94 lines
2.8 KiB
C#
94 lines
2.8 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using RhythmBullet.Zer01HD.Utilities.Camera;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Zer01HD.UI.Book
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{
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class Book
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{
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Camera2D camera;
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Page targetPage;
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Rectangle dimensions;
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Dictionary<string, Page> pages = new Dictionary<string, Page>();
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/// <summary>
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/// Should be called whenever a valid camera and dimensions for the book exist.
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/// Initializes book with given parameters.
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/// </summary>
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/// <param name="camera">Camera game is currently using.</param>
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/// <param name="dimensions">Dimensions of the book and the dimensions the pages will use.</param>
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public void Initiate(Camera2D camera, Rectangle dimensions)
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{
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this.camera = camera;
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this.dimensions = dimensions;
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}
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public void Draw(SpriteBatch batch)
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{
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for (int pageIndex = 0; pageIndex < pages.Count; pageIndex++)
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{
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Page page = pages.ElementAt(pageIndex).Value;
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page.Draw(batch);
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}
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}
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public void Update(GameTime gameTime)
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{
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if (targetPage != null)
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{
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Vector2 position;
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Rectangle targetBounds = targetPage.Bounds;
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position.X = targetBounds.X + (targetBounds.Width * 0.5f);
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position.Y = targetBounds.Y + (targetBounds.Height * 0.5f);
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camera.LinearInterpolationToPosition(0.4f, position);
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if (camera.Position == position)
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{
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targetPage = null;
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}
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}
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for (int pageIndex = 0; pageIndex < pages.Count; pageIndex++)
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{
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Page page = pages.ElementAt(pageIndex).Value;
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if (page.NeedsSizeUpdate) page.ApplySize(dimensions.Width, dimensions.Height);
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page.Update(gameTime);
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}
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}
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public void AddPages(params Page[] pages)
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{
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foreach (Page page in pages)
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{
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this.pages.Add(page.Name, page);
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}
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}
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public void RemovePage(Page page)
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{
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RemovePage(page.Name);
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}
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public void RemovePage(string name)
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{
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pages.Remove(name);
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}
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public void LerpToPage(Page page)
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{
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targetPage = page;
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}
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public void GoToPage(Page page)
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{
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Rectangle targetBounds = page.Bounds;
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camera.Position.X = targetBounds.X + (targetBounds.Width * 0.5f);
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camera.Position.Y = targetBounds.Y + (targetBounds.Height * 0.5f);
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}
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}
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}
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