rhythmbullet/RhythmBullet/Zer01HD/Game/Preferences/General.cs

17 lines
556 B
C#

using System;
using System.Xml.Serialization;
using RhythmBullet.Zer01HD.Utilities.DataTypes;
using RhythmBullet.Zer01HD.Utilities.Persistence;
namespace RhythmBullet.Zer01HD.Game.Preferences
{
public class General : Utilities.Persistence.Preferences
{
public Resolution Resolution = new Resolution(1920, 1080);
public bool Fullscreen = false;
public float MusicVolume = 1f;
public float FXVolume = 1f;
public string MusicDirectory = Environment.GetFolderPath(Environment.SpecialFolder.MyMusic);
}
}