rhythmbullet/android/assets/shaders/bg_vert.glsl

13 lines
227 B
GLSL
Executable File

attribute vec4 a_position;
attribute vec4 a_color;
attribute vec2 a_texCoord0;
uniform mat4 u_projTrans;
varying vec2 vTexCoord;
void main() {
vTexCoord = a_texCoord0;
gl_Position = u_projTrans * a_position;
}