energy cubes.
|
||||
ultimateOutput = "256000"
|
||||
#Maximum number of Joules Creative energy cubes can store.
|
||||
creativeStorage = "18446744073709551615.9999"
|
||||
#Output rate in Joules of Creative energy cubes.
|
||||
creativeOutput = "18446744073709551615.9999"
|
||||
|
||||
#Fluid Tanks
|
||||
[tier.fluid_tanks]
|
||||
#Storage size of Basic fluid tanks in mB.
|
||||
#Range: > 1
|
||||
basicStorage = 32000
|
||||
#Output rate of Basic fluid tanks in mB.
|
||||
#Range: > 1
|
||||
basicOutput = 1000
|
||||
#Storage size of Advanced fluid tanks in mB.
|
||||
#Range: > 1
|
||||
advancedStorage = 64000
|
||||
#Output rate of Advanced fluid tanks in mB.
|
||||
#Range: > 1
|
||||
advancedOutput = 4000
|
||||
#Storage size of Elite fluid tanks in mB.
|
||||
#Range: > 1
|
||||
eliteStorage = 128000
|
||||
#Output rate of Elite fluid tanks in mB.
|
||||
#Range: > 1
|
||||
eliteOutput = 16000
|
||||
#Storage size of Ultimate fluid tanks in mB.
|
||||
#Range: > 1
|
||||
ultimateStorage = 256000
|
||||
#Output rate of Ultimate fluid tanks in mB.
|
||||
#Range: > 1
|
||||
ultimateOutput = 64000
|
||||
#Storage size of Creative fluid tanks in mB.
|
||||
#Range: > 1
|
||||
creativeStorage = 2147483647
|
||||
#Output rate of Creative fluid tanks in mB.
|
||||
#Range: > 1
|
||||
creativeOutput = 1073741823
|
||||
|
||||
#Chemical Tanks
|
||||
[tier.chemical_tanks]
|
||||
#Storage size of Basic chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicStorage = 64000
|
||||
#Output rate of Basic chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicOutput = 1000
|
||||
#Storage size of Advanced chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedStorage = 256000
|
||||
#Output rate of Advanced chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedOutput = 16000
|
||||
#Storage size of Elite chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
eliteStorage = 1024000
|
||||
#Output rate of Elite chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
eliteOutput = 128000
|
||||
#Storage size of Ultimate chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimateStorage = 8192000
|
||||
#Output rate of Ultimate chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimateOutput = 512000
|
||||
#Storage size of Creative chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
creativeStorage = 9223372036854775807
|
||||
#Output rate of Creative chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
creativeOutput = 4611686018427387903
|
||||
|
||||
#Bins
|
||||
[tier.bins]
|
||||
#The number of items Basic bins can store.
|
||||
#Range: > 1
|
||||
basicStorage = 4096
|
||||
#The number of items Advanced bins can store.
|
||||
#Range: > 1
|
||||
advancedStorage = 8192
|
||||
#The number of items Elite bins can store.
|
||||
#Range: > 1
|
||||
eliteStorage = 32768
|
||||
#The number of items Ultimate bins can store.
|
||||
#Range: > 1
|
||||
ultimateStorage = 262144
|
||||
#The number of items Creative bins can store.
|
||||
#Range: > 1
|
||||
creativeStorage = 2147483647
|
||||
|
||||
#Induction
|
||||
[tier.induction]
|
||||
#Maximum number of Joules Basic induction cells can store.
|
||||
basicStorage = "8000000000"
|
||||
#Maximum number of Joules Advanced induction cells can store.
|
||||
advancedStorage = "64000000000"
|
||||
#Maximum number of Joules Elite induction cells can store.
|
||||
eliteStorage = "512000000000"
|
||||
#Maximum number of Joules Ultimate induction cells can store.
|
||||
ultimateStorage = "4000000000000"
|
||||
#Maximum number of Joules Basic induction providers can output or accept.
|
||||
basicOutput = "256000"
|
||||
#Maximum number of Joules Advanced induction providers can output or accept.
|
||||
advancedOutput = "2048000"
|
||||
#Maximum number of Joules Elite induction providers can output or accept.
|
||||
eliteOutput = "16384000"
|
||||
#Maximum number of Joules Ultimate induction providers can output or accept.
|
||||
ultimateOutput = "131072000"
|
||||
|
||||
#Transmitters
|
||||
[tier.transmitters]
|
||||
|
||||
#Universal Cables
|
||||
[tier.transmitters.energy]
|
||||
#Internal buffer in Joules of each Basic universal cable.
|
||||
basicCapacity = "8000"
|
||||
#Internal buffer in Joules of each Advanced universal cable.
|
||||
advancedCapacity = "128000"
|
||||
#Internal buffer in Joules of each Elite universal cable.
|
||||
eliteCapacity = "1024000"
|
||||
#Internal buffer in Joules of each Ultimate universal cable.
|
||||
ultimateCapacity = "8192000"
|
||||
|
||||
#Mechanical Pipes
|
||||
[tier.transmitters.fluid]
|
||||
#Capacity of Basic mechanical pipes in mB.
|
||||
#Range: > 1
|
||||
basicCapacity = 2000
|
||||
#Pump rate of Basic mechanical pipes in mB/t.
|
||||
#Range: > 1
|
||||
basicPullAmount = 250
|
||||
#Capacity of Advanced mechanical pipes in mB.
|
||||
#Range: > 1
|
||||
advancedCapacity = 8000
|
||||
#Pump rate of Advanced mechanical pipes in mB/t.
|
||||
#Range: > 1
|
||||
advancedPullAmount = 1000
|
||||
#Capacity of Elite mechanical pipes in mB.
|
||||
#Range: > 1
|
||||
eliteCapacity = 32000
|
||||
#Pump rate of Elite mechanical pipes in mB/t.
|
||||
#Range: > 1
|
||||
elitePullAmount = 8000
|
||||
#Capacity of Ultimate mechanical pipes in mB.
|
||||
#Range: > 1
|
||||
ultimateCapacity = 128000
|
||||
#Pump rate of Ultimate mechanical pipes in mB/t.
|
||||
#Range: > 1
|
||||
ultimatePullAmount = 32000
|
||||
|
||||
#Pressurized Tubes
|
||||
[tier.transmitters.chemical]
|
||||
#Capacity of Basic pressurized tubes in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicCapacity = 4000
|
||||
#Pump rate of Basic pressurized tubes in mB/t.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicPullAmount = 750
|
||||
#Capacity of Advanced pressurized tubes in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedCapacity = 16000
|
||||
#Pump rate of Advanced pressurized tubes in mB/t.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedPullAmount = 2000
|
||||
#Capacity of Elite pressurized tubes in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
eliteCapacity = 256000
|
||||
#Pump rate of Elite pressurized tubes in mB/t.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
elitePullAmount = 64000
|
||||
#Capacity of Ultimate pressurized tubes in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimateCapacity = 1024000
|
||||
#Pump rate of Ultimate pressurized tubes in mB/t.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimatePullAmount = 256000
|
||||
|
||||
#Logistical Transporters
|
||||
[tier.transmitters.items]
|
||||
#Item throughput rate of Basic logistical transporters in items/half second.
|
||||
#Range: > 1
|
||||
basicPullAmount = 1
|
||||
#Five times the travel speed in m/s of Basic logistical transporter.
|
||||
#Range: > 1
|
||||
basicSpeed = 5
|
||||
#Item throughput rate of Advanced logistical transporters in items/half second.
|
||||
#Range: > 1
|
||||
advancedPullAmount = 16
|
||||
#Five times the travel speed in m/s of Advanced logistical transporter.
|
||||
#Range: > 1
|
||||
advancedSpeed = 10
|
||||
#Item throughput rate of Elite logistical transporters in items/half second.
|
||||
#Range: > 1
|
||||
elitePullAmount = 32
|
||||
#Five times the travel speed in m/s of Elite logistical transporter.
|
||||
#Range: > 1
|
||||
eliteSpeed = 20
|
||||
#Item throughput rate of Ultimate logistical transporters in items/half second.
|
||||
#Range: > 1
|
||||
ultimatePullAmount = 64
|
||||
#Five times the travel speed in m/s of Ultimate logistical transporter.
|
||||
#Range: > 1
|
||||
ultimateSpeed = 50
|
||||
|
||||
#Thermodynamic Conductors
|
||||
[tier.transmitters.heat]
|
||||
#Conduction value of Basic thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
basicInverseConduction = 5.0
|
||||
#Heat capacity of Basic thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
basicHeatCapacity = 1.0
|
||||
#Insulation value of Basic thermodynamic conductor.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
basicInsulation = 10.0
|
||||
#Conduction value of Advanced thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
advancedInverseConduction = 5.0
|
||||
#Heat capacity of Advanced thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
advancedHeatCapacity = 1.0
|
||||
#Insulation value of Advanced thermodynamic conductor.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
advancedInsulation = 400.0
|
||||
#Conduction value of Elite thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
eliteInverseConduction = 5.0
|
||||
#Heat capacity of Elite thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
eliteHeatCapacity = 1.0
|
||||
#Insulation value of Elite thermodynamic conductor.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
eliteInsulation = 8000.0
|
||||
#Conduction value of Ultimate thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
ultimateInverseConduction = 5.0
|
||||
#Heat capacity of Ultimate thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
ultimateHeatCapacity = 1.0
|
||||
#Insulation value of Ultimate thermodynamic conductor.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ultimateInsulation = 100000.0
|
||||
|
||||
|
||||
#Tier Config. This config is synced from server to client.
|
||||
[tier]
|
||||
|
||||
#Energy Cubes
|
||||
[tier.energy_cubes]
|
||||
#Maximum number of Joules Basic energy cubes can store.
|
||||
basicStorage = "4000000"
|
||||
#Output rate in Joules of Basic energy cubes.
|
||||
basicOutput = "4000"
|
||||
#Maximum number of Joules Advanced energy cubes can store.
|
||||
advancedStorage = "16000000"
|
||||
#Output rate in Joules of Advanced energy cubes.
|
||||
advancedOutput = "16000"
|
||||
#Maximum number of Joules Elite energy cubes can store.
|
||||
eliteStorage = "64000000"
|
||||
#Output rate in Joules of Elite energy cubes.
|
||||
eliteOutput = "64000"
|
||||
#Maximum number of Joules Ultimate energy cubes can store.
|
||||
ultimateStorage = "256000000"
|
||||
#Output rate in Joules of Ultimate energy cubes.
|
||||
ultimateOutput = "256000"
|
||||
#Maximum number of Joules Creative energy cubes can store.
|
||||
creativeStorage = "18446744073709551615.9999"
|
||||
#Output rate in Joules of Creative energy cubes.
|
||||
creativeOutput = "18446744073709551615.9999"
|
||||
|
||||
#Fluid Tanks
|
||||
[tier.fluid_tanks]
|
||||
#Storage size of Basic fluid tanks in mB.
|
||||
#Range: > 1
|
||||
basicStorage = 32000
|
||||
#Output rate of Basic fluid tanks in mB.
|
||||
#Range: > 1
|
||||
basicOutput = 1000
|
||||
#Storage size of Advanced fluid tanks in mB.
|
||||
#Range: > 1
|
||||
advancedStorage = 64000
|
||||
#Output rate of Advanced fluid tanks in mB.
|
||||
#Range: > 1
|
||||
advancedOutput = 4000
|
||||
#Storage size of Elite fluid tanks in mB.
|
||||
#Range: > 1
|
||||
eliteStorage = 128000
|
||||
#Output rate of Elite fluid tanks in mB.
|
||||
#Range: > 1
|
||||
eliteOutput = 16000
|
||||
#Storage size of Ultimate fluid tanks in mB.
|
||||
#Range: > 1
|
||||
ultimateStorage = 256000
|
||||
#Output rate of Ultimate fluid tanks in mB.
|
||||
#Range: > 1
|
||||
ultimateOutput = 64000
|
||||
#Storage size of Creative fluid tanks in mB.
|
||||
#Range: > 1
|
||||
creativeStorage = 2147483647
|
||||
#Output rate of Creative fluid tanks in mB.
|
||||
#Range: > 1
|
||||
creativeOutput = 1073741823
|
||||
|
||||
#Chemical Tanks
|
||||
[tier.chemical_tanks]
|
||||
#Storage size of Basic chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicStorage = 64000
|
||||
#Output rate of Basic chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicOutput = 1000
|
||||
#Storage size of Advanced chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedStorage = 256000
|
||||
#Output rate of Advanced chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedOutput = 16000
|
||||
#Storage size of Elite chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
eliteStorage = 1024000
|
||||
#Output rate of Elite chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
eliteOutput = 128000
|
||||
#Storage size of Ultimate chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimateStorage = 8192000
|
||||
#Output rate of Ultimate chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimateOutput = 512000
|
||||
#Storage size of Creative chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
creativeStorage = 9223372036854775807
|
||||
#Output rate of Creative chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
creativeOutput = 4611686018427387903
|
||||
|
||||
#Bins
|
||||
[tier.bins]
|
||||
#The number of items Basic bins can store.
|
||||
#Range: > 1
|
||||
basicStorage = 4096
|
||||
#The number of items Advanced bins can store.
|
||||
#Range: > 1
|
||||
advancedStorage = 8192
|
||||
#The number of items Elite bins can store.
|
||||
#Range: > 1
|
||||
eliteStorage = 32768
|
||||
#The number of items Ultimate bins can store.
|
||||
#Range: > 1
|
||||
ultimateStorage = 262144
|
||||
#The number of items Creative bins can store.
|
||||
#Range: > 1
|
||||
creativeStorage = 2147483647
|
||||
|
||||
#Induction
|
||||
[tier.induction]
|
||||
#Maximum number of Joules Basic induction cells can store.
|
||||
basicStorage = "8000000000"
|
||||
#Maximum number of Joules Advanced induction cells can store.
|
||||
advancedStorage = "64000000000"
|
||||
#Maximum number of Joules Elite induction cells can store.
|
||||
eliteStorage = "512000000000"
|
||||
#Maximum number of Joules Ultimate induction cells can store.
|
||||
ultimateStorage = "4000000000000"
|
||||
#Maximum number of Joules Basic induction providers can output or accept.
|
||||
basicOutput = "256000"
|
||||
#Maximum number of Joules Advanced induction providers can output or accept.
|
||||
advancedOutput = "2048000"
|
||||
#Maximum number of Joules Elite induction providers can output or accept.
|
||||
eliteOutput = "16384000"
|
||||
#Maximum number of Joules Ultimate induction providers can output or accept.
|
||||
ultimateOutput = "131072000"
|
||||
|
||||
#Transmitters
|
||||
[tier.transmitters]
|
||||
|
||||
#Universal Cables
|
||||
[tier.transmitters.energy]
|
||||
#Internal buffer in Joules of each Basic universal cable.
|
||||
basicCapacity = "8000"
|
||||
#Internal buffer in Joules of each Advanced universal cable.
|
||||
advancedCapacity = "128000"
|
||||
#Internal buffer in Joules of each Elite universal cable.
|
||||
eliteCapacity = "1024000"
|
||||
#Internal buffer in Joules of each Ultimate universal cable.
|
||||
ultimateCapacity = "8192000"
|
||||
|
||||
#Mechanical Pipes
|
||||
[tier.transmitters.fluid]
|
||||
#Capacity of Basic mechanical pipes in mB.
|
||||
#Range: > 1
|
||||
basicCapacity = 2000
|
||||
#Pump rate of Basic mechanical pipes in mB/t.
|
||||
#Range: > 1
|
||||
basicPullAmount = 250
|
||||
#Capacity of Advanced mechanical pipes in mB.
|
||||
#Range: > 1
|
||||
advancedCapacity = 8000
|
||||
#Pump rate of Advanced mechanical pipes in mB/t.
|
||||
#Range: > 1
|
||||
advancedPullAmount = 1000
|
||||
#Capacity of Elite mechanical pipes in mB.
|
||||
#Range: > 1
|
||||
eliteCapacity = 32000
|
||||
#Pump rate of Elite mechanical pipes in mB/t.
|
||||
#Range: > 1
|
||||
elitePullAmount = 8000
|
||||
#Capacity of Ultimate mechanical pipes in mB.
|
||||
#Range: > 1
|
||||
ultimateCapacity = 128000
|
||||
#Pump rate of Ultimate mechanical pipes in mB/t.
|
||||
#Range: > 1
|
||||
ultimatePullAmount = 32000
|
||||
|
||||
#Pressurized Tubes
|
||||
[tier.transmitters.chemical]
|
||||
#Capacity of Basic pressurized tubes in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicCapacity = 4000
|
||||
#Pump rate of Basic pressurized tubes in mB/t.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicPullAmount = 750
|
||||
#Capacity of Advanced pressurized tubes in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedCapacity = 16000
|
||||
#Pump rate of Advanced pressurized tubes in mB/t.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedPullAmount = 2000
|
||||
#Capacity of Elite pressurized tubes in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
eliteCapacity = 256000
|
||||
#Pump rate of Elite pressurized tubes in mB/t.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
elitePullAmount = 64000
|
||||
#Capacity of Ultimate pressurized tubes in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimateCapacity = 1024000
|
||||
#Pump rate of Ultimate pressurized tubes in mB/t.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimatePullAmount = 256000
|
||||
|
||||
#Logistical Transporters
|
||||
[tier.transmitters.items]
|
||||
#Item throughput rate of Basic logistical transporters in items/half second.
|
||||
#Range: > 1
|
||||
basicPullAmount = 1
|
||||
#Five times the travel speed in m/s of Basic logistical transporter.
|
||||
#Range: > 1
|
||||
basicSpeed = 5
|
||||
#Item throughput rate of Advanced logistical transporters in items/half second.
|
||||
#Range: > 1
|
||||
advancedPullAmount = 16
|
||||
#Five times the travel speed in m/s of Advanced logistical transporter.
|
||||
#Range: > 1
|
||||
advancedSpeed = 10
|
||||
#Item throughput rate of Elite logistical transporters in items/half second.
|
||||
#Range: > 1
|
||||
elitePullAmount = 32
|
||||
#Five times the travel speed in m/s of Elite logistical transporter.
|
||||
#Range: > 1
|
||||
eliteSpeed = 20
|
||||
#Item throughput rate of Ultimate logistical transporters in items/half second.
|
||||
#Range: > 1
|
||||
ultimatePullAmount = 64
|
||||
#Five times the travel speed in m/s of Ultimate logistical transporter.
|
||||
#Range: > 1
|
||||
ultimateSpeed = 50
|
||||
|
||||
#Thermodynamic Conductors
|
||||
[tier.transmitters.heat]
|
||||
#Conduction value of Basic thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
basicInverseConduction = 5.0
|
||||
#Heat capacity of Basic thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
basicHeatCapacity = 1.0
|
||||
#Insulation value of Basic thermodynamic conductor.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
basicInsulation = 10.0
|
||||
#Conduction value of Advanced thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
advancedInverseConduction = 5.0
|
||||
#Heat capacity of Advanced thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
advancedHeatCapacity = 1.0
|
||||
#Insulation value of Advanced thermodynamic conductor.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
advancedInsulation = 400.0
|
||||
#Conduction value of Elite thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
eliteInverseConduction = 5.0
|
||||
#Heat capacity of Elite thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
eliteHeatCapacity = 1.0
|
||||
#Insulation value of Elite thermodynamic conductor.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
eliteInsulation = 8000.0
|
||||
#Conduction value of Ultimate thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
ultimateInverseConduction = 5.0
|
||||
#Heat capacity of Ultimate thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
ultimateHeatCapacity = 1.0
|
||||
#Insulation value of Ultimate thermodynamic conductor.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ultimateInsulation = 100000.0
|
||||
|
||||
|
@@ -1,460 +1,460 @@
|
||||
|
||||
#World generation settings for Mekanism. This config is synced from server to client
|
||||
[world_generation]
|
||||
#Allows chunks to retrogen Mekanism ore blocks.
|
||||
enableRegeneration = false
|
||||
#Change this value to cause Mekanism to regen its ore in all loaded chunks.
|
||||
#Range: > 0
|
||||
userWorldGenVersion = 0
|
||||
|
||||
#Generation Settings for tin ore.
|
||||
[world_generation.tin]
|
||||
#Determines if tin ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
|
||||
#small tin vein Generation Settings.
|
||||
[world_generation.tin.small]
|
||||
#Determines if small tin veins should be added to world generation. Note: Requires generating tin ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that small tin veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 14
|
||||
#Maximum number of blocks in a small tin vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 4
|
||||
#Maximum number of blocks in a small tin vein.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing small tin veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for small tin veins.
|
||||
[world_generation.tin.small.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = -20
|
||||
|
||||
#Maximum (inclusive) height anchor for small tin veins.
|
||||
[world_generation.tin.small.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 94
|
||||
|
||||
#large tin vein Generation Settings.
|
||||
[world_generation.tin.large]
|
||||
#Determines if large tin veins should be added to world generation. Note: Requires generating tin ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that large tin veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 12
|
||||
#Maximum number of blocks in a large tin vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 9
|
||||
#Maximum number of blocks in a large tin vein.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing large tin veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for large tin veins.
|
||||
[world_generation.tin.large.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = -32
|
||||
|
||||
#Maximum (inclusive) height anchor for large tin veins.
|
||||
[world_generation.tin.large.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 72
|
||||
|
||||
#Generation Settings for osmium ore.
|
||||
[world_generation.osmium]
|
||||
#Determines if osmium ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
|
||||
#upper osmium vein Generation Settings.
|
||||
[world_generation.osmium.upper]
|
||||
#Determines if upper osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that upper osmium veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 65
|
||||
#Maximum number of blocks in a upper osmium vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 7
|
||||
#Maximum number of blocks in a upper osmium vein.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing upper osmium veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 8
|
||||
|
||||
#Minimum (inclusive) height anchor for upper osmium veins.
|
||||
[world_generation.osmium.upper.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 72
|
||||
|
||||
#Maximum (inclusive) height anchor for upper osmium veins.
|
||||
[world_generation.osmium.upper.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "BELOW_TOP"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = -24
|
||||
|
||||
#middle osmium vein Generation Settings.
|
||||
[world_generation.osmium.middle]
|
||||
#Determines if middle osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that middle osmium veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 6
|
||||
#Maximum number of blocks in a middle osmium vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 9
|
||||
#Maximum number of blocks in a middle osmium vein.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing middle osmium veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for middle osmium veins.
|
||||
[world_generation.osmium.middle.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = -32
|
||||
|
||||
#Maximum (inclusive) height anchor for middle osmium veins.
|
||||
[world_generation.osmium.middle.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 56
|
||||
|
||||
#small osmium vein Generation Settings.
|
||||
[world_generation.osmium.small]
|
||||
#Determines if small osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that small osmium veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 8
|
||||
#Maximum number of blocks in a small osmium vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 4
|
||||
#Maximum number of blocks in a small osmium vein.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing small osmium veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "UNIFORM"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for small osmium veins.
|
||||
[world_generation.osmium.small.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 0
|
||||
|
||||
#Maximum (inclusive) height anchor for small osmium veins.
|
||||
[world_generation.osmium.small.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 64
|
||||
|
||||
#Generation Settings for uranium ore.
|
||||
[world_generation.uranium]
|
||||
#Determines if uranium ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
|
||||
#small uranium vein Generation Settings.
|
||||
[world_generation.uranium.small]
|
||||
#Determines if small uranium veins should be added to world generation. Note: Requires generating uranium ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that small uranium veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 4
|
||||
#Maximum number of blocks in a small uranium vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 4
|
||||
#Maximum number of blocks in a small uranium vein.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing small uranium veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for small uranium veins.
|
||||
[world_generation.uranium.small.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 0
|
||||
|
||||
#Maximum (inclusive) height anchor for small uranium veins.
|
||||
[world_generation.uranium.small.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 8
|
||||
|
||||
#buried uranium vein Generation Settings.
|
||||
[world_generation.uranium.buried]
|
||||
#Determines if buried uranium veins should be added to world generation. Note: Requires generating uranium ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that buried uranium veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 7
|
||||
#Maximum number of blocks in a buried uranium vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 9
|
||||
#Maximum number of blocks in a buried uranium vein.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.75
|
||||
#Distribution shape for placing buried uranium veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 16
|
||||
|
||||
#Minimum (inclusive) height anchor for buried uranium veins.
|
||||
[world_generation.uranium.buried.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = -24
|
||||
|
||||
#Maximum (inclusive) height anchor for buried uranium veins.
|
||||
[world_generation.uranium.buried.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 56
|
||||
|
||||
#Generation Settings for fluorite ore.
|
||||
[world_generation.fluorite]
|
||||
#Determines if fluorite ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
|
||||
#normal fluorite vein Generation Settings.
|
||||
[world_generation.fluorite.normal]
|
||||
#Determines if normal fluorite veins should be added to world generation. Note: Requires generating fluorite ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that normal fluorite veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 5
|
||||
#Maximum number of blocks in a normal fluorite vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 5
|
||||
#Maximum number of blocks in a normal fluorite vein.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing normal fluorite veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "UNIFORM"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for normal fluorite veins.
|
||||
[world_generation.fluorite.normal.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 0
|
||||
|
||||
#Maximum (inclusive) height anchor for normal fluorite veins.
|
||||
[world_generation.fluorite.normal.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 23
|
||||
|
||||
#buried fluorite vein Generation Settings.
|
||||
[world_generation.fluorite.buried]
|
||||
#Determines if buried fluorite veins should be added to world generation. Note: Requires generating fluorite ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that buried fluorite veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 3
|
||||
#Maximum number of blocks in a buried fluorite vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 13
|
||||
#Maximum number of blocks in a buried fluorite vein.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 1.0
|
||||
#Distribution shape for placing buried fluorite veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for buried fluorite veins.
|
||||
[world_generation.fluorite.buried.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 0
|
||||
|
||||
#Maximum (inclusive) height anchor for buried fluorite veins.
|
||||
[world_generation.fluorite.buried.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 4
|
||||
|
||||
#Generation Settings for lead ore.
|
||||
[world_generation.lead]
|
||||
#Determines if lead ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
|
||||
#normal lead vein Generation Settings.
|
||||
[world_generation.lead.normal]
|
||||
#Determines if normal lead veins should be added to world generation. Note: Requires generating lead ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that normal lead veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 8
|
||||
#Maximum number of blocks in a normal lead vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 9
|
||||
#Maximum number of blocks in a normal lead vein.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.25
|
||||
#Distribution shape for placing normal lead veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for normal lead veins.
|
||||
[world_generation.lead.normal.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = -24
|
||||
|
||||
#Maximum (inclusive) height anchor for normal lead veins.
|
||||
[world_generation.lead.normal.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 64
|
||||
|
||||
#Generation Settings for salt.
|
||||
[world_generation.salt]
|
||||
#Determines if salt should be added to world generation.
|
||||
shouldGenerate = true
|
||||
#Chance that salt generates in a chunk.
|
||||
#Range: 1 ~ 2031
|
||||
perChunk = 2
|
||||
#Base radius of a vein of salt.
|
||||
#Range: 1 ~ 4
|
||||
minRadius = 2
|
||||
#Extended variability (spread) for the radius in a vein of salt.
|
||||
maxRadius = 3
|
||||
#Number of blocks to extend up and down when placing a vein of salt.
|
||||
#Range: 0 ~ 2031
|
||||
halfHeight = 1
|
||||
|
||||
|
||||
#World generation settings for Mekanism. This config is synced from server to client
|
||||
[world_generation]
|
||||
#Allows chunks to retrogen Mekanism ore blocks.
|
||||
enableRegeneration = false
|
||||
#Change this value to cause Mekanism to regen its ore in all loaded chunks.
|
||||
#Range: > 0
|
||||
userWorldGenVersion = 0
|
||||
|
||||
#Generation Settings for tin ore.
|
||||
[world_generation.tin]
|
||||
#Determines if tin ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
|
||||
#small tin vein Generation Settings.
|
||||
[world_generation.tin.small]
|
||||
#Determines if small tin veins should be added to world generation. Note: Requires generating tin ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that small tin veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 14
|
||||
#Maximum number of blocks in a small tin vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 4
|
||||
#Chance that blocks that are directly exposed to air in a small tin vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing small tin veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for small tin veins.
|
||||
[world_generation.tin.small.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = -20
|
||||
|
||||
#Maximum (inclusive) height anchor for small tin veins.
|
||||
[world_generation.tin.small.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 94
|
||||
|
||||
#large tin vein Generation Settings.
|
||||
[world_generation.tin.large]
|
||||
#Determines if large tin veins should be added to world generation. Note: Requires generating tin ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that large tin veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 12
|
||||
#Maximum number of blocks in a large tin vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 9
|
||||
#Chance that blocks that are directly exposed to air in a large tin vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing large tin veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for large tin veins.
|
||||
[world_generation.tin.large.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = -32
|
||||
|
||||
#Maximum (inclusive) height anchor for large tin veins.
|
||||
[world_generation.tin.large.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 72
|
||||
|
||||
#Generation Settings for osmium ore.
|
||||
[world_generation.osmium]
|
||||
#Determines if osmium ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
|
||||
#upper osmium vein Generation Settings.
|
||||
[world_generation.osmium.upper]
|
||||
#Determines if upper osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that upper osmium veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 65
|
||||
#Maximum number of blocks in a upper osmium vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 7
|
||||
#Chance that blocks that are directly exposed to air in a upper osmium vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing upper osmium veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 8
|
||||
|
||||
#Minimum (inclusive) height anchor for upper osmium veins.
|
||||
[world_generation.osmium.upper.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 72
|
||||
|
||||
#Maximum (inclusive) height anchor for upper osmium veins.
|
||||
[world_generation.osmium.upper.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "BELOW_TOP"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = -24
|
||||
|
||||
#middle osmium vein Generation Settings.
|
||||
[world_generation.osmium.middle]
|
||||
#Determines if middle osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that middle osmium veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 6
|
||||
#Maximum number of blocks in a middle osmium vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 9
|
||||
#Chance that blocks that are directly exposed to air in a middle osmium vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing middle osmium veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for middle osmium veins.
|
||||
[world_generation.osmium.middle.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = -32
|
||||
|
||||
#Maximum (inclusive) height anchor for middle osmium veins.
|
||||
[world_generation.osmium.middle.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 56
|
||||
|
||||
#small osmium vein Generation Settings.
|
||||
[world_generation.osmium.small]
|
||||
#Determines if small osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that small osmium veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 8
|
||||
#Maximum number of blocks in a small osmium vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 4
|
||||
#Chance that blocks that are directly exposed to air in a small osmium vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing small osmium veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "UNIFORM"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for small osmium veins.
|
||||
[world_generation.osmium.small.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 0
|
||||
|
||||
#Maximum (inclusive) height anchor for small osmium veins.
|
||||
[world_generation.osmium.small.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 64
|
||||
|
||||
#Generation Settings for uranium ore.
|
||||
[world_generation.uranium]
|
||||
#Determines if uranium ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
|
||||
#small uranium vein Generation Settings.
|
||||
[world_generation.uranium.small]
|
||||
#Determines if small uranium veins should be added to world generation. Note: Requires generating uranium ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that small uranium veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 4
|
||||
#Maximum number of blocks in a small uranium vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 4
|
||||
#Chance that blocks that are directly exposed to air in a small uranium vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing small uranium veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for small uranium veins.
|
||||
[world_generation.uranium.small.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 0
|
||||
|
||||
#Maximum (inclusive) height anchor for small uranium veins.
|
||||
[world_generation.uranium.small.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 8
|
||||
|
||||
#buried uranium vein Generation Settings.
|
||||
[world_generation.uranium.buried]
|
||||
#Determines if buried uranium veins should be added to world generation. Note: Requires generating uranium ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that buried uranium veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 7
|
||||
#Maximum number of blocks in a buried uranium vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 9
|
||||
#Chance that blocks that are directly exposed to air in a buried uranium vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.75
|
||||
#Distribution shape for placing buried uranium veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 16
|
||||
|
||||
#Minimum (inclusive) height anchor for buried uranium veins.
|
||||
[world_generation.uranium.buried.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = -24
|
||||
|
||||
#Maximum (inclusive) height anchor for buried uranium veins.
|
||||
[world_generation.uranium.buried.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 56
|
||||
|
||||
#Generation Settings for fluorite ore.
|
||||
[world_generation.fluorite]
|
||||
#Determines if fluorite ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
|
||||
#normal fluorite vein Generation Settings.
|
||||
[world_generation.fluorite.normal]
|
||||
#Determines if normal fluorite veins should be added to world generation. Note: Requires generating fluorite ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that normal fluorite veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 5
|
||||
#Maximum number of blocks in a normal fluorite vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 5
|
||||
#Chance that blocks that are directly exposed to air in a normal fluorite vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing normal fluorite veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "UNIFORM"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for normal fluorite veins.
|
||||
[world_generation.fluorite.normal.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 0
|
||||
|
||||
#Maximum (inclusive) height anchor for normal fluorite veins.
|
||||
[world_generation.fluorite.normal.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 23
|
||||
|
||||
#buried fluorite vein Generation Settings.
|
||||
[world_generation.fluorite.buried]
|
||||
#Determines if buried fluorite veins should be added to world generation. Note: Requires generating fluorite ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that buried fluorite veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 3
|
||||
#Maximum number of blocks in a buried fluorite vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 13
|
||||
#Chance that blocks that are directly exposed to air in a buried fluorite vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 1.0
|
||||
#Distribution shape for placing buried fluorite veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for buried fluorite veins.
|
||||
[world_generation.fluorite.buried.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 0
|
||||
|
||||
#Maximum (inclusive) height anchor for buried fluorite veins.
|
||||
[world_generation.fluorite.buried.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 4
|
||||
|
||||
#Generation Settings for lead ore.
|
||||
[world_generation.lead]
|
||||
#Determines if lead ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
|
||||
#normal lead vein Generation Settings.
|
||||
[world_generation.lead.normal]
|
||||
#Determines if normal lead veins should be added to world generation. Note: Requires generating lead ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that normal lead veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 8
|
||||
#Maximum number of blocks in a normal lead vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 9
|
||||
#Chance that blocks that are directly exposed to air in a normal lead vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.25
|
||||
#Distribution shape for placing normal lead veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for normal lead veins.
|
||||
[world_generation.lead.normal.minInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = -24
|
||||
|
||||
#Maximum (inclusive) height anchor for normal lead veins.
|
||||
[world_generation.lead.normal.maxInclusive]
|
||||
#Type of anchor.
|
||||
#Absolute -> y = value
|
||||
#Above Bottom -> y = minY + value
|
||||
#Below Top -> y = depth - 1 + minY - value
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating y for the anchor based on the type.
|
||||
value = 64
|
||||
|
||||
#Generation Settings for salt.
|
||||
[world_generation.salt]
|
||||
#Determines if salt should be added to world generation.
|
||||
shouldGenerate = true
|
||||
#Chance that salt generates in a chunk.
|
||||
#Range: 1 ~ 2031
|
||||
perChunk = 2
|
||||
#Base radius of a vein of salt.
|
||||
#Range: 1 ~ 4
|
||||
minRadius = 2
|
||||
#Extended variability (spread) for the radius in a vein of salt.
|
||||
maxRadius = 3
|
||||
#Number of blocks to extend up and down when placing a vein of salt.
|
||||
#Range: 0 ~ 2031
|
||||
halfHeight = 1
|
||||
|
||||
|
Reference in New Issue
Block a user