using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using RhythmBullet.Zer01HD.UI; using RhythmBullet.Zer01HD.Utilities.UI; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RhythmBullet.Zer01HD.Game { class LoadingScreen : Screen { Texture2D recrown; Rectangle rectangleBounds; public LoadingScreen(Texture2D recrown, Rectangle bounds) { this.recrown = recrown; this.rectangleBounds = bounds; } public override void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(recrown, rectangleBounds, Color.White); base.Draw(spriteBatch); } } }