17 lines
271 B
Plaintext
17 lines
271 B
Plaintext
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#ifdef GL_ES
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#define LOWP lowp
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precision mediump float;
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#else
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#define LOWP
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#endif
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varying LOWP vec4 v_color;
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varying vec2 v_texCoords;
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uniform sampler2D u_texture;
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void main()
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{
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gl_FragColor = v_color * texture2D(u_texture, v_texCoords);
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}
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