#Resource Location based name of the sound file to play when Minecraft finishes loading.
#EG: "ui.button.click" or "entity.experience_orb.pickup"
#
#This can also be a mod sound if the mod is installed.
#EG: "modname:modsound.boing"
#
#If you want to use external sounds, consider looking into the mod Additional Resources
name="entity.experience_orb.pickup"
#Pitch of the sound (when Minecraft loads)
#Range: 0.0 ~ 10.0
pitch=1.0
#Sound category for the sound played when Minecraft finishes loading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
category="master"
#Resource Location based name of the sound file to play when the world finishes loading (after connecting to a server).
#
#Look at the "name" config for more details.
nameWorld="entity.experience_orb.pickup"
#Pitch of the sound (when the world loads after connecting to a server)
#Range: 0.0 ~ 10.0
pitchWorld=1.0
#Sound category for the sound played when the world finishes loading (after connecting to a server). EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
categoryWorld="master"
#Resource Location based name of the sound file to play when resources complete reloading.
#Pitch of the sound (when resources complete reloading)
#Range: 0.0 ~ 10.0
pitchResourcesReload=1.0
#Sound category for the sound played when resources complete reloading. EG: "ambient" or "music". Defaults to "master" if Ding cannot find your category.
categoryResourcesReload="master"
#Play sound when the game loads.
playOnLoad=true
#Play sound when the world loads after connecting to a server.
playOnWorld=false
#Play sound when resources complete reloading. Requires game to be restarted.