#Use a slightly more compact, but also slightly slower representation for block states
compactFastMap=false
#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
useSmallThreadingDetector=false
#Cache the predicate instances used in multipart models
cacheMultipartPredicates=true
#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
multipartDeduplication=true
#Deduplicate cached data for blockstates, most importantly collision and render shapes
blockstateCacheDeduplication=true
#Avoid creation of new strings when creating ModelResourceLocations
modelResourceLocations=true
#Replace the blockstate neighbor table
replaceNeighborLookup=true
#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
populateNeighborTable=false
#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
replacePropertyMap=true
#Deduplicate vertex data of baked quads in the basic model implementations