rhythmbullet/RhythmBullet/Zer01HD/Utilities/UI/LoadingScreen.cs
2018-10-30 19:47:01 -05:00

31 lines
799 B
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using RhythmBullet.Zer01HD.UI;
using RhythmBullet.Zer01HD.Utilities.UI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Zer01HD.Game
{
class LoadingScreen : Screen
{
Texture2D recrown;
Rectangle rectangleBounds;
public LoadingScreen(Texture2D recrown, Rectangle bounds)
{
this.recrown = recrown;
this.rectangleBounds = bounds;
}
public override void Draw(SpriteBatch spriteBatch)
{
spriteBatch.Draw(recrown, rectangleBounds, Color.White);
base.Draw(spriteBatch);
}
}
}