#Toggle this setting to instead make ALL SoupItems stackable, except the ones on the list (deny-list). This affects items from other mods, so be careful!
overrideAllSoupItems=false
#World generation
[world]
#Should this mod add some of its items (ropes, seeds, knives, meals etc.) as extra chest loot across Minecraft?
generateFDChestLoot=true
#Generate Compost Heaps across all village biomes
genVillageCompostHeaps=true
#Wild Cabbage generation
[world.wild_cabbages]
#Generate wild cabbages on beaches
genWildCabbages=true
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance=30
#Sea Beet generation
[world.wild_beetroots]
#Generate sea beets on beaches
genWildBeetroots=true
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance=30
#Wild Potato generation
[world.wild_potatoes]
#Generate wild potatoes on cold biomes (temperature between 0.0 and 0.3)
genWildPotatoes=true
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance=100
#Wild Carrot generation
[world.wild_carrots]
#Generate wild carrots on temperate biomes (temperature between 0.4 and 0.9)
genWildCarrots=true
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance=120
#Wild Onion generation
[world.wild_onions]
#Generate wild onions on temperate biomes (temperature between 0.4 and 0.9)
genWildOnions=true
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance=120
#Tomato Vines generation
[world.wild_tomatoes]
#Generate tomato vines on arid biomes (temperature 1.0 or higher)
genWildTomatoes=true
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance=100
#Wild Rice generation
[world.wild_rice]
#Generate wild rice on swamps and jungles
genWildRice=true
#Chance of generating clusters. Smaller value = more frequent.